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Final Boss is normally disallowed as expected to be harder, Wind Waker Phantom Ganon is Goddam Boss because of frustrating gimmicks an opposed to difficulty. Others lack explaination for removal.


** Trinexx. You have to use magic attacks to defeat him, which is made a little more merciful by the fact that magic potions are generated in the battle, but still very hard. The worst part, however, is the freaking middle head that bobs out at you fairly often. This will be your downfall in the fight. He gives warning as to when he's going to do it, but even so, it's very difficult to dodge. And if you forgot to pick up the Ice Rod, (the location of which which is hinted at by Sahasrahla, but it's found outside of a dungeon and it's in an out-of-the-way area so if you don't pay attention to his hint, you'll miss it, and until this point in the game it's completely optional), you can't beat his first form, making him unkillable. To add insult to injury, the Ice Rod's projectile moves very slowly, meaning Trinexx will dodge your shot if given half the chance.



** The Armos Knight isn't that bad in the original version of the game, falling pretty quickly once you break his shield and even quicker if you have the Red Mail. The VideoGameRemake places him square in the middle of this trope, though, for one big reason--his body is now completely invulnerable to your sword. You have to jump up with the Roc's Feather and hit his head with a spin attack to hurt him. If you miss, the boss moves quickly enough that you're all but guaranteed to take CollisionDamage. What was a BreatherBoss in the original can now cause multiple game overs even for people intimately familiar with the Game Boy game. The Bow & Arrows make things a bit easier...if you saved up enough Rupees to buy the VERY expensive Bow from the town shop.



** In the 3DS remake, Twinmold became significantly harder: whereas, in the original, one could kill both the worms by hacking and slashing away at them with the Giant's Mask, the Giant's Mask here is unavailable until the first worm is defeated. Once you've donned the Giant's Mask, you have to first stun the red Twinmold by pummeling it with your bare hands at very close range, then perform a wrestling move to damage it. However, stunning it requires a good 15 or so hits, and the hit counter '''resets''' if the boss goes underground at the end of its flying cycle. The arena does have three boulders that you can pick up and throw to instantly stun Twinmold, but the boss requires '''four''' stun-and-damage cycles to kill. Although the battle can be cut down a cycle if you spin the Circle Pad while Link grabs its tail, this is an Easter egg that few would realize.

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** The Garo Master, one of the minibosses of the Stone Tower Temple, is fast, has attacks that hit hard and cover a wide range, takes a surprising amount of punishment, and is nigh-impossible to hit in return. Unlike the normal Garos, trying to take him out by blocking his jumping attack and knocking his swords away won't work because he'll just bounce off your shield. When you do manage to hit him, he'll follow up very quickly with a counterattack. And like other Garo, he "dies without leaving a corpse", but the Garo Master does so with a bomb that can hurt Link, meaning his death animation [[KaizoTrap can theoretically kill you if your life is too low.]]
** In the 3DS remake, Twinmold became significantly harder: whereas, in the original, one could kill both the worms by hacking and slashing away at them with the Giant's Mask, the Giant's Mask here is unavailable until the first worm is defeated. Once you've donned the Giant's Mask, you have to first stun the red Twinmold by pummeling it with your bare hands at very close range, then perform a wrestling move to damage it. However, stunning it requires a good 15 or so hits, and the hit counter '''resets''' if the boss goes underground at the end of its flying cycle. The arena does have three boulders that you can pick up and throw to instantly stun Twinmold, but the boss requires '''four''' stun-and-damage cycles to kill. Although the battle can be cut down a cycle if you spin the Circle Pad while Link grabs its tail, this is an Easter egg EasterEgg that few would realize.


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** Skeldritch, the Sand Temple boss, can be a pain, especially due to the sheer longevity of his battle. The first phase consists of catching the boulders he shoots from his spine with the Sand Wand and manoeuvreing them onto catapults before launching them back. Sounds easy enough, but his last few vertebrae are only vulnerable from certain angles, and he continually escalates the speed and intensity of his attacks as the battle progresses. By the time you've reached the last two vertebrae, you'll constantly being floored by his rapid-fire boulder barrage before you can do anything useful, and if you do succeed in catching one, it would be crushed in short order by Skeldritch's next shot.


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** Dreadfuse, one of the Sky Keep's minibosses. He's ''even more frustrating'' than Scervo despite being encountered later because he will electrify his weapons for both attacking and defending.

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** The Armos Knight isn't that bad in the original version of the game, falling pretty quickly once you break his shield and even quicker if you have the Red Mail. The VideoGameRemake places him square in the middle of this trope, though, for one big reason--his body is now completely invulnerable to your sword. You have to jump up with the Roc's Feather and hit his head with a spin attack to hurt him. If you miss, the boss moves quickly enough that you're all but guaranteed to take CollisionDamage. What was a BreatherBoss in the original can now cause multiple game overs even for people intimately familiar with the Game Boy game. The Bow & Arrows make things a bit easier...if you saved up enough Rupees to buy the VERY expensive Bow from the town shop.
** Blaino, the mid-boss of the Turtle ROck, for a single [[ChargedAttack charged punch]] from him will punch you back ''to the dungeon entrance''. He's also almost impossible to hit except when he's preparing that charged punch (which only takes a couple of seconds to charge); if you don't stand in quite the right place while attacking him, he'll hit you and start the battle over. And he has a quicker punch that stuns you, allowing him to land his dungeon-exit punch on you all the more easily. And this guy is the ''miniboss''.

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** The Armos Knight isn't that bad in the original version of the game, falling pretty quickly once you break his shield and even quicker if you have the Red Mail. The VideoGameRemake places him square in the middle of this trope, though, for one big reason--his body is now completely invulnerable to your sword. You have to jump up with the Roc's Feather and hit his head with a spin attack to hurt him. If you miss, the boss moves quickly enough that you're all but guaranteed to take CollisionDamage. What was a BreatherBoss in the original can now cause multiple game overs even for people intimately familiar with the Game Boy game. The Bow & Arrows make things a bit easier...if you saved up enough Rupees to buy the VERY expensive Bow from the town shop.
** Blaino, the mid-boss of the Turtle ROck, Rock, for a single [[ChargedAttack charged punch]] from him will punch you back ''to the dungeon entrance''. He's also almost impossible to hit except when he's preparing that charged punch (which only takes a couple of seconds to charge); if you don't stand in quite the right place while attacking him, he'll hit you and start the battle over. And he has a quicker punch that stuns you, allowing him to land his dungeon-exit punch on you all the more easily. And this guy is the ''miniboss''.



*** Finally, the boss himself, Gyorg. You have to go into the water and hit Gyorg with your Zora electric shield. Then, while you can still swim back to the platform here, you are unlikely to reach it before Gyorg eats you and spits you out for massive damage. With two fairies there's more room for taking damage, but otherwise it's very hard. The Fierce Deity Mask makes the fight easy -- but you have to beat Gyorg at LEAST once without it to even get this mask in the first place. Although the game's remake made Gyorg easier to hit, but it also added the second phase where he destroys the arena's only platform, leading to an aggravating UnderwaterBossBattle. Stunning it involves severing the chains scattered around the arena, which will release a mine that Gyorg will swallow when it performs an inhaling attack. However, the boss will only perform said move when Link is up close and particularly vulnerable to it. This requires Link to attack the chains with the Zora form's electric shield, which grants a speed boost that may lead to the player accidentally colliding with the mines. To make matters worse, Gyorg can swim through mines and destroy them, forcing the player to wait until they respawn.

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*** Finally, the boss himself, Gyorg. You have to go into the water and hit Gyorg with your Zora electric shield. Then, while you can still swim back to the platform here, you are unlikely to reach it before Gyorg eats you and spits you out for massive damage. With two fairies there's more room for taking damage, but otherwise it's very hard. The Fierce Deity Mask makes the fight easy -- but you have to beat Gyorg at LEAST once without it to even get this mask in the first place. Although the game's remake made Gyorg easier to hit, but it also added the second phase where he destroys the arena's only platform, leading to an aggravating UnderwaterBossBattle. Stunning it involves severing the chains scattered around the arena, which will release a mine that Gyorg will swallow when it performs an inhaling attack. However, the boss will only perform said move when Link is up close and particularly vulnerable to it. This requires Link to attack the chains with the Zora form's electric shield, which grants a speed boost that may lead to the player accidentally colliding with the mines. To make matters worse, Gyorg can swim through mines and destroy them, forcing the player to wait until they respawn.

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** Trinexx. You have to use magic attacks to defeat him, which is made a little more merciful by the fact that magic potions are generated in the battle, but still very hard. The worst part, however, is the freaking middle head that bobs out at you fairly often. This will be your downfall in the fight. He gives warning as to when he's going to do it, but even so, it's very difficult to dodge. And if you forgot to pick up the Ice Rod, (the location of which which is hinted at by Sahasrahla, but it's found outside of a dungeon and it's in an out-of-the-way area so if you don't pay attention to his hint, you'll miss it, and until this point in the game it's completely optional), you can't beat his first form, making him unkillable. To add insult to injury, the Ice Rod's projectile moves very slowly, meaning Trinexx will dodge your shot if given half the chance.



** Blaino, for a single [[ChargedAttack charged punch]] from him will punch you back ''to the dungeon entrance''. He's also almost impossible to hit except when he's preparing that charged punch (which only takes a couple of seconds to charge); if you don't stand in quite the right place while attacking him, he'll hit you and start the battle over. And he has a quicker punch that stuns you, allowing him to land his dungeon-exit punch on you all the more easily. And this guy is the ''miniboss''.
** The final boss, [[spoiler: Nightmare]], is also incredibly difficult. This guy has a whopping six phases, including [[spoiler: a difficult game of Dead Man's Volley, an extremely fast version of Lanmola, a fight with Ganon, and a rematch with Moldorm of all people!]] The hardest part, however, is the last phase where you fight [[spoiler: Dethl]]. This guy swings his long arms around, making it extremely tough to land a hit on his small eye. Even worse is the fact that his eye opens and closes every few seconds, forcing you to have near perfect timing. If you die, you have to start all the way back at the beginning.

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** Blaino, the mid-boss of the Turtle ROck, for a single [[ChargedAttack charged punch]] from him will punch you back ''to the dungeon entrance''. He's also almost impossible to hit except when he's preparing that charged punch (which only takes a couple of seconds to charge); if you don't stand in quite the right place while attacking him, he'll hit you and start the battle over. And he has a quicker punch that stuns you, allowing him to land his dungeon-exit punch on you all the more easily. And this guy is the ''miniboss''.
** Genie needs a lot of punishment to be taken down and pelts Link with fireballs which take away a full heart each; given that Link is likely to only have four hearts at this point, there's little margin for error. The final boss, [[spoiler: Nightmare]], is also incredibly difficult. This guy has a whopping six phases, including [[spoiler: a difficult game of Dead Man's Volley, an extremely fast DX version of Lanmola, a reduced his attack speed to make him easier.
** The Evil Eagle is similar to the Angler Fish, but his boss
fight with Ganon, and a rematch with Moldorm of all people!]] The hardest part, however, is the last phase where you fight [[spoiler: Dethl]]. This guy swings his long arms around, making it extremely tough to land a hit on his small eye. Even worse is the fact that his eye opens and closes every few seconds, forcing requires you to have near perfect timing. use the Mirror Shield to push against the winds he'll create with his wings, and block his razor sharp feathers. If you die, you have to start all get hit or stand in the way wrong place, you'll more than likely fall down, causing the fight to reset like with Moldorm. The Switch version changes it so falling off the tower doesn't reset the fight, although getting back at up to the beginning.top with the eagle spraying feathers isn't easy.



** Phantom Ganon on his horse is really tough and brutal if you don't know how his lightning attack works. Basically, if you haven't mastered the aim of your Fairy Bow or if you don't know about the triangles within the room, you can be in a serious world of hurt, and the lightning attack does 2 hearts of damage, which is a pretty huge chunk at your current health if you haven't been collecting any Heart Pieces other than the ones you got after defeating the other 3 bosses. Once you take out his horse, his Final Boss Preview form is easier.



** The Gerudo Thieves are technically [[MiniBoss "Mini-bosses"]], so they teeter the line between this trope and being DemonicSpiders. You have to fight four within the [[MiniDungeon Gerudo Fortress]] in order to free the imprisoned carpenters. They take ''nine hits from the [[SwordOfPlotAdvancement Master Sword]]'' to go down, which wouldn't be so bad if you weren't forced to keep your distance considering if they land their SpinAttack on you (which is ''unblockable even with the Hylian Shield'' if you're too close), you will immediately lose the battle and be [[InescapablePrisonEasilyEscaped sent back to your cell]], forcing you to find your way back all over again.

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** The Gerudo Thieves are technically [[MiniBoss "Mini-bosses"]], so they teeter the line between this trope and being DemonicSpiders. Twinrova can be an extremely frustrating fight unless you know exactly what you're supposed to do. You have to fight four within use the [[MiniDungeon Gerudo Fortress]] in order Mirror Shield to free redirect one witch's elemental attack onto the imprisoned carpenters. They take ''nine hits other in the first phase, and in the second you have to make the Mirror Shield absorb three attacks from the [[SwordOfPlotAdvancement Master Sword]]'' to go down, which wouldn't be so bad if you weren't forced to keep your distance considering if they land their SpinAttack on you (which is ''unblockable even with ''same'' element and then redirect it onto the Hylian Shield'' if merged form of the witches. In case you're too close), you will immediately lose not positioned properly to absorb or redirect the battle next attack, it's best to dodge it altogether and be [[InescapablePrisonEasilyEscaped sent back to your cell]], forcing you to find your way back all over again.wait for the next attack, because both the fire beam and the ice torrent deal a ''lot'' of damage, and spread through a huge part of the floor in case they don't hit you.



** The first mini-boss of the Great Bay Temple, Wart, is a giant moving eyeball surrounded by 40 bubbles that act as a shield. Those spheres take two hits (one hit with the Gilded Sword) to destroy and bounce around after the first hit. The player can choose to ignore the spheres and just wail on the boss, but they will inevitably lose a lot of health as more bubbles start colliding with Link.
** Gyorg. You have to go into the water and hit Gyorg with your Zora electric shield. Then, while you can still swim back to the platform here, you are unlikely to reach it before Gyorg eats you and spits you out for massive damage. With two fairies there's more room for taking damage, but otherwise it's very hard. The Fierce Deity Mask makes the fight easy -- but you have to beat Gyorg at LEAST once without it to even get this mask in the first place.
** In the game's remake, Gyorg destroys the arena's only platform for its second phase, leading to an aggravating UnderwaterBossBattle. Stunning it involves severing the chains scattered around the arena, which will release a mine that Gyorg will swallow when it performs an inhaling attack. However, the boss will only perform said move when Link is up close and particularly vulnerable to it. This requires Link to attack the chains with the Zora form's electric shield, which grants a speed boost that may lead to the player accidentally colliding with the mines. To make matters worse, Gyorg can swim through mines and destroy them, forcing the player to wait until they respawn.
** The Garo Master, one of the minibosses of the Stone Tower Temple, is fast, has attacks that hit hard and cover a wide range, takes a surprising amount of punishment, and is nigh-impossible to hit in return. Unlike the normal Garos, trying to take him out by blocking his jumping attack and knocking his swords away won't work because he'll just bounce off your shield. When you do manage to hit him, he'll follow up very quickly with a counterattack. And like other Garo, he "dies without leaving a corpse", but the Garo Master does so with a bomb that can hurt Link, meaning his death animation [[KaizoTrap can theoretically kill you if your life is too low.]]

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** The first mini-boss of Considering the Great Bay Temple, Temple is ThatOneLevel, all of its bosses are just as difficult as the level:
***
Wart, the first mini boss, is a giant moving eyeball surrounded by 40 bubbles that act as a shield. Those spheres take two hits (one hit with the Gilded Sword) to destroy and bounce around after the first hit. The player can choose to ignore the spheres and just wail on the boss, but they will inevitably lose a lot of health as more bubbles start colliding with Link.
** *** The second mini boss, the Gekko, requires the player to have good reflexes; otherwise, the player will be captured by the massive falling bubble (which is formed every time the Gekko is hurt), which will be very frequent. Whenever that happens, the Gekko will beat Link down like a punching bag, giving no chance for Link to defend himself.
*** Finally, the boss himself,
Gyorg. You have to go into the water and hit Gyorg with your Zora electric shield. Then, while you can still swim back to the platform here, you are unlikely to reach it before Gyorg eats you and spits you out for massive damage. With two fairies there's more room for taking damage, but otherwise it's very hard. The Fierce Deity Mask makes the fight easy -- but you have to beat Gyorg at LEAST once without it to even get this mask in the first place.
** In
place. Although the game's remake, remake made Gyorg easier to hit, but it also added the second phase where he destroys the arena's only platform for its second phase, platform, leading to an aggravating UnderwaterBossBattle. Stunning it involves severing the chains scattered around the arena, which will release a mine that Gyorg will swallow when it performs an inhaling attack. However, the boss will only perform said move when Link is up close and particularly vulnerable to it. This requires Link to attack the chains with the Zora form's electric shield, which grants a speed boost that may lead to the player accidentally colliding with the mines. To make matters worse, Gyorg can swim through mines and destroy them, forcing the player to wait until they respawn.
** The Garo Master, one of the minibosses of the Stone Tower Temple, is fast, has attacks that hit hard and cover a wide range, takes a surprising amount of punishment, and is nigh-impossible to hit in return. Unlike the normal Garos, trying to take him out by blocking his jumping attack and knocking his swords away won't work because he'll just bounce off your shield. When you do manage to hit him, he'll follow up very quickly with a counterattack. And like other Garo, he "dies without leaving a corpse", but the Garo Master does so with a bomb that can hurt Link, meaning his death animation [[KaizoTrap can theoretically kill you if your life is too low.]]
respawn.



** The second battle with Phantom Ganon can last forever if the player doesn't figure out the riddle that holds the key to his defeat. Even ''finding'' the boss can be a bit tricky, since it requires the player to do something that completely defies previous game logic - [[spoiler: yes, you have to jump ''off the ledge'' into that gaping, dark abyss, Hero.]]
** Puppet Ganon, since you have to fight him 3 times, with him changing his pattern each time! Especially with the fast third form, an {{expy}} of Moldorm from ''A Link to the Past'', where you have to hit its tail with magic-depleting Light Arrows without the luxury of L-targeting. And especially the third form. Shoot a Light Arrow at the blue ball? Fine. Shoot a Light Arrow at the blue ball on the tail of a fast-moving snake that goes all over the place and never holds still? Better to shoot the guy who designed that phase. Performing an attack at Puppet Ganon's head immobilizes it, but you'll need quick fingers to exploit the narrow gap of opportunity. Those who are patient can jam themselves onto a ledge in the room where the Snake often can't touch Link. The trade-off is the tail becomes more difficult to hit. A ''bomb'' to the head will stun him long enough to make the fight much easier, but many players wouldn't think to try it and Nintendo's strategy guide doesn't suggest it.

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** The second battle with Phantom Ganon can last forever if the player doesn't figure out the riddle that holds the key to his defeat. Even ''finding'' the boss can be a bit tricky, since it requires the player to do something that completely defies previous game logic - [[spoiler: yes, you have to jump ''off the ledge'' into that gaping, dark abyss, Hero.]]
** Puppet Ganon, Ganon's third phase, since you have to fight him 3 times, with him changing his pattern each time! Especially with the fast third form, it is an obvious {{expy}} of Moldorm from ''A Link to the Past'', where you have to hit its tail with magic-depleting Light Arrows without the luxury of L-targeting. And especially the third form.Past''. Shoot a Light Arrow at the blue ball? Fine. Shoot a Light Arrow at the blue ball on the tail of a fast-moving snake that goes all over the place and never holds still? Better to shoot the guy who designed that phase. Performing an attack at Puppet Ganon's head immobilizes it, but you'll need quick fingers to exploit the narrow gap of opportunity. Those who are patient can jam themselves onto a ledge in The worm form rockets around the room where the Snake often can't touch Link. The trade-off is the tail becomes more difficult to hit. A ''bomb'' to the head will stun him long enough to make the fight much easier, but many players wouldn't think to while you try it and Nintendo's strategy guide doesn't suggest it.in vain to shoot its butt with an arrow, fought in a room that is not particularly forgiving with its arrow or magic drops, can feel punishingly difficult.



** Phytops from the Marine Temple is no joke either. Every time he recovers from a stun, he attacks with two tentacles in a rapid succession that is hard to dodge. In the second half, he also strikes with them during his normal attack pattern in a left-right-both combo that is equally hard to dodge and can easily throw you off the cliff, resulting in another half heart loss.
** Skeldritch, the Sand Temple boss, can be a pain, especially due to the sheer longevity of his battle. The first phase consists of catching the boulders he shoots from his spine with the Sand Wand and manoeuvreing them onto catapults before launching them back. Sounds easy enough, but his last few vertebrae are only vulnerable from certain angles, and he continually escalates the speed and intensity of his attacks as the battle progresses. By the time you've reached the last two vertebrae, you'll constantly being floored by his rapid-fire boulder barrage before you can do anything useful, and if you do succeed in catching one, it would be crushed in short order by Skeldritch's next shot.

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** Phytops from the Marine Ocean Temple is no joke either. Every time he recovers from a stun, he attacks with two tentacles in a rapid succession that is hard to dodge. In the second half, he also strikes with them during his normal attack pattern in a left-right-both combo that is equally hard to dodge and can easily throw you off the cliff, resulting in another half heart loss.
** Skeldritch, the Sand Temple boss, can be a pain, especially due to the sheer longevity of his battle. The first phase consists of catching the boulders he shoots from his spine with the Sand Wand and manoeuvreing them onto catapults before launching them back. Sounds easy enough, but his last few vertebrae are only vulnerable from certain angles, and he continually escalates the speed and intensity of his attacks as the battle progresses. By the time you've reached the last two vertebrae, you'll constantly being floored by his rapid-fire boulder barrage before you can do anything useful, and if you do succeed in catching one, it would be crushed in short order by Skeldritch's next shot.
loss.



** The first couple of fights against Demon Lord Ghirahim are really frustrating, because he can ''catch'' your sword strikes with near-perfect accuracy. He's supposed to be a WakeUpCallBoss that shows you that you can't just swing the sword around randomly and hope to win, but even when concentrating and misdirecting him, it's hard to land any hits at all. The fact that he does all this with one hand, lazily catching your sword between two fingers, just makes it more aggravating, as it's clear he's just toying with you.

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** The first couple of fights fight against Demon Lord Ghirahim are (which is also the first boss fight in the entire game) is really frustrating, because he can ''catch'' your sword strikes with near-perfect accuracy. He's supposed to be a WakeUpCallBoss that shows you that you can't just swing the sword around randomly and hope to win, but even when concentrating and misdirecting him, it's hard to land any hits at all. The fact that he does all this with one hand, lazily catching your sword between two fingers, just makes it more aggravating, as it's clear he's just toying with you. Although there would be two more similar fight, those are much more forgiving about it.



** Dreadfuse, one of the Sky Keep's minibosses. He's ''even more frustrating'' than Scervo despite being encountered later because he will electrify his weapons for both attacking and defending.
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** A representative from the proper Temple bosses is Queen Gibdo of the Lightning Temple. Like other Gibdos, she's invulnerable until hit by an elemental attack, mainly arrows enhanced by Riju's lightning, but she can be hard to hit with her strafing. Once vulnerable, she tries to evade Link while occasionally stopping to fire off wide-range, heavy-hitting sandstorms. The true challenge comes in her second phase, where she activates the four hives in the room to constantly spawn Gibdos. The hives can be destroyed with Riju's lightning, but it can be difficult to aim with all the Gibdos on your tail, and while you're occupied with the hives, it's ''very'' easy to lose sight of the Queen flying around, and she hits like a truck.
** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]] Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] And then you factor in the process of just getting to him; it’s possible to head straight down into Hyrule Castle Chasm as soon as you make it back to the surface, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage to him as well any enemies you encounter on the way down (and if you only have four hearts, basically every attack is a OneHitKO), plus you will deal with a BossRush of every story boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And like Ganondorf’s second phase, taking on the army becomes much easier with the Sages helping you.]]

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** A representative from the proper Temple bosses is Queen Gibdo of the Lightning Temple. Like other Gibdos, she's invulnerable until hit by an elemental attack, mainly arrows enhanced by Riju's lightning, but she can be hard to hit with her strafing. Once vulnerable, she tries to evade Link while occasionally stopping to fire off wide-range, heavy-hitting sandstorms. The true challenge comes in her second phase, where she activates the four hives in the room to constantly spawn Gibdos. The hives can be destroyed with Riju's lightning, but it can be difficult to aim with all the Gibdos on your tail, and while you're occupied with the hives, it's ''very'' easy to lose sight of the Queen flying around, and she hits like a truck.
** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]] Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] And then you factor in the process of just getting to him; it’s possible to head straight down into Hyrule Castle Chasm as soon as you make it back to the surface, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage to him as well any enemies you encounter on the way down (and if you only have four hearts, basically every attack is a OneHitKO), plus you will deal with a BossRush of every story boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And like Ganondorf’s second phase, taking on the army becomes much easier with the Sages helping you.]]
truck.
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din's fire and the megaton do work against dark link in master quest


** Dark Link is particularly frustrating because he's ''only a miniboss''. This is even worse considering that the actual ''boss'' of that level (ThatOneLevel through and through) can be [[BreatherBoss much easier by comparison]]. And if you were hoping to use the [[OutsideTheBoxTactic Megaton Hammer or Din's Fire]] on him, they fixed that in ''Master Quest''. You more or less ''have'' to beat him in a straight swordfight. A difficult duel could be fun, if there was some technique to it. But your quick-stab is useless (Dark Link [[TheComputerIsACheatingBastard jumps on top of your sword]], then hits you), your jump attack is useless (Dark Link jumps to the side, then jump-attacks you), and he seems to dodge the spin attack, which leaves madly mashing the standard attack, which Dark Link seems to do endlessly with the same speed while locked on, [[FearfulSymmetry so the blows deflect each other]]. About the only way to beat him in a sword fight is to either use a non-standard weapon, like the [[LethalJokeItem Broken Giant's Knife]] or [[DiscOneNuke Biggoron's Sword]], or go against every instinct the game has ingrained into you and turn off [[CameraLockOn Z-targeting]], which makes it harder for him to read your moves. Furthermore, his HP depends on how many maximum hearts you have, so building up your health just makes the struggle worse. It does unintentionally make the boss much easier on [[SelfImposedChallenge three-heart runs]], though.

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** Dark Link is particularly frustrating because he's ''only a miniboss''. This is even worse considering that the actual ''boss'' of that level (ThatOneLevel through and through) can be [[BreatherBoss much easier by comparison]]. And if you were hoping to use the [[OutsideTheBoxTactic Megaton Hammer or Din's Fire]] on him, they fixed that in ''Master Quest''. You more or less ''have'' to beat him in a straight swordfight. A difficult duel could be fun, if there was some technique to it. But your quick-stab is useless (Dark Link [[TheComputerIsACheatingBastard jumps on top of your sword]], then hits you), your jump attack is useless (Dark Link jumps to the side, then jump-attacks you), and he seems to dodge the spin attack, which leaves madly mashing the standard attack, which Dark Link seems to do endlessly with the same speed while locked on, [[FearfulSymmetry so the blows deflect each other]]. About the only way to beat him in a sword fight is to either use a non-standard weapon, like the [[LethalJokeItem Broken Giant's Knife]] or [[DiscOneNuke Biggoron's Sword]], or go against every instinct the game has ingrained into you and turn off [[CameraLockOn Z-targeting]], which makes it harder for him to read your moves. Furthermore, his HP depends on how many maximum hearts you have, so building up your health just makes the struggle worse. It does unintentionally make the boss much easier on [[SelfImposedChallenge three-heart runs]], though.
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None


** Decayed Guardians and Guardian Stalkers that can [[OneHitKill sprinkle Link across the Hyrulean landscape]] with their lasers and instantly take off six hearts with a direct hit. Their lasers are very difficult to dodge, effectively leaving the player with two options on how to defeat them. You can either try shooting them in the eye to stun them and get some hits in (said eye is hard to hit when it’s constantly moving around, and until you manage to acquire Ancient weapons and/or the Master Sword, it’ll take a while to whittle down its lifebar), or deflect their lasers with your shield (which requires very precise timing that will likely break your shield if you mess it up). Guardian Stalkers are especially hard because they can follow you around and require several laser deflections to defeat. Guardian Skywatchers are even worse as they can fly around and have more range. They are practically impossible to use melee attacks on unless you can manage to destroy their propellers with Bomb Arrows, and if they're high enough above you, you can't deflect their lasers with your shield, and finding cover from their lasers to get them to lose interest is also more difficult.

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** Decayed Guardians and Guardian Stalkers that can [[OneHitKill sprinkle Link across the Hyrulean landscape]] with their lasers and instantly take off six hearts with a direct hit. Their lasers are very difficult to dodge, effectively leaving the player with two options on how to defeat them. You can either try shooting them in the eye to stun them and get some hits in (said eye is hard to hit when it’s constantly moving around, has a small hitbox, and until you manage to acquire Ancient weapons and/or the Master Sword, it’ll take a while to whittle down its lifebar), lifebar, especially early on in the game), or deflect their lasers with your shield (which requires very precise timing that will likely break your shield if you mess it up). Decayed Guardians are somewhat manageable due to being stationary, but Guardian Stalkers are especially hard much harder to deal with because they can follow you around, move around a lot to throw you off while trying to aim for the eye (unless you manage to cut off their legs), and require several laser deflections to defeat. Guardian Skywatchers are even worse as they can fly around and have more range. They are practically impossible to use melee attacks on unless you can manage to destroy their propellers with Bomb Arrows, and if they're high enough above you, you can't deflect their lasers with your shield, and finding cover from their lasers to get them to lose interest is also more difficult.
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None


** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]] Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] And then you factor in the process of just getting to him; it’s possible to head straight down into Hyrule Castle Chasm as soon as you make it back to the surface, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage to him as well any enemies you encounter on the way down, plus you will deal with a BossRush of every story boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And like Ganondorf’s second phase, taking on the army becomes much easier with the Sages helping you.]]

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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]] Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] And then you factor in the process of just getting to him; it’s possible to head straight down into Hyrule Castle Chasm as soon as you make it back to the surface, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage to him as well any enemies you encounter on the way down, down (and if you only have four hearts, basically every attack is a OneHitKO), plus you will deal with a BossRush of every story boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And like Ganondorf’s second phase, taking on the army becomes much easier with the Sages helping you.]]
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None


** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]] Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] And then you factor in the process of just getting to him; it’s possible to head straight down into Hyrule Castle Chasm as soon as you make it back to the surface, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage to him as well any enemies you encounter on the way down, plus you will deal with a BossRush of every story boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]] Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] And then you factor in the process of just getting to him; it’s possible to head straight down into Hyrule Castle Chasm as soon as you make it back to the surface, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage to him as well any enemies you encounter on the way down, plus you will deal with a BossRush of every story boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And, as mentioned above, the And like Ganondorf’s second phase phase, taking on the army becomes much easier with the Sages keeping the clones at bay.helping you.]]
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None


** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]] Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] And then you factor in the process of just getting to him; it’s possible to head straight down into Hyrule Castle Chasm as soon as you make it back to the surface, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage, plus you will deal with a BossRush of every story boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]] Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] And then you factor in the process of just getting to him; it’s possible to head straight down into Hyrule Castle Chasm as soon as you make it back to the surface, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage, damage to him as well any enemies you encounter on the way down, plus you will deal with a BossRush of every story boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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Minor fix.


** The third fight the Imprisoned is more of the same, up until the spike is driven in. From there on out, it's all the player's aiming skill with the Groosenator, and you can't afford to miss. The first time, it's not so bad, as it's a bomb and those can hit anywhere (but if you miss, consider reloading your save file - the Imprisoned is ''flying''). It's the final shot that's the clincher - you have to aim at the narrow traversable ground on the Imprisoned's head, especially near the spike, and that leaves little room for error. If you aim too low, Link falls, and with the geyser it's not going to be enough time before the rails are crushed and [[NonstandardGameOver the Imprisoned begins its attack on the Sealed Temple]]. If you aim too high or too far to the side, it will be almost impossible to make it back in time (there's the central geyser that hops Link back to top, but the time window to use it allows no mistakes at all).

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** The third fight against the Imprisoned is more of the same, up until the spike is driven in. From there on out, it's all the player's aiming skill with the Groosenator, and you can't afford to miss. The first time, it's not so bad, as it's a bomb and those can hit anywhere (but if you miss, consider reloading your save file - the Imprisoned is ''flying''). It's the final shot that's the clincher - you have to aim at the narrow traversable ground on the Imprisoned's head, especially near the spike, and that leaves little room for error. If you aim too low, Link falls, and with the geyser it's not going to be enough time before the rails are crushed and [[NonstandardGameOver the Imprisoned begins its attack on the Sealed Temple]]. If you aim too high or too far to the side, it will be almost impossible to make it back in time (there's the central geyser that hops Link back to top, but the time window to use it allows no mistakes at all).
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None


** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]] Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge him right away, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage, plus you will deal with a BossRush of every boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

to:

** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]] Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge him right away, And then you factor in the process of just getting to him; it’s possible to head straight down into Hyrule Castle Chasm as soon as you make it back to the surface, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage, plus you will deal with a BossRush of every story boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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None


** Decayed Guardians and Guardian Stalkers that can [[OneHitKill sprinkle Link across the Hyrulean landscape]] with their lasers and instantly take off six hearts with a direct hit. Their lasers are very difficult to dodge, effectively leaving the player with two options on how to defeat them. You can either try shooting them in the eye to stun them and get some hits in (said eye is hard to hit when it’s constantly moving around, and until you manage to acquire Ancient weapons and/or the Master Sword, it’ll take a while to whittle down its lifebar), or deflect their lasers with your shield (which requires very precise timing that will likely break your shield if you mess it up). Guardian Stalkers are especially hard because they can follow you around and require several laser deflections to defeat. Guardian Skywatchers are even worse as they can fly around and have more range. They are practically impossible to use melee attacks on while their mobile, and if they're high enough above you, you can't deflect their lasers with your shield, and finding cover from their lasers to get them to lose interest is also more difficult.

to:

** Decayed Guardians and Guardian Stalkers that can [[OneHitKill sprinkle Link across the Hyrulean landscape]] with their lasers and instantly take off six hearts with a direct hit. Their lasers are very difficult to dodge, effectively leaving the player with two options on how to defeat them. You can either try shooting them in the eye to stun them and get some hits in (said eye is hard to hit when it’s constantly moving around, and until you manage to acquire Ancient weapons and/or the Master Sword, it’ll take a while to whittle down its lifebar), or deflect their lasers with your shield (which requires very precise timing that will likely break your shield if you mess it up). Guardian Stalkers are especially hard because they can follow you around and require several laser deflections to defeat. Guardian Skywatchers are even worse as they can fly around and have more range. They are practically impossible to use melee attacks on while unless you can manage to destroy their mobile, propellers with Bomb Arrows, and if they're high enough above you, you can't deflect their lasers with your shield, and finding cover from their lasers to get them to lose interest is also more difficult.
Is there an issue? Send a MessageReason:
None


** Decayed Guardians and Guardian Stalkers that can [[OneHitKill sprinkle Link across the Hyrulean landscape]] with their lasers and instantly take off six hearts. Lasers are very difficult to dodge, effectively leaving the player with two options on how to defeat them. You can either unleash melee attacks on their bodies while the lasers are charging up (which, depending on how powerful your weapons are, can take a very long time), or deflect their lasers with your shield, which requires very precise timing that will likely break your shield if you mess it up. Guardian Stalkers are especially hard because they can follow you around and require several laser deflections to defeat. Guardian Skywatchers are even worse as they can fly around and have more range. They are practically impossible to use melee attacks on, and if they're high enough above you, you can't deflect their lasers with your shield, and finding cover from their lasers to get them to lose interest is also more difficult.

to:

** Decayed Guardians and Guardian Stalkers that can [[OneHitKill sprinkle Link across the Hyrulean landscape]] with their lasers and instantly take off six hearts. Lasers hearts with a direct hit. Their lasers are very difficult to dodge, effectively leaving the player with two options on how to defeat them. You can either unleash melee attacks on their bodies while try shooting them in the lasers are charging up (which, depending on how powerful your eye to stun them and get some hits in (said eye is hard to hit when it’s constantly moving around, and until you manage to acquire Ancient weapons are, can and/or the Master Sword, it’ll take a very long time), while to whittle down its lifebar), or deflect their lasers with your shield, which shield (which requires very precise timing that will likely break your shield if you mess it up.up). Guardian Stalkers are especially hard because they can follow you around and require several laser deflections to defeat. Guardian Skywatchers are even worse as they can fly around and have more range. They are practically impossible to use melee attacks on, on while their mobile, and if they're high enough above you, you can't deflect their lasers with your shield, and finding cover from their lasers to get them to lose interest is also more difficult.
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None


* After a disappointing showing in ''Breath of the Wild'', [[EvilIsBurningHot Fireblight Ganon]] and [[BlowYouAway Windblight Ganon]] bring their A-game in ''[[VideoGame/HyruleWarriorsAgeOfCalamity Age of Calamity]]''.

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* After a disappointing showing in ''Breath of the Wild'', [[EvilIsBurningHot Fireblight Ganon]] and [[BlowYouAway Windblight Ganon]] bring their A-game in ''[[VideoGame/HyruleWarriorsAgeOfCalamity Age of Calamity]]''.''VideoGame/HyruleWarriorsAgeOfCalamity ''.



** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]]. Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge him right away, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage, plus you will deal with a BossRush of every boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones]] and [[DuelBoss knocks out the Sages.]]. ]] Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge him right away, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage, plus you will deal with a BossRush of every boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food before entering, all damage incurred from Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also transforms into his Demon King form, knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage, plus you will deal with a BossRush of every boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food, all damage incurred from the Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well.well, and he’ll destroy most shields in only a few hits. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he transforms into his Demon King form, extends his lifebar all the way to the right of the screen, and summons five clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also transforms into his Demon King form, clones]] and [[DuelBoss knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]].Sages.]]. Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss him right away, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage, plus you will deal with a BossRush of every boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food, food before entering, all damage incurred from the Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal Gloom damage, meaning you can't tank and spam most healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also transforms into his Demon King form, knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage, plus you will deal with a BossRush of every boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food, all damage incurred from the Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal [[MaximumHPReduction Gloom damage, damage]], meaning you can't just tank and spam most healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also transforms into his Demon King form, knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you’ll need to have enough equipment to deal that kind of damage, plus you will deal with a BossRush of every boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food, all damage incurred from the Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal Gloom damage, meaning you can't tank and spam most healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also transforms into his Demon King form, knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 HP and you need a strong weapon, plus you will deal with a BossRush just like in the last game, and you always face the elite guards of the Demon King's army before, and unless you remembered to bring Gloom-healing food, all damage incurred from the Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal Gloom damage, meaning you can't tank and spam most healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also transforms into his Demon King form, knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but not only is heading down into [[TheVeryDefinitelyFinalDungeon Gloom’s Approach]] a PointOfNoReturn, [[spoiler:he has 7500 HP and you you’ll need a strong weapon, to have enough equipment to deal that kind of damage, plus you will deal with a BossRush of every boss you didn’t defeat just like in the last game, and you always face the elite guards of the Demon King's army before, all of them covered in Gloom, and unless you remembered to bring Gloom-healing food, all damage incurred from the Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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None


** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also transforms into his Demon King form, knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 HP and you need a strong weapon, plus you will deal with a BossRush just like in the last game, and you always face the elite guards of the Demon King's army before. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal Gloom damage, meaning you can't tank and spam most healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also transforms into his Demon King form, knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 HP and you need a strong weapon, plus you will deal with a BossRush just like in the last game, and you always face the elite guards of the Demon King's army before.before, and unless you remembered to bring Gloom-healing food, all damage incurred from the Gloom going into the boss carries over. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also transforms into his Demon King form, knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that '''permanently''' remove hearts and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 HP and you need a strong weapon, plus you will deal with a BossRush just like in the last game, and you always face the elite guards of the Demon King's army before. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also transforms into his Demon King form, knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that '''permanently''' remove outright '''delete''' hearts with no chance of recovery (thankfully only in this phase, but still) and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 HP and you need a strong weapon, plus you will deal with a BossRush just like in the last game, and you always face the elite guards of the Demon King's army before. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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** [[BossInMookClothing Lynels]] are notoriously strong and fast centaur-like creatures that know no shortage of ways to butcher the Champion of Hyrule. The best way to defeat them is with a perfect dodge, a difficult backflip that will let you unleash a flurry rush of melee attacks if you dodge at just the right moment, but if you don't time it right you will take a heavy blow from their axes. Freezing them with Stasis can make the fight easier, but you need three Ancient Cores to upgrade Stasis to do this. Certain Lynel varieties can have an HP ranging from 2000 to 7000, comparable to Calamity Ganon depending on how many Divine Beasts you have freed by the final battle. Of particular note is the Lynel at Ploymus Mountain. Although it is one of the ''weakest'' Lynels, it's still more powerful than any enemy most first-time players are likely to have encountered at this point, as it is part of the Vah Ruta quest, which is likely to be the first Divine Beast that first-time players will go for due to being nearest to Kakariko and easiest to stumble upon. To board Ruta, the player must collect Shock Arrows from Shatterback Point (unless they already have at least 20 in their inventory), where this Lynel is roaming around, and the player will likely not have sufficient weapons and health to defeat it, unless they have done a lot of traveling and shrines before coming here. It can be avoided, as it doesn't ''have'' to be killed to get the Shock Arrows scattered across the area, but as entering Shatterback Point triggers a cutscene that makes it almost impossible not to be noticed (Link will be hiding behind a rock but the Lynel will head in your direction and eventually notice you whether you move or not), you'd have to leave Ploymus Mountain and make your way all the way back there once the Lynel stops shooting Shock Arrows at you.

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** [[BossInMookClothing Lynels]] are notoriously strong and fast centaur-like creatures that know no shortage of ways to butcher the Champion of Hyrule. The best way to defeat them is with a perfect dodge, a difficult backflip that will let you unleash a flurry rush of melee attacks if you dodge at just the right moment, but if you don't time it right you will take a heavy blow from their axes. Freezing them with Stasis can make the fight easier, but you need three Ancient Cores to upgrade Stasis to do this.this, which can only be obtained by finding them in certain chests or as a rare drop for defeating the above mentioned Guardian Stalkers. Certain Lynel varieties can have an HP ranging from 2000 to 7000, comparable to Calamity Ganon depending on how many Divine Beasts you have freed by the final battle. Of particular note is the Lynel at Ploymus Mountain. Although it is one of the ''weakest'' Lynels, it's still more powerful than any enemy most first-time players are likely to have encountered at this point, as it is part of the Vah Ruta quest, which is likely to be the first Divine Beast that first-time players will go for due to being nearest to Kakariko and easiest to stumble upon. To board Ruta, the player must collect Shock Arrows from Shatterback Point (unless they already have at least 20 in their inventory), where this Lynel is roaming around, and the player will likely not have sufficient weapons and health to defeat it, unless they have done a lot of traveling and shrines before coming here. It can be avoided, as it doesn't ''have'' to be killed to get the Shock Arrows scattered across the area, but as entering Shatterback Point triggers a cutscene that makes it almost impossible not to be noticed (Link will be hiding behind a rock but the Lynel will head in your direction and eventually notice you whether you move or not), you'd have to leave Ploymus Mountain and make your way all the way back there once the Lynel stops shooting Shock Arrows at you.
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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also gets stronger, knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that '''permanently''' remove hearts and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 HP and you need a strong weapon, plus you will deal with a BossRush just like in the last game, and you always face the elite guards of the Demon King's army before. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also gets stronger, transforms into his Demon King form, knocks out the Sages, and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that '''permanently''' remove hearts and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 HP and you need a strong weapon, plus you will deal with a BossRush just like in the last game, and you always face the elite guards of the Demon King's army before. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also gets stronger, knocks out the Sages, and [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that '''permanently''' remove hearts and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 HP and you need a strong weapon, plus you will deal with a BossRush just like in the last game, and you always face the elite guards of the Demon King's army before. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

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** Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of his attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also gets stronger, knocks out the Sages, and and]] [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that '''permanently''' remove hearts and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 HP and you need a strong weapon, plus you will deal with a BossRush just like in the last game, and you always face the elite guards of the Demon King's army before. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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** The FinalBoss is very difficult unless you are well-prepared. First of all, most of [[spoiler:Ganondorf's]] attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also gets stronger and knocks out the sages]]. Now he can summon new attacks that '''permanently''' remove hearts and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 hp and you need a strong weapon, plus you will deal with a BossRush just like in the prequel, and you always face the elite guards of the Demon King's army before. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]

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** The FinalBoss Ganondorf, as the FinalBoss, is very difficult unless you are well-prepared. First of all, most of [[spoiler:Ganondorf's]] his attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also gets stronger and stronger, knocks out the sages]].Sages, and [[ReadingsAreOffTheScale extends his lifebar all the way to the right of the screen]]. Now he can summon new attacks that '''permanently''' remove hearts and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 hp HP and you need a strong weapon, plus you will deal with a BossRush just like in the prequel, last game, and you always face the elite guards of the Demon King's army before. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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** The FinalBoss is very difficult unless you are well-prepared. First of all, most of [[spoiler:Ganondorf's]] attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also gets stronger and knocks out the sages]]. Now he can summon new attacks that '''permanently''' remove hearts and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]]

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** The FinalBoss is very difficult unless you are well-prepared. First of all, most of [[spoiler:Ganondorf's]] attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also gets stronger and knocks out the sages]]. Now he can summon new attacks that '''permanently''' remove hearts and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]] You can charge the boss right away, but [[spoiler:he has 7500 hp and you need a strong weapon, plus you will deal with a BossRush just like in the prequel, and you always face the elite guards of the Demon King's army before. And, as mentioned above, the second phase becomes much easier with the Sages keeping the clones at bay.]]
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** A representative from the proper Temple bosses is Queen Gibdo of the Lightning Temple. Like other Gibdos, she's invulnerable until hit by an elemental attack, mainly arrows enhanced by Riju's lightning, but she can be hard to hit with her strafing. Once vulnerable, she tries to evade Link while occasionally stopping to fire off wide-range, heavy-hitting sandstorms. The true challenge comes in her second phase, where she activates the four hives in the room to constantly spawn Gibdos. The hives can be destroyed with Riju's lightning, but it can be difficult to aim with all the Gibdos on your tail, and while you're occupied with the hives, it's ''very'' easy to lose sight of the Queen flying around, and she hits like a truck.

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** A representative from the proper Temple bosses is Queen Gibdo of the Lightning Temple. Like other Gibdos, she's invulnerable until hit by an elemental attack, mainly arrows enhanced by Riju's lightning, but she can be hard to hit with her strafing. Once vulnerable, she tries to evade Link while occasionally stopping to fire off wide-range, heavy-hitting sandstorms. The true challenge comes in her second phase, where she activates the four hives in the room to constantly spawn Gibdos. The hives can be destroyed with Riju's lightning, but it can be difficult to aim with all the Gibdos on your tail, and while you're occupied with the hives, it's ''very'' easy to lose sight of the Queen flying around, and she hits like a truck.truck.
** The FinalBoss is very difficult unless you are well-prepared. First of all, most of [[spoiler:Ganondorf's]] attacks deal Gloom damage, meaning you can't tank and spam healing items. The damage output is pretty high as well. Second, he can perfectly dodge your normal attacks even in his first phase, just like you. Third, he can switch between weapons, so you have more than one pattern to read. And then comes his second phase, where [[spoiler:he summons clones. Their attacks are the only ones which can be healed by regular items, and the Sages assist you, but if you are alone you will be fighting six foes at once. And then comes the third phase, where Ganondorf [[OutOfTheFryingPan absorbs all of his clones, but also gets stronger and knocks out the sages]]. Now he can summon new attacks that '''permanently''' remove hearts and are hard to avoid, while he can also dodge flurry rushes (he is the only foe who can do so) and do his own (which is a devastating heavy attack). Only a skilled player can deal with him easily.]]
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** A representative from the proper Temple bosses is Queen Gibdo of the Lightning Temple. Like other Gibdos, she's invulnerable until hit by an elemental attack, mainly arrows enhanced by Riju's lightning, but she can be hard to hit with her strafing. Once vulnerable, she tries to evade Link while occasionally stopping to fire off wide-range, heavy-hitting sandstorms. The true challenge comes in her second phase, where she activates the four hives in the room to constantly spawn Gibdos. The hives can be destroyed with Riju's lightning, but it can be difficult to aim with all the Gibdos on your tail, and while you're occupied with the hives, it's ''very'' easy to lose of the Queen flying around, and she hits like a truck.

to:

** A representative from the proper Temple bosses is Queen Gibdo of the Lightning Temple. Like other Gibdos, she's invulnerable until hit by an elemental attack, mainly arrows enhanced by Riju's lightning, but she can be hard to hit with her strafing. Once vulnerable, she tries to evade Link while occasionally stopping to fire off wide-range, heavy-hitting sandstorms. The true challenge comes in her second phase, where she activates the four hives in the room to constantly spawn Gibdos. The hives can be destroyed with Riju's lightning, but it can be difficult to aim with all the Gibdos on your tail, and while you're occupied with the hives, it's ''very'' easy to lose sight of the Queen flying around, and she hits like a truck.
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** Gleeok makes its first return to the series since ''Phantom Hourglass'', and it returns in style as a massive three-headed dragon with powerful elemental attacks. They use their wings to blow you back and prevent melee attacks while launching either elemental beams or massive blasts of [[Main/FireIceLightning fire, ice, or lightning]] depending on the Gleeok (or all three if it's the King Gleeok). You'll need to snipe their heads to even get a chance at hitting them, which is made much harder by the fact that the heads are relatively small and move around a lot, meaning you'll need a lot of Keese Eyeballs for accurate shooting or a multi-shot bow like the Great Eagle Bow. Oh, and the three elemental Gleeoks can change the weather, forcing you to have equipment or an elixir ready. Once you get the beast to its last quarter of health, it will rise into the sky and launch a volley of fierce attacks, meaning you need to find a way to get up there before it turns you to dust -- and this game does ''not'' have Revali's Gale.

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** Gleeok makes its first return to the series since ''Phantom Hourglass'', and it returns in style as a massive three-headed dragon with powerful elemental attacks. They use their wings to blow you back and prevent melee attacks while launching either elemental beams or massive blasts of [[Main/FireIceLightning fire, ice, or lightning]] depending on the Gleeok (or all three if it's the King Gleeok). You'll need to snipe their heads to even get a chance at hitting them, which is made much harder by the fact that the heads are relatively small and move around a lot, meaning you'll need a lot of Keese Eyeballs for accurate shooting or a multi-shot bow like the Great Eagle Bow. Oh, and the three elemental Gleeoks can change the weather, forcing you to have equipment or an elixir ready. Once you get the beast to its last quarter of health, it will rise into the sky and launch a volley of fierce attacks, meaning you need to find a way to get up there before it turns you to dust -- and this game does ''not'' have Revali's Gale.Gale.
** A representative from the proper Temple bosses is Queen Gibdo of the Lightning Temple. Like other Gibdos, she's invulnerable until hit by an elemental attack, mainly arrows enhanced by Riju's lightning, but she can be hard to hit with her strafing. Once vulnerable, she tries to evade Link while occasionally stopping to fire off wide-range, heavy-hitting sandstorms. The true challenge comes in her second phase, where she activates the four hives in the room to constantly spawn Gibdos. The hives can be destroyed with Riju's lightning, but it can be difficult to aim with all the Gibdos on your tail, and while you're occupied with the hives, it's ''very'' easy to lose of the Queen flying around, and she hits like a truck.

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