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** Yuffie is an optional party member whose method for being recruited is convoluted in such a way that she's immediately cast in a bad light, requiring you to actively sift through random encounters until you find her, then inputting all of the right dialogue options. Getting even one of the dialogue options wrong results in her stealing your money and then running off, requiring you to do the whole process again. It doesn't help that during the whole ordeal she comes off as extremely abrasive and even after joining is clearly just tagging along so that she can rob you blind later. In the second town you visit after recruiting her (assuming you do so at the earliest possible opportunity) she runs ahead without you and robs the townspeople. Then there's the infamous Wutai sidequest "Yuffie Stole My Materia", which cannot be abandoned once it's initiated and can easily be initiated by ''accident''. Yuffie steals the party's Materia and you have to head to Wutai, probably the single most confusing location to navigate in the entire game, to get it back. The sidequest ends with you having to save Yuffie from Don Corneo, the perverted pimp minor antagonist from the beginning of the game, by fighting [[ThatOneBoss Rapps]], a boss whose [[ThatOneAttack move]] can [[OneHitKO kill a party member by one hit]], thanks to Yuffie stealing the materia.

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** Yuffie is an optional party member whose method for being recruited is convoluted in such a way that she's immediately cast in a bad light, requiring you to actively sift through random encounters until you find her, then inputting all of the right dialogue options. Getting even one of the dialogue options wrong results in her stealing your money and then running off, requiring you to do the whole process again. It doesn't help that during the whole ordeal she comes off as extremely abrasive and even after joining is clearly just tagging along so that she can rob you blind later. In the second town you visit after recruiting her (assuming you do so at the earliest possible opportunity) she runs ahead without you and robs the townspeople. Then there's the infamous Wutai sidequest "Yuffie Stole My Materia", which cannot be abandoned once it's initiated and can easily be initiated by ''accident''. Yuffie steals the party's Materia and you have to head to Wutai, probably the single most confusing location to navigate in the entire game, to get it back. The sidequest ends with you having to save Yuffie from Don Corneo, the perverted pimp minor antagonist from the beginning of the game, by fighting [[ThatOneBoss Rapps]], a boss whose [[ThatOneAttack move]] can [[OneHitKO kill a party member by one hit]], thanks to Yuffie stealing the materia. While post-release media did a lot to redeem her in the eyes of some, her original game version remains controversial for some players, to the point that some treat her [[VideoGame/FinalFantasyVIIRemake remake]] version as superior.
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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being UnintentionallyUnsympathetic for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], including bombing the Crystarium and getting innocent people transformed into Sin Eaters. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is also disliked from a gameplay perspective, with the second fight against him in particular being [[ThatOneBoss a huge sticking point]]. You have to play as Thancred, the fight [[MarathonBoss goes on for way longer than feels necessary]], [[BigLippedAlligatorMoment the fight doesn't impact the narrative once it's over]], and the final fight with Ran'jit is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]]. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since the initial release of ''Shadowbringers'' due to how poorly-received he was as a character.

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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being UnintentionallyUnsympathetic for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], including bombing the Crystarium and getting innocent people transformed into Sin Eaters. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is also disliked from a gameplay perspective, with the second fight against him in particular being [[ThatOneBoss a huge sticking point]]. You have to play as Thancred, the fight [[MarathonBoss goes on for way longer than feels necessary]], [[BigLippedAlligatorMoment the fight doesn't impact the narrative once it's over]], and the a slight screw-up means doing it all over again. The final fight with Ran'jit is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]]. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. Finally, [[PlotIrrelevantVillain Ran'jit barely impacts the narrative]] besides shepherding the Warrior of Light to a single location in spite of how much focus he gets. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since the initial release of ''Shadowbringers'' due to how poorly-received he was as a character.
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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being UnintentionallyUnsympathetic for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], including bombing the Crystarium and getting innocent people transformed into Sin Eaters. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is also disliked from a gameplay perspective, with the second fight against him in particular being [[ThatOneBoss a huge sticking point]]. You have to play as Thancred, the fight [[MarathonBoss goes on longer than feels necessary]], [[BigLippedAlligatorMoment it doesn't impact the narrative once it's over]], and the final fight with him is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]]. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since the base game of ''Shadowbringers'' due to how poorly-received he was as a character.

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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked.expansion. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being UnintentionallyUnsympathetic for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], including bombing the Crystarium and getting innocent people transformed into Sin Eaters. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is also disliked from a gameplay perspective, with the second fight against him in particular being [[ThatOneBoss a huge sticking point]]. You have to play as Thancred, the fight [[MarathonBoss goes on for way longer than feels necessary]], [[BigLippedAlligatorMoment it the fight doesn't impact the narrative once it's over]], and the final fight with him Ran'jit is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]]. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since the base game initial release of ''Shadowbringers'' due to how poorly-received he was as a character.
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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being UnintentionallyUnsympathetic for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], including bombing the Crystarium and getting innocent people transformed into Sin Eaters. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is also disliked from a gameplay perspective, with the second fight against him in particular being [[ThatOneBoss a huge sticking point]]. You have to play as Thancred, the fight [[MarathonBoss goes on longer than feels necessary]], [[BigLippedAlligatorMoment it doesn't impact the narrative once it's over]], and the final fight with him is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]]. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.

to:

** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being UnintentionallyUnsympathetic for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], including bombing the Crystarium and getting innocent people transformed into Sin Eaters. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is also disliked from a gameplay perspective, with the second fight against him in particular being [[ThatOneBoss a huge sticking point]]. You have to play as Thancred, the fight [[MarathonBoss goes on longer than feels necessary]], [[BigLippedAlligatorMoment it doesn't impact the narrative once it's over]], and the final fight with him is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]]. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 the base game of ''Shadowbringers'' due to how poorly-received he was as a character.
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* ''VideoGame/FinalFantasyXIII'' has Jihl Nabaat. She's a cold-hearted {{Jerkass}} that repeatedly stops to be petty to Sazh by torturing him about his son. She seems to be set up as a HateSink, but the game is a bit ''too'' successful on that score; she randomly [[KickTheDog Kicks the Dog]] when other villains are still trying to be secretive. Worst of all, [[TheUnfought another villain kills her before you fight her]], meaning the player never gets a CatharsisFactor. She can be fought in [[VideoGame/FinalFantasyXIII2 the sequel]], but only as DownloadableContent, which was too little too late for fans.

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* ''VideoGame/FinalFantasyXIII'' has Jihl Nabaat. She's a cold-hearted {{Jerkass}} that repeatedly stops to be petty to Sazh by torturing him about his son. She seems to be set up as a HateSink, but the game is a bit ''too'' successful on that score; she randomly [[KickTheDog Kicks the Dog]] when other villains are still trying to be secretive. Worst of all, [[TheUnfought another villain kills her before you fight her]], meaning the player never gets a CatharsisFactor. She can be fought in [[VideoGame/FinalFantasyXIII2 the sequel]], but only as DownloadableContent, which was too little too late for some fans.
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With a franchise this long-lived and this big, there are bound to be [[TheScrappy a couple rotten eggs]] infesting it.
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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being UnintentionallyUnsympathetic for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], including bombing the Crystarium and getting innocent people transformed into Sin Eaters. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is also disliked from a gameplay perspective, with the second fight against him in particular being [[ThatOneBoss a huge sticking point]]. You have to play as Thancred, the fight [[MarathonBoss goes on longer than feels necessary], [[BigLippedAlligatorMoment it doesn't impact the narrative once it's over]], and the final fight with him is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]]. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.

to:

** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being UnintentionallyUnsympathetic for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], including bombing the Crystarium and getting innocent people transformed into Sin Eaters. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is also disliked from a gameplay perspective, with the second fight against him in particular being [[ThatOneBoss a huge sticking point]]. You have to play as Thancred, the fight [[MarathonBoss goes on longer than feels necessary], necessary]], [[BigLippedAlligatorMoment it doesn't impact the narrative once it's over]], and the final fight with him is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]]. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.
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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being UnintentionallyUnsympathetic for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], including bombing the Crystarium and getting innocent people transformed into Sin Eaters. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is also disliked from a gameplay perspective, with the second fight against him in particular being [[ThatOneBoss a huge sticking point]]. You have to play as Thancred (who is a Gunbreaker and can't naturally heal), the fight [[MarathonBoss goes on about twice as long as it needs to]], and [[BigLippedAlligatorMoment it doesn't impact the narrative at all once it's over]]. The third and final fight with him is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]] and Ran'jit having less health. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.

to:

** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being UnintentionallyUnsympathetic for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], including bombing the Crystarium and getting innocent people transformed into Sin Eaters. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is also disliked from a gameplay perspective, with the second fight against him in particular being [[ThatOneBoss a huge sticking point]]. You have to play as Thancred (who is a Gunbreaker and can't naturally heal), Thancred, the fight [[MarathonBoss goes on about twice as long as it needs to]], and longer than feels necessary], [[BigLippedAlligatorMoment it doesn't impact the narrative at all once it's over]]. The third over]], and the final fight with him is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]] and Ran'jit having less health.Light]]. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.
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** Yuffie is an optional party member whose method for being recruited is convoluted in such a way that she's immediately cast in a bad light, requiring you to actively sift through random encounters until you find her, then inputting all of the right dialogue options. Getting even one of the dialogue options wrong results in her stealing your money and then running off, requiring you to do the whole process again. It doesn't help that during the whole ordeal she comes off as extremely abrasive and even after joining is clearly just tagging along so that she can rob you blind later. In the second town you visit after recruiting her (assuming you do so at the earliest possible opportunity) she runs ahead without you and robs the townspeople. Then there's the infamous Wutai sidequest "Yuffie Stole My Materia", which cannot be abandoned once it's initiated and can easily be initiated by ''accident''. Yuffie steals the party's Materia and you have to head to Wutai, probably the single most confusing location to navigate in the entire game, to get it back. The sidequest ends with you having to save Yuffie from Don Corneo, the perverted pimp minor antagonist from the beginning of the game.

to:

** Yuffie is an optional party member whose method for being recruited is convoluted in such a way that she's immediately cast in a bad light, requiring you to actively sift through random encounters until you find her, then inputting all of the right dialogue options. Getting even one of the dialogue options wrong results in her stealing your money and then running off, requiring you to do the whole process again. It doesn't help that during the whole ordeal she comes off as extremely abrasive and even after joining is clearly just tagging along so that she can rob you blind later. In the second town you visit after recruiting her (assuming you do so at the earliest possible opportunity) she runs ahead without you and robs the townspeople. Then there's the infamous Wutai sidequest "Yuffie Stole My Materia", which cannot be abandoned once it's initiated and can easily be initiated by ''accident''. Yuffie steals the party's Materia and you have to head to Wutai, probably the single most confusing location to navigate in the entire game, to get it back. The sidequest ends with you having to save Yuffie from Don Corneo, the perverted pimp minor antagonist from the beginning of the game.game, by fighting [[ThatOneBoss Rapps]], a boss whose [[ThatOneAttack move]] can [[OneHitKO kill a party member by one hit]], thanks to Yuffie stealing the materia.
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* ''VideoGame/FinalFantasyVII'':
** Yuffie is an optional party member whose method for being recruited is convoluted in such a way that she's immediately cast in a bad light, requiring you to actively sift through random encounters until you find her, then inputting all of the right dialogue options. Getting even one of the dialogue options wrong results in her stealing your money and then running off, requiring you to do the whole process again. It doesn't help that during the whole ordeal she comes off as extremely abrasive and even after joining is clearly just tagging along so that she can rob you blind later. In the second town you visit after recruiting her (assuming you do so at the earliest possible opportunity) she runs ahead without you and robs the townspeople. Then there's the infamous Wutai sidequest "Yuffie Stole My Materia", which cannot be abandoned once it's initiated and can easily be initiated by ''accident''. Yuffie steals the party's Materia and you have to head to Wutai, probably the single most confusing location to navigate in the entire game, to get it back. The sidequest ends with you having to save Yuffie from Don Corneo, the perverted pimp minor antagonist from the beginning of the game.
** Cait Sith is generally an annoying character, and despite being a mandatory party member contributes little to the overall plot. He pretty much just tags along (despite the active protests of [[TheHero Cloud]]) contributing nothing until right before the DiscOneFinalDungeon when he gets revealed to be a spy for the Shinra MegaCorp, which ultimately lasts for all of one dungeon before he performs a HeroicSacrifice (which itself doesn't mean much since he's a semi-autonomous puppet being controlled remotely and his master just sends you a second puppet with identical stats and equipment and largely the same personality) so that the party can get the Black Materia before Sephiroth does and then joins the party in earnest while being (mostly) forgiven for being a spy. And then he continues to contribute nothing until almost the end of the game where he calls out Barret for being callous about the lives that were lost when Avalanche blew up the Sector One reactor at the very beginning of the game.
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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being [[UnintentionallyUnsympathetic unsympathetic and unlikable]] as a character for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], in an expansion that produced several well-received [[AntiVillain villains with complex motives]]. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is disliked from a gameplay perspective, too -- the first time he's fought is a HopelessBossFight. The second time is ThatOneBoss; you have to play as Thancred (who is a Gunbreaker and can't naturally heal, forcing you to rely on a recharging potion), the fight [[MarathonBoss goes on for about twice as long as it needs to]], and [[BigLippedAlligatorMoment it doesn't impact the narrative much at all once it's over]]. The third and final fight with him is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]] and Ran'jit having less health. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.

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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. All of this is topped by being [[UnintentionallyUnsympathetic unsympathetic and unlikable]] as a character UnintentionallyUnsympathetic for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], in an expansion that produced several well-received [[AntiVillain villains with complex motives]].including bombing the Crystarium and getting innocent people transformed into Sin Eaters. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is also disliked from a gameplay perspective, too -- with the first time he's fought is a HopelessBossFight. The second time is ThatOneBoss; you fight against him in particular being [[ThatOneBoss a huge sticking point]]. You have to play as Thancred (who is a Gunbreaker and can't naturally heal, forcing you to rely on a recharging potion), heal), the fight [[MarathonBoss goes on for about twice as long as it needs to]], and [[BigLippedAlligatorMoment it doesn't impact the narrative much at all once it's over]]. The third and final fight with him is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]] and Ran'jit having less health. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.
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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. Also, Ran'jit is ThatOneBoss as a DuelBoss with Thancred, because the fight [[MarathonBoss goes on for about twice as long as it needs to]] and [[BigLippedAlligatorMoment doesn't impact the narrative much at all once it's over]]. All of this is topped by being [[UnintentionallyUnsympathetic unsympathetic and unlikable]] as a character for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], in an expansion that produced several well-received [[AntiVillain villains with complex motives]]. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.

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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. Also, Ran'jit is ThatOneBoss as a DuelBoss with Thancred, because the fight [[MarathonBoss goes on for about twice as long as it needs to]] and [[BigLippedAlligatorMoment doesn't impact the narrative much at all once it's over]]. All of this is topped by being [[UnintentionallyUnsympathetic unsympathetic and unlikable]] as a character for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], in an expansion that produced several well-received [[AntiVillain villains with complex motives]]. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. Ran'jit is disliked from a gameplay perspective, too -- the first time he's fought is a HopelessBossFight. The second time is ThatOneBoss; you have to play as Thancred (who is a Gunbreaker and can't naturally heal, forcing you to rely on a recharging potion), the fight [[MarathonBoss goes on for about twice as long as it needs to]], and [[BigLippedAlligatorMoment it doesn't impact the narrative much at all once it's over]]. The third and final fight with him is a carbon copy of the one with Thancred, just with [[PlayerCharacter the Warrior of Light]] and Ran'jit having less health. This means Ran'jit gets less challenging as you keep fighting him instead of more challenging, which doesn't even give a CatharsisFactor for beating him. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.
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Moving from the XIV page.

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** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise excellent expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. However, many of his elements didn't work as intended on the writers' part. Ran'jit is powerful in a way that is never given an explanation during the story, he's unlikable from a motive and personality angle, and there was little given reason for either trait. Also, Ran'jit is ThatOneBoss as a DuelBoss with Thancred, because the fight [[MarathonBoss goes on for about twice as long as it needs to]] and [[BigLippedAlligatorMoment doesn't impact the narrative much at all once it's over]]. All of this is topped by being [[UnintentionallyUnsympathetic unsympathetic and unlikable]] as a character for [[MoralMyopia extreme actions that he justifies with transparently-thin excuses]], in an expansion that produced several well-received [[AntiVillain villains with complex motives]]. Instead of a WellIntentionedExtremist, fans saw a KnightTemplar who veered headlong into LawfulStupid. If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that he's one of the worst parts of the ''Shadowbringers'' story. While other villains have had multiple {{Call Back}}s since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.
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** Solkzagyl, one of the central characters of the Paladin questline, is despised for being an extreme case of UnintentionallyUnsympathetic. He wasn't too bad in ''A Realm Reborn'', where he's set up as the ArcVillain only to turn out to be GoodAllAlong, but then comes ''Heavensward''. The questline starts out with him killed by a criminal organization and you work with his pupil to find a stolen sword he was tracking down. As it turns out, he had not only already found the sword and faked his death, but said pupil's only purpose in the scheme was to be defeated by the Warrior of Light to restore the sword's power, with Solkzagyl noting that he his pupil doing as well as he did ''surprised'' him. He also goes on and on about the importance of the oaths a paladin takes and that they must go unbroken, but also never misses an opportunity to remind people that, when investigating the aforementioned criminal organization, he abandoned his own oaths to do so. What's more, the discovery of his faked death, despite the story claiming only one other person knew the scheme, includes members of the organization attacking anyone who comes near, which just gives the implication Solkzagyl ''worked with'' the group that's murdered numerous paladins just to power up a sword. And he's presented as the BigGood of the storyline throughout all this. Instead of a clever TricksterMentor, fans saw a lying hypocrite who used an aspiring young paladin as a pawn for the sake of a single sword. The backlash against him was so bad that he was completely removed from the ''Stormblood'' Paladin quests, which instead focused on the characters from the Gladiator storyline.

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** Solkzagyl, one of the central characters of the Paladin questline, is despised for being an extreme case of UnintentionallyUnsympathetic. He wasn't too bad in ''A Realm Reborn'', where he's set up as the ArcVillain only to turn out to be GoodAllAlong, but GoodAllAlong and working from behind the scenes to take down corruption in Ul'dah. But then comes ''Heavensward''. came ''Heavensward'', where his character traits came forward in the worst way. The questline starts out with him killed by a criminal organization and you work with his pupil to find a stolen sword he Solkzagyl was tracking down. As it turns out, he Solkzagyl had not only already found the sword and faked his death, but said pupil's only purpose in the scheme was to be defeated by the Warrior of Light to restore the sword's power, with power. Not only that, but Solkzagyl noting notes that he his pupil doing as well as he did ''surprised'' him. He Solkzagyl also goes on and on about the importance of the oaths a paladin takes and that they must go unbroken, but also never misses an opportunity to remind people that, when investigating the aforementioned criminal organization, remarks that [[FrequentlyBrokenUnbreakableVow he abandoned his own oaths to do so. investigate the criminals]] quite often. What's more, the discovery of his faked death, despite the story claiming only one other person knew the scheme, includes members of the organization attacking anyone who comes near, which just near them. This gives the implication Solkzagyl ''worked with'' the group that's murdered numerous paladins just to power up a sword. And he's presented as the BigGood of the storyline throughout all this. Instead of a clever TricksterMentor, fans saw a lying hypocrite who used an aspiring young paladin as a pawn for the sake of a single sword. The backlash against him was so bad that he was completely removed from the ''Stormblood'' Paladin quests, which instead focused on the characters from the Gladiator storyline.
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** Solkzagyl, one of the central characters of the Paladin questline, is despised for being an extreme case of UnintentionallyUnsympathetic. He wasn't too bad in ''A Realm Reborn'', where he's set up as the ArcVillain only to turn out to be GoodAllAlong, but then comes ''Heavensward''. The questline starts out with him killed by a criminal organization and you work with his pupil to find a stolen sword he was tracking down. As it turns out, he had not only already found the sword and faked his death, but said pupil's only purpose in the scheme was to be defeated by the Warrior of Light to restore the sword's power, with Solkzagyl noting that he his pupil doing as well as he did ''surprised'' him. He also goes on and on about the importance of the oaths a paladin takes and that they must go unbroken, but also never misses an opportunity to remind people that, when investigating the aforementioned criminal organization, he abandoned his own oaths to do so. What's more, the discovery of his faked death, despite the story claiming only one other person knew the scheme, includes members of the organization attacking anyone who comes near, which just gives the implication Solkzagyl ''worked with'' the group that's murdered numerous paladins just to power up a sword. And he's presented as the BigGood of the storyline throughout all this. Instead of a clever TricksterMentor, fans saw a lying hypocrite who used an aspiring young paladin as a pawn for the sake of a single sword. The backlash against him was so bad that he was completely removed from the ''Stormblood'' Paladin quests, which instead focused on the characters from the Gladiator storyline.
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** Minfilia [[BenevolentBoss has a pleasant demeanor as the leader of the Scions of the Seventh Dawn]]. But she doesn't do anything to save Eorzea from threats besides telling [[PlayerCharacter the Warrior of Light]] to solve the problem for her. She's MsExposition and prime to give {{Info Dump}}s, which makes her come across as long-winded. The item text on her "minion" item reads "unlike her 'real' counterpart, this doll actually accompanies you on your adventures." Minfilia's "Pray return to the Waking Sands" became a meme among players due to how much she says it, and how you always have to make a long trek to said Waking Sands whenever she wants to talk to you. English players developed a particular dislike for Minfilia due to a spotty English dub performance -- her VA attempted [[WhatTheHellIsThatAccent an untraceable accent]] and had [[DullSurprise the emotional range of a dead fish]], meaning that a resident MsExposition became painful to listen to. The developers took notice by naming one of the [=FATEs=] in ''Shadowbringers'' "Pray Destroy the Waking Sands", and later had Minfilia leaving the story for good in ''Heavensward''. Ironically, that quest-chain had a much better vocal performance due to a new voice actress from the mass cast change for the ''Heavensward'' expansion. This made anglophone fans even more angry, as there was a rallying cry of "why couldn't we have gotten that actress in the first place?" towards Square Enix.

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** Minfilia [[BenevolentBoss has a pleasant demeanor as the leader of the Scions of the Seventh Dawn]]. But she doesn't do anything to save Eorzea from threats besides telling [[PlayerCharacter the Warrior of Light]] to solve the problem for her. She's MsExposition and prime to give {{Info Dump}}s, which makes her come across as long-winded. The item text on her "minion" item reads "unlike her 'real' counterpart, this doll actually accompanies you on your adventures." Minfilia's "Pray return to the Waking Sands" became a meme among players due to how much she says it, and how you always have to make a long trek to said Waking Sands whenever she wants to talk to you. English players developed a particular dislike for Minfilia due to a spotty English dub performance -- her VA attempted [[WhatTheHellIsThatAccent an untraceable accent]] and had [[DullSurprise the emotional range of a dead fish]], meaning that a resident MsExposition became painful to listen to. The developers took notice by naming one of notice; Minfilia left the [=FATEs=] Scions in ''Heavensward'', was absent for all of ''Stormblood'', and her appearance in ''Shadowbringers'' "Pray Destroy the Waking Sands", and later had Minfilia leaving permanently leave the story for good in ''Heavensward''. story. Ironically, that the ''Heavensward'' quest-chain had a much better vocal performance due to a new voice actress from the mass cast change for the ''Heavensward'' expansion.due to recording moving from Los Angeles to London. This made anglophone fans even more angry, as there was a rallying cry of "why couldn't we have gotten that actress in the first place?" towards Square Enix.
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Vaan and Penelo fall under Americans Hate Tingle and thus aren't Scrappies


* ''VideoGame/FinalFantasyXII'':
** Vaan. [[SupportingProtagonist He has little involvement in the story]]; outside of his moments of being a MoralityPet for Ashe, Vaan is a TagalongKid. Even GuestStarPartyMember characters like Reddas and Larsa contribute more to the plot than Vaan does. Basch was originally intended to be the main character instead of Vaan, before the team decided [[PanderingToTheBase that young kids would appeal more to the game's teenage demographic]]. Also, Vaan falls right into the cliche of "pretty-boy RPG hero", which had already started getting old at the time of the game's release and has become even more derided with time. Vaan's only redeeming factor is becoming [[MasterOfAll the fastest and hardest hitter from your party]] once he gets to Level 100. Spinoffs managed to redeem him a bit for fans, but Vaan is still immensely unpopular among ''Final Fantasy'' fans; when it was announced that Vaan was to be added to ''Dissidia: Duodecim'', there was fan outcry to replace him with someone else.
** Penelo has even less plot relevance than Vaan does in the overall narrative. She serves as a DamselInDistress for much of the early parts of the game, and never does anything of significance once rescued. Furthermore, while Vaan was somewhat improved in spinoff titles, Penelo barely does anything noteworthy in them, if she appears at all. As such, Penelo is even more disliked than Vaan is among ''Final Fantasy'' fans, as there's been little attempt to get her RescuedFromTheScrappyHeap.
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Asahi is a Hate Sink, not a Scrappy. Also, he has an ironic fandom in Japan as a 'meme character'.


** Asahi Brutus from ''Stormblood'' appears at first to be the kind-hearted, affable ReasonableAuthorityFigure [[TheEmpire Garlean]] diplomat to the occupied nation of Doma that the Warrior of Light is trying to free. He even helps protect a Doman village from an attack, seeming to reinforce it. However, he quickly reveals himself as a BitchInSheepsClothing par excellence, as he ''utterly despises'' Doma and especially the Warrior of Light due to a bizarre, creepy, thoroughly one-sided LoveTriangle with BigBad Zenos. He goes on to undermine the player's actions repeatedly, culminating in hijacking Yotsuyu's (who, it should be mentioned, turned out to be his adopted sister) redemption arc and forcing a HeelFaceDoorSlam - one that, thankfully, results in his death. His actions, Gonk appearance and uncomfortable obsession with Zenos make him widely despised by much of the fandom.
*** In fact, Asahi's Scrappydom was so notable that [[spoiler: major antagonist of ''Endwalker'', the Ascian Fandaniel, takes his body as his host for the expansion's course, specifically to make the Warrior of Light and Scions (and by extension the player) hate him even more.) And as if to rub it in one last time, at the end of the Aitiascope dungeon, in the midst of Fandaniel's HeelRealization, Asahi's spirit shows up one last time to perform ''yet another'' HeelFaceDoorSlam, before thankfully disappearing for good. In Alphinaud's own words, 'I pray we do not meet again.']]
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*** In fact, Asahi's Scrappydom was so notable that [[spoiler: major antagonist of Endwalker, the Ascian Fandaniel, takes his body as his host for the expansion's course, specifically to make the WoL and Scions (and by extension the player) hate him even more.) And as if to rub it in one last time, at the end of the Aitiascope dungeon, in the midst of Fandaniel's HeelRealization, Asahi's spirit shows up one last time to perform ''yet another'' HeelFaceDoorSlam, before thankfully dissapearing for good. In Alphinaud's own words, 'I pray we do not meet again.']]

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*** In fact, Asahi's Scrappydom was so notable that [[spoiler: major antagonist of Endwalker, ''Endwalker'', the Ascian Fandaniel, takes his body as his host for the expansion's course, specifically to make the WoL Warrior of Light and Scions (and by extension the player) hate him even more.) And as if to rub it in one last time, at the end of the Aitiascope dungeon, in the midst of Fandaniel's HeelRealization, Asahi's spirit shows up one last time to perform ''yet another'' HeelFaceDoorSlam, before thankfully dissapearing disappearing for good. In Alphinaud's own words, 'I pray we do not meet again.']]

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