Follow TV Tropes

Following

History ThatOneLevel / RollerCoasterTycoon

Go To

OR

Is there an issue? Send a MessageReason:
None


* Despite being in the ''Beginner Parks'' tab, '''Rock 'n' Roll - Flower Power/Woodstock''' from ''Time Twister'' has a rather difficult objective of getting 1,500 guests in only ''two years''. If you aren't basically constantly building or advertising, then this park will definitely be a big struggle for you. It almost feels like this park is in the wrong catagory, as many of the ''Expert Parks'' in this expansion pack are considerably easier in comparison.

to:

* Despite being in the ''Beginner Parks'' tab, '''Rock 'n' Roll - Flower Power/Woodstock''' from ''Time Twister'' has a rather difficult objective of getting 1,500 guests in only ''two years''. If you aren't basically constantly building or advertising, then this park will definitely be a big struggle for you. It almost feels like this park is in the wrong catagory, category, as many of the ''Expert Parks'' in this expansion pack are considerably easier in comparison.
Is there an issue? Send a MessageReason:
That part is not needed.


* While the expansion packs for [=RCT2=] aren't as bad as those for the base game or [=RCT1=] generally, there are some difficult missions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Consider something like this in the original RCT wasn't seen until ''Ivory Towers'', one of the penultimate scenarios.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Micro Park: Thirteen-by-thirteen tiles of fun for the family and frustration for the player!]]

to:

[[caption-width-right:350:Micro Park: Thirteen-by-thirteen Thirteen-by-thirteen[[note]]''minus three''; can't build over that entrance![[/note]] tiles of fun for the family and frustration for the player!]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Micro Park: Fun for the family, frustration for the player, all in a thirteen-by-thirteen area!]]

to:

[[caption-width-right:350:Micro Park: Fun Thirteen-by-thirteen tiles of fun for the family, family and frustration for the player, all in a thirteen-by-thirteen area!]]player!]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:That's it? Thirteen by thirteen? How are we supposed to work with ''this?!'']]

to:

[[caption-width-right:350:That's it? Thirteen by thirteen? How are we supposed to work with ''this?!'']][[caption-width-right:350:Micro Park: Fun for the family, frustration for the player, all in a thirteen-by-thirteen area!]]
Is there an issue? Send a MessageReason:
None


* '''Rainbow Summit''' is similar to Rainbow Valley in the original game and Harmonic Hills in ''Corkscrew Follies'', having the "can't build above tree height" gimmick. Thankfully though, you have a ''much'' better ride selection to start with and you can remove trees and manipulate land so you can build underground, but even that can be rather pricy. Doesn't sound too bad, right? [[GuideDangIt Nowhere in the actual description does it mention that advertising is forbidden]], making it similar to Pickle Park in terms of advertising - and you need those 2,500 guests organically by the end of Year 4. The park gives you an efficient Wooden Roller Coaster to start with, but the Chairlift can actually cause you more trouble than it's worth.

to:

* '''Rainbow Summit''' is similar to Rainbow Valley in the original game and Harmonic Hills in ''Corkscrew Follies'', having the "can't build above tree height" gimmick. Thankfully though, you have a ''much'' better ride selection to start with and you can remove trees and manipulate land so you can build underground, but even that can be rather pricy. Doesn't sound too bad, right? [[GuideDangIt Nowhere in the actual description does it mention that advertising is forbidden]], making it similar to Pickle Park in terms of advertising - and you need those 2,500 guests organically by the end of Year 4. The park gives you an efficient Wooden Roller Coaster to start with, but the Chairlift can actually cause you more trouble than it's worth.



** '''Muddy Marine''' of the "Challenging Parks" section brings the worst of parks such as Whispering Cliffs and Pleasure Island in mind when it comes to limited land space. You don't have to worry about roller coasters, but you have an extremely limited space to work with. And you can't buy any land.
** '''Vapor River''' itself isn't too bad ... but you have an abnormally high loan of $75,000 that you have to pay off. The loan interest is only 5%, but that stuff adds up quick.

to:

** '''Muddy Marine''' of the "Challenging Parks" ''Challenging Parks'' section brings the worst of parks such as Whispering Cliffs and Pleasure Island in mind when it comes to limited land space. You don't have to worry about roller coasters, but you have an extremely limited space to work with. And you can't buy any land.
** '''Vapor River''' itself isn't too bad ...bad... but you have an abnormally high loan of $75,000 that you have to pay off. The loan interest is only 5%, but that stuff adds up quick.
Is there an issue? Send a MessageReason:
None


* Despite being in the ''Beginner Parks'' tab, '''Rock 'n' Roll - Flower Power/Woodstock''' from ''Time Twister'' has a rather difficult objective of getting 1,500 guests in only ''two years''. If you aren't basically constantly building and advertising then this park will definitely be a big struggle for you. It almost feels like this park is in the wrong catagory, as many of the ''Expert Parks'' in this expansion pack are considerably easier in comparison.

to:

* Despite being in the ''Beginner Parks'' tab, '''Rock 'n' Roll - Flower Power/Woodstock''' from ''Time Twister'' has a rather difficult objective of getting 1,500 guests in only ''two years''. If you aren't basically constantly building and advertising or advertising, then this park will definitely be a big struggle for you. It almost feels like this park is in the wrong catagory, as many of the ''Expert Parks'' in this expansion pack are considerably easier in comparison.
Is there an issue? Send a MessageReason:
None


* '''Swamp Cove''' doesn't have a too difficult goal, requiring 1,600 guests in 3 years and the park already provides you with two good coasters already drawing in guests, but is infamous due to not researching a drinks stall until ''March, Year 2''. Hope you like seeing your guests become thirsty.

to:

* '''Swamp Cove''' doesn't have a too difficult goal, requiring 1,600 guests in 3 years and the park already provides you with two good coasters already drawing in guests, but is infamous due to not researching a drinks stall until ''March, Year 2''. 2'', and that's assuming you have been researching on maximum funding on shops and stalls since the very start. Hope you like seeing your guests become thirsty.thirsty, because there's nothing you can do about it until you ''finally'' unlock that drinks stall.
Is there an issue? Send a MessageReason:
None


* '''Extreme Heights''' has the highest guest count requirement out of all the official scenarios, requiring a staggering '''4,500''' guests in the park at any one time. The scenario takes place in mountainous terrain, making building rides difficult. Luckily, the scenario has infinite money, so you don't have to worry about finances at all. Sounds good, right? Well, scenarios with infinite money also prohibits advertisements, so you can't use those to boost your guest count. You need to build enough rides to attract those 4,500 guests organically, which will take a long time. To make things worse, every guest prefer high intensity rides, which will take even longer to design.

to:

* '''Extreme Heights''' has the highest guest count requirement out of all the official scenarios, requiring a staggering '''4,500''' guests in the park at any one time.time, while not letting the park rating drop below 700. The scenario takes place in mountainous terrain, making building rides difficult. Luckily, the scenario has infinite money, so you don't have to worry about finances at all. Sounds good, right? Well, scenarios with infinite money also prohibits prohibit advertisements, so you can't use those to boost your guest count. You need to build enough rides to attract those 4,500 guests organically, which will take a long time. To make things worse, every guest prefer prefers high intensity rides, which will take even longer to design.
Is there an issue? Send a MessageReason:
None


* '''Octagon Park''' hammers in the reality that some open-ended scenarios are open-ended for a reason. Building 10 roller coasters that have a 7.00 excitement rating and are at least 3,937ft/1,200m is no small feat and it doesn't help that amassing the funds for one qualifying roller coaster is frustrating, let alone ''ten of them in one go''.

to:

* '''Octagon Park''' hammers in the reality that some open-ended scenarios are open-ended for a reason. Building 10 roller coasters that have a 7.00 excitement rating and are at least 3,937ft/1,200m is no small feat and it doesn't help that amassing the funds for just one qualifying roller coaster is frustrating, let alone ''ten of them in one go''.

Added: 685

Changed: 7

Removed: 686

Is there an issue? Send a MessageReason:
None


* '''Gravity Gardens'''. You have to pay off a loan and get a certain park value, both of which are rather high. However, you only get roller coasters to build, which are high-profit but high-cost by design: no BoringButPractical flat rides to maintain the bottom line. With the park being pay-to-enter, it's too easy to get stuck in a loop of having to build a new ride cause the value of your other rides fell again and by the time you have enough money to build another one, the values of the others dropped. It's considered one of the hardest scenarios in 2 for a reason.

to:

* '''Gravity Gardens'''. You have to pay off a loan and get a certain park value, both of which are rather high. However, you only get roller coasters to build, which are high-profit but high-cost by design: no BoringButPractical flat rides to maintain the bottom line. With the park being pay-to-enter, it's too easy to get stuck in a loop of having to build a new ride cause the value of your other rides fell again and by the time you have enough money to build another one, the values of the others dropped. It's considered one of the hardest scenarios in 2 [=RCT2=] for a reason.reason.
* '''Extreme Heights''' has the highest guest count requirement out of all the official scenarios, requiring a staggering '''4,500''' guests in the park at any one time. The scenario takes place in mountainous terrain, making building rides difficult. Luckily, the scenario has infinite money, so you don't have to worry about finances at all. Sounds good, right? Well, scenarios with infinite money also prohibits advertisements, so you can't use those to boost your guest count. You need to build enough rides to attract those 4,500 guests organically, which will take a long time. To make things worse, every guest prefer high intensity rides, which will take even longer to design.



* '''Extreme Heights''' has the highest guest count requirement out of all the official scenarios, requiring a staggering '''4,500''' guests in the park at any one time. The scenario takes place in mountainous terrain, making building rides difficult. Luckily, the scenario has infinite money, so you don't have to worry about finances at all. Sounds good, right? Well, scenarios with infinite money also prohibits advertisements, so you can't use those to boost your guest count. You need to build enough rides to attract those 4,500 guests organically, which will take a long time. To make things worse, every guest prefer high intensity rides, which will take even longer to design.
Is there an issue? Send a MessageReason:
None


* '''Rainbow Summit''' is similar to Rainbow Valley in the original game and Harmonic Hills in ''Corkscrew Follies'', having the "can't build above tree height" gimmick. Thankfully though, you have a ''much'' better ride selection to start with and you can remove trees and manipulate land so you can build underground, but even those can be rather pricy. Doesn't sound too bad, right? [[GuideDangIt Nowhere in the actual description does it mention that advertising is forbidden]], making it similar to Pickle Park in terms of advertising - and you need those 2,500 guests organically by the end of Year 4. The park gives you an efficient Wooden Roller Coaster to start with, but the Chairlift can actually cause you more trouble than it's worth.

to:

* '''Rainbow Summit''' is similar to Rainbow Valley in the original game and Harmonic Hills in ''Corkscrew Follies'', having the "can't build above tree height" gimmick. Thankfully though, you have a ''much'' better ride selection to start with and you can remove trees and manipulate land so you can build underground, but even those that can be rather pricy. Doesn't sound too bad, right? [[GuideDangIt Nowhere in the actual description does it mention that advertising is forbidden]], making it similar to Pickle Park in terms of advertising - and you need those 2,500 guests organically by the end of Year 4. The park gives you an efficient Wooden Roller Coaster to start with, but the Chairlift can actually cause you more trouble than it's worth.

Top