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* GodNeverSaidThat: Fans of both ''Manga/{{Berserk}}'' and the ''Souls'' games often talk about ''Manga/{{Berserk}}'' being a primary, or even ''the'' inspiration of ''Souls'' based on an interview where Miyazaki acknowledged that he is a ''Berserk'' reader, but that's probably a big exaggeration. For example, after mentioning ''Berserk'' in that interview he attributes most of his inspiration for the ''Souls'' games to his collection of Western {{Tabletop RPG}}s and FantasyLiterature, as well as the earlier Creator/FromSoftware game series ''VideoGame/KingsField'' and the ''Literature/FightingFantasy'' game books. He [[http://skullknight.net/images/darksouls_berserk1.jpg does say]] in the same interview that when Art Designer Masanori Waragai showed him his Catarina armor design, he felt reminded of Bazuso from ''Berserk'' and thought that old design was appropriate for Siegmeyer's character concept, but this is one of the few parallels or {{Shout Out}}s he has actually acknowleded. It wouldn't be inaccurate to say that ''Berserk'' has had ''some'' influence on the games, such as when he acknowledged that the greatsword artes and playstyle in Dark Souls 3 were inspired by Guts, but {{fanon}} tends to blow it out of proportion and treat ''Dark Souls'' as if it were practically ''Berserk'' with the serial numbers filed off.
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* FollowTheLeader: Ever since its popularity, [[Videogame/SaltAndSanctuary many]] [[Videogame/LordsOfTheFallen games]] tried to emulate this franchise's style; aesthetics, DarkFantasy setting, weighty combat design, etc.

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* FollowTheLeader: Ever since its popularity, [[Videogame/SaltAndSanctuary many]] [[Videogame/LordsOfTheFallen games]] have tried to emulate this the franchise's style; aesthetics, DarkFantasy setting, weighty combat design, etc."tough-but-fair" difficulty, etc. It's gotten to the point where "Souls-like" is almost a genre of its own, much like ''{{VideoGame/Rogue}}''.
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* ''Trivia/DarkSoulsIII''

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* ''Trivia/DarkSoulsIII''''Trivia/DarkSoulsIII''

!For the series in general:

* FollowTheLeader: Ever since its popularity, [[Videogame/SaltAndSanctuary many]] [[Videogame/LordsOfTheFallen games]] tried to emulate this franchise's style; aesthetics, DarkFantasy setting, weighty combat design, etc.
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* ''Dark Souls III''

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* ''Dark Souls III''''Trivia/DarkSoulsIII''

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moved from Trivia.Dark Souls I, made list


* ActorAllusion: Many of the voice actors from ''VideoGame/DemonsSouls'' play characters very similar to their ''Dark Souls'' counterparts. Check out HeyItsThatVoice below for more detail.
* BeamMeUpScotty: People quoting Andre's parting words to player often cut his two lines down to "Don't go turnin' Hollow."
* [[BilingualBonus Bilingual Bonus]]/[[MultipleReferencePun Multiple Reference Pun]]: At the end of the prologue, the player is carried to a different part of the world by a giant crow, which many suspect is in some way related to Velka, the goddess of sin, who is associated with crows in the lore. In Czech, the word "velka" is a feminine form of "velky", meaning "large". The word for "crow", "vrana", is feminine, meaning that it's used with the feminine form of adjectives. A "large crow" is therefore "velka vrana".
* BreakthroughHit: ''Videogame/DemonsSouls'' was a SleeperHit and a slowburner that slowly built up in popularity through good word of mouth and critical acclaim in the west. ''VideoGame/DarkSouls'' on the other hand was an instant hit, selling 1.6 million copies within the first month, 2.367 million by 2013 and helped put FromSoftware, a Japanese developer with a small cult following in the states, on the map as a developer of great, hardcore titles. It was also a BreakthroughHit for director Hidetaka Miyazaki, who was only credited in three games before he got notoriety for his work with ''VideoGame/DarkSouls'' and ''VideoGame/DemonsSouls''. Even he was shocked by how much press and requests for interviews he suddenly started getting. Not bad for a niche title from a small developer.
* ColbertBump: The Silent Comedy received this when their songs, Bartholomew and All Saints Day, were featured in a couple of trailers for the game.
** The two Souls games also help spark up interest in Creator/{{FromSoftware}}'s King's Field series, which never caught on in the states.
** And then Colbert himself mentioned playing it during an episode...
* DuelingGames: Despite being a month apart, ''Dark Souls'' has a rival in ''VideoGame/TheElderScrollsVSkyrim'', with both being the top [=RPGs=] coming out in 2011's fourth quarter. Fans of both series groaned at news outlets trying to play up this conflict in spite of the games' numerous differences.
* FanNickname: A bunch for Smough and Ornstein respectively, two particularly hard bosses that you fight at the same time. Popular ones are [[FatboySlim Fatboy and Slim]], [[TheNotoriousBIG Biggie and Smalls]], Buddha and [[SlenderMan Slender Man]], Smores and Oreos, [[RenAndStimpy Ren and Stimpy]], and [[PinkyAndTheBrain Pinky and the Brain]].
** Giant Ornstein has been referred to as Ornsteroids.
** [[StatuesqueStunner Titty Monster (or Boobevere)]], for the Queen of Sunlight Gwynevere. Members of the Princess Guard covenant are sometimes referred to as Titty Guards.
** Blightown is being called [[VideoGame/DemonsSouls Valley of Defilement 2.0]] Also sometimes named "Lagtown" due to the framerate drops. Some simply refer to it as "Sucktown", largely due to its DifficultySpike.
** The Gargoyles are also being called Maneaters 2.0
** Chaos Witch Quelaag has been nicknamed Chaos Bitch Kelloggs, or just simply Spidertits.
** Quelaag's sister has been named "Quelaan" by the fan community. Other nicknames given to her are "The White Lady" or "The Fair Lady", [[InSeriesNickname the latter being what Eingyi refers to her as.]]
** Darkroot Garden and has been dubbed ''Dickstab Garden'' due to Forest Hunters constantly invading players. Forest Hunters themselves are sometimes called "Park Rangers" for the same reason.
** Sunbro and Brolaire for Solaire of Astora due to him being a great help in boss battles. The Sunbro nickname has spread to all the players that joined the Warrior of Sunlight covenant, as that puts an emphasis on "[[MemeticMutation jolly cooperation!]]" Players also glow a bright gold, the same as Solaire has.
** In a similar vein to Solaire and Siegmeyer, Laurentius of the Great Swamp has been referred to as Swampbro and Pyrobro.
** Wolfbro, for Great Grey Wolf Sif.
** Siegmeyer (or mostly anybody wearing the Catarina set) is known as Onionbro due to his helmet looking like, well, an onion. Sieglinde (Siegmeyer's daughter) is often called "Onionsis" by association.
** The Giant Blacksmith has been referred to as Fapsmith, due to the fact that, [[http://i1.kym-cdn.com/photos/images/newsfeed/000/712/951/9ac.gif if viewed from a certain angle]], it looks less like he's hammering and more like he's doing [[ADateWithRosiePalms something else entirely]].
** Gravelord Nito has been referred to as Papa Nito. Members of the Gravelord covenant are often called Waitlords, in reference to the fact that Gravelording consists of a lot of fruitless sitting around waiting for players you're infected to invade you. Alternatively, this waiting-created boredom combined with the ability to dance (thanks to the Channeler's Trident) have inevitably lead to the name Ravelords.
** Lautrec is know as Yurt 2.0 and Gold Yurt considering the way you meet him and [[spoiler: what he does after you free him]].
** Anor Londo is called "Anal Rondo" or "Anal Rodeo" by some, in reference to its difficulty (especially the bridge part with Silver Knights firing javelins at you).
** The official guide refers to the unseen crow [=NPC=] in the Undead Asylum as Hawk Girl, but Sparkly and/or Snuggly are more popular.
** Sen's Fortress can be "Sen's Funhouse," or, as the result of a humorous typo, "Super Nintendo Fortress."
** Estus is often called Sunny D, because an Estus Flask that still has uses is roughly the same color and shape as a half gallon of the drink. Appropriately, the fans made texture mods when the PC version was released, replacing the Estus Flask icon with a Sunny D bottle.
** Members of the Darkwraith Covenant are commonly referred to as "Dickwraiths". In a similar manner, members of the Darkmoon Covenant are sometimes referred to as "Dorkmoons".
** Due to one of Knight Artorias' attack in which he throws a liquefied... something of the Abyss that looks like dark blue/black ink, he is sometimes called Knight of the Oil Spill.
** In Japan, Xanthous King Jeremiah's infamous turban is nicknamed "Borraginol", after a brand of suppositories sold in Japan. Some Let's Players even go so far to include the Borraginol jingle (cheerfully saying "Borraginol for your hemorrhoids!") when they use the armor.
** [[TearJerker Prepare to Cry Edition]]
** A meta example: in PvP, if one player gets backstabbed even though the other player was not in a position where they could backstab you (out of backstab range, in front of you, etc.) is often called a lagstab, since the most common reason for this phenomenon is {{Latency}} differences.
** A loadout involving the use of the Mask of the Father, three pieces of the Giant set, and usually a zweihander and Grass Crest Shield, is typically called the [[MemeticMutation Giantdad]] loadout. A similar, but not quite as popular, loadout using the Mask of the Mother is called the Giantmom loadout.
** The Ring of Faith and Protection is often called the Ring of [[FunWithAcronyms Fap]], for [[GettingCrapPastTheRadar obvious]] [[OverlyLongName reasons.]]
* FlipFlopOfGod: According to the Dark Souls Official Guide, the Bed of Chaos Guardian's real name is Quelaana, which would fit right in with the prefix convention of the Chaos Sisters (Quelana of Izalith and Quelaag). However, the guide also describes the Bed of Chaos Guardian as a [[WholesomeCrossdresser male]]...
** Although considering that the translators were working with enemies without any ''real'' official names, just in-studio concept names that the development team would refer to enemies as for ease of discussion, mistakes like that were easy to make.
* HeyItsThatVoice: A few voice actors from ''VideoGame/DemonsSouls'' return to voice different characters. For example, Frampt and Kaathe are voiced by Peter Marinker (King Allant), Quelana is voiced by Jenny Funnell (Yuria) and Priscilla is voiced by Clare Corbett (Astraea). Alvina is voiced by Creator/JudiDench soundalike Ève Karpf, who, fittingly, voiced M in some of the ''Franchise/JamesBond'' games, as well as Minerva [=McGonagall=] in the ''VideoGame/HarryPotter'' games and Lara Croft's mother in ''VideoGame/TombRaiderLegend''.
** Artorias was voiced by Josh Cohen who played Ostrava from ''Videogame/DemonsSouls'', but the files were eventually dummied out and left unused. However, data mining in the PC version [[http://www.youtube.com/watch?v=7_99HBLHz_k found them]]. [[TearJerker Prepare to Cry]].
* ShrugOfGod: Director Hidetaka Miyazaki's stance on whether the pendant has any secret use in game, though he encourages players to keep looking.
* TeasingCreator: Miyazaki is like this; he doesn't say if the pendent has any secret use, but encourages players to continue looking. He states that Ceaseless Dicharge is skippable ([[http://www.youtube.com/watch?v=hk-wilWUSQM He is]]), before mysteriously stating that maybe he isn't (some of the equipment used to make that run was later nerfed, so it may no longer be possible).
** Regarding the Pendant, [[http://www.ign.com/articles/2012/11/02/dark-souls-miyazaki-talks-artorias-of-the-abyss Miyazaki later went on to say that it's a prank of sorts.]]
* ThrowItIn: Surprisingly enough, Maneater Mildred. WordOfGod says that one of the developers, who was a fan of the Meat Cleaver black phantom from ''Demon's Souls'', invaded another developer during debugging and surprised the rest of the development team. They liked it enough that they got the data and quickly wrote up a background for her.
* TrollingCreator: When the game was released, game director Hidetaka Miyazaki hinted that the pendant you could choose as a starting item would be a ChekhovsGun. A year later, Miyazaki later admitted that the pendant is completely useless since the whole thing was intended as a prank. So basically, Miyazaki tricked hundreds or even thousands of players into ''choosing a completely worthless pendant as their starting item!''
** Even better is the nature of this prank. Players would only have to see it to believe there was some use for it, and from there came an endless stream of theories. For that to happen, all that had to be done regarding the Pendant is it had to be in the game, and the very nature of ''Dark Souls'' as a game did the rest. Miyazaki played a very elaborate prank by simply putting the Pendant in the game.
* UrbanLegendOfZelda: Since the game's release there have been dozens of different rumors pertaining to the Furtive Pygmy and the true purpose of the Pendant.
** Another persistent rumor claimed that the player has the option to spare the Great Grey Wolf Sif and that you would get his sword as a reward for doing so. No proof or method has been found, but many still believe there is a way to accomplish this. It ''is'' possible to technically spare Sif, by using a certain glitch to transfer the Covenant of Artorias to a new character. You get no proper resolution for it, of course.
* WhatCouldHaveBeen: Lots of stuff were scrapped during development.
** Quelaag originally had a rather long intro speech which ran from when you entered her domain to when you entered the fog gate for the boss battle. But Miyazaki felt that the script for it was of poor quality and that it took something from her character.
** Priscilla was originally supposed to be a major heroine, akin to the Maiden in Black from ''Videogame/DemonsSouls''. Due to her original role becoming obsolete with the addition of the fire keepers, she was placed in the Painted World of Ariamis due to the location's winter atmosphere.
*** On top of that The Painted World of Ariamis that was used for Priscilla was the actual basis from which the Project Dark prototype was turned into ''Videopgame/DarkSouls''. Gravelord Nito was originally supposed to be the area boss instead of Priscilla, with the latter's boss arena actually being a crumbling floor, much like the Stray Demon. After spending so much time creating the area for the prototype, Miyazaki was determined to include it in the final product, but couldn't do it coherently in accordance to the rest of the game world. So he ended up "cheating" and created the Painted World.
** The knight that gives you the Estus Flask was originally named Oscar and was intended to be your rival throughout the game, siding with whichever serpent you didn't, instead of dying when you reach up to him after the Asylum Demon. The name used in the strategy guide is the only holdover from this incarnation.
** Andre was originally supposed to be a descendant of Gwyn and more imposing, serving as the guardian of the door to the Firelink Shrine. He was also supposed to move the goddess statue found in the ruined temple, allowing the player to progress with the story.
** Content that was cut from the game reveals that entering into a Covenant with Velka would be possible. Said covenant was quite possibly merged with or was turned into the Darkmoon Covenant.
** When Smough was first conceived, he was originally supposed to be one of the Four Knights. Miyazaki allegedly liked him so much he decided against making him a knight and worked it into his backstory as a heretic who wished to join the Four Knights.
** There was ConceptArt of Abyss Walker Artorias drawn for the game, indicating he might have made an appearance at one point. He appears in the UpdatedRerelease, albeit with a different character design than his original.
** Gwynevere was based on a character from a manga called ''Yasaragi no Yakata'', or ''Tranquil Mansion'', where members of an exclusive club would have a giant woman care for them as if they were children. One idea was that she would lower her hand for the player character to kiss, there is even animations for it, but the idea was scrapped. She was originally going to be more lithe and elegant looking compared to the... voluptuous version that ended up in the game. The artist who designed her was so [[AuthorAppeal proud]] of the concept art when he showed it to Director Miyazaki that the Director couldn't bring himself to reject the design.
** Firelink Shrine was supposed to be a water temple: a very healing locale with water, greenery, soft light, and subtle music. As the idea of Kindling and Frampt's arrival developed, the water eventually dried up to what is seen in the final product. Even the bonfire was moved, since the uneven ground of the original placement interfered with the player's sitting animations. The finalized bonfire location was originally a small pond.
** The boss fight atop the Undead Parish was originally the Demon Centipede, but due to how ridiculous it seemed, the Centipede was moved and replaced with the Gargoyles.
** Oswald of Carim was originally supposed to be a woman of age 60, and you were originally supposed to use an Affidavit item, similar to the Indictment item, to leave your current Covenant instead of being able to straight-up ask to him.
** Artorias was originally going to have dialog during his boss fight. It was cut for whatever reason, but the [[http://www.youtube.com/watch?v=M94DZSEE1kw files were left in the game.]]
** By hacking the game and making the debug menu available, [[http://www.reddit.com/r/darksouls/comments/1978yr/video_and_screenshots_of_unused_bosses_and/ one Dark Souls fan]] found some very interesting character models that were dummied out of the final game.
*** Of these include an undead clad in bizarre gold armor named "[[http://static4.wikia.nocookie.net/__cb20130923211951/darksouls/images/4/47/Undead_King_Jar-Eel.jpg Undead King Jar-Eel]]", a darkwraith with the power of life drain who would have been the boss of New Londo. The Four Kings use a portion of his coding, and even appear to be wearing a corrupted version of his armor. Presumably, he was removed for being too similar to Gwyn, (a tall, humanoid enemy which has become a husk of his former self). Ingward was also supposed to sic him on you as a test to prove whether or not you're worthy of entering the Abyss.
*** There's also an alternate Bed of Chaos that appears to have been designed as a more traditional boss fight with crawling and jumping animations. WordOfGod says that the original Bed of Chaos was supposed to have a stronger boss fight concept, but instead became the relatively simple-but-irritating PuzzleBoss due to time constraints that kept the concept from being properly polished.
*** There are also a few unused enemies like the Brain Bugs and the Claw-Hollows, which we saw fan art for but were never seen in the final game.
** A dummied-out "side quest" had you rescuing Petrus from the necromancers of the Catacombs to start his and Rhea's character arc, instead of being able to encounter him from the get-go and starting the arc via ringing the first Bell of Awakening. [[spoiler:Although it may have been cut to keep aware players from figuring out his intentions as easily.]]
** Shiva was supposed to be something similar to what happens with Lautrec: he would attack you if you either showed him the Chaos Blade - in an attempt to take it from you - or gave it to him, in an attempt to test it on a worthy opponent. This would also serve as a CallBack to ''Videogame/DemonsSouls'', in which Master Satsuki would attack the player if they showed him the Magic Sword "Makoto" (or would attack them if they voluntarily handed it over to him). In addition, he was also supposed to be invaded in the Painted World with a Black Eye Orb (as with Lautrec) in order to re-obtain the weapon. The scripts for the invasion is still in the game, but are unimplemented.
** Dusk of Oolacile was originally supposed to summon you to her world in order to rescue her, rather than freeing her from the golem. However, the dev team didn't take the concept seriously, and the idea was scrapped. The ''Artorias of the Abyss'' content was 99% rebuilt from the initial idea, but a small number of things are still in the game files.
*** An alternate version of Kalameet that had a different appearance, unique attack animations, a tail that couldn't be severed, and he was supposed to be a more airborne opponent with the same range of movement as the Belfry Gargoyles. He even had a unique stagger animation for if he was felled from being airborne.
*** A few early versions of Marvelous Chester exist. One version that looked more like his concept art from the Collector's Edition art book and two versions that were sans his top hat and longcoat that wielded a black-bladed zwiehander.
*** [[http://imgur.com/a/P16WN Witch Beatrice originally had an unique younger model]] that greatly resembled her concept art, although whether she was to have been encountered in the early idea of Oolacile is unknown.
*** An early version of the Sanctuary Guardian that breathed fire instead of lightning. This version was to be an enemy encountered in Blighttown, the Demon Ruins, and Lost Izalith. The "bounding demons" (a.k.a. the ass ends of the Undead Dragons) found in Izalith may be replacements for this version of the Sanctuary Guardian.
** The triple-shot crossbow Avelyn was originally supposed to belong to Domhnall of Zena before the developers turned it into an elusive treasure.
** There are a number of unused animations still in the game files:
*** A number of animations for Anastacia from when she was outside of her cell - a talking cycle, a damage cycle, a death cycle, and a "rebirth" cycle.
*** Andre does not have a typical idle cycle, but had a talking cycle where his mouth moved. He also had a transitional cycle where he would put away his hammer before attacking if he was attacked.
*** Priscilla has only two animations - a sitting animation and an animation where she stands up.
*** The Ancient Dragon had a number of animations that indicate that it could have been an enemy.
*** Frampt/Kaathe have a number of attack animations.
*** Chester had a sitting animation, a sitting damage animation, a standing animation, and an animation where he is using an item.
*** Gwyndolin had different damage animations, a knocked-down animation, a sitting animation, a sitting damage animation, a standing animation, and different movement animations.
*** Gwynevere had a talking animation, an animation where she puts her hand out, a talking animation for that pose, and an animation where she draws her hand back toward her. The hand movement animations are tied to a cut idea, where the player character would kiss the back of her hand. Interestingly, during all four animations, her eyes are open and she blinks, and she her mouth moved during the talking cycles.
** Rumor has it that the "Final Death" idea from ''Demon's Souls'' was to make a return in ''Dark Souls''. After the player character had died a certain number of times, they would have Hollowed and that particular save file would have been either locked or deleted.
** With the transfer of the PC version from Games For Windows Live to Steamworks, a fanmade debug executable for the game revealed a number of cut cutscenes, as shown by [[https://www.youtube.com/user/Sanadsk Youtube uploader Sanadsk]].
* TheWikiRule: There are three wikis, [[http://darksouls.wiki.fextralife.com/Dark+Souls+Wiki Dark Souls Wiki]], [[http://darksouls.wikidot.com/ Dark Souls Wikidot Wiki]] and [[http://darksouls.wikia.com/ Dark Souls Wikia]]
* WordOfGod: Developer interviews have shed some light on the story of the game.
** Miyazaki has [[http://pastebin.com/4axrD3nW stated]] that the Pygmy is the ancestor of humanity and that humanity inherited a piece of the Dark Soul through him.
** The Gaping Dragon was originally a normal Everlasting Dragon that became corrupted by its own gluttony, causing it to grow a massive maw.
** Ceaseless Discharge is confirmed to be the brother of the Daughters of Chaos.
** If you kill Gwyn with Solaire as a phantom, Solaire links the fire in his own world.
** Kirk is a member of the Chaos Servant covenant.
** The ruins in Darkroot forest were originally part of Oolacile. Combines with WhatCouldHaveBeen. You were originally supposed to be summoned there to rescue Dusk. The UpdatedRerelease builds on the cut content.
** The Crow Demons found within the Painted World are followers of Velka, whom had their wish to grow wings and fly transmogrify them into the beings encountered.
* WritingByTheSeatOfYourPants: Like many other video games, story comes after the game. Miyazaki has said in interviews that he makes up the lore as he goes along.
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* ActorAllusion: Many of the voice actors from ''VideoGame/DemonsSouls'' play characters very similar to their Each ''Dark Souls'' counterparts. Check out HeyItsThatVoice below for more detail.
game has its own trivia page:
* BeamMeUpScotty: People quoting Andre's parting words to player often cut his two lines down to "Don't go turnin' Hollow."
''[[Trivia/DarkSoulsI Dark Souls]]''
* [[BilingualBonus Bilingual Bonus]]/[[MultipleReferencePun Multiple Reference Pun]]: At the end of the prologue, the player is carried to a different part of the world by a giant crow, which many suspect is in some way related to Velka, the goddess of sin, who is associated with crows in the lore. In Czech, the word "velka" is a feminine form of "velky", meaning "large". The word for "crow", "vrana", is feminine, meaning that it's used with the feminine form of adjectives. A "large crow" is therefore "velka vrana".
''Trivia/DarkSoulsII''
* BreakthroughHit: ''Videogame/DemonsSouls'' was a SleeperHit and a slowburner that slowly built up in popularity through good word of mouth and critical acclaim in the west. ''VideoGame/DarkSouls'' on the other hand was an instant hit, selling 1.6 million copies within the first month, 2.367 million by 2013 and helped put FromSoftware, a Japanese developer with a small cult following in the states, on the map as a developer of great, hardcore titles. It was also a BreakthroughHit for director Hidetaka Miyazaki, who was only credited in three games before he got notoriety for his work with ''VideoGame/DarkSouls'' and ''VideoGame/DemonsSouls''. Even he was shocked by how much press and requests for interviews he suddenly started getting. Not bad for a niche title from a small developer.
* ColbertBump: The Silent Comedy received this when their songs, Bartholomew and All Saints Day, were featured in a couple of trailers for the game.
** The two Souls games also help spark up interest in Creator/{{FromSoftware}}'s King's Field series, which never caught on in the states.
** And then Colbert himself mentioned playing it during an episode...
* DuelingGames: Despite being a month apart,
''Dark Souls'' has a rival in ''VideoGame/TheElderScrollsVSkyrim'', with both being the top [=RPGs=] coming out in 2011's fourth quarter. Fans of both series groaned at news outlets trying to play up this conflict in spite of the games' numerous differences.
* FanNickname: A bunch for Smough and Ornstein respectively, two particularly hard bosses that you fight at the same time. Popular ones are [[FatboySlim Fatboy and Slim]], [[TheNotoriousBIG Biggie and Smalls]], Buddha and [[SlenderMan Slender Man]], Smores and Oreos, [[RenAndStimpy Ren and Stimpy]], and [[PinkyAndTheBrain Pinky and the Brain]].
** Giant Ornstein has been referred to as Ornsteroids.
** [[StatuesqueStunner Titty Monster (or Boobevere)]], for the Queen of Sunlight Gwynevere. Members of the Princess Guard covenant are sometimes referred to as Titty Guards.
** Blightown is being called [[VideoGame/DemonsSouls Valley of Defilement 2.0]] Also sometimes named "Lagtown" due to the framerate drops. Some simply refer to it as "Sucktown", largely due to its DifficultySpike.
** The Gargoyles are also being called Maneaters 2.0
** Chaos Witch Quelaag has been nicknamed Chaos Bitch Kelloggs, or just simply Spidertits.
** Quelaag's sister has been named "Quelaan" by the fan community. Other nicknames given to her are "The White Lady" or "The Fair Lady", [[InSeriesNickname the latter being what Eingyi refers to her as.]]
** Darkroot Garden and has been dubbed ''Dickstab Garden'' due to Forest Hunters constantly invading players. Forest Hunters themselves are sometimes called "Park Rangers" for the same reason.
** Sunbro and Brolaire for Solaire of Astora due to him being a great help in boss battles. The Sunbro nickname has spread to all the players that joined the Warrior of Sunlight covenant, as that puts an emphasis on "[[MemeticMutation jolly cooperation!]]" Players also glow a bright gold, the same as Solaire has.
** In a similar vein to Solaire and Siegmeyer, Laurentius of the Great Swamp has been referred to as Swampbro and Pyrobro.
** Wolfbro, for Great Grey Wolf Sif.
** Siegmeyer (or mostly anybody wearing the Catarina set) is known as Onionbro due to his helmet looking like, well, an onion. Sieglinde (Siegmeyer's daughter) is often called "Onionsis" by association.
** The Giant Blacksmith has been referred to as Fapsmith, due to the fact that, [[http://i1.kym-cdn.com/photos/images/newsfeed/000/712/951/9ac.gif if viewed from a certain angle]], it looks less like he's hammering and more like he's doing [[ADateWithRosiePalms something else entirely]].
** Gravelord Nito has been referred to as Papa Nito. Members of the Gravelord covenant are often called Waitlords, in reference to the fact that Gravelording consists of a lot of fruitless sitting around waiting for players you're infected to invade you. Alternatively, this waiting-created boredom combined with the ability to dance (thanks to the Channeler's Trident) have inevitably lead to the name Ravelords.
** Lautrec is know as Yurt 2.0 and Gold Yurt considering the way you meet him and [[spoiler: what he does after you free him]].
** Anor Londo is called "Anal Rondo" or "Anal Rodeo" by some, in reference to its difficulty (especially the bridge part with Silver Knights firing javelins at you).
** The official guide refers to the unseen crow [=NPC=] in the Undead Asylum as Hawk Girl, but Sparkly and/or Snuggly are more popular.
** Sen's Fortress can be "Sen's Funhouse," or, as the result of a humorous typo, "Super Nintendo Fortress."
** Estus is often called Sunny D, because an Estus Flask that still has uses is roughly the same color and shape as a half gallon of the drink. Appropriately, the fans made texture mods when the PC version was released, replacing the Estus Flask icon with a Sunny D bottle.
** Members of the Darkwraith Covenant are commonly referred to as "Dickwraiths". In a similar manner, members of the Darkmoon Covenant are sometimes referred to as "Dorkmoons".
** Due to one of Knight Artorias' attack in which he throws a liquefied... something of the Abyss that looks like dark blue/black ink, he is sometimes called Knight of the Oil Spill.
** In Japan, Xanthous King Jeremiah's infamous turban is nicknamed "Borraginol", after a brand of suppositories sold in Japan. Some Let's Players even go so far to include the Borraginol jingle (cheerfully saying "Borraginol for your hemorrhoids!") when they use the armor.
** [[TearJerker Prepare to Cry Edition]]
** A meta example: in PvP, if one player gets backstabbed even though the other player was not in a position where they could backstab you (out of backstab range, in front of you, etc.) is often called a lagstab, since the most common reason for this phenomenon is {{Latency}} differences.
** A loadout involving the use of the Mask of the Father, three pieces of the Giant set, and usually a zweihander and Grass Crest Shield, is typically called the [[MemeticMutation Giantdad]] loadout. A similar, but not quite as popular, loadout using the Mask of the Mother is called the Giantmom loadout.
** The Ring of Faith and Protection is often called the Ring of [[FunWithAcronyms Fap]], for [[GettingCrapPastTheRadar obvious]] [[OverlyLongName reasons.]]
* FlipFlopOfGod: According to the Dark
Souls Official Guide, the Bed of Chaos Guardian's real name is Quelaana, which would fit right in with the prefix convention of the Chaos Sisters (Quelana of Izalith and Quelaag). However, the guide also describes the Bed of Chaos Guardian as a [[WholesomeCrossdresser male]]...
** Although considering that the translators were working with enemies without any ''real'' official names, just in-studio concept names that the development team would refer to enemies as for ease of discussion, mistakes like that were easy to make.
* HeyItsThatVoice: A few voice actors from ''VideoGame/DemonsSouls'' return to voice different characters. For example, Frampt and Kaathe are voiced by Peter Marinker (King Allant), Quelana is voiced by Jenny Funnell (Yuria) and Priscilla is voiced by Clare Corbett (Astraea). Alvina is voiced by Creator/JudiDench soundalike Ève Karpf, who, fittingly, voiced M in some of the ''Franchise/JamesBond'' games, as well as Minerva [=McGonagall=] in the ''VideoGame/HarryPotter'' games and Lara Croft's mother in ''VideoGame/TombRaiderLegend''.
** Artorias was voiced by Josh Cohen who played Ostrava from ''Videogame/DemonsSouls'', but the files were eventually dummied out and left unused. However, data mining in the PC version [[http://www.youtube.com/watch?v=7_99HBLHz_k found them]]. [[TearJerker Prepare to Cry]].
* ShrugOfGod: Director Hidetaka Miyazaki's stance on whether the pendant has any secret use in game, though he encourages players to keep looking.
* TeasingCreator: Miyazaki is like this; he doesn't say if the pendent has any secret use, but encourages players to continue looking. He states that Ceaseless Dicharge is skippable ([[http://www.youtube.com/watch?v=hk-wilWUSQM He is]]), before mysteriously stating that maybe he isn't (some of the equipment used to make that run was later nerfed, so it may no longer be possible).
** Regarding the Pendant, [[http://www.ign.com/articles/2012/11/02/dark-souls-miyazaki-talks-artorias-of-the-abyss Miyazaki later went on to say that it's a prank of sorts.]]
* ThrowItIn: Surprisingly enough, Maneater Mildred. WordOfGod says that one of the developers, who was a fan of the Meat Cleaver black phantom from ''Demon's Souls'', invaded another developer during debugging and surprised the rest of the development team. They liked it enough that they got the data and quickly wrote up a background for her.
* TrollingCreator: When the game was released, game director Hidetaka Miyazaki hinted that the pendant you could choose as a starting item would be a ChekhovsGun. A year later, Miyazaki later admitted that the pendant is completely useless since the whole thing was intended as a prank. So basically, Miyazaki tricked hundreds or even thousands of players into ''choosing a completely worthless pendant as their starting item!''
** Even better is the nature of this prank. Players would only have to see it to believe there was some use for it, and from there came an endless stream of theories. For that to happen, all that had to be done regarding the Pendant is it had to be in the game, and the very nature of ''Dark Souls'' as a game did the rest. Miyazaki played a very elaborate prank by simply putting the Pendant in the game.
* UrbanLegendOfZelda: Since the game's release there have been dozens of different rumors pertaining to the Furtive Pygmy and the true purpose of the Pendant.
** Another persistent rumor claimed that the player has the option to spare the Great Grey Wolf Sif and that you would get his sword as a reward for doing so. No proof or method has been found, but many still believe there is a way to accomplish this. It ''is'' possible to technically spare Sif, by using a certain glitch to transfer the Covenant of Artorias to a new character. You get no proper resolution for it, of course.
* WhatCouldHaveBeen: Lots of stuff were scrapped during development.
** Quelaag originally had a rather long intro speech which ran from when you entered her domain to when you entered the fog gate for the boss battle. But Miyazaki felt that the script for it was of poor quality and that it took something from her character.
** Priscilla was originally supposed to be a major heroine, akin to the Maiden in Black from ''Videogame/DemonsSouls''. Due to her original role becoming obsolete with the addition of the fire keepers, she was placed in the Painted World of Ariamis due to the location's winter atmosphere.
*** On top of that The Painted World of Ariamis that was used for Priscilla was the actual basis from which the Project Dark prototype was turned into ''Videopgame/DarkSouls''. Gravelord Nito was originally supposed to be the area boss instead of Priscilla, with the latter's boss arena actually being a crumbling floor, much like the Stray Demon. After spending so much time creating the area for the prototype, Miyazaki was determined to include it in the final product, but couldn't do it coherently in accordance to the rest of the game world. So he ended up "cheating" and created the Painted World.
** The knight that gives you the Estus Flask was originally named Oscar and was intended to be your rival throughout the game, siding with whichever serpent you didn't, instead of dying when you reach up to him after the Asylum Demon. The name used in the strategy guide is the only holdover from this incarnation.
** Andre was originally supposed to be a descendant of Gwyn and more imposing, serving as the guardian of the door to the Firelink Shrine. He was also supposed to move the goddess statue found in the ruined temple, allowing the player to progress with the story.
** Content that was cut from the game reveals that entering into a Covenant with Velka would be possible. Said covenant was quite possibly merged with or was turned into the Darkmoon Covenant.
** When Smough was first conceived, he was originally supposed to be one of the Four Knights. Miyazaki allegedly liked him so much he decided against making him a knight and worked it into his backstory as a heretic who wished to join the Four Knights.
** There was ConceptArt of Abyss Walker Artorias drawn for the game, indicating he might have made an appearance at one point. He appears in the UpdatedRerelease, albeit with a different character design than his original.
** Gwynevere was based on a character from a manga called ''Yasaragi no Yakata'', or ''Tranquil Mansion'', where members of an exclusive club would have a giant woman care for them as if they were children. One idea was that she would lower her hand for the player character to kiss, there is even animations for it, but the idea was scrapped. She was originally going to be more lithe and elegant looking compared to the... voluptuous version that ended up in the game. The artist who designed her was so [[AuthorAppeal proud]] of the concept art when he showed it to Director Miyazaki that the Director couldn't bring himself to reject the design.
** Firelink Shrine was supposed to be a water temple: a very healing locale with water, greenery, soft light, and subtle music. As the idea of Kindling and Frampt's arrival developed, the water eventually dried up to what is seen in the final product. Even the bonfire was moved, since the uneven ground of the original placement interfered with the player's sitting animations. The finalized bonfire location was originally a small pond.
** The boss fight atop the Undead Parish was originally the Demon Centipede, but due to how ridiculous it seemed, the Centipede was moved and replaced with the Gargoyles.
** Oswald of Carim was originally supposed to be a woman of age 60, and you were originally supposed to use an Affidavit item, similar to the Indictment item, to leave your current Covenant instead of being able to straight-up ask to him.
** Artorias was originally going to have dialog during his boss fight. It was cut for whatever reason, but the [[http://www.youtube.com/watch?v=M94DZSEE1kw files were left in the game.]]
** By hacking the game and making the debug menu available, [[http://www.reddit.com/r/darksouls/comments/1978yr/video_and_screenshots_of_unused_bosses_and/ one Dark Souls fan]] found some very interesting character models that were dummied out of the final game.
*** Of these include an undead clad in bizarre gold armor named "[[http://static4.wikia.nocookie.net/__cb20130923211951/darksouls/images/4/47/Undead_King_Jar-Eel.jpg Undead King Jar-Eel]]", a darkwraith with the power of life drain who would have been the boss of New Londo. The Four Kings use a portion of his coding, and even appear to be wearing a corrupted version of his armor. Presumably, he was removed for being too similar to Gwyn, (a tall, humanoid enemy which has become a husk of his former self). Ingward was also supposed to sic him on you as a test to prove whether or not you're worthy of entering the Abyss.
*** There's also an alternate Bed of Chaos that appears to have been designed as a more traditional boss fight with crawling and jumping animations. WordOfGod says that the original Bed of Chaos was supposed to have a stronger boss fight concept, but instead became the relatively simple-but-irritating PuzzleBoss due to time constraints that kept the concept from being properly polished.
*** There are also a few unused enemies like the Brain Bugs and the Claw-Hollows, which we saw fan art for but were never seen in the final game.
** A dummied-out "side quest" had you rescuing Petrus from the necromancers of the Catacombs to start his and Rhea's character arc, instead of being able to encounter him from the get-go and starting the arc via ringing the first Bell of Awakening. [[spoiler:Although it may have been cut to keep aware players from figuring out his intentions as easily.]]
** Shiva was supposed to be something similar to what happens with Lautrec: he would attack you if you either showed him the Chaos Blade - in an attempt to take it from you - or gave it to him, in an attempt to test it on a worthy opponent. This would also serve as a CallBack to ''Videogame/DemonsSouls'', in which Master Satsuki would attack the player if they showed him the Magic Sword "Makoto" (or would attack them if they voluntarily handed it over to him). In addition, he was also supposed to be invaded in the Painted World with a Black Eye Orb (as with Lautrec) in order to re-obtain the weapon. The scripts for the invasion is still in the game, but are unimplemented.
** Dusk of Oolacile was originally supposed to summon you to her world in order to rescue her, rather than freeing her from the golem. However, the dev team didn't take the concept seriously, and the idea was scrapped. The ''Artorias of the Abyss'' content was 99% rebuilt from the initial idea, but a small number of things are still in the game files.
*** An alternate version of Kalameet that had a different appearance, unique attack animations, a tail that couldn't be severed, and he was supposed to be a more airborne opponent with the same range of movement as the Belfry Gargoyles. He even had a unique stagger animation for if he was felled from being airborne.
*** A few early versions of Marvelous Chester exist. One version that looked more like his concept art from the Collector's Edition art book and two versions that were sans his top hat and longcoat that wielded a black-bladed zwiehander.
*** [[http://imgur.com/a/P16WN Witch Beatrice originally had an unique younger model]] that greatly resembled her concept art, although whether she was to have been encountered in the early idea of Oolacile is unknown.
*** An early version of the Sanctuary Guardian that breathed fire instead of lightning. This version was to be an enemy encountered in Blighttown, the Demon Ruins, and Lost Izalith. The "bounding demons" (a.k.a. the ass ends of the Undead Dragons) found in Izalith may be replacements for this version of the Sanctuary Guardian.
** The triple-shot crossbow Avelyn was originally supposed to belong to Domhnall of Zena before the developers turned it into an elusive treasure.
** There are a number of unused animations still in the game files:
*** A number of animations for Anastacia from when she was outside of her cell - a talking cycle, a damage cycle, a death cycle, and a "rebirth" cycle.
*** Andre does not have a typical idle cycle, but had a talking cycle where his mouth moved. He also had a transitional cycle where he would put away his hammer before attacking if he was attacked.
*** Priscilla has only two animations - a sitting animation and an animation where she stands up.
*** The Ancient Dragon had a number of animations that indicate that it could have been an enemy.
*** Frampt/Kaathe have a number of attack animations.
*** Chester had a sitting animation, a sitting damage animation, a standing animation, and an animation where he is using an item.
*** Gwyndolin had different damage animations, a knocked-down animation, a sitting animation, a sitting damage animation, a standing animation, and different movement animations.
*** Gwynevere had a talking animation, an animation where she puts her hand out, a talking animation for that pose, and an animation where she draws her hand back toward her. The hand movement animations are tied to a cut idea, where the player character would kiss the back of her hand. Interestingly, during all four animations, her eyes are open and she blinks, and she her mouth moved during the talking cycles.
** Rumor has it that the "Final Death" idea from ''Demon's Souls'' was to make a return in ''Dark Souls''. After the player character had died a certain number of times, they would have Hollowed and that particular save file would have been either locked or deleted.
** With the transfer of the PC version from Games For Windows Live to Steamworks, a fanmade debug executable for the game revealed a number of cut cutscenes, as shown by [[https://www.youtube.com/user/Sanadsk Youtube uploader Sanadsk]].
* TheWikiRule: There are three wikis, [[http://darksouls.wiki.fextralife.com/Dark+Souls+Wiki Dark Souls Wiki]], [[http://darksouls.wikidot.com/ Dark Souls Wikidot Wiki]] and [[http://darksouls.wikia.com/ Dark Souls Wikia]]
* WordOfGod: Developer interviews have shed some light on the story of the game.
** Miyazaki has [[http://pastebin.com/4axrD3nW stated]] that the Pygmy is the ancestor of humanity and that humanity inherited a piece of the Dark Soul through him.
** The Gaping Dragon was originally a normal Everlasting Dragon that became corrupted by its own gluttony, causing it to grow a massive maw.
** Ceaseless Discharge is confirmed to be the brother of the Daughters of Chaos.
** If you kill Gwyn with Solaire as a phantom, Solaire links the fire in his own world.
** Kirk is a member of the Chaos Servant covenant.
** The ruins in Darkroot forest were originally part of Oolacile. Combines with WhatCouldHaveBeen. You were originally supposed to be summoned there to rescue Dusk. The UpdatedRerelease builds on the cut content.
** The Crow Demons found within the Painted World are followers of Velka, whom had their wish to grow wings and fly transmogrify them into the beings encountered.
* WritingByTheSeatOfYourPants: Like many other video games, story comes after the game. Miyazaki has said in interviews that he makes up the lore as he goes along.
----
III''
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** A meta example: in PvP, if one player gets backstabbed even though the other player was not in a position where they could backstab you (out of backstab range, in front of you, etc.) is often called a lagstab, since the most common reason for this phenomenon is {{Latency}} differences.
** A loadout involving the use of the Mask of the Father, three pieces of the Giant set, and usually a zweihander and Grass Crest Shield, is typically called the [[MemeticMutation Giantdad]] loadout. A similar, but not quite as popular, loadout using the Mask of the Mother is called the Giantmom loadout.
** The Ring of Faith and Protection is often called the Ring of [[FunWithAcronyms Fap]], for [[GettingCrapPastTheRadar obvious]] [[OverlyLongName reasons.]]
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** Sunbro and Brolaire for Solaire of Astora due to him being a great help in boss battles and Onionbro for Siegmeyer of Catarina due to his helmet looking like, well, an onion. The Sunbro nickname has spread to all the players that joined the Warrior of Sunlight covenant, as that puts an emphasis on "[[MemeticMutation jolly cooperation!]]" Players also glow a bright gold, the same as Solaire has. Siegmeyer's daughter is often called "Onionsis" by association.

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** Sunbro and Brolaire for Solaire of Astora due to him being a great help in boss battles and Onionbro for Siegmeyer of Catarina due to his helmet looking like, well, an onion.battles. The Sunbro nickname has spread to all the players that joined the Warrior of Sunlight covenant, as that puts an emphasis on "[[MemeticMutation jolly cooperation!]]" Players also glow a bright gold, the same as Solaire has. Siegmeyer's daughter is often called "Onionsis" by association.



** Siegmeyer (or mostly anybody wearing the Catarina set) is known as Onionbro.

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** Siegmeyer (or mostly anybody wearing the Catarina set) is known as Onionbro.Onionbro due to his helmet looking like, well, an onion. Sieglinde (Siegmeyer's daughter) is often called "Onionsis" by association.
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* BreakthroughHit: ''Videogame/DemonsSouls'' was a SleeperHit and a slowburner that slowly built up in popularity through good word of mouth and critical acclaim in the west. DarkSouls on the other hand was an instant hit, selling 1.6 million copies within the first month, 2.367 million by 2013 and helped put FromSoftware, a Japanese developer with a small cult following in the states, on the map as a developer of great, hardcore titles. It was also a BreakthroughHit for director Hidetaka Miyazaki, who was only credited in three games before he got notoriety for his work with DarkSouls and DemonsSouls. Even he was shocked by how much press and requests for interviews he suddenly started getting. Not bad for a niche title from a small developer.

to:

* BreakthroughHit: ''Videogame/DemonsSouls'' was a SleeperHit and a slowburner that slowly built up in popularity through good word of mouth and critical acclaim in the west. DarkSouls ''VideoGame/DarkSouls'' on the other hand was an instant hit, selling 1.6 million copies within the first month, 2.367 million by 2013 and helped put FromSoftware, a Japanese developer with a small cult following in the states, on the map as a developer of great, hardcore titles. It was also a BreakthroughHit for director Hidetaka Miyazaki, who was only credited in three games before he got notoriety for his work with DarkSouls ''VideoGame/DarkSouls'' and DemonsSouls.''VideoGame/DemonsSouls''. Even he was shocked by how much press and requests for interviews he suddenly started getting. Not bad for a niche title from a small developer.

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** The two Souls games also help spark up interest in {{FromSoftware}}'s King's Field series, which never caught on in the states.

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** The two Souls games also help spark up interest in {{FromSoftware}}'s Creator/{{FromSoftware}}'s King's Field series, which never caught on in the states.



* DuelingGames: Despite being a month apart, ''Dark Souls'' has a rival in ''[[VideoGame/TheElderScrollsVSkyrim The Elder Scrolls V: Skyrim]]'', with both being the top [=RPGs=] coming out in 2011's fourth quarter. Fans of both series groaned at news outlets trying to play up this conflict in spite of the games' numerous differences.

to:

* DuelingGames: Despite being a month apart, ''Dark Souls'' has a rival in ''[[VideoGame/TheElderScrollsVSkyrim The Elder Scrolls V: Skyrim]]'', ''VideoGame/TheElderScrollsVSkyrim'', with both being the top [=RPGs=] coming out in 2011's fourth quarter. Fans of both series groaned at news outlets trying to play up this conflict in spite of the games' numerous differences.



** Blightown is being called [[DemonsSouls Valley of Defilement 2.0]] Also sometimes named "Lagtown" due to the framerate drops. Some simply refer to it as "Sucktown", largely due to its [[DifficultySpike Difficulty Spike]].

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** Blightown is being called [[DemonsSouls [[VideoGame/DemonsSouls Valley of Defilement 2.0]] Also sometimes named "Lagtown" due to the framerate drops. Some simply refer to it as "Sucktown", largely due to its [[DifficultySpike Difficulty Spike]].DifficultySpike.



** Estus is often called Sunny D, because an Estus Flask that still has uses is roughly the same color and shape as a half gallon of the drink.

to:

** Estus is often called Sunny D, because an Estus Flask that still has uses is roughly the same color and shape as a half gallon of the drink. Appropriately, the fans made texture mods when the PC version was released, replacing the Estus Flask icon with a Sunny D bottle.



* ThrowItIn: Surprisingly enough, Maneater Mildred. WordOfGod says that one of the developers invaded during debugging and surprised the rest of the development team. They liked it enough that they got the data and quickly wrote up a background for her.

to:

* ThrowItIn: Surprisingly enough, Maneater Mildred. WordOfGod says that one of the developers developers, who was a fan of the Meat Cleaver black phantom from ''Demon's Souls'', invaded another developer during debugging and surprised the rest of the development team. They liked it enough that they got the data and quickly wrote up a background for her.



** Firelink Shrine was supposed to be a water temple: a very healing locale with water, greenery, soft light, and subtle music. As the idea of Kindling and Frampt's arrival developed, the water eventually dried up to what is seen in the final product. Even the bonfire was moved, since the uneven ground of the original placement interfered with the player's sitting animations. The finalized location was originally a small pond.

to:

** Firelink Shrine was supposed to be a water temple: a very healing locale with water, greenery, soft light, and subtle music. As the idea of Kindling and Frampt's arrival developed, the water eventually dried up to what is seen in the final product. Even the bonfire was moved, since the uneven ground of the original placement interfered with the player's sitting animations. The finalized bonfire location was originally a small pond.


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** With the transfer of the PC version from Games For Windows Live to Steamworks, a fanmade debug executable for the game revealed a number of cut cutscenes, as shown by [[https://www.youtube.com/user/Sanadsk Youtube uploader Sanadsk]].
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** [[StatuesqueStunner Titty Monster]], for the Queen of Sunlight Gwynevere. Members of the Princess Guard covenant are sometimes referred to as Titty Guards.

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** [[StatuesqueStunner Titty Monster]], Monster (or Boobevere)]], for the Queen of Sunlight Gwynevere. Members of the Princess Guard covenant are sometimes referred to as Titty Guards.



** Anor Londo is called "Anal Rondo" or "Anal Rodeo" by some, in reference to its difficulty(especially the bridge part with Silver Knights firing javelins at you).

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** Anor Londo is called "Anal Rondo" or "Anal Rodeo" by some, in reference to its difficulty(especially difficulty (especially the bridge part with Silver Knights firing javelins at you).

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** The two Souls games also help spark up interest in {{FromSoftware}}'s King's Field series, which never caught on in the states.

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** The two Souls games also help spark up interest in {{FromSoftware}}'s King's Field series, which never caught on in the states. states.
** And then Colbert himself mentioned playing it during an episode...

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** Wolfbro, for Great Grey Wolf Sif. Somewhat odd, as the name "Sif" comes from a Norse ''goddess''.
*** The Official Dark Souls Guide actually refers to Sif as a male numerous times.
*** This originated from a rumor going around before the game was out that the Great Grey Wolf Sif would be an ally who tested your mettle. A good example of making assumptions isn't ever a good idea, the reaction from it being nothing but a run of the mill boss fight was priceless.

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** Wolfbro, for Great Grey Wolf Sif. Somewhat odd, as the name "Sif" comes from a Norse ''goddess''.\n*** The Official Dark Souls Guide actually refers to Sif as a male numerous times. \n*** This originated from a rumor going around before the game was out that the Great Grey Wolf Sif would be an ally who tested your mettle. A good example of making assumptions isn't ever a good idea, the reaction from it being nothing but a run of the mill boss fight was priceless.
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** Gravelord Nito has been referred to as Papa Nito. Members of the Gravelord covenant are often called Waitlords, in reference to the fact that Gravelording consists of a lot of fruitless sitting around waiting for players you're infected to invade you.

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** Gravelord Nito has been referred to as Papa Nito. Members of the Gravelord covenant are often called Waitlords, in reference to the fact that Gravelording consists of a lot of fruitless sitting around waiting for players you're infected to invade you. Alternatively, this waiting-created boredom combined with the ability to dance (thanks to the Channeler's Trident) have inevitably lead to the name Ravelords.

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** Priscilla was originally supposed to be a major heroine, akin to the Maiden in Black from ''Videogame/DemonsSouls''. Due to her original role becoming obsolete, she was placed in the Painted World of Ariamis due to the location's winter atmosphere.
*** Speaking of Priscilla's original role, Miyazaki is tight-lipped about what exactly it was.

to:

** Priscilla was originally supposed to be a major heroine, akin to the Maiden in Black from ''Videogame/DemonsSouls''. Due to her original role becoming obsolete, obsolete with the addition of the fire keepers, she was placed in the Painted World of Ariamis due to the location's winter atmosphere.
*** Speaking of Priscilla's original role, Miyazaki is tight-lipped about what exactly it was.
atmosphere.



** Gwynevere was based on a character from a manga called ''Yasaragi no Yakata'', or ''Tranquil Mansion'', where members of an exclusive club would have a giant woman care for them as if they were children. One concept was that she had a mouth in the palm of her hand and they made all the animations made for it, but the idea didn't make it into the final game. She was originally going to be more lithe and elegant looking compared to the... voluptuous version that ended up in the game. The artist who designed her was so [[AuthorAppeal proud]] of the concept art when he showed it to Director Miyazaki that the Director couldn't bring himself to reject the design.

to:

** Gwynevere was based on a character from a manga called ''Yasaragi no Yakata'', or ''Tranquil Mansion'', where members of an exclusive club would have a giant woman care for them as if they were children. One concept idea was that she had a mouth in the palm of would lower her hand and they made all for the player character to kiss, there is even animations made for it, but the idea didn't make it into the final game.was scrapped. She was originally going to be more lithe and elegant looking compared to the... voluptuous version that ended up in the game. The artist who designed her was so [[AuthorAppeal proud]] of the concept art when he showed it to Director Miyazaki that the Director couldn't bring himself to reject the design.


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** There are a number of unused animations still in the game files:
*** A number of animations for Anastacia from when she was outside of her cell - a talking cycle, a damage cycle, a death cycle, and a "rebirth" cycle.
*** Andre does not have a typical idle cycle, but had a talking cycle where his mouth moved. He also had a transitional cycle where he would put away his hammer before attacking if he was attacked.
*** Priscilla has only two animations - a sitting animation and an animation where she stands up.
*** The Ancient Dragon had a number of animations that indicate that it could have been an enemy.
*** Frampt/Kaathe have a number of attack animations.
*** Chester had a sitting animation, a sitting damage animation, a standing animation, and an animation where he is using an item.
*** Gwyndolin had different damage animations, a knocked-down animation, a sitting animation, a sitting damage animation, a standing animation, and different movement animations.
*** Gwynevere had a talking animation, an animation where she puts her hand out, a talking animation for that pose, and an animation where she draws her hand back toward her. The hand movement animations are tied to a cut idea, where the player character would kiss the back of her hand. Interestingly, during all four animations, her eyes are open and she blinks, and she her mouth moved during the talking cycles.

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*** An early version of the Sanctuary Guardian that breathed fire instead of lightning. This version was to be an enemy encountered in Blighttown, the Demon Ruins, and Lost Izalith. The "bounding demons" (a.k.a. the ass ends of the Undead Dragons) found in Izalith may be replacements for this version of the Sanctuary Guardian

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*** An early version of the Sanctuary Guardian that breathed fire instead of lightning. This version was to be an enemy encountered in Blighttown, the Demon Ruins, and Lost Izalith. The "bounding demons" (a.k.a. the ass ends of the Undead Dragons) found in Izalith may be replacements for this version of the Sanctuary GuardianGuardian.


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** Rumor has it that the "Final Death" idea from ''Demon's Souls'' was to make a return in ''Dark Souls''. After the player character had died a certain number of times, they would have Hollowed and that particular save file would have been either locked or deleted.

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** Although considering that the translators were working with enemies without any ''real'' official names, just in-studio concept names that the development team would refer to enemies as for ease of discussion, mistakes like that were easy to make.



*** [[http://imgur.com/a/P16WN Witch Beatrice originally had an unique younger model]], [[http://www.reddit.com/r/darksouls/comments/1978yr/video_and_screenshots_of_unused_bosses_and/ according to someone who has unlocked the debug menu.]]



** Shiva was supposed to be something similar to what happens with Lautrec: he would attack you if you either showed him the Chaos Blade- in an attempt to take it from you - or gave it to him, in an attempt to test it on a worthy opponent. This would also serve as a CallBack to ''Videogame/DemonsSouls'', in which Master Satsuki would attack the player if they showed him the Magic Sword "Makoto" (or would attack them if they voluntarily handed it over to him). In addition, he was also supposed to be invaded with a Black Eye Orb (as with Lautrec); but instead of retrieving a Fire Keeper's Soul, you were to retrieve the Chaos Blade.
** Dusk of Oolacile was originally supposed to summon you to rescue her instead of freeing her spirit from the Golem. The new content plays with and rebuilds this, [[spoiler:but you find out that ''Artorias'' was the one trying to rescue her. You just get dragged into it.]]
** The triple-shot crossbow Avelyn was originally supposed to belong to Domhnall of Zena before the developers turned it into an elusive treasure. It still shows up as [[Characters/DarkSoulsArtoriasOfTheAbyss Chester]]'s trademark weapon, though.
* TheWikiRule: There are three wikis, [[http://darksoulswiki.wikispaces.com/ Dark Souls Wiki]], [[http://darksouls.wikidot.com/ Dark Souls Wikidot Wiki]] and [[http://darksouls.wikia.com/ Dark Souls Wikia]]

to:

** Shiva was supposed to be something similar to what happens with Lautrec: he would attack you if you either showed him the Chaos Blade- Blade - in an attempt to take it from you - or gave it to him, in an attempt to test it on a worthy opponent. This would also serve as a CallBack to ''Videogame/DemonsSouls'', in which Master Satsuki would attack the player if they showed him the Magic Sword "Makoto" (or would attack them if they voluntarily handed it over to him). In addition, he was also supposed to be invaded in the Painted World with a Black Eye Orb (as with Lautrec); Lautrec) in order to re-obtain the weapon. The scripts for the invasion is still in the game, but instead of retrieving a Fire Keeper's Soul, you were to retrieve the Chaos Blade.
are unimplemented.
** Dusk of Oolacile was originally supposed to summon you to her world in order to rescue her instead of her, rather than freeing her spirit from the Golem. golem. However, the dev team didn't take the concept seriously, and the idea was scrapped. The new ''Artorias of the Abyss'' content plays was 99% rebuilt from the initial idea, but a small number of things are still in the game files.
*** An alternate version of Kalameet that had a different appearance, unique attack animations, a tail that couldn't be severed, and he was supposed to be a more airborne opponent
with and rebuilds this, [[spoiler:but you find out the same range of movement as the Belfry Gargoyles. He even had a unique stagger animation for if he was felled from being airborne.
*** A few early versions of Marvelous Chester exist. One version
that ''Artorias'' looked more like his concept art from the Collector's Edition art book and two versions that were sans his top hat and longcoat that wielded a black-bladed zwiehander.
*** [[http://imgur.com/a/P16WN Witch Beatrice originally had an unique younger model]] that greatly resembled her concept art, although whether she
was to have been encountered in the one trying early idea of Oolacile is unknown.
*** An early version of the Sanctuary Guardian that breathed fire instead of lightning. This version was
to rescue her. You just get dragged into it.]]
be an enemy encountered in Blighttown, the Demon Ruins, and Lost Izalith. The "bounding demons" (a.k.a. the ass ends of the Undead Dragons) found in Izalith may be replacements for this version of the Sanctuary Guardian
** The triple-shot crossbow Avelyn was originally supposed to belong to Domhnall of Zena before the developers turned it into an elusive treasure. It still shows up as [[Characters/DarkSoulsArtoriasOfTheAbyss Chester]]'s trademark weapon, though.
treasure.
* TheWikiRule: There are three wikis, [[http://darksoulswiki.wikispaces.com/ [[http://darksouls.wiki.fextralife.com/Dark+Souls+Wiki Dark Souls Wiki]], [[http://darksouls.wikidot.com/ Dark Souls Wikidot Wiki]] and [[http://darksouls.wikia.com/ Dark Souls Wikia]]


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** The Crow Demons found within the Painted World are followers of Velka, whom had their wish to grow wings and fly transmogrify them into the beings encountered.
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* ActorAllusion: Many of the actors from ''VideoGame/DemonsSouls'' play characters very similar to their ''Dark Souls''. Check out HeyItsThatVoice below for more detail.

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* ActorAllusion: Many of the voice actors from ''VideoGame/DemonsSouls'' play characters very similar to their ''Dark Souls''.Souls'' counterparts. Check out HeyItsThatVoice below for more detail.
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** The Giant Blacksmith has been referred to as Fapsmith, due to the fact that, if viewed from a certain angle, it looks less like he's hammering and more like he's doing [[ADateWithRosiePalms something else entirely]].

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** The Giant Blacksmith has been referred to as Fapsmith, due to the fact that, [[http://i1.kym-cdn.com/photos/images/newsfeed/000/712/951/9ac.gif if viewed from a certain angle, angle]], it looks less like he's hammering and more like he's doing [[ADateWithRosiePalms something else entirely]].
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* HeyItsThatVoice: A few voice actors from ''DemonsSouls'' return to voice different characters. For example, Frampt and Kaathe are voiced by Peter Marinker (King Allant), Quelana is voiced by Jenny Funnell (Yuria) and Priscilla is voiced by Clare Corbett (Astraea). Alvina is voiced by JudiDench soundalike Ève Karpf, who, fittingly, voiced M in some of the ''JamesBond'' games, as well as Minerva [=McGonagall=] in the ''VideoGame/HarryPotter'' games and Lara Croft's mother in ''VideoGame/TombRaiderLegend''.

to:

* HeyItsThatVoice: A few voice actors from ''DemonsSouls'' ''VideoGame/DemonsSouls'' return to voice different characters. For example, Frampt and Kaathe are voiced by Peter Marinker (King Allant), Quelana is voiced by Jenny Funnell (Yuria) and Priscilla is voiced by Clare Corbett (Astraea). Alvina is voiced by JudiDench Creator/JudiDench soundalike Ève Karpf, who, fittingly, voiced M in some of the ''JamesBond'' ''Franchise/JamesBond'' games, as well as Minerva [=McGonagall=] in the ''VideoGame/HarryPotter'' games and Lara Croft's mother in ''VideoGame/TombRaiderLegend''.
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Repeated repetition.


** Andre was originally supposed to be a descendant of Gwyn, guard the entrance to the Firelink Shrine, and would guide the player down a secret passage hidden behind a statue to his forge.
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** Shiva of the East was originally going to have an event similar to what happens with Lautrec. Shiva was supposed to attack you if you showed him the Chaos Blade in an attempt to take it from you. This would also serve as a Call Back to Demon's Souls, in which Satsuki would attack the player if they showed him the Magic Sword "Makoto" (or would attack them if they voluntarily handed it over to him). In addition, he was also supposed to be invaded with a Black Eye Orb (as with Lautrec), possibly to retrieve the weapon.
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Repetition.


** A dummied-out "side quest" had you rescuing Petrus from the necromancers of the Catacombs to the start off his and Rhea's character arc, instead of being able to encounter him from the get-go and starting the arc via ringing the first Bell of Awakening.
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Added DiffLines:

* ActorAllusion: Many of the actors from ''VideoGame/DemonsSouls'' play characters very similar to their ''Dark Souls''. Check out HeyItsThatVoice below for more detail.
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** Artorias was voiced by Josh Cohen who played Ostrava from Demon's Souls, but the files were eventually dummied out and left unused.

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** Artorias was voiced by Josh Cohen who played Ostrava from Demon's Souls, ''Videogame/DemonsSouls'', but the files were eventually dummied out and left unused. However, data mining in the PC version [[http://www.youtube.com/watch?v=7_99HBLHz_k found them]]. [[TearJerker Prepare to Cry]].

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** In Japan, Xanthous King Jeremiah's infamous turban is nicknamed "Borraginol", after a brand of suppositories sold in Japan. Some Let's Players even go so far to include the Borraginol jingle (cheerfully saying "Borraginol for your hemorrhoids!") when they use the armor.



* FlipFlopOfGod: According to the Dark Souls Official Guide, the Bed of Chaos Guardian's real name is Quelaana, which would fit right in with the prefix convention of the Chaos Sisters (Quelana of Izalith and Quelaag). However, the guide also describes the Bed of Chaos Guardian as a [[WholesomeCrossdresser male]]...



* ThrowItIn: Surprisingly enough, Maneater Mildred. WordOfGod says that one of the developers invaded during debugging and surprised the rest of the development team. They liked it enough that they got the data and quickly wrote up a background for her.



* WhatCouldHaveBeen: Lots of stuff were scrapped during development.

to:

* WhatCouldHaveBeen: Lots of stuff were scrapped during development. development.
** Quelaag originally had a rather long intro speech which ran from when you entered her domain to when you entered the fog gate for the boss battle. But Miyazaki felt that the script for it was of poor quality and that it took something from her character.



** When Smough was first conceived, he was originally supposed to be one of the Four Knights. Miyazaki allegedly liked him so much he decided against making him a knight and worked it into his backstory as a heretic.

to:

** When Smough was first conceived, he was originally supposed to be one of the Four Knights. Miyazaki allegedly liked him so much he decided against making him a knight and worked it into his backstory as a heretic.heretic who wished to join the Four Knights.



*** The same fan found an alternate Bed of Chaos that appears to have been designed as a more traditional boss fight with crawling and jumping animations.

to:

*** The same fan found There's also an alternate Bed of Chaos that appears to have been designed as a more traditional boss fight with crawling and jumping animations. WordOfGod says that the original Bed of Chaos was supposed to have a stronger boss fight concept, but instead became the relatively simple-but-irritating PuzzleBoss due to time constraints that kept the concept from being properly polished.

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* BreakthroughHit: ''DemonsSouls'' was a SleeperHit and a slowburner that slowly built up in popularity through good word of mouth and critical acclaim in the west. DarkSouls on the other hand was an instant hit, selling 1.6 million copies within the first month, 2.367 million by 2013 and helped put FromSoftware, a Japanese developer with a small cult following in the states, on the map as a developer of great, hardcore titles. It was also a BreakthroughHit for director Hidetaka Miyazaki, who was only credited in three games before he got notoriety for his work with DarkSouls and DemonsSouls. Even he was shocked by how much press and requests for interviews he suddenly started getting. Not bad for a niche title from a small developer.

to:

* BreakthroughHit: ''DemonsSouls'' ''Videogame/DemonsSouls'' was a SleeperHit and a slowburner that slowly built up in popularity through good word of mouth and critical acclaim in the west. DarkSouls on the other hand was an instant hit, selling 1.6 million copies within the first month, 2.367 million by 2013 and helped put FromSoftware, a Japanese developer with a small cult following in the states, on the map as a developer of great, hardcore titles. It was also a BreakthroughHit for director Hidetaka Miyazaki, who was only credited in three games before he got notoriety for his work with DarkSouls and DemonsSouls. Even he was shocked by how much press and requests for interviews he suddenly started getting. Not bad for a niche title from a small developer.



** Sunbro and Brolaire for Solaire of Astora due to him being a great help in boss battles and Onionbro for Siegmeyer of Catarina due to, well, looking like an onion. The Sunbro nickname has spread to all the players that joined the Warrior of Sunlight covenant, as that puts an emphasis on "[[MemeticMutation jolly cooperation!]]" Players also glow a bright gold, the same as Solaire has. Siegmeyer's daughter is often called "Onionsis" by association.

to:

** Sunbro and Brolaire for Solaire of Astora due to him being a great help in boss battles and Onionbro for Siegmeyer of Catarina due to, well, to his helmet looking like like, well, an onion. The Sunbro nickname has spread to all the players that joined the Warrior of Sunlight covenant, as that puts an emphasis on "[[MemeticMutation jolly cooperation!]]" Players also glow a bright gold, the same as Solaire has. Siegmeyer's daughter is often called "Onionsis" by association.



** The official guide refers to the unseen crow [=NPC=] in the Undead Asylum as Hawk Girl, but Sparkly and/or Snuggly are more popular.



** Priscilla was originally supposed to be a major heroine, akin to the Maiden in Black from ''Demon's Souls''. Due to her original role becoming obsolete, she was placed in the Painted World of Ariamis due to the location's winter atmosphere.

to:

** Priscilla was originally supposed to be a major heroine, akin to the Maiden in Black from ''Demon's Souls''.''Videogame/DemonsSouls''. Due to her original role becoming obsolete, she was placed in the Painted World of Ariamis due to the location's winter atmosphere.



** The knight that gives you the Estus Flask was originally named Oscar ans was intended to be your rival throughout the game, siding with whichever serpent you didn't.

to:

** The knight that gives you the Estus Flask was originally named Oscar ans and was intended to be your rival throughout the game, siding with whichever serpent you didn't.didn't, instead of dying when you reach up to him after the Asylum Demon. The name used in the strategy guide is the only holdover from this incarnation.



** Oswald of Carim was originally supposed to be a woman of age 60.

to:

** Oswald of Carim was originally supposed to be a woman of age 60.60, and you were originally supposed to use an Affidavit item, similar to the Indictment item, to leave your current Covenant instead of being able to straight-up ask to him.



*** Of these include an undead clad in bizarre gold armor named "[[http://static4.wikia.nocookie.net/__cb20130923211951/darksouls/images/4/47/Undead_King_Jar-Eel.jpg Undead King Jar-Eel]]", a darkwraith with the power of life drain who would have been the boss of New Londo. The Four Kings use a portion of his coding, and even appear to be wearing a corrupted version of his armor. Presumably, he was removed for being too similar to Gwyn, (a tall, humanoid enemy which has become a husk of his former self).

to:

*** Of these include an undead clad in bizarre gold armor named "[[http://static4.wikia.nocookie.net/__cb20130923211951/darksouls/images/4/47/Undead_King_Jar-Eel.jpg Undead King Jar-Eel]]", a darkwraith with the power of life drain who would have been the boss of New Londo. The Four Kings use a portion of his coding, and even appear to be wearing a corrupted version of his armor. Presumably, he was removed for being too similar to Gwyn, (a tall, humanoid enemy which has become a husk of his former self). Ingward was also supposed to sic him on you as a test to prove whether or not you're worthy of entering the Abyss.


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*** [[http://imgur.com/a/P16WN Witch Beatrice originally had an unique younger model]], [[http://www.reddit.com/r/darksouls/comments/1978yr/video_and_screenshots_of_unused_bosses_and/ according to someone who has unlocked the debug menu.]]


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** Dusk of Oolacile was originally supposed to summon you to rescue her instead of freeing her spirit from the Golem. The new content plays with and rebuilds this, [[spoiler:but you find out that ''Artorias'' was the one trying to rescue her. You just get dragged into it.]]
** The triple-shot crossbow Avelyn was originally supposed to belong to Domhnall of Zena before the developers turned it into an elusive treasure. It still shows up as [[Characters/DarkSoulsArtoriasOfTheAbyss Chester]]'s trademark weapon, though.
** Andre was originally supposed to be a descendant of Gwyn, guard the entrance to the Firelink Shrine, and would guide the player down a secret passage hidden behind a statue to his forge.

Added: 2005

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** Quelaag's sister has been named "Quelaan" by the fan community. Other nicknames given to her are "The White Lady" or "The Fair Lady", [[InSeriesNickname the latter being what Eingyi refers to her as.]]



*** On top of that The Painted World of Ariamis that was used for Priscilla was the actual basis from which the Project Dark prototype was turned into ''Dark Souls''. Gravelord Nito was originally supposed to be the area boss instead of Priscilla. After spending so much time creating the area for the prototype, Miyazaki was determined to include it in the final product, but couldn't do it coherently in accordance to the rest of the game world. So he ended up "cheating" and created the Painted World.

to:

*** On top of that The Painted World of Ariamis that was used for Priscilla was the actual basis from which the Project Dark prototype was turned into ''Dark Souls''. ''Videopgame/DarkSouls''. Gravelord Nito was originally supposed to be the area boss instead of Priscilla.Priscilla, with the latter's boss arena actually being a crumbling floor, much like the Stray Demon. After spending so much time creating the area for the prototype, Miyazaki was determined to include it in the final product, but couldn't do it coherently in accordance to the rest of the game world. So he ended up "cheating" and created the Painted World.



** By hacking the game and making the debug menu available, [[http://www.reddit.com/r/darksouls/comments/1978yr/video_and_screenshots_of_unused_bosses_and/ one Dark Souls fan]] found some very interesting character models that were dummied out of the final game. Of these include an undead clad in bizarre gold armor named Undead King Jar-Eel, and an alternate Bed of Chaos that appears to have been designed as a more traditional boss fight with crawling and jumping animations. There are also a few unused enemies like the Brain Bugs and the Claw-Hollows, which we saw fan art for but were never seen in the final game.

to:

** By hacking the game and making the debug menu available, [[http://www.reddit.com/r/darksouls/comments/1978yr/video_and_screenshots_of_unused_bosses_and/ one Dark Souls fan]] found some very interesting character models that were dummied out of the final game.
***
Of these include an undead clad in bizarre gold armor named "[[http://static4.wikia.nocookie.net/__cb20130923211951/darksouls/images/4/47/Undead_King_Jar-Eel.jpg Undead King Jar-Eel, Jar-Eel]]", a darkwraith with the power of life drain who would have been the boss of New Londo. The Four Kings use a portion of his coding, and even appear to be wearing a corrupted version of his armor. Presumably, he was removed for being too similar to Gwyn, (a tall, humanoid enemy which has become a husk of his former self).
*** The same fan found
an alternate Bed of Chaos that appears to have been designed as a more traditional boss fight with crawling and jumping animations. animations.
***
There are also a few unused enemies like the Brain Bugs and the Claw-Hollows, which we saw fan art for but were never seen in the final game.game.
** A dummied-out "side quest" had you rescuing Petrus from the necromancers of the Catacombs to start his and Rhea's character arc, instead of being able to encounter him from the get-go and starting the arc via ringing the first Bell of Awakening. [[spoiler:Although it may have been cut to keep aware players from figuring out his intentions as easily.]]
** Shiva was supposed to be something similar to what happens with Lautrec: he would attack you if you either showed him the Chaos Blade- in an attempt to take it from you - or gave it to him, in an attempt to test it on a worthy opponent. This would also serve as a CallBack to ''Videogame/DemonsSouls'', in which Master Satsuki would attack the player if they showed him the Magic Sword "Makoto" (or would attack them if they voluntarily handed it over to him). In addition, he was also supposed to be invaded with a Black Eye Orb (as with Lautrec); but instead of retrieving a Fire Keeper's Soul, you were to retrieve the Chaos Blade.

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Moved the line closer to a topic more relatable


*** On top of that The Painted World of Ariamis that was used for Priscilla was the actual basis from which the Project Dark prototype was turned into ''Dark Souls''. Gravelord Nito was originally supposed to be the area boss instead of Priscilla. After spending so much time creating the area for the prototype, Miyazaki was determined to include it in the final product, but couldn't do it coherently in accordance to the rest of the game world. So he ended up "cheating" and created the Painted World.



** The Painted World of Ariamis was the actual basis from which the Project Dark prototype was turned into ''Dark Souls''. Gravelord Nito was originally supposed to be the area boss instead of Priscilla. After spending so much time creating the area for the prototype, Miyazaki was determined to include it in the final product, but couldn't do it coherently in accordance to the rest of the game world. So he ended up "cheating" and created the Painted World.
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The criteria for MB is much more complicated than just pulling a prank on people.


** Even better is the nature of this prank. Players would only have to see it to believe there was some use for it, and from there came an endless stream of theories. For that to happen, all that had to be done regarding the Pendant is it had to be in the game, and the very nature of ''Dark Souls'' as a game did the rest. Miyazaki played a very elaborate prank [[MagnificentBastard by simply putting the Pendant in the game.]]

to:

** Even better is the nature of this prank. Players would only have to see it to believe there was some use for it, and from there came an endless stream of theories. For that to happen, all that had to be done regarding the Pendant is it had to be in the game, and the very nature of ''Dark Souls'' as a game did the rest. Miyazaki played a very elaborate prank [[MagnificentBastard by simply putting the Pendant in the game.]]
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* BilingualBonus/MultipleReferencePun: At the end of the prologue, the player is carried to a different part of the world by a giant crow, which many suspect is in some way related to Velka, the goddess of sin, who is associated with crows in the lore. In Czech, the word "velka" is a feminine form of "velky", meaning "large". The word for "crow", "vrana", is feminine, meaning that it's used with the feminine form of adjectives. A "large crow" is therefore "velka vrana".

to:

* BilingualBonus/MultipleReferencePun: [[BilingualBonus Bilingual Bonus]]/[[MultipleReferencePun Multiple Reference Pun]]: At the end of the prologue, the player is carried to a different part of the world by a giant crow, which many suspect is in some way related to Velka, the goddess of sin, who is associated with crows in the lore. In Czech, the word "velka" is a feminine form of "velky", meaning "large". The word for "crow", "vrana", is feminine, meaning that it's used with the feminine form of adjectives. A "large crow" is therefore "velka vrana".

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