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ZCE. Nothing about what makes him difficult, just describing the way he fights (and the entry itself notes an easy way to handle him)


* Slappy, who gets around on roller skates and dual wields flamethrowers, though he can easily be knocked down with a jump kick.
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* Kent is nothing more than an annoyance from the moment he first appears, but his boss fight is notable for the amount of stress it can put a player under. The boss fight itself is not hard, but if Frank is even one minute late, he loses all his weapons and becomes chained to the fountain for the entire fight. His jump kick is usually not a high damaging attack, but if it bounces you into a wall and back it can knock off almost half of your health in one hit because of a glitch with the hit box. Additionally, to compound the time problems that can result in the previously mentioned disabilities, Kindell’s betrayal [[spoiler:and Carlito’s bombs]] are active during this time.

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* Kent is nothing more than an annoyance from the moment he first appears, but his boss fight is notable for the amount of stress it can put a player under. The boss fight itself is not hard, but if Frank is even one minute late, [[BossAlteringConsequence he loses all his weapons and becomes chained to the fountain for the entire fight.fight]]. His jump kick is usually not a high damaging attack, but if it bounces you into a wall and back it can knock off almost half of your health in one hit because of a glitch with the hit box. Additionally, to compound the time problems that can result in the previously mentioned disabilities, Kindell’s betrayal [[spoiler:and Carlito’s bombs]] are active during this time.
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* The first game gives us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. [[note]]It's noteworthy that a pistol will stun Reginald Jenkins (the gunner) more effectively than an SMG will, though ideally you'll want to hurry to the Huntin' Shack before Cletus spawns to lift a Sniper Rifle to use to take them out from very far away[[/note]]

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* The first game gives us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them them, you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. [[note]]It's noteworthy that a pistol will stun Reginald Jenkins (the gunner) more effectively than an SMG will, though ideally you'll want to hurry to the Huntin' Shack before Cletus spawns to lift a Sniper Rifle to use to take them out from very far away[[/note]]away[[/note]] Oh and to make it all the more worse? ''They respawn each night until Case 8-1.''



* Kent is nothing more than an annoyance from the moment he first appears, but his boss fight is notable for the amount of stress it can put a player under. The boss fight itself is not hard, but if Frank is even one minute late he loses all his weapons and becomes chained to the fountain for the entire fight. His jump kick is usually not a high damaging attack, but if it bounces you into a wall and back it can knock off almost half of your health in one hit because of a glitch with the hit box. Additionally, to compound the time problems that can result in the previously mentioned disabilities, Kindell’s betrayal [[spoiler:and Carlito’s bombs]] are active during this time.

to:

* Kent is nothing more than an annoyance from the moment he first appears, but his boss fight is notable for the amount of stress it can put a player under. The boss fight itself is not hard, but if Frank is even one minute late late, he loses all his weapons and becomes chained to the fountain for the entire fight. His jump kick is usually not a high damaging attack, but if it bounces you into a wall and back it can knock off almost half of your health in one hit because of a glitch with the hit box. Additionally, to compound the time problems that can result in the previously mentioned disabilities, Kindell’s betrayal [[spoiler:and Carlito’s bombs]] are active during this time.
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According to the Dead Rising Wiki, Cletus spawns at 3 PM on the first day


* Cletus is brutal: his shotgun has [[BlownAcrossTheRoom a kick]], and by the time you get back to your feet, he blasts you down again. If you try to fire back, he tends to be quicker to the draw unless you have great marksmanship skills. And if you try to hop the counter, he simply tosses you back over. Given that his store has little cover, this is one of the most frustrating bosses of the game.[[note]]If you get to the Huntin' Shack fast enough, you'll be able to take some guns before he spawns in the first place. He also reloads after every six shots, which is when he's vulnerable.[[/note]]

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* Cletus is brutal: his shotgun has [[BlownAcrossTheRoom a kick]], and by the time you get back to your feet, he blasts you down again. If you try to fire back, he tends to be quicker to the draw unless you have great marksmanship skills. And if you try to hop the counter, he simply tosses you back over. Given that his store has little cover, this is one of the most frustrating bosses of the game.[[note]]If you get to the Huntin' Shack fast enough, before 3 PM, you'll be able to take some guns before he spawns in the first place. He also reloads after every six shots, which is when he's vulnerable.[[/note]]



* Brock, the final boss of Overtime mode, stands out even amongst the competition, as he has a near-unescapable one-hit-kill grab, blocks nearly everything, and you have to fight him bare-handed. Making matters worse, if you lose to him, you have to fight a rail-shooter minigame bossfight against a ''tank'' to get back to him. There's a way to exploit his AI to make the fight easy (he can't block when he jumps down from the turret, and hops back on the turret if you hit him with a jumpkick) but without that knowledge -- or if you don't want to exploit a bug -- he's insanely tough to beat.

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* Brock, [[spoiler:Brock Mason]], the final boss of Overtime mode, boss, stands out even amongst the competition, as he has a near-unescapable one-hit-kill grab, blocks nearly everything, and you have to fight him bare-handed. Making matters worse, if you lose to him, you have to fight a rail-shooter minigame bossfight against a ''tank'' to get back to him. There's a way to exploit his AI to make the fight easy (he can't block when he jumps down from the turret, and hops back on the turret if you hit him with a jumpkick) but without that knowledge -- or if you don't want to exploit a bug -- he's insanely tough to beat.



* Antoine Thomas, who can ''block machine gun bullets with a fry pan''. He's also a [[TheComputerIsACheatingBastard Cheating Bastard]] with some serious HitboxDissonance, can choke Chuck with an apple (an attack that deals surprisingly high damage), and periodically heals himself (this is actually his weakness, so slash him with the knife gloves while he's eating!). The only saving grace is that he's quite slow, so you can just run around until he decides to eat, then get some hits in, and having a few gun-toting survivors also helps.

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* Antoine Thomas, Chef Antoine, who can ''block machine gun bullets with a fry pan''. He's also a [[TheComputerIsACheatingBastard Cheating Bastard]] with some serious HitboxDissonance, can choke Chuck with an apple (an attack that deals surprisingly high damage), and periodically heals himself (this is actually his weakness, so slash him with the knife gloves while he's eating!). The only saving grace is that he's quite slow, so you can just run around until he decides to eat, then get some hits in, and having a few gun-toting survivors also helps.



* [[spoiler:Tyrone King, AKA TK]]. He has an excess of health, a difficult to dodge grapple attack that deals huge damage if you don't do the QTE in time (though he is left vulnerable if you manage to break free from the grapple), has a submachine gun which he'll use if you try and climb on the ledges, and if you go into the side areas, he'll activate fireworks which can be tough to avoid and will damage you and cause you to drop your current weapon. You also have Katie and Stacey to worry about, as you have to periodically turn a crank to keep them from dying. But that's not the worst part: the worst part is that ''all your equipment is taken from you before you begin the fight'' and there are only melee weapons in the arena, the best one being the cement saw, which will do good damage, but you'll rarely get enough time to rev it up and use it. [[note]]Alternately, he's rather vulnerable to hit and run tactics. You can grab the two 2x4s on one of the sides and come back, then bait him into trying to hit you with his microphone. Clock him after this ONCE, then back up and repeat until he's down.[[/note]]

to:

* [[spoiler:Tyrone King, AKA TK]]."TK" King]]. He has an excess of health, a difficult to dodge grapple attack that deals huge damage if you don't do the QTE in time (though he is left vulnerable if you manage to break free from the grapple), has a submachine gun which he'll use if you try and climb on the ledges, and if you go into the side areas, he'll activate fireworks which can be tough to avoid and will damage you and cause you to drop your current weapon. You also have Katie [[spoiler:Katie and Stacey to worry about, as you have to periodically turn a crank to keep them from dying. dying.]] But that's not the worst part: the worst part is that ''all your equipment is taken from you before you begin the fight'' and there are only melee weapons in the arena, the best one being the cement saw, which will do good damage, but you'll rarely get enough time to rev it up and use it. [[note]]Alternately, he's rather vulnerable to hit and run tactics. You can grab the two 2x4s on one of the sides and come back, then bait him into trying to hit you with his microphone. Clock him after this ONCE, then back up and repeat until he's down.[[/note]]
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None


** Brock, the final boss of Overtime mode, stands out even amongst the competition, as he has a near-unescapable one-hit-kill grab, blocks nearly everything, and you have to fight him bare-handed. Making matters worse, if you lose to him, you have to fight a rail-shooter minigame bossfight against a ''tank'' to get back to him. There's a way to exploit his AI to make the fight easy (he can't block when he jumps down from the turret, and hops back on the turret if you hit him with a jumpkick) but without that knowledge -- or if you don't want to exploit a bug -- he's insanely tough to beat.

to:

** * Brock, the final boss of Overtime mode, stands out even amongst the competition, as he has a near-unescapable one-hit-kill grab, blocks nearly everything, and you have to fight him bare-handed. Making matters worse, if you lose to him, you have to fight a rail-shooter minigame bossfight against a ''tank'' to get back to him. There's a way to exploit his AI to make the fight easy (he can't block when he jumps down from the turret, and hops back on the turret if you hit him with a jumpkick) but without that knowledge -- or if you don't want to exploit a bug -- he's insanely tough to beat.
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The Dead Rising Franchise is well known for being a [[NintendoHard challenge]] to master even at the highest level. And the psychopath bosses are one of the main factors to that difficulty. But these are the ones that truly make the games frustrating to beat.

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The Dead Rising Franchise is well known for being a [[NintendoHard challenge]] to master even at the highest level. And level; and the psychopath bosses are one of the main factors to that difficulty. But these are the ones that truly make the games frustrating to beat.
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The Dead Rising Franchise is well known for being a [[NintendoHard challenge]] to master even at the highest level. And the psychopath bosses are one of the main factors to that difficulty. But these are the ones that truly make the games frustrating to beat.
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* The Militiamen are ParanoiaFuel incarnate. There are multiple of them to contend with, they all use high power sniper rifles that take MASSIVE chunks out of your health, and all of them are perched up in elevated positions that aren't the easiest places to get to. Every second you spend outside carries the risk of being killed in as little as 2 shots, making their spawn time a truly harrowing experience.
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* Antoine Thomas, who can ''block machine gun bullets with a fry pan''. He also is a [[TheComputerIsACheatingBastard Cheating Bastard]] with some serious HitboxDissonance, can choke Chuck with an apple (an attack that deals surprisingly high damage), and periodically heals himself (this is actually his weakness, so slash him with the knife gloves while he's eating!). The only saving grace is that he's quite slow, so you can just run around until he decides to eat, then get some hits in, and having a few gun-toting survivors also helps.

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* Antoine Thomas, who can ''block machine gun bullets with a fry pan''. He He's also is a [[TheComputerIsACheatingBastard Cheating Bastard]] with some serious HitboxDissonance, can choke Chuck with an apple (an attack that deals surprisingly high damage), and periodically heals himself (this is actually his weakness, so slash him with the knife gloves while he's eating!). The only saving grace is that he's quite slow, so you can just run around until he decides to eat, then get some hits in, and having a few gun-toting survivors also helps.
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None


** According to the devs of ''Off The Record'', they actually toned down his difficulty for this release.

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** According to the devs of ''Off The the Record'', they actually toned down his difficulty for this release.

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Changed: 6208

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* ''VideoGame/DeadRising'':
** The original ''VideoGame/DeadRising'' game gives us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. [[note]]It's noteworthy that a pistol will stun Reginald Jenkins (the gunner) more effectively than an SMG will, though ideally you'll want to hurry to the Huntin' Shack before Cletus spawns to lift a Sniper Rifle to use to take them out from very far away[[/note]]
** Cletus from the first game was brutal: his shotgun had [[BlownAcrossTheRoom a kick]], and by the time you got back to your feet, he'd blast you down again. If you tried to fire back, he tended to be quicker to the draw unless you had great marksmanship skills. And if you tried to hop the counter, he'd simply toss you back over. Given that his store had little cover, this was one of the most frustrating bosses of the game. [[note]]If you get to the Huntin' Shack fast enough, you'll be able to take some guns before he spawns in the first place. He also reloads after every six shots, which is when he's vulnerable.[[/note]]
** Adam the clown is a HUGE pain in the ass; his chainsaw deals a ridiculous amount of damage, making melee attacks dangerous, he often blocks bullets and is fast to boot. His balloon attack is when he's most vulnerable, as shooting his balloon before he finishes blowing it up will temporarily stun him. Taking the Heavy Machine Gun from the Convicts and baiting this attack will let you shred him in seconds if your aim is decent.
** Kent is nothing more than an annoyance from the moment he first appears, but his boss fight is notable for the amount of stress it can put a player under. The boss fight itself is not hard, but if Frank is even one minute late he loses all his weapons and becomes chained to the fountain for the entire fight. His jump kick is usually not a high damaging attack, but if it bounces you into a wall and back it can knock off almost half of your health in one hit because of a glitch with the hit box. Additionally, to compound the time problems that can result in the previously mentioned disabilities, Kindell’s betrayal [[spoiler:and Carlito’s bombs]] are active during this time.
** True Eye cult leader Sean Keanen is also a real pain to take down. Despite being in his sixties, he moves [[LightningBruiser very fast, and his sword dishes out a ton of damage]], and he has a nasty sliding kick which can close the distance if you somehow got far away from him.

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!!''VideoGame/DeadRising'':
* ''VideoGame/DeadRising'':
**
The original ''VideoGame/DeadRising'' first game gives us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. [[note]]It's noteworthy that a pistol will stun Reginald Jenkins (the gunner) more effectively than an SMG will, though ideally you'll want to hurry to the Huntin' Shack before Cletus spawns to lift a Sniper Rifle to use to take them out from very far away[[/note]]
** * Cletus from the first game was is brutal: his shotgun had has [[BlownAcrossTheRoom a kick]], and by the time you got get back to your feet, he'd blast he blasts you down again. If you tried try to fire back, he tended tends to be quicker to the draw unless you had have great marksmanship skills. And if you tried try to hop the counter, he'd he simply toss tosses you back over. Given that his store had has little cover, this was is one of the most frustrating bosses of the game. game.[[note]]If you get to the Huntin' Shack fast enough, you'll be able to take some guns before he spawns in the first place. He also reloads after every six shots, which is when he's vulnerable.[[/note]]
** * Adam the clown is a HUGE pain in the ass; his chainsaw deals a ridiculous amount of damage, making melee attacks dangerous, he often blocks bullets and is fast to boot. His balloon attack is when he's most vulnerable, as shooting his balloon before he finishes blowing it up will temporarily stun him. Taking the Heavy Machine Gun from the Convicts and baiting this attack will let you shred him in seconds if your aim is decent.
** * Kent is nothing more than an annoyance from the moment he first appears, but his boss fight is notable for the amount of stress it can put a player under. The boss fight itself is not hard, but if Frank is even one minute late he loses all his weapons and becomes chained to the fountain for the entire fight. His jump kick is usually not a high damaging attack, but if it bounces you into a wall and back it can knock off almost half of your health in one hit because of a glitch with the hit box. Additionally, to compound the time problems that can result in the previously mentioned disabilities, Kindell’s betrayal [[spoiler:and Carlito’s bombs]] are active during this time.
** * True Eye cult leader Sean Keanen is also a real pain to take down. Despite being in his sixties, he moves [[LightningBruiser very fast, and his sword dishes out a ton of damage]], and he has a nasty sliding kick which can close the distance if you somehow got far away from him.



* ''VideoGame/DeadRising2'' features boss battles just as infuriating as its predecessor. Really, take your pick. All of them suck if your experience level isn't high enough. Among the worst:
** Randy Tugman, aside from being [[{{Squick}} a thoroughly unpleasant individual]], he's [[{{Acrofatic}} an obese man in a gimp mask who can run incredibly fast]], and has a giant, pink chainsaw with ridiculously oversized range of attack, trying to defeat him with anything less than knife-gloves is practically suicide. He's also a LightningBruiser; his attacks do a lot of damage and will send Chuck flying bum-over-teakettle over the chapel pews. Even two players with laser swords could have trouble taking this guy down.
** Antoine Thomas, who can ''block machine gun bullets with a fry pan''. He also is a [[TheComputerIsACheatingBastard Cheating Bastard]] with some serious HitboxDissonance, can choke Chuck with an apple (an attack that deals surprisingly high damage), and periodically heals himself (this is actually his weakness, so slash him with the knife gloves while he's eating!). The only saving grace is that he's quite slow, so you can just run around until he decides to eat, then get some hits in, and having a few gun-toting survivors also helps.
*** According to the devs of ''Off The Record'', they actually toned down his difficulty for this release.
** Slappy, who gets around on roller skates and dual wields flamethrowers, though he can easily be knocked down with a jump kick.
** The Twins. These lovely ladies take particular delight in mocking you every chance they get, and, despite wearing high heels, run incredibly fast. And they're equipped with katanas. Have fun! Making it worse is that most of the nearby healing items are alcohol and as such using too many without the right magazine on-hand will make the player character physically sick. And they're one of the few bosses that you actually need to defeat to beat the game. Thankfully, despite being a DualBoss, you only need to kill one to win the battle.
** Seymour Redding is pain incarnate if you're not prepared, he's fast, his revolver is incredibly accurate and can also shoot ranged weapons out of your hands, his lasso has a ridiculously long range that can easily grab you from a high ledge, and takes a while to break out of. Easiest way to beat him is with flamethrower, as it will continously stun him and drain at least half of his health.
** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne). In addition, any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off (and if you were hit with the HPToOne Uppercut...) There's only one path up to the platform as well, and the boss will camp it and attack you as you climb up if he can. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck. Furthermore if your Health and Inventory are high, you can grab the two Light Machine Guns in Yucatan and a pile of pizzas, and simply stand on the platform below his and trade damage. Get down and heal when your health is low, then resume. The [=LMGs=] should be enough to handle it.[[/note]]
** [[spoiler:Tyrone King, AKA TK]]. He has an excess of health, a difficult to dodge grapple attack that deals huge damage if you don't do the QTE in time (though he is left vulnerable if you manage to break free from the grapple), has a submachine gun which he'll use if you try and climb on the ledges, and if you go into the side areas, he'll activate fireworks which can be tough to avoid and will damage you and cause you to drop your current weapon. You also have Katie and Stacey to worry about, as you have to periodically turn a crank to keep them from dying. But that's not the worst part: the worst part is that ''all your equipment is taken from you before you begin the fight'' and there are only melee weapons in the arena, the best one being the cement saw, which will do good damage, but you'll rarely get enough time to rev it up and use it. [[note]]Alternately, he's rather vulnerable to hit and run tactics. You can grab the two 2x4s on one of the sides and come back, then bait him into trying to hit you with his microphone. Clock him after this ONCE, then back up and repeat until he's down.[[/note]]

to:

* ''VideoGame/DeadRising2''
!!''VideoGame/DeadRising2'':
''Dead Rising 2''
features boss battles just as infuriating as its predecessor. Really, take your pick. All of them suck if your experience level isn't high enough. Among The ones among the worst:
**
worst are listed below.
----
*
Randy Tugman, aside from being [[{{Squick}} a thoroughly unpleasant individual]], he's [[{{Acrofatic}} an obese man in a gimp mask who can run incredibly fast]], and has a giant, pink chainsaw with ridiculously oversized range of attack, trying to defeat him with anything less than knife-gloves is practically suicide. He's also a LightningBruiser; his attacks do a lot of damage and will send Chuck flying bum-over-teakettle over the chapel pews. Even two players with laser swords could have trouble taking this guy down.
** * Antoine Thomas, who can ''block machine gun bullets with a fry pan''. He also is a [[TheComputerIsACheatingBastard Cheating Bastard]] with some serious HitboxDissonance, can choke Chuck with an apple (an attack that deals surprisingly high damage), and periodically heals himself (this is actually his weakness, so slash him with the knife gloves while he's eating!). The only saving grace is that he's quite slow, so you can just run around until he decides to eat, then get some hits in, and having a few gun-toting survivors also helps.
*** ** According to the devs of ''Off The Record'', they actually toned down his difficulty for this release.
** * Slappy, who gets around on roller skates and dual wields flamethrowers, though he can easily be knocked down with a jump kick.
** * The Twins. These lovely ladies take particular delight in mocking you every chance they get, and, despite wearing high heels, run incredibly fast. And they're equipped with katanas. Have fun! Making it worse is that most of the nearby healing items are alcohol and as such using too many without the right magazine on-hand will make the player character physically sick. And they're one of the few bosses that you actually need to defeat to beat the game. Thankfully, despite being a DualBoss, you only need to kill one to win the battle.
** * Seymour Redding is pain incarnate if you're not prepared, he's fast, his revolver is incredibly accurate and can also shoot ranged weapons out of your hands, his lasso has a ridiculously long range that can easily grab you from a high ledge, and takes a while to break out of. Easiest way to beat him is with flamethrower, as it will continously stun him and drain at least half of his health.
** * [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne). In addition, any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off (and if you were hit with the HPToOne Uppercut...) There's only one path up to the platform as well, and the boss will camp it and attack you as you climb up if he can. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck. Furthermore if your Health and Inventory are high, you can grab the two Light Machine Guns in Yucatan and a pile of pizzas, and simply stand on the platform below his and trade damage. Get down and heal when your health is low, then resume. The [=LMGs=] should be enough to handle it.[[/note]]
** * [[spoiler:Tyrone King, AKA TK]]. He has an excess of health, a difficult to dodge grapple attack that deals huge damage if you don't do the QTE in time (though he is left vulnerable if you manage to break free from the grapple), has a submachine gun which he'll use if you try and climb on the ledges, and if you go into the side areas, he'll activate fireworks which can be tough to avoid and will damage you and cause you to drop your current weapon. You also have Katie and Stacey to worry about, as you have to periodically turn a crank to keep them from dying. But that's not the worst part: the worst part is that ''all your equipment is taken from you before you begin the fight'' and there are only melee weapons in the arena, the best one being the cement saw, which will do good damage, but you'll rarely get enough time to rev it up and use it. [[note]]Alternately, he's rather vulnerable to hit and run tactics. You can grab the two 2x4s on one of the sides and come back, then bait him into trying to hit you with his microphone. Clock him after this ONCE, then back up and repeat until he's down.[[/note]]
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merging parts of DR2's That One Boss with the franchise page


** Randy Tugman, an obese man in a gimp mask who can run incredibly fast, and has a giant, pink chainsaw with ridiculously oversized range of attack, trying to defeat him with anything less than knife-gloves is practically suicide.
** Antonie Thomas, who can ''block machine gun bullets with a fry pan''. He also is a [[TheComputerIsACheatingBastard Cheating Bastard]] with some serious HitboxDissonance, can choke Chuck with an apple (an attack that deals surprisingly high damage), and periodically heals himself (this is actually his weakness, so slash him with the knife gloves while he's eating!). The only saving grace is that he's quite slow, so you can just run around until he decides to eat, then get some hits in, and having a few gun-toting survivors also helps.

to:

** Randy Tugman, aside from being [[{{Squick}} a thoroughly unpleasant individual]], he's [[{{Acrofatic}} an obese man in a gimp mask who can run incredibly fast, fast]], and has a giant, pink chainsaw with ridiculously oversized range of attack, trying to defeat him with anything less than knife-gloves is practically suicide.
suicide. He's also a LightningBruiser; his attacks do a lot of damage and will send Chuck flying bum-over-teakettle over the chapel pews. Even two players with laser swords could have trouble taking this guy down.
** Antonie Antoine Thomas, who can ''block machine gun bullets with a fry pan''. He also is a [[TheComputerIsACheatingBastard Cheating Bastard]] with some serious HitboxDissonance, can choke Chuck with an apple (an attack that deals surprisingly high damage), and periodically heals himself (this is actually his weakness, so slash him with the knife gloves while he's eating!). The only saving grace is that he's quite slow, so you can just run around until he decides to eat, then get some hits in, and having a few gun-toting survivors also helps.



** Brent Ernst, who gets around on roller skates and dual wields flamethrowers, though he can easily be knocked down with a jump kick.
** The Twins. These lovely ladies take particular delight in mocking you every chance they get, and, despite wearing high heels, run incredibly fast. And they're equipped with katanas. Have fun! And they're one of the few bosses that you actually need to defeat to beat the game. Thankfully, despite being a DualBoss, you only need to kill one to win the battle.

to:

** Brent Ernst, Slappy, who gets around on roller skates and dual wields flamethrowers, though he can easily be knocked down with a jump kick.
** The Twins. These lovely ladies take particular delight in mocking you every chance they get, and, despite wearing high heels, run incredibly fast. And they're equipped with katanas. Have fun! Making it worse is that most of the nearby healing items are alcohol and as such using too many without the right magazine on-hand will make the player character physically sick. And they're one of the few bosses that you actually need to defeat to beat the game. Thankfully, despite being a DualBoss, you only need to kill one to win the battle.
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** Kent is nothing more than an annoyance from the moment he first appears, but his boss fight is notable for the amount of stress it can put a player under. The boss fight itself is not hard, but if Frank is even one minute late he loses all his weapons and becomes chained to the fountain for the entire fight. His jump kick is usually not a high damaging attack, but if it bounces you into a wall and back it can knock off almost half of your health in one hit because of a glitch with the hit box. Additionally, to compound the time problems that can result in the previously mentioned disabilities, Kendyl’s betrayal [[spoiler:and Carlito’s bombs]] are active during this time.
** True Eye cult leader Sean Keanen was also a real pain to take down. Despite being in his sixties, he moved [[LightningBruiser very fast, and his sword dished out a ton of damage]], and he had a nasty sliding kick which would close the distance if you somehow got far away from him.

to:

** Kent is nothing more than an annoyance from the moment he first appears, but his boss fight is notable for the amount of stress it can put a player under. The boss fight itself is not hard, but if Frank is even one minute late he loses all his weapons and becomes chained to the fountain for the entire fight. His jump kick is usually not a high damaging attack, but if it bounces you into a wall and back it can knock off almost half of your health in one hit because of a glitch with the hit box. Additionally, to compound the time problems that can result in the previously mentioned disabilities, Kendyl’s Kindell’s betrayal [[spoiler:and Carlito’s bombs]] are active during this time.
** True Eye cult leader Sean Keanen was is also a real pain to take down. Despite being in his sixties, he moved moves [[LightningBruiser very fast, and his sword dished dishes out a ton of damage]], and he had has a nasty sliding kick which would can close the distance if you somehow got far away from him.
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** The original ''VideoGame/DeadRising'' game give us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. [[note]]It's noteworthy that a pistol will stun Reginald Jenkins (the gunner) more effectively than an SMG will, though ideally you'll want to hurry to the Huntin' Shack before Cletus spawns to lift a Sniper Rifle to use to take them out from very far away[[/note]]

to:

** The original ''VideoGame/DeadRising'' game give gives us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. [[note]]It's noteworthy that a pistol will stun Reginald Jenkins (the gunner) more effectively than an SMG will, though ideally you'll want to hurry to the Huntin' Shack before Cletus spawns to lift a Sniper Rifle to use to take them out from very far away[[/note]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne.). In addition, any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off (and if you were hit with the HPToOne Uppercut...) There's only one path up to the platform as well, and the boss will camp it and attack you as you climb up if he can. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck. Furthermore if your Health and Inventory are high, you can grab the two Light Machine Guns in Yucatan and a pile of pizzas, and simply stand on the platform below his and trade damage. Get down and heal when your health is low, then resume. The [=LMGs=] should be enough to handle it.[[/note]]

to:

** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne.).HPToOne). In addition, any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off (and if you were hit with the HPToOne Uppercut...) There's only one path up to the platform as well, and the boss will camp it and attack you as you climb up if he can. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck. Furthermore if your Health and Inventory are high, you can grab the two Light Machine Guns in Yucatan and a pile of pizzas, and simply stand on the platform below his and trade damage. Get down and heal when your health is low, then resume. The [=LMGs=] should be enough to handle it.[[/note]]
Is there an issue? Send a MessageReason:
removing sinkhole


** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. [[NotMakingThisUpDisclaimer Yeah, seriously.]]). In addition, any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off (and if you were hit with the HPToOne Uppercut...) There's only one path up to the platform as well, and the boss will camp it and attack you as you climb up if he can. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck. Furthermore if your Health and Inventory are high, you can grab the two Light Machine Guns in Yucatan and a pile of pizzas, and simply stand on the platform below his and trade damage. Get down and heal when your health is low, then resume. The [=LMGs=] should be enough to handle it.[[/note]]

to:

** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. [[NotMakingThisUpDisclaimer Yeah, seriously.]]).). In addition, any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off (and if you were hit with the HPToOne Uppercut...) There's only one path up to the platform as well, and the boss will camp it and attack you as you climb up if he can. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck. Furthermore if your Health and Inventory are high, you can grab the two Light Machine Guns in Yucatan and a pile of pizzas, and simply stand on the platform below his and trade damage. Get down and heal when your health is low, then resume. The [=LMGs=] should be enough to handle it.[[/note]]
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Added DiffLines:

** Kent is nothing more than an annoyance from the moment he first appears, but his boss fight is notable for the amount of stress it can put a player under. The boss fight itself is not hard, but if Frank is even one minute late he loses all his weapons and becomes chained to the fountain for the entire fight. His jump kick is usually not a high damaging attack, but if it bounces you into a wall and back it can knock off almost half of your health in one hit because of a glitch with the hit box. Additionally, to compound the time problems that can result in the previously mentioned disabilities, Kendyl’s betrayal [[spoiler:and Carlito’s bombs]] are active during this time.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. [[NotMakingThisUpDisclaimer Yeah, seriously.]]), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off. There's only one path up to the platform as well, and the boss will camp it and attack you as you climb up if he can. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck. Furthermore if your Health and Inventory are high, you can grab the two Light Machine Guns in Yucatan and a pile of pizzas, and simply stand on the platform below his and trade damage. Get down and heal when your health is low, then resume. The [=LMGs=] should be enough to handle it.[[/note]]

to:

** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. [[NotMakingThisUpDisclaimer Yeah, seriously.]]), and ]]). In addition, any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off. off (and if you were hit with the HPToOne Uppercut...) There's only one path up to the platform as well, and the boss will camp it and attack you as you climb up if he can. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck. Furthermore if your Health and Inventory are high, you can grab the two Light Machine Guns in Yucatan and a pile of pizzas, and simply stand on the platform below his and trade damage. Get down and heal when your health is low, then resume. The [=LMGs=] should be enough to handle it.[[/note]]
Is there an issue? Send a MessageReason:
Fixing example indentation, removing natter


* The original VideoGame/DeadRising game give us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. [[note]]It's noteworthy that a pistol will stun Reginald Jenkins (the gunner) more effectively than an SMG will, though ideally you'll want to hurry to the Huntin' Shack before Cletus spawns to lift a Sniper Rifle to use to take them out from very far away[[/note]]
** Though the convicts do occasionally suffer from ArtificialStupidity ([[GoodBadBugs which you will be incredibly thankful for if it does happen]]); occasionally they'll get they're jeep stuck behind a tree if you're lucky, then you just might be able to pass through the park without them trying to run you down, and once you get access to the sports car or get a decent ranged weapon, they become fairly easy.

to:

* ''VideoGame/DeadRising'':
**
The original VideoGame/DeadRising ''VideoGame/DeadRising'' game give us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. [[note]]It's noteworthy that a pistol will stun Reginald Jenkins (the gunner) more effectively than an SMG will, though ideally you'll want to hurry to the Huntin' Shack before Cletus spawns to lift a Sniper Rifle to use to take them out from very far away[[/note]]
** Though the convicts do occasionally suffer from ArtificialStupidity ([[GoodBadBugs which you will be incredibly thankful for if it does happen]]); occasionally they'll get they're jeep stuck behind a tree if you're lucky, then you just might be able to pass through the park without them trying to run you down, and once you get access to the sports car or get a decent ranged weapon, they become fairly easy.
away[[/note]]

Added: 3110

Removed: 3110

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* The original VideoGame/DeadRising game give us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. [[note]]It's noteworthy that a pistol will stun Reginald Jenkins (the gunner) more effectively than an SMG will, though ideally you'll want to hurry to the Huntin' Shack before Cletus spawns to lift a Sniper Rifle to use to take them out from very far away[[/note]]
** Though the convicts do occasionally suffer from ArtificialStupidity ([[GoodBadBugs which you will be incredibly thankful for if it does happen]]); occasionally they'll get they're jeep stuck behind a tree if you're lucky, then you just might be able to pass through the park without them trying to run you down, and once you get access to the sports car or get a decent ranged weapon, they become fairly easy.
** Cletus from the first game was brutal: his shotgun had [[BlownAcrossTheRoom a kick]], and by the time you got back to your feet, he'd blast you down again. If you tried to fire back, he tended to be quicker to the draw unless you had great marksmanship skills. And if you tried to hop the counter, he'd simply toss you back over. Given that his store had little cover, this was one of the most frustrating bosses of the game. [[note]]If you get to the Huntin' Shack fast enough, you'll be able to take some guns before he spawns in the first place. He also reloads after every six shots, which is when he's vulnerable.[[/note]]
** Adam the clown is a HUGE pain in the ass; his chainsaw deals a ridiculous amount of damage, making melee attacks dangerous, he often blocks bullets and is fast to boot. His balloon attack is when he's most vulnerable, as shooting his balloon before he finishes blowing it up will temporarily stun him. Taking the Heavy Machine Gun from the Convicts and baiting this attack will let you shred him in seconds if your aim is decent.
** True Eye cult leader Sean Keanen was also a real pain to take down. Despite being in his sixties, he moved [[LightningBruiser very fast, and his sword dished out a ton of damage]], and he had a nasty sliding kick which would close the distance if you somehow got far away from him.
** Brock, the final boss of Overtime mode, stands out even amongst the competition, as he has a near-unescapable one-hit-kill grab, blocks nearly everything, and you have to fight him bare-handed. Making matters worse, if you lose to him, you have to fight a rail-shooter minigame bossfight against a ''tank'' to get back to him. There's a way to exploit his AI to make the fight easy (he can't block when he jumps down from the turret, and hops back on the turret if you hit him with a jumpkick) but without that knowledge -- or if you don't want to exploit a bug -- he's insanely tough to beat.



* The original VideoGame/DeadRising game give us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. [[note]]It's noteworthy that a pistol will stun Reginald Jenkins (the gunner) more effectively than an SMG will, though ideally you'll want to hurry to the Huntin' Shack before Cletus spawns to lift a Sniper Rifle to use to take them out from very far away[[/note]]
** Though the convicts do occasionally suffer from ArtificialStupidity ([[GoodBadBugs which you will be incredibly thankful for if it does happen]]); occasionally they'll get they're jeep stuck behind a tree if you're lucky, then you just might be able to pass through the park without them trying to run you down, and once you get access to the sports car or get a decent ranged weapon, they become fairly easy.
** Cletus from the first game was brutal: his shotgun had [[BlownAcrossTheRoom a kick]], and by the time you got back to your feet, he'd blast you down again. If you tried to fire back, he tended to be quicker to the draw unless you had great marksmanship skills. And if you tried to hop the counter, he'd simply toss you back over. Given that his store had little cover, this was one of the most frustrating bosses of the game. [[note]]If you get to the Huntin' Shack fast enough, you'll be able to take some guns before he spawns in the first place. He also reloads after every six shots, which is when he's vulnerable.[[/note]]
** Adam the clown is a HUGE pain in the ass; his chainsaw deals a ridiculous amount of damage, making melee attacks dangerous, he often blocks bullets and is fast to boot. His balloon attack is when he's most vulnerable, as shooting his balloon before he finishes blowing it up will temporarily stun him. Taking the Heavy Machine Gun from the Convicts and baiting this attack will let you shred him in seconds if your aim is decent.
** True Eye cult leader Sean Keanen was also a real pain to take down. Despite being in his sixties, he moved [[LightningBruiser very fast, and his sword dished out a ton of damage]], and he had a nasty sliding kick which would close the distance if you somehow got far away from him.
** Brock, the final boss of Overtime mode, stands out even amongst the competition, as he has a near-unescapable one-hit-kill grab, blocks nearly everything, and you have to fight him bare-handed. Making matters worse, if you lose to him, you have to fight a rail-shooter minigame bossfight against a ''tank'' to get back to him. There's a way to exploit his AI to make the fight easy (he can't block when he jumps down from the turret, and hops back on the turret if you hit him with a jumpkick) but without that knowledge -- or if you don't want to exploit a bug -- he's insanely tough to beat.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. [[NotMakingThisUpDisclaimer Yeah, seriously.]]), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off. There's only one path up to the platform as well, and the boss will camp it and attack you as you climb up if he can. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck.[[/note]]
** [[spoiler:Tyrone King, AKA TK]]. He has an excess of health, a difficult to dodge grapple attack that deals huge damage if you don't do the QTE in time (though he is left vulnerable if you manage to break free from the grapple), has a submachine gun which he'll use if you try and climb on the ledges, and if you go into the side areas, he'll activate fireworks which can be tough to avoid and will damage you and cause you to drop your current weapon. You also have Katie and Stacey to worry about, as you have to periodically turn a crank to keep them from dying. But that's not the worst part: the worst part is that ''all your equipment is taken from you before you begin the fight'' and there are only melee weapons in the arena, the best one being the cement saw, which will do good damage, but you'll rarely get enough time to rev it up and use it.
* The original VideoGame/DeadRising game give us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song.

to:

** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. [[NotMakingThisUpDisclaimer Yeah, seriously.]]), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off. There's only one path up to the platform as well, and the boss will camp it and attack you as you climb up if he can. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck. Furthermore if your Health and Inventory are high, you can grab the two Light Machine Guns in Yucatan and a pile of pizzas, and simply stand on the platform below his and trade damage. Get down and heal when your health is low, then resume. The [=LMGs=] should be enough to handle it.[[/note]]
** [[spoiler:Tyrone King, AKA TK]]. He has an excess of health, a difficult to dodge grapple attack that deals huge damage if you don't do the QTE in time (though he is left vulnerable if you manage to break free from the grapple), has a submachine gun which he'll use if you try and climb on the ledges, and if you go into the side areas, he'll activate fireworks which can be tough to avoid and will damage you and cause you to drop your current weapon. You also have Katie and Stacey to worry about, as you have to periodically turn a crank to keep them from dying. But that's not the worst part: the worst part is that ''all your equipment is taken from you before you begin the fight'' and there are only melee weapons in the arena, the best one being the cement saw, which will do good damage, but you'll rarely get enough time to rev it up and use it.
it. [[note]]Alternately, he's rather vulnerable to hit and run tactics. You can grab the two 2x4s on one of the sides and come back, then bait him into trying to hit you with his microphone. Clock him after this ONCE, then back up and repeat until he's down.[[/note]]
* The original VideoGame/DeadRising game give us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. [[note]]It's noteworthy that a pistol will stun Reginald Jenkins (the gunner) more effectively than an SMG will, though ideally you'll want to hurry to the Huntin' Shack before Cletus spawns to lift a Sniper Rifle to use to take them out from very far away[[/note]]



** Cletus from the first game was brutal: his shotgun had [[BlownAcrossTheRoom a kick]], and by the time you got back to your feet, he'd blast you down again. If you tried to fire back, he tended to be quicker to the draw unless you had great marksmanship skills. And if you tried to hop the counter, he'd simply toss you back over. Given that his store had little cover, this was one of the most frustrating bosses of the game.
** Adam the clown is a HUGE pain in the ass; his chainsaw deals a ridiculous amount of damage, making melee attacks dangerous, he often blocks bullets and is fast to boot. His balloon attack is when he's most vulnerable, as shooting his balloon before he finishes blowing it up will temporarily stun him.

to:

** Cletus from the first game was brutal: his shotgun had [[BlownAcrossTheRoom a kick]], and by the time you got back to your feet, he'd blast you down again. If you tried to fire back, he tended to be quicker to the draw unless you had great marksmanship skills. And if you tried to hop the counter, he'd simply toss you back over. Given that his store had little cover, this was one of the most frustrating bosses of the game.
game. [[note]]If you get to the Huntin' Shack fast enough, you'll be able to take some guns before he spawns in the first place. He also reloads after every six shots, which is when he's vulnerable.[[/note]]
** Adam the clown is a HUGE pain in the ass; his chainsaw deals a ridiculous amount of damage, making melee attacks dangerous, he often blocks bullets and is fast to boot. His balloon attack is when he's most vulnerable, as shooting his balloon before he finishes blowing it up will temporarily stun him. Taking the Heavy Machine Gun from the Convicts and baiting this attack will let you shred him in seconds if your aim is decent.
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** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. Yeah, seriously.), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck.[[/note]]

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** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. [[NotMakingThisUpDisclaimer Yeah, seriously.), ]]), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off.off. There's only one path up to the platform as well, and the boss will camp it and attack you as you climb up if he can. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck.[[/note]]
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** The Twins. These lovely ladies take particular delight in mocking you every chance they get, and, despite wearing high heels, run incredibly fast. And they're equipped with katanas. Have fun! And they're one of the few bosses that you actually need to defeat to beat the game.

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** The Twins. These lovely ladies take particular delight in mocking you every chance they get, and, despite wearing high heels, run incredibly fast. And they're equipped with katanas. Have fun! And they're one of the few bosses that you actually need to defeat to beat the game. Thankfully, despite being a DualBoss, you only need to kill one to win the battle.
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** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. Yeah, seriously.), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off.

to:

** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. Yeah, seriously.), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies, and which is also high enough to cause fall damage if you fall off. If you're not on the platform, he'll shoot at you with a powerful gun and throw flares to call in [[DeathFromAbove air strikes]], the latter of which can easily go unnoticed until the passing airplane blows the floor out from under you. And that's literal, the airstrikes leave holes in the floor of the arena that you can fall into the room below (which has an even bigger crowd of zombies then the main arena, mind you) and have to find the stairs.[[note]]It is possible for the boss to blow himself up with the airstrikes, but that's only going to happen if you have a lot of luck.[[/note]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. Yeah, seriously.), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies.

to:

** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) randomly causes HPToOne. Yeah, seriously.), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies.zombies, and which is also high enough to cause fall damage if you fall off.
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** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) occasionally has causes HPToOne), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies.

to:

** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat (not least of all because his uppercut (for some reason) occasionally has randomly causes HPToOne), HPToOne. Yeah, seriously.), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies.
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*** True Eye cult leader Sean Keanen was also a real pain to take down. Despite being in his sixties, he moved [[LightningBruiser very fast, and his sword dished out a ton of damage]], and he had a nasty sliding kick which would close the distance if you somehow got far away from him.

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*** ** True Eye cult leader Sean Keanen was also a real pain to take down. Despite being in his sixties, he moved [[LightningBruiser very fast, and his sword dished out a ton of damage]], and he had a nasty sliding kick which would close the distance if you somehow got far away from him.
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None


** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat, and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies.

to:

** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat, flat (not least of all because his uppercut (for some reason) occasionally has causes HPToOne), and any melee weapons you have will get knocked away if you try and use them against them (except the knife-gloves and tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat, and any melee weapons you have will get knocked away if you try and use them against them(except the knife-gloves and tenderizer) and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies.
** [[spoiler:Tyrone King, AKA TK]]. He has an excess of health, a difficult to dodge grapple attack that deals huge damage if you don't do the QTE in time(though he is left vulnerable if you manage to break free from the grapple), has a submachine gun which he'll use if you try and climb on the ledges, and if you go into the side areas, he'll activate fireworks which can be tough to avoid and will damage you and cause you to drop your current weapon. You also have Katie and Stacey to worry about, as you have to periodically turn a crank to keep them from dying. But that's not the worst part: the worst part is that ''all your equipment is taken from you before you begin the fight'' and there are only melee weapons in the arena, the best one being the cement saw, which will do good damage, but you'll rarely get enough time to rev it up and use it.

to:

** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat, and any melee weapons you have will get knocked away if you try and use them against them(except them (except the knife-gloves and tenderizer) tenderizer), and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies.
** [[spoiler:Tyrone King, AKA TK]]. He has an excess of health, a difficult to dodge grapple attack that deals huge damage if you don't do the QTE in time(though time (though he is left vulnerable if you manage to break free from the grapple), has a submachine gun which he'll use if you try and climb on the ledges, and if you go into the side areas, he'll activate fireworks which can be tough to avoid and will damage you and cause you to drop your current weapon. You also have Katie and Stacey to worry about, as you have to periodically turn a crank to keep them from dying. But that's not the worst part: the worst part is that ''all your equipment is taken from you before you begin the fight'' and there are only melee weapons in the arena, the best one being the cement saw, which will do good damage, but you'll rarely get enough time to rev it up and use it.



** Though the convicts do occasionally suffer from ArtificialStupidity([[GoodBadBugs which you will be incredibly thankful for if it does happen]]) occasionally they'll get they're jeep stuck behind a tree if you're lucky, then you just might be able to pass through the park without them trying to run you down, and once you get access to the sports car or get a decent ranged weapon, they become fairly easy.

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** Though the convicts do occasionally suffer from ArtificialStupidity([[GoodBadBugs ArtificialStupidity ([[GoodBadBugs which you will be incredibly thankful for if it does happen]]) happen]]); occasionally they'll get they're jeep stuck behind a tree if you're lucky, then you just might be able to pass through the park without them trying to run you down, and once you get access to the sports car or get a decent ranged weapon, they become fairly easy.



** Adam the clown is a HUGE pain in the ass, his chainsaw deals a ridiculous amount of damage, making melee attacks dangerous, he often blocks bullets and is fast to boot, his balloon attack is when he's most vulnerable, as shooting his balloon before he finishes blowing it up will temporarily stun him.

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** Adam the clown is a HUGE pain in the ass, ass; his chainsaw deals a ridiculous amount of damage, making melee attacks dangerous, he often blocks bullets and is fast to boot, his boot. His balloon attack is when he's most vulnerable, as shooting his balloon before he finishes blowing it up will temporarily stun him.



** Brock, the final boss of Overtime mode stands out even amongst the competition, as he has a near-unescapable one-hit-kill grab, blocks nearly everything, and you have to fight him bare-handed. Making matters worse, if you lose to him, you have to fight a rail-shooter minigame bossfight against a ''tank'' to get back to him. There's a way to exploit his AI to make the fight easy, (He can't block when he jumps down from the turret, and hops back on the turret if you hit with a jumpkick) but without that knowledge -- or if you don't want to exploit a bug -- he's insanely tough to beat.

to:

** Brock, the final boss of Overtime mode mode, stands out even amongst the competition, as he has a near-unescapable one-hit-kill grab, blocks nearly everything, and you have to fight him bare-handed. Making matters worse, if you lose to him, you have to fight a rail-shooter minigame bossfight against a ''tank'' to get back to him. There's a way to exploit his AI to make the fight easy, (He easy (he can't block when he jumps down from the turret, and hops back on the turret if you hit him with a jumpkick) but without that knowledge -- or if you don't want to exploit a bug -- he's insanely tough to beat.
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* ''VideoGame/DeadRising2'' features boss battles just as infuriating as its predecessor. Really, take your pick. All of them suck if your experience level isn't high enough. Among the worst:
** Randy Tugman, an obese man in a gimp mask who can run incredibly fast, and has a giant, pink chainsaw with ridiculously oversized range of attack, trying to defeat him with anything less than knife-gloves is practically suicide.
** Antonie Thomas, who can ''block machine gun bullets with a fry pan''. He also is a [[TheComputerIsACheatingBastard Cheating Bastard]] with some serious HitboxDissonance, can choke Chuck with an apple (an attack that deals surprisingly high damage), and periodically heals himself (this is actually his weakness, so slash him with the knife gloves while he's eating!). The only saving grace is that he's quite slow, so you can just run around until he decides to eat, then get some hits in, and having a few gun-toting survivors also helps.
*** According to the devs of ''Off The Record'', they actually toned down his difficulty for this release.
** Brent Ernst, who gets around on roller skates and dual wields flamethrowers, though he can easily be knocked down with a jump kick.
** The Twins. These lovely ladies take particular delight in mocking you every chance they get, and, despite wearing high heels, run incredibly fast. And they're equipped with katanas. Have fun! And they're one of the few bosses that you actually need to defeat to beat the game.
** Seymour Redding is pain incarnate if you're not prepared, he's fast, his revolver is incredibly accurate and can also shoot ranged weapons out of your hands, his lasso has a ridiculously long range that can easily grab you from a high ledge, and takes a while to break out of. Easiest way to beat him is with flamethrower, as it will continously stun him and drain at least half of his health.
** [[spoiler:Raymond Sullivan]]. This boss is ''INFURIATING'' if you don't know what to do. Guns are all but useless against him, his hand to hand combat skills will kill you in no time flat, and any melee weapons you have will get knocked away if you try and use them against them(except the knife-gloves and tenderizer) and you fight him on a very tiny platform, from which it's easy to fall off into a sea of zombies.
** [[spoiler:Tyrone King, AKA TK]]. He has an excess of health, a difficult to dodge grapple attack that deals huge damage if you don't do the QTE in time(though he is left vulnerable if you manage to break free from the grapple), has a submachine gun which he'll use if you try and climb on the ledges, and if you go into the side areas, he'll activate fireworks which can be tough to avoid and will damage you and cause you to drop your current weapon. You also have Katie and Stacey to worry about, as you have to periodically turn a crank to keep them from dying. But that's not the worst part: the worst part is that ''all your equipment is taken from you before you begin the fight'' and there are only melee weapons in the arena, the best one being the cement saw, which will do good damage, but you'll rarely get enough time to rev it up and use it.
* The original VideoGame/DeadRising game give us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over. Add onto that the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song.
** Though the convicts do occasionally suffer from ArtificialStupidity([[GoodBadBugs which you will be incredibly thankful for if it does happen]]) occasionally they'll get they're jeep stuck behind a tree if you're lucky, then you just might be able to pass through the park without them trying to run you down, and once you get access to the sports car or get a decent ranged weapon, they become fairly easy.
** Cletus from the first game was brutal: his shotgun had [[BlownAcrossTheRoom a kick]], and by the time you got back to your feet, he'd blast you down again. If you tried to fire back, he tended to be quicker to the draw unless you had great marksmanship skills. And if you tried to hop the counter, he'd simply toss you back over. Given that his store had little cover, this was one of the most frustrating bosses of the game.
** Adam the clown is a HUGE pain in the ass, his chainsaw deals a ridiculous amount of damage, making melee attacks dangerous, he often blocks bullets and is fast to boot, his balloon attack is when he's most vulnerable, as shooting his balloon before he finishes blowing it up will temporarily stun him.
*** True Eye cult leader Sean Keanen was also a real pain to take down. Despite being in his sixties, he moved [[LightningBruiser very fast, and his sword dished out a ton of damage]], and he had a nasty sliding kick which would close the distance if you somehow got far away from him.
** Brock, the final boss of Overtime mode stands out even amongst the competition, as he has a near-unescapable one-hit-kill grab, blocks nearly everything, and you have to fight him bare-handed. Making matters worse, if you lose to him, you have to fight a rail-shooter minigame bossfight against a ''tank'' to get back to him. There's a way to exploit his AI to make the fight easy, (He can't block when he jumps down from the turret, and hops back on the turret if you hit with a jumpkick) but without that knowledge -- or if you don't want to exploit a bug -- he's insanely tough to beat.
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