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%%* Mature's standing Blowback

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%%* * Mature's standing BlowbackBlowback Attack is huge and sends the opponent flying. While that is standard for a Blowback Attack, what isn't is the fact that it comes out on frame 5, in a game where that's the average startup speed of a jab. It is somewhat unsafe on block, but in that situation, Mature can cancel it into Metal Massacre to push the opponent away, making it difficult to punish.
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I'm fairly certain that jump height is more of a factor than size


* ''127 Shiki Aoi Hana'', used by Iori Yagami, is a [[ThreeStrikeCombo rekka]] ending in a hard knockdown. It's an incredibly powerful punish option on its own, but if it hits a jumping opponent, you can infinitely juggle them by repeating the first two parts. In Italy, an oversight in the stage's intro sequence[[labelnote:Details]]Both fighters start off in the background, then jump down to the stage proper. Some smaller characters (most notably Chin) take longer to reach the stage.[[/labelnote]] allows you to do this to some characters before they can even move.

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* ''127 Shiki Aoi Hana'', used by Iori Yagami, is a [[ThreeStrikeCombo rekka]] ending in a hard knockdown. It's an incredibly powerful punish option on its own, but if it hits a jumping opponent, you can infinitely juggle them by repeating the first two parts. In Italy, an oversight in the stage's intro sequence[[labelnote:Details]]Both fighters start off in the background, then jump down to the stage proper. Some smaller characters (most notably Chin) take longer to reach the stage.[[/labelnote]] allows you to do this to some characters before they can even move.
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* On the topic of Krohnen, there's also his [[AntiAir Heat Shield]]. A move that you '''WILL''' quickly find yourself using a lot. Why? Let's recap - huge hitbox that surrounds Krohnen (making it ''amazing'' against crossups) and is active for an eternity, near-instantaneous startup, hits like a truck (especially if you cancel it into [[SphereOfDestruction Infernal Prominence]], which is banally easy to do), absorbs projectiles, has varying degrees of invulnerability frames[[note]] Light (A) version only having upper-body invulnerability, while the Heavy (C) and EX versions cover Krohnen from head to toe with invulnerability frames. [[/note]], and did we mention the EX version [[LauncherMove launches on hit]]? Now, do you see why it was [[ComplacentGamingSyndrome such a common sight]] in EVO 2022?

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* On the topic of Krohnen, there's also his [[AntiAir Heat Shield]]. A move that you '''WILL''' quickly find yourself using a lot. Why? Let's recap - huge hitbox that surrounds Krohnen (making it ''amazing'' against crossups) and is active for an eternity, near-instantaneous startup, hits like a truck (especially if you cancel it into [[SphereOfDestruction Infernal Prominence]], which is banally easy to do), absorbs projectiles, has varying degrees of invulnerability frames[[note]] Light (A) version only having upper-body invulnerability, while the Heavy (C) and EX versions cover Krohnen from head to toe with invulnerability frames. [[/note]], and did we mention the EX version [[LauncherMove launches on hit]]? Now, do you see why it was [[ComplacentGamingSyndrome such a common sight]] in EVO 2022? The devs apparently disliked how dominant this move was and nerfed many aspects of it - most notably it no longer works against crossups, causing the [[HitboxDissonance hitbox to not match up]]. EX heat shield, the single most feared move in the game, also no longer works as a launcher outside of corners.
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* Rugal's [[SecretAIMoves "Menacing]] [[FanNickname Walk"]], which is a composite of his Destruction Omega and [[MemeticMutation (in)famous]] Dead End Screamer, where he walks up to you, lifts you up and punches you, and then stomps on you, in that order. It's one thing for this move to deal at least 54% of your health (if not [[OneHitKill kill you right then and there if it's low enough]]), but the fact that it {{no sell}}s '''[[https://youtu.be/ZO5Qdirlk58 every single attack in the entire game]]''' is what makes it utterly ridiculous. It's so absurd that your only options are either to walk away (which is liable to corner you) or jump over him (where poorly timing your jump will, well... just read the second sentence again). When SNK said that Rugal is the [[TheComputerIsACheatingBastard CPU from hell]] in his reveal trailer, ''they fucking meant it''.[[note]] Some Supers ''can'' dodge it, however - chief among them being, [[GameplayAndStoryIntegration poetically]], [[ArchEnemy Heidern's]] Gae Bolg. [[/note]]

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* Rugal's [[SecretAIMoves "Menacing]] [[FanNickname Walk"]], which is a composite of his Destruction Omega and [[MemeticMutation (in)famous]] Dead End Screamer, where he walks up to you, lifts you up and punches you, and then stomps on you, in that order. It's one thing for this move to deal at least 54% of your health (if not [[OneHitKill kill you right then and there if it's low enough]]), but the fact that it {{no sell}}s '''[[https://youtu.be/ZO5Qdirlk58 every single attack in the entire game]]''' is what makes it utterly ridiculous. It's so absurd that your only options are either to walk away (which is liable to corner you) or jump over him (where poorly timing your jump will, well... just read the second sentence again). When SNK said that Rugal is the [[TheComputerIsACheatingBastard CPU from hell]] in his reveal trailer, ''they ''[[NOThyperbole they fucking meant it''.it]]''.[[note]] Some Supers ''can'' dodge it, however - chief among them being, [[GameplayAndStoryIntegration poetically]], [[ArchEnemy Heidern's]] Gae Bolg. [[/note]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20220305223814_1.jpg]]

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[[quoteright:350:https://static.[[quoteright:350:[[VideoGame/TheKingOfFightersXV https://static.tvtropes.org/pmwiki/pub/images/20220305223814_1.jpg]] jpg]]]]
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* On the topic of Krohnen, there's also his [[AntiAir Heat Shield]]. A move that you '''WILL''' quickly find yourself using a lot. Why? Let's recap - huge hitbox that surrounds Krohnen (making it ''amazing'' against crossups) and is active for an eternity, near-instantaneous startup, hits like a truck (especially if you cancel it into [[SphereOfDestruction Infernal Prominence]], which is banally easy to do), absorbs projectiles, has varying degrees of invulnerability frames[[note]] Light (A) version only having upper-body invulnerability, while the Heavy (C) and EX versions cover Krohnen from head to toe with invulnerability frames. [[/note]], and did we mention the EX version [[LauncherMove launches on hit]]? Now, do you see why it was [[ComplacentGamingSyndrome such a common sight]] in EVO 2022?

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I checked, and apparently the Benimaru Collider infinite only works on one character


%%* Benimaru Collider

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%%* Benimaru ColliderKuzukaze



%%* Kuzukaze
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[[folder:''The King of Fighters 2000'']]
* Jhun's ''Ryuurou Shou'' is an aerial stomp attack that bounces you back up after it hits, and can potentially be followed up with another aerial. That by itself isn't particularly special, but if you hit the opponent with it while they're in the air, they get sent upwards at the perfect angle for another Ryuurou Shou, which, if you're quick enough, can be followed up with another one. [[CycleOfHurting You can probably see where this is going]].
[[/folder]]
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%%* Sankuu Kyaku

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%%* Sankuu Kyaku* Kim's ''Sankuu Kyaku'' is a rekka that branches off from Sanren Geki, and is easily the more threatening of the two branches. On block, it's safe if properly spaced, and can cause a Guard Crush after 3 or 4 uses. On hit, the damage is fairly high for a special move, to the point where simply canceling into the strong version from a normal can take off up to a third of your health.

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* ''Genocide Cutter'', used by [[SNKBoss Rugal Bernstein]]. It's an incredibly strong anti-air attack that takes away anywhere from 40% to [[OneHitKill all]] of your health if it connects. Also, unlike later incarnations of the move, it's ''fast'', to the point where Rugal can potentially use it again the moment he returns to the ground.
** And yes, it's just as much of a nightmare to deal with in ''XV'' as it was here. Whether you're dealing with the more balanced playable version of Rugal (it may as well be the best AntiAir in the entire game by a mile wide)… or fighting against TheDreaded Boss version of him (where it's every bit as devastating as the ''[='=]94'' version).

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* ''Genocide Cutter'', used by [[SNKBoss Rugal Bernstein]]. It's an incredibly strong anti-air attack that takes away anywhere from 40% to [[OneHitKill all]] of your health if it connects. Also, What made this particular iteration of Genocider Cutter absolutely loathed is that Rugal can ''read your inputs'' and will throw it when appropriate, unlike later incarnations of as well as the move, it's ''fast'', to the point fact that it has insanely fast recovery, where Rugal can potentially use it again the moment he returns to the ground.
** And yes, it's just as much of a nightmare to deal with in ''XV'' as it was here. Whether you're dealing with the more balanced playable version of Rugal (it may as well be the best AntiAir in the entire game by a mile wide)… or fighting against TheDreaded Boss version of him (where it's every bit as devastating as the ''[='=]94'' version).
ground.



* Taking a page from Kula back in ''XI'', there's Ralf's standing Strong Kick. For an innately [[CloseRangeCombatant aggressive character]], this is far and away one of Ralf's best buttons to use in the neutral, being capable of snuffing out most attempts at getting in, can punish the opponent from a considerable distance (and convert into MAX Mode Quick if he has the meter to burn), and comes out pretty quickly on top of that. When in doubt, [[Radio/TheFrantics a boot to the head]] will always snuff out any attempt at approaching Ralf.
** {{Averted}} as of Patch 1.32, which severely {{nerf}}ed the move (slower startup, worse hitbox, and now easier to interrupt Ralf before he performs it) and brought Ralf down to a reasonable level in the process.

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* Taking a page from Kula back in ''XI'', there's Ralf's standing Strong Kick. For an innately [[CloseRangeCombatant aggressive character]], this is far and away one of Ralf's best buttons to use in the neutral, being capable of snuffing out most attempts at getting in, can punish the opponent from a considerable distance (and convert into MAX Mode Quick if he has the meter to burn), and comes out pretty quickly on top of that. When in doubt, [[Radio/TheFrantics a boot to the head]] will always snuff out any attempt at approaching Ralf. \n** {{Averted}} as of Patch It would eventually be patched in 1.32, which severely {{nerf}}ed the move (slower it by giving it slower startup, a worse hitbox, and now is easier to interrupt Ralf before he performs it) and brought Ralf it, bringing him down to a more reasonable level in the process.



* Krohnen's crouching Strong Punch is arguably one of the best normals in the entire game next to the aforementioned Strong Kick from Ralf - '''HUGE''' range, hits twice (with the first hit being special cancelable while the second acts like a generic sweep), and lowers Krohnen's hurtbox enough that even goes ''under'' some projectiles (chief among them being Ash's Ventose or Robert's Ryuu-Geki Ken). Seriously, you can throw this out at the start of the round and the opponent will be none the wiser.

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* Krohnen's crouching Strong Punch is arguably one of the best normals in the entire game next to the aforementioned Strong Kick from Ralf - '''HUGE''' range, hits twice (with the first hit being special cancelable while the second acts like a generic sweep), and lowers Krohnen's hurtbox enough that even goes ''under'' some projectiles (chief among them being Ash's Ventose or Robert's Ryuu-Geki Ken). Seriously, you You can throw this out at the start of the round and the opponent will be none the wiser.
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* Rugal's [[SecretAIMoves "Menacing]] [[FanNickname Walk"]], which is a composite of his Destruction Omega and [[MemeticMutation (in)famous]] Dead End Screamer, where he walks up to you, lifts you up and punches you, and then stomps on you, in that order. It's one thing for this move to deal at least 75% of your health (if not [[OneHitKill kill you right then and there]]), but the fact that it {{no sell}}s '''[[https://youtu.be/ZO5Qdirlk58 every single attack in the entire game]]''' is what makes it utterly ridiculous. It's so absurd that your only options are either to walk away (which is liable to corner you) or jump over him (where poorly timing your jump will, well... just read the second sentence again). When SNK said that Rugal is the [[TheComputerIsACheatingBastard CPU from hell]] in his reveal trailer, ''they fucking meant it''.[[note]] Some Supers ''can'' dodge it, however - chief among them being, [[GameplayAndStoryIntegration poetically]], [[ArchEnemy Heidern's]] Gae Bolg. [[/note]]

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* Rugal's [[SecretAIMoves "Menacing]] [[FanNickname Walk"]], which is a composite of his Destruction Omega and [[MemeticMutation (in)famous]] Dead End Screamer, where he walks up to you, lifts you up and punches you, and then stomps on you, in that order. It's one thing for this move to deal at least 75% 54% of your health (if not [[OneHitKill kill you right then and there]]), there if it's low enough]]), but the fact that it {{no sell}}s '''[[https://youtu.be/ZO5Qdirlk58 every single attack in the entire game]]''' is what makes it utterly ridiculous. It's so absurd that your only options are either to walk away (which is liable to corner you) or jump over him (where poorly timing your jump will, well... just read the second sentence again). When SNK said that Rugal is the [[TheComputerIsACheatingBastard CPU from hell]] in his reveal trailer, ''they fucking meant it''.[[note]] Some Supers ''can'' dodge it, however - chief among them being, [[GameplayAndStoryIntegration poetically]], [[ArchEnemy Heidern's]] Gae Bolg. [[/note]]
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* Gato's ''Ana Kiba'' fires a short-ranged projectile that's incredibly fast, builds tons of meter easily, and is incredibly safe on block. It's not particularly rewarding on hit, since all you get out of it is a knockdown, but its other qualities make it one of the best tools in his already powerful kit.
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* Duo Lon has ''Shaki Juuryuu''. It's a [[ThreeStrikeCombo rekka]] with two branches, both of which are incredibly powerful. The first branch[[labelnote:note]]quarter-circle forward + punch three times[[/note]] ends in a LauncherMove, allowing for juggles or incredibly disorienting mixups involving his teleport. The second branch's[[note]]forward + light kick, then quarter-circle backward + punch[[/labelnote]] ender deals a lot of hitstun, allowing it to link into light normals, which can in turn cancel into Shaki Juuryuu, where you can then... well, [[CycleOfHurting you can probably see where this is going]]. If that wasn't enough, all parts of it can be cancelled into his projectile or his teleport, making it incredibly safe on block.

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* Duo Lon has ''Shaki Juuryuu''. It's a [[ThreeStrikeCombo rekka]] with two branches, both of which are incredibly powerful. The first branch[[labelnote:note]]quarter-circle forward + punch three times[[/note]] times[[/labelnote]] ends in a LauncherMove, allowing for juggles or incredibly disorienting mixups involving his teleport. The second branch's[[note]]forward branch's[[labelnote:note]]forward + light kick, then quarter-circle backward + punch[[/labelnote]] ender deals a lot of hitstun, allowing it to link into light normals, which can in turn cancel into Shaki Juuryuu, where you can then... well, [[CycleOfHurting you can probably see where this is going]]. If that wasn't enough, all parts of it can be cancelled into his projectile or his teleport, making it incredibly safe on block.
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%%* Power Charge
%%* Kuzukaze


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%%* Guardian Crystal
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[[caption-width-right:350:[[Franchise/LordOfTheRings One button to rule them all...]][[note]] Your eyes aren't deceiving you, Ralf's standing Strong Kick has more than enough range to challenge the opponent from afar ''and'' stop them from hopping, [[JustForPun to boot]]!]]

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[[caption-width-right:350:[[Franchise/LordOfTheRings One button to rule them all...]][[note]] Your eyes aren't deceiving you, This is just Ralf's standing Strong Kick has more than enough range to challenge Kick, by the opponent from afar ''and'' stop them from hopping, [[JustForPun to boot]]!]]
way. And mind you, this is before getting {{nerf}}ed.[[/note]]]]

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* Nameless' Rasen. Remember K9999's [[BodyHorror giant, fleshy arm attack]] that was ripped straight out of ''Manga/{{AKIRA}}''? Yeah, imagine that, but if it were a gigantic drill that takes up just as much of the screen (if not more so), does even more damage (especially if it's canceled into during a combo) than in vanilla ''2002'', ''and'' hits On the Ground, on top of that. Comparatively, though, the only thing keeping it from being outright spammable is its [[SomeDexterityRequired clunky input]].
* Krizalid's [=MAX2=], ''Lightning Disaster''. It's a screen-filler that deals ridiculous amounts of damage on both hit and block. As if that wasn't enough, it can be comboed into from just about anything, including throws, his other supers, and non-counterhit Blowback attacks.

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* Nameless' Rasen. Remember K9999's [[BodyHorror giant, fleshy arm attack]] that was ripped straight out of ''Manga/{{AKIRA}}''? Yeah, imagine that, but if it were a gigantic drill that takes up just as much of the screen (if not more so), does even more damage (especially if it's canceled into during a combo) than in vanilla ''2002'', ''and'' hits On the Ground, on top of that. Comparatively, though, the only thing keeping it from being outright spammable is its [[SomeDexterityRequired clunky input]].input]] and high meter cost.
* Krizalid's Krizalid in general. Chief among his moves, however...
** Typhon Rage, ''good lord''. Not only does it have absurd priority, can be spammed as much as Rugal's Kaiser Wave, and a banally easy quarter-circle input, but it also builds meter ''very'' quickly... '''ON BLOCK'''. Little wonder why WordOfGod had to apologize for "overdoing it a little".
** Lethal Impact is also just as ridiculous. A Swiss Army knife of a move that can be used as an overhead, a counter, ''and'' an anti-air, the cherry on top would be the fact that it can combo into Lightning Disaster (see below) very easily, pretty much ensuring victory for Krizalid if you manage to get that lucky hit in.
** His
[=MAX2=], ''Lightning Disaster''. It's a screen-filler that deals ridiculous amounts of damage on both hit and block. As if that wasn't enough, it can be comboed into from just about anything, including throws, his other supers, and non-counterhit Blowback attacks. Oh yeah, it also hits OTG (on the ground), too. [[SarcasmMode Fun]].
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** {{Averted}} as of Patch 1.32, which severely {{nerf}}ed the move (slower startup, worse hitbox, and now easier to interrupt Ralf before he performs it) and brought Ralf down to a reasonable level in the process.
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* Krohnen's crouching Strong Punch is arguably one of the best normals in the entire game next to the aforementioned Strong Kick from Ralf - '''HUGE''' range, hits twice (with the first hit being special cancelable while the second acts like a generic sweep), and lowers Krohnen's hurtbox enough that even goes ''under'' some projectiles (chief among them being Ash's Ventose or Robert's Ryuu-Geki Ken). Seriously, you can throw this out at the start of the round and the opponent will be none the wiser.
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* Joe's EX Hurricane Upper is not only annoying because of the incessant BeamSpam that comes from it, but also because it's very difficult to dodge safely ''at all''. You can roll through it like any projectile, but the problem here lies in the projectiles themselves having such massive hitboxes that you're liable to get hit after the roll, putting you back at square one[[note]] Ignoring the fact that rolling in itself is risky since you can get punished with a throw for your troubles. [[/note]]. Jumping over them is also out of the equation not only because of the hitboxes but also because Joe can just use [[AntiAir Tiger Kick]] or standing Strong Kick the second you jump. Fortunately, there are some characters that can beat this very easily - Elisabeth's [[CounterAttack Illusion]] being a prime example, while Krohnen's EX [[DashAttack Strike Slash]][[note]] While slow and somewhat telegraphed, it's also plus on block and leads to a combo on hit, with the cherry on top being that it's projectile invincible. [[/note]] is also not a bad choice, either.
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* Rugal's [[SecretAIMoves "Menacing]] [[FanNickname Walk"]], which is a composite of his Destruction Omega and [[MemeticMutation (in)famous]] Dead End Screamer, where he walks up to you, lifts you up and punches you, and then stomps on you, in that order. It's one thing for this move to deal at least 75% of your health (if not [[OneHitKill kill you right then and there]]), but the fact that it {{no sell}}s '''[[https://youtu.be/ZO5Qdirlk58 every single attack in the entire game]]''' is what makes it utterly ridiculous. It's so absurd that your only options are either to walk away (which is liable to corner you) or jump over him (where poorly timing your jump will, well... just read the first sentence again). When SNK said that Rugal is the [[TheComputerIsACheatingBastard CPU from hell]] in his reveal trailer, ''they fucking meant it''.[[note]] Some Supers ''can'' dodge it, however - chief among them being, [[GameplayAndStoryIntegration poetically]], [[ArchEnemy Heidern's]] Gae Bolg. [[/note]]

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* Rugal's [[SecretAIMoves "Menacing]] [[FanNickname Walk"]], which is a composite of his Destruction Omega and [[MemeticMutation (in)famous]] Dead End Screamer, where he walks up to you, lifts you up and punches you, and then stomps on you, in that order. It's one thing for this move to deal at least 75% of your health (if not [[OneHitKill kill you right then and there]]), but the fact that it {{no sell}}s '''[[https://youtu.be/ZO5Qdirlk58 every single attack in the entire game]]''' is what makes it utterly ridiculous. It's so absurd that your only options are either to walk away (which is liable to corner you) or jump over him (where poorly timing your jump will, well... just read the first second sentence again). When SNK said that Rugal is the [[TheComputerIsACheatingBastard CPU from hell]] in his reveal trailer, ''they fucking meant it''.[[note]] Some Supers ''can'' dodge it, however - chief among them being, [[GameplayAndStoryIntegration poetically]], [[ArchEnemy Heidern's]] Gae Bolg. [[/note]]
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* Rugal's [[SecretAIMoves "Menacing]] [[FanNickname Walk"]], which is a composite of his Destruction Omega and [[MemeticMutation (in)famous]] Dead End Screamer, where he walks up to you, lifts you up and punches you, and then stomps on you, in that order. It's one thing for this move to deal at least 75% of your health (if not [[OneHitKill kill you right then and there]]), but the fact that it{{no sell}}s '''[[https://youtu.be/ZO5Qdirlk58 every single attack in the entire game]]''' is what makes it utterly ridiculous. It's so absurd that your only options are either to walk away (which is liable to corner you) or jump over him (where poorly timing your jump will, well... just read the first sentence again). When SNK said that Rugal is the [[TheComputerIsACheatingBastard CPU from hell]] in his reveal trailer, ''they fucking meant it''.[[note]] Some Supers ''can'' dodge it, however - chief among them being, [[GameplayAndStoryIntegration poetically]], [[ArchEnemy Heidern's]] Gae Bolg. [[/note]]

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* Rugal's [[SecretAIMoves "Menacing]] [[FanNickname Walk"]], which is a composite of his Destruction Omega and [[MemeticMutation (in)famous]] Dead End Screamer, where he walks up to you, lifts you up and punches you, and then stomps on you, in that order. It's one thing for this move to deal at least 75% of your health (if not [[OneHitKill kill you right then and there]]), but the fact that it{{no it {{no sell}}s '''[[https://youtu.be/ZO5Qdirlk58 every single attack in the entire game]]''' is what makes it utterly ridiculous. It's so absurd that your only options are either to walk away (which is liable to corner you) or jump over him (where poorly timing your jump will, well... just read the first sentence again). When SNK said that Rugal is the [[TheComputerIsACheatingBastard CPU from hell]] in his reveal trailer, ''they fucking meant it''.[[note]] Some Supers ''can'' dodge it, however - chief among them being, [[GameplayAndStoryIntegration poetically]], [[ArchEnemy Heidern's]] Gae Bolg. [[/note]]
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* Rugal's [[[SecretAIMoves "Menacing]] [[FanNickname Walk"]], which is a composite of his Destruction Omega and (in)famous Dead End Screamer, where he walks up to you, lifts you up and punches you, and then stomps on you, in that order. It's one thing for this move to deal at least 75% of your health (if not [[OneHitKill kill you right then and there]]), but the fact that it Rugal {{no sell}}s '''[[https://youtu.be/ZO5Qdirlk58 every single attack in the entire game]]''' is what makes it utterly ridiculous. It's so absurd that your only options are either to time your walk away (which is liable to corner you) or jump over him (where poorly timing your jump will, well... just read the first sentence again). When SNK said that Rugal is the [[TheComputerIsACheatingBastard CPU from hell]] in his reveal trailer, ''they fucking meant it''.[[note]] Some Supers ''can'' dodge it, however - chief among them being, [[GameplayAndStoryIntegration poetically]], [[ArchEnemy Heidern's]] Gae Bolg. [[/note]]

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* Rugal's [[[SecretAIMoves [[SecretAIMoves "Menacing]] [[FanNickname Walk"]], which is a composite of his Destruction Omega and (in)famous [[MemeticMutation (in)famous]] Dead End Screamer, where he walks up to you, lifts you up and punches you, and then stomps on you, in that order. It's one thing for this move to deal at least 75% of your health (if not [[OneHitKill kill you right then and there]]), but the fact that it Rugal {{no it{{no sell}}s '''[[https://youtu.be/ZO5Qdirlk58 every single attack in the entire game]]''' is what makes it utterly ridiculous. It's so absurd that your only options are either to time your walk away (which is liable to corner you) or jump over him (where poorly timing your jump will, well... just read the first sentence again). When SNK said that Rugal is the [[TheComputerIsACheatingBastard CPU from hell]] in his reveal trailer, ''they fucking meant it''.[[note]] Some Supers ''can'' dodge it, however - chief among them being, [[GameplayAndStoryIntegration poetically]], [[ArchEnemy Heidern's]] Gae Bolg. [[/note]]
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* Rugal's [[[SecretAIMoves "Menacing]] [[FanNickname Walk"]], which is a composite of his Destruction Omega and (in)famous Dead End Screamer, where he walks up to you, lifts you up and punches you, and then stomps on you, in that order. It's one thing for this move to deal at least 75% of your health (if not [[OneHitKill kill you right then and there]]), but the fact that it Rugal {{no sell}}s '''[[https://youtu.be/ZO5Qdirlk58 every single attack in the entire game]]''' is what makes it utterly ridiculous. It's so absurd that your only options are either to time your walk away (which is liable to corner you) or jump over him (where poorly timing your jump will, well... just read the first sentence again). When SNK said that Rugal is the [[TheComputerIsACheatingBastard CPU from hell]] in his reveal trailer, ''they fucking meant it''.[[note]] Some Supers ''can'' dodge it, however - chief among them being, [[GameplayAndStoryIntegration poetically]], [[ArchEnemy Heidern's]] Gae Bolg. [[/note]]

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* ''Genocide Cutter'', used by [[SNKBoss Rugal Bernstein]]. It's an incredibly strong anti-air attack that takes away anywhere from 40% to [[OneHitKill all]] of your health if it connects. Also, unlike later incarnations of the move, it's ''fast'', to the point where Rugal can potentially use it again the moment he returns to the ground. And yes, it's just as much of a nightmare to deal with in ''XV'' as it was here.

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* ''Genocide Cutter'', used by [[SNKBoss Rugal Bernstein]]. It's an incredibly strong anti-air attack that takes away anywhere from 40% to [[OneHitKill all]] of your health if it connects. Also, unlike later incarnations of the move, it's ''fast'', to the point where Rugal can potentially use it again the moment he returns to the ground.
**
And yes, it's just as much of a nightmare to deal with in ''XV'' as it was here.here. Whether you're dealing with the more balanced playable version of Rugal (it may as well be the best AntiAir in the entire game by a mile wide)… or fighting against TheDreaded Boss version of him (where it's every bit as devastating as the ''[='=]94'' version).
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* ''Genocide Cutter'', used by [[SNKBoss Rugal Bernstein]]. It's an incredibly strong anti-air attack that takes away anywhere from 40% to [[OneHitKill all]] of your health if it connects. Also, unlike later incarnations of the move, it's ''fast'', to the point where Rugal can potentially use it again the moment he returns to the ground.

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* ''Genocide Cutter'', used by [[SNKBoss Rugal Bernstein]]. It's an incredibly strong anti-air attack that takes away anywhere from 40% to [[OneHitKill all]] of your health if it connects. Also, unlike later incarnations of the move, it's ''fast'', to the point where Rugal can potentially use it again the moment he returns to the ground. And yes, it's just as much of a nightmare to deal with in ''XV'' as it was here.
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* ''127 Shiki Aoi Hana'', used by Iori Yagami, is a [[ThreeStrikeCombo rekka]] ending in a hard knockdown. It's an incredibly powerful punish option on its own, but if it hits a jumping opponent, you can infinitely juggle them by repeating the first two parts. In Italy, an oversight in the stage's intro sequence[[note]]Both fighters start off in the background, then jump down to the stage proper. Some smaller characters (most notably Chin) take longer to reach the stage.[[/note]] allows you to do this to some characters before they can even move.

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* ''127 Shiki Aoi Hana'', used by Iori Yagami, is a [[ThreeStrikeCombo rekka]] ending in a hard knockdown. It's an incredibly powerful punish option on its own, but if it hits a jumping opponent, you can infinitely juggle them by repeating the first two parts. In Italy, an oversight in the stage's intro sequence[[note]]Both sequence[[labelnote:Details]]Both fighters start off in the background, then jump down to the stage proper. Some smaller characters (most notably Chin) take longer to reach the stage.[[/note]] [[/labelnote]] allows you to do this to some characters before they can even move.
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* ''127 Shiki Aoi Hana'', used by Iori Yagami. It's a [[ThreeStrikeCombo rekka]], but if you stop it before the third part, it can juggle the opponent for a relatively easy infinite. On the Italy stage, you can do this to some characters before they can even move.

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* ''127 Shiki Aoi Hana'', used by Iori Yagami. It's Yagami, is a [[ThreeStrikeCombo rekka]], rekka]] ending in a hard knockdown. It's an incredibly powerful punish option on its own, but if you stop it before the third part, it can juggle the opponent for hits a relatively easy infinite. On the Italy stage, jumping opponent, you can infinitely juggle them by repeating the first two parts. In Italy, an oversight in the stage's intro sequence[[note]]Both fighters start off in the background, then jump down to the stage proper. Some smaller characters (most notably Chin) take longer to reach the stage.[[/note]] allows you to do this to some characters before they can even move.
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Added DiffLines:

%%* Vulcan Punch


Added DiffLines:

%%* Mature's standing Blowback
%%* Benimaru Collider
%%* Jiraishin
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* Joker, ''[[RuleOfThree yet another]]'' Leader SDM, courtesy of Oswald. Like most examples on the list, not only is the damage potential just downright insane, but while its input might seem peculiar[[note]] Being a charge input, back to forward twice plus the blowback button. [[/note]], it's actually extremely easy to cancel into, especially after his Royal Flush special, which gives you all day to buffer the input. Once that's done, well... you may as well account for one less character right then and there. All in!

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* Joker, ''[[RuleOfThree yet another]]'' Leader SDM, courtesy of Oswald. Like most examples on the list, not only is the damage potential just downright insane, but while its input might seem peculiar[[note]] Being a charge input, back to forward twice plus the blowback button. [[/note]], it's actually extremely easy to cancel into, especially after his Royal Flush special, which gives you all day to buffer the input. Once that's done, well... you may as well account for one less character right then and there. All in! It returns as Oswald's Climax in ''XIV''.
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* [[spoiler:Otoma=Raga's tendril attack. Hits you full screen, causes a wall bounce (which she may or may not combo you from) does a crap-ton of damage ''and'' comes out instantaneously, making it difficult to react to. This is pretty much what makes her a pain in the ass to even ''approach'' her.]]

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* [[spoiler:Otoma=Raga's tendril attack. Hits you full screen, causes a wall bounce (which she may or may not combo you from) does a crap-ton of damage damage, is nigh-impossible to roll through, ''and'' comes out instantaneously, making it difficult to react to.to. Also, 9 times out of 10, she'll follow up her counter move with this, just to annoy you more. This is pretty much what makes her a pain in the ass to even ''approach'' her.]]

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