Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* WhatCouldHaveBeen: A [=PSVita=] version was in the works, but due to the amount of optimization required to make it work properly, combined with the game moving to GameMaker Studio 2 (which can’t export to the Vita), it was scrapped. Footage of an early build running on the system can be seen [[https://youtu.be/bT86PLHhxfM here]].
to:
* WhatCouldHaveBeen: A [=PSVita=] version was in the works, but due to the amount of optimization required to make it work properly, combined with the game moving to GameMaker Studio 2 (which can’t export to the Vita), it was scrapped. Footage of an early build running on the system can be seen [[https://youtu.be/bT86PLHhxfM here]].here]].
----
----
Is there an issue? Send a MessageReason:
trope was redirected to Talking To Themself, which is about Split Personalities talking to each other
Changed line(s) 1 (click to see context) from:
* TalkingToHimself: Some of the voice cast, like Creator/MichaelKovach (whose main role is Graff) and Philip Sacramento (who voices Sin and the tribots), voices more than one characters which results in this.
to:
* TalkingToHimself: ActingForTwo: Some of the voice cast, like Creator/MichaelKovach (whose main role is Graff) and Philip Sacramento (who voices Sin and the tribots), voices more than one characters which results in this.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* WhatCouldHaveBeen: A PSVita version was in the works, but due to the amount of optimization required to make it work properly, combined with the game moving to GameMaker Studio 2 (which can’t export to the Vita), it was scrapped. Footage of an early build running on the system can be seen [[https://youtu.be/bT86PLHhxfM here]].
to:
* TalkingToHimself: Some of the voice cast, like Creator/MichaelKovach (whose main role is Graff) and Philip Sacramento (who voices Sin and the tribots), voices more than one characters which results in this.
* WhatCouldHaveBeen: APSVita [=PSVita=] version was in the works, but due to the amount of optimization required to make it work properly, combined with the game moving to GameMaker Studio 2 (which can’t export to the Vita), it was scrapped. Footage of an early build running on the system can be seen [[https://youtu.be/bT86PLHhxfM here]].
* WhatCouldHaveBeen: A
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* WhatCouldHaveBeen: A PSVita version was in the works, but due to the amount of optimization required to make it work properly, combined with the game moving to GameMaker Studio 2 (which can’t export to the Vita), it was scrapped. Footage of an early build running on the system can be seen [[https://youtu.be/bT86PLHhxfM here]].