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Changed line(s) 5 (click to see context) from:
* ScrewedByTheNetwork: The American UsefulNotes/PlayStation3 release was delayed over a year and forced to go download-only because SCEA does not allow retail discs without English voice acting.
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* ScrewedByTheNetwork: The American UsefulNotes/PlayStation3 Platform/PlayStation3 release was delayed over a year and forced to go download-only because SCEA does not allow retail discs without English voice acting.
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Changed line(s) 4 (click to see context) from:
** The addition of the Heat Up system. Arc System Works were afraid that the game was too different from their normal formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character.
to:
** The addition of the Heat Up system. Arc System Works Creator/ArcSystemWorks were afraid that the game was too different from their normal formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character.
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* DuelingGames: The home console version had the great misfortune to come out alongside '''VideoGame/StreetFighterIV'''.
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* DuelingGames: The home console version had the great misfortune to come out alongside '''VideoGame/StreetFighterIV'''.''VideoGame/StreetFighterIV''.
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** The game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since Creatpr/{{ArcSystemWorks}} didn't have a 3D game by the time.
** The addition of the Heat Up system. [=ArcSystemWorks=] were afraid that the game was too different from their normal formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character.
** The addition of the Heat Up system. [=ArcSystemWorks=] were afraid that the game was too different from their normal formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character.
to:
** The game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since Creatpr/{{ArcSystemWorks}} Creator/ArcSystemWorks didn't have a 3D game by the time.
** The addition of the Heat Up system.[=ArcSystemWorks=] Arc System Works were afraid that the game was too different from their normal formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character.
** The addition of the Heat Up system.
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Changed line(s) 5 (click to see context) from:
* ScrewedByTheNetwork: The American {{PS3}} release was delayed over a year and forced to go download-only because SCEA does not allow retail discs without English voice acting.
to:
* ScrewedByTheNetwork: The American {{PS3}} UsefulNotes/PlayStation3 release was delayed over a year and forced to go download-only because SCEA does not allow retail discs without English voice acting.
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Added DiffLines:
* DuelingGames: The home console version had the great misfortune to come out alongside '''VideoGame/StreetFighterIV'''.
* ExecutiveMeddling:
** The game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since Creatpr/{{ArcSystemWorks}} didn't have a 3D game by the time.
** The addition of the Heat Up system. [=ArcSystemWorks=] were afraid that the game was too different from their normal formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character.
* ScrewedByTheNetwork: The American {{PS3}} release was delayed over a year and forced to go download-only because SCEA does not allow retail discs without English voice acting.
* ExecutiveMeddling:
** The game was planned to be a traditional 2D sprite based fighting game but was decided that it had to use 3D graphics instead, since Creatpr/{{ArcSystemWorks}} didn't have a 3D game by the time.
** The addition of the Heat Up system. [=ArcSystemWorks=] were afraid that the game was too different from their normal formula, they asked for a mode that could allow more {{Combos}} options, leading to the Heat Up system which adds more depth and also more variety in gameplay since it's unique for every character.
* ScrewedByTheNetwork: The American {{PS3}} release was delayed over a year and forced to go download-only because SCEA does not allow retail discs without English voice acting.