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* Victor's Caliburnus (and its Heated equivalent, Excalibur - u+1+2) - an evasive overhead sword slash that, while launch punishable on block, is greatly made up for by its evasion, deceptive block animation (the move stuns the opponent on block as if it were advantageous when it actually isn't), ''and'' the metric shit ton of damage it does on hit; Even if you only take a few jabs from the Victor, Caliburnus spam will kill you in 3-4 hits and triggers Floor Breaks ''and'' Blasts, allowing Victor to more or less instantly steal rounds on stages like Ortiz Farm and Into The Stratosphere on the deciding round.

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* Victor's Caliburnus (and its Heated equivalent, Excalibur - u+1+2) - an evasive overhead sword slash that, while launch punishable on block, is greatly made up for by its evasion, deceptive block animation (the move stuns the opponent on block as if it were advantageous when it actually isn't), ''and'' the metric shit ton of damage it does on hit; Even if you only take a few jabs from the Victor, Caliburnus spam will likely kill you in 3-4 2 hits and triggers Floor Breaks ''and'' Blasts, allowing Victor to more or less instantly steal rounds on stages like Ortiz Farm and Into The Stratosphere on the deciding round.
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* Victor's Caliburnus (and its Heated equivalent, Excalibur - u+1+2) - an evasive overhead sword slash that, while launch punishable on block, is greatly made up for by its evasion, deceptive block animation (the move stuns the opponent on block as if it were advantageous when it actually isn't), ''and'' the metric shit ton of damage it does on hit; Even if you only take a few jabs from the Victor, the move will kill you in 3 moves and trigger Floor Breaks ''and'' Blasts, allowing Victor to more or less instantly steal rounds on stages like Ortiz Farm and Into The Stratosphere on the deciding round.

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* Victor's Caliburnus (and its Heated equivalent, Excalibur - u+1+2) - an evasive overhead sword slash that, while launch punishable on block, is greatly made up for by its evasion, deceptive block animation (the move stuns the opponent on block as if it were advantageous when it actually isn't), ''and'' the metric shit ton of damage it does on hit; Even if you only take a few jabs from the Victor, the move Caliburnus spam will kill you in 3 moves 3-4 hits and trigger triggers Floor Breaks ''and'' Blasts, allowing Victor to more or less instantly steal rounds on stages like Ortiz Farm and Into The Stratosphere on the deciding round.
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* Victor's Caliburnus (and its Heated equivalent, Excalibur - u+1+2) - an evasive overhead sword slash that, while launch punishable on block, is greatly made up for by its evasion, deceptive block animation (the move stuns the opponent on block as if it were advantageous when it actually isn't), ''and'' the metric shit ton of damage it does on hit; Even if you only take a few jabs from the Victor, the more will kill you in 3 moves and trigger Floor Breaks ''and'' Blasts. Worse still, if you're on stages like Ortiz Farm or Into the Stratosphere, Victor will all but steal the round from you courtesy of a Floor Break or Blast, respectively.

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* Victor's Caliburnus (and its Heated equivalent, Excalibur - u+1+2) - an evasive overhead sword slash that, while launch punishable on block, is greatly made up for by its evasion, deceptive block animation (the move stuns the opponent on block as if it were advantageous when it actually isn't), ''and'' the metric shit ton of damage it does on hit; Even if you only take a few jabs from the Victor, the more move will kill you in 3 moves and trigger Floor Breaks ''and'' Blasts. Worse still, if you're Blasts, allowing Victor to more or less instantly steal rounds on stages like Ortiz Farm or and Into The Stratosphere on the Stratosphere, Victor will all but steal the round from you courtesy of a Floor Break or Blast, respectively. deciding round.
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* Victor's Caliburnus (and its Heated equivalent, Excalibur - u+1+2) - an evasive overhead sword slash that, while launch punishable on block, is greatly made up for by its evasion, deceptive block animation (the move stuns the opponent on block as if it were advantageous when it actually isn't), ''and'' the metric shit ton of damage it does on hit. Worse still, if you're on stages like Ortiz Farm or Into the Stratosphere, Victor will all but steal the round from you courtesy of a Floor Break or Blast, respectively.

to:

* Victor's Caliburnus (and its Heated equivalent, Excalibur - u+1+2) - an evasive overhead sword slash that, while launch punishable on block, is greatly made up for by its evasion, deceptive block animation (the move stuns the opponent on block as if it were advantageous when it actually isn't), ''and'' the metric shit ton of damage it does on hit.hit; Even if you only take a few jabs from the Victor, the more will kill you in 3 moves and trigger Floor Breaks ''and'' Blasts. Worse still, if you're on stages like Ortiz Farm or Into the Stratosphere, Victor will all but steal the round from you courtesy of a Floor Break or Blast, respectively.

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* Jack's Heat Smash, Meteor Raid, is one of the best Heat Smashes in the entire game: good range, ridiculous damage, strong combo ender (especially if Jack is in a stage with a Balcony Break or Wall Blast/Break), and the cherry on top is that it is a meager '''10 frames''' on startup. For reference, the fastest move in the game everyone on the roster has access to is a standing jab, done with Left Punch (1)[[note]] Yoshimitsu being the usual exception, owing to his unique Soul Stealer, aka "Flash", which is six frames. [[/note]]. Basically, if Jack is Heated, you had better be ''very careful'', as Jack can very easily steal the round right from under you when you least expect it. Yes, that includes having frame advantage ''against him''.

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* Jack's Jack-8's Heat Smash, Meteor Raid, is one of the best Heat Smashes in the entire game: good range, ridiculous damage, strong combo ender (especially if Jack is in a stage with a Balcony Break or Wall Blast/Break), and the cherry on top is that it is a meager '''10 frames''' on startup. For reference, the fastest move in the game everyone on the roster has access to is a standing jab, done with Left Punch (1)[[note]] Yoshimitsu being the usual exception, owing to his unique Soul Stealer, aka "Flash", which is six frames. [[/note]]. Basically, if Jack is Heated, you had better be ''very careful'', as Jack can very easily steal the round right from under you when you least expect it. Yes, that includes having frame advantage ''against him''.
* Leo's Gui Xi (df+2+3) - an unseeable evasive low that gives Leo frames on hit, a full combo on Counter Hit (which is especially strong in ''Tekken 8'', owing to Counter Hits being weaker than in ''7''), and is only ''-12'' on block, meaning you ''cannot'' launch this low under any circumstances[[note]] The fastest launcher that a character can have access to while crouching is 13 frames, with Kazuya and Eddy being two such examples. [[/note]] on the off-chance you manage to block it. This one flew under the radar back in ''Tekken 7'', since it remained unchanged going from that game to ''[=T8=]'', but with everything said, try not to let Leo get away with this one.
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* Exaton Blow (during Gamma Howl, 2), courtesy of Jack-8. On its own, the move is already pretty impressive as it gives Jack a free guard break and does a metric shit ton of damage on hit, on top of its good reach. But it also gives Jack ''juuust'' enough advantage to get conked in the face with his Heat Smash, Meteor Raid - which for some godforsaken reason is ''10 frames''; the same speed as a standing jab.

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* Exaton Blow (during Gamma Howl, 2), courtesy of Jack-8. On its own, the move is already pretty impressive as it gives Jack a free guard break and does a metric shit ton of damage on hit, on top of its good reach. But it also gives Jack ''juuust'' enough advantage to get conked in the face with his Jack's Heat Smash, Meteor Raid - which for some godforsaken reason Raid, is ''10 frames''; one of the same speed as best Heat Smashes in the entire game: good range, ridiculous damage, strong combo ender (especially if Jack is in a stage with a Balcony Break or Wall Blast/Break), and the cherry on top is that it is a meager '''10 frames''' on startup. For reference, the fastest move in the game everyone on the roster has access to is a standing jab.jab, done with Left Punch (1)[[note]] Yoshimitsu being the usual exception, owing to his unique Soul Stealer, aka "Flash", which is six frames. [[/note]]. Basically, if Jack is Heated, you had better be ''very careful'', as Jack can very easily steal the round right from under you when you least expect it. Yes, that includes having frame advantage ''against him''.

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* In general, fast Power Crush Heat Engagers are some of the most annoying attacks to deal with in the game. As the majority of them not only have superb range, but are also often safe on block (with or without pushback). For particular examples:

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* In general, fast [[ImmuneToFlinching Power Crush Crush]] Heat Engagers are some of the most annoying attacks to deal with in the game. As the majority of them not only have superb range, but are also often safe on block (with or without pushback). For particular examples:


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* Azucena's Espresso Agresión (WR+3,2). A jailing[[note]] Meaning the second hit cannot be ducked on block, let alone on hit. [[/note]] Mid-High running string that comfortably leaves Azucena at +5 in your face for a litany of mix-ups. Couple things here; one - prior to a patch, Azucena could throw out ''both hits'' (as opposed to the second hit only coming out if it connects) and you'd be none the wiser. Two - it's a running move[[note]] Revamped in ''Tekken 8'', as long as you press forward three times in quick succession, your character will do a running motion, allowing a running move to be done much easier, especially up close or during combos. [[/note]], making it an easy option for Azu to throw it out anywhere on the screen. And most importantly, three - this move is a pain in the ass to actually avoid and punish; you can sidestep duck it, but this is easier said than done when you consider Tekken's less-than-reliable netcode (and/or your opponent's connection[[note]] Spoiler alert: you have a 50-50 chance of your opponent being on a Wi-Fi connection, which are less reliable than wired connections via Ethernet.[[/note]]), and janky hitbox/hurtbox interactions.
* Victor's Caliburnus (and its Heated equivalent, Excalibur - u+1+2) - an evasive overhead sword slash that, while launch punishable on block, is greatly made up for by its evasion, deceptive block animation (the move stuns the opponent on block as if it were advantageous when it actually isn't), ''and'' the metric shit ton of damage it does on hit. Worse still, if you're on stages like Ortiz Farm or Into the Stratosphere, Victor will all but steal the round from you courtesy of a Floor Break or Blast, respectively.
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[[folder:''Tekken 8'']]
* In general, fast Power Crush Heat Engagers are some of the most annoying attacks to deal with in the game. As the majority of them not only have superb range, but are also often safe on block (with or without pushback). For particular examples:
** Victor's Failnaught (b+1+2). If you started a DrinkingGame for ''every single time'' a Victor player threw this move out in the open, you'd be piss drunk before the second round even starts. It's just all-around stupid good: 15F startup (e.g., the equivalent of a generic df+2 launcher - and practically unreactable at tip range), ''gargantuan'' range, safe, engages Heat, and a Power Crush. Mercifully, it doesn't launch if Heat Dashed into, but Victor can still clip you on the floor with Caliburnus for a substantial chunk of damage.
** Eddy's Lunging Brush Fire (b+3+4[[note]] Formerly f,F+3 in older entries. [[/note]]) for similar reasons as Victor's Failnaught above. Safe, huge range, Power Crush, and has plenty of pushback on block. Throw in better reach than Failnaught and you have a move that will be mercilessly abused to the high heavens.
* Exaton Blow (during Gamma Howl, 2), courtesy of Jack-8. On its own, the move is already pretty impressive as it gives Jack a free guard break and does a metric shit ton of damage on hit, on top of its good reach. But it also gives Jack ''juuust'' enough advantage to get conked in the face with his Heat Smash, Meteor Raid - which for some godforsaken reason is ''10 frames''; the same speed as a standing jab.
[[/folder]]

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