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* ''VideoGame/Splatoon3'' is a bit of a ContestedSequel among the ''Splatoon'' fan base, and part of the reason for that is coming off the heels of the [[VideoGame/Splatoon2 second game]] and its DownloadableContent:
** Return of the Mammalians suffered greatly from having to follow up the Octo Expansion, highly lauded amongst the Splatoon community as possibly the best single-player campaign in the series due to its challenging nature, DarkerAndEdgier tone, expansive world-building and character development for the Splatoon setting, a jaw-dropping finale, and a ludicrously hard but satisfying final challenge. ''Splatoon 3'' decided not to mess with an obvious winning formula and brought it back for its own base-game Story Mode, but various factors -- its lower difficulty, [[RecycledScript uncannily familiar plot]], more traditional methods of storytelling, [[TheyWastedAPerfectlyGoodCharacter widely agreed-upon failure to capitalize on its cast]], shorter length, and still-challenging-but-much-less-intense BrutalBonusLevel -- combined to make it a more contentious experience overall than the OE. While it still has its fans, and few Splatheads will argue against the finale matching its big brother in spectacle if nothing else, those who have played both campaigns will often make a point of how Return of the Mammalians is "[[ItsTheSameNowItSucks just the Octo Expansion again but worse.]]"
** ''Splatoon 3'''s own DLC campaign, Side Order, is generally considered great in its own right, with many praising its experimental mix of the basic {{roguelike}} formula and ''Splatoon''[='s=] core gameplay and having fun discovering just how broken you can make your Palette; at worst, it's still viewed as a huge step up from "Return of the Mammalians" just for taking a risk and daring to be different. That said, many ''Splatoon'' fans believe it still languishes in Octo Expansion's shadow somewhat, due in part to common criticisms such as lacking the difficulty, gameplay and story depth, and variety that made Octo Expansion and/or other roguelikes so good. The overall consensus seems to be that it's (fittingly) an 8/10 campaign that comes frustratingly close to standing alongside OE as one of the series' all-time greats, but doesn't quite hack it.
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* ''VideoGame/Battlefield1'' (2016) was seen as one of the best entries in the ''VideoGame/{{Battlefield}}'' series for its balanced gameplay, general polish, epic scale and authentic World War 1 setting. In contrast, the following installments ''VideoGame/BattlefieldV'' and ''VideoGame/Battlefield2042'' have gotten a much colder reception. ''Battlefield V'' in particular was compared unfavorably to ''Battlefield 1'' as it shares a similar historical setting but has inferior execution with buggy launch, controversial historical liberties and generally worse game design.

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* ''[[VideoGame/MonsterHunterFreedom2 Monster Hunter Freedom Unite]]'': For many years, the game was hailed by fans as the pinnacle of the ''VideoGame/MonsterHunter'' series. Not only did it feature nearly all content from the series up to that point, but it was often seen as a major turning point for the series' popularity outside Japan. Subsequent games, while well-received, often had to be compared with this installment (and with rare exceptions, the comparisons almost always favored ''Freedom Unite''), usually due to removing monsters (''tri-'' infamously removed nearly every large monster from the first two generations) and/or adding rather divisive mechanics (such as underwater combat in ''tri-'' and ''3 Ultimate'' and maps with more vertical features in ''4'' and ''4 Ultimate''). The only installments that, depending on whom you ask, either came closest to dethroning it or actually ''did'' dethrone it, are ''[[VideoGame/MonsterHunter4 Monster Hunter 4 Ultimate]]'' and ''[[VideoGame/MonsterHunterWorld Monster Hunter World: Iceborne]]'' (a good portion of fans nominating ''Generations Ultimate'' also exists).

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* For many years, ''[[VideoGame/MonsterHunterFreedom2 Monster Hunter Freedom Unite]]'': For many years, the game Unite]]'' was hailed by fans as the pinnacle of the ''VideoGame/MonsterHunter'' series. Not only did it feature nearly all content from the series up to that point, but it was often seen as a major turning point for the series' popularity outside Japan. Subsequent games, while well-received, often had to be compared with this installment (and with rare exceptions, the comparisons almost always favored ''Freedom Unite''), usually due to removing monsters (''tri-'' (''[[VideoGame/MonsterHunter3Tri tri-]]'' infamously removed nearly every large monster from the first two generations) and/or adding rather divisive mechanics (such as underwater combat in ''tri-'' and ''3 Ultimate'' and maps with more vertical features in ''4'' ''[[VideoGame/MonsterHunter4 4]]'' and ''4 Ultimate''). The only installments that, depending on whom you ask, either came closest to dethroning it or actually ''did'' dethrone it, it are ''[[VideoGame/MonsterHunter4 Monster Hunter 4 Ultimate]]'' and ''[[VideoGame/MonsterHunterWorld Monster Hunter World: Iceborne]]'' (a good portion of fans nominating ''Generations Ultimate'' ''[[VideoGame/MonsterHunterGenerations Generations Ultimate]]'' also exists).
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* There have been no new games in the ''Spec Ops'' series after [[AcclaimedFlop the widely-acclaimed if underperforming]] ''VideoGame/SpecOpsTheLine'', with several retrospectives arguing that ''The Line'''s story, which served as a brutal deconstruction of the WarIsGlorious mentality that the previous games glorified, was notorious to such a degree that any sequel, regardless of whether it continued said deconstruction or tried a DeconReconSwitch, would inevitably be unfavorably compared to ''The Line''.
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* Actually invoked with ''VideoGame/FZeroGX'' by co-creator/producer Creator/ShigeruMiyamoto, who has said every time someone asks about a sequel (keep in mind that ''F-Zero GX'' was released in '''2003''') that he doesn't think he ''can'' follow it and that [[WritersBlock the series has nowhere else to go]], and he has been pretty adamant that there won't be any more ''VideoGame/FZero'' games[[note]]Miyamoto has also admitted that the ''F-Zero'' games not selling nearly as well as well as Creator/{{Nintendo}}'s [[VideoGame/MarioKart other racing franchise]] while being more expensive to produce doesn't help[[/note]]. [[SeriesHiatus For many years]], the only other output from the series since ''GX'' would be a pair of Platform/GameBoyAdvance games that play like upscaled versions of [[VideoGame/FZero1990 the SNES original]], ''VideoGame/FZeroGPLegend'' (developed concurrently with ''GX'' and released a couple months later) and ''VideoGame/FZeroClimax'' (also developed concurrently with ''GX'' and released the following year but [[NoExportForYou never left Japan]]). It wasn't until 2023, [[SequelGap two whole decades]] (and three console generations) after ''GX'', that a new game was released in the form of ''VideoGame/FZero99'' -- and even that's basically a {{Battle Royale|Game}} version of the SNES original with the now staple [[NitroBoost Boost]] [[CastFromHitPoints mechanic]] added in, effectively straying closer to ''GP Legend/Climax'' than ''[[VideoGame/FZeroX X]]/GX'' in terms of overall feel.

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* Actually invoked with ''VideoGame/FZeroGX'' by co-creator/producer Creator/ShigeruMiyamoto, who has said every time someone asks about a sequel (keep in mind that ''F-Zero GX'' was released in '''2003''') that he doesn't think he ''can'' follow it and that [[WritersBlock the series has nowhere else to go]], and he has been pretty adamant that there won't be any more ''VideoGame/FZero'' games[[note]]Miyamoto has also admitted that the ''F-Zero'' games not selling nearly as well as well as Creator/{{Nintendo}}'s [[VideoGame/MarioKart other racing franchise]] while being more expensive to produce doesn't help[[/note]]. [[SeriesHiatus For many years]], the only other output from the series since ''GX'' would be a pair of Platform/GameBoyAdvance games that play like upscaled versions of [[VideoGame/FZero1990 the SNES original]], ''VideoGame/FZeroGPLegend'' (developed concurrently with ''GX'' and released a couple months later) and ''VideoGame/FZeroClimax'' (also developed concurrently with ''GX'' and released the following year but [[NoExportForYou never left Japan]]).Japan]]), both of which bombed due to their association with the ill-received ''Anime/FZeroGPLegend'' anime and simply not being as visually lavish as ''GX'' and lacking its rollercoaster-like course designs. It wasn't until 2023, [[SequelGap two whole decades]] (and three console generations) after ''GX'', that a new game was released in the form of ''VideoGame/FZero99'' -- and even that's basically a {{Battle Royale|Game}} version of the SNES original with the now staple [[NitroBoost Boost]] [[CastFromHitPoints mechanic]] added in, effectively straying closer to ''GP Legend/Climax'' than ''[[VideoGame/FZeroX X]]/GX'' in terms of overall feel.

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