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** However, she's much easier if you take the low route in her stage. If you fight her there, the arena will be filled with water, giving you much more leeway in your jumps, and all you really have to worry about is not jumping too high into the spikes on the ceiling. The rematch in the penultimate stage doesn't have this luxury, however.
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* Zorne [[TookALevelInBadass takes a serious level in badassery]] in this game. She went from a fairly linear boss who threw bombs that were easy to dodge if knowing the right timing to it, to an ungodly fast bomb-throwing CuteBruiser who jumps around the walls either to strike with her mechanical arm, or to jump over the player to throw bombs that now explode upon contact with each other should another bomb be thrown, which happens frequently. While not as hard as most examples mentioned in this page, Zorne certainly becomes a trickier boss compared to the first game.

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* Zorne [[TookALevelInBadass takes a serious level in badassery]] in this game. She went from a fairly linear boss who threw bombs that were easy to dodge if knowing the right timing to it, to an ungodly fast bomb-throwing CuteBruiser who jumps around the walls either to strike with her mechanical arm, or to jump over the player to throw bombs that now explode upon contact with each other should another bomb be thrown, which happens frequently.frequently, making her attacks fairly unpredictable. While not as hard as most examples mentioned in this page, Zorne certainly becomes a trickier boss compared to the first game.
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* Zorne [[TookALevelInBadass takes a serious level in badassery]] in this game. She went from a fairly linear boss who threw bombs that were easy to dodge if knowing the right timing to it, to an ungodly fast bomb-throwing CuteBruiser who jumps around the walls either to strike with her mechanical arm, or to jump over the player to throw bombs that now explode upon contact with each other should another bomb be thrown, which happens frequently. While not as hard as most examples mentioned in this page, Zorne certainly becomes a trickier boss compared to the first game.
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* As Spiritia, Trauare Wrede's attacks requires precise timing if you want to avoid getting hit by her Leviathan lunge ''and'' Klageharnisch. If she hits you with Leviathan, you'll likely lose one-third of HP in a single hit! It doesn't stop there; once she TurnsRed, she'll unleash her DoppelgangerAttack to follow her during her lunging attacks, making this fight require some cat-like reflexes to dodge Trauare, slide under her first doppelgänger and almost immediately jump over the second. [[FromBadToWorse Worse still]], should you too far away from her from her initial lunging attack, [[TheComputerIsACheatingBastard she WILL double back and lunge at you again, with her doppelgängers follow suit, to make sure she hits you!]] Even worse: If a player is unfortunate enough to gain too much distance from Trauare after dodging her attempt to thrust her Leviathan into you again, it's possible she'll repeat this attack to ad infinitium!

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* As Spiritia, Trauare Wrede's attacks requires precise timing if you want to avoid getting hit by her Leviathan lunge ''and'' Klageharnisch. If she hits you with Leviathan, you'll likely lose one-third of HP in a single hit! It doesn't stop there; once she TurnsRed, she'll unleash her DoppelgangerAttack to follow her during her lunging attacks, making this fight require some cat-like reflexes to dodge Trauare, slide under her first doppelgänger and almost immediately jump over the second. [[FromBadToWorse Worse still]], should you be too far away from her from her initial lunging attack, [[TheComputerIsACheatingBastard she WILL double back and lunge at you again, with while her doppelgängers follow suit, to make sure she hits you!]] Even worse: worse still, If a player is unfortunate enough to gain too much distance from Trauare after dodging her attempt to thrust her Leviathan into you again, it's possible she'll repeat this attack to ad infinitium!infinitium until she hits you!

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Ah, yes, Rosenkreuzstilette. This franchise brings so much nostalgia to those who have played classic games such as ''MegaMan'' and ''Castlevania''. There's not even a single doubt that such a nostalgic series also has some despicably tough bosses that you'd find within the different adventures in the series. In fact, these guys and girls are the main reason why this series is NintendoHard, and why many players have been humiliated with several references to classic computer and video games on their respective stages' custom GameOver screens.

'''NOTE''': FinalBoss and WakeUpCallBoss are not to be added unless they're overly difficult by their standards. BonusBoss is not allowed; they're optional and have no standards for difficulty.

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Ah, yes, Rosenkreuzstilette. ''VideoGame/{{Rosenkreuzstilette}}''. This franchise brings so much nostalgia to those who have played classic games such as ''MegaMan'' ''Franchise/MegaMan'' and ''Castlevania''.''Franchise/{{Castlevania}}''. There's not even a single doubt that such a nostalgic series also has some despicably tough bosses that you'd find within the different adventures in the series. In fact, these guys and girls are the main reason why this series is NintendoHard, and why many players have been [[ThisLoserIsYou humiliated with with]] [[ShoutOut several references references]] to classic computer and video games on their respective stages' custom GameOver screens.

'''NOTE''': FinalBoss {{Final Boss}}es and WakeUpCallBoss [[WakeUpCallBoss Wake-Up Call Bosses]] are not to be added unless they're overly difficult by their standards. BonusBoss is {{Bonus Boss}}es are not allowed; they're optional and have no standards for difficulty.



* In discussions about the game, all the bosses in Count Michael Zeppelin's Castle are mentioned frequently, especially the [[AdvancingWallOfDoom Cross Wall]]. This thing is similar to the Mecha Dragon from ''MegaMan2'', and for good reasons; you have to fight it on only a few block platforms above a bottomless hole, and the CreepyCoolCrosses and energy balls it shoots at you travel across the screen rather quickly, and not to mention, once they're above or below you, said energy balls can split in two and its two sections can travel both upwards and downwards. And what's worse? It shoots even more of them once it TurnsRed.

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* In discussions about the game, all the bosses in Count Michael Zeppelin's Castle are mentioned frequently, especially the [[AdvancingWallOfDoom Cross Wall]]. This thing is similar to the Mecha Dragon from ''MegaMan2'', ''VideoGame/MegaMan2'', and for good reasons; you have to fight it on only a few block platforms above a [[BottomlessPits bottomless hole, hole]], and the CreepyCoolCrosses and energy balls it shoots at you travel across the screen rather quickly, and not to mention, once they're above or below you, said energy balls can split in two and its two sections can travel both upwards and ''and'' downwards. And what's worse? It shoots even more of them once it TurnsRed.



* And the Deviled Egg, a.k.a. the Yellow Devil from the ''MegaMan'' series, appears in [[spoiler:Iris]]'s fortress. Remember how hard the original Yellow Devil was in the original Mega Man game? This guy's basically the same thing. The pieces of its body fly across the room so fast that they can be hard to jump over or slide under quickly. Its weak point is its eye, just like the Yellow Devil, except it opens up all over its body quite often, making it hard to hit. Oh, and what about when it TurnsRed!? Yep, this thing has a new twist that makes it different from the Yellow Devil; once it TurnsRed, it'll start flipping everything upside down every now and then, and vice-versa! The flipping has the same effect as the waterfalls from before the fight; once you're flipped, your controls are reversed, which means dodging its attacks is harder. Oh yeah, and playing Grollschwert gives it a huge difficulty spike when fighting it as Grolla in comparison to fighting it as Tia.
* Before that, there's the Bosspider, who's surprisingly just as tough as the boss of the same name in the original ''MegaManX'' and its remake, ''Maverick Hunter X''. The difficulty of figuring out where it will stop when it crawls down as well as the short amount of time it takes to shoot its red core before it closes back up, as well as its increasing speed as it takes damage, all explain it all. Oh, and there are also spears on the walls on each side of its arena.
* Freudia Neuwahl is also a major jump in difficulty from the other seven bosses (at least in her stage; in the Opening Stage, she was a WarmUpBoss), what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. After that, you'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage. Oh, and did we mention her stage itself is ThatOneLevel thanks to said death beams?
* Even if she's not about as tough as Freu, there's no doubt that Grolla herself, as a boss, is still quite hard. Her unpredictable movements, as well as her fast tackle attack, can take off your health much quicker than you can say "plot device". And that's not all; her multi-cross-cut laser-like slash attack comes out fast and hard to avoid. Oh, and even if you use her weakness weapon, [[spoiler:Trauare Wrede's Klageharnisch]], she still isn't easy.
** It can also be noted that both Freu and Grolla are the only two bosses that aren't weak against their own weapon in the first game.

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* And the Deviled Egg, a.k.a. the Yellow Devil from the ''MegaMan'' ''Mega Man'' series, appears in [[spoiler:Iris]]'s [[spoiler:Iris]]' fortress. Remember how hard the original Yellow Devil was in the original Mega Man game? This guy's basically the same thing. The pieces of its body fly across the room so fast that they can be hard to jump over or slide under quickly. Its weak point is its eye, just like the Yellow Devil, except it opens up all over its body quite often, making it hard to hit. Oh, and what about when it TurnsRed!? Yep, this thing has a new twist that makes it different from the Yellow Devil; once it TurnsRed, turns red, [[GravityScrew it'll start flipping everything upside down every now and then, then]], and vice-versa! The flipping has the same effect as the waterfalls from before the fight; once you're flipped, your controls are reversed, which means dodging its attacks is harder. Oh yeah, and playing Grollschwert gives it a huge difficulty spike when fighting it as Grolla in comparison to fighting it as Tia.
Spiritia.
* Before that, there's the Bosspider, who's surprisingly just as tough as the boss of the same name in the original ''MegaManX'' ''VideoGame/MegaManX'' and its remake, [[VideoGameRemake remake]], ''Maverick Hunter X''. The difficulty of figuring out where it will stop when it crawls down as well as the short amount of time it takes to shoot its red core before it closes back up, as well as its increasing speed as it takes damage, all explain it all. Oh, and there are also spears on the walls on each side of its arena.
* Freudia Neuwahl is also a major jump in difficulty from the other seven bosses (at least in her stage; in the Opening Stage, she was a WarmUpBoss), what with her ability to throw more snowflakes than a Touhou ''VideoGame/{{Touhou}}'' game. Worst of all, her weakness weapon only knocks off half ''half'' of her life HP before draining completely. After that, you'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams [[OneHitKill death]] [[FrickinLaserBeams beams]] earlier in her stage. Oh, and did we mention her stage itself is ThatOneLevel thanks to said death beams?
* Even if she's not about as tough as Freu, there's no doubt that Grolla herself, as a boss, is still quite hard. Her unpredictable movements, as well as her fast tackle attack, can take off your health much quicker than you can say "plot device". And that's not all; her [[BeamSpam multi-cross-cut laser-like slash attack attack]] comes out fast and hard to avoid. Oh, and even if you use her weakness weapon, [[spoiler:Trauare Wrede's Klageharnisch]], she still isn't easy.
** It can also be noted that both Freu Freudia and Grolla are the only two bosses that aren't weak against their own weapon in the first game.game.
* As Spiritia, Trauare Wrede's attacks requires precise timing if you want to avoid getting hit by her Leviathan lunge ''and'' Klageharnisch. If she hits you with Leviathan, you'll likely lose one-third of HP in a single hit! It doesn't stop there; once she TurnsRed, she'll unleash her DoppelgangerAttack to follow her during her lunging attacks, making this fight require some cat-like reflexes to dodge Trauare, slide under her first doppelgänger and almost immediately jump over the second. [[FromBadToWorse Worse still]], should you too far away from her from her initial lunging attack, [[TheComputerIsACheatingBastard she WILL double back and lunge at you again, with her doppelgängers follow suit, to make sure she hits you!]] Even worse: If a player is unfortunate enough to gain too much distance from Trauare after dodging her attempt to thrust her Leviathan into you again, it's possible she'll repeat this attack to ad infinitium!



* The first phase of the fight against [[TheGrimReaper Raimund Seyfarth]] pits you against his fast-flying scythe, Grassense. Grassense can be a pain because it flies around so fast, and in addition, several smaller scythes can also come flying at you really fast, which reminds players of how tough Death himself was in the {{Castlevania}} games. Once you've done enough damage to Grassense for Raimund himself to TurnRed and face you head-on, though, the rest of the fight isn't too tough, unless you go ballistic and try to attack him when he's not doing his Grollschwert rain attack only for him to counter your attack with his own laser slash attack, of course.

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* The first phase of the fight against [[TheGrimReaper Raimund Seyfarth]] pits you against his fast-flying scythe, Grassense. Grassense can be a pain because it flies around so fast, and in addition, several smaller scythes can also come flying at you really fast, which reminds players of how tough Death himself was in the {{Castlevania}} games.''Castlevania'' games (particularly to [[VideoGame/{{Castlevania1986}} the original 1986 game]] and ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]''). Once you've done enough damage to Grassense for Raimund himself to TurnRed and face you head-on, though, the rest of the fight isn't too tough, unless you go ballistic and try to attack him when he's not doing his Grollschwert rain attack only for him to counter your attack with his own laser slash attack, of course.
** In the hands of a skilled player, his counter-attack in his second phase can be used as an AIBreaker. However, really only works for Spiritia and the trick to exploiting his counter-attack will require some practice to develop a rhythm to avoid getting hit (or take little damage as possible).



* In the C75 and C76 trial versions of Freudenstachel, Grolla has easily proved to be the toughest boss in said demos, even tougher than she already was in the first game. She throws even more {{Sword Beam}}s when she TurnsRed than she did in the first game, and even more during her multi-cross-cut laser-like slash attack, in addition to being able to climb walls and attack you from above. And worst of all, the ground is slippery from the bloody rainstorm just like the last two rooms before her.

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* In the C75 and C76 trial versions of Freudenstachel, ''Freudenstachel'', Grolla has easily proved to be the toughest boss in said demos, even tougher than she already was in the first game. She throws even more {{Sword Beam}}s when she TurnsRed than she did in the first game, and even more during her multi-cross-cut laser-like slash attack, in addition to being able to climb walls and attack you from above. And worst of all, the ground is slippery from the bloody rainstorm just like the last two rooms before her.



* In the full version of ''Freudenstachel'', we have Schirach Fühler. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Freudenzwinger]], can be somewhat tricky to land, as it ends the moment Freudia gets hit, and you only have limited ammo.
* Dolis Warmind can be pretty tough as well. Seeing that Freu, who was previously the hardest of the RKS bosses in the first game, is now playable, it's rather fitting that Dolis take said position in Freudenstachel. Dolis is fast and unpredictable and loves to surprise players with hard-to-dodge attacks and leave them not knowing where she'll strike next, which makes her a pain in the ass to take down. Not to mention, her Fesselspirale attacks are pretty fast as well.
* As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil, the OneWingedAngel form of Eifer,]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, once it TurnsRed, it gains a new attack that creates a wind that slowly pushes you along the floor as its body pieces fly across the screen a la Deviled Egg, which can make them tough to avoid. And if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.
* Speaking of Pamela, she as a boss in the main game has a pretty intense fight of her own, which is basically what Grolla aspires to be. She's insanely fast, and her attacks can easily catch you off guard. She jumps and [[TeleportSpam teleports]] around a lot during the battle, making her hard to hit. Her fire dash attack is fast as well, and she gets even worse when she TurnsRed. The fact that her weakness weapon, [[spoiler:Weißteufel, doesn't slow her down]] doesn't help, either.

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* In the full version of ''Freudenstachel'', we have Schirach Fühler. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Freudenzwinger]], [[spoiler:Freudenzwinger]], can be somewhat tricky to land, as it ends the moment Freudia gets hit, and you only have limited ammo.
weapon energy.
* Dolis Warmind can be pretty tough as well. Seeing that Freu, Freudia, who was previously the hardest of the RKS bosses in the first game, is now playable, it's rather fitting that Dolis take said position in Freudenstachel.''Freudenstachel''. Dolis is fast and unpredictable and loves to surprise players with hard-to-dodge attacks and leave them not knowing where she'll strike next, which makes her a pain in the ass to take down. Not to mention, her Fesselspirale attacks are pretty fast as well.
* As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' ''Mega Man'' games, and the [[spoiler:Dark Dark Devil, the [[spoiler:the OneWingedAngel form of Eifer,]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega ''Mega Man X5]]''? [=X5=]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, once it TurnsRed, it gains a new attack that creates a wind that slowly pushes you along the floor as its body pieces fly across the screen a la Deviled Egg, which can make them tough to avoid. And if you think this thing is tough enough for Freu, Freudia, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.
* Speaking of Pamela, she as a boss in the main game has a pretty intense fight of her own, which is basically what Grolla aspires to be. She's insanely fast, and her attacks can easily catch you off guard. She jumps and [[TeleportSpam teleports]] around a lot during the battle, making her hard to hit. Her fire dash attack is fast as well, and she gets even worse when she TurnsRed. The fact that her weakness weapon, [[spoiler:Weißteufel, doesn't slow her down]] doesn't help, either.either.
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* In the full version of ''Freudenstachel'', we have Schirach Fühler. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Kopiekreisel (in the versions before ver. 1.03b, of course)]], requires you to get up close to her, and even then she's immune to damage much of the time.

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* In the full version of ''Freudenstachel'', we have Schirach Fühler. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Kopiekreisel (in Freudenzwinger]], can be somewhat tricky to land, as it ends the versions before ver. 1.03b, of course)]], requires moment Freudia gets hit, and you to get up close to her, and even then she's immune to damage much of the time.only have limited ammo.
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* In the full version of ''Freudenstachel'', we have Schirach Fühler. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Kopiekreisel]], requires you to get up close to her, and even then she's immune to damage much of the time.

to:

* In the full version of ''Freudenstachel'', we have Schirach Fühler. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Kopiekreisel]], Kopiekreisel (in the versions before ver. 1.03b, of course)]], requires you to get up close to her, and even then she's immune to damage much of the time.
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* As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil, the OneWingedAngel form of Eifer,]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, once it TurnsRed, it gains a new attack that creates a wind that slowly pushes you along the floor as its body pieces fly across the screen, which can make them tough to avoid. And if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.

to:

* As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil, the OneWingedAngel form of Eifer,]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, once it TurnsRed, it gains a new attack that creates a wind that slowly pushes you along the floor as its body pieces fly across the screen, screen a la Deviled Egg, which can make them tough to avoid. And if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.
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* As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil, the OneWingedAngel form of Eifer,]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.

to:

* As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil, the OneWingedAngel form of Eifer,]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, once it TurnsRed, it gains a new attack that creates a wind that slowly pushes you along the floor as its body pieces fly across the screen, which can make them tough to avoid. And if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.
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'''NOTE''': FinalBoss and WakeUpCallBoss are not to be added unless they're overly difficult by their standards. BonusBoss is not allowed; they're optional and have no standards for difficulty.
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* Speaking of Pamela, she as a boss in the main game has a pretty intense fight of her own, which is basically what Grolla aspires to be. She's insanely fast, and her attacks can easily catch you off guard. She jumps and [[TeleportSpam teleports]] around a lot during the battle, making her hard to hit. Her fire dash attack is fast as well, and she gets even worse when she TurnsRed.

to:

* Speaking of Pamela, she as a boss in the main game has a pretty intense fight of her own, which is basically what Grolla aspires to be. She's insanely fast, and her attacks can easily catch you off guard. She jumps and [[TeleportSpam teleports]] around a lot during the battle, making her hard to hit. Her fire dash attack is fast as well, and she gets even worse when she TurnsRed. The fact that her weakness weapon, [[spoiler:Weißteufel, doesn't slow her down]] doesn't help, either.
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* As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil, the OneWingedAngel form of Eifer,]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.

to:

* As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil, the OneWingedAngel form of Eifer,]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.her.
* Speaking of Pamela, she as a boss in the main game has a pretty intense fight of her own, which is basically what Grolla aspires to be. She's insanely fast, and her attacks can easily catch you off guard. She jumps and [[TeleportSpam teleports]] around a lot during the battle, making her hard to hit. Her fire dash attack is fast as well, and she gets even worse when she TurnsRed.
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* The first phase of the fight against [[TheGrimReaper Raimund Seyfarth]] pits you against his fast-flying scythe, Grassense. Grassense can be a pain because it flies around so fast, and in addition, several smaller scythes can also come flying at you really fast, which reminds players of how tough Death himself was in the {{Castlevania}} games. Once you've done enough damage to Grassense for Raimund himself to TurnRed and face you head-on, though, the rest of the fight isn't too tough.

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* The first phase of the fight against [[TheGrimReaper Raimund Seyfarth]] pits you against his fast-flying scythe, Grassense. Grassense can be a pain because it flies around so fast, and in addition, several smaller scythes can also come flying at you really fast, which reminds players of how tough Death himself was in the {{Castlevania}} games. Once you've done enough damage to Grassense for Raimund himself to TurnRed and face you head-on, though, the rest of the fight isn't too tough.
tough, unless you go ballistic and try to attack him when he's not doing his Grollschwert rain attack only for him to counter your attack with his own laser slash attack, of course.
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to:

* The first phase of the fight against [[TheGrimReaper Raimund Seyfarth]] pits you against his fast-flying scythe, Grassense. Grassense can be a pain because it flies around so fast, and in addition, several smaller scythes can also come flying at you really fast, which reminds players of how tough Death himself was in the {{Castlevania}} games. Once you've done enough damage to Grassense for Raimund himself to TurnRed and face you head-on, though, the rest of the fight isn't too tough.
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* Freudia Neuwahl is also a major jump in difficulty from the other seven bosses (at least in her stage; in the Opening Stage, she was a WarmUpBoss), what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. After that, you'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage.

to:

* Freudia Neuwahl is also a major jump in difficulty from the other seven bosses (at least in her stage; in the Opening Stage, she was a WarmUpBoss), what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. After that, you'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage. Oh, and did we mention her stage itself is ThatOneLevel thanks to said death beams?




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* Spiritia in ''Rosenkreuzstilette Grollschwert'' takes Grolla's place because Grolla is playable in that mode. At first, she's not all that bad, but when she TurnsRed, she becomes much worse than Grolla herself was as a boss. Her Freudenstachel attack becomes annoying as hell when you're on the ground, and she can also aim her Lustatem at you if you're climbing the walls of the area, which can also be annoying. And if you think that's bad enough, when she gets close enough to you, she'll call forth her charged Klageharnisch attack. [[spoiler:Since Klageharnisch was Grolla's weakness weapon in the main game,]] the resulting blast from her charged Klageharnisch may even kill you instantly!
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Ah, yes, Rosenkreuzstilette. This franchise brings so much nostalgia to those who have played classic games such as ''MegaMan'' and ''Castlevania''. There's not even a single doubt that such a nostalgic series also has some despicably tough bosses that you'd find within the different adventures in the series. In fact, these guys and girls are the main reason why many players have been humiliated with several references to classic computer and video games on their respective stages' custom GameOver screens.

to:

Ah, yes, Rosenkreuzstilette. This franchise brings so much nostalgia to those who have played classic games such as ''MegaMan'' and ''Castlevania''. There's not even a single doubt that such a nostalgic series also has some despicably tough bosses that you'd find within the different adventures in the series. In fact, these guys and girls are the main reason why this series is NintendoHard, and why many players have been humiliated with several references to classic computer and video games on their respective stages' custom GameOver screens.
Is there an issue? Send a MessageReason:
None


* And the Deviled Egg, a.k.a. the Yellow Devil from the ''Mega Man'' series, appears in [[spoiler:Iris]]'s fortress. The pieces of its body fly across the room so fast that they can be hard to jump over or slide under quickly. Its weak point is its eye, just like the Yellow Devil, except it opens up all over its body quite often, making it hard to hit. Oh, and what about when it TurnsRed!? Yep, this thing has a new twist that makes it different from the Yellow Devil; once it TurnsRed, it'll start flipping everything upside down every now and then, and vice-versa! The flipping has the same effect as the waterfalls from before the fight; once you're flipped, your controls are reversed, which means dodging its attacks is harder. Oh yeah, and playing Grollschwert gives it a huge difficulty spike when fighting it as Grolla in comparison to fighting it as Tia.

to:

* And the Deviled Egg, a.k.a. the Yellow Devil from the ''Mega Man'' ''MegaMan'' series, appears in [[spoiler:Iris]]'s fortress.fortress. Remember how hard the original Yellow Devil was in the original Mega Man game? This guy's basically the same thing. The pieces of its body fly across the room so fast that they can be hard to jump over or slide under quickly. Its weak point is its eye, just like the Yellow Devil, except it opens up all over its body quite often, making it hard to hit. Oh, and what about when it TurnsRed!? Yep, this thing has a new twist that makes it different from the Yellow Devil; once it TurnsRed, it'll start flipping everything upside down every now and then, and vice-versa! The flipping has the same effect as the waterfalls from before the fight; once you're flipped, your controls are reversed, which means dodging its attacks is harder. Oh yeah, and playing Grollschwert gives it a huge difficulty spike when fighting it as Grolla in comparison to fighting it as Tia.
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* Even if she's not about as tough as Freu, there's no doubt that Grolla Seyfarth, as a boss, is still quite hard. Her unpredictable movements, as well as her fast tackle attack, can take off your health much quicker than you can say "plot device". And that's not all; her multi-cross-cut laser-like slash attack comes out fast and hard to avoid. Oh, and even if you use her weakness weapon, [[spoiler:Trauare Wrede's Klageharnisch]], she still isn't easy.

to:

* Even if she's not about as tough as Freu, there's no doubt that Grolla Seyfarth, herself, as a boss, is still quite hard. Her unpredictable movements, as well as her fast tackle attack, can take off your health much quicker than you can say "plot device". And that's not all; her multi-cross-cut laser-like slash attack comes out fast and hard to avoid. Oh, and even if you use her weakness weapon, [[spoiler:Trauare Wrede's Klageharnisch]], she still isn't easy.
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** And she's still pretty tough in the full version, and rightfully so. Just as you enter the boss room, she surprises you with a fast and long leap to the top of the wall you came in from and comes down to pull off her SwordPlant attack, which can catch you off guard if you're not careful. She is fast and her attacks are hard to dodge, even if her new multi-cross-cut laser-like slash attacks are now predictable. And the floor when fighting her is still slippery from the bloody rainstorm in the last two rooms before her. Enough said.
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* In the full version of ''Freudenstachel'', we have Schirach. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Kopiekreisel]], requires you to get up close to her, and even then she's immune to damage much of the time.
* Dolis can be pretty tough as well. Seeing that Freu, who was previously the hardest of the RKS bosses in the first game, is now playable, it's rather fitting that Dolis take said position in Freudenstachel. Dolis is fast and unpredictable and loves to surprise players with hard-to-dodge attacks and leave them not knowing where she'll strike next, which makes her a pain in the ass to take down. Not to mention, her Fesselspirale attacks are pretty fast as well.
* As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.

to:

* In the full version of ''Freudenstachel'', we have Schirach.Schirach Fühler. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Kopiekreisel]], requires you to get up close to her, and even then she's immune to damage much of the time.
* Dolis Warmind can be pretty tough as well. Seeing that Freu, who was previously the hardest of the RKS bosses in the first game, is now playable, it's rather fitting that Dolis take said position in Freudenstachel. Dolis is fast and unpredictable and loves to surprise players with hard-to-dodge attacks and leave them not knowing where she'll strike next, which makes her a pain in the ass to take down. Not to mention, her Fesselspirale attacks are pretty fast as well.
* As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil]] Devil, the OneWingedAngel form of Eifer,]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.
Is there an issue? Send a MessageReason:
None


* Freudia Neuwahl is also a major jump in difficulty from the other seven bosses, what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. After that, you'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage.

to:

* Freudia Neuwahl is also a major jump in difficulty from the other seven bosses, bosses (at least in her stage; in the Opening Stage, she was a WarmUpBoss), what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. After that, you'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage.
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to:

** It can also be noted that both Freu and Grolla are the only two bosses that aren't weak against their own weapon in the first game.
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* Even if she's not about as tough as Freu, there's no doubt that Grolla Seyfarth, as a boss, is still quite hard. Her unpredictable movements, as well as her fast tackle attack, can take off your health much quicker than you can say "plot device". And that's not all; her multi-cross-cut laser-like slash attack comes out fast and hard to avoid. Oh, and even if you use her weakness weapon, Trauare Wrede's Klageharnisch, she still isn't easy.

to:

* Even if she's not about as tough as Freu, there's no doubt that Grolla Seyfarth, as a boss, is still quite hard. Her unpredictable movements, as well as her fast tackle attack, can take off your health much quicker than you can say "plot device". And that's not all; her multi-cross-cut laser-like slash attack comes out fast and hard to avoid. Oh, and even if you use her weakness weapon, Trauare [[spoiler:Trauare Wrede's Klageharnisch, Klageharnisch]], she still isn't easy.
Is there an issue? Send a MessageReason:
None


* Freudia is also a major jump in difficulty from the other seven bosses, what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. After that, you'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage.

to:

* Freudia Neuwahl is also a major jump in difficulty from the other seven bosses, what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. After that, you'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage.
* Even if she's not about as tough as Freu, there's no doubt that Grolla Seyfarth, as a boss, is still quite hard. Her unpredictable movements, as well as her fast tackle attack, can take off your health much quicker than you can say "plot device". And that's not all; her multi-cross-cut laser-like slash attack comes out fast and hard to avoid. Oh, and even if you use her weakness weapon, Trauare Wrede's Klageharnisch, she still isn't easy.



* In the C75 and C76 trial versions of Freudenstachel, Grolla has easily proved to be the toughest boss in said demos. She throws even more {{Sword Beam}}s when she TurnsRed than she did in the first game, and even more during her multi-cross-cut laser-like slash attack, in addition to being able to climb walls and attack you from above. And worst of all, the ground is slippery from the bloody rainstorm just like the last two rooms before her.

to:

* In the C75 and C76 trial versions of Freudenstachel, Grolla has easily proved to be the toughest boss in said demos.demos, even tougher than she already was in the first game. She throws even more {{Sword Beam}}s when she TurnsRed than she did in the first game, and even more during her multi-cross-cut laser-like slash attack, in addition to being able to climb walls and attack you from above. And worst of all, the ground is slippery from the bloody rainstorm just like the last two rooms before her.
Is there an issue? Send a MessageReason:
None


* Freudia is also a major jump in difficulty from the other seven bosses, what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. You'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage.

to:

* Freudia is also a major jump in difficulty from the other seven bosses, what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. You'll After that, you'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage.
Is there an issue? Send a MessageReason:
None


Ah, yes, Rosenkreuzstilette. This franchise brings so much nostalgia to those who have played classic games such as ''MegaMan'' and ''Castlevania''. There's not even a single doubt that such a nostalgic series also has some despicably tough bosses that you'd find within the different adventures in the series.

to:

Ah, yes, Rosenkreuzstilette. This franchise brings so much nostalgia to those who have played classic games such as ''MegaMan'' and ''Castlevania''. There's not even a single doubt that such a nostalgic series also has some despicably tough bosses that you'd find within the different adventures in the series. In fact, these guys and girls are the main reason why many players have been humiliated with several references to classic computer and video games on their respective stages' custom GameOver screens.
Is there an issue? Send a MessageReason:
None


* In the full version of ''Fruedenstachel'' we have Schirach. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Kopiekreisel]], requires you to get up close to her, and even then she's immune to damage much of the time.

to:

* In the full version of ''Fruedenstachel'' ''Freudenstachel'', we have Schirach. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Kopiekreisel]], requires you to get up close to her, and even then she's immune to damage much of the time.

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Changed: 29

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[[AC:''Rosenkreuzstilette'']]


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[[AC:''Rosenkreuzstilette Freudenstachel'']]
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** In discussions about the game, all the bosses in Sepperin's Castle are mentioned frequently, especially the [[AdvancingWallOfDoom Cross Wall]]. This thing is similar to the Mecha Dragon from ''MegaMan2'', and for good reasons; you have to fight it on only a few block platforms above a bottomless hole, and the CreepyCoolCrosses and energy balls it shoots at you travel across the screen rather quickly, and not to mention, once they're above or below you, said energy balls can split in two and its two sections can travel both upwards and downwards. And what's worse? It shoots even more of them once it TurnsRed.
*** It gets even worse when you fight it as Grolla, due to the fact that you'd have to get up close to it to actually damage it with your slash attack. Yeah, compared to the one in the main game, this thing in Grollschwert is a complete and utter bastard.
** And the Deviled Egg, a.k.a. the Yellow Devil from the ''Mega Man'' series, appears in [[spoiler:Iris]]'s fortress. The pieces of its body fly across the room so fast that they can be hard to jump over or slide under quickly. Its weak point is its eye, just like the Yellow Devil, except it opens up all over its body quite often, making it hard to hit. Oh, and what about when it TurnsRed!? Yep, this thing has a new twist that makes it different from the Yellow Devil; once it TurnsRed, it'll start flipping everything upside down every now and then, and vice-versa! The flipping has the same effect as the waterfalls from before the fight; once you're flipped, your controls are reversed, which means dodging its attacks is harder. Oh yeah, and playing Grollschwert gives it a huge difficulty spike when fighting it as Grolla in comparison to fighting it as Tia.
** Before that, there's the Bosspider, who's surprisingly just as tough as the boss of the same name in the original ''MegaManX'' and its remake, ''Maverick Hunter X''. The difficulty of figuring out where it will stop when it crawls down as well as the short amount of time it takes to shoot its red core before it closes back up, as well as its increasing speed as it takes damage, all explain it all. Oh, and there are also spears on the walls on each side of its arena.
** Freudia is also a major jump in difficulty from the other seven bosses, what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. You'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage.
** In the C75 and C76 trial versions of Freudenstachel, Grolla has easily proved to be the toughest boss in said demos. She throws even more {{Sword Beam}}s when she TurnsRed than she did in the first game, and even more during her multi-cross-cut laser-like slash attack, in addition to being able to climb walls and attack you from above. And worst of all, the ground is slippery from the bloody rainstorm just like the last two rooms before her.
** In the full version of ''Fruedenstachel'' we have Schirach. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Kopiekreisel]], requires you to get up close to her, and even then she's immune to damage much of the time.
** Dolis can be pretty tough as well. Seeing that Freu, who was previously the hardest of the RKS bosses in the first game, is now playable, it's rather fitting that Dolis take said position in Freudenstachel. Dolis is fast and unpredictable and loves to surprise players with hard-to-dodge attacks and leave them not knowing where she'll strike next, which makes her a pain in the ass to take down. Not to mention, her Fesselspirale attacks are pretty fast as well.
** As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.

to:

** * In discussions about the game, all the bosses in Sepperin's Count Michael Zeppelin's Castle are mentioned frequently, especially the [[AdvancingWallOfDoom Cross Wall]]. This thing is similar to the Mecha Dragon from ''MegaMan2'', and for good reasons; you have to fight it on only a few block platforms above a bottomless hole, and the CreepyCoolCrosses and energy balls it shoots at you travel across the screen rather quickly, and not to mention, once they're above or below you, said energy balls can split in two and its two sections can travel both upwards and downwards. And what's worse? It shoots even more of them once it TurnsRed.
*** ** It gets even worse when you fight it as Grolla, due to the fact that you'd have to get up close to it to actually damage it with your slash attack. Yeah, compared to the one in the main game, this thing in Grollschwert is a complete and utter bastard.
** * And the Deviled Egg, a.k.a. the Yellow Devil from the ''Mega Man'' series, appears in [[spoiler:Iris]]'s fortress. The pieces of its body fly across the room so fast that they can be hard to jump over or slide under quickly. Its weak point is its eye, just like the Yellow Devil, except it opens up all over its body quite often, making it hard to hit. Oh, and what about when it TurnsRed!? Yep, this thing has a new twist that makes it different from the Yellow Devil; once it TurnsRed, it'll start flipping everything upside down every now and then, and vice-versa! The flipping has the same effect as the waterfalls from before the fight; once you're flipped, your controls are reversed, which means dodging its attacks is harder. Oh yeah, and playing Grollschwert gives it a huge difficulty spike when fighting it as Grolla in comparison to fighting it as Tia.
** * Before that, there's the Bosspider, who's surprisingly just as tough as the boss of the same name in the original ''MegaManX'' and its remake, ''Maverick Hunter X''. The difficulty of figuring out where it will stop when it crawls down as well as the short amount of time it takes to shoot its red core before it closes back up, as well as its increasing speed as it takes damage, all explain it all. Oh, and there are also spears on the walls on each side of its arena.
** * Freudia is also a major jump in difficulty from the other seven bosses, what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. You'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage.
** * In the C75 and C76 trial versions of Freudenstachel, Grolla has easily proved to be the toughest boss in said demos. She throws even more {{Sword Beam}}s when she TurnsRed than she did in the first game, and even more during her multi-cross-cut laser-like slash attack, in addition to being able to climb walls and attack you from above. And worst of all, the ground is slippery from the bloody rainstorm just like the last two rooms before her.
** * In the full version of ''Fruedenstachel'' we have Schirach. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Kopiekreisel]], requires you to get up close to her, and even then she's immune to damage much of the time.
** * Dolis can be pretty tough as well. Seeing that Freu, who was previously the hardest of the RKS bosses in the first game, is now playable, it's rather fitting that Dolis take said position in Freudenstachel. Dolis is fast and unpredictable and loves to surprise players with hard-to-dodge attacks and leave them not knowing where she'll strike next, which makes her a pain in the ass to take down. Not to mention, her Fesselspirale attacks are pretty fast as well.
** * As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Ah, yes, Rosenkreuzstilette. This franchise brings so much nostalgia to those who have played classic games such as ''MegaMan'' and ''Castlevania''. There's not even a single doubt that such a nostalgic series also has some despicably tough bosses that you'd find within the different adventures in the series.
----

** In discussions about the game, all the bosses in Sepperin's Castle are mentioned frequently, especially the [[AdvancingWallOfDoom Cross Wall]]. This thing is similar to the Mecha Dragon from ''MegaMan2'', and for good reasons; you have to fight it on only a few block platforms above a bottomless hole, and the CreepyCoolCrosses and energy balls it shoots at you travel across the screen rather quickly, and not to mention, once they're above or below you, said energy balls can split in two and its two sections can travel both upwards and downwards. And what's worse? It shoots even more of them once it TurnsRed.
*** It gets even worse when you fight it as Grolla, due to the fact that you'd have to get up close to it to actually damage it with your slash attack. Yeah, compared to the one in the main game, this thing in Grollschwert is a complete and utter bastard.
** And the Deviled Egg, a.k.a. the Yellow Devil from the ''Mega Man'' series, appears in [[spoiler:Iris]]'s fortress. The pieces of its body fly across the room so fast that they can be hard to jump over or slide under quickly. Its weak point is its eye, just like the Yellow Devil, except it opens up all over its body quite often, making it hard to hit. Oh, and what about when it TurnsRed!? Yep, this thing has a new twist that makes it different from the Yellow Devil; once it TurnsRed, it'll start flipping everything upside down every now and then, and vice-versa! The flipping has the same effect as the waterfalls from before the fight; once you're flipped, your controls are reversed, which means dodging its attacks is harder. Oh yeah, and playing Grollschwert gives it a huge difficulty spike when fighting it as Grolla in comparison to fighting it as Tia.
** Before that, there's the Bosspider, who's surprisingly just as tough as the boss of the same name in the original ''MegaManX'' and its remake, ''Maverick Hunter X''. The difficulty of figuring out where it will stop when it crawls down as well as the short amount of time it takes to shoot its red core before it closes back up, as well as its increasing speed as it takes damage, all explain it all. Oh, and there are also spears on the walls on each side of its arena.
** Freudia is also a major jump in difficulty from the other seven bosses, what with her ability to throw more snowflakes than a Touhou game. Worst of all, her weakness weapon only knocks off half of her life before draining completely. You'll have to do the other half yourself. Assuming, of course, you didn't use it on the Quickman death beams earlier in her stage.
** In the C75 and C76 trial versions of Freudenstachel, Grolla has easily proved to be the toughest boss in said demos. She throws even more {{Sword Beam}}s when she TurnsRed than she did in the first game, and even more during her multi-cross-cut laser-like slash attack, in addition to being able to climb walls and attack you from above. And worst of all, the ground is slippery from the bloody rainstorm just like the last two rooms before her.
** In the full version of ''Fruedenstachel'' we have Schirach. Every time she jumps and lands on the ground, she causes an earthquake, which wouldn't be so bad, except she does it ''all the freaking time''. And sometimes she creates earthquakes simply by standing and striking the ground with her hammer. And if you're ever stunned by an earthquake, she will grab you and send you flying with a painful MegatonPunch. Her other gimmicks include falling rocks and hurling ''very'' large boulders that are difficult to avoid. Worst of all, her weakness, [[spoiler: Kopiekreisel]], requires you to get up close to her, and even then she's immune to damage much of the time.
** Dolis can be pretty tough as well. Seeing that Freu, who was previously the hardest of the RKS bosses in the first game, is now playable, it's rather fitting that Dolis take said position in Freudenstachel. Dolis is fast and unpredictable and loves to surprise players with hard-to-dodge attacks and leave them not knowing where she'll strike next, which makes her a pain in the ass to take down. Not to mention, her Fesselspirale attacks are pretty fast as well.
** As with the Deviled Egg back in the first game, Devil fights are never fun, not unlike those in the ''MegaMan'' games, and the [[spoiler:Dark Devil]] is definitely no exception. Remember how the Shadow Devil functioned in ''[[MegaManX Mega Man X5]]''? This beast acts the same way, even if it's not as bad as the Deviled Egg was. However, if you think this thing is tough enough for Freu, wait until you fight it as Pamela, because this thing can be a ''NIGHTMARE'' for her.

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