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Dewicking Ill Boy


*** This trope is discussed with Rhys, the [[NiceGuy kind]] [[WhiteMagicianGirl cleric]] of the Greil Mercenaries. In his support conversations with the young FriendlySniper [[BadassAdorable Rolf]], he reveals that he at times feels like the Load to the entire mercenary company, due to his [[IllBoy weak constitution and frailty]] making it so that the mercenaries have to guard him carefully on the battlefield, as well as his [[NonActionGuy inability to fight for himself]]. He even considers packing his bags and leaving the mercenary company for good, but Rolf assures him that the rest of the company cares deeply for him and don't mind protecting him, and his good friend [[KnightInShiningArmor Titania]] reassures him that his services as the group's sole healer are invaluable.

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*** This trope is discussed with Rhys, the [[NiceGuy kind]] [[WhiteMagicianGirl cleric]] of the Greil Mercenaries. In his support conversations with the young FriendlySniper [[BadassAdorable Rolf]], he reveals that he at times feels like the Load to the entire mercenary company, due to his [[IllBoy weak constitution and frailty]] frailty making it so that the mercenaries have to guard him carefully on the battlefield, as well as his [[NonActionGuy inability to fight for himself]]. He even considers packing his bags and leaving the mercenary company for good, but Rolf assures him that the rest of the company cares deeply for him and don't mind protecting him, and his good friend [[KnightInShiningArmor Titania]] reassures him that his services as the group's sole healer are invaluable.

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** On the other hand, Jaheira can be either a JackOfAllStats or a MasterOfNone, depending on the situation. Kahild instead can become quite good, providing his weaknesses are fully covered, and is one of the best archers although not the best (and bows in BG1 are dominating). So, it's not uncommon for the opposite to be seen: players ditching Jaheira and keeping Khalid.
** Minsc is strong and funny, but Dynaheir is a bit lackluster as a spellcaster, since her specialization (Conjurer) misses some of the best spells. And in BG1 mages are still a bit weak until the very end. Not counting that some players don't enjoy magic and prefer melee fighters all around.

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** On the other hand, Jaheira can be either a JackOfAllStats or a MasterOfNone, depending on the situation. Kahild instead can become quite good, providing his weaknesses are fully covered, and is one of the best archers although not the best (and bows in BG1 [=BG1=] are dominating). So, it's not uncommon for the opposite to be seen: players ditching Jaheira and keeping Khalid.
** Minsc is strong and funny, but Dynaheir is a bit lackluster as a spellcaster, since her specialization (Conjurer) misses some of the best spells. And in BG1 [=BG1=] mages are still a bit weak until the very end. Not counting that some players don't enjoy magic and prefer melee fighters all around.



* ''VideoGame/FinalFantasyI'': Thieves are under powered, can't wear good armor, can't use good weapons, and don't get to hit multiple times until well after the Warrior, Red Mage, and Monk are doing obscene damage to single enemies. The only benefit of a Thief character is that they have high evasion and help when it comes to running away. However, once they get their class change to Ninja, [[MagikarpPower they become engines of destruction that can outperform Knights, along with access to level 4 Black Magic]]. All that said, however, from the GBA version onward they got a decent stat boost and are able to hit enemies twice right from the start of the game.
* In ''VideoGame/FinalFantasyII'', it's possible for [[GuestStarPartyMember the fourth party member]] to become this, dependent on how much the player has raised the other three members and how much effort they put into the temporary members.
** Gordon is a solid example of this. He starts off with pitiful HP (especially in the earlier versions), minimal MP, and Lv. 2 weapon skills, likely far behind your other members. But he starts with a solid 22 in all stats (most importantly Stamina and Magic, which determine how much HP/MP rises), which lets him catch up quickly. If the player doesn't just leave his corpse on the ground for every battle.
** In the Soul of Rebirth BonusDungeon, [[spoiler:Josef becomes this. While he was a solid fighter early in the main game, the weaknesses of unarmed combat become crippling in the NintendoHard dungeons. Even with a high Unarmed level, he pales in comparison to what Scott and Ricard are capable of with their {{Infinity Plus One Sword}}s. And due to being an early party member, his stats are ''horrible'' compared to Scott and Ricard, without Minwu's high-level starting magic to make up for his deficiencies.]]
* ''VideoGame/FinalFantasyIV'' has one in the character of Edward. His only contributions to the party are his country's hovercraft and his right by birth to give the party access to the Antlion's Nest. His weapons aren't even as effective as Rydia's "Item>Use Rod" ability (which is free, has a 100% hit rate, and does about 30 damage per use), and frequently miss altogether, and his special abilities (even in the original Japanese version, where he has one more) are all but pointless.[[note]] This is mitigated somewhat in the GBA version, as you can re-introduce him to the party at the end of the game. While his HP cap is almost as low (if not lower) than Rydia's, he does eventually become the fastest character in the game, and his new weapon options feature damage-cap hitting elemental properties against several of the monsters you face near the end.[[/note]] Back in the day, Edward was as big a load as anyone could find in a Final Fantasy game.
** Unusually for the main character, Cecil briefly becomes this on the way up Mt. Ordeals -- his Dark Knight swords and abilities heal undead, which account for the majority of the area's enemies [[spoiler: including the boss]]. He often ends up focusing on defense or healing while Palom, Porom, and Tellah use their spells to win fights.
* While exploring the Shinra Mansion in ''VideoGame/FinalFantasyVII'', you find notes on two [[PlayingWithSyringes lab specimens]] that broke out of containment and escaped. One of them was a [[TheAce highly trained soldier]] before the experiments, and was more than able to deal with any pursuit teams, but his friend was in pretty bad shape; suffering from an extreme form of Mako poisoning and barely conscious. The smarter decision would have been go on alone, but the stronger one wasn't about to throw his buddy to the wolves, so he went on the run while dragging his friend's half-dead carcass with him. In spite of the burden, he managed to evade Shinra forces for months, but was eventually cornered outside of Midgar and killed while trying to protect his friend. However, the troops spared the other one since he was barely lucid and deemed no threat. [[spoiler: Fans of the series will recognize this as the story of Zack Fair and Cloud Strife, seen in Cloud's real backstory and the events of ''VideoGame/CrisisCore'']].
* In ''VideoGame/FinalFantasyXV'', after the Leviathan battle, you are stuck running a dungeon with [[spoiler:a recently blinded Ignis]]. Naturally, he contributes about as much to the party as a sack of potatoes, [[spoiler:although he does finish off a Malboro with a Fire spell in a cutscene]] and it takes [[spoiler:10 years of Noctis being sealed in a crystal]] for him to truly get his mojo back. As an added bit of inconvenience, [[spoiler:while he's blind, you can only eat canned food or Cup Noodles, since Ignis is the only one who can cook]].

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* ''Franchise/FinalFantasy'':
**
''VideoGame/FinalFantasyI'': Thieves are under powered, can't wear good armor, can't use good weapons, and don't get to hit multiple times until well after the Warrior, Red Mage, and Monk are doing obscene damage to single enemies. The only benefit of a Thief character is that they have high evasion and help when it comes to running away. However, once they get their class change to Ninja, [[MagikarpPower they become engines of destruction that can outperform Knights, along with access to level 4 Black Magic]]. All that said, however, from the GBA version onward they got a decent stat boost and are able to hit enemies twice right from the start of the game.
* ** In ''VideoGame/FinalFantasyII'', it's possible for [[GuestStarPartyMember the fourth party member]] to become this, dependent on how much the player has raised the other three members and how much effort they put into the temporary members.
** *** Gordon is a solid example of this. He starts off with pitiful HP (especially in the earlier versions), minimal MP, and Lv. 2 weapon skills, likely far behind your other members. But he starts with a solid 22 in all stats (most importantly Stamina and Magic, which determine how much HP/MP rises), which lets him catch up quickly. If the player doesn't just leave his corpse on the ground for every battle.
** *** In the Soul of Rebirth BonusDungeon, [[spoiler:Josef becomes this. While he was a solid fighter early in the main game, the weaknesses of unarmed combat become crippling in the NintendoHard dungeons. Even with a high Unarmed level, he pales in comparison to what Scott and Ricard are capable of with their {{Infinity Plus One Sword}}s. And due to being an early party member, his stats are ''horrible'' compared to Scott and Ricard, without Minwu's high-level starting magic to make up for his deficiencies.]]
* ** ''VideoGame/FinalFantasyIV'' has one in the character of Edward. His only contributions to the party are his country's hovercraft and his right by birth to give the party access to the Antlion's Nest. His weapons aren't even as effective as Rydia's "Item>Use Rod" ability (which is free, has a 100% hit rate, and does about 30 damage per use), and frequently miss altogether, and his special abilities (even in the original Japanese version, where he has one more) are all but pointless.[[note]] This is mitigated somewhat in the GBA version, as you can re-introduce him to the party at the end of the game. While his HP cap is almost as low (if not lower) than Rydia's, he does eventually become the fastest character in the game, and his new weapon options feature damage-cap hitting elemental properties against several of the monsters you face near the end.[[/note]] Back in the day, Edward was as big a load as anyone could find in a Final Fantasy game.
** *** Unusually for the main character, Cecil briefly becomes this on the way up Mt. Ordeals -- his Dark Knight swords and abilities heal undead, which account for the majority of the area's enemies [[spoiler: including the boss]]. He often ends up focusing on defense or healing while Palom, Porom, and Tellah use their spells to win fights.
* ** While exploring the Shinra Mansion in ''VideoGame/FinalFantasyVII'', you find notes on two [[PlayingWithSyringes lab specimens]] that broke out of containment and escaped. One of them was a [[TheAce highly trained soldier]] before the experiments, and was more than able to deal with any pursuit teams, but his friend was in pretty bad shape; suffering from an extreme form of Mako poisoning and barely conscious. The smarter decision would have been go on alone, but the stronger one wasn't about to throw his buddy to the wolves, so he went on the run while dragging his friend's half-dead carcass with him. In spite of the burden, he managed to evade Shinra forces for months, but was eventually cornered outside of Midgar and killed while trying to protect his friend. However, the troops spared the other one since he was barely lucid and deemed no threat. [[spoiler: Fans of the series will recognize this as the story of Zack Fair and Cloud Strife, seen in Cloud's real backstory and the events of ''VideoGame/CrisisCore'']].
* ** This is PlayedWith with Hope in ''VideoGame/FinalFantasyXIII''. How competent or not Hope is depends on how the player uses him, but in the story, he knows he's much less capable than Lightning, Snow or Sazh, and if he wants to survive and confront Snow he has to toughen up. This is especially prevalent with Lightning in Chapter 3, as she is less than thrilled to be slowed down by Hope [[spoiler:and becomes so frustrated with him that she triggers her eidolon into attacking him]].
**
In ''VideoGame/FinalFantasyXV'', after the Leviathan battle, you are stuck running a dungeon with [[spoiler:a recently blinded Ignis]]. Naturally, he contributes about as much to the party as a sack of potatoes, [[spoiler:although he does finish off a Malboro with a Fire spell in a cutscene]] and it takes [[spoiler:10 years of Noctis being sealed in a crystal]] for him to truly get his mojo back. As an added bit of inconvenience, [[spoiler:while he's blind, you can only eat canned food or Cup Noodles, since Ignis is the only one who can cook]].
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** In quite a few games, this can happen to the Lord. Due to them being [[CantDropTheHero the main characters]], they have to be deployed in every map, and are often important to filling a given objective. Unfortunately, a large number of Lords suffer from lackluster base stats, inadequate weapon choices, poor mobility, or being unable to promote and change class until a plot-driven event, which means that they can often feel like more trouble than they're worth. A fairly extreme and even literal case of this is Roy of ''VideoGame/FireEmblemTheBindingBlade'', who's earned the FanNickname "Backpack Lord" due to suffering from all of the above and therefore often spending the last chunk of the game until his promotion riding in somebody's saddlebags. This is also known to happen to [[VideoGame/FireEmblemTheBlazingBlade Eliwood, Lyn,]] [[VideoGame/FireEmblemTheSacredStones Eirika,]] [[VideoGame/FireEmblemRadiantDawn Micaiah,]] and [[VideoGame/FireEmblemShadowDragon the remake version of Marth]]. Even comparatively decent Lords like [[VideoGame/FireEmblemPathOfRadiance Ike]] can sometimes end up here if their growth rates fail to average out.

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** In quite a few games, this can happen to the Lord. Due to them being [[CantDropTheHero the main characters]], they have to be deployed in every map, and are often important to filling a given objective. Unfortunately, a large number of Lords suffer from lackluster base stats, inadequate weapon choices, poor mobility, or being unable to promote and change class until a plot-driven event, which means that they can often feel like more trouble than they're worth. A fairly extreme and even literal case of this is Roy of ''VideoGame/FireEmblemTheBindingBlade'', who's earned the FanNickname "Backpack Lord" due to suffering from all of the above and therefore often spending the last chunk of the game until his promotion riding in somebody's saddlebags. This is also known to happen to [[VideoGame/FireEmblemTheBlazingBlade Eliwood, Lyn,]] [[VideoGame/FireEmblemTheSacredStones Eirika,]] [[VideoGame/FireEmblemRadiantDawn Micaiah,]] and [[VideoGame/FireEmblemShadowDragon the remake version of Marth]]. Even comparatively decent Lords like [[VideoGame/FireEmblemPathOfRadiance Ike]] can sometimes end up here if their growth rates fail to average out.



Using [[MeaningfulName ARSE]] [[FanNickname Mines]] to blow himself, his teammates, and (occasionally) enemies [[RingOut clear off the map.]]\\\

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Using [[MeaningfulName ARSE]] [[FanNickname ARSE Mines]] to blow himself, his teammates, and (occasionally) enemies [[RingOut clear off the map.]]\\\
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* Zoe of ''VideoGame/Road96'' causes increasing trouble for the player with each story encounter. In the first encounter, she eggs the player into playing music late at night and gets them both evicted from the campgrounds. In the second encounter, when a helpful couple tries to bribe a cop to ignore the hitchers, Zoe launches into an angry rant which gets her arrested and sent to the Pits. In the third encounter, she recruits the hitcher to free her and will out them to the cops if they don't help; either way, you both end up arrested and in the middle of a gunfight. During the crossing, Zoe relies on the hitcher to open the way and then falls; if the hitcher doesn't sacrifice their life to help her escape, she'll die there. If she survives to the finale, she'll die during the protests unless the final hitcher also takes part and dies in her place.
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* Cielo in the first ''VideoGame/DigitalDevilSaga'', due to his weakness to ''all'' StandardStatusEffects. He still has that weakness in the second game, but he gets a large boost in his stats to compensate.

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* Cielo in the first ''VideoGame/DigitalDevilSaga'', due to his weakness to ''all'' StandardStatusEffects.StatusEffects. He still has that weakness in the second game, but he gets a large boost in his stats to compensate.
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* In the sixth ''VideoGame/MetalSlug'' game, you're in Beijing fending off an alien invasion, and you're accompanied by Chinese soldiers... who does jack squat, save for chatting with each other, wander around aimlessly, and in one occasion trying to kill a chicken while you're battling various aliens.

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** ''VideoGame/FalloutNewVegas'' has [[SmallNameBigEgo Fantastic]], who's working on the HELIOS One solar power plant[[note]]or so he claims; in actuality, he's working on ''the intercom''[[/note]]. He's ''so'' useless that [[VideoGameCrueltyPotential you can kill him]]...[[KarmaHoudini and nothing happens]] - no loss in reputation from the NCR, none of the troops turn hostile towards you[[note]]assuming, of course, that he's the ''only'' one you've killed[[/note]], and you don't lose any karma.

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** ''VideoGame/FalloutNewVegas'' has [[SmallNameBigEgo Fantastic]], who's working on the HELIOS One solar power plant[[note]]or so he claims; in actuality, he's working on ''the intercom''[[/note]]. He's ''so'' useless that [[VideoGameCrueltyPotential you can kill him]]...[[KarmaHoudini and nothing happens]] - -- no loss in reputation from the NCR, none of the troops turn hostile towards you[[note]]assuming, of course, that he's the ''only'' one you've killed[[/note]], and you don't lose any karma.



** Unusually for the main character, Cecil briefly becomes this on the way up Mt. Ordeals - his Dark Knight swords and abilities heal undead, which account for the majority of the area's enemies [[spoiler: including the boss]]. He often ends up focusing on defense or healing while Palom, Porom, and Tellah use their spells to win fights.

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** Unusually for the main character, Cecil briefly becomes this on the way up Mt. Ordeals - -- his Dark Knight swords and abilities heal undead, which account for the majority of the area's enemies [[spoiler: including the boss]]. He often ends up focusing on defense or healing while Palom, Porom, and Tellah use their spells to win fights.



** ''VideoGame/FireEmblemTheBindingBlade'' forces you to deploy Fae in the final chapter. Fae has a single weapon, her Dragonstone, which only has thirty charges in it--meaning if it's depleted, she's essentially useless. If you've been overusing Fae, this can turn her into a liability for that phase of the game.

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** ''VideoGame/FireEmblemTheBindingBlade'' forces you to deploy Fae in the final chapter. Fae has a single weapon, her Dragonstone, which only has thirty charges in it--meaning it -- meaning if it's depleted, she's essentially useless. If you've been overusing Fae, this can turn her into a liability for that phase of the game.



** Chico is also deserving of special mention in ''Peacewalker'' and ''Ground Zeroes''. An annoying little kid obsessed with monsters and [=UFOs=] in an otherwise fairly-serious game about cold war tensions and coping with identity crises, Chico constantly whines about how he wants to be treated like a man rather than a child while not doing anything to distinguish himself as one. He has to be rescued from enemy soldiers ''multiple'' times and contributes absolutely nothing. And the plot decides to focus on him specifically several times, despite how unimportant and unlikable he is. While he does get some sympathy value for the [[spoiler: horrific torture he receives]] in ''Ground Zeroes'', it doesn't make him any less of a burden - literally a burden, as saving him is both mission-critical and requires the player to carry him to the extraction point.

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** Chico is also deserving of special mention in ''Peacewalker'' and ''Ground Zeroes''. An annoying little kid obsessed with monsters and [=UFOs=] in an otherwise fairly-serious game about cold war tensions and coping with identity crises, Chico constantly whines about how he wants to be treated like a man rather than a child while not doing anything to distinguish himself as one. He has to be rescued from enemy soldiers ''multiple'' times and contributes absolutely nothing. And the plot decides to focus on him specifically several times, despite how unimportant and unlikable he is. While he does get some sympathy value for the [[spoiler: horrific torture he receives]] in ''Ground Zeroes'', it doesn't make him any less of a burden - -- literally a burden, as saving him is both mission-critical and requires the player to carry him to the extraction point.



** ''VideoGame/PaperMarioTheOrigamiKing'': Bobby, the Bob-omb partner, has amnessia. This leads to him constantly running into enemies because he thinks they're friends, getting lost or running further ahead, and generally injuring himself. For the Water Vellumental Temple and Ninja Attraction, he stays outside the entire time because he's scared of it. In battle, Bobby can use Bomb Bump, an attack that deals damage to a single enemy--but he's not even good at it, because half the time he flops on his face and does no damage. While Bobby [[spoiler:performs a HeroicSacrifice to save Olivia]], that's the very last thing he does.

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** ''VideoGame/PaperMarioTheOrigamiKing'': Bobby, the Bob-omb partner, has amnessia. This leads to him constantly running into enemies because he thinks they're friends, getting lost or running further ahead, and generally injuring himself. For the Water Vellumental Temple and Ninja Attraction, he stays outside the entire time because he's scared of it. In battle, Bobby can use Bomb Bump, an attack that deals damage to a single enemy--but enemy -- but he's not even good at it, because half the time he flops on his face and does no damage. While Bobby [[spoiler:performs a HeroicSacrifice to save Olivia]], that's the very last thing he does.



* Ben from Creator/TelltaleGames' take on ''VideoGame/TheWalkingDead'' seems more like an exposition character when he's first introduced in Episode 2, dropping vital information on the characters and mostly staying off the screen. However, by the end of Episode 4, he's somehow managed to[[spoiler: fail to protect Clementine at least once AND be the indirect cause of Katjaa's suicide, Duck's death and - depending on who you saved in Episode one - either Carley or Doug's death.]] His apparent uselessness gets lampshaded in Episode 4.

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* Ben from Creator/TelltaleGames' take on ''VideoGame/TheWalkingDead'' seems more like an exposition character when he's first introduced in Episode 2, dropping vital information on the characters and mostly staying off the screen. However, by the end of Episode 4, he's somehow managed to[[spoiler: fail to protect Clementine at least once AND be the indirect cause of Katjaa's suicide, Duck's death and - -- depending on who you saved in Episode one - 1 -- either Carley or Doug's death.]] His apparent uselessness gets lampshaded in Episode 4.



** However, in a rare instance, Ben also views ''himself'' as The Load, since he explicitly states in Ep. 4 that "For once, I want to do something ''right''." Too bad he doesn't live up to that, but at least the sentiment's there.

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** However, in a rare instance, Ben also views ''himself'' as The Load, since he explicitly states in Ep. Episode 4 that "For once, I want to do something ''right''." Too bad he doesn't live up to that, but at least the sentiment's there.


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* ''VideoGame/BaldursGate'': since there is an ArbitraryHeadcountLimit of 6 party members (including your own character), many recruitable companions that come in couples can be regarded as this. It is not that they are terribly weak, sometimes they are even decent, but there are better options around that you would like to recruit, and you can't dismiss them without saying hello to their more valuable partner too. Thus, a common tactic for players was to strip such characters of all their equipment and send them to fight a bear or a bandit and die.
** Skie is arguably one of the worst characters, both statwise and for her dialogues and annoying spoiled-child voice. Unfortunately, you have to keep her in the party if you want Eldoth (which is one of the only two available bards). Well, guess she won't care anymore for her broken nail when she is sent naked into basilisks and turned into stone...
** Khalid has become a meme for this. He is quite decent as a fighter actually. Unfortunately, his cowardly speech and characterization are regarded as annoying by many players, and his tendency to incur into morale failures if the party leader doesn't have enough charisma can be very problematic sometimes. Thus, it's a recurring meme that players try to kill him and keep his wife Jaheira, to the point that in the second game [[spoiler:he's become officially dead]].
** On the other hand, Jaheira can be either a JackOfAllStats or a MasterOfNone, depending on the situation. Kahild instead can become quite good, providing his weaknesses are fully covered, and is one of the best archers although not the best (and bows in BG1 are dominating). So, it's not uncommon for the opposite to be seen: players ditching Jaheira and keeping Khalid.
** Minsc is strong and funny, but Dynaheir is a bit lackluster as a spellcaster, since her specialization (Conjurer) misses some of the best spells. And in BG1 mages are still a bit weak until the very end. Not counting that some players don't enjoy magic and prefer melee fighters all around.
** Montaron is a strong fighter/thief. Xzar is a crazy, squishy megalomaniac level 1 necromancer. There are better mages.
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* Steel Massimo in ''VideoGame/MegaManXCommandMission'', oh boy. Weak to ''all'' elements (although he comes with a Force Metal to negate one of them), only 2 Force Metal slots, and incredibly slow. His [[LimitBreak Action]] [[WaveMotionGun Trigger]] and [[SuperMode Hyper Mode]] are good, but that's about it. [[spoiler:Justified (kinda) in that he's not actually the legendary Steel Massimo but rather [[TakeUpMySword his disciple]].]]

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* Steel Massimo in ''VideoGame/MegaManXCommandMission'', oh boy. Weak to ''all'' elements (although he comes with a Force Metal to negate one of them), only 2 Force Metal slots, and incredibly slow. His [[LimitBreak Action]] [[WaveMotionGun Trigger]] and [[SuperMode Hyper Mode]] are good, but that's about it. [[spoiler:Justified (kinda) in that he's not actually the legendary Steel Massimo but rather [[TakeUpMySword his disciple]].]]]] This can be allieved somewhat with force metal, and he does have the greatest physical defence of the party, but it takes a lot of work to make him good.
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* ''VideoGame/JaggedAlliance'' has several mercenaries who aren't worth recruiting except perhaps for the amusement value:
** "Unusually Ruthless" Reuban is slow, a poor shot, has no special skills, cannot improve his stats, will steal any money in his inventory at the end of the day, is hated by several other mercs, and will kill Ivan (one of the best mercs in the game) if you have them both on your team. To add insult to injury, he will also quit if he doesn't kill enough people, which is more than likely given his atrocious stats.
** Biff Apscott in the original game is a coward and will quit if he kills anyone. Since he has no non-combat skills to speak of, this makes him pretty much useless (his stats are subpar, too). In ''Jagged Alliance 2'' he is hated by many mercenaries for his cowardice.
** Bruce "Skitz" Bonner is an AxCrazy MadBomber. He is also slow, a poor shot, has poor health, will refuse orders when engaged in combat, cannot improve his stats, and will steal any money in his inventory at the end of the day. He is also hated by several mercs, and will kill Sparky (a great budget mechanic) if given the chance. He will also quit if he fails to kill enough people, which is quite likely given his terrible stats. His only skill is explosives, and he's not even that good with them, meaning hiring him is probably more trouble than it's worth.
** Willy "Weasel" Augustin is very slow, a poor shot, and has terrible physical stats. While he has passable mechanical skill, this is mostly rendered moot by his very poor Dexterity. He is very loyal and willing to snitch on his teammates, but there are several other mercs who are this ''and'' have other useful skills.
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[[BeeAfraid Summoning bees everywhere.]]\\\

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[[BeeAfraid [[ScaryStingingSwarm Summoning bees everywhere.]]\\\
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* Tiffany from ''VideoGame/BatmanTheTelltaleSeries'' manages to be this throughout Season 2 due to her [[InsufferableGenius raging ego]], lack of respect for privacy and authority, and genuine (if misguided) attempts to help out. Odds are Bruce would have canned her within the day if she [[ScrewTheRulesIHaveConnections wasn't Fox's daughter]], as every single time she shows up she either inadvertently, directly, or ''intentionally'' makes things difficult for him. [[spoiler:It ultimately is revealed she is the one who assassinated The Riddler, an act which irrevocably damaged the investigation, made things harder for Batman, Waller, and Gordon, and was instrumental in [[DrivenToVillainy driving John Doe to villainy]] as he's inadvertently blamed for it, though all things considered it's hard to judge her for all of it though, considering what happened to her father and all]].

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* Tiffany from ''VideoGame/BatmanTheTelltaleSeries'' manages to be this throughout Season 2 due to her [[InsufferableGenius raging ego]], lack of respect for privacy and authority, and genuine (if misguided) attempts to help out. Odds are Bruce would have canned her within the day if she [[ScrewTheRulesIHaveConnections wasn't Fox's daughter]], as every single time she shows up she either inadvertently, directly, or ''intentionally'' makes things difficult for him. [[spoiler:It ultimately is revealed she is the one who assassinated The Riddler, an act which irrevocably damaged the investigation, made things harder for Batman, Waller, and Gordon, and was instrumental in [[DrivenToVillainy driving John Doe to villainy]] as he's inadvertently blamed for it, though all things considered it's hard to judge her for all of it though, considering [[YouKilledMyFather what happened to her father father]] and all]].
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*** Leanne becomes this in one mission, where Ike is forced to carry her the whole time, resulting in the usual rescue penalties. This is a JustifiedTrope since as a Heron, they are the NonActionGuy of the Laguz races and instead their ability to sing Galdrar's means they are mainly used for healing and giving your allies an extra turn in battle, plus Leanne has the excuse of having just woken up from a twenty-year magically induced coma.

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*** Leanne becomes this in one mission, where Ike is forced to carry her the whole time, resulting in the usual rescue penalties. This is a JustifiedTrope since as a Heron, they are the NonActionGuy of the Laguz races and instead their ability to sing Galdrar's galdrar means they are mainly used for healing and giving your allies an extra turn in battle, plus Leanne has the excuse of having just woken up from a twenty-year magically induced coma.
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*** Leanne becomes this in one mission, where Ike is forced to carry her the whole time, resulting in the usual rescue penalties.

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*** Leanne becomes this in one mission, where Ike is forced to carry her the whole time, resulting in the usual rescue penalties. This is a JustifiedTrope since as a Heron, they are the NonActionGuy of the Laguz races and instead their ability to sing Galdrar's means they are mainly used for healing and giving your allies an extra turn in battle, plus Leanne has the excuse of having just woken up from a twenty-year magically induced coma.



** A straighter example of this occurs in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' near the end of part 1. The main character, [[SquishyWizard Micaiah]], becomes this during [[ScrappyLevel 1-9 when the bad guys ambush her at night, resulting in Fog of War]]. The good news is that the [[EleventhHourSuperpower Black Knight]] literally warps in out of nowhere to save your ass, but Micaiah can still be attacked if you're not careful. This is bad considering all of the enemies are fairly powerful physical users, and Micaiah's weak points are speed and defense, as well as a low HP cap. The worst part is that she refuses to be rescued by the Black Knight as a matter of "principle" despite the fact that you'll pretty much be using him for the entire fight anyway, while Micaiah runs and hides, despite the fact that [[ScrappyMechanic enemies are never blinded by Fog of War]]. Still, if she could be rescued, the fight would become [[ZeroEffortBoss something else entirely]]. Fortunately, if you've prepared well enough and play strategically, Micaiah can score a couple of kills, hit level 20 and max out a few of her stats. If Micaiah is too low a level, it's almost impossible for her to ''not'' get killed.

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** A straighter example of this occurs in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' near the end of part 1. The main character, [[SquishyWizard Micaiah]], becomes this during [[ScrappyLevel 1-9 when the bad guys ambush her at night, resulting in Fog of War]]. The good news is that the [[EleventhHourSuperpower Black Knight]] literally [[DeusExMachina warps in out of nowhere to save your ass, ass]], but Micaiah can still be attacked if you're not careful. This is bad considering all of the enemies are fairly powerful physical users, and Micaiah's weak points are speed and defense, as well as a low HP cap. The worst part is that she refuses to be rescued by the Black Knight as a matter of "principle" despite the fact that you'll pretty much be using him for the entire fight anyway, while Micaiah runs and hides, despite the fact that [[ScrappyMechanic enemies are never blinded by Fog of War]]. Still, if she could be rescued, the fight would become [[ZeroEffortBoss something else entirely]]. Fortunately, if you've prepared well enough and play strategically, Micaiah can score a couple of kills, hit level 20 and max out a few of her stats. If Micaiah is too low a level, it's almost impossible for her to ''not'' get killed.
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** Junpei for much of ''Persona 3''. With pathetic elemental magic and only mediocre Physical skills up until level 55, he is basically useless. However, ''much'' later he gets [[HealingFactor Spring of Life]] and several multi-target physical moves, becoming the most damaging party-member in the game aside from the main character. [[UpdatedRerelease Persona 3 FES]] upped his usefulness by giving him some support skills, and adding unique two-handed swords that synergize well with Junpei's stats.

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** Junpei for much of ''Persona 3''. With pathetic elemental magic and only mediocre Physical skills up until level 55, he is basically useless. However, ''much'' ''Much'' later he gets [[HealingFactor Spring of Life]] and several multi-target physical moves, becoming the most damaging party-member in the game aside from the main character. [[UpdatedRerelease Persona 3 FES]] upped his usefulness by giving him some support skills, and adding unique two-handed swords that synergize well with Junpei's stats.stats; but he's still easily the worst party member.
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This is pretty much the reason that, in NewGamePlus, you can choose to put her in a suit of armor that both protects her from ANY damage and is too heavy for the mooks to carry her away. Not only is she just some girl that follows you around now, but you can actually use her as bait now. The only drawback it the noise she makes when she walks, but it's a miniscule price to pay for The Load becoming invincible. Fortunately, the game eventually starts giving the player dumpsters that they can make Ashley hide in so she can keep out of the way.

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This is pretty much the reason that, in NewGamePlus, you can choose to put her in a suit of armor that both protects her from ANY damage and is too heavy for the mooks to carry her away. Not only is she just some girl that follows you around now, but you can actually use her as bait now. The only drawback it is the noise she makes when she walks, but it's a miniscule price to pay for The Load becoming invincible. Fortunately, the game eventually starts giving the player dumpsters that they can make Ashley hide in so she can keep out of the way.
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* Ashley Graham, from ''VideoGame/ResidentEvil4''. In the game, you [[EscortMission return her safely to the White House]], which turns out to be as easy as it sounds, for the chirpy First Daughter's heavily prone to danger. Whether she's cowering in fear in the line of fire, being kidnapped by spinning walls, eating up your health items, or shrieking HAAALP! and LEON! when snatched up, it barely justifies [[PantyShot the bonus of her company]] in what can be a very long game.\\\

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* Ashley Graham, from ''VideoGame/ResidentEvil4''. In the game, you [[EscortMission return her safely to the White House]], which turns out to be as easy as it sounds, for the chirpy First Daughter's heavily prone to danger. Whether she's cowering in fear in the line of fire, being kidnapped by spinning walls, eating up your health items, or shrieking HAAALP! '''HAAALP!''' and LEON! '''LEON!''' when snatched up, it barely justifies [[PantyShot the bonus of her company]] in what can be a very '''very long game.trek''' through Ganado-infested territory.\\\
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* ''VideoGame/TeamFortress2Classic'' features the Civilian in the VIP game mode. He's restricted to melee only, and the BLU team is escorting him to the end of the map. While he's not completely useless -- players around him take reduced damage and he can minicrit-boost one of them at a time -- if he dies the amount of time remaining in the mission decreases, so if the player playing the civilian isn't up to snuff, there's not much the BLU team can do to prevent defeat.
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* Various in the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series ...

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* Various in the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' ''Franchise/{{Persona}}'' series ...
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** ''VideoGame/PaperMarioTheOrigamiKing'': Bobby, the Bob-omb partner, has amnessia. This leads to him constantly running into enemies because he thinks they're friends, getting lost or running further ahead, and generally injuring himself. For the Water Vellumental Temple, he stays outside the entire time because he's scared of it. In battle, Bobby can use Bomb Bump, an attack that deals damage to a single enemy--but he's not even good at it, because half the time he flops on his face and does no damage.

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** ''VideoGame/PaperMarioTheOrigamiKing'': Bobby, the Bob-omb partner, has amnessia. This leads to him constantly running into enemies because he thinks they're friends, getting lost or running further ahead, and generally injuring himself. For the Water Vellumental Temple, Temple and Ninja Attraction, he stays outside the entire time because he's scared of it. In battle, Bobby can use Bomb Bump, an attack that deals damage to a single enemy--but he's not even good at it, because half the time he flops on his face and does no damage. While Bobby [[spoiler:performs a HeroicSacrifice to save Olivia]], that's the very last thing he does.

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* ''VideoGame/PaperMarioTheThousandYearDoor'': '''EVERYONE''' knows Flavio is this. [[spoiler:He makes up for it... somewhat... by convincing Cortez to help them at the end of the chapter.]]

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* ''VideoGame/PaperMario'':
**
''VideoGame/PaperMarioTheThousandYearDoor'': '''EVERYONE''' knows Flavio is this. [[spoiler:He makes up for it... somewhat... by convincing follows you around on Keelhaul Key, but rarely does anything helpful and has no useful abilities. The only things he does are sing a song that serves as a hint, and [[spoiler:convince Cortez to help them at him.]] Before he begins following Mario, the end crew are very glad to have gotten rid of him.
** ''VideoGame/PaperMarioTheOrigamiKing'': Bobby,
the chapter.]]Bob-omb partner, has amnessia. This leads to him constantly running into enemies because he thinks they're friends, getting lost or running further ahead, and generally injuring himself. For the Water Vellumental Temple, he stays outside the entire time because he's scared of it. In battle, Bobby can use Bomb Bump, an attack that deals damage to a single enemy--but he's not even good at it, because half the time he flops on his face and does no damage.

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"Being an actual physical load for about one turn" and "having almost no ability to contribute to success." Hell, most of the time, rescuing happens because the character IS very useful.


** Most of the games allow you to make anyone light enough (low enough constitution) become The Load to someone with an adequate rescue value by use of the rescue mechanic, which, while useful for moving slow units and well, [[ExactlyWhatItSaysOnTheTin rescuing]] units in peril, also halves the rescuer's speed and skill stats (as well as Strength, Defense and sometimes Movement in ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''). At least it's not as annoying since it's by choice, but irresponsible use can lead to failure.

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** Most In quite a few games, this can happen to the Lord. Due to them being [[CantDropTheHero the main characters]], they have to be deployed in every map, and are often important to filling a given objective. Unfortunately, a large number of Lords suffer from lackluster base stats, inadequate weapon choices, poor mobility, or being unable to promote and change class until a plot-driven event, which means that they can often feel like more trouble than they're worth. A fairly extreme and even literal case of this is Roy of ''VideoGame/FireEmblemTheBindingBlade'', who's earned the FanNickname "Backpack Lord" due to suffering from all of the games allow you to make anyone light enough (low enough constitution) become The Load to someone with an adequate rescue value by use above and therefore often spending the last chunk of the rescue mechanic, which, while useful for moving slow units and well, [[ExactlyWhatItSaysOnTheTin rescuing]] units game until his promotion riding in peril, somebody's saddlebags. This is also halves known to happen to [[VideoGame/FireEmblemTheBlazingBlade Eliwood, Lyn,]] [[VideoGame/FireEmblemTheSacredStones Eirika,]] [[VideoGame/FireEmblemRadiantDawn Micaiah,]] and [[VideoGame/FireEmblemShadowDragon the rescuer's speed and skill stats (as well as Strength, Defense and remake version of Marth]]. Even comparatively decent Lords like [[VideoGame/FireEmblemPathOfRadiance Ike]] can sometimes Movement end up here if their growth rates fail to average out.
** ''VideoGame/FireEmblemTheBindingBlade'' forces you to deploy Fae
in ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''). At least the final chapter. Fae has a single weapon, her Dragonstone, which only has thirty charges in it--meaning if it's not as annoying since it's by choice, but irresponsible use depleted, she's essentially useless. If you've been overusing Fae, this can lead to failure.turn her into a liability for that phase of the game.



** A straighter example of this occurs in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' near the end of part 1. The main character, [[SquishyWizard Micaiah]], becomes this during [[ScrappyLevel 1-9 when the bad guys ambush her at night, resulting in Fog of War]]. The good news is that the [[EleventhHourSuperpower Black Knight]] literally warps in out of nowhere to save your ass, but Micaiah can still be attacked if you're not careful. This is bad considering all of the enemies are fairly powerful physical users, and Micaiah's weak points are speed and defense, as well as a low HP cap. The worst part is that she refuses to be rescued by the Black Knight as a matter of "principle" despite the fact that you'll pretty much be using him for the entire fight anyway, while Micaiah runs and hides, despite the fact that [[ScrappyMechanic enemies are never blinded by Fog of War]]. Still, if she could be rescued, the fight would become [[ZeroEffortBoss something else entirely]]. Fortunately, if you've prepared well enough and play strategically, Micaiah can score a couple of kills, hit level 20 and max out a few of her stats. If Micaiah is too low a level, it's almost impossible for her to ''not'' get killed. She generally continues to be the load throughout the entire game, even in the final levels when she's [[spoiler:serving as the vessel for the frickin' Goddess of Chaos!]]

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** A straighter example of this occurs in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' near the end of part 1. The main character, [[SquishyWizard Micaiah]], becomes this during [[ScrappyLevel 1-9 when the bad guys ambush her at night, resulting in Fog of War]]. The good news is that the [[EleventhHourSuperpower Black Knight]] literally warps in out of nowhere to save your ass, but Micaiah can still be attacked if you're not careful. This is bad considering all of the enemies are fairly powerful physical users, and Micaiah's weak points are speed and defense, as well as a low HP cap. The worst part is that she refuses to be rescued by the Black Knight as a matter of "principle" despite the fact that you'll pretty much be using him for the entire fight anyway, while Micaiah runs and hides, despite the fact that [[ScrappyMechanic enemies are never blinded by Fog of War]]. Still, if she could be rescued, the fight would become [[ZeroEffortBoss something else entirely]]. Fortunately, if you've prepared well enough and play strategically, Micaiah can score a couple of kills, hit level 20 and max out a few of her stats. If Micaiah is too low a level, it's almost impossible for her to ''not'' get killed. She generally continues to be the load throughout the entire game, even in the final levels when she's [[spoiler:serving as the vessel for the frickin' Goddess of Chaos!]]
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*** This trope is discussed with Rhys, the ManInWhite and [[NiceGuy kind]] [[WhiteMagicianGirl cleric]] of the Greil Mercenaries. In his support conversations with the young FriendlySniper [[BadassAdorable Rolf]], he reveals that he at times feels like the Load to the entire mercenary company, due to his [[IllBoy weak constitution and frailty]] making it so that the mercenaries have to guard him carefully on the battlefield, as well as his [[NonActionGuy inability to fight for himself]]. He even considers packing his bags and leaving the mercenary company for good, but Rolf assures him that the rest of the company cares deeply for him and don't mind protecting him, and his good friend [[KnightInShiningArmor Titania]] reassures him that his services as the group's sole healer are invaluable.

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*** This trope is discussed with Rhys, the ManInWhite and [[NiceGuy kind]] [[WhiteMagicianGirl cleric]] of the Greil Mercenaries. In his support conversations with the young FriendlySniper [[BadassAdorable Rolf]], he reveals that he at times feels like the Load to the entire mercenary company, due to his [[IllBoy weak constitution and frailty]] making it so that the mercenaries have to guard him carefully on the battlefield, as well as his [[NonActionGuy inability to fight for himself]]. He even considers packing his bags and leaving the mercenary company for good, but Rolf assures him that the rest of the company cares deeply for him and don't mind protecting him, and his good friend [[KnightInShiningArmor Titania]] reassures him that his services as the group's sole healer are invaluable.
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* ''VideoGame/TalesOfSymphonia'' played with when it comes to Colette. Though she is useful in battles once she gets her angel powers, much of the game is taken up with either having to cure Colette from various ailments that she doesn't tell the party about or [[DamselScrappy having to save her after she's been kidnapped by the enemy]], even though Colette's angel powers give her SuperStrength, wings and light-based powers.

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** A straighter example of this occurs in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' near the end of part 1. The main character, [[SquishyWizard Micaiah]], becomes this during [[ScrappyLevel 1-9 when the bad guys ambush her at night, resulting in Fog of War]]. The good news is that the [[EleventhHourSuperpower Black Knight]] literally warps in out of nowhere to save your ass, but Micaiah can still be attacked if you're not careful. This is bad considering all of the enemies are fairly powerful physical users, and Micaiah's weak points are speed and defense, as well as a low HP cap. The worst part is that she refuses to be rescued by the Black Knight as a matter of "principle" despite the fact that you'll pretty much be using him for the entire fight anyway, while Micaiah runs and hides, despite the fact that [[ScrappyMechanic enemies are never blinded by Fog of War]]. Still, if she could be rescued, the fight would become [[ZeroEffortBoss something else entirely]]. Fortunately, if you've prepared well enough and play strategically, Micaiah can score a couple of kills, hit level 20 and max out a few of her stats. If Micaiah is too low a level, it's almost impossible for her to ''not'' get killed.

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** A straighter example of this occurs in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' near the end of part 1. The main character, [[SquishyWizard Micaiah]], becomes this during [[ScrappyLevel 1-9 when the bad guys ambush her at night, resulting in Fog of War]]. The good news is that the [[EleventhHourSuperpower Black Knight]] literally warps in out of nowhere to save your ass, but Micaiah can still be attacked if you're not careful. This is bad considering all of the enemies are fairly powerful physical users, and Micaiah's weak points are speed and defense, as well as a low HP cap. The worst part is that she refuses to be rescued by the Black Knight as a matter of "principle" despite the fact that you'll pretty much be using him for the entire fight anyway, while Micaiah runs and hides, despite the fact that [[ScrappyMechanic enemies are never blinded by Fog of War]]. Still, if she could be rescued, the fight would become [[ZeroEffortBoss something else entirely]]. Fortunately, if you've prepared well enough and play strategically, Micaiah can score a couple of kills, hit level 20 and max out a few of her stats. If Micaiah is too low a level, it's almost impossible for her to ''not'' get killed. She generally continues to be the load throughout the entire game, even in the final levels when she's [[spoiler:serving as the vessel for the frickin' Goddess of Chaos!]]

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* Slippy Toad of ''VideoGame/StarFox''. He was even nicknamed "Slippy 'The Load' Toad!" It helps that he's pretty popular in [[AmericansHateTingle Japan]]. [[MostAnnoyingSound "Slippy just got hit!"]] Slippy is ALWAYS getting hit. Actually gets lampshaded at the end of the Aquas level in ''VideoGame/StarFox64'' where Peppy comments on Slippy's nice work with the Blue Marine (submarine used by Fox in the level) and says "Maybe Slippy's not such a screw up after all!". Naturally this upsets Slippy. Worse, still, if you take too long to defeat the boss in Sector X, Slippy charges in and gets knocked away, forcing you to go to Titania to save him and putting you on the "easy" route to Venom. After the mission's finished, Falco complains that they're always saving Slippy's hide.

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* Slippy Toad of ''VideoGame/StarFox''. He was even nicknamed "Slippy 'The Load' Toad!" It helps that he's pretty popular in [[AmericansHateTingle Japan]]. [[MostAnnoyingSound "Slippy just got hit!"]] hit!" Slippy is ALWAYS getting hit. Actually gets lampshaded at the end of the Aquas level in ''VideoGame/StarFox64'' where Peppy comments on Slippy's nice work with the Blue Marine (submarine used by Fox in the level) and says "Maybe Slippy's not such a screw up after all!". Naturally this upsets Slippy. Worse, still, if you take too long to defeat the boss in Sector X, Slippy charges in and gets knocked away, forcing you to go to Titania to save him and putting you on the "easy" route to Venom. After the mission's finished, Falco complains that they're always saving Slippy's hide.
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Added a character to the list, from the Yakuza series.

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* ''Videogame/Yakuza2'': Slightly averted with Kaoru Sayama in that she is generally beloved by the fanbase (disqualifying her for being a DamselScrappy) and the she does sometimes help out in (optional) fights on the street. Otherwise, she is a forced love-interest for Kiryu (completely throwing out the conventions and precedent set by the previous game, in terms of Kiryu's love life), which in turn causes him to be constantly distracted, not act like himself and have to deal with Kaoru's (at the end) crying and blubbering when he should be focused on the task at hand. Furthermore, her involvement in the plot, when you get down to it, has absolutely no bearing on the plot itself; Yakuza 2 (and Kiwami 2, by the way) would be the exact same game, if Kaoru Sayama didn't exist... but that's not necessary on this page. Oh and Kiryu has to carry her around when she is shot in a chapter, making her a literal load.
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* ''VideoGame/FinalFantasyI'': Thieves are under powered, can't wear good armor, can't use good weapons, and don't get to hit multiple times until well after the Warrior, Red Mage, and Monk are doing obscene damage to single enemies. The only benefit of a Thief character is that they have high evasion and help when it comes to running away. However, once they get their class change to Ninja, they become engines of destruction that can outperform Knights, along with access to level 4 Black Magic. All that said, however, from the GBA version onward they got a decent stat boost and are able to hit enemies twice right from the start of the game.

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* ''VideoGame/FinalFantasyI'': Thieves are under powered, can't wear good armor, can't use good weapons, and don't get to hit multiple times until well after the Warrior, Red Mage, and Monk are doing obscene damage to single enemies. The only benefit of a Thief character is that they have high evasion and help when it comes to running away. However, once they get their class change to Ninja, [[MagikarpPower they become engines of destruction that can outperform Knights, along with access to level 4 Black Magic.Magic]]. All that said, however, from the GBA version onward they got a decent stat boost and are able to hit enemies twice right from the start of the game.
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** A more egregious example from Fallout 2 would be Pariah, a dog that forces itself into your party in a random encounter by failing a Luck check. It counts towards your party limit, always runs away from fights, and gives you the Jinxed trait, lowering your Luck stat to 1. The only way to be rid of it is to kill it, but good luck managing that with its whopping 750 hit points and cowardly nature!
** ''[[VideoGame/FalloutNewVegas New Vegas]]'' has Fantastic, who's working on the [=HELIOS=] generator[[note]]or so he claims; in actuality, he's working on ''the intercom''[[/note]]. He's ''so'' useless that [[VideoGameCrueltyPotential you can kill him]]...[[KarmaHoudini and nothing happens]] - no loss in reputation from the NCR, none of the troops turn hostile towards you[[note]]assuming, of course, that he's the ''only'' one you've killed[[/note]], and you don't lose any karma.

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** A more egregious example from Fallout 2 ''Fallout 2'' would be Pariah, a dog that the pariah dog, which forces itself into your party in a random encounter by failing a Luck check. It counts towards your party limit, always runs away from fights, and [[TheJinx gives you the Jinxed trait, lowering your Luck stat to 1.1]]. The only way to be rid of it is to kill it, but good luck managing that with its whopping 750 hit points and cowardly nature!
** ''[[VideoGame/FalloutNewVegas New Vegas]]'' ''VideoGame/FalloutNewVegas'' has Fantastic, [[SmallNameBigEgo Fantastic]], who's working on the [=HELIOS=] generator[[note]]or HELIOS One solar power plant[[note]]or so he claims; in actuality, he's working on ''the intercom''[[/note]]. He's ''so'' useless that [[VideoGameCrueltyPotential you can kill him]]...[[KarmaHoudini and nothing happens]] - no loss in reputation from the NCR, none of the troops turn hostile towards you[[note]]assuming, of course, that he's the ''only'' one you've killed[[/note]], and you don't lose any karma.
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* ''VideoGame/KingsQuestV'' gives King Graham a talking owl companion named Cedric to help him in rescuing his kidnapped family. Unfortunately, not only is Cedric completely useless (for the first chunk of the game, he won't even enter any dangerous areas or buildings,) but later on he's constantly getting into trouble and needing to be rescued. The only time he actually does anything useful is when he [[spoiler: TakesTheBullet for Graham at the end of the game, and even then he does it unintentionally.]]

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* ''VideoGame/KingsQuestV'' gives King Graham a talking owl companion named Cedric to help him in rescuing his kidnapped family. Unfortunately, not only is Cedric completely useless (for the first chunk of the game, he won't even enter any dangerous areas or buildings,) but later on he's constantly getting into trouble and needing to be rescued. The only time he actually does anything useful is when he [[spoiler: TakesTheBullet [[TakingTheBullet Takes The Bullet]] for Graham at the end of the game, and even then he does it unintentionally.]]

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