Follow TV Tropes

Following

History ThatOneLevel / ActionAdventure

Go To

OR

Is there an issue? Send a MessageReason:
None


* The "UFO Catcher" side mission in ''VideoGame/{{Yakuza}}''. Yes, it's entirely optional, and the reward for beating it (a step towards 100% completion and a decent weapon) isn't crucial, but having to use a crane game to pick up a whole bunch of stuffed animals is the epitome of tedium. Tedium then turns to rage as the loop of stupid, tinny, "cheerful" music bores into your brain, the annoying depth perception issues keep you from getting a bead on your target, the wonky physics engine causes the toy to fall out of the claw as it's moving towards the redemption chute, and the claw itself takes an excruciatingly long time just to move back to the starting point and reset itself. Thankfully, ''[[UpdatedRerelease Kiwami]]'' alters the physics of the UFO Catcher such that it's much harder for a toy to fall out of the claw.

to:

* The "UFO Catcher" side mission in ''VideoGame/{{Yakuza}}''.''VideoGame/Yakuza1''. Yes, it's entirely optional, and the reward for beating it (a step towards 100% completion and a decent weapon) isn't crucial, but having to use a crane game to pick up a whole bunch of stuffed animals is the epitome of tedium. Tedium then turns to rage as the loop of stupid, tinny, "cheerful" music bores into your brain, the annoying depth perception issues keep you from getting a bead on your target, the wonky physics engine causes the toy to fall out of the claw as it's moving towards the redemption chute, and the claw itself takes an excruciatingly long time just to move back to the starting point and reset itself. Thankfully, ''[[UpdatedRerelease ''[[VideoGame/YakuzaKiwami Kiwami]]'' alters the physics of the UFO Catcher such that it's much harder for a toy to fall out of the claw.

Added: 265

Changed: 176

Is there an issue? Send a MessageReason:
None


** The Obelisk of Khamoon is this for first-time players who do not know that a certain switch in a particular room triggers spinning blade traps that make the room a lot harder, and unlike every other switch in the game, is not necessary or beneficial in any way.



** The first stage begins with a massive [[UnderTheSea underwater area]] where you have to find two missing axles to open a gate, and the second is in another structure somewhere. For first-time players, even if they've just beaten ''Legend'' and ''Anniversary'', it can be frustrating and confusing, as well as navigating the ruins once you are above water and figuring out how to get to where you need to to kill the kraken. And it ends with escaping from a sinking boat in ''Uncharted'' fashion. At least for this stage you can't drown.

to:

** The first stage stage, Mediterranean Sea, begins with a massive [[UnderTheSea underwater area]] where you have to find two missing axles to open a gate, and the second is in another structure somewhere. For first-time players, even if they've just beaten ''Legend'' and ''Anniversary'', it can be frustrating and confusing, as well as navigating the ruins once you are above water and figuring out how to get to where you need to to kill the kraken. And it ends with escaping from a sinking boat in ''Uncharted'' fashion. At least for this stage you can't drown. But for perspective, the final stage also begins with an underwater level, and despite there being more to do, it's a lot easier to find and do everything.
Is there an issue? Send a MessageReason:
None


** The first stage begins with a massive underwater area where you have to find two missing axles to open a gate, and the second is in another structure somewhere. For first-time players, even if they've just beaten ''Legend'' and ''Anniversary'', it can be frustrating and confusing, as well as navigating the ruins once you are above water and figuring out how to get to where you need to to kill the kraken. And it ends with escaping from a sinking boat in ''Uncharted'' fashion. At least for this stage you can't drown.

to:

** The first stage begins with a massive [[UnderTheSea underwater area area]] where you have to find two missing axles to open a gate, and the second is in another structure somewhere. For first-time players, even if they've just beaten ''Legend'' and ''Anniversary'', it can be frustrating and confusing, as well as navigating the ruins once you are above water and figuring out how to get to where you need to to kill the kraken. And it ends with escaping from a sinking boat in ''Uncharted'' fashion. At least for this stage you can't drown.
Is there an issue? Send a MessageReason:
None


** The first stage begins with a massive underwater area where you have to find two missing axles to open a gate, and the second is in another structure somewhere. For first-time players, even if they've just beaten ''Legend'' and ''Anniversary'', it can be frustrating and confusing, as well as navigating the ruins once you are above water and figuring out how to get to where you need to to kill the kraken. At least for this stage you can't drown.

to:

** The first stage begins with a massive underwater area where you have to find two missing axles to open a gate, and the second is in another structure somewhere. For first-time players, even if they've just beaten ''Legend'' and ''Anniversary'', it can be frustrating and confusing, as well as navigating the ruins once you are above water and figuring out how to get to where you need to to kill the kraken. And it ends with escaping from a sinking boat in ''Uncharted'' fashion. At least for this stage you can't drown.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/TombRaiderUnderworld'':
** The first stage begins with a massive underwater area where you have to find two missing axles to open a gate, and the second is in another structure somewhere. For first-time players, even if they've just beaten ''Legend'' and ''Anniversary'', it can be frustrating and confusing, as well as navigating the ruins once you are above water and figuring out how to get to where you need to to kill the kraken. At least for this stage you can't drown.
** Some parts of Coastal Thailand involve fights with [[DemonicSpiders giant lizards]] that attack in packs and are so fast that first-time players could have difficulty dodging them. The green ones can die pretty fast but the red ones take longer to kill, and a few of these fights are on relatively small platforms with a sheer drop on most sides.
** Southern Mexico is standard Tomb Raider fare for the most part, but the eitr room at the end involves plenty of GuideDangIt jumps, in partcular a grapple jump where you raise the eitr the second time. On that note, both times you raise the eitr, you might not be expecting it, and it could kill you before you climb clear of it and swing to land. All those Thralls that emerge from the eitr are probably alternate Laras who fell into it on your first playthrough.

Top