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* WhatCouldHaveBeen: A [[https://shmuplations.com/armoredcore/ pre-release]] interviews reveals some details about scrapped features.
** Players initially had to buy ammo for each weapon individually (as opposed to simply having their ammo cost substracted from the pay total at the end of missions), but this was scrapped as it made the game too complicated.
** There was originally supposed to have separate part slots for the hand, arm and shoulder of your AC but it was simplied to a unified arm part as it would have been too much work and made customization too complex.
** The game was orginally designed as a "adventure-type" game before adopting the mission-based format.
** Players initially had to buy ammo for each weapon individually (as opposed to simply having their ammo cost substracted from the pay total at the end of missions), but this was scrapped as it made the game too complicated.
** There was originally supposed to have separate part slots for the hand, arm and shoulder of your AC but it was simplied to a unified arm part as it would have been too much work and made customization too complex.
** The game was orginally designed as a "adventure-type" game before adopting the mission-based format.