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** His first statement since his arrest for insider trading also saw him accuse former ''Dragon Quest'' producer Yu Miyake of lying in court and falsifying evidence and called for him to be removed from Square-Enix entirely, which, at the very least, indicates that Naka didn't have a good relationship with Miyake, either.
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* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], but then in the following year, he was arrested ''twice'' for insider trading charges regarding ''VideoGame/DragonQuestTact'' and then ''Final Fantasy VII: The First Soldier'', and eventually sentenced to a 2.5 years in prison which was commuted to four years probation, sealing his fate for good.

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* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], but then in the following year, he was arrested ''twice'' for insider trading charges regarding ''VideoGame/DragonQuestTact'' and then ''Final Fantasy VII: The First Soldier'', and eventually sentenced to found guilty and given a suspended 2.5 years in prison sentence which was later commuted to four years probation, sealing his fate for good.
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* ScrewedByTheNetwork: [[https://twitter.com/nakayuji/status/1519648947932860416 According to]], Yuji Naka, he was ''removed'' from the Director role six months before the game's release, locked out of any further work on the game, which he ended up suing Square Enix over. He claims this is because Square wanted to rush the game out the door while he pushed for the game to be given more time to develop; however, even his own recollection of events says that multiple team members, including "the producer, the sound producer, the head of marketing, and the human resources department", wanted him gone, suggesting more could be at play than just arguments with executives[[note]]Naka's pre-existing reputation for being hard to work with, as well as his feud with Naoto Ohshima afterwards, lead some credence to the idea there was hostility between him and the rest of the team[[/note]]. Regardless of who's at fault, losing the game's director during the critical last months of development undeniably did the game harm, and contributed heavily to how unpolished and unfocused the final game ended up being.

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* ScrewedByTheNetwork: [[https://twitter.com/nakayuji/status/1519648947932860416 According to]], to]] Yuji Naka, he was ''removed'' from the Director role six months before the game's release, locked out of any further work on the game, which he ended up suing Square Enix over. He claims this is because Square wanted to rush the game out the door while he pushed for the game to be given more time to develop; however, even his own recollection of events says that multiple team members, including "the producer, the sound producer, the head of marketing, and the human resources department", wanted him gone, suggesting more could be at play than just arguments with executives[[note]]Naka's pre-existing reputation for being hard to work with, as well as his feud with Naoto Ohshima afterwards, lead some credence to the idea there was hostility between him and the rest of the team[[/note]]. Regardless of who's at fault, losing the game's director during the critical last months of development undeniably did the game harm, and contributed heavily to how unpolished and unfocused the final game ended up being.
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* MagnumOpusDissonance: Yuji Naka believed in this game so much that he named his development studio "Balan Company" for it. Not only would this game get middling reviews at best, but ''no'' version of the game would make it to the sales charts anywhere in the world, with the Switch version selling under 2,100 copies in Japan in its first week. Not helping this was the game releasing on the same day as the highly anticipated ''VideoGame/MonsterHunterRise'' (a franchise which is ''extremely'' already popular in that same country) and ''VideoGame/ItTakesTwo2021'', both games scoring and selling well across the board, and just a couple weeks after the UsefulNotes/NintendoSwitch port of the both better polished and cheaper ''VideoGame/CrashBandicoot4ItsAboutTime''. Additionally, the most acclaimed part of the game ended up being the prerendered cutscenes, which Naka was against including in the first place and which weren't handled by his company, instead being done by the people who rendered the gorgeous CGI movies in ''VideoGame/FinalFantasyXIV''.

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* MagnumOpusDissonance: Yuji Naka believed in this game so much that he named his development studio "Balan Company" for it. Not only would this game get middling reviews at best, but ''no'' version of the game would make it to the sales charts anywhere in the world, with the Switch version selling under 2,100 copies in Japan in its first week. Not helping this was the game releasing on the same day as the highly anticipated ''VideoGame/MonsterHunterRise'' (a franchise which is ''extremely'' already popular in that same country) and ''VideoGame/ItTakesTwo2021'', both games scoring and selling well across the board, and just a couple weeks after the UsefulNotes/NintendoSwitch Platform/NintendoSwitch port of the both better polished and cheaper ''VideoGame/CrashBandicoot4ItsAboutTime''. Additionally, the most acclaimed part of the game ended up being the prerendered cutscenes, which Naka was against including in the first place and which weren't handled by his company, instead being done by the people who rendered the gorgeous CGI movies in ''VideoGame/FinalFantasyXIV''.
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* HostilityOnTheSet: Not much is known, but if Yuji Naka's comments are anything to go by, his working relationship with Naoto Ohshima ''really'' went sour, with Naka claiming that Ohshima was among those who wanted him off the project... And a later statement shows Oshima wasn't alone in that, [[https://twitter.com/nakayuji/status/1519648950273208323 as by the end, "the producer, the sound producer, the head of marketing, and the human resources department" all wanted him gone]], leading to him being removed as director six months before the game's release.

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* HostilityOnTheSet: Not much is known, but if Yuji Naka's comments are anything to go by, his working relationship with Naoto Ohshima ''really'' went sour, with Naka claiming that Ohshima was among those who wanted him off the project... And a later statement shows Oshima Ohshima wasn't alone in that, [[https://twitter.com/nakayuji/status/1519648950273208323 as by the end, "the producer, the sound producer, the head of marketing, and the human resources department" all wanted him gone]], leading to him being removed as director six months before the game's release.



* ScrewedByTheNetwork: [[https://twitter.com/nakayuji/status/1519648947932860416 According to]], Yuji Naka, he was ''removed'' from the Director role six months before the game's release, locked out of any further work on the game, which he ended up suing Square Enix over. He claims this is because Square wanted to rush the game out the door while he pushed for the game to be given more time to develop; however, even his own recollection of events says that multiple team members, including "the producer, the sound producer, the head of marketing, and the human resources department", wanted him gone, suggesting more could be at play than just arguments with executives[[note]]Naka's pre-existing reputation for being hard to work with, as well as his feud with Naoto Oshima afterwards, lead some credence to the idea there was hostility between him and the rest of the team[[/note]]. Regardless of who's at fault, losing the game's director during the critical last months of development undeniably did the game harm, and contributed heavily to how unpolished and unfocused the final game ended up being.

to:

* ScrewedByTheNetwork: [[https://twitter.com/nakayuji/status/1519648947932860416 According to]], Yuji Naka, he was ''removed'' from the Director role six months before the game's release, locked out of any further work on the game, which he ended up suing Square Enix over. He claims this is because Square wanted to rush the game out the door while he pushed for the game to be given more time to develop; however, even his own recollection of events says that multiple team members, including "the producer, the sound producer, the head of marketing, and the human resources department", wanted him gone, suggesting more could be at play than just arguments with executives[[note]]Naka's pre-existing reputation for being hard to work with, as well as his feud with Naoto Oshima Ohshima afterwards, lead some credence to the idea there was hostility between him and the rest of the team[[/note]]. Regardless of who's at fault, losing the game's director during the critical last months of development undeniably did the game harm, and contributed heavily to how unpolished and unfocused the final game ended up being.
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Replacing links to privated Twitter accounts, more info


* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], but then in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', and eventually sentenced to a 2.5 years in prison which was commuted to four years probation, sealing his fate for good.

to:

* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], but then in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' ''VideoGame/DragonQuestTact'' and then ''Final Fantasy VII: The First Soldier'', and eventually sentenced to a 2.5 years in prison which was commuted to four years probation, sealing his fate for good.



* HostilityOnTheSet: Not much is known, but if Yuji Naka's comments are anything to go by, his working relationship with Naoto Ohshima ''really'' went sour, with Naka claiming that Ohshima was among those who wanted him off the project... And such comments indicate that Ohshima wasn't alone in that sentiment, either.

to:

* HostilityOnTheSet: Not much is known, but if Yuji Naka's comments are anything to go by, his working relationship with Naoto Ohshima ''really'' went sour, with Naka claiming that Ohshima was among those who wanted him off the project... And such comments indicate that Ohshima a later statement shows Oshima wasn't alone in that sentiment, either.that, [[https://twitter.com/nakayuji/status/1519648950273208323 as by the end, "the producer, the sound producer, the head of marketing, and the human resources department" all wanted him gone]], leading to him being removed as director six months before the game's release.



* ScrewedByTheNetwork: [[https://twitter.com/Nibellion/status/1519656479657242624 As stated here]], Yuji Naka was ''removed'' from the Director role [[{{TroubledProduction}}six months before the game's launch simply because he wanted to improve on its quality.]] He was well aware of how unfinished the game was, and called out Square Enix and Arzest for releasing the game in its current state anyways.

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* ScrewedByTheNetwork: [[https://twitter.com/Nibellion/status/1519656479657242624 As stated here]], com/nakayuji/status/1519648947932860416 According to]], Yuji Naka Naka, he was ''removed'' from the Director role [[{{TroubledProduction}}six six months before the game's launch simply because he wanted to improve release, locked out of any further work on its quality.]] He was well aware of how unfinished the game was, and called out game, which he ended up suing Square Enix and Arzest for releasing over. He claims this is because Square wanted to rush the game in its current state anyways.out the door while he pushed for the game to be given more time to develop; however, even his own recollection of events says that multiple team members, including "the producer, the sound producer, the head of marketing, and the human resources department", wanted him gone, suggesting more could be at play than just arguments with executives[[note]]Naka's pre-existing reputation for being hard to work with, as well as his feud with Naoto Oshima afterwards, lead some credence to the idea there was hostility between him and the rest of the team[[/note]]. Regardless of who's at fault, losing the game's director during the critical last months of development undeniably did the game harm, and contributed heavily to how unpolished and unfocused the final game ended up being.
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** tutorials explaining some of the functions in the hub world can be found in the game's code, portrayed as Balan talking. While these were cut, a vestige of this can be seen when Balan stops you from confronting the final boss before beating the other stages.

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** tutorials Tutorials explaining some of the functions in the hub world can be found in the game's code, portrayed as Balan talking. While these were cut, a vestige of this can be seen when Balan stops you from confronting the final boss before beating the other stages.

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Merged


* CreatorsOddball: From a publishing standpoint. Square Enix, best known for their RPG games like ''Franchise/FinalFantasy'', have never published a 3D platformer before. Based on Naka's statements following release, Square Enix is not keen on venturing into this genre ever again, at least not with Balan.



* GenreAdultery: From a publishing standpoint. Square Enix, best known for their RPG games like ''Franchise/FinalFantasy'', have never published a 3D platformer before. Based on Naka's statements following release, Square Enix is not keen on venturing into this genre ever again, at least not with Balan.
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* TheWikiRule: [[https://balan-wonderworld.fandom.com/wiki/Balan_Wonderworld_Wiki Balan Wonderworld Wiki]].
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* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], but then in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', and eventually sentenced to a 2.5 years in prison, sealing his fate for good.

to:

* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], but then in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', and eventually sentenced to a 2.5 years in prison, prison which was commuted to four years probation, sealing his fate for good.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], but then in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', and eventually sentenced to a 2.5 year prison sentence, sealing his fate for good.

to:

* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], but then in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', and eventually sentenced to a 2.5 year prison sentence, years in prison, sealing his fate for good.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], though in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', sealing his fate for good.

to:

* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], though but then in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', and eventually sentenced to a 2.5 year prison sentence, sealing his fate for good.
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** some designs of Balan were a lot lankier than the finished version, including a design that leaned into a more thin "cat in the hat" style with a longer top hat.
** early on there were more clear design nods to Studio Ghiblis iconic style in an unused cat character and some eggshelled birds that ultimately made it in. The tims also looked more like caterpiller-like puffballs

to:

** some Some designs of Balan were a lot lankier than the finished version, including a design that leaned into a more thin "cat in the hat" style with a longer top hat.
** early on Early on, there were more clear design nods to Studio Ghiblis iconic style in an unused cat character and some eggshelled birds that ultimately made it in. The tims also looked more like caterpiller-like puffballs
Is there an issue? Send a MessageReason:
None


* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and is [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], though in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', sealing his fate for good.

to:

* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and is [[https://twitter.com/nakayuji/status/1438819651165642755 chose to instead create small indie titles for smartphones]], though in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', sealing his fate for good.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and is [[https://twitter.com/nakayuji/status/1438819651165642755 now creating small indie titles for smartphones]], though in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', sealing his fate for good.

to:

* CreatorKiller: This was Yuji Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and is [[https://twitter.com/nakayuji/status/1438819651165642755 now creating chose to instead create small indie titles for smartphones]], though in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', sealing his fate for good.

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* CreatorKiller: This was Yuji Naka’s first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and is [[https://twitter.com/nakayuji/status/1438819651165642755 now creating small indie titles for smartphones]], though in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', sealing his fate for good.

to:

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* CreatorKiller: This was Yuji Naka’s Naka's first and only major project at Square Enix. Nearly a month after the game was released, [[https://www.videogameschronicle.com/news/yuji-naka-confirms-square-enix-departure-reports-and-says-he-might-retire/ he left the company, taking down his studio Balan Company with him.]] He also said that he wouldn't be good at making [=JRPGs=] (Square Enix's bread and butter) and is [[https://twitter.com/nakayuji/status/1438819651165642755 now creating small indie titles for smartphones]], though in the following year, he was arrested ''twice'' for insider trading charges regarding ''[[Franchise/DragonQuest Dragon Quest Tact]]'' and then ''Final Fantasy VII: The First Soldier'', sealing his fate for good.

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