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* "Merry Christmas in the Snowy Fields 2023 - 7 Days / 8 Years Snow Carol" has Day 6's First Hassan. Already nasty enough with a permanent 30% Instant Death buff, after his first Bar Break, he'll gain an additional 20% Instant Death buff, increasing it to a ''50%'' Instant Death, meaning that his attacks are essentially a coin flip of whether you live or not. And much like the rest of the event, you're forced to use Nemo at the front line without any Mystic Codes, with the Support Nemo barely able to survive, and the player-owned Nemo ''at best'' with NP2 and maxed skills only ''slightly'' making it less frustrating.
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* The Merman General in the one-time only quest "Seafloor Myths" has a ''very nasty'' tendency to activate his skill which grants him an instant NP bar, and if he unleashes his Extra Attack, it removes all buffs from his target (thankfully ''after'' dealing damage). While it's only single target, the Merman General spamming it means that unless if he's stunned, Skill or NP sealed, he will likely use it ''two times in a single turn''. Making things worse is that he, alongside the Shark Pirates are protected by Hermit Crabs, which not only grant the Merman General and Shark Pirates massive damage resistance, the Hermit Crabs themselves are incredibly tanky, and the Shark Pirates high crit chance and damage means that sending a Berserker isn't an option, making Tlaloc the only Servant capable of resisting their onslaught [[note]]The other candidates, Oberon, has a Sleep-inducing NP, but also grants his opponents Invincibility, and Nine-Tattoo Dragon Eliza has no NP charge to compliment her Buster NP[[/note]]. The Merman General thankfully stops spamming his NP Charge skill after his first HP bar breaks, but trades it off with the ability to seal [=NPs=], and gets another skill that allows him to increase his attack and pierce Invincibility, making for an extremely hard fight. And to make matters worse, his fight alongside others is the only way to get Stellar Sand and Torches of Nova to release various nodes in the Class Score.

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* The Merman General in the one-time only quest "Seafloor Myths" has a ''very nasty'' tendency to activate his skill which grants him an instant NP bar, and if he unleashes his Extra Attack, it removes all buffs from his target (thankfully ''after'' dealing damage). While it's only single target, the Merman General spamming it means that unless if he's stunned, Skill or NP sealed, he will likely use it ''two times in a single turn''. Making things worse is that he, alongside the Shark Pirates are protected by Hermit Crabs, which not only grant the Merman General and Shark Pirates massive damage resistance, the Hermit Crabs themselves are incredibly tanky, and the Shark Pirates high crit chance and damage means that sending a Berserker isn't an option, making Tlaloc Tlaloc, at the time of the quest's release, the only Servant capable of resisting their onslaught [[note]]The other candidates, candidates at that time, Oberon, has a Sleep-inducing NP, but also grants his opponents Invincibility, and Nine-Tattoo Dragon Eliza has no NP charge to compliment her Buster NP[[/note]]. The Merman General thankfully stops spamming his NP Charge skill after his first HP bar breaks, but trades it off with the ability to seal [=NPs=], and gets another skill that allows him to increase his attack and pierce Invincibility, making for an extremely hard fight. And to make matters worse, his fight alongside others is the only way to get Stellar Sand and Torches of Nova to release various nodes in the Class Score.
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Let's not use a translation that invites itself to internet memes/innuendo for this character.


** Loving Gaze Enshrined Deity Succunnos has a lot of annoying gimmicks. The first is that it has Bias Disaster, which not only increases defense against enemies with debuffs, but also removes the recent 3 buffs applied to the entire party unless Buff Removal Immunity is applied. The second is that much like [[spoiler:Camazotz]] above, it has a buff that stuns a random servant when they use a skill (including Master Skills) called Gaze of Sharing Refusal. They also have an occasional skill that debuffs a party member with an NP and Skill Seal. Most damningly, upon its first Bar Break, it applies a 5-turn NP drain debuff and an unremovable ''Debuff Removal Success Rate Down'' debuff, on top of now having a regenerating Gaze of Sharing Refusal buff, which cripples debuff cleansers such as Altria Caster. And if it's allowed to unleash its Extra Attack, it inflicts massive damage and reduces the party's NP gauge and applies a Buff Block to them, which when combined with the aforementioned Debuff Removal Success Rate Down debuff, can potentially shut down the entire front row. Oh, and you're forced to use Altria Caster (Berserker) against it, which is a problem because she's an Berserker, and she's also dead weight because the boss happens to be a Foreigner who ''resists'' Berserkers. The rematch against it is the same, but you have a lot more freedom on who to choose.

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** Loving Gaze Enshrined Deity Succunnos Ceasenunnos has a lot of annoying gimmicks. The first is that it has Bias Disaster, which not only increases defense against enemies with debuffs, but also removes the recent 3 buffs applied to the entire party unless Buff Removal Immunity is applied. The second is that much like [[spoiler:Camazotz]] above, it has a buff that stuns a random servant when they use a skill (including Master Skills) called Gaze of Sharing Refusal. They also have an occasional skill that debuffs a party member with an NP and Skill Seal. Most damningly, upon its first Bar Break, it applies a 5-turn NP drain debuff and an unremovable ''Debuff Removal Success Rate Down'' debuff, on top of now having a regenerating Gaze of Sharing Refusal buff, which cripples debuff cleansers such as Altria Caster. And if it's allowed to unleash its Extra Attack, it inflicts massive damage and reduces the party's NP gauge and applies a Buff Block to them, which when combined with the aforementioned Debuff Removal Success Rate Down debuff, can potentially shut down the entire front row. Oh, and you're forced to use Altria Caster (Berserker) against it, which is a problem because she's an Berserker, and she's also dead weight because the boss happens to be a Foreigner who ''resists'' Berserkers. The rematch against it is the same, but you have a lot more freedom on who to choose.
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* Serva★Fes 2023 - Servant Summer Festival!:
** 10. Magical Editor Nunnos☆Chloe has you fighting against Locusta and two Summer Chloe enemies. Already hard by the fact that you're fighting against an Assassin boss, there are two gimmicks that make her incredibly hard to deal with: She has both a 3-turn unremovable ATK and DEF buff, alongside an On-Defense-Activate buff that heals her for 50,000, but she also has a chance to summon ''another'' Summer Chloe at the end of her turn. Also, you're limited to three servants, such as Altria Caster (Berserker), Illyasviel von Einzbern (Archer) and Miyu Edelfelt. Only one of them is capable of one-shotting Locusta in one-turn, but what especially makes it hectic is that after Locusta's first bar Break, she will slap a two-time party-wide Buff Block for three turns. Keep in mind, unlike her vanilla Altria Caster counterpart, the summer version of Altria Caster doesn't have any debuff removal at all, meaning that if Locusta decides to roll a Yahtzee and cast her Cooking (Mushroom) B skill more than once and if Altria Caster doesn't have any Anti-Purge Defense buffs, she will likely get one-shot by her, effectively crippling your team. Oh, and Command Seals and Mystic Codes are not allowed for this one. Thankfully, you only need to break 2 of her bars, as after that, she will pull a BaitAndSwitch by ''recovering both her break bars'', but Nero stops her afterwards.
** Loving Gaze Enshrined Deity Succunnos has a lot of annoying gimmicks. The first is that it has Bias Disaster, which not only increases defense against enemies with debuffs, but also removes the recent 3 buffs applied to the entire party unless Buff Removal Immunity is applied. The second is that much like [[spoiler:Camazotz]] above, it has a buff that stuns a random servant when they use a skill (including Master Skills) called Gaze of Sharing Refusal. They also have an occasional skill that debuffs a party member with an NP and Skill Seal. Most damningly, upon its first Bar Break, it applies a 5-turn NP drain debuff and an unremovable ''Debuff Removal Success Rate Down'' debuff, on top of now having a regenerating Gaze of Sharing Refusal buff, which cripples debuff cleansers such as Altria Caster. And if it's allowed to unleash its Extra Attack, it inflicts massive damage and reduces the party's NP gauge and applies a Buff Block to them, which when combined with the aforementioned Debuff Removal Success Rate Down debuff, can potentially shut down the entire front row. Oh, and you're forced to use Altria Caster (Berserker) against it, which is a problem because she's an Berserker, and she's also dead weight because the boss happens to be a Foreigner who ''resists'' Berserkers. The rematch against it is the same, but you have a lot more freedom on who to choose.
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** The final battle against [[spoiler:Fairy Knight Lancelot (not including her Albion form)]]. Imagine [[SpamAttack Mordred's gimmick]] in Camelot, except with break bars, a single target NP, Forced story servants & no master skills or command seals. Upon 1st break, she applies a sure hit to herself to hit through evasion. Upon 2nd break, she also applies Invulnerability to herself for 1 turn. All this, on top of dealing with her onslaught of subsequently stronger Noble Phantasms and almost guaranteed crits, devolves the fight into a Damage Race blitz at the eleventh hour. The only upside in your favor is her typing as a Lancer, and the fact she has the [[spoiler:Demonic Beast and Dragon traits, meaning Sabers like Rama and Sigurd can greatly help]], but you still have to contend with her ability to practically one-shot you every turn.

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** The final battle against [[spoiler:Fairy Knight Lancelot (not including her Albion form)]]. Imagine [[SpamAttack Mordred's gimmick]] in Camelot, except with break bars, a single target NP, Forced story servants & no master skills or command seals.seals. Right off the bat the game forces you to use 2 story supports. The first is Caster Cu who like Caenis in Olympus isn't bad but neither is he suited for the fight. At least the second support is Muramasa who's one of the best Sabers in the game and the boss is a Lancer so- oh wait. For story reasons, Muramasa is now an ''Alter Ego'' dealing half damage instead of double, 25% of what he could achieve as a Saber on top of taking neutral instead of halved damage, so he's basically dead weight too. Upon 1st break, she applies a sure hit to herself to hit through evasion. Upon 2nd break, she also applies Invulnerability to herself for 1 turn. All this, on top of dealing with her onslaught of subsequently stronger Noble Phantasms and almost guaranteed crits, devolves the fight into a Damage Race blitz at the eleventh hour. The only upside in your favor is her typing as a Lancer, and the fact she has the [[spoiler:Demonic Beast and Dragon traits, meaning Sabers like Rama and Sigurd can greatly help]], but you still have to contend with her ability to practically one-shot you every turn.
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* Nero Fest's Exhibition battle with First Hassan. Even before the quest released for North America, this fight was already reckoned as difficult, poorly-designed, random, and frustrating on other servers, given First Hassan has a boosted chance to inflict Instant Death with all attacks, making his Noble Phantasm a virtually certain death sentence even through Invulnerability or Evade, and starts the fight with twenty stacks of potent Special Defense that he slowly removes, one at a time, by decapitating his endless streams of teammates at the start of each turn, gaining powerful buffs with each decapitation, and with harder-to-kill teammates granting more-dangerous boosts and being prioritized for his decapitations. But, at the start of each turn, he would plant a single-hit Target Focus on the first servant in line. While this still made the fight very-random (he sometimes leads off by using one of his skills instead of attacking, meaning that the target can be dispelled by one of his teammates instead, and if he decapitates a teammate he'll get to act twice in a round), players could still prevent his rapidly-charging Noble Phantasm from hitting anyone else in the party on turns it was destined to go off (and not only does he not decapitate one of his teammates if he starts the round with a full charge bar, but the hardest-to-kill enemy gives him a beefy attack boost and a free point of bar) and ensure that the NP hit a servant like a friendly First Hassan or BB who was either immune or supremely resistant to Instant Death, respectively. The fight was still long, frustrating, random, and deserved an entry here, but there were multiple strategies for managing it... until it first released on the North American server. Now, the First Hassan applies Target Focus to a ''random'' teammate at the start of each turn, making the mechanic as a whole pointless and agonizing. The only remaining viable strategies are to stack a team with Irisviel, an Event servant many later players won't have access to whose Noble Phantasm applies team-wide Guts, and some of the toughest, and rarest, defensive supports possible, and/or abusing Order Change and stacking the most powerful possible buffs on a small selection or rare offensive servants (Sanzang, Illya, Hijikata, etc.) to burn him down after his protection weakens... and even these are {{Luck Based Mission}}s par excellence, requiring lots of extremely-random factors to align perfectly and with countless chances for something to go wrong throughout, given First Hassan's heavy damage potential and chance to inflict Instant Death at random on any lucky hit, Irisviel's well-known issue of having very, very low NP gain, and the, again, low availability of many servants involved. Thankfully, the Grand Nero Fest rerun of this fight on NA restored the fixed targeting, and even at its worst, the fight was optional.

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* Nero Fest's Exhibition battle with First Hassan. Even before the quest released for North America, this fight was already reckoned as difficult, poorly-designed, random, and frustrating on other servers, given First Hassan has a boosted chance to inflict Instant Death with all attacks, making his Noble Phantasm a virtually certain death sentence even through Invulnerability or Evade, and starts the fight with twenty stacks of potent Special Defense that he slowly removes, one at a time, by decapitating his endless streams of teammates at the start of each turn, gaining powerful buffs with each decapitation, and with harder-to-kill teammates granting more-dangerous boosts and being prioritized for his decapitations. But, at the start of each turn, he would plant a single-hit Target Focus on the first servant in line. While this still made the fight very-random (he sometimes leads off by using one of his skills instead of attacking, meaning that the target can be dispelled by one of his teammates instead, and if he decapitates a teammate he'll get to act twice in a round), players could still prevent his rapidly-charging Noble Phantasm from hitting anyone else in the party on turns it was destined to go off (and not only does he not decapitate one of his teammates if he starts the round with a full charge bar, but the hardest-to-kill enemy gives him a beefy attack boost and a free point of bar) and ensure that the NP hit a servant like a friendly First Hassan or BB who was either immune or supremely resistant to Instant Death, respectively. The fight was still long, frustrating, random, and deserved an entry here, but there were multiple strategies for managing it... until it first released on the North American server. Now, the First Hassan applies Target Focus to a ''random'' teammate at the start of each turn, making the mechanic as a whole pointless and agonizing. The only remaining viable strategies are to stack a team with Irisviel, an Event servant many later players won't have access to whose Noble Phantasm applies team-wide Guts, and some of the toughest, and rarest, defensive supports possible, and/or abusing Order Change and stacking the most powerful possible buffs on a small selection or rare offensive servants (Sanzang, Illya, Hijikata, etc.) to burn him down after his protection weakens... and even these are {{Luck Based Mission}}s par excellence, requiring lots of extremely-random factors to align perfectly and with countless chances for something to go wrong throughout, given First Hassan's heavy damage potential and chance to inflict Instant Death at random on any lucky hit, Irisviel's well-known issue of having very, very low NP gain, and the, again, low availability of many servants involved. Thankfully, the Grand Nero Fest rerun of this fight on NA restored the fixed targeting, and even at its worst, both Skadi (for Instant Death immunity) and Castoria (for Anti-Enforcement Defense) added many new options, but there was also a new gimmick: if you try to cheese the fight was by bringing along your own First Hassan, the taunt will instead affect the Servant on your frontline with the lowest health. At least he's optional.
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* Nero Fest's Exhibition battle with First Hassan. Even before the quest released for North America, this fight was already reckoned as difficult, poorly-designed, random, and frustrating on other servers, given First Hassan has a boosted chance to inflict Instant Death with all attacks, making his Noble Phantasm a virtually certain death sentence even through Invulnerability or Evade, and starts the fight with twenty stacks of potent Special Defense that he slowly removes, one at a time, by decapitating his endless streams of teammates at the start of each turn, gaining powerful buffs with each decapitation, and with harder-to-kill teammates granting more-dangerous boosts and being prioritized for his decapitations. But, at the start of each turn, he would plant a single-hit Target Focus on the first servant in line. While this still made the fight very-random (he sometimes leads off by using one of his skills instead of attacking, meaning that the target can be dispelled by one of his teammates instead, and if he decapitates a teammate he'll get to act twice in a round), players could still prevent his rapidly-charging Noble Phantasm from hitting anyone else in the party on turns it was destined to go off (and not only does he not decapitate one of his teammates if he starts the round with a full charge bar, but the hardest-to-kill enemy gives him a beefy attack boost and a free point of bar) and ensure that the NP hit a servant like a friendly First Hassan or BB who was either immune or supremely resistant to Instant Death, respectively. The fight was still long, frustrating, random, and deserved an entry here, but there were multiple strategies for managing it... until it released on the North American server. Now, the First Hassan applies Target Focus to a ''random'' teammate at the start of each turn, making the mechanic as a whole pointless and agonizing. The only remaining viable strategies are to stack a team with Irisviel, an Event servant many later players won't have access to whose Noble Phantasm applies team-wide Guts, and some of the toughest, and rarest, defensive supports possible, and/or abusing Order Change and stacking the most powerful possible buffs on a small selection or rare offensive servants (Sanzang, Illya, Hijikata, etc.) to burn him down after his protection weakens... and even these are {{Luck Based Mission}}s par excellence, requiring lots of extremely-random factors to align perfectly and with countless chances for something to go wrong throughout, given First Hassan's heavy damage potential and chance to inflict Instant Death at random on any lucky hit, Irisviel's well-known issue of having very, very low NP gain, and the, again, low availability of many servants involved. At least he's optional.

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* Nero Fest's Exhibition battle with First Hassan. Even before the quest released for North America, this fight was already reckoned as difficult, poorly-designed, random, and frustrating on other servers, given First Hassan has a boosted chance to inflict Instant Death with all attacks, making his Noble Phantasm a virtually certain death sentence even through Invulnerability or Evade, and starts the fight with twenty stacks of potent Special Defense that he slowly removes, one at a time, by decapitating his endless streams of teammates at the start of each turn, gaining powerful buffs with each decapitation, and with harder-to-kill teammates granting more-dangerous boosts and being prioritized for his decapitations. But, at the start of each turn, he would plant a single-hit Target Focus on the first servant in line. While this still made the fight very-random (he sometimes leads off by using one of his skills instead of attacking, meaning that the target can be dispelled by one of his teammates instead, and if he decapitates a teammate he'll get to act twice in a round), players could still prevent his rapidly-charging Noble Phantasm from hitting anyone else in the party on turns it was destined to go off (and not only does he not decapitate one of his teammates if he starts the round with a full charge bar, but the hardest-to-kill enemy gives him a beefy attack boost and a free point of bar) and ensure that the NP hit a servant like a friendly First Hassan or BB who was either immune or supremely resistant to Instant Death, respectively. The fight was still long, frustrating, random, and deserved an entry here, but there were multiple strategies for managing it... until it first released on the North American server. Now, the First Hassan applies Target Focus to a ''random'' teammate at the start of each turn, making the mechanic as a whole pointless and agonizing. The only remaining viable strategies are to stack a team with Irisviel, an Event servant many later players won't have access to whose Noble Phantasm applies team-wide Guts, and some of the toughest, and rarest, defensive supports possible, and/or abusing Order Change and stacking the most powerful possible buffs on a small selection or rare offensive servants (Sanzang, Illya, Hijikata, etc.) to burn him down after his protection weakens... and even these are {{Luck Based Mission}}s par excellence, requiring lots of extremely-random factors to align perfectly and with countless chances for something to go wrong throughout, given First Hassan's heavy damage potential and chance to inflict Instant Death at random on any lucky hit, Irisviel's well-known issue of having very, very low NP gain, and the, again, low availability of many servants involved. At least he's Thankfully, the Grand Nero Fest rerun of this fight on NA restored the fixed targeting, and even at its worst, the fight was optional.
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_30_145635.png]]
[[caption-width-right:1000:You are faced with overwhelming power. Accept your helplessness.[[labelnote:Note]] Don't worry this is just a HopelessBossFight, although you'll still have to fight him later on and it's far even worse than you think.[[/labelnote]]]]

Given to the long running mobile game of the Fate franchise, these bosses will absolutely tear you apart if you don't plan carefully.

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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_30_145635.png]]
[[caption-width-right:1000:You are faced with overwhelming power. Accept your helplessness.[[labelnote:Note]] Don't worry this is just a HopelessBossFight, although you'll still have
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%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16907748920.78976700
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to fight him later on and it's far even worse than you think.[[/labelnote]]]]

discuss a new image.
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Given to the long running mobile game of the Fate ''Fate'' franchise, these bosses will absolutely tear you apart if you don't plan carefully.

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* Gao Changgong is surprisingly difficult to fight against here, not only is he now a Rider who chews your support Casters like paper, but he got passive Critical chance buff by default, immune to charm or stun altogether, and his damage output only increases every time you break his HP bar (the last also adds Ignore Defense to his attacks), meaning that not even Assassins are safe from him. What's more, [[spoiler:Zouken]] will launch [[spoiler:"Transport Department Bombs"]] on your team time to time, and each deals 4000 to 5000 damage ''per servant'', which can actually take down severely wounded servants. You're supposed to put him down ASAP with Assassins, but that's after your team withstands his onslaught.

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* Gao Changgong is surprisingly difficult to fight against here, in Paper Moon, not only is he now a Rider who chews your support Casters like paper, but he got passive Critical chance buff by default, immune to charm or stun altogether, and his damage output only increases every time you break his HP bar (the last also adds Ignore Defense to his attacks), meaning that not even Assassins are safe from him. What's more, [[spoiler:Zouken]] will launch [[spoiler:"Transport Department Bombs"]] on your team time to time, and each deals 4000 to 5000 damage ''per servant'', which can actually take down severely wounded servants. You're supposed to put him down ASAP with Assassins, but that's after your team withstands his onslaught.
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[[caption-width-right:1000:You are faced with overwhelming power. Accept your helplessness.[[labelnote:Explanation]] Don't worry this is just a HopelessBossFight, although you'll still have to fight him later on and it's far even worse than you think.[[/labelnote]]]]

Given to the long running mobile game of the Fate franchise, there's no doubt that these bosses will absolutely tear you out if you don't plan carefully.

to:

[[caption-width-right:1000:You are faced with overwhelming power. Accept your helplessness.[[labelnote:Explanation]] [[labelnote:Note]] Don't worry this is just a HopelessBossFight, although you'll still have to fight him later on and it's far even worse than you think.[[/labelnote]]]]

Given to the long running mobile game of the Fate franchise, there's no doubt that these bosses will absolutely tear you out apart if you don't plan carefully.
Is there an issue? Send a MessageReason:
I've added an image and description on this page


[[caption-width-right:1000:You are faced with overwhelming power. Accept your helplessness.[[labelnote:Explanation]] Don't worry this is just a HopelessBossFight, although you'll still fight him later on.[[/labelnote]]]]

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[[caption-width-right:1000:You are faced with overwhelming power. Accept your helplessness.[[labelnote:Explanation]] Don't worry this is just a HopelessBossFight, although you'll still have to fight him later on.on and it's far even worse than you think.[[/labelnote]]]]
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[[caption-width-right:1000:You are faced with overwhelming power. Accept your helplessness.]]

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[[caption-width-right:1000:You are faced with overwhelming power. Accept your helplessness.]]
[[labelnote:Explanation]] Don't worry this is just a HopelessBossFight, although you'll still fight him later on.[[/labelnote]]]]
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Given to the long running mobile game of the Fate franchise, there's no doubt that these bosses will absolutely tear you out if you don't plan carefully.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_07_30_145635.png]]
[[caption-width-right:1000:You are faced with overwhelming power. Accept your helplessness.]]

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