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* ConvertedIntoAWeapon: Daedric equipment is made by altering a Daedra into the form of the equipment, which can be a weapon. They retain their sentience in this state.
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** The Imperials of Cyrodiil have displayed this whenever they have been leading their various empires which have spanned most or all of Tamriel. As they conquer new lands, they have traditionally enforced their rather liberal Imperial values, including [[ProudMerchantRace a heavy focus on mercantilism and trade]] as well as significant religious tolerance, believing them to be superior to the "barbaric" cultures they are replacing and leading to plenty of CultureClash. (Given that a lot of the cultures they have replaced were rife with [[FantasticRacism racism]], classism, and every other negative "-ism" you can think of, they weren't entirely un{{justified}} in this belief.) Following the fall of the Septim Dynasty's Third Empire, as seen in ''Skyrim'', this is happening quite a bit toward the Nords. The Imperials love to point out how their [[UsefulNotes/TheGloryThatWasRome glorious cosmopolitan empire]] is superior to the barbaric, frozen wilderness of Skyrim. Note that this isn't FantasticRacism because it's the Nord culture that is looked down upon, not the actual Nord race, though you'd be forgiven for pointing out that this is a distinction without a difference. Best summed up by General Tullius, the military governor in charge of bringing Skyrim back under Imperial control;

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** The Imperials of Cyrodiil have displayed this whenever they have been leading their various empires which have spanned most or all of Tamriel. As they conquer new lands, they have traditionally enforced their rather liberal Imperial values, including [[ProudMerchantRace a heavy focus on mercantilism and trade]] as well as significant religious tolerance, believing them to be superior to the "barbaric" cultures they are replacing and leading to plenty of CultureClash. (Given that a lot of the cultures they have replaced were rife with [[FantasticRacism racism]], classism, and every other negative "-ism" you can think of, they weren't entirely un{{justified}} un{{justified|Trope}} in this belief.) Following the fall of the Septim Dynasty's Third Empire, as seen in ''Skyrim'', this is happening quite a bit toward the Nords. The Imperials love to point out how their [[UsefulNotes/TheGloryThatWasRome glorious cosmopolitan empire]] is superior to the barbaric, frozen wilderness of Skyrim. Note that this isn't FantasticRacism because it's the Nord culture that is looked down upon, not the actual Nord race, though you'd be forgiven for pointing out that this is a distinction without a difference. Best summed up by General Tullius, the military governor in charge of bringing Skyrim back under Imperial control;
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* CharacterClassSystem: The first four games in the series play with this trope a bit. Each game has a number of pre-made classes the player can choose from, or create a custom class. Each class has a set of preferred skills, and, if chosen, gives a substantial initial boost to that set of skills. Increases to these skills also go toward leveling up overall. The skills outside of those preferred by the class are still available to the player, they just start lower and increases in those skills do not contribute toward leveling up. (Though they do apply to multipliers for those skills' governing attributes. See EmptyLevels for additional details about that.) ''Skyrim'' then goes away from classes in favor of pure skill-leveling along with a perk system reminiscent of the ''Franchise/{{Fallout}}'' sister series.

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* CharacterClassSystem: The first four games in the series play with this trope a bit. Each game has a number of pre-made classes the player can choose from, or create a custom class. Each class has a set of preferred skills, and, if chosen, gives a substantial initial boost to that set of skills. Increases to these skills also go toward leveling up overall. The skills outside of those preferred by the class are still available to the player, they just start lower and increases in those skills do not contribute toward leveling up. (Though they do apply to multipliers for those skills' governing attributes. See EmptyLevels for additional details about that.) ''Skyrim'' then goes away from classes in favor of pure skill-leveling along with [[BorrowingFromTheSisterSeries a perk system reminiscent of of]] the ''Franchise/{{Fallout}}'' sister series.

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