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History Trivia / ColossalCave

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* ReferencedBy: A portion of the game is reinterpreted in ''VideoGame/KentuckyRouteZero''.

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* ReferencedBy: A portion of the game is reinterpreted in ''VideoGame/KentuckyRouteZero''.''VideoGame/KentuckyRouteZero''.
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* DummiedOut: The 550- and 580- point versions contain functions to support running on a shared computer such as a mainframe, allowing time limited games or restricting play to between certain hours. On PC-hosted versions, all the code's still there, but the "is this a shared computer?" check is a dummy and so the rest of the code is never used.
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* PermanentPlaceholder: The 'Under Construction' sign hovering in midair. In Crowther's original, it indicated which part of the game was still being coded, so rooms beyond it might be incomplete or buggy. In Woods's version and its numerous descendants, the cave is completely implemented; but the sign remains.

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* PermanentPlaceholder: The 'Under Construction' sign hovering in midair. In Crowther's original, it indicated which part of the game was still being coded, so rooms beyond it might be incomplete or buggy. In Woods's version and its numerous descendants, the cave is completely implemented; but the sign remains.remains.
* ReferencedBy: A portion of the game is reinterpreted in ''VideoGame/KentuckyRouteZero''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PermanentPlaceholder: The 'Under Construction' sign hovering in midair. In Crowther's original, it indicated which part of the game was still being coded, so rooms beyond it might be incomplete or buggy. In Woods's version and its numerous descendants, the cave is completely implemented; but the sign remains.

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