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None
Changed line(s) 6 (click to see context) from:
* FakeAmerican: Texas native Billy Lynn is portrayed by Englishman Joe Alwyn in his film debut. Apparently, his accent was so convincing that Creator/SteveMartin spent the better part of filming believing him to actually be an American.
to:
* FakeAmerican: Texas native Billy Lynn is portrayed by Englishman Joe Alwyn Creator/JoeAlwyn in his film debut. Apparently, his accent was so convincing that Creator/SteveMartin spent the better part of filming believing him to actually be an American.
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None
Changed line(s) 1 (click to see context) from:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO Tom Rothman, who felt that the 120 fps footage would fall straight into the UnintentionalUncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only five theaters ''in the world''—''none'' of them in the United States—could play the film as Lee intended. The only two theaters in the US that were able to play the film in [=3D=] at 120 fps[[note]]Arclight Hollywood in Southern California, and AMC Lincoln Square in New York City.[[/note]] could only show it in 2K resolution instead of the native 4K.
to:
----
*ExecutiveMeddling: ExecutiveMeddling:
** Lee clashed with Sony Pictures CEO Tom Rothman, who felt that the 120 fps footage would fall straight into the UnintentionalUncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only five theaters ''in the world''—''none'' of them in the United States—could play the film as Lee intended. The only two theaters in the US that were able to play the film in [=3D=] at 120 fps[[note]]Arclight Hollywood in Southern California, and AMC Lincoln Square in New York City.[[/note]] could only show it in 2K resolution instead of the native 4K.
*
** Lee clashed with Sony Pictures CEO Tom Rothman, who felt that the 120 fps footage would fall straight into the UnintentionalUncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only five theaters ''in the world''—''none'' of them in the United States—could play the film as Lee intended. The only two theaters in the US that were able to play the film in [=3D=] at 120 fps[[note]]Arclight Hollywood in Southern California, and AMC Lincoln Square in New York City.[[/note]] could only show it in 2K resolution instead of the native 4K.
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TRS cleanup
Changed line(s) 1 (click to see context) from:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only five theaters ''in the world''—''none'' of them in the United States—could play the film as Lee intended. The only two theaters in the US that were able to play the film in [=3D=] at 120 fps[[note]]Arclight Hollywood in Southern California, and AMC Lincoln Square in New York City.[[/note]] could only show it in 2K resolution instead of the native 4K.
to:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, the UnintentionalUncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only five theaters ''in the world''—''none'' of them in the United States—could play the film as Lee intended. The only two theaters in the US that were able to play the film in [=3D=] at 120 fps[[note]]Arclight Hollywood in Southern California, and AMC Lincoln Square in New York City.[[/note]] could only show it in 2K resolution instead of the native 4K.
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Misuse. Loss not great enough for a BOB.
Deleted line(s) 1 (click to see context) :
* BoxOfficeBomb: Budget: $40 million. Domestic: $1.6 million. Worldwide: [[GermansLoveDavidHasselhoff $29.6 million.]]
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Moving misuse to YMMV
Deleted line(s) 2,6 (click to see context) :
* DoingItForTheArt: The film was shot in a rig Creator/AngLee called "The Whole Shebang", which photographed natively in 3D (rather than being converted in post) using 4K cameras running at 120fps [[ForScience because Lee wanted to try and make the film seem as "real" and immersive to the audience as possible.]] To give an idea of just how difficult this is:
** The actors couldn't even wear regular make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply instead.
** Because shooting at such a high frame-rate meant that very little light was being picked up by the camera sensors, the cinematographer had to use double the usual amount of lights all burning as bright as possible in order to get a usable image.
** The technical difficulty and the sheer expense of using 4K cameras at 120fps meant that Lee could only shoot a limited number takes for each scene. Adding to the overall difficulty was the fact that shooting at a high framerate would make a less-than-stellar performance from an actor more noticeable than if shot regularly. In order to save time and money, each scene had to be extensively rehearsed ahead of time so that production would move smoothly and quickly.
** Ironically, nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} took audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''. Even more ironic is that Lee himself at the time declined to use the 48fps framerate Jackson used after its disastrous reception.
** The actors couldn't even wear regular make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply instead.
** Because shooting at such a high frame-rate meant that very little light was being picked up by the camera sensors, the cinematographer had to use double the usual amount of lights all burning as bright as possible in order to get a usable image.
** The technical difficulty and the sheer expense of using 4K cameras at 120fps meant that Lee could only shoot a limited number takes for each scene. Adding to the overall difficulty was the fact that shooting at a high framerate would make a less-than-stellar performance from an actor more noticeable than if shot regularly. In order to save time and money, each scene had to be extensively rehearsed ahead of time so that production would move smoothly and quickly.
** Ironically, nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} took audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''. Even more ironic is that Lee himself at the time declined to use the 48fps framerate Jackson used after its disastrous reception.
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Italicised Gemini Man
Changed line(s) 9 (click to see context) from:
** Lee's next film Film/GeminiMan had more success in this regard, being shown in 4K/3D/120fps for the premiere at the TCL Chinese Theater in Hollywood, and [[https://screenrant.com/gemini-man-movie-no-theaters-120-frames-second/ 14 AMC theaters across the US being able to show it in 2K/3D/120fps in their Dolby auditoriums]]. Like Billy Lynn, the [[https://www.blu-ray.com/movies/Gemini-Man-4K-Blu-ray/252674/ Ultra HD Blu-Ray]] went to 60fps with all other home releases being 24fps.
to:
** Lee's next film Film/GeminiMan ''Film/GeminiMan'' had more success in this regard, being shown in 4K/3D/120fps for the premiere at the TCL Chinese Theater in Hollywood, and [[https://screenrant.com/gemini-man-movie-no-theaters-120-frames-second/ 14 AMC theaters across the US being able to show it in 2K/3D/120fps in their Dolby auditoriums]]. Like Billy Lynn, the [[https://www.blu-ray.com/movies/Gemini-Man-4K-Blu-ray/252674/ Ultra HD Blu-Ray]] went to 60fps with all other home releases being 24fps.
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Changed line(s) 11 (click to see context) from:
* PlayingAgainstType: Creator/SteveMartin and Chris Tucker, both normally cast in comedic roles, play their roles almost completely serious. Tucker does get a few one-liners in, though.
to:
* PlayingAgainstType: Creator/SteveMartin and Chris Tucker, Creator/ChrisTucker, both normally cast in comedic roles, play their roles almost completely serious. Tucker does get a few one-liners in, though.though.
----
----
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Put the two 2K/3D/120fps theaters in a note and added a reference to Gemini Man. Also expanded Executive Meddling
Changed line(s) 7 (click to see context) from:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only five theaters ''in the world''—''none'' of them in the United States—could play the film as Lee intended. The only two theaters in America that were able to play the film in [=3D=] at 120 fps could only show it in 2K resolution instead of the native 4K. The theaters were Arclight Hollywood in Southern California, and AMC Lincoln Square in New York City.
to:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only five theaters ''in the world''—''none'' of them in the United States—could play the film as Lee intended. The only two theaters in America the US that were able to play the film in [=3D=] at 120 fps could only show it in 2K resolution instead of the native 4K. The theaters were Arclight fps[[note]]Arclight Hollywood in Southern California, and AMC Lincoln Square in New York City.[[/note]] could only show it in 2K resolution instead of the native 4K.
** All home video releases were in 24fps, except for the [[https://www.blu-ray.com/movies/Billy-Lynns-Long-Halftime-Walk-4K-and-3D-Blu-ray/166477/ Ultra HD Blu-Ray]], which was 60fps.
** Lee's next film Film/GeminiMan had more success in this regard, being shown in 4K/3D/120fps for the premiere at the TCL Chinese Theater in Hollywood, and [[https://screenrant.com/gemini-man-movie-no-theaters-120-frames-second/ 14 AMC theaters across the US being able to show it in 2K/3D/120fps in their Dolby auditoriums]]. Like Billy Lynn, the [[https://www.blu-ray.com/movies/Gemini-Man-4K-Blu-ray/252674/ Ultra HD Blu-Ray]] went to 60fps with all other home releases being 24fps.
** All home video releases were in 24fps, except for the [[https://www.blu-ray.com/movies/Billy-Lynns-Long-Halftime-Walk-4K-and-3D-Blu-ray/166477/ Ultra HD Blu-Ray]], which was 60fps.
** Lee's next film Film/GeminiMan had more success in this regard, being shown in 4K/3D/120fps for the premiere at the TCL Chinese Theater in Hollywood, and [[https://screenrant.com/gemini-man-movie-no-theaters-120-frames-second/ 14 AMC theaters across the US being able to show it in 2K/3D/120fps in their Dolby auditoriums]]. Like Billy Lynn, the [[https://www.blu-ray.com/movies/Gemini-Man-4K-Blu-ray/252674/ Ultra HD Blu-Ray]] went to 60fps with all other home releases being 24fps.
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Added the specific American theaters that could play in 120fps (Arclight Hollywood and AMC Lincoln Square)
Changed line(s) 7 (click to see context) from:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only five theaters ''in the world''—''none'' of them in the United States—could play the film as Lee intended. The only two theaters in America that were able to play the film in [=3D=] at 120 fps could only show it in 2K resolution instead of the native 4K.
to:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only five theaters ''in the world''—''none'' of them in the United States—could play the film as Lee intended. The only two theaters in America that were able to play the film in [=3D=] at 120 fps could only show it in 2K resolution instead of the native 4K. The theaters were Arclight Hollywood in Southern California, and AMC Lincoln Square in New York City.
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Actually, the US still has NO theaters that can play 4D 3K at 120 fps. Gemini Man was shot in the same manner, and the only theaters in the US that are playing it in 120 fps 3D are showing it in 2K.
Changed line(s) 7 (click to see context) from:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only two theaters in America and five altogether ''in the world'' could play the film as Lee intended.
to:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only five theaters ''in the world''—''none'' of them in the United States—could play the film as Lee intended. The only two theaters in America and five altogether ''in the world'' could that were able to play the film as Lee intended.in [=3D=] at 120 fps could only show it in 2K resolution instead of the native 4K.
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None
Changed line(s) 7 (click to see context) from:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO and BadBoss extraordinaire Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only two theaters in America and five altogether ''in the world'' could play the film as Lee intended.
to:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO and BadBoss extraordinaire Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only two theaters in America and five altogether ''in the world'' could play the film as Lee intended.
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None
Changed line(s) 2,3 (click to see context) from:
* DoingItForTheArt: The film was shot in a rig Creator/AngLee called "The Whole Shebang", which photographed natively in 3D (rather than being converted in post) using 8K cameras running at 120fps [[ForScience because Lee wanted to try and make the film seem as "real" and immersive to the audience as possible.]] To give an idea of just how difficult this is:
** The actors couldn't even wear HD make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply instead.
** The actors couldn't even wear HD make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply instead.
to:
* DoingItForTheArt: The film was shot in a rig Creator/AngLee called "The Whole Shebang", which photographed natively in 3D (rather than being converted in post) using 8K 4K cameras running at 120fps [[ForScience because Lee wanted to try and make the film seem as "real" and immersive to the audience as possible.]] To give an idea of just how difficult this is:
** The actors couldn't even wearHD regular make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply instead.
** The actors couldn't even wear
Changed line(s) 5,6 (click to see context) from:
** The technical difficulty and the sheer expense of using 8K cameras at 120fps meant that Lee could only shoot a limited number takes for each scene. In order to save time and money, each scene had to be extensively rehearsed ahead of time and so that production would move smoothly and quickly.
** Ironically, nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} took audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''. Even more ironic is that Lee himself declined to use the 48fps framerate Jackson used after its disastrous reception.
** Ironically, nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} took audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''. Even more ironic is that Lee himself declined to use the 48fps framerate Jackson used after its disastrous reception.
to:
** The technical difficulty and the sheer expense of using 8K 4K cameras at 120fps meant that Lee could only shoot a limited number takes for each scene. Adding to the overall difficulty was the fact that shooting at a high framerate would make a less-than-stellar performance from an actor more noticeable than if shot regularly. In order to save time and money, each scene had to be extensively rehearsed ahead of time and so that production would move smoothly and quickly.
** Ironically, nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} took audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''. Even more ironic is that Lee himself at the time declined to use the 48fps framerate Jackson used after its disastrous reception.
** Ironically, nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} took audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''. Even more ironic is that Lee himself at the time declined to use the 48fps framerate Jackson used after its disastrous reception.
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None
Changed line(s) 7 (click to see context) from:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO and BadBoss extraordinaire Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only two theaters in America and five altogether ''in the world'' could play the film as Lee intended.
to:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO and BadBoss extraordinaire Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only two theaters in America and five altogether ''in the world'' could play the film as Lee intended.intended.
* FakeAmerican: Texas native Billy Lynn is portrayed by Englishman Joe Alwyn in his film debut. Apparently, his accent was so convincing that Creator/SteveMartin spent the better part of filming believing him to actually be an American.
* PlayingAgainstType: Creator/SteveMartin and Chris Tucker, both normally cast in comedic roles, play their roles almost completely serious. Tucker does get a few one-liners in, though.
* FakeAmerican: Texas native Billy Lynn is portrayed by Englishman Joe Alwyn in his film debut. Apparently, his accent was so convincing that Creator/SteveMartin spent the better part of filming believing him to actually be an American.
* PlayingAgainstType: Creator/SteveMartin and Chris Tucker, both normally cast in comedic roles, play their roles almost completely serious. Tucker does get a few one-liners in, though.
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None
Changed line(s) 1 (click to see context) from:
* BoxOfficeBomb: Budget: $40 million. Domestic: $1.6 million. Worldwide: $22.6 million.
to:
* BoxOfficeBomb: Budget: $40 million. Domestic: $1.6 million. Worldwide: $22.[[GermansLoveDavidHasselhoff $29.6 million.]]
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None
Changed line(s) 7 (click to see context) from:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO and BadBoss extraordinaire Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only two theaters in the country and five altogether ''in the world'' could play the film as Lee intended.
to:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO and BadBoss extraordinaire Tom Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only two theaters in the country America and five altogether ''in the world'' could play the film as Lee intended.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO and BadBoss extraordinaire Tom Rothman who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only two theaters in the country and five altogether ''in the world'' could play the film as Lee intended.
to:
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO and BadBoss extraordinaire Tom Rothman Rothman, who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only two theaters in the country and five altogether ''in the world'' could play the film as Lee intended.
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None
Changed line(s) 6 (click to see context) from:
** Ironically, nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} took audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''. Even more ironic is that Lee himself declined to use the 48fps framerate Jackson used after its disastrous reception.
to:
** Ironically, nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} took audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''. Even more ironic is that Lee himself declined to use the 48fps framerate Jackson used after its disastrous reception.reception.
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO and BadBoss extraordinaire Tom Rothman who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only two theaters in the country and five altogether ''in the world'' could play the film as Lee intended.
* ExecutiveMeddling: Lee clashed with Sony Pictures CEO and BadBoss extraordinaire Tom Rothman who felt that the 120 fps footage [[JerkassHasAPoint would fall straight into the]] UncannyValley, and tried to talk Lee into reducing frame rates. Lee exerted his AuteurLicense and stuck to presenting the film in 120 fps. Rothman made Lee's endeavor [[ShaggyDogStory pointless]] by refusing to outfit other theaters with the technology, meaning that only two theaters in the country and five altogether ''in the world'' could play the film as Lee intended.
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None
Changed line(s) 2 (click to see context) from:
* DoingItForTheArt: The film was shot natively in 3D (rather than being converted in post) using 8K cameras running at 120fps because Creator/AngLee wanted to try and make the film seem as "real" and immersive to the audience as possible. To give an idea of just how difficult this is:
to:
* DoingItForTheArt: The film was shot in a rig Creator/AngLee called "The Whole Shebang", which photographed natively in 3D (rather than being converted in post) using 8K cameras running at 120fps [[ForScience because Creator/AngLee Lee wanted to try and make the film seem as "real" and immersive to the audience as possible. possible.]] To give an idea of just how difficult this is:
Changed line(s) 6 (click to see context) from:
** Ironically nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''. Even more ironic is that Lee himself declined to use the 48fps framerate Jackson used after it's disastrous reception.
to:
** Ironically Ironically, nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} took audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''. Even more ironic is that Lee himself declined to use the 48fps framerate Jackson used after it's its disastrous reception.
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None
Added DiffLines:
* BoxOfficeBomb: Budget: $40 million. Domestic: $1.6 million. Worldwide: $22.6 million.
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None
Changed line(s) 5 (click to see context) from:
** Ironically nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''.
to:
** Ironically nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''. Even more ironic is that Lee himself declined to use the 48fps framerate Jackson used after it's disastrous reception.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
** The technical difficulty and the sheer expense of using 8K cameras at 120fps meant that Lee could only shoot a limited number takes for each scene. In order to save time and money, each scene had to be extensively rehearsed ahead of time and so that production would move smoothly and quickly.
to:
** The technical difficulty and the sheer expense of using 8K cameras at 120fps meant that Lee could only shoot a limited number takes for each scene. In order to save time and money, each scene had to be extensively rehearsed ahead of time and so that production would move smoothly and quickly.quickly.
** Ironically nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''.
** Ironically nearly every review of the film, positive or negative, stated that the 120fps framerate [[Main/{{Irony}} audiences out of the film and detracted from the story]], similar to what happened with ''Film/TheHobbit''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* DoingItForTheArt: The film was shot natively in 3D (rather than being converted in post) using 8K cameras running at 120fps because Creator/AngLee wanted to try and make the film seem as "real" and immersive to the audience as possible. To give an idea of just how difficult this is, the actors couldn't even wear HD make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply instead. And because shooting at such a high frame-rate meant that very little light was being picked up by the camera sensors, the cinematographer had to use double the usual amount of lights all burning as bright as possible in order to get a usable image.
to:
* DoingItForTheArt: The film was shot natively in 3D (rather than being converted in post) using 8K cameras running at 120fps because Creator/AngLee wanted to try and make the film seem as "real" and immersive to the audience as possible. To give an idea of just how difficult this is, the is:
** The actors couldn't even wear HD make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to applyinstead. And because instead.
** Because shooting at such a high frame-rate meant that very little light was being picked up by the camera sensors, the cinematographer had to use double the usual amount of lights all burning as bright as possible in order to get a usableimage.image.
** The technical difficulty and the sheer expense of using 8K cameras at 120fps meant that Lee could only shoot a limited number takes for each scene. In order to save time and money, each scene had to be extensively rehearsed ahead of time and so that production would move smoothly and quickly.
** The actors couldn't even wear HD make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply
** Because shooting at such a high frame-rate meant that very little light was being picked up by the camera sensors, the cinematographer had to use double the usual amount of lights all burning as bright as possible in order to get a usable
** The technical difficulty and the sheer expense of using 8K cameras at 120fps meant that Lee could only shoot a limited number takes for each scene. In order to save time and money, each scene had to be extensively rehearsed ahead of time and so that production would move smoothly and quickly.
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* DoingItForTheArt: The film was shot natively in 3D (rather than being converted in post) using 8K cameras running at 120fps because Creator/AngLee wanted to try and make the film seem as "real" and immersive to the audience as possible. To give an idea of just how difficult this is, the actors couldn't even wear HD make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply instead. And because shooting at such a high frame-rate meant that very little light was being picked up by the camera sensors, the cinematographer had to use double the amount of lights all burning as bright as possible in order to get a usable image.
to:
* DoingItForTheArt: The film was shot natively in 3D (rather than being converted in post) using 8K cameras running at 120fps because Creator/AngLee wanted to try and make the film seem as "real" and immersive to the audience as possible. To give an idea of just how difficult this is, the actors couldn't even wear HD make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply instead. And because shooting at such a high frame-rate meant that very little light was being picked up by the camera sensors, the cinematographer had to use double the usual amount of lights all burning as bright as possible in order to get a usable image.
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Changed line(s) 1 (click to see context) from:
* DoingItForTheArt: The film was shot natively in 3D (rather than being converted in post) using 8K cameras running at 120fps because Creator/AngLee wanted to try and make the film seem as "real" and immersive to the audience as possible. To give an idea of just how difficult this is, the actors couldn't even wear HD make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply instead. And because shooting at such a high frame-rate meant that very little light was being picked up by camera sensor, the cinematographer had to use double the amount of lights all burning as bright as possible in order to get a usable image.
to:
* DoingItForTheArt: The film was shot natively in 3D (rather than being converted in post) using 8K cameras running at 120fps because Creator/AngLee wanted to try and make the film seem as "real" and immersive to the audience as possible. To give an idea of just how difficult this is, the actors couldn't even wear HD make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply instead. And because shooting at such a high frame-rate meant that very little light was being picked up by the camera sensor, sensors, the cinematographer had to use double the amount of lights all burning as bright as possible in order to get a usable image.
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Added DiffLines:
* DoingItForTheArt: The film was shot natively in 3D (rather than being converted in post) using 8K cameras running at 120fps because Creator/AngLee wanted to try and make the film seem as "real" and immersive to the audience as possible. To give an idea of just how difficult this is, the actors couldn't even wear HD make-up because it would be noticeable and the make-up department had to track down a highly-specialized transparent silicone product to apply instead. And because shooting at such a high frame-rate meant that very little light was being picked up by camera sensor, the cinematographer had to use double the amount of lights all burning as bright as possible in order to get a usable image.