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* NamesTheSame: This game's Spiny (a porcupine) has the same name as the TropeNamer of TheSpiny from ''Franchise/SuperMarioBros''.
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* SerendipityWritesThePlot: Two levels, Haunted Hall and Castle Crush, were left out of Donkey Kong Land II because of the {{GameBoy's}} technical limitations. [[note]] The system couldn't handle Kackle's sprites or the graphics for Castle Crush.[[/note]]
to:
* SerendipityWritesThePlot: Two levels, Haunted Hall and Castle Crush, were left out of Donkey ''Donkey Kong Land II II'' because of the {{GameBoy's}} Game Boy's technical limitations. [[note]] The limitations, as the system couldn't handle Kackle's sprites or the graphics for Castle Crush.[[/note]]
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* SerendipityWritesThePlot: Two levels, Haunted Hall and Castle Crush, were left out of Donkey Kong Land II because of the GameBoy's technical limitations. [[note]] The system couldn't handle Kackle's sprites or the graphics for Castle Crush.[[/note]]
to:
* SerendipityWritesThePlot: Two levels, Haunted Hall and Castle Crush, were left out of Donkey Kong Land II because of the GameBoy's {{GameBoy's}} technical limitations. [[note]] The system couldn't handle Kackle's sprites or the graphics for Castle Crush.[[/note]]
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* SerendipityWritesThePlot: Two levels, Haunted Hall and Castle Crush, were left out of Donkey Kong Land II because of the GameBoy's technical limitations. [[note]] The system couldn't handle Kackle's sprites or the graphics for Castle Crush.[[/note]]
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* AscendedFanon: Rare used the name Mining Melancholy (which is a FanNickname) on a [[https://twitter.com/rareltd/status/1295760259047403520 tweet]].
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* AscendedFanon: Sort of. Rare used the name Mining Melancholy name (which is a FanNickname) FanNickname for the mine levels) on a [[https://twitter.com/rareltd/status/1295760259047403520 tweet]].tweet]] on their Twitter account. Granted, given they're not involved with the franchise anymore, it still remains largely unofficial.
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* AscendedFanon: Rare used the name Mining Melancholy (which is a FanNickname) on a [[https://twitter.com/rareltd/status/1295760259047403520 tweet]].
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Moved from the main page.
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* DummiedOut: Diddy and Dixie's mourning sprites, as well as death and victory themes made especially for the final bosses.
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* FirstAppearance: Of Dixie Kong, Wrinkly Kong and Swanky Kong.
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Not exactly true, see here for details: https://www.mariowiki.com/Virtual_Boy#Tech_Demos
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** This game was originally planned to be ported to the UsefulNotes/VirtualBoy. It was only in development for a few weeks before it was cancelled due to the Virtual Boy flopping.
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It's a remake.
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* FanNickname: The mine level music, which was absent from the official soundtrack and didn't have an official name for years, is most commonly called "Mining Melancholy" on fan websites, [[https://twitter.com/dkvine/status/706853470154969088 originating]] from DK Vine in 1999. The GBA port's Sound Test officially calls it "Kannon's Klaim".
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* FanNickname: The mine level music, which was absent from the official soundtrack and didn't have an official name for years, is most commonly called "Mining Melancholy" on fan websites, [[https://twitter.com/dkvine/status/706853470154969088 originating]] from DK Vine in 1999. The GBA port's remake's Sound Test officially calls it "Kannon's Klaim".Klaim", after the level where the music first plays.
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** This game was originally planned to be released on the UsefulNotes/VirtualBoy. It was only in development for a few ''weeks'' before it was all moved to the SNES.
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** This game was originally planned to be released on ported to the UsefulNotes/VirtualBoy. It was only in development for a few ''weeks'' weeks before it was all moved cancelled due to the SNES.Virtual Boy flopping.
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* TakeThatTitForTat: At the end of ''Donkey Kong Country 2: Diddy's Kong Quest'', [[Franchise/SonicTheHedgehog Sonic's shoes]] and VideoGame/EarthwormJim's gun are seen next to a trash can that says, '''NO HOPERS''' when Cranky ranks Diddy alongside [[Franchise/SuperMarioBros Mario, Yoshi]], and [[Franchise/TheLegendOfZelda Link]], depending on how many DK Coins they found throughout the game. This was done in response to two separate take thats; a promotional video for the ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' game had the line, "Can an old gorilla beat this new team? No way!", and the [[UsefulNotes/SegaGenesis Sega CD]] version of ''VideoGame/EarthwormJim'' had the unlockable "Worm Kong" mask, which resembled Donkey Kong with an arrow through his head, in response to the original ''VideoGame/DonkeyKongCountry'' game outselling the original ''Earthworm Jim'' game in retail sales.
to:
* TakeThatTitForTat: At the end of ''Donkey Kong Country 2: Diddy's Kong Quest'', [[Franchise/SonicTheHedgehog Sonic's shoes]] and VideoGame/EarthwormJim's gun are seen next to a trash can that says, '''NO HOPERS''' when Cranky ranks Diddy alongside [[Franchise/SuperMarioBros Mario, Yoshi]], and [[Franchise/TheLegendOfZelda Link]], depending on how many DK Coins they found throughout the game. This was done in response to two separate take thats; a promotional video for the ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' game had the line, "Can an old gorilla beat this new team? [[BlatantLies No way!", way!]]", and the [[UsefulNotes/SegaGenesis Sega CD]] version of ''VideoGame/EarthwormJim'' had the unlockable "Worm Kong" mask, which resembled Donkey Kong with an arrow through his head, in response to the original ''VideoGame/DonkeyKongCountry'' game outselling the original ''Earthworm Jim'' game in retail sales.
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* FanNickname: The mine level music, which was absent from the official soundtrack and didn't have an official name for years, is most commonly called "Mining Melancholy" on fan websites. The GBA port's Sound Test officially calls it "Kannon's Klaim".
to:
* FanNickname: The mine level music, which was absent from the official soundtrack and didn't have an official name for years, is most commonly called "Mining Melancholy" on fan websites.websites, [[https://twitter.com/dkvine/status/706853470154969088 originating]] from DK Vine in 1999. The GBA port's Sound Test officially calls it "Kannon's Klaim".
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Given that "Stickerbrush" reportedly has some official basis (in the GBA remake)...
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* CommonKnowledge:
** The mine level music, which was absent from the official soundtrack and didn't have an official name for years, is most commonly called "Mining Melancholy". The GBA port's Sound Test calls it "Kannon's Klaim".
** Speaking of the soundtrack, the intended name of a certain piece of music is "Stickerbush Symphony", not "Stickerb'''r'''ush Symphony".
* CowboyBebopAtHisComputer: It's not called "Diddy Kong's Quest"; it's "Diddy's Kong Quest", a play on "conquest".
** The mine level music, which was absent from the official soundtrack and didn't have an official name for years, is most commonly called "Mining Melancholy". The GBA port's Sound Test calls it "Kannon's Klaim".
** Speaking of the soundtrack, the intended name of a certain piece of music is "Stickerbush Symphony", not "Stickerb'''r'''ush Symphony".
* CowboyBebopAtHisComputer: It's not called "Diddy Kong's Quest"; it's "Diddy's Kong Quest", a play on "conquest".
to:
* CommonKnowledge:
**FanNickname: The mine level music, which was absent from the official soundtrack and didn't have an official name for years, is most commonly called "Mining Melancholy". Melancholy" on fan websites. The GBA port's Sound Test officially calls it "Kannon's Klaim".
** Speaking of the soundtrack, the intended name of a certain piece of music is "Stickerbush Symphony", not "Stickerb'''r'''ush Symphony".
* CowboyBebopAtHisComputer: It's not called "Diddy Kong's Quest"; it's "Diddy's Kong Quest", a play on "conquest".Klaim".
**
** Speaking of the soundtrack, the intended name of a certain piece of music is "Stickerbush Symphony", not "Stickerb'''r'''ush Symphony".
* CowboyBebopAtHisComputer: It's not called "Diddy Kong's Quest"; it's "Diddy's Kong Quest", a play on "conquest".
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** Speaking of the soundtrack, the intended name of a certain piece of music is "Stickerbush Symphony", not "Stickerbrush Symphony".
to:
** Speaking of the soundtrack, the intended name of a certain piece of music is "Stickerbush Symphony", not "Stickerbrush "Stickerb'''r'''ush Symphony".
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* CommonKnowledge: "Mining Melancholy" is the name commonly associated with the mine level music, due to it being absent from the official soundtrack. The official track name according to the Sound Test in the GBA version, which does use the soundtrack titles is "Kannon's Klaim".
to:
* CommonKnowledge: "Mining Melancholy" is the name commonly associated with the CommonKnowledge:
** The mine level music,due to it being which was absent from the official soundtrack. The soundtrack and didn't have an official track name according to the for years, is most commonly called "Mining Melancholy". The GBA port's Sound Test in the GBA version, which does use the soundtrack titles is calls it "Kannon's Klaim".Klaim".
** Speaking of the soundtrack, the intended name of a certain piece of music is "Stickerbush Symphony", not "Stickerbrush Symphony".
** The mine level music,
** Speaking of the soundtrack, the intended name of a certain piece of music is "Stickerbush Symphony", not "Stickerbrush Symphony".
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* CommonKnowledge: "Mining Melancholy" is the name commonly associated with the mine level music, due to it being absent from the official soundtrack. The official track name according to the Sound Test in the GBA version, which does use the soundtrack titles is "Kannon's Klaim".
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* ImageSource:
** BubblegloopSwamp (row 1, column 1)
** GangplankGalleon (middle-right)
** HornetHole
** LavaIsBoilingKoolAid
** LethalLavaLand
** TheLostWoods (row 1, column 2)
** BubblegloopSwamp (row 1, column 1)
** GangplankGalleon (middle-right)
** HornetHole
** LavaIsBoilingKoolAid
** LethalLavaLand
** TheLostWoods (row 1, column 2)
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Found this out in this podcast (1:42:39).
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** Klubba was originally going to be the boss of the Lost World before being replaced by a rematch with Kaptain K. Rool. His attacks would have been similar to [[PaletteSwap Kudgel’s.]]
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* TakeThatTitForTat: At the end of ''Donkey Kong Country 2 Diddy's Kong Quest'', [[Franchise/SonicTheHedgehog Sonic's shoes]] and [[VideoGame/EarthwormJim Earthworm Jim's gun]] are seen next to a trash can that says, '''NO HOPERS''' when Cranky ranks Diddy alongside [[Franchise/SuperMarioBros Mario, Yoshi]], and [[Franchise/TheLegendOfZelda Link]], depending on how many DK Coins they found throughout the game. This was done in response to two separate take thats; a promotional video for the ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' game had the line, "Can an old gorilla beat this new team? No way!", and the [[UsefulNotes/SegaGenesis Sega CD]] version of ''VideoGame/EarthwormJim'' had the unlockable "Worm Kong" mask, which resembled Donkey Kong with an arrow through his head, in response to the original ''VideoGame/DonkeyKongCountry'' game outselling the original ''Earthworm Jim'' game in retail sales.
to:
* TakeThatTitForTat: At the end of ''Donkey Kong Country 2 2: Diddy's Kong Quest'', [[Franchise/SonicTheHedgehog Sonic's shoes]] and [[VideoGame/EarthwormJim Earthworm Jim's gun]] VideoGame/EarthwormJim's gun are seen next to a trash can that says, '''NO HOPERS''' when Cranky ranks Diddy alongside [[Franchise/SuperMarioBros Mario, Yoshi]], and [[Franchise/TheLegendOfZelda Link]], depending on how many DK Coins they found throughout the game. This was done in response to two separate take thats; a promotional video for the ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' game had the line, "Can an old gorilla beat this new team? No way!", and the [[UsefulNotes/SegaGenesis Sega CD]] version of ''VideoGame/EarthwormJim'' had the unlockable "Worm Kong" mask, which resembled Donkey Kong with an arrow through his head, in response to the original ''VideoGame/DonkeyKongCountry'' game outselling the original ''Earthworm Jim'' game in retail sales.
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* TakeThatTitForTat: At the end of ''Donkey Kong Country 2 Diddy's Kong Quest'', [[Franchise/SonicTheHedgehog Sonic's shoes]] and [[VideoGame/EarthwormJim Earthworm Jim's gun]] are seen next to a trash can that says, '''NO HOPERS''' when Cranky ranks Diddy alongside [[Franchise/SuperMarioBros Mario, Yoshi]], and [[Franchise/TheLegendOfZelda Link]], depending on how many DK Coins they found throughout the game. This was done in response to two separate take thats; a promotional video for the ''[[VideoGame/SonicTheHedgehog3AndKnuckles Sonic & Knuckles]]'' game had the line, "Can an old gorilla beat this new team? No way!", and the [[UsefulNotes/SegaGenesis Sega CD]] version of ''VideoGame/EarthwormJim'' had the unlockable "Worm Kong" mask, which resembled Donkey Kong with an arrow through his head, in response to the original ''VideoGame/DonkeyKongCountry'' game outselling the original ''Earthworm Jim'' game in retail sales.
to:
* TakeThatTitForTat: At the end of ''Donkey Kong Country 2 Diddy's Kong Quest'', [[Franchise/SonicTheHedgehog Sonic's shoes]] and [[VideoGame/EarthwormJim Earthworm Jim's gun]] are seen next to a trash can that says, '''NO HOPERS''' when Cranky ranks Diddy alongside [[Franchise/SuperMarioBros Mario, Yoshi]], and [[Franchise/TheLegendOfZelda Link]], depending on how many DK Coins they found throughout the game. This was done in response to two separate take thats; a promotional video for the ''[[VideoGame/SonicTheHedgehog3AndKnuckles ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' game had the line, "Can an old gorilla beat this new team? No way!", and the [[UsefulNotes/SegaGenesis Sega CD]] version of ''VideoGame/EarthwormJim'' had the unlockable "Worm Kong" mask, which resembled Donkey Kong with an arrow through his head, in response to the original ''VideoGame/DonkeyKongCountry'' game outselling the original ''Earthworm Jim'' game in retail sales.
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* TakeThatTitForTat: At the end of ''Donkey Kong Country 2 Diddy's Kong Quest'', [[Franchise/SonicTheHedgehog Sonic's shoes]] and [[VideoGame/EarthwormJim Earthworm Jim's gun]] are seen next to a trash can that says, '''NO HOPERS''' when Cranky ranks Diddy alongside [[Franchise/SuperMarioBros Mario, Yoshi]], and [[Franchise/TheLegendOfZelda Link]], depending on how many DK Coins they found throughout the game. This was done in response to two separate take thats; a promotional video for the ''[[VideoGame/SonicTheHedgehog3AndKnuckles Sonic & Knuckles]]'' game had the line, "Can an old gorilla beat this new team? No way!", and the [[UsefulNotes/SegaGenesis Sega CD]] version of ''VideoGame/EarthwormJim'' had the unlockable "Worm Kong" mask, which resembled Donkey Kong with an arrow through his head, in response to the original ''VideoGame/DonkeyKongCountry'' game outselling the original ''Earthworm Jim'' game in retail sales.
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** [[http://www.gonintendo.com/?mode=viewstory&id=187739 According to]] Creator/DavidWise, Stickerbush Symphony was originally meant to be a follow up to Aquatic Ambience. However, due to the lack of true water levels, it was almost cut from the game before becoming the music for the bramble stages.
to:
** [[http://www.gonintendo.com/?mode=viewstory&id=187739 According to]] Creator/DavidWise, Stickerbush Symphony was originally meant to be a follow up to Aquatic Ambience. However, due to the lack of true water levels, it was almost cut from the game before becoming the music for the bramble stages. He said it fit due to the SoundtrackDissonance of the NintendoHard stages.
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** [[http://www.gonintendo.com/?mode=viewstory&id=187739 According to]] Creator/DavidWise, Stickebrush Symphony was originally meant to be a follow up to Aquatic Ambience. However, due to the lack of true water levels, it was almost cut from the game before becoming the music for the bramble stages.
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** [[http://www.gonintendo.com/?mode=viewstory&id=187739 According to]] Creator/DavidWise, Stickebrush Stickerbush Symphony was originally meant to be a follow up to Aquatic Ambience. However, due to the lack of true water levels, it was almost cut from the game before becoming the music for the bramble stages.
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** [[http://www.gonintendo.com/?mode=viewstory&id=187739 According to]] Creator/DavidWise, Stickerbrush Symphony was originally meant to be a follow up to Aquatic Ambience. However, due to the lack of true water levels, it was almost cut from the game before becoming the music for the bramble stages.
to:
** [[http://www.gonintendo.com/?mode=viewstory&id=187739 According to]] Creator/DavidWise, Stickerbrush Stickebrush Symphony was originally meant to be a follow up to Aquatic Ambience. However, due to the lack of true water levels, it was almost cut from the game before becoming the music for the bramble stages.
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None
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* CowboyBebopAtHisComputer: It's not called "Diddy Kong's Quest"; it's "Diddy's Kong Quest", a play on "conquest".
Is there an issue? Send a MessageReason:
Adding example
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** [[http://www.gonintendo.com/?mode=viewstory&id=187739 According to]] Creator/DavidWise, Stickerbrush Symphony was originally meant to be a follow up to Aquatic Ambience. However, due to the lack of true water levels, it was almost cut from the game before becoming the music for the bramble stages.
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None
Changed line(s) 4 (click to see context) from:
** This game was originally planned to be released on the VirtualBoy. It was only in development for a few ''weeks'' before it was all moved to the SNES.
to:
** This game was originally planned to be released on the VirtualBoy.UsefulNotes/VirtualBoy. It was only in development for a few ''weeks'' before it was all moved to the SNES.
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* WhatCouldHaveBeen: This game was originally planned to be released on the VirtualBoy. It was only in development for a few ''weeks'' before it was all moved to the SNES.
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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** There was an earlier version of Kackle from Haunted Hall named [[http://static2.wikia.nocookie.net/__cb20130722063016/donkeykong/images/b/b4/Mr.x.png Mr. X]], who didn't make it to the game.
** This game was originally planned to be released on the VirtualBoy. It was only in development for a few ''weeks'' before it was all moved to the SNES.
** There was an earlier version of Kackle from Haunted Hall named [[http://static2.wikia.nocookie.net/__cb20130722063016/donkeykong/images/b/b4/Mr.x.png Mr. X]], who didn't make it to the game.
** This game was originally planned to be released on the VirtualBoy. It was only in development for a few ''weeks'' before it was all moved to the SNES.
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* WhatCouldHaveBeen: This game was originally planned to be released on the VirtualBoy. It was only in development for a few ''weeks'' before it was all moved to the SNES.
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* WhatCouldHaveBeen: This game was originally planned to be released on the VirtualBoy. It was only in development for a few ''weeks'' before it was all moved to the SNES.
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