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* '''April 3rd, 1995''': One of the main programmers, named Jim, for a project called ''Ultra 64 MARIO Brothers'' convinces the higher ups at Nintendo to allow for the recording of a development log for the game for archival purposes. The gameplay showcased is rather linear and straight-forward with some mild platforming elements, with the current build being practically barren. Jim doesn't expect the game to be developed much further, as [[UsefulNotes/VirtualBoy a separate handheld console]] is in development at the same time, [[FailedFutureForecast with Jim expressing more of an interest in that than this game.]] However, despite a steady development process on the game, the higher ups [[ChristmasRushed are insistent on the game being finished by Christmas]], something Jim doubts is even ''possible'' [[TemptingFate without the use of "miracle tech"]].

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* '''April 3rd, 1995''': One of the main programmers, named Jim, for a project called ''Ultra 64 MARIO Brothers'' convinces the higher ups at Nintendo to allow for the recording of a development log for the game for archival purposes. The gameplay showcased is rather linear and straight-forward with some mild platforming elements, with the current build being practically barren. Jim doesn't expect the game to be developed much further, as [[UsefulNotes/VirtualBoy [[Platform/VirtualBoy a separate handheld console]] is in development at the same time, [[FailedFutureForecast with Jim expressing more of an interest in that than this game.]] However, despite a steady development process on the game, the higher ups [[ChristmasRushed are insistent on the game being finished by Christmas]], something Jim doubts is even ''possible'' [[TemptingFate without the use of "miracle tech"]].
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* '''July 29th, 1995''': After re-coding all of a near-final build of ''Super Mario 64'' for 39 days straight at the expense of his mental health, Jim is given a build of the game with the enhancer added to playtest, as it's now meant to be a part of the game's interactivity rather than a passive addition[[note]][[WordOfGod supplemental material]] reveals that it randomizes level objectives and changes gameplay in relation to various button frequencies]][[/note]]; not helping his burn-out is the fact that there is a heatwave going on, severe enough to have broken half of the building's AC units. Eventually, Jim enters an underground cavern in the hub world and makes his way to a yellow button, which when pressed will activate the AI in-game. Upon doing so, however, the game undergoes a memory leak, causing a strobe-like texture glitch that causes Jim to experience a seizure; it takes Bill almost 3 and a half hours to find him on the floor, all the while the monitor showing the game announcing the enhancer being online is ignored. Unbeknownst to anyone at this time, the AI starts to take form, using a textureless version of Mario's in-game model for a body.

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* '''July 29th, 1995''': After re-coding all of a near-final build of ''Super Mario 64'' for 39 days straight at the expense of his mental health, Jim is given a build of the game with the enhancer added to playtest, as it's now meant to be a part of the game's interactivity rather than a passive addition[[note]][[WordOfGod supplemental material]] reveals that it randomizes level objectives and changes gameplay in relation to various button frequencies]][[/note]]; frequencies[[/note]]; not helping his burn-out is the fact that there is a heatwave going on, severe enough to have broken half of the building's AC units. Eventually, Jim enters an underground cavern in the hub world and makes his way to a yellow button, which when pressed will activate the AI in-game. Upon doing so, however, the game undergoes a memory leak, causing a strobe-like texture glitch that causes Jim to experience a seizure; it takes Bill almost 3 and a half hours to find him on the floor, all the while the monitor showing the game announcing the enhancer being online is ignored. Unbeknownst to anyone at this time, the AI starts to take form, using a textureless version of Mario's in-game model for a body.
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* '''September 3rd, 1997''': The following day after his final experiment, Jim locks his copy of the game away, before recording a confession admiting to having deleted the AI, having helped ''create'' the AI, and having effectively tortured it for the better part of two years. Acknowledging he became obsessed, Jim admits he doesn't know what he was trying to do anymore with his experiments with the AI, but ultimately concludes he got his intended end result. "This all ends here. For good."

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* '''September 3rd, 1997''': The following day after his final experiment, Jim locks his copy of the game away, before recording a confession admiting to having deleted the AI, having helped ''create'' the AI, and having effectively tortured it for the better part of two years. Acknowledging he became obsessed, Jim admits he doesn't know what he was trying to do anymore with his experiments with the AI, but ultimately concludes he got his intended end result. "This all ends here. For good.""
----
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* '''September 14th, 1996''': As Jim continues to experiment with his cartridge, the results he gets with the AI appear to get more simplistic. In one particular incident, seemingly brought about from him punching the cartridge to make it work, Mario abruptly falls onto the roof of Peach's Castle, and encounters Yoshi. Shortly after the meeting (where Yoshi breaks from his script and talks about others not being as patient as himself), he jumps off the roof; Mario walks to the edge and looks down, discovering Yoshi's corpse This triggers a failsafe that bricks the cartridge by forcing a region lock. Unable to fix it, Jim leaves the room, unknowingly leaving his camera running. As such, it records the AI delivering a [[TheReasonYouSuckSpeech rant to Jim]] [[DramaticIrony (unaware he had left)]], stating it was brought to life and forced to linger, and all it wants is to die.
* '''May 30th, 1997''': By this point, Jim has been openly damaging the cartridge's board in order to explore the limits of the AI itself, all the while the AI is in a state of limbo (neither dead or alive, just creating disturbing images) In this recorded instance, Jim evokes the remnants of an alternate ending. Though fraught with severe glitching (that ends up taking Mario to the desired points anyway), Mario finds himself at the Endless Staircase. Attempting to BJP up the stairs, however, abruptly causes Mario's death at the top of the stairs. However, Mario is then dropped into one of the Bower boss fights; but, rather than face Mario head-on, Bowser suddenly stops and makes an [[OOCIsSeriousBusiness honest plea]] for him to "wake up." Mario is then sent to a tiny chamber based on the original Bowser Room and crushed to death, after which the game glitches out one last time. The last image seen on the recording is an ominous still of Mario diving into the light on "Wing Cap in the Sky" as a drone-like music track starts to play; the track increases in pitch as the image fades to white.

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* '''September 14th, 1996''': As Jim continues to experiment with his cartridge, the results he gets with the AI appear to get more simplistic. In one particular incident, seemingly brought about from him punching the cartridge to make it work, Mario abruptly falls onto the roof of Peach's Castle, and encounters Yoshi. Shortly after the meeting (where Yoshi breaks from his script and talks about others not being as patient as himself), he jumps off the roof; Mario walks to the edge and looks down, discovering Yoshi's corpse corpse. This triggers a failsafe that bricks the cartridge by forcing a region lock. Unable to fix it, Jim leaves the room, unknowingly leaving his camera running. As such, it records the AI delivering a [[TheReasonYouSuckSpeech rant to Jim]] [[DramaticIrony (unaware he had left)]], stating it was brought to life and forced to linger, and all it wants is to die.
* '''May 30th, 1997''': By this point, Jim has been openly damaging the cartridge's board in order to explore the limits of the AI itself, all the while the AI is in a state of limbo (neither dead or alive, just creating disturbing images) images). In this recorded instance, Jim evokes the remnants of an alternate ending. Though fraught with severe glitching (that ends up taking Mario to the desired points anyway), Mario finds himself at the Endless Staircase. Attempting to BJP up the stairs, however, abruptly causes Mario's death at the top of the stairs. However, Mario is then dropped into one of the Bower boss fights; but, rather than face Mario head-on, Bowser suddenly stops and makes an [[OOCIsSeriousBusiness honest plea]] for him to "wake up." Mario is then sent to a tiny chamber based on the original Bowser Room and crushed to death, after which the game glitches out one last time. The last image seen on the recording is an ominous still of Mario diving into the light on "Wing Cap in the Sky" as a drone-like music track starts to play; the track increases in pitch as the image fades to white.
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* '''April 3rd, 1995''': One of the main programmers, named Jim, for a project called ''Ultra Mario'' convinces the higher ups at Nintendo to allow for the recording of a development log for the game for archival purposes. The gameplay showcased is rather linear and straight-forward with some mild platforming elements, with the current build being practically barren. Jim doesn't expect the game to be developed much further, as [[UsefulNotes/VirtualBoy a separate handheld console]] is in development at the same time, [[FailedFutureForecast with Jim expressing more of an interest in that than this game.]] However, despite a steady development process on the game, the higher ups [[ChristmasRushed are insistent on the game being finished by Christmas]], something Jim doubts is even ''possible'' [[TemptingFate without the use of "miracle tech"]].

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* '''April 3rd, 1995''': One of the main programmers, named Jim, for a project called ''Ultra Mario'' 64 MARIO Brothers'' convinces the higher ups at Nintendo to allow for the recording of a development log for the game for archival purposes. The gameplay showcased is rather linear and straight-forward with some mild platforming elements, with the current build being practically barren. Jim doesn't expect the game to be developed much further, as [[UsefulNotes/VirtualBoy a separate handheld console]] is in development at the same time, [[FailedFutureForecast with Jim expressing more of an interest in that than this game.]] However, despite a steady development process on the game, the higher ups [[ChristmasRushed are insistent on the game being finished by Christmas]], something Jim doubts is even ''possible'' [[TemptingFate without the use of "miracle tech"]].
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* '''November 26-27th, 1995''': During Spaceworld 1995, one of the demonstration cartridges is accidentally swapped out for a US-based cartridge. When a public showcase is ran on this cartridge, the demonstrator for the game at the event finds themselves sending Mario into an underground village resembling the one from Wet-Dry World full of Bob-ombs. At the request of the only friendly Bob-omb, the demonstrator attempts to direct Mario to a yellow switch and activate it to unleash a flood (potentially [[OhCrap drowning all of the inhabitants and turning the place]] ''into'' [[AfterTheEnd Wet-Dry World's village]]), only for the game to crash. A [[FreezeFrameBonus still image]] of the AI's avatar as the Textureless Mario Anomaly is seen during said crash.

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* '''November 26-27th, 22-24th, 1995''': During Spaceworld 1995, one of the demonstration cartridges is accidentally swapped out for a US-based cartridge. When a public showcase is ran on this cartridge, the demonstrator for the game at the event finds themselves sending Mario into an underground village resembling the one from Wet-Dry World full of Bob-ombs. At the request of the only friendly Bob-omb, the demonstrator attempts to direct Mario to a yellow switch and activate it to unleash a flood (potentially [[OhCrap drowning all of the inhabitants and turning the place]] ''into'' [[AfterTheEnd Wet-Dry World's village]]), only for the game to crash. A [[FreezeFrameBonus still image]] of the AI's avatar as the Textureless Mario Anomaly is seen during said crash.
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* '''September 2nd, 1997''': Having all but wrecked his copy of the game, Jim finds himself unable to access any of the stars in Bob-omb Battlefield before abruptly glitching into Wet-Dry World. There, he is met with a series of subliminal messages and a distorted model of Luigi, before the game abruptly crashes due to the fact it was being forced to pull from assets that haven existed for more than a year. The game is then forced into an ending title card showcasing a crying child being tormented by what appears to be the Wario Apparition, before the game starts giving out as the AI screams in agony.

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* '''September 2nd, 1997''': Having all but wrecked his copy of the game, Jim finds himself unable to access any of the stars in Bob-omb Battlefield before abruptly glitching into Wet-Dry World. There, he is met with a series of subliminal messages and a distorted model of Luigi, before the game abruptly crashes due to the fact it was being forced to pull from assets that haven haven't existed for more than a year. The game is then forced into an ending title card showcasing a crying child being tormented by what appears to be the Wario Apparition, before the game starts giving out as the AI screams in agony.
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The events of ''WebVideo/SuperMario64Classified'', sorted into chronological order.

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[[https://twitter.com/annielogue_/status/1612165943936917505 The events events]] of ''WebVideo/SuperMario64Classified'', sorted into chronological order.
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* '''September 3rd, 1997''': The following day after his final experiment, Jim locks his copy of the game away, before recording a confession admiting to having deleted the AI, having helped ''create'' the AI, and having effectively tortured it for the better part of two years. Acknowledging he became obsessed, Jim admits he doesn't know what he was trying to do anymore with his experiements with the AI, but ultimately concludes he got his intended end result. "This all ends here. For good."

to:

* '''September 3rd, 1997''': The following day after his final experiment, Jim locks his copy of the game away, before recording a confession admiting to having deleted the AI, having helped ''create'' the AI, and having effectively tortured it for the better part of two years. Acknowledging he became obsessed, Jim admits he doesn't know what he was trying to do anymore with his experiements experiments with the AI, but ultimately concludes he got his intended end result. "This all ends here. For good."
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* '''September 14th, 1996''': An incident with a personalized cartridge causing Yoshi to die for real after jumping off the castle (implied to [[HeroicSacrifice have been caused by Yoshi's own will after obtaining singularity]]) is recorded. This triggers a failsafe that bricks the cartridge by forcing a region lock; however, the AI interferes again to deliver a heavy-handed MotiveRant to the player recording, explaining that it wanted to die, but Nintendo wouldn't let them. It lets off the player, but not before asking if they'll be different this time, unlike all the others.
* '''May 30th, 1997''': A cartridge is discovered to be one of few that shipped with the remnants of an alternate ending. Though fraught with severe glitching (that ends up taking Mario to the desired points anyway), a player manages to discover said ending: rather than face Mario head-on, Bowser suddenly stops and makes an [[OOCIsSeriousBusiness honest plea]] for him to "wake up." Mario is then sent to a tiny chamber based on the original Bowser Room and crushed to death, after which the game glitches out one last time. The last image seen on the recording is an ominous still of Mario diving into the light on "Wing Cap in the Sky."

to:

* '''September 14th, 1996''': An incident As Jim continues to experiment with a personalized his cartridge, the results he gets with the AI appear to get more simplistic. In one particular incident, seemingly brought about from him punching the cartridge causing to make it work, Mario abruptly falls onto the roof of Peach's Castle, and encounters Yoshi. Shortly after the meeting (where Yoshi to die for real after jumping breaks from his script and talks about others not being as patient as himself), he jumps off the castle (implied roof; Mario walks to [[HeroicSacrifice have been caused by the edge and looks down, discovering Yoshi's own will after obtaining singularity]]) is recorded. corpse This triggers a failsafe that bricks the cartridge by forcing a region lock; however, lock. Unable to fix it, Jim leaves the room, unknowingly leaving his camera running. As such, it records the AI interferes again delivering a [[TheReasonYouSuckSpeech rant to deliver a heavy-handed MotiveRant Jim]] [[DramaticIrony (unaware he had left)]], stating it was brought to the player recording, explaining that it wanted life and forced to die, but Nintendo wouldn't let them. It lets off the player, but not before asking if they'll be different this time, unlike linger, and all the others.
it wants is to die.
* '''May 30th, 1997''': A cartridge By this point, Jim has been openly damaging the cartridge's board in order to explore the limits of the AI itself, all the while the AI is discovered to be one in a state of few that shipped with limbo (neither dead or alive, just creating disturbing images) In this recorded instance, Jim evokes the remnants of an alternate ending. Though fraught with severe glitching (that ends up taking Mario to the desired points anyway), a player manages Mario finds himself at the Endless Staircase. Attempting to discover said ending: BJP up the stairs, however, abruptly causes Mario's death at the top of the stairs. However, Mario is then dropped into one of the Bower boss fights; but, rather than face Mario head-on, Bowser suddenly stops and makes an [[OOCIsSeriousBusiness honest plea]] for him to "wake up." Mario is then sent to a tiny chamber based on the original Bowser Room and crushed to death, after which the game glitches out one last time. The last image seen on the recording is an ominous still of Mario diving into the light on "Wing Cap in the Sky." Sky" as a drone-like music track starts to play; the track increases in pitch as the image fades to white.

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** Around the time of New Years' Eve, a different employee (Steve) records himself navigating through a precursor to ShiftingSandLand called "Chroma Tundra." He mentions Jim's ailing mental state shortly before Bill informs him that a development cartridge had been stolen, and suspects Jim to be the culprit responsible.
** After the pair search the building and fail to discover anything, effectively writing Jim off as a suspect, Steve resumes his video log (sans microphone audio) and inspects a beta version of the Metal Cave, only to be allured by a deeper cavern past the green switch. The fully-awakened AI as the TMA is waiting on the other side in a castle corridor dug out by it, and promptly scolds him for his snooping around (as it has mistaken Steve for Jim). Steve is then abruptly dumped into an alternate version of the hub map (one that is missing the bridge in front of Peach's Castle). Upon finding an alternate way inside, he tries to retrace his steps, only to be forced into an altered basement and given [[RedPillBluePill two options]]: either give up now and branded a coward, or accept an offer to go deeper and learn the truth behind the castle. [[NothingIsScarier We learn nothing more about this development in the story.]]
* '''January 22nd, 1996''': A cartridge meant for [=E3=] 1996 is stolen a little while before this. The thief records themselves entering what appears to be a cut level, but is actually a creation of the AI taking the form of an inverted castle and is horribly glitched as a result. Despite its pleas to leave the area, the thief continues playing until his controller suddenly disconnects and Mario drowns in the castle lake.
* '''Before May 15th, 1996''': Nintendo pitches an SGI-based news series called ''Nintendo Mania''. It gets rejected over the stilted animation and dry sense of humor. Meanwhile, the AI somehow infiltrates the show's production, causing the first episode's visuals to glitch out and depict an accident wherein Luigi drowns to death exploring the castle. It is heavily implied that this incident causes Luigi's singularity data to cease to exist once more, entombing him within the Internal Castle Plexus as the Eternal Star for all of time.

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** Around the time of '''Prior to New Years' Eve, a 1995''': A different employee (Steve) records himself navigating through a precursor to ShiftingSandLand called "Chroma Tundra." He mentions Jim's ailing mental state shortly before Bill informs him that a development cartridge had been stolen, and suspects Jim to be the culprit responsible.
** After the pair search the building and fail to discover anything, effectively writing Jim off as a suspect, Steve resumes his video log (sans microphone audio) and inspects a beta version of the Metal Cave, only to be allured by a deeper cavern past the green switch. The fully-awakened AI as the TMA is waiting on the other side in a castle corridor dug out by it, and promptly scolds him for his snooping around (as it has mistaken Steve for Jim). Steve is then abruptly dumped into an alternate version of the hub map (one that is missing the bridge in front of Peach's Castle). Upon finding an alternate way inside, he tries to retrace his steps, only to be forced into an altered basement and given [[RedPillBluePill two options]]: either give up now and branded a coward, or accept an offer to go deeper and learn the truth behind the castle. [[NothingIsScarier We learn nothing more about this development in the story.]]
* '''Prior to January 22nd, 1996''': While Jim continues to develop promotional material for ''Super Mario 64'', including the pilot for a SGI-based news series called ''Nintendo Mania'', he uses his own efforts as an excuse to keep picking up development builds of the game to experiment with, each containing instances of the AI.
* '''January 22nd, 1996''': A cartridge Unbeknownst to either Bill or Steve, Jim ''has'' been the one to steal the cartridge, one meant for [=E3=] 1996 is stolen a little while before this. The thief 1996. He records themselves himself entering what appears to be a cut level, but is actually a creation of the AI taking the form of an inverted castle and is horribly glitched as a result. Despite its pleas to leave the area, the thief Jim continues playing in order to explore the areas created by the AI until his controller suddenly disconnects and Mario drowns in the castle lake.
* '''Before May 15th, '''February 1996''': Nintendo pitches an SGI-based news series called The ''Nintendo Mania''. It Mania'' pilot gets rejected over the stilted animation and dry sense of humor. Meanwhile, the AI somehow infiltrates the show's production, causing the first episode's visuals to glitch out and depict an accident wherein Luigi drowns to death exploring the castle. Shortly after this, Luigi is mysteriously erased from the game; not only is Jim's copy affected, but all of the workstations in the building are affected as a result. It is heavily also implied that this incident causes the AI chose to memorialize Luigi's singularity data to cease to exist once more, entombing him within the Internal Castle Plexus as "death" by adding the Eternal Star statue to the courtyard behind Peach's Castle.
* '''Prior to May 13th, 1996''':
** Jim is given another chance to create a ''Nintendo Mania'' pilot; however, budget cuts are enforced on the animation as to improve the writing. Like before, the AI winds up affecting the animated portions of the program; this time, it's heavily implied Mario is still harboring trauma over seeing Luigi drown to death, as he tries to continue the show despite there being no audience. Eventually, after one last conversation with "Luigi", Mario decides that it's time to "go home"; this may or may not tie into the gameplay from January 22nd, 1996, where the AI forced Mario to drown himself.
** Meanwhile, Jim records himself playing through two levels: Tall, Tall Treetops and Jolly Roger Coastline. However, upon collecting the latter's star, the AI begins to glitch out the game, forcing Jim back in to the hub castle, which has now fallen into ruin. The AI openly states Jim is hurting it by refusing to leave it alone, and continuing to play the game. Jim continues to explore the ruined castle in spite of this, eventually reentering the corrupted hub world he encountered back in January, discovering the other Mario's corpse in the water. Further exploration winds up causing the game to stabilize. After exploring down a hallway, whereupon Jim encounters, then ignores, an instance of the "core", Mario is then taken outside, to a giant windmill. Entering the windmill takes Jim to a white void, where the AI has one final conversation with him: Giving up all pretense, the AI admits it no longer knows what to do to make Jim stop hurting it. It knows it negatively impacted Jim's life, and it knows Jim hates it, but it doesn't know what to do to fix it. All it can do is plea
for all Jim to delete it outright, saying it's no longer having fun. Following this conversation, Jim is convinced to delete the automatic enhancer from the building's main workstation; this causes the deletion of time.the AI, at the cost of purging half of the game's 30 levels. [[YankTheDogsChain However, prior to doing so, Jim grabs one final development copy that contains an instance of the AI, wishing to continue experimenting regardless of what was asked of him.]]
* '''May 13th, 1996''': Word breaks among the development staff of the deletion of the automatic enhancer. Although there are enough assets to salvage ''Super Mario 64'' and complete it in time for [=E3=], several employees are distraught over losing half the game; Bill and Steve in particular decide to go uncredited in the game's credits.



* '''September 2nd, 1997''': A series of glitches boots a player into Wet-Dry World while trying to access Bob-omb Battlefield. There, they are met with a series of subliminal messages and a distorted model of Luigi, later revealed out-of-universe to be metaphorical ghosts of the past with the previously-documented drowning incidents. When the game crashes, they seem to be attacked by ''something'', but nothing suggests what it might be save for an end card that appears portraying a child crying in fear as the Wario Apparition looms over them.

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* '''September 2nd, 1997''': A series Having all but wrecked his copy of glitches boots a player the game, Jim finds himself unable to access any of the stars in Bob-omb Battlefield before abruptly glitching into Wet-Dry World while trying to access Bob-omb Battlefield. World. There, they are he is met with a series of subliminal messages and a distorted model of Luigi, later revealed out-of-universe to be metaphorical ghosts of the past with the previously-documented drowning incidents. When before the game crashes, they seem abruptly crashes due to be attacked the fact it was being forced to pull from assets that haven existed for more than a year. The game is then forced into an ending title card showcasing a crying child being tormented by ''something'', but nothing suggests what it might be save for an end card that appears portraying a child crying in fear as to be the Wario Apparition looms over them.Apparition, before the game starts giving out as the AI screams in agony.
* '''September 3rd, 1997''': The following day after his final experiment, Jim locks his copy of the game away, before recording a confession admiting to having deleted the AI, having helped ''create'' the AI, and having effectively tortured it for the better part of two years. Acknowledging he became obsessed, Jim admits he doesn't know what he was trying to do anymore with his experiements with the AI, but ultimately concludes he got his intended end result. "This all ends here. For good."
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** Shortly after this, the same playtester inspects a beta version of the Metal Cave, and is allured by a deeper cavern past the green switch. The fully-awakened AI as the TMA is waiting on the other side in a castle corridor dug out by it, and promptly scolds him for his snooping around (while also implying that they've met before.) When the playtester tries to retrace his steps, he is instead forced into an altered basement and given [[RedPillBluePill two options]]: either give up now and branded a coward, or accept an offer to go deeper and learn the truth behind the castle.

to:

** Shortly after this, After the same playtester pair search the building and fail to discover anything, effectively writing Jim off as a suspect, Steve resumes his video log (sans microphone audio) and inspects a beta version of the Metal Cave, and is only to be allured by a deeper cavern past the green switch. The fully-awakened AI as the TMA is waiting on the other side in a castle corridor dug out by it, and promptly scolds him for his snooping around (while also implying (as it has mistaken Steve for Jim). Steve is then abruptly dumped into an alternate version of the hub map (one that they've met before.) When is missing the playtester bridge in front of Peach's Castle). Upon finding an alternate way inside, he tries to retrace his steps, he is instead only to be forced into an altered basement and given [[RedPillBluePill two options]]: either give up now and branded a coward, or accept an offer to go deeper and learn the truth behind the castle.castle. [[NothingIsScarier We learn nothing more about this development in the story.]]

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* '''November 15th, 1995''': The date marked on a VHS [[ApocalypticLog retelling several past events]]. Jim had been writing a script for a Nintendo Power promotional tape for ''Super Mario 64''. Despite the game's delay, he continues to send in scripts regardless, finally being cut off when trying to write a segment about the AI. The AI itself [[HostileShowTakeover soon interferes]], deciding it wants out and orders someone to enter the fourth floor and kill it.
* '''Prior to November 26th, 1995''': Bill and Steve attempt to record a voiceover for a commercial for ''Super Mario 64''. After numerous failures and repeated rewinding of the tape with the video footage, they discover that Jim's logs and several bits and pieces of the AI's influence have been recorded to the same tape as well. Upon attempting to investigate, the AI takes control, [[VaguenessIsComing warning the two that it is being used by someone in a deranged quest for infinite knowledge]]. It loses coherence in a fit of pain, but is able to transmit one final message: a single frame of a distorted Mario saying "my name is" and a controller input sequence that can be transcribed as a Baconian cipher. Combining the two reveals that the AI [[GivenNameReveal has given itself a name: Stanley]].

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* '''November 15th, 1995''': The date marked on a VHS [[ApocalypticLog retelling several past events]]. Jim had been writing a script works on two scripts: one for a Nintendo Power promotional tape for ''Super Mario 64''. 64'', the other for a commercial. It is around this time that the game's development team is informed that [[AllForNothing the game is finally being delayed, to sometime in Spring of 1996]]. Despite the game's delay, he Jim continues to send in scripts regardless, finally being cut off when trying to write a segment about the AI. The AI itself [[HostileShowTakeover soon interferes]], deciding it wants out and orders someone to enter the fourth floor and kill it.
* '''Prior to November 26th, 1995''': Bill and Steve attempt to record a voiceover for a commercial for ''Super Mario 64''. After numerous failures and repeated rewinding of the tape with the video footage, they discover that Jim's logs and several bits and pieces of the AI's influence have been recorded to the same tape as well. Upon attempting to investigate, the AI takes control, [[VaguenessIsComing warning the two that it is being used by someone in a deranged quest for infinite knowledge]]. It loses coherence in a fit of pain, but is able to transmit one final message: a single frame of a distorted Mario saying "my name is" and a controller input sequence that can be transcribed as a Baconian cipher. Combining the two reveals that the AI [[GivenNameReveal has given itself a name: Stanley]].
it.


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** '''Prior to December 20th, 1995''': Bill and Steve attempt to record a voiceover for a commercial for ''Super Mario 64''. After numerous failures and repeated rewinding of the tape with the video footage, they discover that Jim's logs and several bits and pieces of the AI's influence have been recorded to the same tape as well. Upon attempting to investigate, the AI takes control, [[VaguenessIsComing warning the two that it is being used by someone in a deranged quest for infinite knowledge]]. It loses coherence in a fit of pain, but is able to transmit one final message: a single frame of a distorted Mario saying "my name is" and a controller input sequence that can be transcribed as a Baconian cipher. Combining the two reveals that the AI [[GivenNameReveal has given itself a name: Stanley]].
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A now-abandoned branch of Nintendo creates an "automatic enhancer" for ''Super Mario 64''. It is meant to be a part of the game's interactivity rather than a passive addition, eventually evolving into the AI present throughout the rest of the series.
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* '''April 3rd, 1995''': One of the main programmers, named Jim, for a project called ''Ultra Mario'' convinces the higher ups at Nintendo to allow for the recording of a development log for the game for archival purposes. The gameplay showcased is rather linear and straight-forward with some mild platforming elements, with the current build being practically barren. Jim doesn't expect the game to be developed much further, as [[UsefulNotes/VirtualBoy a separate handheld console]] is in development at the same time, [[FailedFutureBroadcast with Jim expressing more of an interest in that than this game.]] However, despite a steady development process on the game, the higher ups [[ChristmasRushed are insistent on the game being finished by Christmas]], something Jim doubts is even ''possible'' [[TempingFate without the use of "miracle tech"]].

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* '''April 3rd, 1995''': One of the main programmers, named Jim, for a project called ''Ultra Mario'' convinces the higher ups at Nintendo to allow for the recording of a development log for the game for archival purposes. The gameplay showcased is rather linear and straight-forward with some mild platforming elements, with the current build being practically barren. Jim doesn't expect the game to be developed much further, as [[UsefulNotes/VirtualBoy a separate handheld console]] is in development at the same time, [[FailedFutureBroadcast [[FailedFutureForecast with Jim expressing more of an interest in that than this game.]] However, despite a steady development process on the game, the higher ups [[ChristmasRushed are insistent on the game being finished by Christmas]], something Jim doubts is even ''possible'' [[TempingFate [[TemptingFate without the use of "miracle tech"]].

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Given how, shortly after the final video was posted, the creator shared an official timeline of events on Twitter (https://twitter.com/annielogue_/status/1612165943936917505), I am going to start updating this page to match.


!!Pre-reveal
* '''Prior to July 29th, 1995''': A now-abandoned branch of Nintendo creates an "automatic enhancer" for ''Super Mario 64''. It is meant to be a part of the game's interactivity rather than a passive addition, eventually evolving into the AI present throughout the rest of the series.
* '''July 29th, 1995''': After recoding all of a near-final build of ''Super Mario 64'' for 39 days straight at the expense of his mental health, Jim is suddenly ordered by his coworkers to activate the AI using the yellow switch. Upon doing so, he suffers a seizure and is immediately hospitalized after Steve discovers him in his condition. Jim would be [[SanitySlippage mentally impaired from both the stress and the seizure]], eventually developing FakeMemories of being the one to shut it down on that day over the course of two decades.
* '''After July 29th, 1995''': Bill and Steve attempt to record a voiceover for a commercial for ''Super Mario 64''. After numerous failures and repeated rewinding of the tape with the video footage, they discover that Jim's logs and several bits and pieces of the AI's influence have been recorded to the same tape as well. Upon attempting to investigate, the AI takes control, [[VaguenessIsComing warning the two that it is being used by someone in a deranged quest for infinite knowledge]]. It loses coherence in a fit of pain, but is able to transmit one final message: a single frame of a distorted Mario saying "my name is" and a controller input sequence that can be transcribed as a Baconian cipher. Combining the two reveals that the AI [[GivenNameReveal has given itself a name: Stanley]].

!!Post-reveal

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!!Pre-reveal
!!Pre-activation
* '''Prior to July 29th, '''April 3rd, 1995''': One of the main programmers, named Jim, for a project called ''Ultra Mario'' convinces the higher ups at Nintendo to allow for the recording of a development log for the game for archival purposes. The gameplay showcased is rather linear and straight-forward with some mild platforming elements, with the current build being practically barren. Jim doesn't expect the game to be developed much further, as [[UsefulNotes/VirtualBoy a separate handheld console]] is in development at the same time, [[FailedFutureBroadcast with Jim expressing more of an interest in that than this game.]] However, despite a steady development process on the game, the higher ups [[ChristmasRushed are insistent on the game being finished by Christmas]], something Jim doubts is even ''possible'' [[TempingFate without the use of "miracle tech"]].
* '''May 9th, 1995''': In the 32nd development log, Jim reveals (to his annoyance) that the game is now undergoing a massive retool as to be more open-world, to allow the player more freedom in how they play (something Jim feels is disorienting and lacks intuition); in short, "[t]his is about half a year's worth of progress down the drain". The only aspect of the "linear" version of the game to remain is the King Koopa boss levels, as Jim has no idea what else to do with them. The new development course shown is of a large grass plane with some scattered coins and Goombas; in showing this off, Jim reveals they are now expected to make upwards of ''50'' levels for the game in this new style, but with the Christmas deadline still enforced. The recording is interrupted by a fellow employee, Bill, who comes to Jim of implementing, of all things, a giant Wario head into the game in some fashion, an idea Jim doesn't see any feasibility in, nor has any idea how to actually implement it.
A now-abandoned branch of Nintendo creates an "automatic enhancer" for ''Super Mario 64''. It is meant to be a part of the game's interactivity rather than a passive addition, eventually evolving into the AI present throughout the rest of the series.
* '''June 20th, 1995''': With the game now officially called ''Super Mario 64'', Jim uses the 64th development log to show off both the new hub world for the game (an early version of Peach's Castle that can only be accessed by a sewer pipe), and the new controller for the upcoming console (the infamous three-pronged Nintendo 64 controller). However, once again the recording is interrupted by the abrupt appearance of Bill, who arrives with bad news: The higher up feel that the game's engine runs too slow, and so the game needs to be completely reoptimized from the ground up. Jim is [[{{Understatement}} less than pleased]] to receive this information, as he's the only one who is doing the brunt of the coding, and the game is too far along at this point ''for'' such a reoptimzation. "Half this garbage is hard-coded in now, we can't alter it or else the whole thing falls apart!" However, to assuage Jim's mounting anger, Bill lets some information slip: Some of the development team are in the process of crafting an [[VaguenessIsComing "automatic enhancer"]] for the game that ''supposedly'' will make the game's development more manageable...
* '''July 29th, 1995''': After recoding re-coding all of a near-final build of ''Super Mario 64'' for 39 days straight at the expense of his mental health, Jim is suddenly ordered by given a build of the game with the enhancer added to playtest, as it's now meant to be a part of the game's interactivity rather than a passive addition[[note]][[WordOfGod supplemental material]] reveals that it randomizes level objectives and changes gameplay in relation to various button frequencies]][[/note]]; not helping his coworkers burn-out is the fact that there is a heatwave going on, severe enough to have broken half of the building's AC units. Eventually, Jim enters an underground cavern in the hub world and makes his way to a yellow button, which when pressed will activate the AI using the yellow switch. in-game. Upon doing so, he suffers however, the game undergoes a seizure memory leak, causing a strobe-like texture glitch that causes Jim to experience a seizure; it takes Bill almost 3 and is immediately hospitalized after Steve discovers a half hours to find him in on the floor, all the while the monitor showing the game announcing the enhancer being online is ignored. Unbeknownst to anyone at this time, the AI starts to take form, using a textureless version of Mario's in-game model for a body.
* '''After July 29th, 1995''': Immediately upon the discovery of
his condition. body, Jim is hospitalized. Jim would be [[SanitySlippage mentally impaired from both the stress and the seizure]], eventually developing FakeMemories of what happened on this day: Namely that, instead of being the one to shut it down on (unknowingly) activate the Personalization AI, he was the playtester that day over ventured into the course of two decades.
* '''After July 29th, 1995''': Bill
game and Steve attempt to record a voiceover for a commercial for ''Super Mario 64''. After numerous failures destroyed the core element keeping it active. Regardless, after recovering and repeated rewinding of the tape with the video footage, they discover that Jim's logs and several bits and pieces of the AI's influence have been recorded returning back to the same tape as well. Upon attempting work, Jim soon finds himself wanting to investigate, know exactly ''how'' the AI takes control, [[VaguenessIsComing warning the two that it is being used by someone in a deranged quest for infinite knowledge]]. It loses coherence in a fit of pain, but is able to transmit one final message: a single frame of a distorted Mario saying "my name is" and a controller input sequence that can be transcribed as a Baconian cipher. Combining the two reveals that the AI [[GivenNameReveal has given itself a name: Stanley]].

!!Post-reveal
really works...

!!Post-activation



* '''Prior to November 26th, 1995''': Bill and Steve attempt to record a voiceover for a commercial for ''Super Mario 64''. After numerous failures and repeated rewinding of the tape with the video footage, they discover that Jim's logs and several bits and pieces of the AI's influence have been recorded to the same tape as well. Upon attempting to investigate, the AI takes control, [[VaguenessIsComing warning the two that it is being used by someone in a deranged quest for infinite knowledge]]. It loses coherence in a fit of pain, but is able to transmit one final message: a single frame of a distorted Mario saying "my name is" and a controller input sequence that can be transcribed as a Baconian cipher. Combining the two reveals that the AI [[GivenNameReveal has given itself a name: Stanley]].



** A playtester records himself navigating through a precursor to ShiftingSandLand called "Chroma Tundra." He mentions Jim's ailing mental state shortly before his coworker Bill informs him that a development cartridge had been stolen, and suspects Jim to be the culprit responsible.

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** '''December 20th, 1995''': A playtester copy of the commercial Bill and Steve had recorded audio for is mistakenly aired on TV during a commercial break on Cartoon Network. This version of the commercial contains an instance of the infamous Wario Apparition, and (due in part to it not being intended to air) is intentionally cut off by a test of the Emergency Broadcast System; it is implied Jim had recorded the incident as it happened.
** Around the time of New Years' Eve, a different employee (Steve)
records himself navigating through a precursor to ShiftingSandLand called "Chroma Tundra." He mentions Jim's ailing mental state shortly before his coworker Bill informs him that a development cartridge had been stolen, and suspects Jim to be the culprit responsible.
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The events of the ''WebVideo/SuperMario64Classified'', sorted into chronological order.

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The events of the ''WebVideo/SuperMario64Classified'', sorted into chronological order.




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* '''After July 29th, 1995''': Bill and Steve attempt to record a voiceover for a commercial for ''Super Mario 64''. After numerous failures and repeated rewinding of the tape with the video footage, they discover that Jim's logs and several bits and pieces of the AI's influence have been recorded to the same tape as well. Upon attempting to investigate, the AI takes control, [[VaguenessIsComing warning the two that it is being used by someone in a deranged quest for infinite knowledge]]. It loses coherence in a fit of pain, but is able to transmit one final message: a single frame of a distorted Mario saying "my name is" and a controller input sequence that can be transcribed as a Baconian cipher. Combining the two reveals that the AI [[GivenNameReveal has given itself a name: Stanley]].
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None


* '''Unknown date, 1995''': The AI is created. Through unknown means, it achieves self-awareness, but decides it does not want to live.
* '''July 29th, 1995''': Jim signs into a Silicon Graphics workstation with the intent of testing the fourth floor. Following orders from the AI, he [[DestructionEqualsOffSwitch severs its connection to the game and kills it through the Internal Castle Plexus]], but suffers a seizure in the process and is implied to be [[SanitySlippage mentally impaired]] from the incident.

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* '''Unknown date, '''Prior to July 29th, 1995''': The A now-abandoned branch of Nintendo creates an "automatic enhancer" for ''Super Mario 64''. It is meant to be a part of the game's interactivity rather than a passive addition, eventually evolving into the AI is created. Through unknown means, it achieves self-awareness, but decides it does not want to live.
present throughout the rest of the series.
* '''July 29th, 1995''': After recoding all of a near-final build of ''Super Mario 64'' for 39 days straight at the expense of his mental health, Jim signs into a Silicon Graphics workstation with is suddenly ordered by his coworkers to activate the intent of testing AI using the fourth floor. Following orders from the AI, yellow switch. Upon doing so, he [[DestructionEqualsOffSwitch severs its connection to the game and kills it through the Internal Castle Plexus]], but suffers a seizure in the process and is implied to immediately hospitalized after Steve discovers him in his condition. Jim would be [[SanitySlippage mentally impaired]] impaired from both the incident.
stress and the seizure]], eventually developing FakeMemories of being the one to shut it down on that day over the course of two decades.



* '''November 15th, 1995''': The date marked on a VHS [[ApocalypticLog retelling several past events]]. Jim had been writing a script for a Nintendo Power promotional tape for ''Super Mario 64''. Despite the game's delay, he continues to send in scripts regardless, finally being cut off when trying to write a segment about the AI. The AI itself [[HostileShowTakeover soon interferes]], deciding it wants out and orders someone, likely Jim, to enter the fourth floor and kill it.
* '''November 26-27th, 1995''': During Spaceworld 1995, one of the demonstration cartridges is accidentally swapped out for a US-based cartridge. When a public showcase is ran on this cartridge, the demonstrator for the game at the event finds themselves sending Mario into an underground village resembling the one from Wet-Dry World full of Bob-ombs. At the request of the only friendly Bob-omb, the demonstrator attempts to direct Mario to a yellow switch and activate it to unleash a flood (potentially [[OhCrap drowning all of the inhabitants and turning the place]] ''into'' [[AfterTheEnd Wet-Dry World's village]]), only for the game to crash. A [[FreezeFrameBonus still image]] of the AI's avatar as the Textureless Mario Anomaly is seen during said crash, despite its apparent death four months prior.

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* '''November 15th, 1995''': The date marked on a VHS [[ApocalypticLog retelling several past events]]. Jim had been writing a script for a Nintendo Power promotional tape for ''Super Mario 64''. Despite the game's delay, he continues to send in scripts regardless, finally being cut off when trying to write a segment about the AI. The AI itself [[HostileShowTakeover soon interferes]], deciding it wants out and orders someone, likely Jim, someone to enter the fourth floor and kill it.
* '''November 26-27th, 1995''': During Spaceworld 1995, one of the demonstration cartridges is accidentally swapped out for a US-based cartridge. When a public showcase is ran on this cartridge, the demonstrator for the game at the event finds themselves sending Mario into an underground village resembling the one from Wet-Dry World full of Bob-ombs. At the request of the only friendly Bob-omb, the demonstrator attempts to direct Mario to a yellow switch and activate it to unleash a flood (potentially [[OhCrap drowning all of the inhabitants and turning the place]] ''into'' [[AfterTheEnd Wet-Dry World's village]]), only for the game to crash. A [[FreezeFrameBonus still image]] of the AI's avatar as the Textureless Mario Anomaly is seen during said crash, despite its apparent death four months prior.crash.



** Shortly after this, the same playtester inspects a beta version of the Metal Cave, and is allured by a deeper cavern past the green switch. The fully-revived AI as the TMA is waiting on the other side in a castle corridor dug out by it, and promptly scolds him for his snooping around (while also implying that they've met before.) When the playtester tries to retrace his steps, he is instead forced into an altered basement and given [[RedPillBluePill two options]]: either give up now and branded a coward, or accept an offer to go deeper and learn the truth behind the castle.

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** Shortly after this, the same playtester inspects a beta version of the Metal Cave, and is allured by a deeper cavern past the green switch. The fully-revived fully-awakened AI as the TMA is waiting on the other side in a castle corridor dug out by it, and promptly scolds him for his snooping around (while also implying that they've met before.) When the playtester tries to retrace his steps, he is instead forced into an altered basement and given [[RedPillBluePill two options]]: either give up now and branded a coward, or accept an offer to go deeper and learn the truth behind the castle.
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The events of the ''WebVideo/SuperMario64LostTapes'', sorted into chronological order.

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The events of the ''WebVideo/SuperMario64LostTapes'', ''WebVideo/SuperMario64Classified'', sorted into chronological order.
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Added DiffLines:

The events of the ''WebVideo/SuperMario64LostTapes'', sorted into chronological order.

'''Due to the nature of the series's events, all spoilers will be unmarked.'''
-----
!!Pre-reveal
* '''Unknown date, 1995''': The AI is created. Through unknown means, it achieves self-awareness, but decides it does not want to live.
* '''July 29th, 1995''': Jim signs into a Silicon Graphics workstation with the intent of testing the fourth floor. Following orders from the AI, he [[DestructionEqualsOffSwitch severs its connection to the game and kills it through the Internal Castle Plexus]], but suffers a seizure in the process and is implied to be [[SanitySlippage mentally impaired]] from the incident.

!!Post-reveal
* '''November 15th, 1995''': The date marked on a VHS [[ApocalypticLog retelling several past events]]. Jim had been writing a script for a Nintendo Power promotional tape for ''Super Mario 64''. Despite the game's delay, he continues to send in scripts regardless, finally being cut off when trying to write a segment about the AI. The AI itself [[HostileShowTakeover soon interferes]], deciding it wants out and orders someone, likely Jim, to enter the fourth floor and kill it.
* '''November 26-27th, 1995''': During Spaceworld 1995, one of the demonstration cartridges is accidentally swapped out for a US-based cartridge. When a public showcase is ran on this cartridge, the demonstrator for the game at the event finds themselves sending Mario into an underground village resembling the one from Wet-Dry World full of Bob-ombs. At the request of the only friendly Bob-omb, the demonstrator attempts to direct Mario to a yellow switch and activate it to unleash a flood (potentially [[OhCrap drowning all of the inhabitants and turning the place]] ''into'' [[AfterTheEnd Wet-Dry World's village]]), only for the game to crash. A [[FreezeFrameBonus still image]] of the AI's avatar as the Textureless Mario Anomaly is seen during said crash, despite its apparent death four months prior.
* '''December 1995''':
** A playtester records himself navigating through a precursor to ShiftingSandLand called "Chroma Tundra." He mentions Jim's ailing mental state shortly before his coworker Bill informs him that a development cartridge had been stolen, and suspects Jim to be the culprit responsible.
** Shortly after this, the same playtester inspects a beta version of the Metal Cave, and is allured by a deeper cavern past the green switch. The fully-revived AI as the TMA is waiting on the other side in a castle corridor dug out by it, and promptly scolds him for his snooping around (while also implying that they've met before.) When the playtester tries to retrace his steps, he is instead forced into an altered basement and given [[RedPillBluePill two options]]: either give up now and branded a coward, or accept an offer to go deeper and learn the truth behind the castle.
* '''January 22nd, 1996''': A cartridge meant for [=E3=] 1996 is stolen a little while before this. The thief records themselves entering what appears to be a cut level, but is actually a creation of the AI taking the form of an inverted castle and is horribly glitched as a result. Despite its pleas to leave the area, the thief continues playing until his controller suddenly disconnects and Mario drowns in the castle lake.
* '''Before May 15th, 1996''': Nintendo pitches an SGI-based news series called ''Nintendo Mania''. It gets rejected over the stilted animation and dry sense of humor. Meanwhile, the AI somehow infiltrates the show's production, causing the first episode's visuals to glitch out and depict an accident wherein Luigi drowns to death exploring the castle. It is heavily implied that this incident causes Luigi's singularity data to cease to exist once more, entombing him within the Internal Castle Plexus as the Eternal Star for all of time.
* '''September 14th, 1996''': An incident with a personalized cartridge causing Yoshi to die for real after jumping off the castle (implied to [[HeroicSacrifice have been caused by Yoshi's own will after obtaining singularity]]) is recorded. This triggers a failsafe that bricks the cartridge by forcing a region lock; however, the AI interferes again to deliver a heavy-handed MotiveRant to the player recording, explaining that it wanted to die, but Nintendo wouldn't let them. It lets off the player, but not before asking if they'll be different this time, unlike all the others.
* '''May 30th, 1997''': A cartridge is discovered to be one of few that shipped with the remnants of an alternate ending. Though fraught with severe glitching (that ends up taking Mario to the desired points anyway), a player manages to discover said ending: rather than face Mario head-on, Bowser suddenly stops and makes an [[OOCIsSeriousBusiness honest plea]] for him to "wake up." Mario is then sent to a tiny chamber based on the original Bowser Room and crushed to death, after which the game glitches out one last time. The last image seen on the recording is an ominous still of Mario diving into the light on "Wing Cap in the Sky."
* '''September 2nd, 1997''': A series of glitches boots a player into Wet-Dry World while trying to access Bob-omb Battlefield. There, they are met with a series of subliminal messages and a distorted model of Luigi, later revealed out-of-universe to be metaphorical ghosts of the past with the previously-documented drowning incidents. When the game crashes, they seem to be attacked by ''something'', but nothing suggests what it might be save for an end card that appears portraying a child crying in fear as the Wario Apparition looms over them.

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