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* In the ''VideoGame/CommandAndConquerTiberiumWars'' expansion ''Kane's Wrath,'' the NonEntityGeneral you play as in the campaign seems to be a Nod commander who has managed to survive the Second and Third Tiberium Wars. It is not until the third act of the game that it is revealed that "you" are actually a computer AI that Kane personally created and programmed out of the remnants of CABAL's code after the conclusion of ''Tiberian Sun: Firestorm.''

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* ''VideoGame/CommandAndConquerTiberianSeries'':
** The end of the Nod campaign in ''VideoGame/CommandAndConquerTiberianSun: Firestorm'' reveals that CABAL is a manifestation of Kane's consciousness. CABAL is Kane.
**
In the ''VideoGame/CommandAndConquerTiberiumWars'' ''VideoGame/CommandAndConquer3TiberiumWars'' expansion ''Kane's Wrath,'' the NonEntityGeneral you play as in the campaign seems to be a Nod commander who has managed to survive the Second and Third Tiberium Wars. It is not until the third act of the game that it is revealed that "you" are actually a computer AI that Kane personally created and programmed out of the remnants of CABAL's code after the conclusion of ''Tiberian Sun: Firestorm.''
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IIRC, Morgana and Futaba also refer to Yoshizawa as "Kasumi", so it's safe to say they didn't know.


* ''VideoGame/Persona5 [[UpdatedReRelease Royal]]'' introduced the accomplished gymnastics athlete Kasumi Yoshizawa. Everyone (save for [[PlayerCharacter Joker]]) calls her by her surname. While normal in Japan as a sign of respect, it hides the fact she's really her violently depressed and timid sister ''Sumire'' Yoshizawa, who with Takuto Maruki's help, [[DeadPersonImpersonation impersonates the late Kasumi after she died in a car crash Sumire indirectly caused]]. What's more surprising is that everyone in the game (but Joker) knew that Sumire is impersonating her sister, and actually feel sorry for her having deluded herself into thinking she's Kasumi.

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* ''VideoGame/Persona5 [[UpdatedReRelease Royal]]'' introduced the accomplished gymnastics athlete Kasumi Yoshizawa. Everyone (save for [[PlayerCharacter Joker]]) calls her by her surname. While normal in Japan as a sign of respect, it hides the fact she's really her violently depressed and timid sister ''Sumire'' Yoshizawa, who with Takuto Maruki's help, [[DeadPersonImpersonation impersonates the late Kasumi after she died in a car crash Sumire indirectly caused]]. What's more surprising is that nearly everyone in the game (but Joker) knew that Sumire is impersonating her sister, and actually feel sorry for her having deluded herself into thinking she's Kasumi.
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None
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* ''VideoGame/EarthwormJim 2'' jokingly reveals that not only are [[BigBad Psy-Crow]] and [[DamselInDistress Princess What's-Her-Name]] actually cows, but so is ''[[PlayerCharacter Jim]] himself.''

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* [[ParodiedTrope Parodied]] in ''VideoGame/EarthwormJim 2'' jokingly as it reveals that not only are [[BigBad Psy-Crow]] and [[DamselInDistress Princess What's-Her-Name]] actually cows, but so is ''[[PlayerCharacter Jim]] himself.''
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None


* ''VideoGame/EarthwormJim 2'' jokingly reveals that not only are [[BigBad Psy-Crow]] and [[DistressedDamsel Princess What's-Her-Name]] actually cows, but so is ''[[PlayerCharacter Jim]] himself.''

to:

* ''VideoGame/EarthwormJim 2'' jokingly reveals that not only are [[BigBad Psy-Crow]] and [[DistressedDamsel [[DamselInDistress Princess What's-Her-Name]] actually cows, but so is ''[[PlayerCharacter Jim]] himself.''
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Added to Metroid


* In ''VideoGame/Metroid1'', if players completed the game in a sufficient amount of time, then Samus Aran would take off her PoweredArmor to reveal that she's [[SamusIsAGirl a young woman]]. Later games [[LateArrivalSpoiler make no effort to conceal Samus's gender]], though most still refrain from giving you a clear view of her face until the end of the game or a PlayableEpilogue.

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* In ''VideoGame/Metroid1'', if players completed the game in a sufficient amount of time, then Samus Aran would take off her PoweredArmor to reveal that she's [[SamusIsAGirl a young woman]]. Later games [[LateArrivalSpoiler make no effort to conceal Samus's gender]], though most still refrain from giving you a clear view of her face until the end of the game or a PlayableEpilogue. It is even funnier when you consider the game manual says "he is a cyborg."

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Changed: 14381

Removed: 13183

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Alphabetizing examples, and removing spoiler tags due to the trope itself being an inherent spoiler.


* In ''VideoGame/Metroid1'', if players completed the game in a sufficient amount of time, then Samus Aran would take off her PoweredArmor to reveal that she's [[SamusIsAGirl a young woman]]. Later games [[LateArrivalSpoiler make no effort to conceal Samus's gender]], though most still refrain from giving you a clear view of her face until the end of the game or a PlayableEpilogue.

to:

* In ''VideoGame/Metroid1'', if players completed the game in a sufficient amount of time, then Samus Aran would take off her PoweredArmor to reveal that she's [[SamusIsAGirl a young woman]]. Later games [[LateArrivalSpoiler make no effort to conceal Samus's gender]], though most still refrain from giving ''VideoGame/The3rdBirthday'', you a clear view of her face until the end of the game or a PlayableEpilogue.have been playing as Eve Brea all along, not Aya.



* [[invoked]]Used not once, but ''twice'' in ''VideoGame/{{Photopia}}''. In one part, the protagonist seems to be a normal, if MarySue-esque, astronaut, until you take off your spacesuit and feel the wind ruffle your ''wings''. Later, the connection of this to the other plot is explained when it's revealed that these segments were actually stories a babysitter is telling the young girl, with her as protagonist. It explains the protagonist being overpowered and why the narrator has been defining words for you, SAT-style.
* In the bonus level of ''VideoGame/TheSuffering'', it's explicitly revealed that the "Inhuman Monster mode" the protagonist can enter, seemingly turning him into a large, sub-human beast, is simply him giving in to his primal urges and tearing the demons apart with his bare hands. This is supported by the fact that [[FridgeBrilliance Torque was a killer in two of the endings, and friendly NPCs don't seem to notice or care when you turn into the monster]]. Dr. Kiljoy also tried to convince you of this at about halfway through the game, but [[UnreliableNarrator the ghost of a sadistic quack who talks like he's a member of a barbershop quartet]] isn't the kind of person you'd trust with that diagnosis.
* ''VideoGame/FinalFantasyXI'':
** It is said the beastmen are the spawn of the dark god Promathia. Once you prevent TheEndOfTheWorldAsWeKnowIt in ''Chains of Promathia'', it's revealed that ''all'' mortal life on Vana'diel are actually all parts of Promathia's body, the god himself slain by the Emptiness, with Vana'diel being formed by Altana using the Mothercrystal to try and restore him/it, with mortals as the end result. Her tears are also our souls, apparently, or something like that.
** The ''Wings of the Goddess'' expansion is touted as a trip to Vana'diel's past in order to ensure the war is still won, and early missions imply it...until you learn that the 'past' is actually a parallel dimension to your own. Or rather, that your dimension is a parallel to the other, where the war was actually won. And yours was never supposed to exist. Your mission is to prevent your dimension from being erased by [[EldritchAbomination Atomos]], a being that cleans up dimensions that aren't supposed to exist.
* ''VideoGame/EarthwormJim 2'' jokingly reveals that not only are [[BigBad Psy-Crow]] and [[DistressedDamsel Princess What's-Her-Name]] actually cows, but so is ''[[PlayerCharacter Jim]] himself.''
-->'''Narrator:''' And so, having defeated the nefarious '''Cow''', our hero, the '''Cow''', wins back the heart of the lovely '''Cow'''.
* ''VideoGame/FracturedMinds'' is a short puzzle game where your (supposedly FeaturelessProtagonist) wakes up in an empty room and spends the whole game trying to find out where are you, who you are, and all that. After several minutes, you found your way into a CreepyBasement supposedly inhabited by some eldritch creature, only to realize you are ''the creature'' itself.
--> "[[https://youtu.be/8F99V_oG6v8?t=821 Is that me]]?"

to:

* [[invoked]]Used The narrative of ''VideoGame/AITheSomniumFilesNirvanaInitiative'' is split into two halves, where you play as two different protagonists. Ryuki's half is presented as the events six years ago, and Mizuki's half is presented as the events that take place six years after Ryuki investigated the murders. The big twist of the game is that the timeline the player sees is not once, the true timeline. We swap between the present and the past occasionally across both routes, and the game hides this by having Ryuki's mental instability confuse the present and the past, and having the character you're playing as for half of Mizuki's route not Mizuki, but ''twice'' in ''VideoGame/{{Photopia}}''. In one part, Bibi.
* The ending of ''VideoGame/ALLTYNEXSecond'' reveals that
the protagonist seems to be a normal, if MarySue-esque, astronaut, until you take off your spacesuit and feel is Guehala Dennis, who was behind the wind ruffle your ''wings''. Later, the connection of this to the other plot is explained when it's revealed that these segments were actually stories a babysitter is telling the young girl, with her as protagonist. It explains the protagonist being overpowered and why the narrator has been defining words for you, SAT-style.
* In the bonus level of ''VideoGame/TheSuffering'', it's explicitly revealed that the "Inhuman Monster mode" the protagonist can enter, seemingly turning him into a large, sub-human beast, is simply him giving in to his primal urges and tearing the demons apart with his bare hands. This is supported by the fact that [[FridgeBrilliance Torque was a killer in two
development of the endings, and friendly NPCs don't seem to notice or care when you turn into the monster]]. Dr. Kiljoy also tried to convince you of this at Phoenix in ''VideoGame/{{RefleX}}'' (and was killed about halfway through the game, but [[UnreliableNarrator the ghost of a sadistic quack who talks like he's a member of a barbershop quartet]] isn't the kind of person you'd trust with one second into that diagnosis.
game).
* ''VideoGame/FinalFantasyXI'':
''VideoGame/AssassinsCreedIII'':
** It is said the beastmen are the spawn of the dark god Promathia. Once you prevent TheEndOfTheWorldAsWeKnowIt in ''Chains of Promathia'', it's revealed that ''all'' mortal life on Vana'diel are actually all parts of Promathia's body, the god himself slain by the Emptiness, with Vana'diel being formed by Altana using the Mothercrystal to try and restore him/it, with mortals as the end result. Her tears are also our souls, apparently, or something like that.
** The ''Wings of the Goddess'' expansion is touted as a trip to Vana'diel's past in order to ensure the war is still won, and
An early missions imply it...until you learn that the 'past' is actually a parallel dimension to your own. Or rather, that your dimension is a parallel to the other, where the war was actually won. And yours was never supposed to exist. Your mission is to prevent your dimension from being erased by [[EldritchAbomination Atomos]], a being that cleans up dimensions that aren't supposed to exist.
* ''VideoGame/EarthwormJim 2'' jokingly
plot point reveals that not only are [[BigBad Psy-Crow]] Connor's father and [[DistressedDamsel Princess What's-Her-Name]] actually cows, but so is ''[[PlayerCharacter Jim]] himself.''
-->'''Narrator:''' And so, having defeated
the nefarious '''Cow''', our hero, the '''Cow''', wins back the heart of the lovely '''Cow'''.
* ''VideoGame/FracturedMinds''
character you've been playing up until now is a short puzzle game where your (supposedly FeaturelessProtagonist) wakes up in an empty room Templar. This is subtly foreshadowed but still kept vague until the very last sentence of you playing as him, when he welcomes another character to the order with the words "[[WhamLine Welcome to the Templars]]."
** Achilles Davenport, Connor's mentor, is the one who gave him the name Connor (whose real name is Ratonhnhakéton). There doesn't seem to be any reason given for this until the end: while Connor is paying respect to his late mentor
and spends the whole game trying to find out where are you, who you are, and all that. After several minutes, you found your way into a CreepyBasement supposedly inhabited by some eldritch creature, only to realize you are ''the creature'' itself.
--> "[[https://youtu.be/8F99V_oG6v8?t=821 Is
foster father's grave, we see that me]]?"Achilles is buried next to his wife, who is buried next to...their son, Connor Davenport, who apparently died while a child. Achilles gave him the name as a sign that he was taking Ratonhnhakéton as the son he lost.



* In ''VideoGame/{{Manhunt}} 2'', Daniel's buddy Leo, who's been following him around on his journey, often urging him to use more violence and being playable in a few levels, is really the personality of a dead serial killer, implanted in Daniel's brain. The experiment was to create a super-soldier who could turn off his conscience and guilt whenever he was needed to, but Leo resisted, and secretly spent the entirety of the game trying to take over Daniel's body. On top of all that, in the end he's revealed to have forced Daniel to kill his wife and kids. Yes, he's kind of a bastard. (This plot twist is so profoundly obvious that it can barely be called a spoiler to come out and say it.) In a way, even the first level {{lampshade|Hanging}}s this — Leo always seems to somehow be beyond locked doors that you have to find a way to open, and he's never anywhere in sight when you're controlling Daniel.
* ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' has TheHero Vayne and his [[{{Familiar}} Mana]] Sulpher. As it turns out, ''Vayne'' is the actual Mana, and Sulpher is his contract master.
* The setting of the plot in ''VideoGame/{{Utawarerumono}}'' is revealed to be Earth in the far future, with the world's race as a result of genetic experiments; everything resembles the feudal era because of an apocalyptic period long ago. And don't forget the whole Hakuoro being a god thing, either. Well, [[LiteralSplitPersonality half of one]].

to:

* In ''VideoGame/{{Manhunt}} 2'', Daniel's buddy Leo, who's been following him around on his journey, often urging him to use more violence and being playable in a few levels, is really the personality ''Minerva's Den'' DLC of ''VideoGame/BioShock2'' you play as Subject Sigma, a dead serial killer, implanted in Daniel's brain. The experiment was to create a super-soldier who could turn off his conscience and guilt whenever he was needed to, but Leo resisted, and secretly spent prototype Big Daddy from the entirety same line as the protagonist of the game trying to take over Daniel's body. On top of all that, in the end he's revealed to have forced Daniel to kill his wife and kids. Yes, he's kind of a bastard. (This plot twist main game, Subject Delta. Unlike Delta, whose previous identity is so profoundly obvious that it can barely be called a spoiler to come out and say it.) In a way, even the first level {{lampshade|Hanging}}s this — Leo always seems to somehow be beyond locked doors that you have to find a way to open, and he's never anywhere in sight when you're controlling Daniel.
* ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' has TheHero Vayne and his [[{{Familiar}} Mana]] Sulpher. As it turns out, ''Vayne'' is the actual Mana, and Sulpher is his contract master.
* The setting of the plot in ''VideoGame/{{Utawarerumono}}''
revealed, Sigma is revealed to be Earth in Charles Milton Porter, the far future, with man who has apparently been acting as your MissionControl. The latter was actually a computer simulation of the world's race as a result of genetic experiments; everything resembles the feudal era because of an apocalyptic period long ago. And don't forget the whole Hakuoro being a god thing, either. Well, [[LiteralSplitPersonality half of one]].former.



* The second ''Vigilante 8'' game had two of these. Garbage Man is Y the Alien from the first game, and Bob O. is a monkey.
* ''VideoGame/RiverCityGirls'' leads the player to believe that Misako and Kyoko are dating Kunio and Riki, and run off to rescue them after they were kidnapped. Along the way [[TheBully Mami and Hasebe]] constantly belittle them. The ending reveals that Kunio and Riki are actually dating ''those girls'', while Misako and Kyoko are crazy stalkers whom the boys are actively avoiding. The plot twist seems like an AssPull until you actually pay attention to the conversations the two pairs of girls have with each other - mainly, Misako and Kyoko constantly claiming they "Don't deserve" the boys, while Mami and Hasebe imply being on much friendlier terms with them and straight up calling the protagonists insane, as they are never able to disprove either of those claims. However, if you find and destroy every Sabu statue and unlock the game's secret ending. [[spoiler: Instead of the normal final boss, you face down Mami and Hasebe, and beating them into submission makes them back off from bullying our protagonists, and allows them to hang out with Kunio and Riki on friendlier terms]].
* ''VideoGame/ScourgeOutbreak'' ends with the revelation that [[spoiler:you, and your entire team, actually died in the opening FMV. You're a clone the ''whole'' game, developed by the HiddenVillain and used as his UnwittingPawn to eliminate the rival Scourge Queen]].
* In ''VideoGame/SplinterCellConviction'', one level has you play a {{Faceless Goon|s}} who has to save his squad leader. You are playing as Vic Coste and the man you save is Sam. Not really a tomato surprise when said level starts with Vic himself saying that he saved him, which makes the fact that the goon was Vic and the leader was Sam blatantly obvious.
* A number of things in ''VideoGame/SplinterCellBlacklist'' help hide the fact that the player spends most of the final level as Isaac Briggs rather than Sam: MissionControl is otherwise occupied (explaining why 'Sam' isn't talking as much as he usually does), the full face mask worn by the character just seems like a CallBack to Sam wearing similar outfits in the climax of the first three games and the previous (non-coop) level played as Briggs was an UnexpectedGameplayChange to a FirstPersonShooter.
* ''Franchise/SilentHill'' series:
** ''VideoGame/SilentHill2'': James's wife didn't die years ago; she died a few days before he went to Silent Hill. Oh, and it was not because of illness (though she had been suffering from it for a while). He ''killed'' her.
** Alex from ''VideoGame/SilentHillHomecoming'' wasn't in the army, he was in an insane asylum. Was M. Night Shyamalan a writer for these games!?
** ''VideoGame/SilentHillShatteredMemories'', an AlternateContinuity re-imagining of the original ''VideoGame/SilentHill1'', actually takes a unique approach with this trope with respect to the rest of the series. The plot is as basic as it gets and follows the same premise as the original: Harry Mason was in a car crash and is now traversing the town looking for his lost 7-year-old daughter Cheryl, and along the way, he's accosted by all sorts of demented-looking monsters. The game is punctuated by first-person, interactive "therapy sessions" that are set sometime after the events of the game. The last scene of the game? You find out that said therapy sessions are happening in the present, ''and'' it's not Harry who's the patient but ''25-year-old'' Cheryl. It turns out Harry died in the car crash, which was actually 18 years ago (as opposed to "earlier that day" from your character's perspective,) but the real kicker is that your character isn't even Harry's ghost; the entire game was apparently a metaphorical journey through Cheryl's psyche as she underwent therapy, and your character faces the harsh reality that he's nothing more than a delusion in Cheryl's mind.
* In the ''Minerva's Den'' DLC of ''VideoGame/BioShock2'' you play as Subject Sigma, a prototype Big Daddy from the same line as the protagonist of the main game, Subject Delta. Unlike Delta, whose previous identity is never revealed, Sigma is revealed to be Charles Milton Porter, the man who has apparently been acting as your MissionControl. The latter was actually a computer simulation of the former.
* In ''VideoGame/SecondSight'', the main character gets frequent playable flashbacks to events in the past. However, in said flashbacks, you can actually change events in the past which then have consequences in the future which move the plot along. MentalTimeTravel? No. Turns out the "flashbacks" are actually the ''present'' time and the "present" portions are actually visions of the future, which ends up being completely erased by the end of the game.
* In ''VideoGame/The3rdBirthday'', you have been playing as Eve Brea all along, not Aya.
* ''VideoGame/AssassinsCreedIII'':
** An early plot point reveals that Connor's father and the character you've been playing up until now is a Templar. This is subtly foreshadowed but still kept vague until the very last sentence of you playing as him, when he welcomes another character to the order with the words "[[WhamLine Welcome to the Templars]]."
** Achilles Davenport, Connor's mentor, is the one who gave him the name Connor (whose real name is Ratonhnhakéton). There doesn't seem to be any reason given for this until the end: while Connor is paying respect to his late mentor and foster father's grave, we see that Achilles is buried next to his wife, who is buried next to...their son, Connor Davenport, who apparently died while a child. Achilles gave him the name as a sign that he was taking Ratonhnhakéton as the son he lost.
* [[DoubleSubversion Double subverted]] in ''VideoGame/HeavyRain''. A few hours into the game, it appears that [[PlayerCharacter Ethan]] may be the Origami Killer. This is later debunked, and then we get TheReveal that ''Shelby'' (another one of the playable characters) is the real killer.
* In ''VideoGame/TheWitchsHouse'', you play as Viola, a young girl trying to escape the home of a disfigured witch with the help of a friendly black cat. The game's true ending reveals that Viola and the witch switched bodies some time ago, and the witch disfigured her old body so that Viola would despair and die (the only way a witch can be killed is through absolute despair). So throughout the game, the player has been aiding in the ''witch's'' escape. The pseudo-third ending also reveals the "friendly" cat to be a mere body possessed by a demon, and is the one who gave the witch her powers in the first place.
* In ''VideoGame/IcewindDale'' we have the narrator, who reads a book describing the adventures of the PlayerCharacter party. After completing the game, in the epilogue, his voice gets very angry. Turns out he personally witnessed the story - he's the BigBad.

to:

* The second ''Vigilante 8'' game had two of these. Garbage Man is Y the Alien from the first game, and Bob O. is a monkey.
* ''VideoGame/RiverCityGirls'' leads the player to believe that Misako and Kyoko are dating Kunio and Riki, and run off to rescue them after they were kidnapped. Along the way [[TheBully Mami and Hasebe]] constantly belittle them. The ending reveals that Kunio and Riki are actually dating ''those girls'', while Misako and Kyoko are crazy stalkers whom the boys are actively avoiding. The plot twist seems like an AssPull until you actually pay attention to the conversations the two pairs of girls have with each other - mainly, Misako and Kyoko constantly claiming they "Don't deserve" the boys, while Mami and Hasebe imply being on much friendlier terms with them and straight up calling the protagonists insane, as they are never able to disprove either of those claims. However, if you find and destroy every Sabu statue and unlock the game's secret ending. [[spoiler: Instead of the normal final boss, you face down Mami and Hasebe, and beating them into submission makes them back off from bullying our protagonists, and allows them to hang out with Kunio and Riki on friendlier terms]].
* ''VideoGame/ScourgeOutbreak'' ends with the revelation that [[spoiler:you, and your entire team, actually died in the opening FMV. You're a clone the ''whole'' game, developed by the HiddenVillain and used as his UnwittingPawn to eliminate the rival Scourge Queen]].
* In ''VideoGame/SplinterCellConviction'', one level has you play a {{Faceless Goon|s}} who has to save his squad leader. You are playing as Vic Coste and the man you save is Sam. Not really a tomato surprise when said level starts with Vic himself saying that he saved him, which makes the fact that the goon was Vic and the leader was Sam blatantly obvious.
* A number of things in ''VideoGame/SplinterCellBlacklist'' help hide the fact that the player spends most of the final level as Isaac Briggs rather than Sam: MissionControl is otherwise occupied (explaining why 'Sam' isn't talking as much as he usually does), the full face mask worn by the character just seems like a CallBack to Sam wearing similar outfits in the climax of the first three games and the previous (non-coop) level played as Briggs was an UnexpectedGameplayChange to a FirstPersonShooter.
* ''Franchise/SilentHill'' series:
** ''VideoGame/SilentHill2'': James's wife didn't die years ago; she died a few days before he went to Silent Hill. Oh, and it was not because of illness (though she had been suffering from it for a while). He ''killed'' her.
** Alex from ''VideoGame/SilentHillHomecoming'' wasn't in the army, he was in an insane asylum. Was M. Night Shyamalan a writer for these games!?
** ''VideoGame/SilentHillShatteredMemories'', an AlternateContinuity re-imagining of the original ''VideoGame/SilentHill1'', actually takes a unique approach with this trope with respect to the rest of the series. The plot is as basic as it gets and follows the same premise as the original: Harry Mason was in a car crash and is now traversing the town looking for his lost 7-year-old daughter Cheryl, and along the way, he's accosted by all sorts of demented-looking monsters. The game is punctuated by first-person, interactive "therapy sessions" that are set sometime after the events of the game. The last scene of the game? You find out that said therapy sessions are happening in the present, ''and'' it's not Harry who's the patient but ''25-year-old'' Cheryl. It turns out Harry died in the car crash, which was actually 18 years ago (as opposed to "earlier that day" from your character's perspective,) but the real kicker is that your character isn't even Harry's ghost; the entire game was apparently a metaphorical journey through Cheryl's psyche as she underwent therapy, and your character faces the harsh reality that he's nothing more than a delusion in Cheryl's mind.
* In the ''Minerva's Den'' DLC of ''VideoGame/BioShock2'' ''VideoGame/CommandAndConquerTiberiumWars'' expansion ''Kane's Wrath,'' the NonEntityGeneral you play as Subject Sigma, a prototype Big Daddy from in the same line as campaign seems to be a Nod commander who has managed to survive the protagonist Second and Third Tiberium Wars. It is not until the third act of the main game, Subject Delta. Unlike Delta, whose previous identity is never revealed, Sigma game that it is revealed to be Charles Milton Porter, the man who has apparently been acting as your MissionControl. The latter was that "you" are actually a computer simulation AI that Kane personally created and programmed out of the former.
* In ''VideoGame/SecondSight'',
remnants of CABAL's code after the conclusion of ''Tiberian Sun: Firestorm.''
* ''VideoGame/{{Contact}}'' makes you believe you are playing as
main character gets frequent playable flashbacks to events in Terry and that the past. However, in said flashbacks, Professor is helping you can and by extension him return home. In actuality, Terry is being used by both you and the Professor against his will and Mint, leader of the Cosmo-[=NOTs=], actually change events in the past which then have consequences in the future which move the plot along. MentalTimeTravel? No. Turns out the "flashbacks" are actually the ''present'' time and the "present" portions are actually visions of the future, which ends up being completely erased by wants to help him. At the end of the game.
* In ''VideoGame/The3rdBirthday'',
game, Terry gets sick of you have been playing as Eve Brea all along, not Aya.
* ''VideoGame/AssassinsCreedIII'':
** An early plot point reveals that Connor's father
controlling him, forcing you to fight him, and the character you've been playing up until now is a Templar. This is subtly foreshadowed but still kept vague until the very last sentence of Professor unceremoniously abandons you playing as him, when he welcomes another character to the order with the words "[[WhamLine Welcome to the Templars]]."
** Achilles Davenport, Connor's mentor, is the one who gave him the name Connor (whose real name is Ratonhnhakéton). There doesn't seem to be any reason given for this until the end: while Connor is paying respect to his late mentor and foster father's grave, we see that Achilles is buried next to his wife, who is buried next to...their son, Connor Davenport, who apparently died while a child. Achilles gave him the name as a sign that he was taking Ratonhnhakéton as the son he lost.
* [[DoubleSubversion Double subverted]] in ''VideoGame/HeavyRain''. A few hours into the game, it appears that [[PlayerCharacter Ethan]] may be the Origami Killer. This is later debunked, and then we get TheReveal that ''Shelby'' (another one of the playable characters) is the real killer.
both.
* In ''VideoGame/TheWitchsHouse'', you play as Viola, a young girl trying to escape the home of a disfigured witch with the help of a friendly black cat. The game's true ending reveals that Viola and the witch switched bodies some time ago, and the witch disfigured her old body so that Viola would despair and die (the only way a witch can be killed is through absolute despair). So throughout the game, short game ''VideoGame/DearMariko'', the player has been aiding in the ''witch's'' escape. The pseudo-third ending also reveals the "friendly" cat to be a mere body possessed by a demon, and is the one who gave the witch her powers in the first place.
* In ''VideoGame/IcewindDale'' we have the narrator, who reads a book describing the adventures of
automatically predisposed into assuming that the PlayerCharacter party. After completing is Mariko by way of the game, in title and the epilogue, his voice gets very angry. Turns out he personally witnessed the story - he's the BigBad.introduction scene, without noticing that she was never explicitly referred to as Mariko nor does she have a dialogue box stating her name. She's not Mariko.



* The ending of ''VideoGame/ALLTYNEXSecond'' reveals that the protagonist is Guehala Dennis, who was behind the development of the Phoenix in ''VideoGame/{{RefleX}}'' (and was killed about one second into that game).
* In ''VideoGame/ShovelKnight'', the various Knights tell the player that Shield Knight is dead, which he denies. She was possessed by an amulet years earlier and became the Enchantress. Shovel Knight recognized her and was fighting the Order so he could break her free from the magic.
* The ending of ''VideoGame/XenobladeChronicles1'' takes place from Fiora's perspective. We do not see what she looks like at first after being half-Mechon for a while, but when Fiora meets up with Shulk, the camera pans out to reveal that she is fully Homs again.
* In the ''VideoGame/CommandAndConquerTiberiumWars'' expansion ''Kane's Wrath,'' the NonEntityGeneral you play as in the campaign seems to be a Nod commander who has managed to survive the Second and Third Tiberium Wars. It is not until the third act of the game that it is revealed that "you" are actually a computer AI that Kane personally created and programmed out of the remnants of CABAL's code after the conclusion of ''Tiberian Sun: Firestorm.''
* ''VideoGame/{{Undertale}}'' has a huge one. At the beginning of the game, you're asked to name the Fallen Child. Most players assume this is the character they would be playing as, and the user interface goes along with that by putting the name on the save file and the battle screen. Near the end of the game, you find out that the child you named is not the one you were controlling, but the very first child that had fallen down the mountain. Not only that, but you also learn that the first child did some really nasty things and was generally not a nice person before they succumbed to an illness. This also has the Game Over screen make more sense since the voice calling out to the named child is begging them to stay strong and determined throughout the illness. Depending on your actions in the game, the named child is either given more backstory to their hatred while revealing the true name of the playable protagonist or said child reincarnates and destroys everything like it was just a game and moves onto the next one, signifying their link to the player.
* ''Franchise/KingdomHearts'' series:
** There's an InUniverse example in ''VideoGame/KingdomHeartsChainOfMemories''. Sora is forced to admit that the female childhood friend whom he and Riku befriended as a child is a blonde-haired girl named Naminé, a person whom he has never met before, let alone befriended. However, this is an in-universe retcon written by Naminé on the orders of Organization XIII so Sora could forget the true friend he actually befriended: Kairi. This falls apart, though, as Naminé can't completely erase that memory from Sora (like she does with Donald and Goofy) - in part because of his strong memory of Kairi, and in part because she's Kairi's [[EmptyShell Nobody]].
** In ''VideoGame/KingdomHeartsBirthBySleep'', there's the fact that Ventus and Vanitas are the two sides of the same person, as in, Vanitas is the darkness extracted completely from Ventus' heart, leaving the latter a literal IncorruptiblePurePureness, or the fact that beneath that mask, Vanitas is a black-haired Sora. Both are sparsely hinted before the reveal and have been shown to the in-universe characters, the former one especially, so the surprises are really only on the part of the players.
** ''VideoGame/KingdomHearts3DDreamDropDistance'' alternately lets you play as the two protagonists, Sora and Riku, who are taking the Mark of Mastery exam separately. They never encounter each other, strangely, despite the fact that the two can visit the worlds at the same time. Then it's revealed that Riku is playing out as Sora's Dream Eater all along, as in, those cute creatures you can befriend as allies, and the two do take part in the exam jointly, except that Riku is doing it in Sora's dream, ''Film/{{Inception}}''-style. This is cleverly hinted early on as Riku's costume features the same symbol as that appearing in all Dream Eaters. Yet this actually has been planned since the very beginning of the exam, so the revelation does not send anyone into headaches, except the players, that is. And this is all a mild twist in this infamously-MindScrew of a game...
** ''VideoGame/KingdomHeartsIII'' drops a major bombshell plot twist in its epilogue, though it only really makes sense to those who played the Mobile game or at least watched Back Cover. The Foretellers are summoned into the present by someone whom they recognize as their old friend Luxu, but that was just the name he originally used. Currently, in the game's present? ''He's Xigbar.''
** The finale of [[VideoGame/KingdomHeartsX the mobile game]] gives another one about the Dream Eaters mentioned above. Riku technically being a Dream Eater while in Sora's dream? Not an exception. ''They're all Keyblade Wielders stuck deep in the Realm of Sleep'', they're just so deeply asleep that they've forgotten who they are and are fused with their partner Chirithies to have animal-like form while sleeping so the Chirithies can use that form to protect them. The player wasn't playing hours of minigames with animal companions, we were playing hours of minigames with ''comatose child soldiers''.
* In ''VideoGame/OverlordI'', the protagonist is revealed to be the Eighth Hero, left for dead by the other seven. This has ''virtually no impact'' on what happens afterwards, but could explain why an option for gameplay style is PragmaticVillainy, whereas the rest of the series Overlord's tend to be more brutal.
* ''VideoGame/{{Inversion}}'': The aliens from another world are revealed to be ''from a neighboring city'', as the game takes place ''on a giant ColonyShip''. Some of the townsfolk knew about the city being in some kind of bottle, but didn't tell anyone because it wasn't important until aliens showed up.
* ''VideoGame/{{Unavowed}}'': A demon possessed a human who read a strange book, and the two went on a ridiculous murder spree that spans the entire game. Except the player character is a ''demon of knowledge'', and the antagonist is the psychopathic cult leader who intentionally possessed themselves so they would gain enough power to begin their murder spree. They were so sick in the head that the exorcism cast THEM out of their own body because they were worse than the demon itself.



* In ''VideoGame/PaperDolls'' you're a DeathSeeker about to kill yourself with your daughter in order to reunite with your wife, but the prologue sees your child abducted by supernatural forces. Both games revolves around your efforts to locate your missing daughter, and the second [[spoier:ends with you remaining trapped in the spirit world, meeting your wife... and she responds that you ''never'' had any children. Your daughter merely exists as a figment of your imagination, the whole time]]. Roll credits.
* ''VideoGame/Persona5 [[UpdatedReRelease Royal]]'' introduced the accomplished gymnastics athlete Kasumi Yoshizawa. Everyone (save for [[PlayerCharacter Joker]]) calls her by her surname. While normal in Japan as a sign of respect, it hides the fact she's really her violently depressed and timid sister ''Sumire'' Yoshizawa, who with Takuto Maruki's help, [[DeadPersonImpersonation impersonates the late Kasumi after she died in a car crash Sumire indirectly caused]]. What's more surprising is that everyone in the game (but Joker) knew that Sumire is impersonating her sister, and actually feel sorry for her having deluded herself into thinking she's Kasumi.

to:

* In ''VideoGame/PaperDolls'' you're a DeathSeeker about to kill yourself ''VideoGame/EarthwormJim 2'' jokingly reveals that not only are [[BigBad Psy-Crow]] and [[DistressedDamsel Princess What's-Her-Name]] actually cows, but so is ''[[PlayerCharacter Jim]] himself.''
-->'''Narrator:''' And so, having defeated the nefarious '''Cow''', our hero, the '''Cow''', wins back the heart of the lovely '''Cow'''.
* ''VideoGame/FinalFantasyXI'':
** It is said the beastmen are the spawn of the dark god Promathia. Once you prevent TheEndOfTheWorldAsWeKnowIt in ''Chains of Promathia'', it's revealed that ''all'' mortal life on Vana'diel are actually all parts of Promathia's body, the god himself slain by the Emptiness,
with your daughter Vana'diel being formed by Altana using the Mothercrystal to try and restore him/it, with mortals as the end result. Her tears are also our souls, apparently, or something like that.
** The ''Wings of the Goddess'' expansion is touted as a trip to Vana'diel's past
in order to reunite with ensure the war is still won, and early missions imply it...until you learn that the 'past' is actually a parallel dimension to your wife, but the prologue sees own. Or rather, that your child abducted by supernatural forces. Both games revolves around dimension is a parallel to the other, where the war was actually won. And yours was never supposed to exist. Your mission is to prevent your efforts dimension from being erased by [[EldritchAbomination Atomos]], a being that cleans up dimensions that aren't supposed to locate exist.
* ''VideoGame/FracturedMinds'' is a short puzzle game where
your missing daughter, (supposedly FeaturelessProtagonist) wakes up in an empty room and the second [[spoier:ends with you remaining trapped in the spirit world, meeting your wife... and she responds that you ''never'' had any children. Your daughter merely exists as a figment of your imagination, spends the whole time]]. Roll credits.game trying to find out where are you, who you are, and all that. After several minutes, you found your way into a CreepyBasement supposedly inhabited by some eldritch creature, only to realize you are ''the creature'' itself.
* ''VideoGame/Persona5 [[UpdatedReRelease Royal]]'' introduced the accomplished gymnastics athlete Kasumi Yoshizawa. Everyone (save for [[PlayerCharacter Joker]]) calls her by her surname. While normal in Japan as a sign of respect, it hides the fact she's really her violently depressed and timid sister ''Sumire'' Yoshizawa, who with Takuto Maruki's help, [[DeadPersonImpersonation impersonates the late Kasumi after she died in a car crash Sumire indirectly caused]]. What's more surprising is --> "[[https://youtu.be/8F99V_oG6v8?t=821 Is that everyone in the game (but Joker) knew that Sumire is impersonating her sister, and actually feel sorry for her having deluded herself into thinking she's Kasumi.me]]?"



* The promotional material for ''VideoGame/{{Resonance}}'' tells the player straightaway that at least one of the four {{Player Character}}s is not trustworthy, leaving the player to speculate out of the gate who it might be. A bit into the game, [[CowboyCop Detective Bennett]] drops a letter which implicates him as the traitor; but at the TheReveal, it turns that this was a RedHerring, and that the traitor is actually Eddings.
* ''VideoGame/{{Haze}}'' attempted to play this trope straight. The game has you as a trooper for [[MegaCorp the Mantel Corporation]], jacked up on a performance-enhancing supplement called "Nectar" and fighting a guerrilla-terrorist army led by a madman that wears human skin. Of course, Nectar is really a hallucinogenic mind-control PsychoSerum that blinds you to the fact that [[YouBastard you're really a mass-murderer drug-junkie treating war as if it were a game of]] ''Franchise/{{Halo}}''. This ''might'' have been a shocking twist and a highly effective deception of the player...if it '' wasn't revealed on the back of the box and in all the game's publicity for months before release'', and if the supposed good guys weren't basically carrying around giant signs saying "hey, I'm a totally evil bastard" in flashing neon. Not a bad idea, but the execution was lacking, and it didn't help that the gameplay doesn't hold up terribly well.
* ''VideoGame/{{Contact}}'' makes you believe you are playing as main character Terry and that the Professor is helping you and by extension him return home. In actuality, Terry is being used by both you and the Professor against his will and Mint, leader of the Cosmo-[=NOTs=], actually wants to help him. At the end of the game, Terry gets sick of you controlling him, forcing you to fight him, and the Professor unceremoniously abandons you both.
* In the short game ''VideoGame/DearMariko'', the player is automatically predisposed into assuming that the PlayerCharacter is Mariko by way of the title and the introduction scene, without noticing that she was never explicitly referred to as Mariko nor does she have a dialogue box stating her name. She's not Mariko.
* ''VideoGame/UntilDawn'': Eight friends return to a cabin in the mountains where, one year ago, two of their number disappeared (as the player sees in the intro, they fell to their deaths). While there, they find themselves stalked by a psychotic man in a clown mask, who forces them to make several {{Sadistic Choice}}s, hunts them with a flamethrower, and follows them in the woods. Throughout the game, the player can find clues that point to the Mystery Man's real identity. Half of those clues are ''fake''. One of the eight player characters, Joshua, is the psycho - it's all an elaborate prank by someone with serious mental health problems, caused by the tragedy. The two that died were his sisters, and he never recovered from the loss. Except...He's not the only one. The guy with the flamethrower is someone else entirely, and he's not a threat. And on top of that, there's something ''else'' out there - something not human. The guy with the flamethrower is trying to protect the main characters from it.

to:

* The promotional material for ''VideoGame/{{Resonance}}'' tells the player straightaway that at least one of the four {{Player Character}}s is not trustworthy, leaving the player to speculate out of the gate who it might be. A bit into the game, [[CowboyCop Detective Bennett]] drops a letter which implicates him as the traitor; but at the TheReveal, it turns that this was a RedHerring, and that the traitor is actually Eddings.
* ''VideoGame/{{Haze}}'' attempted to play this trope straight. The game has you as a trooper for [[MegaCorp the Mantel Corporation]], jacked up on a performance-enhancing supplement called "Nectar" and fighting a guerrilla-terrorist army led by a madman that wears human skin. Of course, Nectar is really a hallucinogenic mind-control PsychoSerum that blinds you to the fact that [[YouBastard you're really a mass-murderer drug-junkie treating war as if it were a game of]] ''Franchise/{{Halo}}''. This ''might'' have been a shocking twist and a highly effective deception of the player...if it '' wasn't revealed on the back of the box and in all the game's publicity for months before release'', and if the supposed good guys weren't basically carrying around giant signs saying "hey, I'm a totally evil bastard" in flashing neon. Not a bad idea, but the execution was lacking, and it didn't help that the gameplay doesn't hold up terribly well.
well.
* ''VideoGame/{{Contact}}'' makes you believe you are playing as main character Terry and that the Professor is helping you and by extension him return home. In actuality, Terry is being used by both you and the Professor against his will and Mint, leader of the Cosmo-[=NOTs=], actually wants to help him. At the end of [[DoubleSubversion Double subverted]] in ''VideoGame/HeavyRain''. A few hours into the game, Terry gets sick it appears that Ethan, one of you controlling him, forcing you to fight him, the four {{Player Character}}s, may be the Origami Killer. This is later debunked, and then we get TheReveal that ''Shelby'', another playable character, is the Professor unceremoniously abandons you both.
real killer.
* In ''VideoGame/IcewindDale'' we have the short game ''VideoGame/DearMariko'', narrator, who reads a book describing the player is automatically predisposed into assuming that adventures of the PlayerCharacter is Mariko by way of the title and the introduction scene, without noticing that she was never explicitly referred to as Mariko nor does she have a dialogue box stating her name. She's not Mariko.
* ''VideoGame/UntilDawn'': Eight friends return to a cabin in the mountains where, one year ago, two of their number disappeared (as the player sees in the intro, they fell to their deaths). While there, they find themselves stalked by a psychotic man in a clown mask, who forces them to make several {{Sadistic Choice}}s, hunts them with a flamethrower, and follows them in the woods. Throughout
party. After completing the game, in the player can find clues that point to epilogue, his voice gets very angry. Turns out he personally witnessed the Mystery Man's real identity. Half of those clues are ''fake''. One of the eight player characters, Joshua, is the psycho story - it's all an elaborate prank by someone with serious mental health problems, caused by the tragedy. The two that died were his sisters, and he never recovered from the loss. Except...He's not the only one. The guy with the flamethrower is someone else entirely, and he's not the BigBad.
* ''VideoGame/{{Inversion}}'': The aliens from another world are revealed to be ''from
a threat. And neighboring city'', as the game takes place ''on a giant ColonyShip''. Some of the townsfolk knew about the city being in some kind of bottle, but didn't tell anyone because it wasn't important until aliens showed up.
* ''Franchise/KingdomHearts'' series:
** There's an InUniverse example in ''VideoGame/KingdomHeartsChainOfMemories''. Sora is forced to admit that the female childhood friend whom he and Riku befriended as a child is a blonde-haired girl named Naminé, a person whom he has never met before, let alone befriended. However, this is an in-universe retcon written by Naminé
on top the orders of that, Organization XIII so Sora could forget the true friend he actually befriended: Kairi. This falls apart, though, as Naminé can't completely erase that memory from Sora (like she does with Donald and Goofy) - in part because of his strong memory of Kairi, and in part because she's Kairi's [[EmptyShell Nobody]].
** In ''VideoGame/KingdomHeartsBirthBySleep'',
there's something ''else'' the fact that Ventus and Vanitas are the two sides of the same person, as in, Vanitas is the darkness extracted completely from Ventus' heart, leaving the latter a literal IncorruptiblePurePureness, or the fact that beneath that mask, Vanitas is a black-haired Sora. Both are sparsely hinted before the reveal and have been shown to the in-universe characters, the former one especially, so the surprises are really only on the part of the players.
** ''VideoGame/KingdomHearts3DDreamDropDistance'' alternately lets you play as the two protagonists, Sora and Riku, who are taking the Mark of Mastery exam separately. They never encounter each other, strangely, despite the fact that the two can visit the worlds at the same time. Then it's revealed that Riku is playing
out there - something as Sora's Dream Eater all along, as in, those cute creatures you can befriend as allies, and the two do take part in the exam jointly, except that Riku is doing it in Sora's dream, ''Film/{{Inception}}''-style. This is cleverly hinted early on as Riku's costume features the same symbol as that appearing in all Dream Eaters. Yet this actually has been planned since the very beginning of the exam, so the revelation does not human. send anyone into headaches, except the players, that is. And this is all a mild twist in this infamously-MindScrew of a game...
** ''VideoGame/KingdomHeartsIII'' drops a major bombshell plot twist in its epilogue, though it only really makes sense to those who played the Mobile game or at least watched Back Cover.
The guy Foretellers are summoned into the present by someone whom they recognize as their old friend Luxu, but that was just the name he originally used. Currently, in the game's present? ''He's Xigbar.''
** The finale of [[VideoGame/KingdomHeartsX the mobile game]] gives another one about the Dream Eaters mentioned above. Riku technically being a Dream Eater while in Sora's dream? Not an exception. ''They're all Keyblade Wielders stuck deep in the Realm of Sleep'', they're just so deeply asleep that they've forgotten who they are and are fused
with their partner Chirithies to have animal-like form while sleeping so the flamethrower is trying Chirithies can use that form to protect them. The player wasn't playing hours of minigames with animal companions, we were playing hours of minigames with ''comatose child soldiers''.
* ''Videogame/KnightOrc'', an InteractiveFiction game by Level 9 has you (at first) playing as an orc, a low-level {{mook}} easily killed by roaming adventurers, requiring you to use cunning and underhanded tactics to defeat them. A third of
the main characters from it.way through the game, a malfunction reveals that you’re actually a robot orc in a futuristic virtual-reality MMORPG, and the objective becomes finding a way to escape the facility.



* ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' has TheHero Vayne and his [[{{Familiar}} Mana]] Sulpher. As it turns out, ''Vayne'' is the actual Mana, and Sulpher is his contract master.
* In ''VideoGame/{{Manhunt}} 2'', Daniel's buddy Leo, who's been following him around on his journey, often urging him to use more violence and being playable in a few levels, is really the personality of a dead serial killer, implanted in Daniel's brain. The experiment was to create a super-soldier who could turn off his conscience and guilt whenever he was needed to, but Leo resisted, and secretly spent the entirety of the game trying to take over Daniel's body. On top of all that, in the end he's revealed to have forced Daniel to kill his wife and kids. Yes, he's kind of a bastard. (This plot twist is so profoundly obvious that it can barely be called a spoiler to come out and say it.) In a way, even the first level {{lampshade|Hanging}}s this — Leo always seems to somehow be beyond locked doors that you have to find a way to open, and he's never anywhere in sight when you're controlling Daniel.
* In ''VideoGame/Metroid1'', if players completed the game in a sufficient amount of time, then Samus Aran would take off her PoweredArmor to reveal that she's [[SamusIsAGirl a young woman]]. Later games [[LateArrivalSpoiler make no effort to conceal Samus's gender]], though most still refrain from giving you a clear view of her face until the end of the game or a PlayableEpilogue.
* ''VideoGame/NeedyStreamerOverload'' seemingly has you play as P-Chan, the lover and producer of the titular streamer [=Ame/KAngel=] who helps her with her streams, talks to her, and takes her out on dates to places that she tweets about afterwards. The OmegaEnding reveals that “P-Chan” is just an ImaginaryFriend that Ame made to cope with her extreme loneliness, and she has been doing everything by herself with no one to help her.
* In ''VideoGame/OverlordI'', the protagonist is revealed to be the Eighth Hero, left for dead by the other seven. This has ''virtually no impact'' on what happens afterwards, but could explain why an option for gameplay style is PragmaticVillainy, whereas the rest of the series Overlord's tend to be more brutal.
* In ''VideoGame/PaperDolls'' you're a DeathSeeker about to kill yourself with your daughter in order to reunite with your wife, but the prologue sees your child abducted by supernatural forces. Both games revolves around your efforts to locate your missing daughter, and the second ends with you remaining trapped in the spirit world, meeting your wife... and she responds that you ''never'' had any children. Your daughter merely exists as a figment of your imagination, the whole time. Roll credits.
* ''VideoGame/Persona5 [[UpdatedReRelease Royal]]'' introduced the accomplished gymnastics athlete Kasumi Yoshizawa. Everyone (save for [[PlayerCharacter Joker]]) calls her by her surname. While normal in Japan as a sign of respect, it hides the fact she's really her violently depressed and timid sister ''Sumire'' Yoshizawa, who with Takuto Maruki's help, [[DeadPersonImpersonation impersonates the late Kasumi after she died in a car crash Sumire indirectly caused]]. What's more surprising is that everyone in the game (but Joker) knew that Sumire is impersonating her sister, and actually feel sorry for her having deluded herself into thinking she's Kasumi.
* [[invoked]]Used not once, but ''twice'' in ''VideoGame/{{Photopia}}''. In one part, the protagonist seems to be a normal, if MarySue-esque, astronaut, until you take off your spacesuit and feel the wind ruffle your ''wings''. Later, the connection of this to the other plot is explained when it's revealed that these segments were actually stories a babysitter is telling the young girl, with her as protagonist. It explains the protagonist being overpowered and why the narrator has been defining words for you, SAT-style.



* ''Videogame/KnightOrc'', an InteractiveFiction game by Level 9 has you (at first) playing as an orc, a low-level {{mook}} easily killed by roaming adventurers, requiring you to use cunning and underhanded tactics to defeat them. A third of the way through the game, a malfunction reveals that you’re actually a robot orc in a futuristic virtual-reality MMORPG, and the objective becomes finding a way to escape the facility.
* The narrative of ''VideoGame/AITheSomniumFilesNirvanaInitiative'' is split into two halves, where you play as two different protagonists. Ryuki's half is presented as the events six years ago, and Mizuki's half is presented as the events that take place six years after Ryuki investigated the murders. The big twist of the game is that the timeline the player sees is not the true timeline. We swap between the present and the past occasionally across both routes, and the game hides this by having Ryuki's mental instability confuse the present and the past, and having the character you're playing as for half of Mizuki's route not Mizuki, but Bibi.
* ''VideoGame/NeedyStreamerOverload'' seemingly has you play as P-Chan, the lover and producer of the titular streamer [=Ame/KAngel=] who helps her with her streams, talks to her, and takes her out on dates to places that she tweets about afterwards. The OmegaEnding reveals that “P-Chan” is just an ImaginaryFriend that Ame made to cope with her extreme loneliness, and she has been doing everything by herself with no one to help her.

to:

* ''Videogame/KnightOrc'', The promotional material for ''VideoGame/{{Resonance}}'' tells the player straightaway that at least one of the four {{Player Character}}s is not trustworthy, leaving the player to speculate out of the gate who it might be. A bit into the game, [[CowboyCop Detective Bennett]] drops a letter which implicates him as the traitor. But at TheReveal, it turns that this was a RedHerring, and that the traitor is actually Eddings.
* ''VideoGame/RiverCityGirls'' leads the player to believe that Misako and Kyoko are dating Kunio and Riki, and run off to rescue them after they were kidnapped. Along the way [[TheBully Mami and Hasebe]] constantly belittle them. The ending reveals that Kunio and Riki are actually dating ''those girls'', while Misako and Kyoko are crazy stalkers whom the boys are actively avoiding. The plot twist seems like
an InteractiveFiction AssPull until you actually pay attention to the conversations the two pairs of girls have with each other - mainly, Misako and Kyoko constantly claiming they "Don't deserve" the boys, while Mami and Hasebe imply being on much friendlier terms with them and straight up calling the protagonists insane, as they are never able to disprove either of those claims. However, if you find and destroy every Sabu statue and unlock the game's secret ending, then instead of the normal final boss, you face down Mami and Hasebe. Beating them into submission makes them back off from bullying our protagonists, and allows them to hang out with Kunio and Riki on friendlier terms.
* ''VideoGame/ScourgeOutbreak'' ends with the revelation that you, and your entire team, actually died in the opening FMV. You're a clone the ''whole'' game, developed by the HiddenVillain and used as his UnwittingPawn to eliminate the rival Scourge Queen.
* In ''VideoGame/SecondSight'', the main character gets frequent playable flashbacks to events in the past. However, in said flashbacks, you can actually change events in the past which then have consequences in the future which move the plot along. MentalTimeTravel? No. Turns out the "flashbacks" are actually the ''present'' time and the "present" portions are actually visions of the future, which ends up being completely erased by the end of the game.
* In ''VideoGame/ShovelKnight'', the various Knights tell the player that Shield Knight is dead, which he denies. She was possessed by an amulet years earlier and became the Enchantress. Shovel Knight recognized her and was fighting the Order so he could break her free from the magic.
* ''Franchise/SilentHill'' series:
** ''VideoGame/SilentHill2'': James's wife didn't die years ago; she died a few days before he went to Silent Hill. Oh, and it was not because of illness (though she had been suffering from it for a while). He ''killed'' her.
** Alex from ''VideoGame/SilentHillHomecoming'' wasn't in the army, he was in an insane asylum.
** ''VideoGame/SilentHillShatteredMemories'', an AlternateContinuity re-imagining of the original ''VideoGame/SilentHill1'', actually takes a unique approach with this trope with respect to the rest of the series. The plot is as basic as it gets and follows the same premise as the original: Harry Mason was in a car crash and is now traversing the town looking for his lost 7-year-old daughter Cheryl, and along the way, he's accosted by all sorts of demented-looking monsters. The
game is punctuated by Level 9 first-person, interactive "therapy sessions" that are set sometime after the events of the game. The last scene of the game? You find out that said therapy sessions are happening in the present, ''and'' it's not Harry who's the patient but ''25-year-old'' Cheryl. It turns out Harry died in the car crash, which was actually 18 years ago (as opposed to "earlier that day" from your character's perspective,) but the real kicker is that your character isn't even Harry's ghost; the entire game was apparently a metaphorical journey through Cheryl's psyche as she underwent therapy, and your character faces the harsh reality that he's nothing more than a delusion in Cheryl's mind.
* In ''VideoGame/SplinterCellConviction'', one level
has you (at first) play a {{Faceless Goon|s}} who has to save his squad leader. You are playing as an orc, a low-level {{mook}} easily killed by roaming adventurers, requiring Vic Coste and the man you to use cunning save is Sam. Not really a tomato surprise when said level starts with Vic himself saying that he saved him, which makes the fact that the goon was Vic and underhanded tactics to defeat them. the leader was Sam blatantly obvious.
*
A third number of things in ''VideoGame/SplinterCellBlacklist'' help hide the fact that the player spends most of the way final level as Isaac Briggs rather than Sam: MissionControl is otherwise occupied (explaining why 'Sam' isn't talking as much as he usually does), the full face mask worn by the character just seems like a CallBack to Sam wearing similar outfits in the climax of the first three games and the previous (non-coop) level played as Briggs was an UnexpectedGameplayChange to a FirstPersonShooter.
* In the bonus level of ''VideoGame/TheSuffering'', it's explicitly revealed that the "Inhuman Monster mode" the protagonist can enter, seemingly turning him into a large, sub-human beast, is simply him giving in to his primal urges and tearing the demons apart with his bare hands. This is supported by the fact that [[FridgeBrilliance Torque was a killer in two of the endings, and friendly NPCs don't seem to notice or care when you turn into the monster]]. Dr. Kiljoy also tried to convince you of this at about halfway
through the game, but [[UnreliableNarrator the ghost of a malfunction reveals sadistic quack who talks like he's a member of a barbershop quartet]] isn't the kind of person you'd trust with that you’re actually diagnosis.
* ''VideoGame/{{Unavowed}}'': A demon possessed
a robot orc in human who read a futuristic virtual-reality MMORPG, strange book, and the objective becomes finding a way to escape the facility.
* The narrative of ''VideoGame/AITheSomniumFilesNirvanaInitiative'' is split into
two halves, where you play as two different protagonists. Ryuki's half is presented as the events six years ago, and Mizuki's half is presented as the events went on a ridiculous murder spree that take place six years after Ryuki investigated spans the murders. The big twist of entire game. Except the game player character is a ''demon of knowledge'', and the antagonist is the psychopathic cult leader who intentionally possessed themselves so they would gain enough power to begin their murder spree. They were so sick in the head that the timeline exorcism cast THEM out of their own body because they were worse than the demon itself.
* ''VideoGame/{{Undertale}}'' has a huge one. At the beginning of the game, you're asked to name the Fallen Child. Most players assume this is the character they would be playing as, and the user interface goes along with that by putting the name on the save file and the battle screen. Near the end of the game, you find out that the child you named is not the one you were controlling, but the very first child that had fallen down the mountain. Not only that, but you also learn that the first child did some really nasty things and was generally not a nice person before they succumbed to an illness. This also has the Game Over screen make more sense since the voice calling out to the named child is begging them to stay strong and determined throughout the illness. Depending on your actions in the game, the named child is either given more backstory to their hatred while revealing the true name of the playable protagonist or said child reincarnates and destroys everything like it was just a game and moves onto the next one, signifying their link to the player.
* ''VideoGame/UntilDawn'': Eight friends return to a cabin in the mountains where, one year ago, two of their number disappeared (as
the player sees in the intro, they fell to their deaths). While there, they find themselves stalked by a psychotic man in a clown mask, who forces them to make several {{Sadistic Choice}}s, hunts them with a flamethrower, and follows them in the woods. Throughout the game, the player can find clues that point to the Mystery Man's real identity. Half of those clues are ''fake''. One of the eight player characters, Joshua, is the psycho - it's all an elaborate prank by someone with serious mental health problems, caused by the tragedy. The two that died were his sisters, and he never recovered from the loss. Except...He's not the true timeline. We swap between only one. The guy with the present flamethrower is someone else entirely, and he's not a threat. And on top of that, there's something ''else'' out there - something not human. The guy with the past occasionally across both routes, and flamethrower is trying to protect the game hides this by having Ryuki's mental instability confuse main characters from it.
* The setting of
the present and plot in ''VideoGame/{{Utawarerumono}}'' is revealed to be Earth in the past, and having far future, with the character you're playing world's race as for a result of genetic experiments; everything resembles the feudal era because of an apocalyptic period long ago. And don't forget the whole Hakuoro being a god thing, either. Well, [[LiteralSplitPersonality half of Mizuki's route not Mizuki, but Bibi.
one]].
* ''VideoGame/NeedyStreamerOverload'' seemingly has The second ''Vigilante 8'' game had two of these. Garbage Man is Y the Alien from the first game, and Bob O. is a monkey.
* In ''VideoGame/TheWitchsHouse'',
you play as P-Chan, Viola, a young girl trying to escape the lover and producer home of the titular streamer [=Ame/KAngel=] who helps her a disfigured witch with her streams, talks to her, and takes her out on dates to places that she tweets about afterwards. the help of a friendly black cat. The OmegaEnding game's true ending reveals that “P-Chan” is just an ImaginaryFriend Viola and the witch switched bodies some time ago, and the witch disfigured her old body so that Ame made to cope with her extreme loneliness, Viola would despair and she die (the only way a witch can be killed is through absolute despair). So throughout the game, the player has been doing everything aiding in the ''witch's'' escape. The pseudo-third ending also reveals the "friendly" cat to be a mere body possessed by herself a demon, and is the one who gave the witch her powers in the first place.
* The ending of ''VideoGame/XenobladeChronicles1'' takes place from Fiora's perspective. We do not see what she looks like at first after being half-Mechon for a while, but when Fiora meets up
with no one Shulk, the camera pans out to help her.reveal that she is fully Homs again.
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* ''VideoGame/ScourgeOutbreak'' ends with the revelation that [[spoiler:you, and your entire team, actually died in the opening FMV. You're a clone the ''whole'' game, developed by the HiddenVillain and used as his UnwittingPawn to eliminate the rival Scourge Queen]].
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* In ''VideoGame/PaperDolls'' you're a DeathSeeker about to kill yourself with your daughter in order to reunite with your wife, but the prologue sees your child abducted by supernatural forces. Both games revolves around your efforts to locate your missing daughter, and the second [[spoier:ends with you remaining trapped in the spirit world, meeting your wife... and she responds that you ''never'' had any children. Your daughter merely exists as a figment of your imagination, the whole time]]. Roll credits.
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** Throughout the Milkman Conspiracy, resident ConspiracyTheorist Boyd is agitatedly trying to string together the whereabouts of an entity called the Milkman. Completing the level reveals that the Milkman ''is'' Boyd... or, at the very least, the Milkman is a ManchurianAgent planted in Boyd's head.

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** Throughout the Milkman Conspiracy, resident ConspiracyTheorist Boyd is agitatedly trying to string together the whereabouts of an entity called the Milkman. Completing the level reveals that the Milkman ''is'' Boyd... or, at the very least, the Milkman is a ManchurianAgent the personification of the hypnotic trigger planted in Boyd's head.mind by the BigBad to turn him into a ManchurianAgent.
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Trope has been merged with New Powers As The Plot Demands.


* Used not once, but ''twice'' in ''VideoGame/{{Photopia}}''. In one part, the protagonist seems to be a normal, if MarySue-esque, astronaut, until you take off your spacesuit and feel the wind ruffle your ''[[WingPull wings]]''. Later, the connection of this to the other plot is explained when it's revealed that these segments were actually stories a babysitter is telling the young girl, with her as protagonist. It explains the Mary Sue-ness and also why the narrator has been defining words for you, SAT-style.

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* Used [[invoked]]Used not once, but ''twice'' in ''VideoGame/{{Photopia}}''. In one part, the protagonist seems to be a normal, if MarySue-esque, astronaut, until you take off your spacesuit and feel the wind ruffle your ''[[WingPull wings]]''.''wings''. Later, the connection of this to the other plot is explained when it's revealed that these segments were actually stories a babysitter is telling the young girl, with her as protagonist. It explains the Mary Sue-ness protagonist being overpowered and also why the narrator has been defining words for you, SAT-style.
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* ''VideoGame/FracturedMinds'' is a short puzzle game where your (supposedly FeaturelessProtagonist) wakes up in an empty room and spends the whole game trying to find out where are you, who you are, and all that. After several minutes, you found your way into a CreepyBasement supposedly inhabited by some eldritch creature, only to realize you are ''the creature'' itself.
--> "[[https://youtu.be/8F99V_oG6v8?t=821 Is that me]]?"
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* ''VideoGame/RiverCityGirls'' leads the player to believe that Misako and Kyoko are dating Kunio and Riki, and run off to rescue them after they were kidnapped. Along the way [[TheBully Mami and Hasebe]] constantly belittle them. The ending reveals that Kunio and Riki are actually dating ''those girls'', while Misako and Kyoko are crazy stalkers whom the boys are actively avoiding. The plot twist seems like an AssPull until you actually pay attention to the conversations the two pairs of girls have with each other - mainly, Misako and Kyoko constantly claiming they "Don't deserve" the boys, while Mami and Hasebe imply being on much friendlier terms with them and straight up calling the protagonists insane, as they are never able to disprove either of those claims. This is [[SubvertedTrope subverted]] if you find and destroy every Sabu statue and unlock the game's secret ending. [[spoiler: Instead of the normal final boss, you face down Mami and Hasebe, and beating them shows the protagonists actually are the real girlfriends of Kunio and Riki]].

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* ''VideoGame/RiverCityGirls'' leads the player to believe that Misako and Kyoko are dating Kunio and Riki, and run off to rescue them after they were kidnapped. Along the way [[TheBully Mami and Hasebe]] constantly belittle them. The ending reveals that Kunio and Riki are actually dating ''those girls'', while Misako and Kyoko are crazy stalkers whom the boys are actively avoiding. The plot twist seems like an AssPull until you actually pay attention to the conversations the two pairs of girls have with each other - mainly, Misako and Kyoko constantly claiming they "Don't deserve" the boys, while Mami and Hasebe imply being on much friendlier terms with them and straight up calling the protagonists insane, as they are never able to disprove either of those claims. This is [[SubvertedTrope subverted]] However, if you find and destroy every Sabu statue and unlock the game's secret ending. [[spoiler: Instead of the normal final boss, you face down Mami and Hasebe, and beating them shows the protagonists actually are the real girlfriends of into submission makes them back off from bullying our protagonists, and allows them to hang out with Kunio and Riki]].Riki on friendlier terms]].
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* ''VideoGame/NeedyStreamerOverload'' seemingly has you play as P-Chan, the lover and producer of the titular streamer [=Ame/KAngel=] who helps her with her streams, talks to her, and takes her out on dates to places that she tweets about afterwards. The OmegaEnding reveals that “P-Chan” is just an ImaginaryFriend that Ame made to cope with her extreme loneliness, and she has been doing everything by herself with no one to help her.
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* The narrative of ''VideoGame/AITheSomniumFilesNirvanaInitiative'' is split into two halves, where you play as two different protagonists. Ryuki's half is presented as the events six years ago, and Mizuki's half is presented as the events that take place six years after Ryuki investigated the murders. The big twist of the game is that the timeline the player sees is not the true timeline. We swap between the present and the past occasionally across both routes, and the game hides this by having Ryuki's mental instability confuse the present and the past, and having the character you're playing as for half of Mizuki's route not Mizuki, but Bibi.
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** At the end of ''[=DoDonPachi=] Resurrection BLACK LABEL''[='=]s ''VideoGame/{{Ketsui}}'' crossover ArrangeMode, the events of the game are revealed to be a training simulation for the ''Ketsui'' pilots in preparation for their upcoming offensive against EVAC industry, making it a StealthPrequel to ''Ketsui''.

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** At the end of ''[=DoDonPachi=] Resurrection BLACK LABEL''[='=]s ArrangeMode, the events of the game, which seem to just be a plotless crossover with ''VideoGame/{{Ketsui}}'' crossover ArrangeMode, at first (featuring the events of Tiger Schwert as the game player ship and a variant of Evaccaneer DOOM, HIVAC, as the TrueFinalBoss), are revealed to be a training simulation for the ''Ketsui'' pilots in preparation for their upcoming offensive against EVAC industry, making it a StealthPrequel to ''Ketsui''.

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