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* ''VideoGame/ShinMegamiTenseiV'' has the Temple of Eternity. Compared to the Da'at areas and the other dungeon in the Demon Prince's Castle, the Temple is particularly bland in design, and yet you'd think that's the worst offense the place commits. Not long into the area, you start running into high-level demons like Chi You and Mada - this wouldn't be such a big deal if their levels weren't in the 80's at a time where you're just starting to enter the 70's, ''and'' the [[ScrappyMechanic level bias mechanics]] didn't make fighting them hell. The dungeon gimmick is also more unwieldy: there are gates which freeze and resume time, and while time is frozen, you can't fight enemies, break item boxes or open doors, and the last of these means you have to plan your transit route before you start the clock back up lest you get your ass kicked. Despite having more than one leyline fount per floor with which to heal or restock, it's one long slog from the entrance all the way to Metatron. You'd think the God of Law wanted potential challengers to His reign to give up in frustration or tedium with the way the joint was designed... which, given His general mentality in the series, may kind of be the point.
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** The "Lost in Dreams" portion of the Circle of Magi quest, in which [[spoiler: a Sloth Demon sends you to the Fade, '''which you cannot prevent by any means''''', and you have to fight through a sprawling, backtrack-heavy area with dull environments, barely any dialogue, and tons of fighting with very strong enemies, and the Final Boss himself goes through about [[SequentialBoss 5 different forms]] before he dies.]] There exists a fairly popular mod that does nothing but skip the entire sequence.

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** The "Lost in Dreams" portion of the Circle of Magi quest, in which [[spoiler: a Sloth Demon sends you to the Fade, '''which you cannot prevent by ''by any means''''', and you have to fight through a sprawling, backtrack-heavy area with dull environments, barely any dialogue, and tons of fighting with very strong enemies, and the Final Boss himself goes through about [[SequentialBoss 5 different forms]] before he dies.]] There exists a fairly popular mod that does nothing but skip the entire sequence.



** The most unpopular example by far is the Taris swoop race, a ''mandatory'' UnexpectedGameplayChange into an exceptionally cheezy racing minigame.

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** The most unpopular example by far is the Taris swoop race, a ''mandatory'' UnexpectedGameplayChange into an exceptionally cheezy cheesy racing minigame.



** The Ocean View Hotel qualifies on the second and later playthroughs. The first time around, it's creepy and atmospheric. Subsequent runs through the hotel reveal it to be an overly long linear crawl through a haunted house comprised entirely of tired horror movie cliches. This one's especially interesting because, in spite of the game's strong, long-lived cult following, the only major awards it ever won was for "best level" for the Ocean View Hotel. And while one of the things that makes the game special is its abrupt genre shifts (in this case into survival horror), anyone who's played the Ocean View Hotel more than once thinks of it as "that place where I can't die and where I have to do a lot of tedious up and down maneuvers."

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** The Ocean View Hotel qualifies on the second and later playthroughs. The first time around, it's creepy and atmospheric. Subsequent runs through the hotel reveal it to be an overly long linear crawl through a haunted house comprised entirely of tired horror movie cliches.clichés. This one's especially interesting because, in spite of the game's strong, long-lived cult following, the only major awards it ever won was for "best level" for the Ocean View Hotel. And while one of the things that makes the game special is its abrupt genre shifts (in this case into survival horror), anyone who's played the Ocean View Hotel more than once thinks of it as "that place where I can't die and where I have to do a lot of tedious up and down maneuvers."



** Rapax Rift and Castle. Rift has lava in which you can accidentaly fall and get scorched for your trouble. Both have very frequent enemy encounters with dangerous oponents in large numbers, notably with Rapax spellcasters. While single Noxious Fumes from them won't do much, ten of them in a row are different matter. They also can cast same buffs as you to reduce your combat efficiency, so every battle will take a while. Lastly, both places are extremely difficult to navigate for first timers and completing whatever quest you want to do there is needlessly complicated.

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** Rapax Rift and Castle. Rift has lava in which you can accidentaly accidentally fall and get scorched for your trouble. Both have very frequent enemy encounters with dangerous oponents opponents in large numbers, notably with Rapax spellcasters. While single Noxious Fumes from them won't do much, ten of them in a row are different matter. They also can cast same buffs as you to reduce your combat efficiency, so every battle will take a while. Lastly, both places are extremely difficult to navigate for first timers and completing whatever quest you want to do there is needlessly complicated.
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* As mentioned in its own section, ''VideoGame/DarkSouls'' has its infamous poison swamp levels such as Blighttown, Farron Keep, and the Profaned Capital. [[https://www.pcgamer.com/elden-ring-has-multiple-poison-swamps-because-i-cant-help-myself-miyazaki-says/ In an interview]] prior to the game's release, Creator/HidetakaMiyazaki was kind enough to let the fans know that he knows how they feel [[NintendoHard and put several into]] ''VideoGame/EldenRing''.

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* As mentioned in its own section, ''VideoGame/DarkSouls'' has its [[SwampsAreEvil infamous poison swamp levels levels]] such as Blighttown, Farron Keep, and the Profaned Capital. [[https://www.pcgamer.com/elden-ring-has-multiple-poison-swamps-because-i-cant-help-myself-miyazaki-says/ In an interview]] prior to the game's release, Creator/HidetakaMiyazaki was kind enough to let the fans know that he knows how they feel [[NintendoHard and put several into]] ''VideoGame/EldenRing''.
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* As mentioned in its own section, ''VideoGame/DarkSouls'' has its infamous poison swamp levels such as Blighttown, Farron Keep, and the Profaned Capital. [[https://www.pcgamer.com/elden-ring-has-multiple-poison-swamps-because-i-cant-help-myself-miyazaki-says/ In an interview]] prior to the game's release, Creator/HidetakaMiyazaki was kind enough to let the fans know that he knows how they feel [[NintendoHard and put several into]] ''VideoGame/EldenRing''.
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* The ultimate/penultimate dungeon in ''VideoGame/PathfinderKingmaker'' is the House at the End of Time, which has swarms of incorporeal enemies, WildHunt members that make immunity to gaze attacks, a near-useless defense otherwise, suddenly crucial, and is actually two near-identical maps laid on top of each other with no visual difference to indicate which layer you're currently on.

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* The ultimate/penultimate dungeon in ''VideoGame/PathfinderKingmaker'' is the House at the End of Time, which has swarms of incorporeal enemies, WildHunt TheWildHunt members that make immunity to gaze attacks, a near-useless defense otherwise, suddenly crucial, and is actually two near-identical maps laid on top of each other with no visual difference to indicate which layer you're currently on.
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* The ultimate/penultimate dungeon in ''VideoGame/PathfinderKingmaker'' is the House at the End of Time, which has swarms of incorporeal enemies, WildHunt members that make immunity to gaze attacks, a near-useless defense otherwise, suddenly crucial, and is actually two near-identical maps laid on top of each other with no visual difference to indicate which layer you're currently on.
* ''VideoGame/PathfinderWrathOfTheRighteous'' has The Enigma, mercifully a BrutalBonusLevel. On top of huge amounts of puzzles that create significant backtracking and which almost everyone [[GuideDangIt looks up the solutions for]], it's full of undead enemies while requiring the presence of character who usually specializes in illusion spells undead are immune to. It's also full of traps and enemy abilities that wear players down by making them exhausted and damaging their wisdom, weakening their saving throws against those spells going forward. This is all GameplayAndStoryIntegration, because it's the lair of [[spoiler: the demon lord Areshkegal]], and as such designed to drive people to exhaustion and madness until they give up trying to solve its puzzles and submit to her will.
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** Heaven's Corridor is another one that's difficult to get through. If you don't watch it, you will end up stepping on traps that send you right back to the beginning of the level and, if that's not enough, good luck with the diamond chasing puzzle. Have fun running around and around trying to catch a silly diamond to open the door to the next part- which then features the exact same puzzle with a different layout. Fortunately, this one's optional.
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*** The Second Kalpa deserves special mention just for the fact that the whole thing is one massive DifficultySpike. The first floor has a gigantic maze which is a pain in the ass on its own, but then you jump down a few holes and stumble into what seems to be a large, empty room. Hope you like navigating mazes with invisible walls! But the Cursed Zone there really takes the cake. You lose half your health every couple of steps you take, there's a lot of one way doors that exist solely to get you turned around, but it's the random encounters that'll really get you pulling your hair. The demons you fight here are level 65, ''at least'', and know a variety of horrible moves ([[StandardStatusEffects Dormina]] + [[OneHitKill Eternal Rest]], anyone?). And you're probably around level 40 by the time you find this place.

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*** The Second Kalpa deserves special mention just for the fact that the whole thing is one massive DifficultySpike. The first floor has a gigantic maze which is a pain in the ass on its own, but then you jump down a few holes and stumble into what seems to be a large, empty room. Hope you like navigating mazes with invisible walls! But the Cursed Zone there really takes the cake. You lose half your health every couple of steps you take, there's a lot of one way doors that exist solely to get you turned around, but it's the random encounters that'll really get you pulling your hair. The demons you fight here are level 65, ''at least'', and know a variety of horrible moves ([[StandardStatusEffects ([[StatusEffects Dormina]] + [[OneHitKill Eternal Rest]], anyone?). And you're probably around level 40 by the time you find this place.
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** Okumura's Palace is crawling with DemonicSpiders Arahabaki and Girimehkala, random encounters that reflect physical and gun skills, which forces the player to expend SP to get rid of them. Its corridor and room design makes it difficult to ambush enemies, and it has [[ThatOnePuzzle an annoying airlock puzzle at the end]].

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** Okumura's Palace is crawling with DemonicSpiders Arahabaki and Girimehkala, random encounters that reflect physical and gun skills, which forces the player to expend SP to get rid of them. Its corridor and room design makes it difficult to ambush enemies, and it has [[ThatOnePuzzle an annoying airlock puzzle at the end]]. The ''Royal'' UpdatedRerelease makes it even worse as Okumura himself is given an awkward difficulty spike making him ThatOneBoss. The level is widely disliked for story reasons as well due to [[BaseBreakingCharacter Morgana's antics]] wasting over three days of valuable time and making Haru seem like a side character in her own arc.
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** Giant's Cradle in the original can be one very long headache for anyone with slow reaction times. Good luck dodging spears that shoot out of walls and send you down holes. Then there is the gauntlet of spears you must dash through, but if you don't stop in time you will fall down a hole and have to do the damn dash again. And at the end of the room there are two spears that shoot out that are nearly impossible to avoid.
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* ''VideoGame/WildArms1'' has a good few annoying levels.
** Pleasing Garden is infamous for how easy it is to get lost in. Good luck memorizing which portals you have to step on to progress through the dungeon and backtracking is not a good idea as this place has a habit of shifting around, making the getting lost problem so much worse.
** Tripillar is notorious as it splits up your party so they must each traverse the tower solo. Unfortunately, the monsters are the same difficulty as Volcannon Trap. Jack's speed and Meteor Dive can one-shot most monsters but Rudy and Cecilia are in for a world of hurt. It's one of the three levels that was removed from the remake.
** De La Metallica has some of the most annoying puzzles in any JRPG. First there is the 'knowledge is the treasure' puzzle where you have to read five bookcases and figure out which chests in another room need to be opened to unlock the door. Then there is the infamous 'two doors puzzle.' Four out of the five doors have pretty solid clues as to which door to take but good luck trying to figure out which path to take on your first pair of doors. Oh, and you only have two people in your party, with your strongest member incapacitated, making dealing with monsters that much more of a pain.
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* ''VideoGame/JojosBizarreAdventureThe7thStandUser'', for the most part, is a game with EasyLevelsHardBosses... with one exception, the Arabian Mansion. It's crawling with enemies, you need to run around it several times to get everything you need to leave, and there is a stone that is [[AdvancingWallOfDoom constantly moving towards you]], which causes a game over if you touch it. Think you've outrun it? It'll probably just spawn near you in the next room. What's more, you can accidentally make it ''move faster'' if you [[spoiler:talk to Silver Fox, regardless of what you choose to do with him]]. The difficulty is mitigated a bit by the fact that you have an extra character for this dungeon, but said character is AI-controlled.

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* ''VideoGame/JojosBizarreAdventureThe7thStandUser'', for the most part, is a game with EasyLevelsHardBosses... with one exception, the Arabian Mansion. It's crawling with enemies, you need to run around it several times to get everything you need to leave, and there is a stone that is you're constantly being pursued by [[AdvancingWallOfDoom constantly moving towards you]], Rolling Stone]] which causes a game over NonstandardGameOver if you touch it. Think you've outrun it? It'll probably just spawn near you in the next room. What's more, you can accidentally make it ''move faster'' if you [[spoiler:talk to Silver Fox, regardless of what you choose to do with him]]. The difficulty is mitigated a bit by the fact that you have an extra character for this dungeon, but said character is AI-controlled.
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Renamed per TRS


* ''VideoGame/{{Uplink}}'' had the LAN levels, which threw a LOT of people. Though it was fixed in a patch, certain LAN levels (they're randomly generated) were UnwinnableByMistake, you needed one hell of a computer just to competently attempt them (at minimum, you generally have to run 3 bypasses and usually almost all of your LAN tools, plus the standards like trace tracker and password crackers/deciphers at proper moments. If you never learned how to manage your processes in that game before a LAN popped up, you learned then.), and what's worse is that logging into the mainframe always alerted the sysadmin to your presence, starting a countdown to get the job done, which was a real killer if the mainframe was right next to the main gateway, giving you about 20 seconds to crack the password/encryption, get into the system, complete your mission, and log out before you get booted by the sysadmin.

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* ''VideoGame/{{Uplink}}'' had the LAN levels, which threw a LOT of people. Though it was fixed in a patch, certain LAN levels (they're randomly generated) were UnwinnableByMistake, UnintentionallyUnwinnable, you needed one hell of a computer just to competently attempt them (at minimum, you generally have to run 3 bypasses and usually almost all of your LAN tools, plus the standards like trace tracker and password crackers/deciphers at proper moments. If you never learned how to manage your processes in that game before a LAN popped up, you learned then.), and what's worse is that logging into the mainframe always alerted the sysadmin to your presence, starting a countdown to get the job done, which was a real killer if the mainframe was right next to the main gateway, giving you about 20 seconds to crack the password/encryption, get into the system, complete your mission, and log out before you get booted by the sysadmin.
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Direct link.


** The "Pinnacle Station" {{DLC}} has one in the form of the subterranean survival map, in which you must survive for over 2 minutes and 20 seconds against an army of rocket launcher equipped geth, including [[DemonicSpiders Geth Primes]] which you only encounter a couple of times in the main game and always appear when you can use the environment to kill them. This time you have to kill them the old fashioned way.

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** The "Pinnacle Station" {{DLC}} DownloadableContent has one in the form of the subterranean survival map, in which you must survive for over 2 minutes and 20 seconds against an army of rocket launcher equipped geth, including [[DemonicSpiders Geth Primes]] which you only encounter a couple of times in the main game and always appear when you can use the environment to kill them. This time you have to kill them the old fashioned way.
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fixing indentation


The gold-plated clusterfuck that is the [[http://fallout.wikia.com/wiki/Quarry_junction Quarry Junction]] north of Sloan. Let's see... [[DemonicSpiders Deathclaws]]? Check. [[MamaBear Mother Deathclaw]] and her brigade of lil' [[GoddamnBats bastards]]? Check. '''Deathclaw [[PapaWolf ALPHA MALE]]?!''' Check and mate. The entire area is rather clearly meant to serve as a BeefGate to prevent players from taking the north road; higher-level characters can pull it off, but it requires either top-level equipment or slowly plinking them from an unreachable area.

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** The gold-plated clusterfuck that is the [[http://fallout.wikia.com/wiki/Quarry_junction Quarry Junction]] north of Sloan. Let's see... [[DemonicSpiders Deathclaws]]? Check. [[MamaBear Mother Deathclaw]] and her brigade of lil' [[GoddamnBats bastards]]? Check. '''Deathclaw [[PapaWolf ALPHA MALE]]?!''' Check and mate. The entire area is rather clearly meant to serve as a BeefGate to prevent players from taking the north road; higher-level characters can pull it off, but it requires either top-level equipment or slowly plinking them from an unreachable area.
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Fixed/elaborated on more stuff. Also forgot to mention that I reordered the examples based on the order they appear in the game.


** [[DeadlyEuphemism Peaceful Rest Valley]] is the game's first major DifficultySpike and a nasty introduction to the game's more dangerous status effects, with every enemy being a [[GoddamnedBats Goddamned Bat]] or [[DemonicSpiders Demonic Spider]]: the Mobile Sprouts with [[MookMaker the ability to make more Mobile Sprouts]] as well as [[HealingFactor heal themselves]] and [[ManaDrain steal your magic]], the Li'l [[FlyingSaucer Li'l UFOs]] and Spinning Robos that can give you [[DamageOverTime colds]], the Ramblin' Evil Mushrooms can nail you with Mushroomization that also inflicts InterfaceScrew (that can't be cured via PSI or items), and the [[ActionBomb Territorial Oaks]], where the [[TimeDelayedDeath rolling HP mechanic]] first becomes the difference between life and death. Worse still is right around this point is when Ness's "Homesick" status ailment may pop up for the first time [[GuideDangIt with no warning]]: imagine trying to battle your way back to a save point to recover with a 12.5% chance that you'll waste a turn. Even ''worse'' is Ness is your only party member at this point: you'll need at least three or four Teddy Bears absorbing enemy attacks to make it through in one piece.

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** [[DeadlyEuphemism Peaceful Rest Valley]] is the game's first major DifficultySpike and a nasty introduction to the game's more dangerous status effects, with every enemy being a [[GoddamnedBats Goddamned Bat]] or [[DemonicSpiders Demonic Spider]]: the Mobile Sprouts with [[MookMaker the ability to make more Mobile Sprouts]] as well as [[HealingFactor heal themselves]] and [[ManaDrain steal your magic]], the Li'l [[FlyingSaucer Li'l UFOs]] and Spinning Robos that can give you [[DamageOverTime colds]], the Ramblin' Evil Mushrooms can nail you with Mushroomization that also inflicts InterfaceScrew (that can't be cured via PSI or items), and the [[ActionBomb Territorial Oaks]], where the [[TimeDelayedDeath rolling HP mechanic]] first becomes the difference between life and death. Worse still is right around this point is when Ness's "Homesick" status ailment may pop up for the first time [[GuideDangIt with no warning]]: imagine trying to battle your way back to a save point to recover with a 12.5% chance that you'll waste a turn. Even ''worse'' is Ness is your only party member at this point: you'll need at least three or four Teddy Bears absorbing enemy attacks to make it through in one piece.



** How about the Fourside Department Store after the lights go out? You've temporarily lost your BlackMagicianGirl and the store is choked with a {{Demonic Spider|s}} of every kind: Musicas can hit multiple times per turn with Thunder and [[ForcedSleep put the entire party to sleep]], Mystical Records hit hard and can [[MookMedic heal other enemies]], and Scalding Coffee Cups also dish out heavy amounts of Fire-based damage. Getting massacred by records and ''coffee cups'' never ceases to be humiliating. You'll likely need revival items to get past it the first few times through... the catch is, once the department store has turned into a dungeon, you can only buy them in Saturn Valley, which is a ''very'' long trip.

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** How about the Fourside Department Store after the lights go out? You've temporarily lost your BlackMagicianGirl and the store is choked with a {{Demonic Spider|s}} of every kind: Musicas can hit multiple times per turn with Thunder and [[ForcedSleep put the entire party to sleep]], Mystical Records hit hard and can [[MookMedic heal other enemies]], and Scalding Coffee Cups also dish out heavy amounts of Fire-based damage.damage to everyone. Getting massacred by records and ''coffee cups'' never ceases to be humiliating. Due to the fact that the store's floors are only connected by elevators, it's all too often that you'll be greeted by a swarm of baddies that you can't avoid. You'll likely need revival items to get past it the first few times through... the catch is, once the department store has turned into a dungeon, you can only buy them in Saturn Valley, which is a ''very'' long trip.



** Mt. Itoi personifies this trope and DisappointingLastLevel. It's not only ''long'', but it swarms with DemonicSpiders that give minimal experience when defeated ''and'' the random encounter rate is beyond sadistic. In fact, when asked about the difficulty of Mt. Itoi, the game's creator said that the game was too close to its scheduled release date and there wasn't enough time to properly balance it. '''And it shows.'''
** Duncan's Factory is another example. You go here after getting Lloyd in your party to fire a bottle rocket at a rock blocking your path. Unfortunately, the place is a maze full of enemies who are quite a bit stronger than anything you've faced so far. The worst part is that Lloyd is only level 1, and in order to progress you NEED to keep Lloyd alive when you reach the end of the dungeon.

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** Mt. Itoi personifies this trope and DisappointingLastLevel. It's not only ''long'', but it swarms with DemonicSpiders that give minimal experience when defeated ''and'' the random encounter rate is beyond sadistic. In fact, when asked about the difficulty of Mt. Itoi, the game's creator said that the game was too close to its scheduled release date and there wasn't enough time to properly balance it. '''And it shows.'''
** Duncan's Factory is another example.Factory. You go here after getting Lloyd in your party to fire a bottle rocket at a rock blocking your path. Unfortunately, the place is a maze full of enemies who are quite a bit stronger than anything you've faced so far. The worst part is that Lloyd is only at level 1, 1 when he joins, and in order to progress you NEED to keep Lloyd him alive when you reach the end of the dungeon.dungeon.
** Mt. Itoi/Holy Loly Mountain personifies this trope and DisappointingLastLevel. It's not only ''long'', but it swarms with DemonicSpiders that give minimal experience when defeated, healing opportunities are few and far between, ''and'' the random encounter rate is beyond sadistic. Though you eventually come across [[GameBreaker EVE]] to help you with fights, she joins very late into the entire ordeal, and [[TooAwesomeToUse she's only around for a little while before she gets destroyed]]. In fact, when asked about its difficulty, the game's creator said that the game was too close to its scheduled release date and there wasn't enough time to properly balance it. '''And it shows.'''

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Lots more elaboration on difficulty as well as removal of some complaining.


* ''ThatOneLevel/MonsterHunter''



** If you decide to tackle the Milky Well dungeon in from the moment it becomes accessible, watch out, as [[DemonicSpiders mushroom enemies]] roam the grounds, capable of inflicting the Mushroom status effect, which functions as a combination Confusion + InterfaceScrew effect, leaving you susceptible to the attacks of the other difficult enemies roaming the area. Thankfully, the boss at the end is easily handled if you have either certain PSI or items. [[note]]PSI Flash Beta. If you don't have it, pray you have Fire Beta, Freeze Beta, and saved Jeff's Big Bottle Rocket. [[ThatOneBoss If not...]][[/note]]
** There are also the mines. Basically, you have to find five giant moles. Each one is similar and ''will'' take some sort of magic to defeat [[note]]PSI Freeze Gamma[[/note]]. However, the place is a maze, teeming with Ropes (tie up your characters and waste turns), Mad Ducks (drain PP), and, worst of all, Thirsty Coil Snakes and Gigantic Ants (loaded with poison attacks).
** Speaking of underground, the dread monkey cave in the desert. You wander a cave of monkeys guarding doors, who will only move if you give them an item they demand. Said items are available in the cave, but thanks to your very limited inventory space (made worse by how you have only two party members at the time) expect to do lots and lots and ''lots'' of going back and forth, all the while listening to [[EarRape very obnoxious music]] -- we advise you to put the game on mute unless you like hearing [[https://www.youtube.com/watch?v=8hpJMIl1qoc someone beat a bird to death with a synthesizer]] while you try to solve a horrid puzzle.
** [[DeadlyEuphemism Peaceful Rest Valley]], anyone? Home of every annoying status ailment ever with every enemy being a [[GoddamnedBats Goddamned Bat]] or [[DemonicSpiders Demonic Spider]]: the Mobile Sprouts with the ability to make more Mobile Sprouts as well as heal themselves and suck away your PP, the Li'l [[FlyingSaucer UFOs]] and Spinning Robos that can give you colds, the Rambling Evil Mushrooms can nail you with a debilitating status ailment that also inflicts InterfaceScrew (that can't be cured via PSI or items), and the [[ActionBomb Territorial]] [[WhenTreesAttack Oaks]][[MadeOfExplodium ...]] If you face two of these four at the same time, you're in for a world of hurt. Worse still is right around this point is when Ness's "Homesick" status ailment will pop up for the first time [[GuideDangIt with no warning]]: imagine trying to battle your way back to a save point to recover with Ness not being able to act in battle most of the time. Even ''worse'' is Ness is your only party member at this point: you'll need at least three or four Teddy Bears absorbing enemy attacks to make it through in one piece.
** How about the department store in Fourside after the lights go out? You've temporarily lost your BlackMagicianGirl and the store is choked with DemonicSpiders. Getting massacred by records and ''coffee cups'' never ceases to be humiliating. You'll likely need revival items to get past it the first few times through... the catch is, once the department store has turned into a dungeon, you can only buy them in Saturn Valley, which is a ''very'' long trip.
** The segment in between trapping all the zombies in the tent and reaching Saturn Valley is a nightmare. You have to go through the Threed tunnels, which contain only three unique enemies barring the boss, but the Zombie Dog is very powerful and the Zombie Possessor is one of two enemies in the whole game who can possess a character with a Tiny Li'l Ghost, which either attacks you for 1-10 damage or stop you from attacking for one turn. The boss, the Mini Barf, is nothing special, but then Grapefruit Falls comes, where you have to make your way through multiple enemies that can put up a fight and possibly deal with the Tiny Li'l Ghosts preventing a critical character in whatever strategy you're using from moving for a turn, letting the enemies brutally murder your party. The kicker: there is no phone in either of these areas. If you die, you start back at your last save point, most likely the Threed Hotel, with the only bit of mercy being that the Mini Barf isn't there any more if you decide to continue.
** The Stonehenge Base. It's a long base, the monsters are a step up in difficulty from anything you've faced, and the [[RandomDrop 1-in-128-drop-chance]] Sword of Kings is here. It's difficult even if you're not trying to pick up the sword. And, if you finish the boss of the dungeon, say goodbye to finding the sword. At least if you're patient enough to grind yourself stupid looking for the Sword of Kings you'll become so over-leveled that you can practically sleepwalk through the rest of the game without much of a problem.

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** If you decide to tackle the Milky Well dungeon in from the moment it becomes accessible, watch out, as [[DemonicSpiders mushroom enemies]] roam the grounds, capable of inflicting the Mushroom status effect, which functions as a combination Confusion + InterfaceScrew effect, leaving you susceptible to the attacks of the other difficult enemies roaming the area. Thankfully, the boss at the end is easily handled if you have either certain PSI or items. [[note]]PSI Flash Beta. If you don't have it, pray you have Fire Beta, Freeze Beta, and saved Jeff's Big Bottle Rocket. [[ThatOneBoss If not...]][[/note]]
** There are also the mines. Basically, you have to find five giant moles. Each one is similar and ''will'' take some sort of magic to defeat [[note]]PSI Freeze Gamma[[/note]]. However, the place is a maze, teeming with Ropes (tie up your characters and waste turns), Mad Ducks (drain PP), and, worst of all, Thirsty Coil Snakes and Gigantic Ants (loaded with poison attacks).
** Speaking of underground, the dread monkey cave in the desert. You wander a cave of monkeys guarding doors, who will only move if you give them an item they demand. Said items are available in the cave, but thanks to your very limited inventory space (made worse by how you have only two party members at the time) expect to do lots and lots and ''lots'' of going back and forth, all the while listening to [[EarRape very obnoxious music]] -- we advise you to put the game on mute unless you like hearing [[https://www.youtube.com/watch?v=8hpJMIl1qoc someone beat a bird to death with a synthesizer]] while you try to solve a horrid puzzle.
** [[DeadlyEuphemism Peaceful Rest Valley]], anyone? Home of every annoying Valley]] is the game's first major DifficultySpike and a nasty introduction to the game's more dangerous status ailment ever effects, with every enemy being a [[GoddamnedBats Goddamned Bat]] or [[DemonicSpiders Demonic Spider]]: the Mobile Sprouts with [[MookMaker the ability to make more Mobile Sprouts Sprouts]] as well as [[HealingFactor heal themselves themselves]] and suck away [[ManaDrain steal your PP, magic]], the Li'l [[FlyingSaucer Li'l UFOs]] and Spinning Robos that can give you colds, [[DamageOverTime colds]], the Rambling Ramblin' Evil Mushrooms can nail you with a debilitating status ailment Mushroomization that also inflicts InterfaceScrew (that can't be cured via PSI or items), and the [[ActionBomb Territorial]] [[WhenTreesAttack Oaks]][[MadeOfExplodium ...]] If you face two of these four at Territorial Oaks]], where the same time, you're in for a world of hurt. [[TimeDelayedDeath rolling HP mechanic]] first becomes the difference between life and death. Worse still is right around this point is when Ness's "Homesick" status ailment will may pop up for the first time [[GuideDangIt with no warning]]: imagine trying to battle your way back to a save point to recover with Ness not being able to act in battle most of the time.a 12.5% chance that you'll waste a turn. Even ''worse'' is Ness is your only party member at this point: you'll need at least three or four Teddy Bears absorbing enemy attacks to make it through in one piece.
** The segment in between trapping all the zombies in the tent and reaching Saturn Valley is a nightmare. You have to go through the Threed tunnels, which contain only three unique enemies barring the boss, but the Zombie Dog is very powerful and the Zombie Possessor is one of two enemies in the whole game who can possess a character with a Tiny Li'l Ghost, which either attacks you for 1-10 damage or [[TheParalyzer stop you from attacking for one turn]]. The boss, the Mini Barf, is nothing special (though it can drag out the fight by drastically reducing everyone's accuracy via making everyone cry), but then Grapefruit Falls comes, where you have to make your way through multiple enemies that can put up a fight and possibly deal with the Tiny Li'l Ghosts preventing a critical character in whatever strategy you're using from moving for a turn, letting the enemies brutally murder your party. The kicker: [[CheckpointStarvation there is no phone in either of these areas]]. If you die, you start back at your last save point, [[ContinuingIsPainful most likely the Threed Hotel]], with the only bit of mercy being that the Mini Barf isn't there any more if you decide to continue.
** If you decide to tackle the Milky Well dungeon in from the moment it becomes accessible, watch out, as [[DemonicSpiders Struttin' Evil Mushrooms]] roam the grounds, capable of inflicting the Mushroomized status (which functions as a combination Confusion + InterfaceScrew effect), leaving you susceptible to the attacks of the other difficult enemies roaming the area. Thankfully, the boss at the end, the Trillionage Sprout, is easily handled if you have either certain PSI or items, but in the former's case, the Tough Mobile Sprouts might end up [[ManaDrain draining all your magic away]] via PSI Magnet by the time you reach it.
** There's also the Gold Mine. Basically, the objective is to find and defeat five giant moles known as Guardian Diggers. Each one is similar and ''will'' take some sort of magic to defeat. However, the place is TheMaze, teeming with Noose Men (tie up your characters and waste turns), Mad Ducks (drain [[ManaMeter PP]] that you'll want for the Guardian Diggers), and, worst of all, Thirsty Coil Snakes and Gigantic Ants (loaded with poison attacks).
** How about the department store in Fourside Department Store after the lights go out? You've temporarily lost your BlackMagicianGirl and the store is choked with DemonicSpiders.a {{Demonic Spider|s}} of every kind: Musicas can hit multiple times per turn with Thunder and [[ForcedSleep put the entire party to sleep]], Mystical Records hit hard and can [[MookMedic heal other enemies]], and Scalding Coffee Cups also dish out heavy amounts of Fire-based damage. Getting massacred by records and ''coffee cups'' never ceases to be humiliating. You'll likely need revival items to get past it the first few times through... the catch is, once the department store has turned into a dungeon, you can only buy them in Saturn Valley, which is a ''very'' long trip.
** The segment in between trapping all Right after the zombies Fourside Department Store is the dreaded Monkey Cave in Dusty Dunes Desert. You wander a cave of monkeys guarding doors, who will only move if you give them an item they demand. Said items are available in the tent and reaching Saturn Valley is a nightmare. You have to go through the Threed tunnels, which contain only three unique enemies barring the boss, cave, but the Zombie Dog is thanks to your very powerful and the Zombie Possessor is one of two enemies in the whole game who can possess a character with a Tiny Li'l Ghost, which either attacks you for 1-10 damage or stop you from attacking for one turn. The boss, the Mini Barf, is nothing special, but then Grapefruit Falls comes, where limited inventory space (made worse by how you have only two party members at the time) expect to make your way through multiple enemies that can put up a fight do lots and possibly deal with the Tiny Li'l Ghosts preventing a critical character in whatever strategy you're using from moving for a turn, letting the enemies brutally murder your party. The kicker: there is no phone in either lots and ''lots'' of these areas. If you die, you start going back at your last save point, most likely and forth to solve the Threed Hotel, with massive ChainOfDeals, all the only bit of mercy being that the Mini Barf isn't there any more if you decide while listening to continue.
very obnoxious music.
** The Stonehenge Base. It's a long base, [[TheMaze labyrinthine]] dungeon, the monsters are a step up in difficulty from anything you've faced, and the [[RandomDrop 1-in-128-drop-chance]] Sword of Kings is here. here, the only weapon that Poo can equip without ''lowering'' his stats. It's difficult even if you're not trying to pick up the sword. sword, as Starmen, Mooks, Octobots, and Power Robots litter the premises and don't go down without a fight. And, if you finish the boss of the dungeon, the Starman Deluxe, [[PermanentlyMissableContent say goodbye to finding the sword. sword, as it causes all the enemies inside to permanently despawn]]. At least if you're patient enough to grind yourself stupid looking for the Sword of Kings it, you'll become so over-leveled that you can practically sleepwalk through the rest of the game without much of a problem.



** Mt. Itoi personifies this trope and DisappointingLastLevel. It's not only ''long'', but it swarms with DemonicSpiders that give minimal experience when defeated ''and'' the random encounter rate is beyond sadistic. In fact, when asked about the difficulty of Mt. Itoi, the game's creator said that he just wanted to finish making the game and didn't bother to balance it. '''And it shows.'''

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** Mt. Itoi personifies this trope and DisappointingLastLevel. It's not only ''long'', but it swarms with DemonicSpiders that give minimal experience when defeated ''and'' the random encounter rate is beyond sadistic. In fact, when asked about the difficulty of Mt. Itoi, the game's creator said that he just wanted to finish making that the game was too close to its scheduled release date and didn't bother there wasn't enough time to properly balance it. '''And it shows.'''

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* ''VideoGame/GoldenSun 2'' has Air's Rock, the rest of the rocks are annoying, but Air's Rock takes the cake, it is hard to figure out even WITH a guide.
** To elaborate: The game doesn't even give you a reason to bother with Air's Rock, as it [[GuideDangIt doesn't tell you that an important and plot-centric skill]] is located there. When you finally do tackle it, you start out solving a bunch of annoying maze puzzles that require you to use a PP-draining skill ''over and over again''. Air's Rock is near the beginning of the game, so you have very little HP and PP, hardly any good equipment, and [[GoddamnBats the enemies are a significant cut above what you've seen so far]]. After the mazes, you get to climb up the mountain, solving annoying platform puzzles and engaging in a lot of TrialAndErrorGameplay on the way. When you reach the top, you've likely spent nearly as much time as you did in the previous game's [[VeryDefinitelyFinalDungeon final dungeon]]. But, reaching the top isn't the end of Air's Rock; horrified, you soon discover that you're only ''one third of the way done.'' You then venture ''inside'' the stone, and proceed to make your way down, level by level, to the heart of the mountain, solving annoying and repetitive block puzzles along the way [[DemonicSpiders (the enemies have got an upgrade at this point.)]] After you finally reach the heart of the mountain, a process that takes about as long as the climb up did, you've got to go ''back'' to the top level and go down a different way this time, using the newly revitalized tornado machines to worm your way through previously inaccessible areas. Only at the end of this segment, which is also about the same length as the initial climb up the mountain, are you done with this horrible, horrible level.

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* ''VideoGame/GoldenSun 2'' ''VideoGame/GoldenSun''
** The first one
has Air's Rock, Altmiller Cave. Not only is it long and filled with nasty enemies, but it's also completely dark. The only light you get is from torches and the rest standard little bubble around yourself. You either have to bumble around rock mazes, trying to remember where you have and haven't been, or waste Ivan's PP and use Reveal constantly. And, to rub salt in the wound, the bottom floor has an ''infuriating'' puzzle involving memorizing a riddle you heard at the start of the rocks dungeon, unless you cheat and [[GuideDangIt use Reveal to see the colors of the rocks]].
** Another aggravating part is Lamakan Desert. The dehydration mechanic wouldn't be so bad, if your characters would just '''[[AnnoyingVideoGameHelper shut up]]''' about the heat. It also doesn't help that the boss of that area, Manticore, is the first boss that can move twice per turn, so you're not likely to be ready for it.
** ''VideoGame/GoldenSunTheLostAge's'' Elemental Rocks
are annoying, but Air's Rock takes the cake, it is hard to figure out even WITH a guide.
** To elaborate:
guide. The game doesn't even give you a reason to bother with Air's Rock, as it [[GuideDangIt doesn't tell you that an important and plot-centric skill]] is located there. When you finally do tackle it, you start out solving a bunch of annoying maze puzzles that require you to use a PP-draining skill ''over and over again''. Air's Rock is near the beginning of the game, so you have very little HP and PP, hardly any good equipment, and [[GoddamnBats the enemies are a significant cut above what you've seen so far]]. After the mazes, you get to climb up the mountain, solving annoying platform puzzles and engaging in a lot of TrialAndErrorGameplay on the way. When you reach the top, you've likely spent nearly as much time as you did in the previous game's [[VeryDefinitelyFinalDungeon [[TheVeryDefinitelyFinalDungeon final dungeon]]. But, reaching the top isn't the end of Air's Rock; horrified, you soon discover that you're only ''one third of the way done.'' You then venture ''inside'' the stone, and proceed to make your way down, level by level, to the heart of the mountain, solving annoying and repetitive block puzzles along the way while [[DemonicSpiders (the the enemies have got an upgrade at this point.)]] point]]. After you finally reach the heart of the mountain, a process that takes about as long as the climb up did, you've got to go ''back'' to the top level and go down a different way this time, using the newly revitalized tornado machines to worm your way through previously inaccessible areas. Only at the end of this segment, which is also about the same length as the initial climb up the mountain, are you done with this horrible, horrible level.



*** To add even more insult to the injury if you played the first game, the plot-centric skill that you learn here was one you were taught for free in a town in the first Golden Sun.
** The Sea of Time. You're navigating currents, with your only clue on what to do being [[spoiler: the song from Yallam that Yepp wrote.]] The controls are irritating, it's difficult to get out of the whirlpools once you're in them, and the music is little more than ominous drums, which quickly goes from 'atmospheric' to 'SHUT IT UP'. Also, one slip will send you back to the beginning. It also finishes with ThatOneBoss, and if you didn't have the foresight to save before fighting it, you're going through the Sea of Time ''again.''

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*** To add even more insult to the injury injury, if you played the first game, the plot-centric skill that you learn here was one you were taught for free in a town in the first Golden Sun.
''Golden Sun''.
** The Sea of Time. You're navigating currents, with your only clue on what to do being [[spoiler: the song from Yallam that Yepp wrote.]] The controls are irritating, it's difficult to get out of the whirlpools once you're in them, and the music is little more than ominous drums, which quickly goes from 'atmospheric' to 'SHUT IT UP'. Also, one slip slip-up will send you back to the beginning. It also finishes with ThatOneBoss, an invincible and pseudo-HopelessBossFight if you decided to tackle it as soon as it becomes accessible. Even when you had managed to find the weapon needed to make the boss vulnerable, it's still a contender for ThatOneBoss. If you didn't have the foresight to save before fighting it, you're going through the Sea of Time ''again.''



** The first one has Altmiller Cave. Not only is it long and filled with nasty enemies, but it's also completely dark. The only light you get is from torches and the standard little bubble around yourself. You either have to bumble around rock mazes, trying to remember where you have and haven't been, or waste Ivan's PP and use Reveal constantly. And, to rub salt in the wound, the bottom floor has an ''infuriating'' puzzle involving memorizing a riddle you heard at the start of the dungeon, unless you cheat and [[GuideDangIt use Reveal to see the colors of the rocks]].
** Another aggravating part is Lamakan Desert. The dehydration mechanic wouldn't be so bad, if your characters would just '''[[AnnoyingVideoGameHelper shut up]]''' about the heat. It also doesn't help that the boss of that area, Manticore, is the first boss that can move twice per turn, so you're not likely to be ready for it.

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** Gives us the Dead Sea. It features 1) a confusing area peppered with tough battles (including the Tragediennes -- and you'll ''want'' to fight them to get [[DiscOneNuke overpowered elements]]), 2) ThatOneBoss (the infamous Miguel), and 3) the point where the plot infamously collapses in on itself with all of the navel-gazing and {{Shocking Swerve}}s.

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** Gives us the Dead Sea. It features 1) a confusing area peppered with tough battles (including the Tragediennes -- and you'll ''want'' to fight them to get [[DiscOneNuke overpowered elements]]), 2) ThatOneBoss (the infamous Miguel), and 3) the point where the plot infamously collapses in on itself with all of the navel-gazing and {{Shocking Swerve}}s.{{Ass Pull}}s.
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** Speaking of underground, the dread monkey cave in the desert. You wander a cave of monkeys guarding doors, who will only move if you give them an item they demand. Said items are available in the cave, but thanks to your very limited inventory space (made worse by how you have only two party members at the time) expect to do lots and lots and ''lots'' of going back and forth, all the while listening to [[EarRape very obnoxious music]].

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** Speaking of underground, the dread monkey cave in the desert. You wander a cave of monkeys guarding doors, who will only move if you give them an item they demand. Said items are available in the cave, but thanks to your very limited inventory space (made worse by how you have only two party members at the time) expect to do lots and lots and ''lots'' of going back and forth, all the while listening to [[EarRape very obnoxious music]]. music]] -- we advise you to put the game on mute unless you like hearing [[https://www.youtube.com/watch?v=8hpJMIl1qoc someone beat a bird to death with a synthesizer]] while you try to solve a horrid puzzle.

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* The very first level of ''VideoGame/{{Fallout 2}}''. You build your character, expecting to use guns, to be handed a spear and told to go kill dozens of giant ants. If you don't have Melee or Unarmed as tagged skills, you'll probably be hitting about one in every four swings. To boot, the only medicine hurts your Perception (and ability to hit), you have to blow up a door which can backfire, and when you think it can't get any worse, the boss of the level must be fought hand to hand. Betcha can't guess what the boss's specialty is, can ya? Oh, and traps are everywhere. That said, simply dashing through the level and ignoring all enemies is entirely feasible (and basically recommended).
** Each of the three premade characters has an easy way to beat the boss: you can fight him, convince him to back down, or just steal the key. This suggests part of the CombatDiplomacyStealth playstyle the series is fond of. Now, if your three tag skills are Energy Weapons, First Aid, and Gambling... good luck.

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* The very first level of ''VideoGame/{{Fallout 2}}''.2}}'':
** The very first level.
You build your character, expecting to use guns, to be handed a spear and told to go kill dozens of giant ants. If you don't have Melee or Unarmed as tagged skills, you'll probably be hitting about one in every four swings. To boot, the only medicine hurts your Perception (and ability to hit), you have to blow up a door which can backfire, and when you think it can't get any worse, the boss of the level must be fought hand to hand. Betcha can't guess what the boss's specialty is, can ya? Oh, and traps are everywhere. That said, simply dashing through the level and ignoring all enemies is entirely feasible (and basically recommended).
** *** Each of the three premade characters has an easy way to beat the boss: you can fight him, convince him to back down, or just steal the key. This suggests part of the CombatDiplomacyStealth playstyle the series is fond of. Now, if your three tag skills are Energy Weapons, First Aid, and Gambling... good luck.



* In ''VideoGame/{{Fallout 3}}'', there's Old Olney. Old Olney is simultaneously one of the easiest areas of the game and one of the hardest as it is crawling with Deathclaws, giant lizards with machete claws that rend even higher level players with ease. Deathclaws can be easily taken to more manageable levels by using a Dart Gun to cripple their legs but they still can take a beating. The sewers are marginally more difficult, because you can't outrange the inhabitants. The Deathclaw Sanctuary is much, much harder, since you're fighting in tight corridors and the Deathclaws there can ambush you.
* At least in ''VideoGame/{{Fallout 3}}'' you get a dart gun. ''VideoGame/FalloutNewVegas'' is not so merciful, which brings us to the gold-plated clusterfuck that is the [[http://fallout.wikia.com/wiki/Quarry_junction Quarry Junction]] north of Sloan. Let's see... [[DemonicSpiders Deathclaws]]? Check. [[MamaBear Mother Deathclaw]] and her brigade of lil' [[GoddamnBats bastards]]? Check. '''Deathclaw [[PapaWolf ALPHA MALE]]?!''' Check and mate.
*** That's actually not so bad if you've got the YCS/186, anti-materiel rifle, or the fully modded holorifle (though the latter has the issue of being a HardLight shotgun). Dead Wind Cavern, on the other hand, is an absolute nightmare. It's even worse than the Deathclaw Sanctuary, although you do get the blessing of night-vision chems.
** Really, any high level critical based weapon and a little stealth will work, provided you clear the entrance decently. Most Deathclaws will fall to one sneak attack and the Deathclaw Alpha Male will die in two. Or you can glitch the game physics and stand in a location where you can kill Deathclaws, but they can't kill you.
** There's also several very convenient sniper perches in the Quarry. As long as you can clear out the two or three Deathclaws that surround it, Quarry Junction becomes a mere exercise in patience.

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* In ''VideoGame/{{Fallout 3}}'', there's Old Olney. 3}}'':
**
Old Olney is simultaneously one of the easiest areas of the game and one of the hardest as it is crawling with Deathclaws, giant lizards with machete claws that rend even higher level players with ease. Deathclaws can be easily taken to more manageable levels by using a Dart Gun to cripple their legs but they still can take a beating. The sewers are marginally more difficult, because you can't outrange the inhabitants. The Deathclaw Sanctuary is much, much harder, since you're fighting in tight corridors and the Deathclaws there can ambush you.
* At least in ''VideoGame/{{Fallout 3}}'' ** ''Point Lookout'' is That One ExpansionPack, being populated by super-tough tribesmen and mutated hillbillies with weapons that are haxed to bypass damage resistance. Especially the first quest at the Calvert Mansion, where you get a dart gun. ''VideoGame/FalloutNewVegas'' will expend your supply of Stimpaks like popcorn. SaveScumming is not so merciful, which brings us to the mandatory.
* ''VideoGame/FalloutNewVegas'':
The
gold-plated clusterfuck that is the [[http://fallout.wikia.com/wiki/Quarry_junction Quarry Junction]] north of Sloan. Let's see... [[DemonicSpiders Deathclaws]]? Check. [[MamaBear Mother Deathclaw]] and her brigade of lil' [[GoddamnBats bastards]]? Check. '''Deathclaw [[PapaWolf ALPHA MALE]]?!''' Check and mate.
*** That's actually not so bad if you've got
mate. The entire area is rather clearly meant to serve as a BeefGate to prevent players from taking the YCS/186, anti-materiel rifle, or the fully modded holorifle (though the latter has the issue of being a HardLight shotgun). Dead Wind Cavern, on the other hand, is an absolute nightmare. It's even worse than the Deathclaw Sanctuary, although you do get the blessing of night-vision chems.
** Really, any high level critical based weapon and a little stealth will work, provided you clear the entrance decently. Most Deathclaws will fall to one sneak attack and the Deathclaw Alpha Male will die in two. Or you
north road; higher-level characters can glitch the game physics and stand in a location where you can kill Deathclaws, pull it off, but they can't kill you.
** There's also several very convenient sniper perches in the Quarry. As long as you can clear out the two
it requires either top-level equipment or three Deathclaws that surround it, Quarry Junction becomes a mere exercise in patience.slowly plinking them from an unreachable area.



** On New Vegas, the ENTIRETY of the ''Dead Money'' DLC. To start off, you're stranded in a dark maze-like city with NONE of your equipment except for some food and a holorifle with only 20 shots. The ghost-like enemies you find will just get back up if you shoot them, there are large sections of the city with poison gas that drains your health quickly, and there are barely any stimpaks or beds around to heal yourself. It gets slightly easier once you get to the Sierra Madre casino (mostly because there is an easy to find supply room with Stimpaks, ammo, some armor, and a couple police pistols)... but then you run into holograms which you obviously can't shoot but can kill you in a second if they see you. And that's not getting into the speakers all over the resort and casino that cause the bomb collar strapped to your neck to explode if you hang around them to long, killing you instantly. It's all worth it though for the end where you can [[CatharsisFactor murder the guy who locked you here in the first place.]]

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** On New Vegas, the The ENTIRETY of the ''Dead Money'' DLC. To start off, you're stranded in a dark maze-like city with NONE of your equipment except for some food and a holorifle with only 20 shots. The ghost-like enemies you find will just get back up if you shoot them, there are large sections of the city with poison gas that drains your health quickly, and there are barely any stimpaks or beds around to heal yourself. It gets slightly easier once you get to the Sierra Madre casino (mostly because there is an easy to find supply room with Stimpaks, ammo, some armor, and a couple police pistols)... but then you run into holograms which you obviously can't shoot but can kill you in a second if they see you. And that's not getting into the speakers all over the resort and casino that cause the bomb collar strapped to your neck to explode if you hang around them to long, killing you instantly. It's all worth it though for the end where you can [[CatharsisFactor murder the guy who locked you here in the first place.]]



** ''Fallout 3'''s ''Point Lookout'' is That One ExpansionPack, being populated by super-tough tribesmen and mutated hillbillies with weapons that are haxed to bypass damage resistance. Especially the first quest at the Calvert Mansion, where you will expend your supply of Stimpaks like popcorn. SaveScumming is mandatory.
** Back in New Vegas, another DLC. The ''Lonesome Road'' DLC gives us "The Courier's Mile". Ground zero for a nuclear missile, radiation levels can climb above 25 rads per second, and it is filled with Irradiated Marked Men -- which practically require one hit to kill due to the radiation healing -- as well as Irradiated Deathclaws which deal radiation damage. The one good thing? The deathclaws have zero damage threshold and resistance. Not that it matters much since they'll still have 500 health, ''at minimum''.

to:

** ''Fallout 3'''s ''Point Lookout'' is That One ExpansionPack, being populated by super-tough tribesmen and mutated hillbillies with weapons that are haxed to bypass damage resistance. Especially the first quest at the Calvert Mansion, where you will expend your supply of Stimpaks like popcorn. SaveScumming is mandatory.
** Back in New Vegas, another DLC.
The ''Lonesome Road'' DLC gives us "The Courier's Mile". Ground zero for a nuclear missile, radiation levels can climb above 25 rads per second, and it is filled with Irradiated Marked Men -- which practically require one hit to kill due to the radiation healing -- as well as Irradiated Deathclaws which deal radiation damage. The one good thing? The deathclaws have zero damage threshold and resistance. Not that it matters much since they'll still have 500 health, ''at minimum''.
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** Keyblade Graveyard's Twister Trench in ''VideoGame/KingdomHeartsBirthBySleep''. There aren't any enemies here, just massive, multi-colored tornadoes, that ''chase you all over the map''. If you're caught by one, you're thrown into an alternate dimension with several waves of giant Unversed. Although after you beat one it goes away, it's so hard to dodge the next that it's really simpler to just fight them all.

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** Keyblade Graveyard's Twister Trench in ''VideoGame/KingdomHeartsBirthBySleep''. There aren't any enemies here, just massive, multi-colored tornadoes, that ''chase you all over the map''. If you're caught by one, you're thrown into an alternate dimension with several waves of giant Unversed. Although after you beat one it goes away, it's so hard to dodge the next that it's really simpler to just fight them all. Not helping is that these alternate dimensions are seemingly designed to be as visually confusing as possible, with constantly spinning backgrounds and invisible floors that make it difficult to tell where you are in relation to the Unversed swarming you, on top of being just plain hard to look at.

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* ''VideoGame/{{Wizardry}} 8'': The Trynnie/Rattkin tree, more for annoyance factor than for real difficulty, even though there are still many ways to get killed. First, it's high above the ground and not all paths are guarded by rails, making it very possible for you to fall off for a possible TotalPartyKill unless you have Valkyrie in your team. Second, it's full of narrow pathways and plenty of NPC which makes it damn near impossible to pass around them and they also get occasionally stuck in the gates, forcing you to rest so they can go away in the meantime. This makes also any battle taking place here last ages as you see five enemies and twenty trynnies defending/moving/attacking each damn turn. Enemies here include status-spamming plants and faeries that keep maximum distance from you while spamming blind and AoE magic attacks. It does not help that two main-quest items are located in Rattkin part of tree - the most far-away bough. Apparently the creator of Wizardry Reforged mod hated it so much he just removed the level with in-game explanation being that [[KillItWithFire the tree burned down]].

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* ''VideoGame/{{Wizardry}} 8'': 8'':
**
The Trynnie/Rattkin tree, more for annoyance factor than for real difficulty, even though there are still many ways to get killed. First, it's high above the ground and not all paths are guarded by rails, making it very possible for you to fall off for a possible TotalPartyKill unless you have Valkyrie in your team. team and her Cheat Death triggers. Second, it's full of narrow pathways and plenty of NPC which makes block entire path so they make it damn near impossible to pass around them and they also get occasionally stuck in the gates, forcing you to rest so they can go away in the meantime. This makes also any battle taking place here last ages as you see five enemies and twenty trynnies defending/moving/attacking each damn turn. Enemies here include status-spamming plants and faeries that keep maximum distance from you while spamming blind and AoE [=AoE=] magic attacks. It does not help that two main-quest items are located in Rattkin part of tree - the most far-away bough. Apparently the creator of Wizardry Reforged mod hated it so much he just removed the level with in-game explanation being that [[KillItWithFire the tree burned down]].down]].
** Rapax Rift and Castle. Rift has lava in which you can accidentaly fall and get scorched for your trouble. Both have very frequent enemy encounters with dangerous oponents in large numbers, notably with Rapax spellcasters. While single Noxious Fumes from them won't do much, ten of them in a row are different matter. They also can cast same buffs as you to reduce your combat efficiency, so every battle will take a while. Lastly, both places are extremely difficult to navigate for first timers and completing whatever quest you want to do there is needlessly complicated.

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** VideoGame/{{Mother 3}}'s ocean level. You've got to make your way across the bottom of the ocean to [[MushroomSamba Tanetane Island]]. Obviously, you can't breathe underwater, so you have to get air by [[HoYay kissing mermen]]. If you run out of air, you wash up at Tazmily Beach again, and have to do the whole level over. In addition, there's also a good deal of excellent items down there (including an [[InfinityPlusOneSword Awesome Crown]] for Lucas) that you can only get by going through long caves with nowhere to replenish your oxygen supply, meaning it's pretty much suicide to get it. Also, there's a surprise HeadsIWinTailsYouLose battle at the end.

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** VideoGame/{{Mother 3}}'s In regards to actual levels, there is Chapter 3 ''as a whole''. You have to control Salsa, a JokeCharacter with overall pathetic stats, and are forced around to do repetitive tasks by a [[HateSink despicable bastard]] who mistreats Salsa at every opportunity he gets, even when he has done the tasks flawlessly. To top things off, the final portion of the chapter pits you against a [[ThatOneBoss hard boss]], with the characters you can control being Salsa, who is JokeCharacter, Kumatora, a SquishyWizard, and an AI controlled GuestStarPartyMember that is most likely to waste his turns rather than attacking.
** The Club [[InherentlyFunnyWords Titiboo]] Attic near the end of Chapter 4, as the game takes a rather nasty DifficultySpike when the only characters available to use are Lucas, whose PSI abilities are limited to weak healing and one offensive attack at the time, and [[ActionPet Boney]], who is a FragileSpeedster that only has one special ability: an EnemyScan. The place is a labyrinth that is swarming with GoddamnedBats at every corner, forcing you to waste precious PP points and items if you want to get rid of them quickly. This attic is also home to what many consider to be [[ThatOneBoss the most infamous boss in the entire game]].
** The
ocean level.level in chapter 7. You've got to make your way across the bottom of the ocean to [[MushroomSamba Tanetane Island]]. Obviously, you can't breathe underwater, so you have to get air by [[HoYay kissing mermen]]. If you run out of air, you wash up at Tazmily Beach again, and have to do the whole level over. In addition, there's also a good deal of excellent items down there (including an [[InfinityPlusOneSword Awesome Crown]] for Lucas) that you can only get by going through long caves with nowhere to replenish your oxygen supply, meaning it's pretty much suicide to get it. Also, there's a surprise HeadsIWinTailsYouLose battle at the end.
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* Mount Emerald in [[UpdatedRerelease the DS version of]] VideoGame/ChronoTrigger. Not because it's ''hard'' -- it's actually pretty easy, in fact -- but because in order to get HundredPercentCompletion you need to climb it at least ''five times'', and the encounters are almost all unavoidable, ''and'' there are no convenient shortcuts down the mountain, so you have to fight those same battles again on your way back. In a game that otherwise seems to pride itself on avoiding this sort of unnecessary {{padding}}, this gets boring ''fast''.

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* Mount Emerald in [[UpdatedRerelease the DS version of]] VideoGame/ChronoTrigger.''VideoGame/ChronoTrigger''. Not because it's ''hard'' -- it's actually pretty easy, in fact -- but because in order to get HundredPercentCompletion you need to climb it at least ''five times'', and the encounters are almost all unavoidable, ''and'' there are no convenient shortcuts down the mountain, so you have to fight those same battles again on your way back. In a game that otherwise seems to pride itself on avoiding this sort of unnecessary {{padding}}, this gets boring ''fast''.
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** ''VideoGame/{{Wizardry}} 8'': The Trynnie/Rattkin tree, more for annoyance factor than for real difficulty, even though there are still many ways to get killed. First, it's high above the ground and not all paths are guarded by rails, making it very possible for you to fall off for a possible TotalPartyKill unless you have Valkyrie in your team. Second, it's full of narrow pathways and plenty of NPC which makes it damn near impossible to pass around them and they also get occasionally stuck in the gates, forcing you to rest so they can go away in the meantime. This makes also any battle taking place here last ages as you see five enemies and twenty trynnies defending/moving/attacking each damn turn. Enemies here include status-spamming plants and faeries that keep maximum distance from you while spamming blind and AoE magic attacks. It does not help that two main-quest items are located in Rattkin part of tree - the most far-away bough. Apparently the creator of Wizardry Reforged mod hated it so much he just removed the level with in-game explanation being that [[KillItWithFire the tree burned down]].

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** * ''VideoGame/{{Wizardry}} 8'': The Trynnie/Rattkin tree, more for annoyance factor than for real difficulty, even though there are still many ways to get killed. First, it's high above the ground and not all paths are guarded by rails, making it very possible for you to fall off for a possible TotalPartyKill unless you have Valkyrie in your team. Second, it's full of narrow pathways and plenty of NPC which makes it damn near impossible to pass around them and they also get occasionally stuck in the gates, forcing you to rest so they can go away in the meantime. This makes also any battle taking place here last ages as you see five enemies and twenty trynnies defending/moving/attacking each damn turn. Enemies here include status-spamming plants and faeries that keep maximum distance from you while spamming blind and AoE magic attacks. It does not help that two main-quest items are located in Rattkin part of tree - the most far-away bough. Apparently the creator of Wizardry Reforged mod hated it so much he just removed the level with in-game explanation being that [[KillItWithFire the tree burned down]].
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** ''VideoGame/{{Wizardry}} 8'': The Trynnie/Rattkin tree, more for annoyance factor than for real difficulty, even though there are still many ways to get killed. First, it's high above the ground and not all paths are guarded by rails, making it very possible for you to fall off for a possible TotalPartyKill unless you have Valkyrie in your team. Second, it's full of narrow pathways and plenty of NPC which makes it damn near impossible to pass around them and they also get occasionally stuck in the gates, forcing you to rest so they can go away in the meantime. This makes also any battle taking place here last ages as you see five enemies and twenty trynnies defending/moving/attacking each damn turn. Enemies here include status-spamming plants and faeries that keep maximum distance from you while spamming blind and AoE magic attacks. It does not help that two main-quest items are located in Rattkin part of tree - the most far-away bough. Apparently the creator of Wizardry Reforged mod hated it so much he just removed the level with in-game explanation being that [[KillItWithFire the tree burned down]].
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* ''VideoGame/{{Undertale}}'' has the Core in a Neutral/Pacifist run. Despite its relative brevity, it's notorious for being a hair-puller. It has the hardest-hitting RandomEncounters in the game, and learning how to [[SheatheYourSword Spare]] them is often counter-intuitive and takes multiple turns to figure out and execute. A Neutral player can just attack... but the baddies aren't lacking in hit points and defenses either, which makes it equally as frustrating. To reach the end, you've got to decide between solving one of the hardest puzzles in the game or facing a gauntlet of three successively more difficult enemy encounters (there is a third option but it's only vaguely hinted at so not many players will realise). And after all that, your reward is a showdown against ThatOneBoss.

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* ''VideoGame/{{Undertale}}'' has the Core CORE in a Neutral/Pacifist run. Despite its relative brevity, it's notorious for being a hair-puller. It has the hardest-hitting RandomEncounters in the game, and learning how to [[SheatheYourSword Spare]] them is often counter-intuitive and takes multiple turns to figure out and execute. A Neutral player can just attack... but the baddies aren't lacking in hit points and defenses either, which makes it equally as frustrating. To reach the end, you've got to decide between solving one of the hardest puzzles in the game or facing a gauntlet of three successively more difficult enemy encounters (there is a third option but it's only vaguely hinted at so not many players will realise). And after all that, your reward is a showdown against ThatOneBoss.[[spoiler:Mettaton EX]], who, while not being ThatOneBoss, is still a challenge.

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* The Road to Rhone in ''VideoGame/DragonQuestII'' definitely qualifies. It's long, inhabited by the strongest enemies in the game by this point which [[RandomEncounters attack frequently]], and features rooms full of hidden {{trapdoor}}s that send you back to a much earlier point in the dungeon if you step on them, made all the more infuriating because of the final piece to the MacGuffin hidden in a completely non-distinct tile. Even if you find the dang thing you ''still'' have to walk all the way out just to complete said [=MacGuffin=] (on the other side of the world no less). Part of the reason this game has a well-deserved reputation as NintendoHard.
** There isn't even a saving grace once you get to Rhone itself. Even ''stronger'' enemies, many of whom will [[SuicideAttack self-destruct and take 1/3rd of your party with it]], a blurry landscape thanks to all the snow, and the only save-point is in a shrine nestled in the middle of a lake far from the cavern's exit.
* The Dharma Temple/All Trades Abbey in ''VideoGame/DragonQuestVII'' fits this trope to a T, as well. Dharma Temple being the place you typically obtain new classes and skills in Dragon Quest, instead you're [[spoiler:thrown into an extremely difficult dungeon that you cannot exit while having your skills sealed away.]] Good luck if you didn't think to buy any Medicinal Herbs beforehand!

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* ''VideoGame/DragonQuest'':
** ''VideoGame/DragonQuestII'':
***
The Road to Rhone in ''VideoGame/DragonQuestII'' definitely qualifies. It's is long, inhabited by the strongest enemies in the game by this point which [[RandomEncounters attack frequently]], and features rooms full of hidden {{trapdoor}}s that send you back to a much earlier point in the dungeon if you step on them, made all the more infuriating because of the final piece to the MacGuffin hidden in a completely non-distinct tile. Even if you find the dang thing you ''still'' have to walk all the way out just to complete said [=MacGuffin=] (on the other side of the world no less). Part of the reason this game has a well-deserved reputation as NintendoHard.
** *** There isn't even a saving grace once you get to Rhone itself. Even ''stronger'' enemies, many of whom will [[SuicideAttack self-destruct and take 1/3rd of your party with it]], a blurry landscape thanks to all the snow, and the only save-point is in a shrine nestled in the middle of a lake far from the cavern's exit.
* ** ''VideoGame/DragonQuestIII'': The cave to the Necrogond. Not nearly as frustrating as the Road to Rhone in the previous game, but tough nonetheless.
**
The Dharma Temple/All Trades Abbey in ''VideoGame/DragonQuestVII'' fits this trope to a T, as well. Dharma Temple being the place you typically obtain new classes and skills in Dragon Quest, instead you're [[spoiler:thrown into an extremely difficult dungeon that you cannot exit while having your skills sealed away.]] Good luck if you didn't think to buy any Medicinal Herbs beforehand!
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* ''VideoGame/TrialsOfMana'' gives us the Woods of Wandara. While the original version isn't so bad, the remake changes a few things to really make you want to leave. First off, there are poison pools in several areas that can be tricky to navigate around. Second, there are both 2D and 3D segments, and while the 2D segments have some limited 3D mobility, all of them involve some manner of platforming challenge which can be tricky (one of which is mandatory if you want to get Mispolm's Ring for reasons that will soon become obvious). Third, the actual enemies. The shrooms and chobins aren't much of a threat, but then there are the [[DemonicSpiders Tremorkin and Queeneebs]], the former of which poison and topple with their attacks and the latter hit hard with Spear of Light or use Strengthen to hit harder, and both take quite a while to bring down for differing reasons. And fourth is the reason you want that ring: [[ThatOneBoss Mispolm]], who flings statuses, Grumpkins and general pain like they're all going out of style. [[ThisIsGonnaSuck Have fun with that.]]

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