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** The Shadows of Tartarus in ''VideoGame/{{Persona 3}}'' are essentially this, being born from the collective desires of any human who ever wished for death. [[spoiler:This eventually brings about the TheEndOfTheWorldAsWeKnowIt when a mentally unstable man opens the door for them to call forth an EldritchAbomination-level Shadow like Nyarlathotep: [[Myth/ClassicalMythology Nyx]], the manifestation of death. In the end, the hero gives up his/her soul, not to heal the heart of humanity, but to seal Nyx away from the collected weight of their negative emotions until such a time that humanity can stop wishing for death.]]

to:

** The Shadows of Tartarus in ''VideoGame/{{Persona 3}}'' are essentially this, being born from the collective desires of any human who ever wished for death. [[spoiler:This eventually brings about the TheEndOfTheWorldAsWeKnowIt when a mentally unstable man opens the door for them to call forth an EldritchAbomination-level Shadow like Nyarlathotep: [[Myth/ClassicalMythology Nyx]], the manifestation of death. In the end, the hero gives up his/her soul, their soul to seal Nyx away.]] The FES expansion throws a bit of a wrench into the setup: [[spoiler:Nyx might not be a Shadow at all, just a weird godlike thing that lives in the Moon and won't act unless poked. What definitely ''is'' a giant Shadow is Erebus, a creature born of human [[DeathSeeker wishes for their own death]], which wants to give Nyx a big ol' poke to grant that wish. The protagonist's seal was to not to heal the heart of stop Nyx from reaching humanity, but to seal Nyx away from the collected weight of their negative emotions until such a time that ''inverse'': to stop humanity can stop wishing (at least the part of it embodied by Erebus) from reaching Nyx.]] Upon discovering this, the rest of SEES [[spoiler:resolve to try and make a world where humans no longer wish for death.death, so the protagonist might one day be freed from their burden.]]
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** While not a true creature, the [[NamesToRunAwayFromReallyFast Bittercold]] from ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is a corruptive force in the form of an immense snowflake. It's created from the hopelessness, despair, and bitterness of the [[CrapsaccharineWorld Pokémon world]] that's powerful enough to cause its end. It's so strong that [[spoiler:anything near it is so overwhelmed with its power that ''it suffocates from the negativity.'' Even the player character, who is supposed to be ''immune'' to it!]]

to:

** While not a true creature, the [[NamesToRunAwayFromReallyFast Bittercold]] from ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is a corruptive force in the form of an immense snowflake. It's created from the hopelessness, despair, and bitterness of the [[CrapsaccharineWorld Pokémon world]] that's powerful enough to cause its end. It's so strong that [[spoiler:anything near it is so overwhelmed with its power that ''it suffocates from the negativity.'' Even negativity - the (supposedly immune) player character, who is supposed to be ''immune'' to it!]]character included.'']]

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Alphabetizing example(s)


* The [[spoiler: Malice-class enemies]] from ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' are [[spoiler: a rare occurrence where instead of being fueled by rage, sadness, anger or any other usual negative emotion that you’d normally see with this trope, the Malice-class enemies are only fueled by one emotion: Malice (or spite, if that's what you want to call it). Also, unlike most other examples, they are only fueled by one guy instead of humanity itself. Plus, they only appear at the end of the game, wich is again unusual because The Heartless usually appear as the main enemies of the story itself instead of simply appearing only at the end]].

to:

* [[OurDemonsAreDifferent Demons]] in ''VideoGame/{{Albion}}'' are physical beings intentionally created out of emotions of fear for use as living weapons.
* The [[spoiler: Malice-class enemies]] Gohma from ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' ''VideoGame/AsurasWrath'' are [[spoiler: a rare occurrence where instead combination of this and GaiasVengeance, being fueled by rage, sadness, anger or any other usual negative emotion that you’d normally see with this trope, the Malice-class enemies are only fueled by one emotion: Malice (or spite, if that's what you want to call it). Also, unlike most other examples, they are only fueled by one guy instead of humanity itself. Plus, they only appear at the end embodiment of the game, wich is again unusual because The Heartless usually appear as the main enemies of the story itself instead of simply appearing only at the end]].planet's suffering sent to KillAllHumans.



* The Final Boss Devil in ''VideoGame/BattleMoonWars'' is a GiantSpaceFleaFromNowhere that is the this trope, also apparently any land area that has magic will generate evil spirits that oddly looks like {{Shout Out}}s to various anime series.
* Dracula in the ''Franchise/{{Castlevania}}'' series is occasionally described as this; people describe him as the product/manifestation of [[HumansAreBastards the collective evil in humankind]] and our bastardry is what's bringing him back, and as of ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'' duology, he's described as God's EvilCounterpart who comes back because the balance of nature requires it (or something like that).
** The Lords of Shadow from ''VideoGame/CastlevaniaLordsOfShadow'' also count. When [[spoiler:the three founders of the Brotherhood of Light ascended to Heaven as beings of pure good]], the evil they abandoned possessed their mortal bodies and became the Lords of Shadow responsible for so much misery in the world.



* Dark Force from ''VideoGame/PhantasyStar'' is a variation of this. While the ultimate villain of the series, the Profound Darkness, is [[SealedEvilInACan locked in another dimension]], its hatred is strong enough to break through the seal and take physical form, manifesting as the series's reoccurring nemesis.

to:

* Dark Force The Inkies in ''VideoGame/{{de Blob}}'' are a cross between The Heartless and MechaMooks. The ink they're made out of is [[spoiler:harvested from ''VideoGame/PhantasyStar'' is a variation of this. While Greydians who've been made utterly miserable, and the ultimate villain Inkies are then assembled out of said ink on a factory production line.]]
* ''VideoGame/DigimonSurvive'' has [[spoiler:[[OutsideContextProblem the Kenzoku]], shadowy "offspring"
of the series, EldritchAbomination BigBad that are manifestations of people's fear and self-doubts]].
* The [[spoiler: Malice-class enemies]] from ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' are [[spoiler: a rare occurrence where instead of being fueled by rage, sadness, anger or any other usual negative emotion that you’d normally see with this trope,
the Profound Darkness, is [[SealedEvilInACan locked in another dimension]], its hatred is strong enough Malice-class enemies are only fueled by one emotion: Malice (or spite, if that's what you want to break through call it). Also, unlike most other examples, they are only fueled by one guy instead of humanity itself. Plus, they only appear at the seal and take physical form, manifesting end of the game, wich is again unusual because The Heartless usually appear as the series's reoccurring nemesis.main enemies of the story itself instead of simply appearing only at the end]].
%%* The "blot" versions of eaten residents of wasteland in the final level of ''VideoGame/EpicMickey''.
* ''VisualNovel/FateStayNight'' has Angra Mainyu, which was apparently created from the soul of a man who was made to suffer the burden of all of the evils of humanity. This soul later came into contact with a wish-granting artifact (the Holy Grail) which resulted in the soul graduating to full blown EldritchAbomination, becoming an embodiment of all mankind's evil in ''fact'' rather than figuratively.
* ''Franchise/FinalFantasy'':
** In ''VideoGame/FinalFantasyIV'', Cecil must battle [[spoiler: the very incarnation of his own sinful past]] at the top of Mount Ordeals in order to [[spoiler: become a Paladin.]]
** A good many monsters in ''VideoGame/FinalFantasyXII'' were also created by powerful negative emotions.
** The Fiends from ''Videogame/FinalFantasyX'' are the souls of anyone who died without being purified, either in the lack of regret in their soul in death, or via ritual after.
*** The Aeons on the other hand are the manifestation of the souls in a more positive way. By technicality they still are pretty darn close to the monsters in concept because they chose to become an unsent. However, unlike the monsters, they willingly gave up their bodies to aid the summoners so they retain their humanity.
*** The fiends a particularly tragic example, as unlike most they are not forcibly converted. Rather, they're left in an AndIMustScream state until the combination of their latent emotions and the solitude drives them [[AxCrazy completely insane]].
** ''VideoGame/FinalFantasyXIV''
*** This is a key element of the [[BlackKnight Dark Knight]] questline: [[spoiler:The person introduced to you as Fray Myste is, in truth, DeadAllAlong, their body taken over by a malevolent spirit born from your character's resentment over their ChronicHeroSyndrome leading them to minimal reward for all of the good they do for the realm, and their desire to become TheUnfettered and mete out justice without being constrained by morality. Your discovery of the deceased Fray's soul stone allows this dark side of your personality to manifest in Fray's body and try to coax you to act out your desire for unrestrained justice -- and when that doesn't go to plan, to attempt a GrandTheftMe.]]
%%* Darkling from ''VideoGame/GhostMaster''
* One of the bosses in ''VideoGame/HypeTheTimeQuest'' is the titular character's dark side, although it is never elaborated upon, and as such may not satisfy the trope fully.
* ''VideoGame/KidIcarusUprising'' gives us the Underworld Army who are an extreme case [[spoiler: Chapter 22 reveals that Hades uses the souls of fallen soldiers to create Underworld monsters, and thousands of souls are used to create one monster, thus wasting them entirely.]]
* Darth Nihilus from ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' became a living entity of pure hunger when TheDarkSide consumed him. His most infamous power is a life drain that can instantly cause the extinction of a planet.



* The spawn of Dark Gaia in ''VideoGame/SonicUnleashed'' are, according the the in-game bestiary, negative emotions which have manifested physically using Dark Gaia's energy. In addition, they'll also possess people at night, completely turning their personalities arounds, usually for the worse.

to:

* The spawn Negativitron of Dark Gaia in ''VideoGame/SonicUnleashed'' are, according ''VideoGame/LittleBigPlanet 2'' was born of the the in-game bestiary, negative emotions which personality aspects of the creators of Craftworld. This is technically a spoiler, but the name alone is kind of a giveaway, and it's foreshadowed along the way besides.
* Bogmire in ''VideoGame/LuigisMansion''. More precisely, as the quote says, it's a manifestation of the fear and despair of the mansion itself: ''A product of the mansion's fear and despair. He's not sure who to fear or what to despair these days.''
* The first antagonist you meet in ''VideoGame/TheLongestJourney'' is the Chaos Vortex, a black thick cloud that menaces Arcadia. [[spoiler: It's one half of Gordon Halloway's LiteralSplitPersonality - his chaotic, emotional part. The other, back in Stark, is TheSoulless, coldly logical and speaking in a creepy monotone. It's also quite deadly.]]
-->'''Mega Man:''' Living creatures all
have manifested physically using Dark Gaia's energy. In addition, they'll also possess people at night, completely turning both good and evil in their personalities arounds, usually for heart. No duh!
* The original-series antecedent of
the worse.above storyline is ''VideoGame/MegaMan8'''s "Evil Energy". Rather than coming from dark thoughts, this stuff feeds on them -- and it finds [[BigBad Wily]] an excellent source.



* The Fiends from ''Videogame/FinalFantasyX'' are the souls of anyone who died without being purified, either in the lack of regret in their soul in death, or via ritual after.
** The Aeons on the other hand are the manifestation of the souls in a more positive way. By technicality they still are pretty darn close to the monsters in concept because they chose to become an unsent. However, unlike the monsters, they willingly gave up their bodies to aid the summoners so they retain their humanity.
** The fiends a particularly tragic example, as unlike most they are not forcibly converted. Rather, they're left in an AndIMustScream state until the combination of their latent emotions and the solitude drives them [[AxCrazy completely insane]].
* A good many monsters in ''VideoGame/FinalFantasyXII'' were also created by powerful negative emotions.
* In ''VideoGame/FinalFantasyIV'', Cecil must battle [[spoiler: the very incarnation of his own sinful past]] at the top of Mount Ordeals in order to [[spoiler: become a Paladin.]]
* ''VideoGame/FinalFantasyXIV''
** This is a key element of the [[BlackKnight Dark Knight]] questline: [[spoiler:The person introduced to you as Fray Myste is, in truth, DeadAllAlong, their body taken over by a malevolent spirit born from your character's resentment over their ChronicHeroSyndrome leading them to minimal reward for all of the good they do for the realm, and their desire to become TheUnfettered and mete out justice without being constrained by morality. Your discovery of the deceased Fray's soul stone allows this dark side of your personality to manifest in Fray's body and try to coax you to act out your desire for unrestrained justice -- and when that doesn't go to plan, to attempt a GrandTheftMe.]]



* The monsters in the ''Franchise/SilentHill'' series.
** Amusingly deconstructed in ''[[VideoGame/SilentHillDownpour Downpour]]'', as the Bogeyman represents [[spoiler: the dehumanization of an object of revenge, hence why Anne sees Murphy as the Bogeyman at the end of the game.]]
%%* The Gnosis in the ''VideoGame/{{Xenosaga}}'' trilogy.



* Dark Force from ''VideoGame/PhantasyStar'' is a variation of this. While the ultimate villain of the series, the Profound Darkness, is [[SealedEvilInACan locked in another dimension]], its hatred is strong enough to break through the seal and take physical form, manifesting as the series's reoccurring nemesis.
* Since ''VideoGame/{{Psychonauts}}'' takes place largely inside people's minds---in particular, the patients of a mental hospital---''most'' enemies in the Mental Worlds are this in some form. Perhaps most explicit are the Nightmares, demonic-looking beasts that appear in [[MilkmanConspiracy Boyd]]'s mind and locked up inside [[OrphanageOfLove Milla]]'s.
** The Censors are, in some ways, the ''opposite'' of this---they're essentially antibodies of the mind that destroy thoughts that don't belong, such as forms of insanity. Unfortunately, since ''you'' don't belong in other people's minds, they consider you fair game.
* The Franchise/{{Pokemon}} Shuppet feeds on the negative emotions of people.
--> '''Pokedex''': "Shuppet grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people."
** In ''Anime/PokemonTheSeries'', this seems to be a good thing. When a Shuppet feeds off someone's dark emotions, they feel a lot better. The Shuppet also means no harm.
** While not a true creature, the [[NamesToRunAwayFromReallyFast Bittercold]] from ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is a corruptive force in the form of an immense snowflake. It's created from the hopelessness, despair, and bitterness of the [[CrapsaccharineWorld Pokémon world]] that's powerful enough to cause its end. It's so strong that [[spoiler:anything near it is so overwhelmed with its power that ''it suffocates from the negativity.'' Even the player character, who is supposed to be ''immune'' to it!]]
** In a similar vein, ''VideoGame/PokemonSuperMysteryDungeon'' has [[spoiler:Dark Matter, a manifestation of the anger, hatred, jealousy, and other such negativity found in the hearts of all Pokémon that is capable of [[TakenForGranite turning Pokémon into stone]] -- even [[OlympusMons Legendary Pokémon]] -- and feeding on their energy to empower itself.]]



* The Noise in ''VideoGame/TheWorldEndsWithYou'' follow this trope to a tee. Not only are they created from negative thoughts and feelings, they are drawn to them and can covertly possess people so that they appear to be "in a rut." Unsurprisingly, this game was directed by Tetsuya Nomura and much of the team who made ''Kingdom Hearts''.

to:

* The Noise in ''VideoGame/TheWorldEndsWithYou'' follow this trope to a tee. Not only are they created from Dark Brain of ''The Great Battle'' and later ''VideoGame/SuperRobotWars'', who feeds on negative thoughts energy and feelings, gets more powerful. He CAN get punched out by the heroes, but they are drawn can't kill him, since there's no way they can destroy the negative energies of humanity.
** To that extension, ''[[VideoGame/SuperRobotWarsDestiny Destiny]]'''s evil group Ruina also feeds on negative energies
to make them and can covertly possess people so powerful, doubled that they appear to be "in reside in a rut." Unsurprisingly, this game was directed by Tetsuya Nomura CrapsackWorld where lots of such things exist.
* It's suggested several times that the power infusing [=DarkChips=] in ''VideoGame/MegaManBattleNetwork 4''
and much of ''5'' comes from people's hatred. (It also seems to come from a dark dimension called Murkland, but the team who made ''Kingdom Hearts''.two aren't necessarily contradictory.) As usual in these [[DarkWorld dark/light games]], the bad guys are always ranting at you about how everyone is evil deep down, which makes it ''very'' satisfying when Mega Man [[ShutUpHannibal smacks down Duo]] in the ending of 4:



* Darth Nihilus from ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' became a living entity of pure hunger when TheDarkSide consumed him. His most infamous power is a life drain that can instantly cause the extinction of a planet.
%%* Darkling from ''VideoGame/GhostMaster''

to:

* Darth Nihilus In ''Videogame/UltimaIX'', the Guardian, dimension conquering threat from ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' the previous several games, is revealed to be the Avatar's EnemyWithout: specifically, the embodiment of all the evil and darkness he cast off when he became a living entity of pure hunger when TheDarkSide consumed him. His most infamous power is a life drain that can instantly cause the extinction of a planet.
%%* Darkling from ''VideoGame/GhostMaster''
Avatar.



* Dark Brain of ''The Great Battle'' and later ''VideoGame/SuperRobotWars'', who feeds on negative energy and gets more powerful. He CAN get punched out by the heroes, but they can't kill him, since there's no way they can destroy the negative energies of humanity.
** To that extension, ''[[VideoGame/SuperRobotWarsDestiny Destiny]]'''s evil group Ruina also feeds on negative energies to make them powerful, doubled that they reside in a CrapsackWorld where lots of such things exist.
* It's suggested several times that the power infusing [=DarkChips=] in ''VideoGame/MegaManBattleNetwork 4'' and ''5'' comes from people's hatred. (It also seems to come from a dark dimension called Murkland, but the two aren't necessarily contradictory.) As usual in these [[DarkWorld dark/light games]], the bad guys are always ranting at you about how everyone is evil deep down, which makes it ''very'' satisfying when Mega Man [[ShutUpHannibal smacks down Duo]] in the ending of 4:
-->'''Mega Man:''' Living creatures all have both good and evil in their heart. No duh!
* The original-series antecedent of the above storyline is ''VideoGame/MegaMan8'''s "Evil Energy". Rather than coming from dark thoughts, this stuff feeds on them -- and it finds [[BigBad Wily]] an excellent source.



* The Franchise/{{Pokemon}} Shuppet feeds on the negative emotions of people.
--> '''Pokedex''': "Shuppet grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people."
** In ''Anime/PokemonTheSeries'', this seems to be a good thing. When a Shuppet feeds off someone's dark emotions, they feel a lot better. The Shuppet also means no harm.
** While not a true creature, the [[NamesToRunAwayFromReallyFast Bittercold]] from ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is a corruptive force in the form of an immense snowflake. It's created from the hopelessness, despair, and bitterness of the [[CrapsaccharineWorld Pokémon world]] that's powerful enough to cause its end. It's so strong that [[spoiler:anything near it is so overwhelmed with its power that ''it suffocates from the negativity.'' Even the player character, who is supposed to be ''immune'' to it!]]
** In a similar vein, ''VideoGame/PokemonSuperMysteryDungeon'' has [[spoiler:Dark Matter, a manifestation of the anger, hatred, jealousy, and other such negativity found in the hearts of all Pokémon that is capable of [[TakenForGranite turning Pokémon into stone]] -- even [[OlympusMons Legendary Pokémon]] -- and feeding on their energy to empower itself.]]
* ''VideoGame/DigimonSurvive'' has [[spoiler:[[OutsideContextProblem the Kenzoku]], shadowy "offspring" of the EldritchAbomination BigBad that are manifestations of people's fear and self-doubts]].
* The Final Boss Devil in ''VideoGame/BattleMoonWars'' is a GiantSpaceFleaFromNowhere that is the this trope, also apparently any land area that has magic will generate evil spirits that oddly looks like {{Shout Out}}s to various anime series.
* Bogmire in ''VideoGame/LuigisMansion''. More precisely, as the quote says, it's a manifestation of the fear and despair of the mansion itself: ''A product of the mansion's fear and despair. He's not sure who to fear or what to despair these days.''
* One of the bosses in ''VideoGame/HypeTheTimeQuest'' is the titular character's dark side, although it is never elaborated upon, and as such may not satisfy the trope fully.
* Since ''VideoGame/{{Psychonauts}}'' takes place largely inside people's minds---in particular, the patients of a mental hospital---''most'' enemies in the Mental Worlds are this in some form. Perhaps most explicit are the Nightmares, demonic-looking beasts that appear in [[MilkmanConspiracy Boyd]]'s mind and locked up inside [[OrphanageOfLove Milla]]'s.
** The Censors are, in some ways, the ''opposite'' of this---they're essentially antibodies of the mind that destroy thoughts that don't belong, such as forms of insanity. Unfortunately, since ''you'' don't belong in other people's minds, they consider you fair game.
* Dracula in the ''Franchise/{{Castlevania}}'' series is occasionally described as this; people describe him as the product/manifestation of [[HumansAreBastards the collective evil in humankind]] and our bastardry is what's bringing him back, and as of ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'' duology, he's described as God's EvilCounterpart who comes back because the balance of nature requires it (or something like that).
** The Lords of Shadow from ''VideoGame/CastlevaniaLordsOfShadow'' also count. When [[spoiler:the three founders of the Brotherhood of Light ascended to Heaven as beings of pure good]], the evil they abandoned possessed their mortal bodies and became the Lords of Shadow responsible for so much misery in the world.
%%* The "blot" versions of eaten residents of wasteland in the final level of ''VideoGame/EpicMickey''.

to:

* The Franchise/{{Pokemon}} Shuppet feeds on ''VisualNovel/ShallWeDateDestinyNinja2'' has "Ayakashis," which are black monsters in various forms. They are made of a black mist coming from the symbols of the four seasons, and they began to manifest because of the negative emotions of people.
--> '''Pokedex''': "Shuppet grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people."
** In ''Anime/PokemonTheSeries'', this seems to be a good thing.
nearby humans. When a Shuppet feeds off someone's dark emotions, killed, they feel a lot better. The Shuppet also means no harm.
** While not a true creature, the [[NamesToRunAwayFromReallyFast Bittercold]] from ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is a corruptive force in the form of an immense snowflake. It's created from the hopelessness, despair, and bitterness of the [[CrapsaccharineWorld Pokémon world]] that's powerful enough to cause its end. It's so strong that [[spoiler:anything near it is so overwhelmed with its power that ''it suffocates from the negativity.'' Even the player character, who is supposed to be ''immune'' to it!]]
** In a similar vein, ''VideoGame/PokemonSuperMysteryDungeon'' has [[spoiler:Dark Matter, a manifestation of the anger, hatred, jealousy, and other such negativity found in the hearts of all Pokémon that is capable of [[TakenForGranite turning Pokémon
turn back into stone]] -- even [[OlympusMons Legendary Pokémon]] -- and feeding on their energy to empower itself.]]
* ''VideoGame/DigimonSurvive'' has [[spoiler:[[OutsideContextProblem the Kenzoku]], shadowy "offspring" of the EldritchAbomination BigBad that are manifestations of people's fear and self-doubts]].
* The Final Boss Devil in ''VideoGame/BattleMoonWars'' is a GiantSpaceFleaFromNowhere that is the this trope, also apparently any land area that has magic will generate evil spirits that oddly looks like {{Shout Out}}s to various anime series.
* Bogmire in ''VideoGame/LuigisMansion''. More precisely, as the quote says, it's a manifestation of the fear and despair of the mansion itself: ''A product of the mansion's fear and despair. He's not sure who to fear or what to despair these days.''
* One of the bosses in ''VideoGame/HypeTheTimeQuest'' is the titular character's dark side, although it is never elaborated upon, and as such may not satisfy the trope fully.
* Since ''VideoGame/{{Psychonauts}}'' takes place largely inside people's minds---in particular, the patients of a mental hospital---''most'' enemies in the Mental Worlds are this in some form. Perhaps most explicit are the Nightmares, demonic-looking beasts that appear in [[MilkmanConspiracy Boyd]]'s mind and locked up inside [[OrphanageOfLove Milla]]'s.
** The Censors are, in some ways, the ''opposite'' of this---they're essentially antibodies of the mind that destroy thoughts that don't belong, such as forms of insanity. Unfortunately, since ''you'' don't belong in other people's minds, they consider you fair game.
* Dracula in the ''Franchise/{{Castlevania}}'' series is occasionally described as this; people describe him as the product/manifestation of [[HumansAreBastards the collective evil in humankind]] and our bastardry is what's bringing him back, and as of ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'' duology, he's described as God's EvilCounterpart who comes back because the balance of nature requires it (or something like that).
** The Lords of Shadow from ''VideoGame/CastlevaniaLordsOfShadow'' also count. When [[spoiler:the three founders of the Brotherhood of Light ascended to Heaven as beings of pure good]], the evil they abandoned possessed their mortal bodies and became the Lords of Shadow responsible for so much misery in the world.
%%* The "blot" versions of eaten residents of wasteland in the final level of ''VideoGame/EpicMickey''.
mist.



* The Negativitron of ''VideoGame/LittleBigPlanet 2'' was born of the negative personality aspects of the creators of Craftworld. This is technically a spoiler, but the name alone is kind of a giveaway, and it's foreshadowed along the way besides.
* In ''Videogame/UltimaIX'', the Guardian, dimension conquering threat from the previous several games, is revealed to be the Avatar's EnemyWithout: specifically, the embodiment of all the evil and darkness he cast off when he became the Avatar.

to:

* The Negativitron monsters in the ''Franchise/SilentHill'' series.
** Amusingly deconstructed in ''[[VideoGame/SilentHillDownpour Downpour]]'', as the Bogeyman represents [[spoiler: the dehumanization
of ''VideoGame/LittleBigPlanet 2'' was born an object of revenge, hence why Anne sees Murphy as the Bogeyman at the end of the game.]]
* The spawn of Dark Gaia in ''VideoGame/SonicUnleashed'' are, according the the in-game bestiary,
negative personality aspects emotions which have manifested physically using Dark Gaia's energy. In addition, they'll also possess people at night, completely turning their personalities arounds, usually for the worse.
* The Noise in ''VideoGame/TheWorldEndsWithYou'' follow this trope to a tee. Not only are they created from negative thoughts and feelings, they are drawn to them and can covertly possess people so that they appear to be "in a rut." Unsurprisingly, this game was directed by Tetsuya Nomura and much
of the creators of Craftworld. This is technically a spoiler, but the name alone is kind of a giveaway, and it's foreshadowed along the way besides.
* In ''Videogame/UltimaIX'', the Guardian, dimension conquering threat from the previous several games, is revealed to be the Avatar's EnemyWithout: specifically, the embodiment of all the evil and darkness he cast off when he became the Avatar.
team who made ''Kingdom Hearts''.



* The Gohma from ''VideoGame/AsurasWrath'' are a combination of this and GaiasVengeance, being the embodiment of the planet's suffering sent to KillAllHumans.
* [[OurDemonsAreDifferent Demons]] in ''VideoGame/{{Albion}}'' are physical beings intentionally created out of emotions of fear for use as living weapons.
* ''VisualNovel/FateStayNight'' has Angra Mainyu, which was apparently created from the soul of a man who was made to suffer the burden of all of the evils of humanity. This soul later came into contact with a wish-granting artifact (the Holy Grail) which resulted in the soul graduating to full blown EldritchAbomination, becoming an embodiment of all mankind's evil in ''fact'' rather than figuratively.
* ''VideoGame/KidIcarusUprising'' gives us the Underworld Army who are an extreme case [[spoiler: Chapter 22 reveals that Hades uses the souls of fallen soldiers to create Underworld monsters, and thousands of souls are used to create one monster, thus wasting them entirely.]]
* The Inkies in ''VideoGame/{{de Blob}}'' are a cross between The Heartless and MechaMooks. The ink they're made out of is [[spoiler:harvested from Greydians who've been made utterly miserable, and the Inkies are then assembled out of said ink on a factory production line.]]
* The first antagonist you meet in ''VideoGame/TheLongestJourney'' is the Chaos Vortex, a black thick cloud that menaces Arcadia. [[spoiler: It's one half of Gordon Halloway's LiteralSplitPersonality - his chaotic, emotional part. The other, back in Stark, is TheSoulless, coldly logical and speaking in a creepy monotone. It's also quite deadly.]]
* ''VisualNovel/ShallWeDateDestinyNinja2'' has "Ayakashis," which are black monsters in various forms. They are made of a black mist coming from the symbols of the four seasons, and they began to manifest because of the negative emotions of nearby humans. When killed, they turn back into mist.

to:

* %%* The Gohma from ''VideoGame/AsurasWrath'' are a combination of this and GaiasVengeance, being the embodiment of the planet's suffering sent to KillAllHumans.
* [[OurDemonsAreDifferent Demons]] in ''VideoGame/{{Albion}}'' are physical beings intentionally created out of emotions of fear for use as living weapons.
* ''VisualNovel/FateStayNight'' has Angra Mainyu, which was apparently created from the soul of a man who was made to suffer the burden of all of the evils of humanity. This soul later came into contact with a wish-granting artifact (the Holy Grail) which resulted
Gnosis in the soul graduating to full blown EldritchAbomination, becoming an embodiment of all mankind's evil in ''fact'' rather than figuratively.
* ''VideoGame/KidIcarusUprising'' gives us the Underworld Army who are an extreme case [[spoiler: Chapter 22 reveals that Hades uses the souls of fallen soldiers to create Underworld monsters, and thousands of souls are used to create one monster, thus wasting them entirely.]]
* The Inkies in ''VideoGame/{{de Blob}}'' are a cross between The Heartless and MechaMooks. The ink they're made out of is [[spoiler:harvested from Greydians who've been made utterly miserable, and the Inkies are then assembled out of said ink on a factory production line.]]
* The first antagonist you meet in ''VideoGame/TheLongestJourney'' is the Chaos Vortex, a black thick cloud that menaces Arcadia. [[spoiler: It's one half of Gordon Halloway's LiteralSplitPersonality - his chaotic, emotional part. The other, back in Stark, is TheSoulless, coldly logical and speaking in a creepy monotone. It's also quite deadly.]]
* ''VisualNovel/ShallWeDateDestinyNinja2'' has "Ayakashis," which are black monsters in various forms. They are made of a black mist coming from the symbols of the four seasons, and they began to manifest because of the negative emotions of nearby humans. When killed, they turn back into mist.
''VideoGame/{{Xenosaga}}'' trilogy.
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** In the ''Anime/{{Pokemon}}'' anime, this seems to be a good thing. When a shuppet feeds off someone's dark emotions, they feel a lot better. The Shuppet also means no harm.
** While not a true creature, the [[NamesToRunAwayFromReallyFast Bittercold]] from ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is a corruptive force in the form of an immense snowflake. It's created from the hopelessness, despair, and bitterness of the [[CrapsaccharineWorld Pokemon world]] that's powerful enough to cause its end. It's so strong that [[spoiler:anything near it is so overwhelmed with its power that ''it suffocates from the negativity.'' Even the player character, who is supposed to be ''immune'' to it!]]

to:

** In the ''Anime/{{Pokemon}}'' anime, ''Anime/PokemonTheSeries'', this seems to be a good thing. When a shuppet Shuppet feeds off someone's dark emotions, they feel a lot better. The Shuppet also means no harm.
** While not a true creature, the [[NamesToRunAwayFromReallyFast Bittercold]] from ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is a corruptive force in the form of an immense snowflake. It's created from the hopelessness, despair, and bitterness of the [[CrapsaccharineWorld Pokemon Pokémon world]] that's powerful enough to cause its end. It's so strong that [[spoiler:anything near it is so overwhelmed with its power that ''it suffocates from the negativity.'' Even the player character, who is supposed to be ''immune'' to it!]]
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Calamity Ganon is an amalgamation of a grotesque substance called "Malice," which it spreads across Hyrule to keep the kingdom under its influence. Compared to previous SorcerousOverlord incarnations of Ganon, this one is basically the evil emotions without the intellect.

to:

** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Calamity Ganon is an amalgamation of a grotesque substance called "Malice," which it spreads across Hyrule to keep the kingdom under its influence. Compared to previous SorcerousOverlord incarnations of Ganon, this one is basically the evil emotions without the intellect.intellect, and laid waste to the kingdom a hundred years before the start of the game. ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' reveals that Calamity Ganon was indeed a monster born from Ganondorf's own inner evil after he stole Queen Sonia's Secret Stone.
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* The Ixupi from ''VideoGame/{{Shivers}}'' are ancient {{Mayincatec}} demons that suck away the life essence of any nearby human beings.

to:

* The Ixupi from ''VideoGame/{{Shivers}}'' ''VideoGame/Shivers1995'' are ancient {{Mayincatec}} demons that suck away the life essence of any nearby human beings.
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* Dracula in the ''Franchise/{{Castlevania}}'' series is occasionally described as this; people describe him as the product/manifestation of [[HumansAreBastards the collective evil in humankind]] and our bastardry is what's bringing him back, and as of the ''VideoGame/CastlevaniaChroniclesOfSorrow'' duology, he's described as God's EvilCounterpart who comes back because the balance of nature requires it (or something like that).

to:

* Dracula in the ''Franchise/{{Castlevania}}'' series is occasionally described as this; people describe him as the product/manifestation of [[HumansAreBastards the collective evil in humankind]] and our bastardry is what's bringing him back, and as of the ''VideoGame/CastlevaniaChroniclesOfSorrow'' ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'' duology, he's described as God's EvilCounterpart who comes back because the balance of nature requires it (or something like that).
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* In ''VideoGame/CastlevaniaChroniclesOfSorrow'', the SatanicArchetype Chaos is an EldritchAbomination born from humanity's collective malice that acts as the source of Dracula's power. AsLongAsThereIsEvil, Dracula can always come BackFromTheDead through it.

to:

* In ''VideoGame/CastlevaniaChroniclesOfSorrow'', ''VideoGame/CastlevaniaAriaOfSorrow'', the SatanicArchetype Chaos is an EldritchAbomination born from humanity's collective malice that acts as the source of Dracula's power. AsLongAsThereIsEvil, Dracula can always come BackFromTheDead through it.
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* The [[spoiler: Malice-class enemies]] from ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' are [[spoiler: a rare occurrence where instead of being fueled by rage, sadness, anger or any other usual negative emotion that you’d normally see with this trope, the Malice-class enemies are only fueled by one emotion: Malice (or spite, if that's what you want to call it). Also, unlike most other examples, they are only fueled by one guy instead of humanity itself. Plus, they only appear at the end of the game, wich is again unusual because The Heartless usually appear as the main enemies of the story itself instead of simply appearing only at the end]].
* In the first ''TabletopGame/{{Bakugan}}'' video game (known simply as ''Bakugan Battle Brawlers'', just like the anime), it’s revealed later on that [[spoiler: Leonidas]] is this. [[spoiler: He was born from the anger, hatred and despair of the Bakugan trapped in the Doom Dimension. However, despite that (and some rather [[BloodKnight violent]] [[UnscrupulousHero tendencies]]), he’s actually not an enemy and is actually on the PlayerCharacter’s side as their partner Bakugan. Thanks to [[MoralityPet the Player]]’s influence, he [[CharacterDevelopment starts to change]], becomes [[TookALevelInKindness a bit less aggressive]] and [[DefrostingIceKing defrosts as the story progresses]].]]
* In ''VideoGame/CastlevaniaChroniclesOfSorrow'', the SatanicArchetype Chaos is an EldritchAbomination born from humanity's collective malice that acts as the source of Dracula's power. AsLongAsThereIsEvil, Dracula can always come BackFromTheDead through it.
* Dark Force from ''VideoGame/PhantasyStar'' is a variation of this. While the ultimate villain of the series, the Profound Darkness, is [[SealedEvilInACan locked in another dimension]], its hatred is strong enough to break through the seal and take physical form, manifesting as the series's reoccurring nemesis.
* ''Franchise/TheLegendOfZelda'':
** The Poes, which are described in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' as spirits of hatred. Also, Dark Link.
** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' has Shadow Link, who according to WordOfGod is a {{Tulpa}} formed from Ganondorf's hatred for the normal Link.
** According to ''VideoGame/TheLegendOfZeldaSkywardSword'', [[spoiler:Demise cursed the descendants of Zelda and Link to forever have to face an incarnation of his hatred, implied to be Ganon]].
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Calamity Ganon is an amalgamation of a grotesque substance called "Malice," which it spreads across Hyrule to keep the kingdom under its influence. Compared to previous SorcerousOverlord incarnations of Ganon, this one is basically the evil emotions without the intellect.
* The spawn of Dark Gaia in ''VideoGame/SonicUnleashed'' are, according the the in-game bestiary, negative emotions which have manifested physically using Dark Gaia's energy. In addition, they'll also possess people at night, completely turning their personalities arounds, usually for the worse.
* ''VideoGame/MonsterRancherEvo'' has these, but it's only apparent on the overworld stand-ins, as during actual battle the enemy monsters looks the same as if you were controlling them.
* The Fiends from ''Videogame/FinalFantasyX'' are the souls of anyone who died without being purified, either in the lack of regret in their soul in death, or via ritual after.
** The Aeons on the other hand are the manifestation of the souls in a more positive way. By technicality they still are pretty darn close to the monsters in concept because they chose to become an unsent. However, unlike the monsters, they willingly gave up their bodies to aid the summoners so they retain their humanity.
** The fiends a particularly tragic example, as unlike most they are not forcibly converted. Rather, they're left in an AndIMustScream state until the combination of their latent emotions and the solitude drives them [[AxCrazy completely insane]].
* A good many monsters in ''VideoGame/FinalFantasyXII'' were also created by powerful negative emotions.
* In ''VideoGame/FinalFantasyIV'', Cecil must battle [[spoiler: the very incarnation of his own sinful past]] at the top of Mount Ordeals in order to [[spoiler: become a Paladin.]]
* ''VideoGame/FinalFantasyXIV''
** This is a key element of the [[BlackKnight Dark Knight]] questline: [[spoiler:The person introduced to you as Fray Myste is, in truth, DeadAllAlong, their body taken over by a malevolent spirit born from your character's resentment over their ChronicHeroSyndrome leading them to minimal reward for all of the good they do for the realm, and their desire to become TheUnfettered and mete out justice without being constrained by morality. Your discovery of the deceased Fray's soul stone allows this dark side of your personality to manifest in Fray's body and try to coax you to act out your desire for unrestrained justice -- and when that doesn't go to plan, to attempt a GrandTheftMe.]]
** The Terminus beasts encountered in the final dungeon of the ''Shadowbringers'' expansion are apocalyptic manifestations of the deepest fears of [[spoiler:the ancient Ascians]], who had lost control of their ability to create anything with a thought due to a cataclysmic event.
* The monsters in the ''Franchise/SilentHill'' series.
** Amusingly deconstructed in ''[[VideoGame/SilentHillDownpour Downpour]]'', as the Bogeyman represents [[spoiler: the dehumanization of an object of revenge, hence why Anne sees Murphy as the Bogeyman at the end of the game.]]
%%* The Gnosis in the ''VideoGame/{{Xenosaga}}'' trilogy.
* The Shadows in the Persona series, {{Anthropomorphic Personification}}s of the negative aspects of humanity's [[UsefulNotes/CarlJung Collective Unconsciousness]]:
** In ''VideoGame/{{Persona 2}}'', [[Franchise/CthulhuMythos Nyarlathotep]] is revealed to be [[spoiler: the grand AnthropomorphicPersonification of the negative emotions of ''humanity as a whole'' -- fear, hatred, anger, and every other flaw of the species. He's the EvilCounterpart to Philemon, who is similarly an AnthropomorphicPersonification of human strength and positive emotions... and it's further revealed that the entire series up to that point was little more than a pissing contest between the two to see which was truly the more powerful aspect of humanity. And you ''do'' actually get to punch Philemon for this.]]
*** At one point during the events of ''Innocent Sin'', Nyarlathotep also uses his power to make rumors reality to bring out Shadow versions of your entire party.
** The Shadows of Tartarus in ''VideoGame/{{Persona 3}}'' are essentially this, being born from the collective desires of any human who ever wished for death. [[spoiler:This eventually brings about the TheEndOfTheWorldAsWeKnowIt when a mentally unstable man opens the door for them to call forth an EldritchAbomination-level Shadow like Nyarlathotep: [[Myth/ClassicalMythology Nyx]], the manifestation of death. In the end, the hero gives up his/her soul, not to heal the heart of humanity, but to seal Nyx away from the collected weight of their negative emotions until such a time that humanity can stop wishing for death.]]
** ''VideoGame/{{Persona 4}}'' takes it even further: The game features Shadows born from collected negative emotions of all people, Shadows formed from individuals, [[EnemyWithout born from the parts of themselves they tried to repress or deny]], Shadows who [[spoiler:[[HeelFaceTurn don't want to be Shadows anymore and try to become human instead]], and yet another EldritchAbomination-level Shadow: [[Myth/JapaneseMythology Izanami]], an avatar of humanity's desire for self-deception and lies.]]
** ''VideoGame/{{Persona 5}}'' builds upon ''Persona 4'', with your party targeting dozens of Shadows that represent corrupt individuals repressed emotions, who can in turn be forced into seeing the error of their ways in order to reform their human selves. Further, you can talk to pretty much any Shadow now, as they all are pieces of human consciousness. [[spoiler:And as usual, the BigBad turns out to be an EldritchAbomination level Shadow. This time, he was born from the collective desire to maintain social order, but has gone so out of control he plans to absorb reality and "save" humanity from TheEvilsOfFreeWill.]]
*** Interesting enough, ''VideoGame/Persona5'' actually provided two inversions with [[spoiler:Shadow Futaba and Morgana. Shadow Futaba is made out of the positive emotions Futaba has due to how self-loathing she was, and Morgana is literately [[EmbodimentOfVirtue made of humanity's hope]].]]
* In ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'', the Hiruko are what happens when The Heartless gets combined with BodyHorror, resulting in a race of parasitic monsters bred from the despair, hate and fear of the residents of the Capital who at the slightest provocation will erupt in a NightmareFuel-laden scene, converting the hapless victim into a Red Cape, or outright bursting out of the body. Neither variant is particularly pleasant.
* ''VideoGame/ShinMegamiTenseiIV'' shows a twist on this: [[spoiler: the citizens of the Eastern Kingdom of Mikado turn into demons merely by reading the Literature the Black Samurai freely gives away. Turns out that for Casualries, who have been deprived of certain ideas (the most basic of socialist principles is treated as dangerous sedition), the realization that the system is heavily dependent on the Casualries being GullibleLemmings drives them to demonic insanity. ]]
* The Noise in ''VideoGame/TheWorldEndsWithYou'' follow this trope to a tee. Not only are they created from negative thoughts and feelings, they are drawn to them and can covertly possess people so that they appear to be "in a rut." Unsurprisingly, this game was directed by Tetsuya Nomura and much of the team who made ''Kingdom Hearts''.
* [[spoiler:Matias]] in ''VideoGame/TalesOfInnocence'' formed [[spoiler:from Asras' collected pain and anger when he was stabbed by his own lover with his {{BFS}}]].
** Zerom in ''VideoGame/TalesOfHearts'' are creatures that feed on life force, causing a wasting disease called Despir Sickness that not only puts the victim into depression, but eventually leaves it a petrified husk. They are apparently drawn to people who are in the grip of negative emotions like fear, doubt, and grief, because people who have had such emotions amplified by {{MacGuffin}}s invariably come down with a bad case of the disease.
** In the second half of ''VideoGame/TalesOfLegendia'', every member ends up fighting a despair driven doppelgänger of themselves in their own respective character quest.
* Darth Nihilus from ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' became a living entity of pure hunger when TheDarkSide consumed him. His most infamous power is a life drain that can instantly cause the extinction of a planet.
%%* Darkling from ''VideoGame/GhostMaster''
* The Shades in ''VideoGame/{{NieR}}''. [[spoiler:They are actually the spirits of humans that were seperated from their bodies and kept in storage as part of Project Gestalt, a plan to save humanity from a deadly plague. Unfortunately, the plan didn't quite pan out, leading the souls to go insane from being disembodied for too long and transforming them into monsters.]]
* Dark Brain of ''The Great Battle'' and later ''VideoGame/SuperRobotWars'', who feeds on negative energy and gets more powerful. He CAN get punched out by the heroes, but they can't kill him, since there's no way they can destroy the negative energies of humanity.
** To that extension, ''[[VideoGame/SuperRobotWarsDestiny Destiny]]'''s evil group Ruina also feeds on negative energies to make them powerful, doubled that they reside in a CrapsackWorld where lots of such things exist.
* It's suggested several times that the power infusing [=DarkChips=] in ''VideoGame/MegaManBattleNetwork 4'' and ''5'' comes from people's hatred. (It also seems to come from a dark dimension called Murkland, but the two aren't necessarily contradictory.) As usual in these [[DarkWorld dark/light games]], the bad guys are always ranting at you about how everyone is evil deep down, which makes it ''very'' satisfying when Mega Man [[ShutUpHannibal smacks down Duo]] in the ending of 4:
-->'''Mega Man:''' Living creatures all have both good and evil in their heart. No duh!
* The original-series antecedent of the above storyline is ''VideoGame/MegaMan8'''s "Evil Energy". Rather than coming from dark thoughts, this stuff feeds on them -- and it finds [[BigBad Wily]] an excellent source.
* The demons of the ''VideoGame/ShadowHearts'' universe thrive on and are fueled by the negative emotions and hatred of the world, Malice. One of the perils of being a Harmonixer, one who [[VoluntaryShapeshifting takes on demonic form]] to fight against the demons, is that killing them causes Malice to build up in one's soul, as well, risking [[WithGreatPowerComesGreatInsanity the destruction of the Harmonixer's mind]].
* The Franchise/{{Pokemon}} Shuppet feeds on the negative emotions of people.
--> '''Pokedex''': "Shuppet grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people."
** In the ''Anime/{{Pokemon}}'' anime, this seems to be a good thing. When a shuppet feeds off someone's dark emotions, they feel a lot better. The Shuppet also means no harm.
** While not a true creature, the [[NamesToRunAwayFromReallyFast Bittercold]] from ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is a corruptive force in the form of an immense snowflake. It's created from the hopelessness, despair, and bitterness of the [[CrapsaccharineWorld Pokemon world]] that's powerful enough to cause its end. It's so strong that [[spoiler:anything near it is so overwhelmed with its power that ''it suffocates from the negativity.'' Even the player character, who is supposed to be ''immune'' to it!]]
** In a similar vein, ''VideoGame/PokemonSuperMysteryDungeon'' has [[spoiler:Dark Matter, a manifestation of the anger, hatred, jealousy, and other such negativity found in the hearts of all Pokémon that is capable of [[TakenForGranite turning Pokémon into stone]] -- even [[OlympusMons Legendary Pokémon]] -- and feeding on their energy to empower itself.]]
* ''VideoGame/DigimonSurvive'' has [[spoiler:[[OutsideContextProblem the Kenzoku]], shadowy "offspring" of the EldritchAbomination BigBad that are manifestations of people's fear and self-doubts]].
* The Final Boss Devil in ''VideoGame/BattleMoonWars'' is a GiantSpaceFleaFromNowhere that is the this trope, also apparently any land area that has magic will generate evil spirits that oddly looks like {{Shout Out}}s to various anime series.
* Bogmire in ''VideoGame/LuigisMansion''. More precisely, as the quote says, it's a manifestation of the fear and despair of the mansion itself: ''A product of the mansion's fear and despair. He's not sure who to fear or what to despair these days.''
* One of the bosses in ''VideoGame/HypeTheTimeQuest'' is the titular character's dark side, although it is never elaborated upon, and as such may not satisfy the trope fully.
* Since ''VideoGame/{{Psychonauts}}'' takes place largely inside people's minds---in particular, the patients of a mental hospital---''most'' enemies in the Mental Worlds are this in some form. Perhaps most explicit are the Nightmares, demonic-looking beasts that appear in [[MilkmanConspiracy Boyd]]'s mind and locked up inside [[OrphanageOfLove Milla]]'s.
** The Censors are, in some ways, the ''opposite'' of this---they're essentially antibodies of the mind that destroy thoughts that don't belong, such as forms of insanity. Unfortunately, since ''you'' don't belong in other people's minds, they consider you fair game.
* Dracula in the ''Franchise/{{Castlevania}}'' series is occasionally described as this; people describe him as the product/manifestation of [[HumansAreBastards the collective evil in humankind]] and our bastardry is what's bringing him back, and as of the ''VideoGame/CastlevaniaChroniclesOfSorrow'' duology, he's described as God's EvilCounterpart who comes back because the balance of nature requires it (or something like that).
** The Lords of Shadow from ''VideoGame/CastlevaniaLordsOfShadow'' also count. When [[spoiler:the three founders of the Brotherhood of Light ascended to Heaven as beings of pure good]], the evil they abandoned possessed their mortal bodies and became the Lords of Shadow responsible for so much misery in the world.
%%* The "blot" versions of eaten residents of wasteland in the final level of ''VideoGame/EpicMickey''.
* The Ixupi from ''VideoGame/{{Shivers}}'' are ancient {{Mayincatec}} demons that suck away the life essence of any nearby human beings.
* The Negativitron of ''VideoGame/LittleBigPlanet 2'' was born of the negative personality aspects of the creators of Craftworld. This is technically a spoiler, but the name alone is kind of a giveaway, and it's foreshadowed along the way besides.
* In ''Videogame/UltimaIX'', the Guardian, dimension conquering threat from the previous several games, is revealed to be the Avatar's EnemyWithout: specifically, the embodiment of all the evil and darkness he cast off when he became the Avatar.
* The Sha in ''Videogame/WorldOfWarcraft: Mists of Pandaria'' are born from the negative emotions of the people in Pandaria. Each Sha is aligned with a specific negative emotion, and their size is a direct measure of how strong that emotion is among the populace of Pandaria. At least six Shas are known at present: Anger, Despair, Doubt, Fear, Hatred, and Violence. [[spoiler: The seventh is Pride]].
** Turns out that they are [[spoiler:the aimless breath of an Old God's corpse that only stops spreading when the corpse is drained completely of power. They're still The Heartless but they aren't actual negative emotions but rather parasitic [[EmotionEater Emotion Eaters]] [[MadeOfEvil Made of Dead Old God Breath]]]].
* The Gohma from ''VideoGame/AsurasWrath'' are a combination of this and GaiasVengeance, being the embodiment of the planet's suffering sent to KillAllHumans.
* [[OurDemonsAreDifferent Demons]] in ''VideoGame/{{Albion}}'' are physical beings intentionally created out of emotions of fear for use as living weapons.
* ''VisualNovel/FateStayNight'' has Angra Mainyu, which was apparently created from the soul of a man who was made to suffer the burden of all of the evils of humanity. This soul later came into contact with a wish-granting artifact (the Holy Grail) which resulted in the soul graduating to full blown EldritchAbomination, becoming an embodiment of all mankind's evil in ''fact'' rather than figuratively.
* ''VideoGame/KidIcarusUprising'' gives us the Underworld Army who are an extreme case [[spoiler: Chapter 22 reveals that Hades uses the souls of fallen soldiers to create Underworld monsters, and thousands of souls are used to create one monster, thus wasting them entirely.]]
* The Inkies in ''VideoGame/{{de Blob}}'' are a cross between The Heartless and MechaMooks. The ink they're made out of is [[spoiler:harvested from Greydians who've been made utterly miserable, and the Inkies are then assembled out of said ink on a factory production line.]]
* The first antagonist you meet in ''VideoGame/TheLongestJourney'' is the Chaos Vortex, a black thick cloud that menaces Arcadia. [[spoiler: It's one half of Gordon Halloway's LiteralSplitPersonality - his chaotic, emotional part. The other, back in Stark, is TheSoulless, coldly logical and speaking in a creepy monotone. It's also quite deadly.]]
* ''VisualNovel/ShallWeDateDestinyNinja2'' has "Ayakashis," which are black monsters in various forms. They are made of a black mist coming from the symbols of the four seasons, and they began to manifest because of the negative emotions of nearby humans. When killed, they turn back into mist.

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