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** There was going to be a UsefulNotes/PlayStation port of the first ''Baldur's Gate''.


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** There was going to be a UsefulNotes/PlayStation port of the first ''Baldur's Gate''.
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** There was going to be a UsefulNotes/PlayStation port of the first ''Baldur's Gate''.

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It's not Ascended Fanon if it didn't make the game. Better off under What Could Have Been


* AscendedFanon: Almost. Beamdog tried to contact the authors of the ''[=BG1=] NPC Mod'' (a mod which greatly expanded the characterizations of the companions from the first game) for permission to include it in the Enhanced Edition, but were unable to. Many fans accept it as canon anyway.


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** Beamdog tried to contact the authors of the ''[=BG1=] NPC Mod'' (a mod which greatly expanded the characterizations of the companions from the first game) for permission to include it in the ''Enhanced Edition'', but were unable to reach them.
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*** Imoen's role in ''Shadows of Amn'' shifted throughout development. She was originally going to stay as a companion throughout the game. When that changed to her being captured by Irenicus, she had been planned to die at Spellhold until fairly late in development.

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*** Imoen's role in ''Shadows of Amn'' shifted throughout development. She was originally going to stay as a companion throughout the game. When that changed to her being captured by Irenicus, she had been planned to die at Spellhold until fairly late in development.development, which is why she has little in the way of content or party interactions after Spellhold.
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* UserOperationProhibitFlag: In the original release of the first game, an unskipable ''VideoGame/PlanescapeTorment'' trailer will play when you launch the game for the first time.
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** Imoen didn't exist for the majority of the first game's development. She came about when the developers realized that the player character would have no starting party member if they turned down Montaron and Xzar. Her addition happened late enough that there was no time to record new voice over, and the voiced lines she has in the first game were edited together from a demo recording.
*** Imoen's role in ''Shadows of Amn'' shifted throughout development. She was originally going to stay as a companion throughout the game. When that changed to her being captured by Irenicus, she had been planned to die at Spellhold until fairly late in development.
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*** The first one, subtitled ''The Black Hound'', was being developed under Creator/BlackIsleStudios alongside ''VideoGame/FalloutVanBuren'', with both games sharing the "Jefferson" GameEngine. The story would not haved featured any of the characters or plotlines from the prior games. Both games were nearly finished, but Interplay suddenly cancelled ''The Black Hound'' and ''Van Buren'' in 2003 and shifted resources toward ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance II]]'' and ''[[VideoGame/FalloutBrotherhoodOfSteel Brotherhood Of Steel 2]]'', of which only the former was released before Interplay declared bankruptcy.

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*** The first one, subtitled ''The Black Hound'', was being developed under Creator/BlackIsleStudios alongside ''VideoGame/FalloutVanBuren'', with both games sharing the "Jefferson" GameEngine. The story would did not haved featured feature any of the characters or plotlines from the prior games.games, though it had some plot references to ''VideoGame/IcewindDale II''. Both games were nearly finished, but Interplay suddenly cancelled ''The Black Hound'' and ''Van Buren'' in 2003 and shifted resources toward ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance II]]'' and ''[[VideoGame/FalloutBrotherhoodOfSteel Brotherhood Of Steel 2]]'', of which only the former was released before Interplay declared bankruptcy.

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** Atari originally wanted Obsidian to follow up ''VideoGame/NeverwinterNights2'' with a Baldur's Gate III. Unlike ''The Black Hound'' this would have been a legitimate sequel to the first two games. Josh Sawyer would only agree to it if Atari gave them a reasonable development schedule and enough money to legitimately finance the product (which was a sticking point since Obsidian had gotten screwed in those areas with both ''Neverwinter Nights 2'' and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''). Atari grumbled over the demands, but eventually agreed since Baldur's Gate was such a well-known property that they would easily make their money back. Even without a contract Obsidian began to modify the Electron engine to make it truly turn-based. Unfortunately Atari ran into severe economic difficulties and ended up losing the D&D license, and nothing became of the game.

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** Prior to the Larian Studios game, there were at least two prior attempts at ''Baldur's Gate III'':
*** The first one, subtitled ''The Black Hound'', was being developed under Creator/BlackIsleStudios alongside ''VideoGame/FalloutVanBuren'', with both games sharing the "Jefferson" GameEngine. The story would not haved featured any of the characters or plotlines from the prior games. Both games were nearly finished, but Interplay suddenly cancelled ''The Black Hound'' and ''Van Buren'' in 2003 and shifted resources toward ''[[VideoGame/BaldursGateDarkAlliance Dark Alliance II]]'' and ''[[VideoGame/FalloutBrotherhoodOfSteel Brotherhood Of Steel 2]]'', of which only the former was released before Interplay declared bankruptcy.
*** Several years later,
Atari originally wanted Obsidian to follow up ''VideoGame/NeverwinterNights2'' with a Baldur's ''Baldur's Gate III.III''. Unlike ''The Black Hound'' this would have been a legitimate sequel to the first two games. Josh Sawyer would only agree to it if Atari gave them a reasonable development schedule and enough money to legitimately finance the product (which was a sticking point since Obsidian had gotten screwed in those areas with both ''Neverwinter Nights 2'' and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''). product. Atari grumbled over the demands, but eventually agreed since Baldur's Gate ''Baldur's Gate'' was such a well-known property that they would easily make their money back. Even without a contract Obsidian began to modify the Electron engine to make it truly turn-based. Unfortunately Unfortunately, Atari ran into severe economic difficulties and ended up losing the D&D license, and nothing became of the game.
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* NamesTheSame: The ProfessionalWrestling promotion Wrestling/{{CHIKARA}} also had an Eye of Tyr, although there it was presented as a Myth/{{Norse Mytholog|y}}ical artifact that could be used to control minds.
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Not a trope.


* LetsPlay: [[http://lparchive.org/LetsPlay/BG2/index.html Shugojin]] made a particularly hilarious LetsPlay. Of course, hilarity is expected when the protagonist is a cross between a {{CloudcuckooLander}} and SociopathicHero and the party consists of Minsc, Jan Jansen, and Haer'Dalis as regular members. More hilarity comes from the endless mocking, {{Squick}} and sanity erosion of a trainwreck of a romance mod.
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* TheWikiRule: The [[http://baldursgate.wikia.com/wiki/Baldur%27s_Gate_Wiki Baldur's Gate Wiki]].
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* Atari originally wanted Obsidian to follow up ''VideoGame/NeverwinterNights2'' with a Baldur's Gate III. Unlike ''The Black Hound'' this would have been a legitimate sequel to the first two games. Josh Sawyer would only agree to it if Atari gave them a reasonable development schedule and enough money to legitimately finance the product (which was a sticking point since Obsidian had gotten screwed in those areas with both ''Neverwinter Nights 2'' and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''). Atari grumbled over the demands, but eventually agreed since Baldur's Gate was such a well-known property that they would easily make their money back. Even without a contract Obsidian began to modify the Electron engine to make it truly turn-based. Unfortunately Atari ran into severe economic difficulties and ended up losing the D&D license, and nothing became of the game.

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* ** Atari originally wanted Obsidian to follow up ''VideoGame/NeverwinterNights2'' with a Baldur's Gate III. Unlike ''The Black Hound'' this would have been a legitimate sequel to the first two games. Josh Sawyer would only agree to it if Atari gave them a reasonable development schedule and enough money to legitimately finance the product (which was a sticking point since Obsidian had gotten screwed in those areas with both ''Neverwinter Nights 2'' and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''). Atari grumbled over the demands, but eventually agreed since Baldur's Gate was such a well-known property that they would easily make their money back. Even without a contract Obsidian began to modify the Electron engine to make it truly turn-based. Unfortunately Atari ran into severe economic difficulties and ended up losing the D&D license, and nothing became of the game.
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None

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* Atari originally wanted Obsidian to follow up ''VideoGame/NeverwinterNights2'' with a Baldur's Gate III. Unlike ''The Black Hound'' this would have been a legitimate sequel to the first two games. Josh Sawyer would only agree to it if Atari gave them a reasonable development schedule and enough money to legitimately finance the product (which was a sticking point since Obsidian had gotten screwed in those areas with both ''Neverwinter Nights 2'' and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''). Atari grumbled over the demands, but eventually agreed since Baldur's Gate was such a well-known property that they would easily make their money back. Even without a contract Obsidian began to modify the Electron engine to make it truly turn-based. Unfortunately Atari ran into severe economic difficulties and ended up losing the D&D license, and nothing became of the game.
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My bad


* ''The Black Hound'' was to be the third game in the series. And with the game allegedly being about 80% done according to a developer on the project before being canceled, one has to wonder what the final product would have been like.
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* ''The Black Hound'' was to be the third game in the series. And with the game allegedly being about 80% done according to a developer on the project before being canceled, one has to wonder what the final product would have been like.

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* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to be an HD version, but the original art, background areas, 3D sprites were lost, hence the ''Enhanced Edition''. WordOfGod from Beamdog explained [[EpicFail that their sole tape backup was stored at one the of the developers' garages and got flooded.]]

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to be an HD version, but the original art, background areas, areas and 3D sprites were lost, hence the ''Enhanced Edition''. WordOfGod from Beamdog explained [[EpicFail that their sole tape backup was stored at one the of the developers' garages and it got flooded.]]
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* FanNickname:
** Charname[[note]]From the code used in the scripts to stand in for their player-given name[[/note]] for the Bhaalspawn; kensage for a dual-classed kensai/mage; swashy for a swashbuckler.
** "Abduh", for the novel protagonist Abdel Adrian. Emphasis on the "duh".
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* ExecutiveMeddling: Alorgoth, the ArcVillain of Rasaad's personal quests and Rasaad's ArchEnemy, is technically native to the tabletop version of ''TabletopGame/ForgottenRealms''; as such, ''Enhanced Edition'' creators [=BeamDog=] needed their permission to use him. They were given it on the condition that [[PlotArmor at no point was he allowed to die]]. The [[RoaringRampageOfRevenge nature of Rasaad's personal storyline]] meshed poorly with this, and not only was Alorgoth [[KarmaHoudini allowed to get off scot-free with no repurcussions for his actions]] and [[NeverFoundTheBody get away from situations]] [[NoOneCouldSurviveThat which should be impossible to escape from]], but actually [[TheBadGuyWins press the advantage and have Rasaad killed]]. What makes this situation even worse is that Alorgoth is an AscendedExtra and a scrub by lore standards, while other ''Forgotten Realms'' personalities who were much more important and heroic than him were allowed to be killed, including [[IdealHero Drizzt do'Urden]]! You could well say that Rasaad's storyline was ScrewedByTheLawyers.

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* ExecutiveMeddling: Alorgoth, the ArcVillain of Rasaad's personal quests and Rasaad's ArchEnemy, is technically native to the tabletop version of ''TabletopGame/ForgottenRealms''; as such, ''Enhanced Edition'' creators [=BeamDog=] needed their permission to use him. They were given it on the condition that [[PlotArmor at no point was he allowed to die]]. The [[RoaringRampageOfRevenge nature of Rasaad's personal storyline]] meshed poorly with this, and not only was Alorgoth [[KarmaHoudini allowed to get off scot-free with no repurcussions for his actions]] and [[NeverFoundTheBody get away from situations]] [[NoOneCouldSurviveThat which should be impossible to escape from]], but actually [[TheBadGuyWins press the advantage and have Rasaad killed]]. What makes this situation even worse is that Alorgoth is an AscendedExtra and a scrub by lore standards, while other ''Forgotten Realms'' personalities who were much more important and heroic (and, not helping much, heroic) than him were allowed to be killed, including [[IdealHero ''[[IdealHero Drizzt do'Urden]]! do'Urden]]''. You could well say that Rasaad's storyline was ScrewedByTheLawyers.



* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to be an HD version, but the original art, background areas, 3D sprites were lost, hence the ''Enhanced Edition''. WordOfGod from Beamdog explained [[FacePalm that their sole tape backup was stored at one the developer's garage and got flooded.]]

to:

* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to be an HD version, but the original art, background areas, 3D sprites were lost, hence the ''Enhanced Edition''. WordOfGod from Beamdog explained [[FacePalm [[EpicFail that their sole tape backup was stored at one the developer's garage of the developers' garages and got flooded.]]
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None


* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to be an HD version, but the original art, background areas, 3D sprites were lost, hence the ''Enhanced Edition''. WordOfGod from Beamdog explained [[FacePalm that their sole tape backup was stored at one the developer's garage and was flooded.]]

to:

* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to be an HD version, but the original art, background areas, 3D sprites were lost, hence the ''Enhanced Edition''. WordOfGod from Beamdog explained [[FacePalm that their sole tape backup was stored at one the developer's garage and was got flooded.]]
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to be an HD version, but the original art, background areas, 3D sprites were lost, hence the ''Enhanced Edition''. WordOfGod explained [[FacePalm that their sole tape backup was stored at one the developer's garage and was flooded.]]

to:

* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to be an HD version, but the original art, background areas, 3D sprites were lost, hence the ''Enhanced Edition''. WordOfGod from Beamdog explained [[FacePalm that their sole tape backup was stored at one the developer's garage and was flooded.]]
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to be an HD version, but the original art for the areas were lost, hence the ''Enhanced Edition''.

to:

* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to be an HD version, but the original art for the areas art, background areas, 3D sprites were lost, hence the ''Enhanced Edition''.Edition''. WordOfGod explained [[FacePalm that their sole tape backup was stored at one the developer's garage and was flooded.]]
Is there an issue? Send a MessageReason:
None

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* ExecutiveMeddling: Alorgoth, the ArcVillain of Rasaad's personal quests and Rasaad's ArchEnemy, is technically native to the tabletop version of ''TabletopGame/ForgottenRealms''; as such, ''Enhanced Edition'' creators [=BeamDog=] needed their permission to use him. They were given it on the condition that [[PlotArmor at no point was he allowed to die]]. The [[RoaringRampageOfRevenge nature of Rasaad's personal storyline]] meshed poorly with this, and not only was Alorgoth [[KarmaHoudini allowed to get off scot-free with no repurcussions for his actions]] and [[NeverFoundTheBody get away from situations]] [[NoOneCouldSurviveThat which should be impossible to escape from]], but actually [[TheBadGuyWins press the advantage and have Rasaad killed]]. What makes this situation even worse is that Alorgoth is an AscendedExtra and a scrub by lore standards, while other ''Forgotten Realms'' personalities who were much more important and heroic than him were allowed to be killed, including [[IdealHero Drizzt do'Urden]]! You could well say that Rasaad's storyline was ScrewedByTheLawyers.
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clarification


* UserOperationProhibitFlag: In the original release of the first game, an unskipable ''VideoGame/PlanescapeTorment'' trailer will play. This only happened on the first launch of the game.

to:

* UserOperationProhibitFlag: In the original release of the first game, an unskipable ''VideoGame/PlanescapeTorment'' trailer will play. This only happened on play when you launch the game for the first launch of the game.time.
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None

Added DiffLines:

* UserOperationProhibitFlag: In the original release of the first game, an unskipable ''VideoGame/PlanescapeTorment'' trailer will play. This only happened on the first launch of the game.

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* LetsPlay: [[http://lparchive.org/LetsPlay/BG2/index.html Shugojin]] made a particularly hilarious LetsPlay. Of course, hilarity is expected when the protagonist is a cross between a {{CloudcuckooLander}} and SociopathicHero and the party consists of Minsc, Jan Jansen, and Haer'Dalis as regular members. More hilarity comes from the endless mocking , {{Squick}} and sanity erosion of a trainwreck of a romance mod.
* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to he an HD version, but the original art for the areas were lost, hence the ''Enhanced Edition''.
** In addition to recruitable [=NPC=] romances that didn't get implemented, in [=BG2=] Solaufein was meant to be a recruitable [=NPC=] that was dropped at the last minute. Some indications are that Garren Windspear's child (a male, Tarr, if your PC was female; a daughter, Iltha, if your PC was male) was possibly [[http://forum.baldursgate.com/discussion/19051/bg2-malchor-harpell meant to be another romance option]] and also recruitable. The [=NPC=] Durlyle (if PC is female) or Delainy (if PC is male) was meant to have a bigger romance role than the brief flirtation that was actually implemented in ''Tales of the Sword Coast''.

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* AscendedFanon: Almost. Beamdog tried to contact the authors of the ''[=BG1=] NPC Mod'' (a mod which greatly expanded the characterizations of the companions from the first game) for permission to include it in the Enhanced Edition, but were unable to. Many fans accept it as canon anyway.
* LetsPlay: [[http://lparchive.org/LetsPlay/BG2/index.html Shugojin]] made a particularly hilarious LetsPlay. Of course, hilarity is expected when the protagonist is a cross between a {{CloudcuckooLander}} and SociopathicHero and the party consists of Minsc, Jan Jansen, and Haer'Dalis as regular members. More hilarity comes from the endless mocking , mocking, {{Squick}} and sanity erosion of a trainwreck of a romance mod.
* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to he be an HD version, but the original art for the areas were lost, hence the ''Enhanced Edition''.
** In addition to recruitable [=NPC=] NPC romances that didn't get implemented, in [=BG2=] Solaufein was meant to be a recruitable [=NPC=] character that was dropped at the last minute. Some indications are that Garren Windspear's child (a male, Tarr, if your PC was female; a daughter, Iltha, if your PC was male) was possibly [[http://forum.baldursgate.com/discussion/19051/bg2-malchor-harpell meant to be another romance option]] and also recruitable. The [=NPC=] Durlyle (if PC is female) or Delainy (if PC is male) was meant to have a bigger romance role than the brief flirtation that was actually implemented in ''Tales of the Sword Coast''.
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None

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** Khalid was originally planned to be a [[MagicKnight Fighter/Mage]]. There's at least one GameMod out there that reverts him to this (and bumps his INT to 17 in the process).
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That one actually \'\'does\'\' get explained: it\'s the reagent used to spread the brittle iron plague.


** There are also plot threads that were suddenly dropped with no resolution, such as the mysterious vial the kobolds carried in the Nashkel mines.
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** In addition to recruitable [=NPC=] romances that didn't get implemented, in [=BG2=] Solaufein was meant to be a recruitable [=NPC=] that was dropped at the last minute. Some indications are that Garren Windspear's child (a male, Tarr, if your PC was female; a daughter, Iltha, if your PC was male) was possibly [[http://forum.baldursgate.com/discussion/19051/bg2-malchor-harpell meant to be another romance option]] and also recruitable. The [=NPC=] Durlyle (if PC is female) or Delainy (if PC is male) was meant to have a bigger romance role than the brief flirtation that was actually implemented in ''Tales of the Sword Coast''.
** There are also plot threads that were suddenly dropped with no resolution, such as the mysterious vial the kobolds carried in the Nashkel mines.
** There were also quests for certain characters (such as Minsc, Haer'Dalis, and Valygar) that were not implemented due to time constraints.
***The modding community and their good relationship with the developers of the games has prevented much of this content from being lost. The ''Unfinished Business'' mods added in a lot of the cut content or recreated the lost quests based on developer input; a Solaufein mod was made so he could be recruited (and romanced); romance mods were made or are being planned for the recruitable characters that never got theirs (Valygar and Haer'Dalis).
** The biggest one of all was that ''Throne of Bhaal'' was originally planned to be a full game, not an expansion pack. Unfortunately, it never got beyond the planning stage.
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* WhatCouldHaveBeen: The ''[[UpdatedReRelease Enhanced Edition]]'' was supposed to he an HD version, but the original art for the areas were lost, hence the ''Enhanced Edition''.
Is there an issue? Send a MessageReason:
None

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* LetsPlay: [[http://lparchive.org/LetsPlay/BG2/index.html Shugojin]] made a particularly hilarious LetsPlay. Of course, hilarity is expected when the protagonist is a cross between a {{CloudcuckooLander}} and SociopathicHero and the party consists of Minsc, Jan Jansen, and Haer'Dalis as regular members. More hilarity comes from the endless mocking , {{Squick}} and sanity erosion of a trainwreck of a romance mod.
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