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** In its earliest design stages, Argonaut originally proposed ''Croc'' as a 3D Yoshi platformer to {{Creator/Nintendo}} for the UsefulNotes/{{Nintendo 64}}. Nintendo ultimately declined the offer after not being entirely impressed by an early prototype build. Argonaut, to put it lightly, were not happy with the rejection (possibly because the company did previously have a good history with Nintendo by co-developing games with them, like the original ''VideoGame/StarFox''). As a "screw you" to Nintendo, the final build of ''Croc'' ended up being exclusive to Nintendo's biggest competitor of the time, the UsefulNotes/PlayStation (and a lesser known port to the Sega Saturn, rubbing salt in the wound). It's interesting to note, that the anatomy of Croc, the sounds and actions he makes, still bear a remarkable resemblance to Yoshi, despite the forced-rebuild. It's clear that Argonaut from this were very bitter Shigeru Miyamoto turned his back on them once too often.

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** In its earliest design stages, Argonaut originally proposed ''Croc'' as a 3D Yoshi platformer to {{Creator/Nintendo}} for the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}. Nintendo ultimately declined the offer after not being entirely impressed by an early prototype build. Argonaut, to put it lightly, were not happy with the rejection (possibly because the company did previously have a good history with Nintendo by co-developing games with them, like the original ''VideoGame/StarFox''). As a "screw you" to Nintendo, the final build of ''Croc'' ended up being exclusive to Nintendo's biggest competitor of the time, the UsefulNotes/PlayStation Platform/PlayStation (and a lesser known port to the Sega Saturn, rubbing salt in the wound). It's interesting to note, that the anatomy of Croc, the sounds and actions he makes, still bear a remarkable resemblance to Yoshi, despite the forced-rebuild. It's clear that Argonaut from this were very bitter Shigeru Miyamoto turned his back on them once too often.
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** In its earliest design stages, Argonaut originally proposed ''Croc'' as a 3D Yoshi platformer to {{Creator/Nintendo}} for the UsefulNotes/{{Nintendo 64}}. Nintendo ultimately declined the offer after not being entirely impressed by an early prototype build. Argonaut, to put it lightly, were not happy with the rejection (possibly because the company did previously have a good history with Nintendo by co-developing games with them, like the original ''VideoGame/StarFox''). As a "screw you" to Nintendo, the final build of ''Croc'' ended up being exclusive to Nintendo's biggest competitor of the time, the UsefulNotes/PlayStation (and a lesser known port to the Sega Saturn, rubbing salt in the wound). Its interesting to note, that the anatomy of Croc, the sounds and actions he makes, still bear a remarkable resemblance to Yoshi, despite the forced-rebuild. Its clear that Argonaut from this were very bitter Shigeru Miyamoto turned his back on them once too often.

to:

** In its earliest design stages, Argonaut originally proposed ''Croc'' as a 3D Yoshi platformer to {{Creator/Nintendo}} for the UsefulNotes/{{Nintendo 64}}. Nintendo ultimately declined the offer after not being entirely impressed by an early prototype build. Argonaut, to put it lightly, were not happy with the rejection (possibly because the company did previously have a good history with Nintendo by co-developing games with them, like the original ''VideoGame/StarFox''). As a "screw you" to Nintendo, the final build of ''Croc'' ended up being exclusive to Nintendo's biggest competitor of the time, the UsefulNotes/PlayStation (and a lesser known port to the Sega Saturn, rubbing salt in the wound). Its It's interesting to note, that the anatomy of Croc, the sounds and actions he makes, still bear a remarkable resemblance to Yoshi, despite the forced-rebuild. Its It's clear that Argonaut from this were very bitter Shigeru Miyamoto turned his back on them once too often.
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** While the first game is classic example of a 90s 3D platformer in the wake of ''VideoGame/SuperMario64'', it takes particular inspiration from ''VideoGame/CrashBandicoot1996''. Both use a map system with multiple islands, levels that only ask you to get to the end and use a device to exit, Coloured Gems being important for OneHundredPercentCompletion, and ? Boxes that contain a collectible that gives you an extra life if you find 100 of them.
** ''Croc 2'' has more of its own identity, however the hub level structure and being able to talk to other characters in {{Simlish}} is very evocative of ''VideoGame/BanjoKazooie''. The Jigsaw pieces however are ''not'' this: despite being large, yellow and important to 100% Completion, they function exactly the same as in the first game, which released a year before ''Banjo'' did.
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** Fox considered creating an animated TV series based on the games, a plan which never came to fruition.

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** Fox considered creating an animated TV series based on the games, a plan which never came to fruition.
fruition (likely due to Creator/FoxKids being on the decline).
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** In its earliest design stages, Argonaut originally proposed ''Croc'' as a 3D Yoshi platformer to {{Creator/Nintendo}} for the UsefulNotes/{{Nintendo 64}}. Nintendo ultimately declined the offer after not being entirely impressed by an early prototype build. Argonaut, to put it lightly, were not happy with the rejection (possibly because the company did previously have a good history with Nintendo by co-developing games with them, like the original ''VideoGame/StarFox''). As a "screw you" to Nintendo, the final build of ''Croc'' ended up being exclusive to Nintendo's biggest competitor of the time, the UsefulNotes/PlayStation (and a lesser known port to the Sega Saturn, rubbing salt in the wound). Its interesting to note, that the anatomy of Croc, the sounds and actions he makes, still bare a remarkable resemblance to Yoshi, despite the forced-rebuild. Its clear that Argonaut from this were very bitter Shigeru Miyamoto turned his back on them once too often.

to:

** In its earliest design stages, Argonaut originally proposed ''Croc'' as a 3D Yoshi platformer to {{Creator/Nintendo}} for the UsefulNotes/{{Nintendo 64}}. Nintendo ultimately declined the offer after not being entirely impressed by an early prototype build. Argonaut, to put it lightly, were not happy with the rejection (possibly because the company did previously have a good history with Nintendo by co-developing games with them, like the original ''VideoGame/StarFox''). As a "screw you" to Nintendo, the final build of ''Croc'' ended up being exclusive to Nintendo's biggest competitor of the time, the UsefulNotes/PlayStation (and a lesser known port to the Sega Saturn, rubbing salt in the wound). Its interesting to note, that the anatomy of Croc, the sounds and actions he makes, still bare bear a remarkable resemblance to Yoshi, despite the forced-rebuild. Its clear that Argonaut from this were very bitter Shigeru Miyamoto turned his back on them once too often.
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* FollowTheLeader: Still another object-collecting 3D platformer imitating ''VideoGame/SuperMario64''.

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* FollowTheLeader: Still another object-collecting 3D platformer imitating ''VideoGame/SuperMario64''.''VideoGame/SuperMario64'', though there's room to claim that ''Croc'' was in development from a period before it could copy Mario, and rumors and evidence that Argonaut Games accidentally inspired Nintendo to create ''Super Mario 64'' to begin with. It's complicated, see WhatCouldHaveBeen below.

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** Fox considered creating an animated TV series based on the games, a plan which never came into fruition.

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** Originally there were snowboarding levels and a level that took place inside of a whale but those were cut.
** The game's intro was presented as a story book showing off the character's moves and ability such as swimming, stomping, and attacking but it was made into the standard in-game cutscene intro.
** Fox considered creating an animated TV series based on the games, a plan which never came into to fruition.
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** There is concept art for unused bosses that never came into the final such as [[https://vignette.wikia.nocookie.net/croc/images/c/c0/CrocOriginalConcepts16.jpg/revision/latest?cb=20140820211932 a Giant Sea Slug]] (that possibly got replaced by Neptune the Tuna), [[https://vignette.wikia.nocookie.net/croc/images/f/fd/CrocOriginalConcepts10.jpg/revision/latest?cb=20140820211659 A giant Dragon named Dino]], [[https://vignette.wikia.nocookie.net/croc/images/4/48/CrocOriginalConcepts28.jpg/revision/latest?cb=20140820212346 A Giant Butterfly and a Minotaur-like Bull]] and [[https://vignette.wikia.nocookie.net/croc/images/e/eb/CrocOriginalConcepts22.jpg/revision/latest?cb=20140820212125 Many many Others.]]

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** There is concept art for unused bosses that never came into the final such as [[https://vignette.wikia.nocookie.net/croc/images/c/c0/CrocOriginalConcepts16.jpg/revision/latest?cb=20140820211932 a Giant Sea Slug]] (that possibly got replaced by Neptune the Tuna), [[https://vignette.wikia.nocookie.net/croc/images/f/fd/CrocOriginalConcepts10.jpg/revision/latest?cb=20140820211659 A giant Dragon named Dino]], [[https://vignette.wikia.nocookie.net/croc/images/4/48/CrocOriginalConcepts28.jpg/revision/latest?cb=20140820212346 A Giant Butterfly and a Minotaur-like Bull]] and [[https://vignette.wikia.nocookie.net/croc/images/e/eb/CrocOriginalConcepts22.jpg/revision/latest?cb=20140820212125 Many Many]] [[https://static.wikia.nocookie.net/croc/images/a/ae/CrocOriginalConcepts8.jpg/revision/latest?cb=20140820211618 many Others.]]

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