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* At least these songs, if you're required to do them, are at or near the end of the songlist. Not so Rocks The 80's with Because It's Midnite, which is the encore song of the ''second'' venue. Actually, it's pretty managable...on Hard. On Expert, however, the solo has over a hundred notes crammed into the middle section, meaning that unless you have ''extremely'' fast fingers, you're going to see the meter plunge in a hurry. Worse, it's so long that even a full star power meter (which I most definitely recommend) might not be enough to save you. If you can get past this monstrosity, I guarantee that nothing in the next TWO venues will come close to threatening you.
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* [[{{Slayer}} Raining Blood]] in ''GuitarHero III'' represents a sudden difficulty spike in the very final set, making it a [[ScrappyLevel Scrappy song]] for more than a few players, irrespective of whether one likes the actual music or not.
** ''[[Music/{{Dragonforce}} Through the Fire and the Flames]]'' is easily regarded as the hardest song in ''III'', and is also the longest. At least that song is [[SelfImposedChallenge OPTIONAL.]]
** ''[[{{Slipknot}} Before I Forget]]'' is considered one of the most annoying, as most of its difficulty comes from the chorus, a mess of three-note chords that probably shouldn't have been charted like that, making a large number of fans accuse it of FakeDifficulty.

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* [[{{Slayer}} "[[{{Slayer}} Raining Blood]] Blood]]" in ''GuitarHero III'' represents a sudden difficulty spike in the very final set, making it a [[ScrappyLevel Scrappy song]] for more than a few players, irrespective of whether one likes the actual music or not.
** ''[[Music/{{Dragonforce}} "[[Music/{{Dragonforce}} Through the Fire and the Flames]]'' Flames]]" is easily regarded as the hardest song in ''III'', and is also the longest. At least that song is [[SelfImposedChallenge OPTIONAL.]]
** ''[[{{Slipknot}} "[[{{Slipknot}} Before I Forget]]'' Forget]]" is considered one of the most annoying, as most of its difficulty comes from the chorus, a mess of three-note chords that probably shouldn't have been charted like that, making a large number of fans accuse it of FakeDifficulty.



** ''Guitar Hero 2'' had similar songs, like Freya, which was a repetitive hand-cramping chordfest, or Psychobilly Freakout, which was very quick and random and could confuse the heck out of inexperienced players (or even veteran ones). And let's not even talk about [[{{Megadeth}} Hangar 18]]...
* ''Guitar Hero 2'' had Institutionalized by Suicidal Tendencies on Expert. This song was a nightmare simply because there are vicious guitar solos over the verses, all of which change in speed while you're playing them. The song itself actually does not have a normal speed that it settles on, the song widely fluctuates whenever it feels like it and it does it to a more insane and unpredictable degree than even Psychobilly Freakout.

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** ''Guitar Hero 2'' had similar songs, like Freya, "Freya," which was a repetitive hand-cramping chordfest, or Psychobilly Freakout, "Psychobilly Freakout," which was very quick and random and could confuse the heck out of inexperienced players (or even veteran ones). And let's not even talk about [[{{Megadeth}} "[[{{Megadeth}} Hangar 18]]...
18]]"...
* ''Guitar Hero 2'' had Institutionalized "Institutionalized" by Suicidal Tendencies on Expert. This song was a nightmare simply because there are vicious guitar solos over the verses, all of which change in speed while you're playing them. The song itself actually does not have a normal speed that it settles on, the song widely fluctuates whenever it feels like it and it does it to a more insane and unpredictable degree than even Psychobilly "Psychobilly Freakout."



* ''Guitar Hero Metallica'' has lots of difficult stuff here and there, but nothing in that game stands out as much as Slayer's War Ensemble on drums. That song throws EVERYTHING at you: fast bass hits that may or may not require double bass to keep up with even on normal Expert, relentless tiring beats, and to top it all off, lots of crazy fills that will require double sticking to master. One of THE hardest on-disc [=FCs=] in ANY Guitar Hero or Rock Band game ever. As of this time, it only has four documented [=FCs=] that I am aware of (five if you count that one of the people who FC'd it FC'd it a second time, which I have to mention because of its insane difficulty). And don't even get me STARTED on Expert+.

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* ''Guitar Hero Metallica'' has lots of difficult stuff here and there, but nothing in that game stands out as much as Slayer's War Ensemble "War Ensemble" on drums. That song throws EVERYTHING at you: fast bass hits that may or may not require double bass to keep up with even on normal Expert, relentless tiring beats, and to top it all off, lots of crazy fills that will require double sticking to master. One of THE hardest on-disc [=FCs=] in ANY Guitar Hero or Rock Band game ever. As of this time, it only has four documented [=FCs=] that I am aware of (five if you count that one of the people who FC'd it FC'd it a second time, which I have to mention because of its insane difficulty). And don't even get me STARTED on Expert+.



* ''[[{{ACDC}} Let There Be Rock]]'' on Bass in ''RockBand 2''. No real challenge, it's just the same note [[DepartmentOfRedundancyDepartment over and over and over]] keeping your finger on the green fret till it goes numb.
** Don't forget that Let There Be Rock is a scrappy on drums too. Most boring beat ever, for a LONG TIME. But, more importantly, we must remember the true scrappy song. The one, the only, Visions. EVERYONE hates this song. Never have I spoken to a person who has said anything closely resembling, "You know what song I like to play in RB@2 and/or listen to? Visions." It is an impossibility.

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* ''[[{{ACDC}} "[[{{ACDC}} Let There Be Rock]]'' Rock]]" on Bass in ''RockBand 2''. No real challenge, it's just the same note [[DepartmentOfRedundancyDepartment over and over and over]] keeping your finger on the green fret till it goes numb.
** Don't forget that Let "Let There Be Rock Rock" is a scrappy on drums too. Most boring beat ever, for a LONG TIME. But, more importantly, we must remember the true scrappy song. The one, the only, Visions. "Visions." EVERYONE hates this song. Never have I spoken to a person who has said anything closely resembling, "You know what song I like to play in RB@2 and/or listen to? Visions." 'Visions.'" It is an impossibility.



*** Also one thing to keep in mind while playing Visons: The lead singer is a [=FEMALE=]. Yes, that thing growling like a "man" is a she.
*** Oddly, that band's only release, which the song Visions is on, is [[http://metal-archives.com/review.php?id=164217#53285 actually considered quite good among brutal death metal enthusiasts.]] But what about better known, more popular [[Music/{{Death}} death]] [[{{Atheist}} metal]] [[{{Nile}} bands]]?
** The Live rendition of Let There Be Rock on the AC/DC track pack is worse: it's much the same as its on-disc version, except it goes much faster (meaning that "boring beat" will now kill your main arm... and it'll still be boring) and it goes for over 8 minutes (not including a 1 1/2-minute Big Rock Ending).

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*** Also one thing to keep in mind while playing Visons: "Visons": The lead singer is a [=FEMALE=]. Yes, that thing growling like a "man" is a she.
*** Oddly, that band's only release, which the song Visions "Visions" is on, is [[http://metal-archives.com/review.php?id=164217#53285 actually considered quite good among brutal death metal enthusiasts.]] But what about better known, more popular [[Music/{{Death}} death]] [[{{Atheist}} metal]] [[{{Nile}} bands]]?
** The Live rendition of Let "Let There Be Rock Rock" on the AC/DC track pack is worse: it's much the same as its on-disc version, except it goes much faster (meaning that "boring beat" will now kill your main arm... and it'll still be boring) and it goes for over 8 minutes (not including a 1 1/2-minute Big Rock Ending).



** Let's not forget Green Grass And High Tides from the first ''Rock Band''. Oh, a 10 minute long songs. Only it doesn't even get hard until the second solo where it gets ridiculous. And the drums throughout the second solo is one horrible repeated beat. And the vocals stop once it hits the second solo.
** [[{{L7}} Pretend We're Dead]] on Vocals. The end of the song is simply singing 'Dead' in the same tone, 3-5 seconds long, somewhere between 20 and 30 times. Not hard, but more than once you ask yourself "Will this song END already?"
*** [[Music/TalkingHeads Psycho Killer]], too. "Fuh-fuh-fuh-FAH fuh-fuh-fuh-fuh-fuh-FAAH-fuuh"
**** Psycho Killer is also incredibly boring on drums. Really easy, but incredibly boring.
*** And [[FaithNoMore Epic]]. What is it, indeed.
** Caprici di Diablo on Expert Guitar is a nightmare for even veteran RB players. Good luck trying to pass it on your first several dozen runs let alone shooting for higher than 3 Stars.
* This Troper found "Yellow Submarine" Expert Bass in TheBeatles: RockBand to be far more frustrating than it deserved, especially when trying to full-combo or five-star it. There aren't many notes, leaving almost zero margin for error, and in order to get a halfway-decent score you more or less have to whammy every single note which takes away from your concentration from reading the note chart.
** When it comes to Drums in The Beatles Rock Band, there is no beating the unholy duo of I Wanna Be Your Man and What Goes On. The two songs have some of the fastest right-hand work in the entire series. How fast? Well, it's almost impossible to get all the way though I Wanna Be Your Man without needing a break. The song is 2 MINUTES LONG.

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** Let's not forget Green "Green Grass And High Tides Tides" from the first ''Rock Band''. Oh, a 10 minute long songs. Only it doesn't even get hard until the second solo where it gets ridiculous. And the drums throughout the second solo is one horrible repeated beat. And the vocals stop once it hits the second solo.
** [[{{L7}} "[[{{L7}} Pretend We're Dead]] Dead]]" on Vocals. The end of the song is simply singing 'Dead' in the same tone, 3-5 seconds long, somewhere between 20 and 30 times. Not hard, but more than once you ask yourself "Will this song END already?"
*** [[Music/TalkingHeads "[[Music/TalkingHeads Psycho Killer]], Killer]]," too. "Fuh-fuh-fuh-FAH fuh-fuh-fuh-fuh-fuh-FAAH-fuuh"
**** Psycho Killer "Psycho Killer" is also incredibly boring on drums. Really easy, but incredibly boring.
*** And [[FaithNoMore Epic]]. "[[FaithNoMore Epic]]." What is it, indeed.
** Caprici "Caprici di Diablo Diablo" on Expert Guitar is a nightmare for even veteran RB players. Good luck trying to pass it on your first several dozen runs let alone shooting for higher than 3 Stars.
* This Troper found "Yellow Submarine" Expert Bass in TheBeatles: RockBand ''TheBeatles: RockBand'' to be far more frustrating than it deserved, especially when trying to full-combo or five-star it. There aren't many notes, leaving almost zero margin for error, and in order to get a halfway-decent score you more or less have to whammy every single note which takes away from your concentration from reading the note chart.
** When it comes to Drums in The ''The Beatles Rock Band, Band'', there is no beating the unholy duo of I "I Wanna Be Your Man Man" and What "What Goes On. On." The two songs have some of the fastest right-hand work in the entire series. How fast? Well, it's almost impossible to get all the way though I "I Wanna Be Your Man Man" without needing a break. The song is 2 MINUTES LONG.



* [[http://www.youtube.com/watch?v=JnZ4DUWCnew We are the Nightmare]] is a challenging song overall, but it's widely regarded as having the most challenging drum work in Rock Band Network.
* In my eyes, anyone who FCs any of the following songs on Expert automatically qualifies for a CrowningMomentOfAwesome [[hottip:* :I'm not going to mention any DLC because there's too much to list between every game, i'm only mentioning THE hardest FC on that disc]]:
** Satch Boogie guitar (World Tour)
** War Ensemble drums (Metallica)
** Through the Fire and Flames guitar (Smash Hits)
** Scatterbrain drums (GH5)
** I'm the One guitar (Van Halen)
** Green Grass and High Tides guitar (RB1 or RB2)
** Visions bass OR drums (RB2)

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* [[http://www."[[http://www.youtube.com/watch?v=JnZ4DUWCnew We are the Nightmare]] Nightmare]]" is a challenging song overall, but it's widely regarded as having the most challenging drum work in Rock Band Network.
* In my eyes, anyone who FCs any of the following songs on Expert automatically qualifies for a CrowningMomentOfAwesome [[hottip:* :I'm not going to mention any DLC because there's too much to list between every game, i'm I'm only mentioning THE hardest FC on that disc]]:
** Satch Boogie "Satch Boogie" guitar (World Tour)
** War Ensemble "War Ensemble" drums (Metallica)
** Through "Through the Fire and Flames Flames" guitar (Smash Hits)
** Scatterbrain "Scatterbrain" drums (GH5)
** I'm "I'm the One One" guitar (Van Halen)
** Green "Green Grass and High Tides Tides" guitar (RB1 or RB2)
** Visions "Visions" bass OR drums (RB2)

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** Let's not forget [[TheRollingStones Jumping Jack Flash]], which is bad enough as it is, but in the harder difficulties you practically have to get every beat perfect, just to keep the [[GoshDangItToHeck darn]] meter in the 'Yes' zone.

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** Let's not forget [[TheRollingStones Jumping Jack Flash]], which is bad enough as it is, but in the harder difficulties you practically have to get every beat perfect, just to keep the [[GoshDangItToHeck darn]] meter in the 'Yes' zone.zone.
*** The tougher difficulties are also fond of switching between [[ScrappyMechanic Spinners]] and the regular beat markers ''very rapidly'', and repeating this trick several times.
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** How the hell has Overcrush not been mentioned yet? It's your typical BossRush, except it's condensed into one song. [[http://www.youtube.com/watch?v=pPShbS5f19A Let this video speak for itself.]]

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** How the hell has Overcrush not been mentioned yet? It's Overcrush: it's your typical BossRush, except it's condensed into one song. [[http://www.youtube.com/watch?v=pPShbS5f19A Let this video speak for itself.]]

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* In my eyes, anyone who FCs any of the following songs on Expert automatically qualifies for a CrowningMomentOfAwesome [[hottip:* :I'm not going to mention any DLC because there's too much to list between every game, i'm only mentioning THE hardest FC on that disc]]:
** Satch Boogie guitar (World Tour)
** War Ensemble drums (Metallica)
** Through the Fire and Flames guitar (Smash Hits)
** Scatterbrain drums (GH5)
** I'm the One guitar (Van Halen)
** Green Grass and High Tides guitar (RB1 or RB2)
** Visions bass OR drums (RB2)
** Anyone with a full game OMB FC in any game, whether it be Beatles, Lego, Smash Hits, etcetera.
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I\'m very sorry for the natter, I just couldn\'t find a way to rewrite the section, since they got me stuck in a \"this troper\" trap.

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** [[DidNotDoTheResearch Whammying doesn't increase score.]]
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* GuitarHero2 had Institutionalized by Suicidal Tendencies on Expert. This song was a nightmare simply because there are vicious guitar solos over the verses, all of which change in speed while you're playing them. The song itself actually does not have a normal speed that it settles on, the song widely fluctuates whenever it feels like it and it does it to a more insane and unpredictable degree than even Psychobilly Freakout.

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* GuitarHero2 ''Guitar Hero 2'' had Institutionalized by Suicidal Tendencies on Expert. This song was a nightmare simply because there are vicious guitar solos over the verses, all of which change in speed while you're playing them. The song itself actually does not have a normal speed that it settles on, the song widely fluctuates whenever it feels like it and it does it to a more insane and unpredictable degree than even Psychobilly Freakout.



*** And "[[{Megadeth}} Symphony of Destruction]]". Yeah, thank you for tossing us our first solo with an impossibly bad HO/PO system, Harmonix. THANK YOU!

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*** And "[[{Megadeth}} "[[{{Megadeth}} Symphony of Destruction]]". Yeah, thank you for tossing us our first solo with an impossibly bad HO/PO system, Harmonix. THANK YOU!



* GuitarHeroMetallica has lots of difficult stuff here and there, but nothing in that game stands out as much as Slayer's War Ensemble on drums. That song throws EVERYTHING at you: fast bass hits that may or may not require double bass to keep up with even on normal Expert, relentless tiring beats, and to top it all off, lots of crazy fills that will require double sticking to master. One of THE hardest on-disc FCs in ANY Guitar Hero or Rock Band game ever. As of this time, it only has four documented FCs that I am aware of (five if you count that one of the people who FC'd it FC'd it a second time, which I have to mention because of its insane difficulty). And don't even get me STARTED on Expert+.

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* GuitarHeroMetallica ''Guitar Hero Metallica'' has lots of difficult stuff here and there, but nothing in that game stands out as much as Slayer's War Ensemble on drums. That song throws EVERYTHING at you: fast bass hits that may or may not require double bass to keep up with even on normal Expert, relentless tiring beats, and to top it all off, lots of crazy fills that will require double sticking to master. One of THE hardest on-disc FCs [=FCs=] in ANY Guitar Hero or Rock Band game ever. As of this time, it only has four documented FCs [=FCs=] that I am aware of (five if you count that one of the people who FC'd it FC'd it a second time, which I have to mention because of its insane difficulty). And don't even get me STARTED on Expert+.
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* GuitarHeroMetallica has lots of difficult stuff here and there, but nothing in that game stands out as much as Slayer's War Ensemble on drums. That song throws EVERYTHING at you: fast bass hits that may or may not require double bass to keep up with even on normal Expert, relentless . One of THE hardest on-disc FCs in ANY Guitar Hero or Rock Band game ever. As of this time, it only has four documented FCs that I am aware of (five if you count that one of the people who FC'd it FC'd it a second time, which I have to mention because of its insane difficulty). And don't even get me STARTED on Expert+.

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* GuitarHeroMetallica has lots of difficult stuff here and there, but nothing in that game stands out as much as Slayer's War Ensemble on drums. That song throws EVERYTHING at you: fast bass hits that may or may not require double bass to keep up with even on normal Expert, relentless .relentless tiring beats, and to top it all off, lots of crazy fills that will require double sticking to master. One of THE hardest on-disc FCs in ANY Guitar Hero or Rock Band game ever. As of this time, it only has four documented FCs that I am aware of (five if you count that one of the people who FC'd it FC'd it a second time, which I have to mention because of its insane difficulty). And don't even get me STARTED on Expert+.
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* GuitarHeroMetallica has lots of difficult stuff here and there, but nothing in that game stands out as much as Slayer's War Ensemble on drums. That song throws EVERYTHING at you: fast bass hits that may or may not require double bass to keep up with even on normal Expert, relentless . One of THE hardest on-disc FCs in ANY Guitar Hero or Rock Band game ever. As of this time, it only has four documented FCs that I am aware of (five if you count that one of the people who FC'd it FC'd it a second time, which I have to mention because of its insane difficulty). And don't even get me STARTED on Expert+.
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** When it comes to Drums in The Beatles Rock Band, there is no beating the unholy duo of I Wanna Be Your Man and What Goes On. The two songs have some of the fastest right-hand work in the entire series. How fast? Well, it's almost impossible to get all the way though I Wanna Be Your Man without needing a break. The song is 2 MINUTES LONG.
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There are some people that have gotten an odd number of EX Points on Gambol [A]. The timing windows are around +/-1 frame for Just Great, 1 frame on either side for a Great, and anything else is instant-bad.


** Would you believe that an ''easy'' song can also qualify as scrappy? In the [=PS2=] port of ''beatmania IIDX 3rd Style'', there are any number of songs whose timing is off, many of which are easier songs. The result: easy clears, but horribly low scores. The most infamous example of such a song is "Gambol," which came to (in)fame when it was revived on ''9th Style''...but didn't have its timing fixed. Konami acknowledged this and gave its Normal chart fixed timing in ''IIDX 12'', but left the Hyper chart as is. Finally, in the [=PS2=] port of ''IIDX 11'', Konami decided to take Gambol's bad timing a step further: it gets a new, Another chart with the exact same notes as its Normal and Hyper charts...but the timing is rigged such that you can only get Just Greats and Bads, with anything outside of the timing window for a Just Great resulting in a Bad. For additional fun, play this chart with the Hard modifier, which swaps out the Groove Gauge for a more traditional LifeMeter in which running out of life will instantly eject you from the song.

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** Would you believe that an ''easy'' song can also qualify as scrappy? In the [=PS2=] port of ''beatmania IIDX 3rd Style'', there are any number of songs whose timing is off, many of which are easier songs. The result: easy clears, but horribly low scores. The most infamous example of such a song is "Gambol," which came to (in)fame when it was revived on ''9th Style''...but didn't have its timing fixed. Konami acknowledged this and gave its Normal chart fixed timing in ''IIDX 12'', but left the Hyper chart as is. Finally, in the [=PS2=] port of ''IIDX 11'', Konami decided to take Gambol's bad timing a step further: it gets a new, Another chart (unlocked from Expert Mode) with the exact same notes as its Normal and Hyper charts...but the timing is rigged such that you can only get Just Greats Greats, the extremely rare Great, and Bads, with anything more than 1 frame outside of the timing window for a Just Great resulting in a Bad. For additional fun, play this chart with the Hard modifier, which swaps out the Groove Gauge for a more traditional LifeMeter in which running out of life will instantly eject you from the song.
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* [[PumpItUp Bee]]. They managed to condense every awkward, painful pattern they could think of into a minute thirty.
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* The Sanbone Trio level on Master mode in {{Guitarooman}}. Sweet Jesus.

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* The Sanbone Trio level on Master mode in {{Guitarooman}}.{{GitarooMan}}. Sweet Jesus. This troper has only beaten that level once in his entire life and I've got the highest ranking on every other song. Also a good example of [[ThatOneBoss that one boss]].
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*The Sanbone Trio level on Master mode in {{Guitarooman}}. Sweet Jesus.
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** ''Before I Forget'' is considered one of the most annoying, as most of its difficulty comes from the chorus, a mess of three-note chords that probably shouldn't have been charted like that, making a large number of fans accuse it of FakeDifficulty.

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** ''Before ''[[{{Slipknot}} Before I Forget'' Forget]]'' is considered one of the most annoying, as most of its difficulty comes from the chorus, a mess of three-note chords that probably shouldn't have been charted like that, making a large number of fans accuse it of FakeDifficulty.



*** And "Symphony of Destruction". Yeah, thank you for tossing us our first solo with an impossibly bad HO/PO system, Harmonix. THANK YOU!

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*** And "Symphony "[[{Megadeth}} Symphony of Destruction".Destruction]]". Yeah, thank you for tossing us our first solo with an impossibly bad HO/PO system, Harmonix. THANK YOU!



* ''Let There Be Rock'' on Bass in ''RockBand 2''. No real challenge, it's just the same note [[DepartmentOfRedundancyDepartment over and over and over]] keeping your finger on the green fret till it goes numb.

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* ''Let ''[[{{ACDC}} Let There Be Rock'' Rock]]'' on Bass in ''RockBand 2''. No real challenge, it's just the same note [[DepartmentOfRedundancyDepartment over and over and over]] keeping your finger on the green fret till it goes numb.
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** There's actually a [[SubduedSection Subdued Section]] long enough on "Jailbreak" for the guitarist to [[BeyondTheImpossible take a little bathroom break, with enough time left to wash his hands.]]
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* [[http://www.youtube.com/watch?v=JnZ4DUWCnew We are the Nightmare]] is a challenging song overall, but it's widely regarded as having the most challenging drum work in Rock Band Network.
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*** Apocalyptic 5. That is all. Eternus on Expert. With a few poison arrows (that you're not allowed to hit). Can't get a combo greater than 10 or step on the same direction twice. The kicker? Whilst dodging all this, ''you have to step 80% of the song perfectly.'' But wait, there's more! '''''IT'S NOT RUNNING THE RIGHT CHART!''''' It's running the Expert chart for Dead End instead, which is an even harder and faster song!
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** Really now, no mention of Rockers 1& 2? In a game defined by memorizing and following regimented patterns, this one is so freeform it will trip you up.
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* GuitarHero2 had Institutionalized by Suicidal Tendencies on Expert. This song was a nightmare simply because there are vicious guitar solos over the verses, all of which change in speed while you're playing them. The song itself actually does not have a normal speed that it settles on, the song widely fluctuates whenever it feels like it and it does it to a more insane and unpredictable degree than even Psychobilly Freakout.
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*** That is to say NOTHING of some of the shit Universe 3's Quest Mode puts you through. The 3rd challenge on Pictor Street is Concertino In Blue on Oni, with the arrows sped up 2-and-a-half times and shuffled arrows. Your job is to get 4/5 of the chart perfect. Thank GOD it's only 6 measures. And then there's the Club Pyxis challenge. Kimochi Expert. Full combo, get NG for freezes, and you can't hit 8th notes or the same note twice. That doesn't sound hard, but here's the catch; '''A modifier is in place so that you can't tell the timing of the notes apart.''' Oof.

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*** That is to say NOTHING of some ** Some of the shit Universe 3's Quest Mode puts you through. The 3rd challenge on Pictor Street is Concertino In Blue on Oni, with the arrows sped up 2-and-a-half times and shuffled arrows. Your job is to get 4/5 of the chart perfect. Thank GOD it's only 6 measures. And then there's the Club Pyxis challenge. Kimochi Expert. Full combo, get NG for freezes, and you can't hit 8th notes or the same note twice. That doesn't sound hard, but here's the catch; '''A modifier is in place so that you can't tell the timing of the notes apart.''' Oof.



** There's a mission in the Japanese version of DDR Supernova that puts you on the Difficult chart of Nijiiro, ''and the first beat of each measure has Stealth turned on.'' In addition, you fail if you get 8 Boo ratings.

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** There's a mission in the Japanese version of DDR Supernova that puts you on the Difficult chart of Nijiiro, ''and the first beat of each measure Universe 2's Challenge Mode has Stealth turned on.'' several Scrappies, exhibit A being Catastrophic 4. Synergy, Expert difficulty, on Hidden. You start with low health. In addition, start with anything that isn't perfect and you fail if instantly, which segues into its first requirement; your Perfect total must ALWAYS be higher than your total of Great, Good and Almost combined. To add insult to injury, your second objective requires you get 8 Boo ratings.to have 60 Perfects, 60 Greats, AND 60 Goods. The only requirement that isn't borderline impossible is to end with low health.
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* Space Channel 5 Part 2. Report 4. In the Core, besides the game's usual cruel timing, you're subjected to a 'let's play in reverse' mini 'if you get this wrong you're dead meat'. That, and, if you played averagely on the other sections of the report, you have only four lives. Let's not even mention the 'Escape' part, which has odd beats and the robot-shooting is pure hell.
** The game treats you to ANOTHER one of these in Extra Report 6. The report itself is hard enough normally, but now? you only get TWO, count em' TWO lives for the part before the finale. This makes Purge the Great hellish now, epspecially when he throws you off with ".....down!" The game was kind enough to give you three lives for the finale.

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* Space Channel 5 SpaceChannel5 Part 2. Report 4. In the Core, besides the game's usual cruel timing, you're subjected to a 'let's play in reverse' mini 'if you get this wrong you're dead meat'. That, and, if you played averagely on the other sections of the report, you have only four lives. Let's not even mention the 'Escape' part, which has odd beats and the robot-shooting is pure hell.
** The game treats you to ANOTHER one of these in Extra Report 6. The report itself is hard enough normally, but now? you You only get TWO, count em' TWO lives for the part before the finale. This makes Purge the Great hellish now, epspecially especially when he throws you off with ".....down!" The game was kind enough to give you three lives for the finale.
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** The game treats you to ANOTHER one of these in Extra Report 6. The report itself is hard enough normally, but now? you only get TWO, count em' TWO lives for the part before the finale. This makes Purge the Great hellish now, epspecially when he throws you off with ".....down!" The game was kind enough to give you three lives for the finale.
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*** Um, hello? That mission in Yuni's area that requires an MFC on Love Is Orange? Or Louis' last (solo) mission that requires you to clear Sacred Oath with a fucked-up arrow placement ''with Boost turned on'' that only gives you a few chances to mess up? These ring any bells?
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** Let's not forget Green Grass And High Tides from the first ''Rock Band''. Oh, a 10 minute long songs. Only it doesn't even get hard until the second solo where it gets ridiculous. And the drums throughout the second solo is one horrible repeated beat. And the vocals stop once it hits the second solo. Yeah....

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** Let's not forget Green Grass And High Tides from the first ''Rock Band''. Oh, a 10 minute long songs. Only it doesn't even get hard until the second solo where it gets ridiculous. And the drums throughout the second solo is one horrible repeated beat. And the vocals stop once it hits the second solo. Yeah....



*** Speaking of difficulty spikes, there's Healing-D-Vision that throws a massive 8th note stream at you at 360 BPM. SoYeah...

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*** Speaking of difficulty spikes, there's Healing-D-Vision that throws a massive 8th note stream at you at 360 BPM. SoYeah...
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*** Speaking of difficulty spikes, there's Healing-D-Vision that throws a massive 8th note stream at you at 360 BPM. SoYeah...


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** There's a mission in the Japanese version of DDR Supernova that puts you on the Difficult chart of Nijiiro, ''and the first beat of each measure has Stealth turned on.'' In addition, you fail if you get 8 Boo ratings.
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*** That is to say NOTHING of some of the shit Universe 3's Quest Mode puts you through. The 3rd challenge on Pictor Street is Concertino In Blue on Oni, with the arrows sped up 2-and-a-half times and shuffled arrows. Your job is to get 4/5 of the chart perfect. Thank GOD it's only 6 measures. And then there's the Club Pyxis challenge. Kimochi Expert. Full combo, get NG for freezes, and you can't hit 8th notes or the same note twice. That doesn't sound hard, but here's the catch; '''A modifier is in place so that you can't tell the timing of the notes apart.''' Oof.
** DDR [=X2's=] Dice Master mode is chock-full of missions that require you to be an expert at the game, but the last area is full of Scrappies. Jenny's mission is genuinely impossible, and Ruby's is almost as bad. Julio's mission requires you to do Pluto The First ''with a speed mod'', and let me tell you about the final mission. Roppongi Evolved. '''SEVEN. TIMES. IN. A. ROW.''' That is all.
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* ''EliteBeatAgents'', another rhythm game, requires you to tap on-screen symbols in time to the beat. Except on Canned Heat, where the correct timing is slightly out of sync with the song. Deliberately.

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* ''EliteBeatAgents'', another rhythm game, requires you to tap on-screen symbols in time to the beat. Except on Canned Heat, where this is nigh-impossible due to the correct timing is slightly out of sync with fact that the song. Deliberately.song as a swing feel and the notes are only displayed when you almost have to tap the note. It's impossible on harder difficulty settings without memorizing the patterns.
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*** On real guitar, the chorus is by far the easiest part as the song is played in a Drop Tuning, meaning that those three note chords are actually played with just one finger and therefore are just as easy as single notes. However, the pre-chorus had pinch harmonics, a technique that is very difficult and can't be simulated on a Guitar Hero controller, so the chorus kinda makes up for it.
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** In DDR Universe 1, some of the missions qualify as this. One such example is the Vanity Angel mission. Triple speed, boosted arrows, a low health bar that doesn't recover, and a mission that requires you to break a combo if you're about to hit the same note twice. The game itself is infamous for its bad timing, so have fun. That isn't the only bad mission, though; the Brightness Darkness mission is also insanely hard; [[DamnYouMuscleMemory Shuffled arrows]], the arrows scroll from top to bottom (as opposed to bottom to top), you can't see the bar that you have to hit the arrows with, and the chart's timing is off by a half a beat. That last alteration is a LOT harder to get used to than it sounds. The mission? Full combo on the last third of the song. The chart is a 9 out of 10 difficulty wise, and for good reason too. Enjoy.

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