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Old Shame is In-Universe only


* CreatorBacklash: Not the game itself, but rather how it was treated is one for Creator/SonyInteractiveEntertainment. Poor play-testing responses and critic reviews caused Sony to dismiss the game as being the last remnant of the maligned Kutaragi era of the [=PS3=], refusing to attach their name to it for the western release by other publishers. Sony's Shuhei Yoshida would later admit that this was a ''huge'' mistake, and the company seriously undervalued the game prior to launch. It reportedly had single-handedly caused a shift within SIE toward trusting their developers more. Sony has since attempted to redeem their standing toward the game by working twice more with director Creator/HidetakaMiyazaki and contracting Creator/BluepointGames to develop a full graphical remake of it.



* OldShame: Not the game itself, but rather how it was treated is one for Creator/SonyInteractiveEntertainment. Poor play-testing responses and critic reviews caused Sony to dismiss the game as being the last remnant of the maligned Kutaragi era of the [=PS3=], refusing to attach their name to it for the western release by other publishers. Sony's Shuhei Yoshida would later admit that this was a ''huge'' mistake, and the company seriously undervalued the game prior to launch. It reportedly had single-handedly caused a shift within SIE toward trusting their developers more. Sony has since attempted to redeem their standing toward the game by working twice more with director Creator/HidetakaMiyazaki and contracting Creator/BluepointGames to develop a full graphical remake of it.
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None


* KillerApp: Not the original, but the announcement of its [[VideoGameRemake remake]] as an exclusive for the Platform/PlayStation5 garnered lots of interest from SoulsLikeRPG fans who were otherwise uninterested in the other games the console had to offer, much like ''VideoGame/{{Bloodborne}}'' for the [=PS4=] had done years prior. Especially since the original game was locked to the [=PS3=] as a result of the [=PS4=] lacking backwards compatibility, and most of the mainstream interest in the game came after the success of its [[SpiritualSuccessor spiritual sequels]]. And unlike games like ''VideoGame/HorizonForbiddenWest'' and ''VideoGame/SpiderManMilesMorales'', it wasn't announced to be receiving a UsefulNotes/PlayStation4 release and was revealed to be a launch title for the [=PlayStation=] 5, thus leading a lot of fans to look to it as the first [=PS5=] game to really [[TechDemoGame show what the console is capable of]].

to:

* KillerApp: Not the original, but the announcement of its [[VideoGameRemake remake]] as an exclusive for the Platform/PlayStation5 garnered lots of interest from SoulsLikeRPG fans who were otherwise uninterested in the other games the console had to offer, much like ''VideoGame/{{Bloodborne}}'' for the [=PS4=] had done years prior. Especially since the original game was locked to the [=PS3=] as a result of the [=PS4=] lacking backwards compatibility, and most of the mainstream interest in the game came after the success of its [[SpiritualSuccessor spiritual sequels]]. And unlike games like ''VideoGame/HorizonForbiddenWest'' and ''VideoGame/SpiderManMilesMorales'', it wasn't announced to be receiving a UsefulNotes/PlayStation4 Platform/PlayStation4 release and was revealed to be a launch title for the [=PlayStation=] 5, thus leading a lot of fans to look to it as the first [=PS5=] game to really [[TechDemoGame show what the console is capable of]].
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None


* KillerApp: Not the original, but the announcement of its [[VideoGameRemake remake]] as an exclusive for the UsefulNotes/PlayStation5 garnered lots of interest from SoulsLikeRPG fans who were otherwise uninterested in the other games the console had to offer, much like ''VideoGame/{{Bloodborne}}'' for the [=PS4=] had done years prior. Especially since the original game was locked to the [=PS3=] as a result of the [=PS4=] lacking backwards compatibility, and most of the mainstream interest in the game came after the success of its [[SpiritualSuccessor spiritual sequels]]. And unlike games like ''VideoGame/HorizonForbiddenWest'' and ''VideoGame/SpiderManMilesMorales'', it wasn't announced to be receiving a UsefulNotes/PlayStation4 release and was revealed to be a launch title for the [=PlayStation=] 5, thus leading a lot of fans to look to it as the first [=PS5=] game to really [[TechDemoGame show what the console is capable of]].

to:

* KillerApp: Not the original, but the announcement of its [[VideoGameRemake remake]] as an exclusive for the UsefulNotes/PlayStation5 Platform/PlayStation5 garnered lots of interest from SoulsLikeRPG fans who were otherwise uninterested in the other games the console had to offer, much like ''VideoGame/{{Bloodborne}}'' for the [=PS4=] had done years prior. Especially since the original game was locked to the [=PS3=] as a result of the [=PS4=] lacking backwards compatibility, and most of the mainstream interest in the game came after the success of its [[SpiritualSuccessor spiritual sequels]]. And unlike games like ''VideoGame/HorizonForbiddenWest'' and ''VideoGame/SpiderManMilesMorales'', it wasn't announced to be receiving a UsefulNotes/PlayStation4 release and was revealed to be a launch title for the [=PlayStation=] 5, thus leading a lot of fans to look to it as the first [=PS5=] game to really [[TechDemoGame show what the console is capable of]].
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Trope was cut/disambiguated due to cleanup


** The fallen kings you have to put out of their misery (Gwyn, Vendrick, the Ivory King, Yhorm, although Vendrick is [[BonusBoss optional]] and the Ivory King is DLC) were based on Allant. The Ivory King even borrows heavily from Allant's moveset.

to:

** The fallen kings you have to put out of their misery (Gwyn, Vendrick, the Ivory King, Yhorm, although Vendrick is [[BonusBoss [[OptionalBoss optional]] and the Ivory King is DLC) were based on Allant. The Ivory King even borrows heavily from Allant's moveset.
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I Knew It is now YMMV. Moving


* IKnewIt: Creator/BluepointGames' remake was first announced in 2019, but due to it being unnamed, it encouraged speculation as to which franchise they were tackling, with popular candidates including ''VideoGame/TheLegendOfDragoon'', ''VideoGame/MetalGearSolid'', and ''VideoGame/{{Ico}}''. However, in early 2020, cryptic hints by both Bluepoint and game journalist Jason Schreier led many people to conclude that it was ''Demon's Souls'', a conclusion proven to be true on June 11th of that year.
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now definition-only


** The biggest piece of cut content is something known as "True Death" mode, which was found in the text dump. Whether it was an optional hardcore mode or part of the original game is unknown. Essentially, dying in soul form would cause something like a perma-death, but instead of deleting your character and starting the game over entirely, the character would automatically re-spawn with either all or a certain amount of progress lost. The way it is worded, it is not clear if everything would have been lost, or if obtained gear would remain but simply got de-leveled. Reaching your bloodstain would restore you back to your human form, but dying in soul form would have bound you to a stone monolith of some sort.
* TheWikiRule: The Wikia [[http://demonssouls.wikia.com/wiki/Demon%27s_Souls_Wiki Demon's Souls Wiki]], Fextralife [[https://demonssouls.wiki.fextralife.com/Demons+Souls+Wiki Demon's Souls Wiki]], and Wikidot [[http://demonssouls.wikidot.com/ Demon's Souls Wiki]].

to:

** The biggest piece of cut content is something known as "True Death" mode, which was found in the text dump. Whether it was an optional hardcore mode or part of the original game is unknown. Essentially, dying in soul form would cause something like a perma-death, but instead of deleting your character and starting the game over entirely, the character would automatically re-spawn with either all or a certain amount of progress lost. The way it is worded, it is not clear if everything would have been lost, or if obtained gear would remain but simply got de-leveled. Reaching your bloodstain would restore you back to your human form, but dying in soul form would have bound you to a stone monolith of some sort.
* TheWikiRule: The Wikia [[http://demonssouls.wikia.com/wiki/Demon%27s_Souls_Wiki Demon's Souls Wiki]], Fextralife [[https://demonssouls.wiki.fextralife.com/Demons+Souls+Wiki Demon's Souls Wiki]], and Wikidot [[http://demonssouls.wikidot.com/ Demon's Souls Wiki]].
sort.
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None
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None


* WhatCouldHaveBeen: There is a number of cut content still in the game data.

to:

* WhatCouldHaveBeen: There is a number of cut content still in the game data.WhatCouldHaveBeen:
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That feels like vindicated by history for YMMV. Also, it was bad indentation


** Its SpiritualSuccessor ''Dark Souls'', as well as its sequel, have not only bolstered 'this' game's reputation since, but it also born its own sort of franchise as well as a whole new [[SoulsLikeRPG subgenre]] of Action [=RPGs=].
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Removing redundant name 'changes' and chained sinkholes


* OldShame: Not the game itself, but rather ''how it was treated'' is one for [[Creator/SonyInteractiveEntertainment Sony Interactive Entertainment]]. Poor play-testing responses and critic reviews caused Sony to dismiss the game as being the last remnant of the maligned Kutaragi era of the [=PS3=], refusing to attach their name to it for the western release by other publishers. Sony's Shuhei Yoshida would later admit that this was a ''huge'' mistake, and the company seriously undervalued the game prior to launch. It reportedly had single-handedly caused a shift within [=SIE=] toward trusting their developers more. Sony has since attempted to redeem their standing toward the game by working [[VideoGame/{{Bloodborne}} twice]] [[VideoGame/{{Deracine}} more]] with director [[Creator/HidetakaMiyazaki Hidetaka Miyazaki]] and contracting [[Creator/BluepointGames Bluepoint Games]] to develop a full graphical remake of it.

to:

* OldShame: Not the game itself, but rather ''how how it was treated'' treated is one for [[Creator/SonyInteractiveEntertainment Sony Interactive Entertainment]].Creator/SonyInteractiveEntertainment. Poor play-testing responses and critic reviews caused Sony to dismiss the game as being the last remnant of the maligned Kutaragi era of the [=PS3=], refusing to attach their name to it for the western release by other publishers. Sony's Shuhei Yoshida would later admit that this was a ''huge'' mistake, and the company seriously undervalued the game prior to launch. It reportedly had single-handedly caused a shift within [=SIE=] SIE toward trusting their developers more. Sony has since attempted to redeem their standing toward the game by working [[VideoGame/{{Bloodborne}} twice]] [[VideoGame/{{Deracine}} more]] twice more with director [[Creator/HidetakaMiyazaki Hidetaka Miyazaki]] Creator/HidetakaMiyazaki and contracting [[Creator/BluepointGames Bluepoint Games]] Creator/BluepointGames to develop a full graphical remake of it.
Is there an issue? Send a MessageReason:
None


* KillerApp: Not the original, but the announcement of its [[VideoGameRemake remake]] as an exclusive for the UsefulNotes/PlayStation5 garnered lots of interest from SoulsLikeRPG fans who were otherwise uninterested in the other games the console had to offer, much like ''VideoGame/{{Bloodborne}}'' for the [=PS4=] had done years prior. Especially since the original game was locked to the [=PS3=] as a result of the [=PS4=] lacking backwards compatibility, and most of the mainstream interest in the game came after the success of its [[SpiritualSuccessor spiritual sequels]]. And unlike games like ''VideoGame/HorizonForbiddenWest'' and ''VideoGame/SpiderManMilesMorales'', it wasn't announced to be receiving a UsefulNotes/PlayStation4 release, and was revealed to be a launch title for the [=PlayStation=] 5, thus leading a lots of fans to look to it as the first [=PS5=] game to really [[TechDemoGame show what the console is capable of]].

to:

* KillerApp: Not the original, but the announcement of its [[VideoGameRemake remake]] as an exclusive for the UsefulNotes/PlayStation5 garnered lots of interest from SoulsLikeRPG fans who were otherwise uninterested in the other games the console had to offer, much like ''VideoGame/{{Bloodborne}}'' for the [=PS4=] had done years prior. Especially since the original game was locked to the [=PS3=] as a result of the [=PS4=] lacking backwards compatibility, and most of the mainstream interest in the game came after the success of its [[SpiritualSuccessor spiritual sequels]]. And unlike games like ''VideoGame/HorizonForbiddenWest'' and ''VideoGame/SpiderManMilesMorales'', it wasn't announced to be receiving a UsefulNotes/PlayStation4 release, release and was revealed to be a launch title for the [=PlayStation=] 5, thus leading a lots lot of fans to look to it as the first [=PS5=] game to really [[TechDemoGame show what the console is capable of]].



* OldShame: Not the game itself, but rather ''how it was treated'' is one for [[Creator/SonyInteractiveEntertainment Sony Interactive Entertainment]]. Poor play-testing responses and critic reviews caused Sony to dismiss the game as being the last remnant of the maligned Kutaragi era of the [=PS3=], refusing to attach their name to it for the western release by other publishers. Sony's Shuhei Yoshida would later admit that this was a ''huge'' mistake and the company seriously undervalued the game prior to launch. It reportedly had single-handedly caused a shift within [=SIE=] toward trusting their developers more. Sony has since attempted to redeem their standing toward the game by working [[VideoGame/{{Bloodborne}} twice]] [[VideoGame/{{Deracine}} more]] with director [[Creator/HidetakaMiyazaki Hidetaka Miyazaki]] and contracting [[Creator/BluepointGames Bluepoint Games]] to develop a full graphical remake of it.
* SleeperHit: Developed by a relatively small and obscure developer, released at a time when numerous big titles were coming out, absolutely no advertising or fanfare, NintendoHard... and still sold well. Enough to qualify for a Greatest Hits hits release and extend the lifetime of the servers. Also a critical hit, scoring '''The''' Game of the Year at both IGN and Gamespot.
** Its SpiritualSuccessor ''Dark Souls'', as well as its sequel, have not only bolstered 'this' game's reputation since, it also born its own sort of franchise as well as a whole new [[SoulsLikeRPG subgenre]] of Action [=RPGs=].
* StillbornFranchise: Kind of. ''Creator/FromSoftware'' made the first ''Dark Souls'' game due to Sony holding the rights to the ''Demon's Souls'' brand and they weren't interested in working again with them due to its low sales in Japan. Ironically, the ''VideoGame/DarkSouls'' games would prove to be highly successful and form a huge dedicated following. Sony ends up regretting their choice of not publishing ''Demons' Souls'' in North America, and would work with From again to make ''VideoGame/{{Bloodborne}}''.
* TroubledProduction: The game was initially conceptualized as a first-person fantasy game, similar to ''Elder Scrolls'', presumably due to Sony wanting to capitalize on the popularity of ''Oblivion''. However, there was a general lack of direction on the project that left it in pretty dire straits until director Hidetaka Miyazaki took over and retooled pretty much everything about it. He didn't feel the game could really compete with Oblivion, and opted to take the game in a different direction more in line with his tastes. He eventually succeeded in persuading Sony to go through with his change in direction, although he had to obscure certain details about the game design because he feared Sony wouldn't approve of them.
* UrbanLegendOfZelda: No, increasing the luck stat does not affect rare drop rates, it rather increases the odds of any given enemy dropping ''something period''. The confusion occurs because high luck players do see an increase in the amount of common drops...which is statistically exactly what should be occurring.

to:

* OldShame: Not the game itself, but rather ''how it was treated'' is one for [[Creator/SonyInteractiveEntertainment Sony Interactive Entertainment]]. Poor play-testing responses and critic reviews caused Sony to dismiss the game as being the last remnant of the maligned Kutaragi era of the [=PS3=], refusing to attach their name to it for the western release by other publishers. Sony's Shuhei Yoshida would later admit that this was a ''huge'' mistake mistake, and the company seriously undervalued the game prior to launch. It reportedly had single-handedly caused a shift within [=SIE=] toward trusting their developers more. Sony has since attempted to redeem their standing toward the game by working [[VideoGame/{{Bloodborne}} twice]] [[VideoGame/{{Deracine}} more]] with director [[Creator/HidetakaMiyazaki Hidetaka Miyazaki]] and contracting [[Creator/BluepointGames Bluepoint Games]] to develop a full graphical remake of it.
* SleeperHit: Developed by a relatively small and obscure developer, released at a time when numerous big titles were coming out, absolutely no advertising or fanfare, NintendoHard... and still sold well. Enough to qualify for a Greatest Hits hits release and extend the lifetime of the servers. Also Also, a critical hit, scoring '''The''' Game of the Year at both IGN and Gamespot.
** Its SpiritualSuccessor ''Dark Souls'', as well as its sequel, have not only bolstered 'this' game's reputation since, but it also born its own sort of franchise as well as a whole new [[SoulsLikeRPG subgenre]] of Action [=RPGs=].
* StillbornFranchise: Kind of. ''Creator/FromSoftware'' made the first ''Dark Souls'' game due to Sony holding the rights to the ''Demon's Souls'' brand and they weren't interested in working again with them due to its low sales in Japan. Ironically, the ''VideoGame/DarkSouls'' games would prove to be highly successful and form a huge huge, dedicated following. Sony ends up regretting their choice of not publishing ''Demons' Souls'' in North America, America and would work with From again to make ''VideoGame/{{Bloodborne}}''.
* TroubledProduction: The game was initially conceptualized as a first-person fantasy game, similar to ''Elder Scrolls'', presumably due to Sony wanting to capitalize on the popularity of ''Oblivion''. However, there was a general lack of direction on the project that left it in pretty dire straits until director Hidetaka Miyazaki took over and retooled pretty much everything about it. He didn't feel the game could really compete with Oblivion, Oblivion and opted to take the game in a different direction more in line with his tastes. He eventually succeeded in persuading Sony to go through with his change in direction, although he had to obscure certain details about the game design because he feared Sony wouldn't approve of them.
* UrbanLegendOfZelda: No, increasing the luck stat does not affect rare drop rates, it rather increases the odds of any given enemy dropping ''something period''. The confusion occurs because high luck players do see an increase in the amount number of common drops...which is statistically exactly what should be occurring.



** An [=NPC=] named "Tell All" was to appear, but what her role was is unknown. Her character model was finally found, depicting her wearing the Rogue's Set with the Assassin's Mask.

to:

** An [=NPC=] named "Tell All" calling herself Tell All was to appear, but what her role was is unknown. appear in the Nexus after defeating one major boss, [[https://www.youtube.com/watch?v=VNWuz02I170 functioning as an information merchant]]. Her character model was finally found, depicting her wearing the Rogue's Set with the Assassin's Mask.Mask and wielding a Kris Blade. Oddly enough, her item drops are the same as the ones for Mephistopheles, not the Kris Blade. That said, the two share the same voice actress.



** [[https://www.youtube.com/watch?v=Q_-PT2Oa604 A cut map section of the Shrine of Storms was found]], showing that the area was going to be a stage longer. Said area appears to be a ruined village on the coast/cliffside, with a path leading up to the first stage of the final game.
** The biggest piece of cut content is something known as "True Death" mode, which was found in the text dump. Whether it was an optional hardcore mode or part of the original game is unknown. Essentially, dying in soul form would cause something like a perma-death, but instead of deleting your character and starting the game over entirely, the character would automatically re-spawn with all or certain progress lost. The way it is worded, it is not clear if everything would have been lost, or if obtained gear would remain but simply got de-leveled. Reaching your bloodstain would restore you back to your human form, but dying in soul form would have bound you to a stone monolith of some sort.

to:

** [[https://www.youtube.com/watch?v=Q_-PT2Oa604 A cut map section of the Shrine of Storms was found]], showing that the area was going to be a stage longer. Said area appears to be a ruined village on the coast/cliffside, with a path leading up to the first stage of the area as depicted in the final game.
** The biggest piece of cut content is something known as "True Death" mode, which was found in the text dump. Whether it was an optional hardcore mode or part of the original game is unknown. Essentially, dying in soul form would cause something like a perma-death, but instead of deleting your character and starting the game over entirely, the character would automatically re-spawn with either all or a certain amount of progress lost. The way it is worded, it is not clear if everything would have been lost, or if obtained gear would remain but simply got de-leveled. Reaching your bloodstain would restore you back to your human form, but dying in soul form would have bound you to a stone monolith of some sort.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[https://www.youtube.com/watch?v=Q_-PT2Oa604 A cut map section of the Shrine of Storms was found]], showing that the area was going to be a stage longer. Said area appears to be a ruined village on the coast/cliffside, with a path leading up to the first stage of the final game.

Changed: 2

Removed: 63

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Fan Nickname is a YMMV trope


* ApprovalOfGod: Miyazaki [[https://www.videogameschronicle.com/news/miyazaki-says-elden-rings-graphics-team-felt-extra-pressure-due-to-demons-souls-ps5/ was very pleased]] with how the Remake turned out; being especially impressed with it's increased graphical prowess and it's team exploring avenues "he originally didn't think about".
* FanNickname: [[VideoGame/ArmoredCore Otsdarva]] of Boletaria.

to:

* ApprovalOfGod: Miyazaki [[https://www.videogameschronicle.com/news/miyazaki-says-elden-rings-graphics-team-felt-extra-pressure-due-to-demons-souls-ps5/ was very pleased]] with how the Remake turned out; being especially impressed with it's its increased graphical prowess and it's its team exploring avenues "he originally didn't think about".
* FanNickname: [[VideoGame/ArmoredCore Otsdarva]] of Boletaria.
about".
Is there an issue? Send a MessageReason:
Accessing that Discord server is not possible, if it hasn't already been deleted.


* StillbornFranchise: Kind of, ''From Software'' made the first ''Dark Souls'' game due to Sony holding the rights to the ''Demon's Souls'' brand and they weren't interested in working again with ''Creator/FromSoftware'' due to its low sales in Japan. Ironically, the ''VideoGame/DarkSouls'' games would prove to be highly successfull and form a huge dedicated following with Sony regretting their choice of not publishing ''Demons' Souls'' in North America, and would work with From again to make ''VideoGame/{{Bloodborne}}''.
* TroubledProduction: [[https://discord.com/channels/737641084926165132/737641548958793728/940761152525324289 The game was initially conceptualized as a first-person fantasy game, similar to ''Elder Scrolls'', presumably due to Sony wanting to capitalize on the popularity of ''Oblivion'']]. However, there was a general lack of direction on the project that left it in pretty dire straits until director Hidetaka Miyazaki took over and retooled pretty much everything about it. He didn't feel the game could really compete with Oblivion, and opted to take the game in a different direction more in line with his tastes. He eventually succeeded in persuading Sony to go through with his change in direction, although he had to obscure certain details about the game design because he feared Sony wouldn't approve of them.

to:

* StillbornFranchise: Kind of, ''From Software'' of. ''Creator/FromSoftware'' made the first ''Dark Souls'' game due to Sony holding the rights to the ''Demon's Souls'' brand and they weren't interested in working again with ''Creator/FromSoftware'' them due to its low sales in Japan. Ironically, the ''VideoGame/DarkSouls'' games would prove to be highly successfull successful and form a huge dedicated following with following. Sony ends up regretting their choice of not publishing ''Demons' Souls'' in North America, and would work with From again to make ''VideoGame/{{Bloodborne}}''.
* TroubledProduction: [[https://discord.com/channels/737641084926165132/737641548958793728/940761152525324289 The game was initially conceptualized as a first-person fantasy game, similar to ''Elder Scrolls'', presumably due to Sony wanting to capitalize on the popularity of ''Oblivion'']].''Oblivion''. However, there was a general lack of direction on the project that left it in pretty dire straits until director Hidetaka Miyazaki took over and retooled pretty much everything about it. He didn't feel the game could really compete with Oblivion, and opted to take the game in a different direction more in line with his tastes. He eventually succeeded in persuading Sony to go through with his change in direction, although he had to obscure certain details about the game design because he feared Sony wouldn't approve of them.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: [[https://discord.com/channels/737641084926165132/737641548958793728/940761152525324289 The game was initially conceptualized as a first-person fantasy game, similar to ''Elder Scrolls'', presumably due to Sony wanting to capitalize on the popularity of ''Oblivion'']]. However, there was a general lack of direction on the project that left it in pretty dire straits until director Hidetaka Miyazaki took over and retooled pretty much everything about it.

to:

* TroubledProduction: [[https://discord.com/channels/737641084926165132/737641548958793728/940761152525324289 The game was initially conceptualized as a first-person fantasy game, similar to ''Elder Scrolls'', presumably due to Sony wanting to capitalize on the popularity of ''Oblivion'']]. However, there was a general lack of direction on the project that left it in pretty dire straits until director Hidetaka Miyazaki took over and retooled pretty much everything about it. He didn't feel the game could really compete with Oblivion, and opted to take the game in a different direction more in line with his tastes. He eventually succeeded in persuading Sony to go through with his change in direction, although he had to obscure certain details about the game design because he feared Sony wouldn't approve of them.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: The game was initially conceptualized as a first person POV fantasy game, similar to ''Elder Scrolls'', presumably due to Sony wanting to capitalize on the popularity of ''Oblivion''. However, there was a general lack of direction on the project that left it in pretty dire straits until director Hidetaka Miyazaki took over and retooled pretty much everything about it.

to:

* TroubledProduction: [[https://discord.com/channels/737641084926165132/737641548958793728/940761152525324289 The game was initially conceptualized as a first person POV first-person fantasy game, similar to ''Elder Scrolls'', presumably due to Sony wanting to capitalize on the popularity of ''Oblivion''.''Oblivion'']]. However, there was a general lack of direction on the project that left it in pretty dire straits until director Hidetaka Miyazaki took over and retooled pretty much everything about it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TroubledProduction: The game was initially conceptualized as a first person POV fantasy game, similar to ''Elder Scrolls'', presumably due to Sony wanting to capitalize on the popularity of ''Oblivion''. However, there was a general lack of direction on the project that left it in pretty dire straits until director Hidetaka Miyazaki took over and retooled pretty much everything about it.
Is there an issue? Send a MessageReason:
None


* OldShame: Not the game itself, but rather ''how it was treated'' is one for [[Creator/SonyInteractiveEntertainment Sony Interactive Entertainment]]. Poor play-testing responses and critic reviews caused Sony to dismiss the game as being the last remnant of the maligned Kutaragi era of the [=PS3=], refusing to attach their name to it for the western release by other publishers. Sony's Shuhei Yoshida would later admit that this was a ''huge'' mistake and the company seriously undervalued the game prior to launch. It reportedly had single-handedly caused a shift within [=SIE=] toward trusting their developers more. Sony has since attempted to redeem their standing toward the game by working twice more with director [[Creator/HidetakaMiyazaki Hidetaka Miyazaki]] and contracting [[Creator/BluepointGames Bluepoint Games]] to develop a full graphical remake of it.

to:

* OldShame: Not the game itself, but rather ''how it was treated'' is one for [[Creator/SonyInteractiveEntertainment Sony Interactive Entertainment]]. Poor play-testing responses and critic reviews caused Sony to dismiss the game as being the last remnant of the maligned Kutaragi era of the [=PS3=], refusing to attach their name to it for the western release by other publishers. Sony's Shuhei Yoshida would later admit that this was a ''huge'' mistake and the company seriously undervalued the game prior to launch. It reportedly had single-handedly caused a shift within [=SIE=] toward trusting their developers more. Sony has since attempted to redeem their standing toward the game by working twice more [[VideoGame/{{Bloodborne}} twice]] [[VideoGame/{{Deracine}} more]] with director [[Creator/HidetakaMiyazaki Hidetaka Miyazaki]] and contracting [[Creator/BluepointGames Bluepoint Games]] to develop a full graphical remake of it.
Is there an issue? Send a MessageReason:
None


* ApprovalOfGod: Miyazaki was [[https://www.videogameschronicle.com/news/miyazaki-says-elden-rings-graphics-team-felt-extra-pressure-due-to-demons-souls-ps5/ was very pleased]] with how the Remake turned out; being especially impressed with it's increased graphical prowess and it's team exploring avenues "he originally didn't think about".

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* ApprovalOfGod: Miyazaki was [[https://www.videogameschronicle.com/news/miyazaki-says-elden-rings-graphics-team-felt-extra-pressure-due-to-demons-souls-ps5/ was very pleased]] with how the Remake turned out; being especially impressed with it's increased graphical prowess and it's team exploring avenues "he originally didn't think about".



* FountainOfExpies: Countless elements in this game would be reused with a few tweaks in the ''VideoGame/DarkSouls'' trilogy and ''VideoGame/{{Bloodborne}}'', [[RecurringElement often more than once]] (and in the case of some [=NPCs=], with the same voice actor). Some of the more notable:

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* FountainOfExpies: Countless elements in this game would be reused with a few tweaks in the ''VideoGame/DarkSouls'' trilogy and ''VideoGame/{{Bloodborne}}'', [[RecurringElement often more than once]] (and in the case of some [=NPCs=], with the same voice actor). Some of the more notable:actor):
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* ApprovalOfGod: Miyazaki was [[https://www.videogameschronicle.com/news/miyazaki-says-elden-rings-graphics-team-felt-extra-pressure-due-to-demons-souls-ps5/ was very pleased]] with how the Remake turned out; especially impressed with it's increased graphical prowess and it's team exploring avenues "he originally didn't think about".

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* ApprovalOfGod: Miyazaki was [[https://www.videogameschronicle.com/news/miyazaki-says-elden-rings-graphics-team-felt-extra-pressure-due-to-demons-souls-ps5/ was very pleased]] with how the Remake turned out; being especially impressed with it's increased graphical prowess and it's team exploring avenues "he originally didn't think about".
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* ApprovalOfGod: Miyazaki was [[https://www.videogameschronicle.com/news/miyazaki-says-elden-rings-graphics-team-felt-extra-pressure-due-to-demons-souls-ps5/ was very pleased]] with how the Remake turned out; especially impressed with it's increased graphical prowess and it's team exploring avenues "he originally didn't think about".
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* NoDubForYou: The [=PS3=] version of ''Demon's Souls'' was released in Japan with the original English dialogue.
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** The fallen kings you have to put out of their misery (Gwyn, Vendrick, Yhorm, although Vendrick is [[BonusBoss optional]]) were based on Allant.

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** The fallen kings you have to put out of their misery (Gwyn, Vendrick, the Ivory King, Yhorm, although Vendrick is [[BonusBoss optional]]) optional]] and the Ivory King is DLC) were based on Allant.Allant. The Ivory King even borrows heavily from Allant's moveset.
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* SleeperHit: Developed by a relatively small and obscure developer, released at a time when numerous big titles were coming out, absolutely no advertising or fanfare, NintendoHard... and still sold well. Enough to qualify for a Greatest Hits hits release and extend the lifetime of the servers. Also a critical hit, scoring '''The''' Game of the Year at both IGN and Gamespot. Who saw that coming?
** Its {{spiritual sequel}}/possible actual sequel ''Dark Souls'' and that game's own followup ''Dark Souls II'' have only bolstered ''this'' game's reputation since, as the foundation for the entire ''Souls'' pseudoseries, as well as a whole new [[SoulsLikeRPG subgenre]] of Action [=RPGs=].

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* SleeperHit: Developed by a relatively small and obscure developer, released at a time when numerous big titles were coming out, absolutely no advertising or fanfare, NintendoHard... and still sold well. Enough to qualify for a Greatest Hits hits release and extend the lifetime of the servers. Also a critical hit, scoring '''The''' Game of the Year at both IGN and Gamespot. Who saw that coming?
Gamespot.
** Its {{spiritual sequel}}/possible actual sequel SpiritualSuccessor ''Dark Souls'' and that game's own followup ''Dark Souls II'' Souls'', as well as its sequel, have not only bolstered ''this'' 'this' game's reputation since, as the foundation for the entire ''Souls'' pseudoseries, it also born its own sort of franchise as well as a whole new [[SoulsLikeRPG subgenre]] of Action [=RPGs=].

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