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* ArtisticLicenseOrnithology: Inverted. Birds being one of the chief motifs of ''Macbeth'' in the first place, in a show as detail-oriented as this expect them to have done their research and {{shown their work}}. Malcolm's detective agency Mac Crinain & Reid, in particular, has dozens of pages ripped from what look like scientific papers on the flight patterns of birds. This makes more sense if you stick around him and learn that [[spoiler: Malcolm's detective techniques involve augury.]]

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* ArtisticLicenseOrnithology: Inverted. Birds being one of the chief motifs of ''Macbeth'' in the first place, in a show as detail-oriented as this expect them to have done their research and {{shown their work}}. Malcolm's detective agency Mac Crinain & Reid, in particular, has dozens of pages ripped from what look like scientific papers on the flight patterns of birds. This makes more sense if you stick around him and learn that [[spoiler: Malcolm's [[spoiler:Malcolm's detective techniques involve augury.]]



* TImeLoopFatigue: The Porter's predicament (see {{Geas}} above), judging by the absolute ''mountain'' of salt in a corner of the Hotel lobby, keeping track of the endless cycle.

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* TImeLoopFatigue: TimeLoopFatigue: The Porter's predicament (see {{Geas}} above), judging by the absolute ''mountain'' of salt in a corner of the Hotel lobby, keeping track of the endless cycle.



->''♫ That certain night, the night we met, there was magic abroad in the air...''
->''There were angels dining at the Ritz, and a nightingale sang in Berkeley Square...'' ♫

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->''♫ That certain night, the night we met, there was magic abroad in the air...''
->''There
\\
There
were angels dining at the Ritz, and a nightingale sang in Berkeley Square...'' ♫
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''You walk down a dimly-lit hall. Approaching a check-in desk, you receive an odd-looking room key. As instructed, you proceed up the nearby stairs and struggle to find your way through a small but barely-illuminated maze. Seeing a warm glow up ahead, and hearing the faint strains of jazz, you emerge onto a landing to find yourself transported back in time. Welcome to Scotland, 1939; the luxurious [=McKittrick=] Hotel in the town of Gallow Green. Through a red velvet curtain lies the hotel's Manderley Bar, where (after a few drinks) your ticket number is called, you are given a white, beaked Venetian mask, and told to remain masked and silent at all times. Stepping off a large freight elevator, you are then free to explore the five floors of the hotel as you please, witnessing silent scenes of murder, lust, suspense, and magic happen all around you. Follow whoever or whatever intrigues you, but watch your step; [[{{Film/Rebecca}} moonlight can play odd tricks upon the fancy...]]''

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''You walk down a dimly-lit hall. Approaching a check-in desk, you receive an odd-looking room key. As instructed, you proceed up the nearby stairs and struggle to find your way through a small but barely-illuminated maze. Seeing a warm glow up ahead, and hearing the faint strains of jazz, you emerge onto a landing to find yourself transported back in time. Welcome to Scotland, 1939; the luxurious [=McKittrick=] Hotel in the town of Gallow Green. Through a red velvet curtain lies the hotel's Manderley Bar, where (after a few drinks) your ticket number is called, you are given a white, beaked Venetian mask, and told to remain masked and silent at all times. Stepping off a large freight elevator, you are then free to explore the five floors of the hotel as you please, witnessing silent scenes of murder, lust, suspense, and magic happen all around you. Follow whoever or whatever intrigues you, but watch your step; [[{{Film/Rebecca}} [[{{Film/Rebecca|1940}} moonlight can play odd tricks upon the fancy...]]''



** Catherine Campbell, to Mrs. Danvers of ''Film/{{Rebecca}}''.

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** Catherine Campbell, to Mrs. Danvers of ''Film/{{Rebecca}}''.''Film/{{Rebecca|1940}}''.
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* TImeLoopFatigue: The Porter's predicament (see {{Geas}} above), judging by the absolute ''mountain'' of salt in a corner of the Hotel lobby, keeping track of the endless cycle.

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->"''Welcome to the [=McKittrick=] Hotel. These are your masks for the evening.''"

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->"''Welcome to ->"''Do keep in mind that things in this Hotel are not always what they seem, and fortune does favor the [=McKittrick=] Hotel. These are your masks for the evening.bold.''"



''You walk down a dimly-lit hall. Approaching a check-in desk, you receive an odd-looking room key. As instructed, you proceed up the nearby stairs and struggle to find your way through a small but barely-illuminated maze. Seeing a warm glow up ahead, and hearing the faint strains of jazz, you emerge onto a landing to find yourself transported back in time. Welcome to Scotland, 1939; the luxurious [=McKittrick=] Hotel in the town of Gallow Green. Through a red velvet curtain lies the hotel's Manderley Bar, where (after a few drinks) your ticket number is called, you are given a white, beaked Venetian mask, and told to remain silent. Stepping off a large freight elevator, you are then free to explore the five floors of the hotel as you please, witnessing silent scenes of murder, lust, suspense, and magic happen all around you. Fortune favors the bold. And watch your step...''

This is not any film summary, or the plot of any video game. This is ''[[http://www.sleepnomorenyc.com/ Sleep No More]]'', a work of immersive theater created by British theater group Punchdrunk, first in 2003 in London and 2009 in Boston. Since 2011 it has been housed at the (semi-fictional) [=McKittrick=] Hotel, in lower Manhattan. Ostensibly, it tells the story of ''Theatre/{{Macbeth}}'', along with a couple other stories inspired by the hotel setting and especially the noir films of Creator/AlfredHitchcock, through dance and movement and mostly devoid of words. Inside, guests may spend three hours wandering to their heart's content, be it following characters, or exploring and picking apart the lushly detailed and intricate sets (and the stories and secrets they hold), often a combination of the two.

to:

''You walk down a dimly-lit hall. Approaching a check-in desk, you receive an odd-looking room key. As instructed, you proceed up the nearby stairs and struggle to find your way through a small but barely-illuminated maze. Seeing a warm glow up ahead, and hearing the faint strains of jazz, you emerge onto a landing to find yourself transported back in time. Welcome to Scotland, 1939; the luxurious [=McKittrick=] Hotel in the town of Gallow Green. Through a red velvet curtain lies the hotel's Manderley Bar, where (after a few drinks) your ticket number is called, you are given a white, beaked Venetian mask, and told to remain silent.masked and silent at all times. Stepping off a large freight elevator, you are then free to explore the five floors of the hotel as you please, witnessing silent scenes of murder, lust, suspense, and magic happen all around you. Fortune favors the bold. And Follow whoever or whatever intrigues you, but watch your step...''

step; [[{{Film/Rebecca}} moonlight can play odd tricks upon the fancy...]]''

This is not any film summary, or the plot of any video game. This is ''[[http://www.sleepnomorenyc.com/ Sleep No More]]'', a work of immersive theater created by British theater group Punchdrunk, first in 2003 in London and 2009 in Boston. Since 2011 it has been housed at the (semi-fictional) [=McKittrick=] Hotel, in lower Manhattan. Ostensibly, it tells the story of ''Theatre/{{Macbeth}}'', along with a couple other stories inspired by the hotel setting and especially the noir noir/mystery films of Creator/AlfredHitchcock, Creator/AlfredHitchcock and Creator/DavidLynch, through dance and movement and mostly devoid of words. Inside, guests may spend up to three hours wandering to their heart's content, be it following characters, or exploring and picking apart the lushly detailed and intricate sets (and the stories and secrets they hold), often a combination of the two.



* TheBlank: The audience become this as they wear the masks.

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* TheBlank: The iconic Punchdrunk masks render the audience become this as this.
* BloodBath: The Macbeths themselves have a large claw-foot bathtub in the center of their suite, in which
they wear are constantly washing themselves. Near the masks. end of the narrative, Lady Macbeth commits herself to the sanatorium and furiously bathes in a tub with water that slowly turns crimson as she's driven mad by the guilt of her actions.


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* {{Geas}}: [[spoiler:Getting both the Porter's note {{Sidequest}} and the "find my ring" one-on-one from Hecate will reveal that the Porter has been fruitlessly searching for Hecate's lost ring for a ''very'' long time, and that his punishment for continually failing to find it is, in fact, the GroundhogDayLoop that makes up the entire show.]]

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* CensorShadow: Surprisingly averted; there are at least five characters who get naked during the show. They're all real and in full view of the audience, and basically all of them are decidedly not erotic. (Boy Witch even selects an audience member to help him redress, though only after his underwear is on.)
* DroneOfDread: If the soundscape isn't full of jazz music or film scores, it's this; a ceaseless, string- and synth-based thrumming that permeates the entire building.



* {{Expy}}:
** Catherine Campbell, to Mrs. Danvers of ''Film/{{Rebecca}}''.
** Agnes Naismith is a mixture of several Hitchcock heroines, including the unnamed narrator of ''Rebecca'' and both Marion and Lila Crane from ''Film/{{Psycho}}''.
** Many see the Porter as one for Norman Bates, also from ''Psycho''.



* MagicalQueer: One of the witches, referred to by many as “Boy Witch.”

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* MagicalQueer: One Boy Witch shares ''some'' sort of romantic history with the witches, referred to by many as “Boy Witch.”Porter, though it's implied that it's unrequited and that Boy Witch might just enjoy teasing him with the possibility {{for the evulz}}.


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* ShoutOut: Many, particular in the musical moments and the characters themselves.
** The name Gallow Green, and of characters Agnes Naismith, Catherine Campbell, John Lindsey (a Manderley Bar host), Christian Shaw (the nurse), Long (the matron), Reid (Malcolm's unseen partner), Fulton (the tailor), and Bargarran (the taxidermist) are all lifted from the 1697 [[https://en.wikipedia.org/wiki/Paisley_witches Paisley witch trials]] in Scotland, the last public witch execution in Europe.
** Hecate lip-syncing to Tony Bennett's version of "Is The All There Is?" feels very much like a reference to the "Club Silencio" scene in David Lynch's ''Film/MulhollandDrive''. Likewise, Boy Witch simultaneously lip-syncing to Peggy Lee's original version of the song is similar to the impromptu performance of [[Music/RoyOrbison "In Dreams"]] from Lynch's ''Film/BlueVelvet''. Music from the former is featured in the soundscape of several key scenes as well.
** The soundtrack also includes such artists as Music/TheInkSpots, Music/GlennMiller, and Music/BernardHerrmann, as well as the aforementioned score from ''Mulholland Dr.'' and ''Film/{{Constantine|2005}}''.
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* MagicalQueer: One of the witches, referred to by many as “Boy Witch.”
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* AudienceParticipation: This is Sleep No More's main selling point. The show is entirely immersive and allows for audience members to explore the various environments on their own impulse.
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* TheHedgeOfThorns: The mobile Dunsinane Forest, being individual trees pushed around on dollies, could be considered one, but it's dwarfed in this respect by the much larger and imposing forest outside of the King James Sanitarium on the fifth floor.

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* TheHedgeOfThorns: The mobile Dunsinane Forest, Birnam Wood, being individual trees pushed around on dollies, could be considered one, but it's dwarfed in this respect by the much larger and imposing forest outside of the King James Sanitarium on the fifth floor.
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* SolitarySorceress: Hecate to a T. Only seen in one area? Check. Surrounded by familiars and servants when not alone? Check. Aid given to others, at a terrible price, for her own gains? Check, check, check. [[spoiler:In supplementary events and with retired characters formerly in the show, the fate of Agnes Naismith's sister Grace is revealed: she and Hecate made a bet with their lives, with the winner choosing how the loser dies. Grace lost. Hecate started by ''dismembering her hands''.]]

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* SolitarySorceress: Matron Long, isolated in her hut on the outskirts of the Sanatarium forest, definitely fits this in a more "seer-y" way. In terms of actual sorcery, though, this is Hecate to a T. Only seen in one area? Check. Surrounded by familiars and servants when not alone? Check. Aid given to others, at a terrible price, for her own gains? Check, check, check. [[spoiler:In supplementary events and with retired characters formerly in the show, the fate of Agnes Naismith's sister Grace is revealed: she and Hecate made a bet with their lives, with the winner choosing how the loser dies. Grace lost. Hecate started by ''dismembering her hands''.]]
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* TaxidermyIsCreepy: Following Mr. Bargarran around reveals that he may not be evil, but he 'certainly' is somehow in league with Hecate and her supernatural realm, either for his own gain or as some form of atonement.

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* TaxidermyIsCreepy: Following Mr. Bargarran around reveals that he may not be evil, but he 'certainly' ''certainly'' is somehow in league with Hecate and her supernatural realm, either for his own gain or as some form of atonement.
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* EveryoneCallsHimBarkeep: Quite literally, as it turns out, with several characters among the fanbase. The Speakeasy Bartender is named as such in the program; fans mostly call him just "Speakeasy" or "Speaks" for short. Same goes for the Gallow Green taxidermist, named Mr. Bargarran in the program and on his shop signage, but mostly just called "Taxi", and Matron Long in the Sanatarium, who is usually referred to as just "Matron".

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* EveryoneCallsHimBarkeep: Quite literally, as it turns out, with several characters among the fanbase. The Speakeasy Bartender is named as such in the program; fans mostly call him just "Speakeasy" or "Speaks" for short. Same goes for the Gallow Green taxidermist, named Mr. Bargarran in the program and on his shop signage, but mostly just called "Taxi", and Matron Long in the Sanatarium, who is usually referred to as just "Matron". (Somewhat inverted with the names used for the witches, "Bald", "Sexy", and "Boy" Witch, which sound like fan-created names but were in fact the names given in the first official playbill for the show.)

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