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* NotTheIntendedUse: The Pigronata was added as part of the 5th anniversary update among many other party-related items like the party center or balloons. It was intended to be used as a party piñata, with the player being able to break it, getting several items in the process: usually just coins, sometimes party bullets and flasks of party, and rarely bacon. However, after the 1.4 rebalance of food, bacon happens to be one of the best food items in the game. Since all other good food items require a rare drop from enemies, the Pigronata [[https://www.youtube.com/watch?v=ZCFEleDjUlY is used]] to farm bacon without having to kill lots of enemies.
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* PatchworkMap: Played perfectly straight: the biomes are randomly generated and divided from one another by an invisible line.

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* PatchworkMap: Played perfectly straight: the biomes are randomly generated and divided from one another by an invisible line. The Snow and Jungle biomes will always generate on opposite sides of the world[[note]]unless in a secret "Drunk" or "Everything" World[[/note]], but otherwise it is possible to have a Desert bordering the Snow area. After beating the final boss, the Steampunker will sell solutions for the Clentaminator that can let it spray Snow, Desert, or Forest as the player pleases, allowing any of the three to be next to anything.

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** The power creep in Terraria can be best exemplified through what was once the game's true InfinityPlusOneSword; the [[https://terraria.gamepedia.com/Terra_Blade Terra Blade]]. Creating through an [[ChainOfDeals extremely long crafting]] [[https://d1u5p3l4wpay3k.cloudfront.net/terraria_gamepedia/a/a0/Terra_Blade_Crafting_Chart.png?version=49566e767b25457100cafbd18a06b17f sequence spanning the entire game]], the Terra Blade had extremely high DPS, a projectile attack and didn't cost any mana for it. An extremely useful weapon and very powerful at the time it was introduced... Then [[https://terraria.gamepedia.com/Influx_Waver the Influx Waver]] was introduced. Higher base power, a projectile attack that hits enemies ''twice'' and it has around the same swing speed as the Terra Blade, ''without'' the need to go through the ChainOfDeals to get it. All it takes is farming a boss from the Martian Madness event, which opens up only a few steps after one would be able to craft the Terra Blade, making the Terra Blade useful for only about three more major events: Plantera, the Golem, and the Martian Madness event itself.

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** The power creep in Terraria can be best exemplified through what was once the game's true InfinityPlusOneSword; the [[https://terraria.gamepedia.com/Terra_Blade Terra Blade]]. Creating through an [[ChainOfDeals extremely long crafting]] [[https://d1u5p3l4wpay3k.cloudfront.net/terraria_gamepedia/a/a0/Terra_Blade_Crafting_Chart.png?version=49566e767b25457100cafbd18a06b17f sequence spanning the entire game]], the Terra Blade had extremely high DPS, a projectile attack and didn't cost any mana for it. An extremely useful weapon and very powerful at the time it was introduced... Then [[https://terraria.gamepedia.com/Influx_Waver the Influx Waver]] was introduced. Higher base power, a projectile attack that hits enemies ''twice'' and it has around the same swing speed as the Terra Blade, ''without'' the need to go through the ChainOfDeals to get it. All it takes is farming a boss from the Martian Madness event, which an event to get it... An event that opens up only a few steps after ''around the same time'' one would be able to craft the Terra Blade, making effectively rending the Terra Blade useful for useless! It got so bad that 1.4.4 had to do a complete rework of its functionality to finally avert this.
** As of 1.4.0.1, the Influx Waver has gone through that itself with the introduction of the Zenith, which is not
only about three stronger than the previous two swords, but can also ''attack anything that the cursor aims at''. In fact, the only use that the previous two swords have now is to serve as crafting ingredients for making the aformentioned Zenith. Of course, considering the Zenith is only available after defeating the Moon Lord, one could argue it's more major events: Plantera, the Golem, and the Martian Madness event itself.of a BraggingRightsReward.
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* RecliningVenus: One of the in-game paintings, "Dryadisque", parodies the ''Grande Odalisque'' with the Dryad as the subject.

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* RecliningVenus: One of the in-game paintings, "Dryadisque", parodies the ''Grande Odalisque'' ''Art/GrandeOdalisque'' with the Dryad as the subject.
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* NintendoHard: Maybe not in general, but try playing the combination of a Master Mode world and a Hardcore character. Good luck with the boss fights.

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* NintendoHard: Maybe not in general, but try playing the combination of a Master Mode world and world, a Hardcore character.character, and the [[spoiler: "getfixedboi"]] seed. Good luck with the boss fights.
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** The Bananarang has 3.33% chance of being dropped by Clowns. This doesn't seem too bad, but it's an enemy that only spawns rarely on the randomly occurring hardmode Blood Moon. Chances are you'll only see a couple of them at most during a Blood Moon, you'll need one of them to drop the Bananarang, and then you need 10 of them to have a full stack, which will require several drops...

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** The Bananarang has 3.33% a 10% chance of being dropped by Clowns. This doesn't seem too bad, but it's an enemy that only spawns rarely on the randomly occurring hardmode Blood Moon. Chances are you'll only see a couple of them at most during a Blood Moon, and you'll need one of them to drop the Bananarang, Bananarang. And this was ''way'' much worse before 1.4.4, where the chance was 3.33%, and then you need needed 10 of them to have a full stack, which will stack (which would require several drops...drops).



** If you're a completionist, there's the banners for the Nymph, Tim and the Rune Wizard. They're obtained after killing 50 of three rarely spawning enemies.

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** If you're a completionist, there's the banners for the Nymph, Tim and the Rune Wizard. They're obtained after killing 50 several of three rarely spawning enemies.enemies (25 for the Nymph, 10 for Tim and the Rune Wizard).
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* LizardFolk: The Lihzahrds are a tribe of reptilian humanoids that can be found inside the jungle temple. They seem to have a culture revolving around sun worship, as the temple is filled with solar tablets (intact or broken) that can be used to summon a solar eclipse, and their idol, the Golem, is clearly sun-themed (has a sun symbol on its chest, can be activated using solar energy cells, and drops the Sun Stone). They're mostly hostile, although the player can befriend the Witch Doctor, who's a friendly Lihzahrd (as can be seen by his green skin and tail).

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** This is played with for monsters -- due to how piercing weapons work, attacking an enemy with piercing projectiles will prevent them from taking any other piercing damage for a brief moment, meaning {{Multishot}} ranged weapons work better with single-impact ammunition. However, certain endgame weapons/ammunition such as the Lunar Flare or Luminite Bullets/Arrows, despite being capable of piercing or striking multiple enemies at once, do not trigger their invincibility frames.

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** This is played with for monsters -- due to how piercing weapons work, attacking an enemy with piercing projectiles will prevent them from taking any other piercing damage for a brief moment, meaning {{Multishot}} ranged weapons work better with single-impact ammunition. However, certain endgame weapons/ammunition such as the Lunar Flare or Luminite Bullets/Arrows, despite being capable of piercing or striking multiple enemies at once, do not trigger their invincibility frames. The 1.4.4 update did some rebalancing of weapons, and now, some of those weapons only trigger invincibility against the same type of piercing projectile, although some weapons still retain the old system.



** "Pinky" is a [[ExactlyWhatItSaysOnTheTin bright pink]] slime that randomly spawns during the day. It has ten times the HP of the basic Green Slime (150 vs. 14), is smaller, and suffers double from knockback (hit it with an axe, or even a Slap Hand if you're feeling daring, and watch it fly!), but is otherwise the same but drops gold coins when killed. (To put that in perspective: 100 copper coins make one silver coin; 100 silver coins make one gold. Green slimes drop about 20-50 copper coins. Pinky drops the equivalent of 10,000 copper coins.) It also drops the special pink gel, which is crafted into bouncy items as well as {{Molotov Cocktail}}s and restoration potions.

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** "Pinky" is a [[ExactlyWhatItSaysOnTheTin bright pink]] slime that randomly spawns during the day. It has ten times the HP of the basic Green Slime (150 vs. 14), is smaller, and suffers double from knockback (hit it with an axe, or even a Slap Hand if you're feeling daring, and watch it fly!), but is otherwise the same but drops gold coins when killed. (To put that in perspective: 100 copper coins make one silver coin; 100 silver coins make one gold. Green slimes drop about 20-50 copper coins. Pinky drops the equivalent of 10,000 copper coins.) It also drops the special pink gel, which is crafted into bouncy items as well as {{Molotov Cocktail}}s and restoration potions.



** Nymphs spawn very rarely in the caverns. What's worse, they disguise themselves as peaceful {{Non Player Character}}s, waiting until you approach them to attack you, so that you're taken by surprise... which means, even if you have a Nymph nearby, you may miss her because it won't attack you until you get very close. Killing one gives an achievement and it's the only way to get the metal detector.

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** Nymphs spawn very rarely in the caverns. What's worse, they disguise themselves as peaceful {{Non Player Character}}s, waiting until you approach them to attack you, so that you're taken by surprise... which means, even if you have a Nymph nearby, you may miss her because it won't attack you until you get very close. Killing one gives an achievement and it's the only way to get the metal detector.Metal Detector.



** Tim and his Hardmode variant the Rune Wizard are also examples. They only show up in a certain layer of the world, and even then they have an exceedingly rare chance to spawn, and much like the Nymph, killing Tim will give you an achievement. It's also the only way to get the Wizard Hat/Rune set, and to add further insult to injury, the Rune Wizard deals ''absurd'' amounts of contact damage, enough to one shot a player on Expert and Master Mode! Fortunately, because they're both able to TeleportSpam, whenever one of them ''does'' spawn, they tend to immediately teleport near the player, so at least, it's impossible to miss them.



** Tim and his Hardmode variant the Rune Wizard are also examples. They only show up in a certain layer of the world, and even then they have an exceedingly rare chance to spawn, and much like the Nymph, killing Tim will give you an achievement. It's also the only way to get the Wizard Hat/Rune set, and to add further insult to injury, the Rune Wizard deals ''absurd'' amounts of contact damage, enough to one shot a player on Expert and Master Mode!



* MolotovCocktail: With some Torches, Ale, Pink Gel, and Silk, you can make these in a pinch. Prior to a damage nerf and a change to the recipe (the old one only required regular gel, easily farmed from ordinary slimes), they were the weapons of many speedrunners looking to kill the Wall of Flesh before the first night ended.

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* MolotovCocktail: With some Torches, Ale, Pink Gel, and Silk, you can make these in a pinch. Prior to a damage nerf and a change to the recipe (the old one only required regular gel, easily farmed from ordinary slimes), nerf, they were the weapons of many speedrunners looking to kill the Wall of Flesh before the first night ended.



** The Molotov Cocktail now requires Pink Gel to make and its damage has been scaled back a little, making it less overpowering in the early game.

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** The Molotov Cocktail now requires Pink Gel to make and has had its damage has been scaled back a little, making it less overpowering in the early game.



** Subverted for the player with The Piranha Gun. It fires a mechanical Piranha that latches onto and chews enemies for continuous damage as long as the trigger is held. The initial shot is straight line of sight attack. However when the projectile Piranha kills an enemy it will immediately launch after the next nearest enemy. It will continue to do this for some time until it can't find any more enemies, the player lets off the trigger, or a certain amount of time passes.

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** Subverted for the player with The the Piranha Gun. It fires a mechanical Piranha that latches onto and chews enemies for continuous damage as long as the trigger is held. The initial shot is straight line of sight attack. However when the projectile Piranha kills an enemy it will immediately launch after the next nearest enemy. It will continue to do this for some time until it can't find any more enemies, the player lets off the trigger, or a certain amount of time passes.



* PowerEqualsRarity: Played with. Every generated world has a handful of incredibly powerful weapons. The weapons themselves are guaranteed to be inside special chests which are always in a generated world. The ''keys'' for those chests are a different story and, while they can drop off any enemy in a given area, the drop rate is around 1 in 2,500. On the other hand, the slime staff is the rarest enemy drop in the game with a 1% chance '''at most''' from [[MetalSlime Pinky]] and it deals a whopping...8 damage.

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* PowerEqualsRarity: Played with. Every generated world has a handful of incredibly powerful weapons. The weapons themselves are guaranteed to be inside special chests which are always in a generated world. The ''keys'' for those chests are a different story and, while they can drop off any enemy in a given area, the drop rate is around 1 in 2,500. On the other hand, the slime staff Slime Staff is the rarest enemy drop in the game with a 1% chance '''at most''' from [[MetalSlime Pinky]] and it deals a whopping...8 damage.
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** The Rockfish and Gravedigger's Shovel are intended for hammering and digging soft tiles, respectively. They are also very good weapons for their stage in the game.

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** The Rockfish and Gravedigger's Shovel are intended for hammering and digging soft tiles, respectively. They are also very good weapons for their stage in the game. The Umbrella and the Tragic Umbrella are better used as ParasolParachute if needed, but they can also used as a weapon.



* LaserBlade: The Phaseblade is unabashedly a [[Franchise/StarWars lightsaber]], complete with the classic "vwomm" sound effect. Happily, the gems you use in its construction affect the color of the blade, allowing for white, red, yellow, blue, green, and [[Creator/SamuelLJackson purple]] Phaseblades. Once you hit Hardmode, you can use Crystal Shards to upgrade you Phaseblade into the Phasesaber (42 base attack and Light Knockback).

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* LaserBlade: The Phaseblade is unabashedly a [[Franchise/StarWars lightsaber]], complete with the classic "vwomm" sound effect. Happily, the gems you use in its construction affect the color of the blade, allowing for white, red, yellow, blue, green, orange, and [[Creator/SamuelLJackson purple]] Phaseblades. Once you hit Hardmode, you can use Crystal Shards to upgrade you Phaseblade into the Phasesaber (42 (48 base attack and Light Knockback).



** Many items used to be severely limited--notably, loot from floating island and dungeon chests. The 1.3 update added several varieties of loot crates, obtained by fishing in the associated biome, [[AvertedTrope specifically to avert this]]. Items exclusive to chests still apply, especially the rarer ones. Lava Charms in particular can be difficult to find.

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** Many items used to be severely limited--notably, loot from floating island islands and dungeon chests. The 1.3 update added several varieties of loot crates, obtained by fishing in the associated biome, and the 1.4.4 update added Shimmer transmutation, [[AvertedTrope specifically to avert this]]. Items exclusive to chests still apply, especially the rarer ones. ones - Lava Charms in particular can be difficult to find.find, although it's among the items can be fished from lava, and can be obtained by transmuting a Magma Stone as well.
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* NailEm: A Nail Gun appears as a drop from Nailhead during a Solar Eclipse. The ammo it uses (nails) can stick to enemies before exploding for considerable damage.
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* MutagenicGoo: The 1.4.4 update introduces the Aether mini-biome, which houses an entire pool of this stuff called "Shimmer". Any critters that enter the shimmer will polymorph into fairy-like faelings, slimes become Shimmer Slimes when they do the same thing, and the shimmer itself can be used for various tasks, such as turning various items into handy permanent buffs (such as turning a Life Crystal into a Vital Crystal, which permanently boosts health regeneration), splitting crafted items down into their original components (tossing some Spectre Boots in will give you the Hermes and Rocket Boots), morphing certain items into a different one (for instance, a Lucky Coin into a Gold Ring), changing the appearances of [=NPCs=] or, after defeating [[spoiler: the Moon Lord]], upgrading certain items (throwing a Rod of Discord into the shimmer will turn it into the Rod of Harmony, which removes the Chaos State debuff). Just be careful not to fall in yourself, or you might find yourself becoming intangible and start falling to the centre of the earth...

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* MutagenicGoo: The 1.4.4 update introduces the Aether mini-biome, which houses an entire pool of this stuff called "Shimmer". Any critters that enter the shimmer will polymorph into fairy-like faelings, slimes become Shimmer Slimes when they do the same thing, and the shimmer itself can be used for various tasks, such as turning various items into handy permanent buffs (such as turning a Life Crystal into a Vital Crystal, which permanently boosts health regeneration), splitting crafted items down into their original components (tossing some Spectre Boots in will give you either the Hermes and or Rocket Boots), morphing certain items into a different one (for instance, a Lucky Coin into a Gold Ring), changing the appearances of [=NPCs=] or, after defeating [[spoiler: the Moon Lord]], upgrading certain items (throwing a Rod of Discord into the shimmer will turn it into the Rod of Harmony, which removes the Chaos State debuff). Just be careful not to fall in yourself, or you might find yourself becoming intangible and start falling to the centre of the earth...
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* MutagenicGoo: The 1.4.4 update introduces the Aether mini-biome, which houses an entire pool of this stuff called "Shimmer". Any critters that enter the shimmer will polymorph into fairy-like faelings, slimes become Shimmer Slimes when they do the same thing, and the shimmer itself can be used for various tasks, such as turning various items into handy permanent buffs (such as turning a Life Crystal into a Vital Crystal, which permanently boosts health regeneration), splitting crafted items down into their original components (tossing some Spectre Boots in will give you the Hermes and Rocket Boots), morphing certain items into a different one (for instance, a Lucky Coin into a Gold Ring), changing the appearance of [=NPCs=] or, after defeating [[spoiler: the Moon Lord]], upgrading certain items (throwing a Rod of Discord into the shimmer will turn it into the Rod of Harmony, which removes the Chaos State debuff). Just be careful not to fall in yourself, or you might find yourself becoming intangible and start falling to the centre of the earth...

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* MutagenicGoo: The 1.4.4 update introduces the Aether mini-biome, which houses an entire pool of this stuff called "Shimmer". Any critters that enter the shimmer will polymorph into fairy-like faelings, slimes become Shimmer Slimes when they do the same thing, and the shimmer itself can be used for various tasks, such as turning various items into handy permanent buffs (such as turning a Life Crystal into a Vital Crystal, which permanently boosts health regeneration), splitting crafted items down into their original components (tossing some Spectre Boots in will give you the Hermes and Rocket Boots), morphing certain items into a different one (for instance, a Lucky Coin into a Gold Ring), changing the appearance appearances of [=NPCs=] or, after defeating [[spoiler: the Moon Lord]], upgrading certain items (throwing a Rod of Discord into the shimmer will turn it into the Rod of Harmony, which removes the Chaos State debuff). Just be careful not to fall in yourself, or you might find yourself becoming intangible and start falling to the centre of the earth...
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* MutagenicGoo: The 1.4.4 update introduces the Aether mini-biome, which houses an entire pool of this stuff called "Shimmer". Any critters that enter the shimmer will polymorph into fairy-like faelings, slimes become Shimmer Slimes when they do the same thing, and the shimmer itself can be used to turn various items into handy permanent buffs (such as turning a Life Crystal into a Vital Crystal, which permanently boosts health regeneration), split crafted items down into their original components (tossing some Spectre Boots in will give you the Hermes and Rocket Boots), morph certain items into a different one (for instance, a Lucky Coin into a Gold Ring), change the appearance of [=NPCs=] or, after defeating [[spoiler: the Moon Lord]], upgrade certain items (throwing a Rod of Discord into the shimmer will turn it into the Rod of Harmony, which removes the Chaos State debuff). Just be careful not to fall in yourself, or you might find yourself becoming intangible and start falling to the centre of the earth...

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* MutagenicGoo: The 1.4.4 update introduces the Aether mini-biome, which houses an entire pool of this stuff called "Shimmer". Any critters that enter the shimmer will polymorph into fairy-like faelings, slimes become Shimmer Slimes when they do the same thing, and the shimmer itself can be used to turn for various tasks, such as turning various items into handy permanent buffs (such as turning a Life Crystal into a Vital Crystal, which permanently boosts health regeneration), split splitting crafted items down into their original components (tossing some Spectre Boots in will give you the Hermes and Rocket Boots), morph morphing certain items into a different one (for instance, a Lucky Coin into a Gold Ring), change changing the appearance of [=NPCs=] or, after defeating [[spoiler: the Moon Lord]], upgrade upgrading certain items (throwing a Rod of Discord into the shimmer will turn it into the Rod of Harmony, which removes the Chaos State debuff). Just be careful not to fall in yourself, or you might find yourself becoming intangible and start falling to the centre of the earth...
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* MutagenicGoo: The 1.4.4 update introduces the Aether mini-biome, which houses an entire pool of this stuff called "Shimmer". Any critters that enter the shimmer will polymorph into fairy-like faelings, slimes become Shimmer Slimes when they do the same thing, and the shimmer itself can be used to turn various items into handy permanent buffs (such as turning a Life Crystal into a Vital Crystal, which permanently boosts health regeneration), split crafted items down into their original components (tossing some Spectre Boots in will give you the Hermes and Rocket Boots), morph certain items into a different one (for instance, a Lucky Coin into a Gold Ring), changing the appearances of [=NPCs=] or, after defeating [[spoiler: the Moon Lord]], upgrade certain items (throwing a Rod of Discord into the shimmer will turn it into the Rod of Harmony, which removes the Chaos State debuff). Just be careful not to fall in yourself, or you might find yourself becoming intangible and start falling to the centre of the earth...

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* MutagenicGoo: The 1.4.4 update introduces the Aether mini-biome, which houses an entire pool of this stuff called "Shimmer". Any critters that enter the shimmer will polymorph into fairy-like faelings, slimes become Shimmer Slimes when they do the same thing, and the shimmer itself can be used to turn various items into handy permanent buffs (such as turning a Life Crystal into a Vital Crystal, which permanently boosts health regeneration), split crafted items down into their original components (tossing some Spectre Boots in will give you the Hermes and Rocket Boots), morph certain items into a different one (for instance, a Lucky Coin into a Gold Ring), changing change the appearances appearance of [=NPCs=] or, after defeating [[spoiler: the Moon Lord]], upgrade certain items (throwing a Rod of Discord into the shimmer will turn it into the Rod of Harmony, which removes the Chaos State debuff). Just be careful not to fall in yourself, or you might find yourself becoming intangible and start falling to the centre of the earth...
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* MutagenicGoo: The 1.4.4 update introduces the Aether mini-biome, which houses an entire pool of this stuff called "Shimmer". Any critters that enter the shimmer will polymorph into fairy-like faelings, slimes become Shimmer Slimes when they do the same thing, and the shimmer itself can be used to turn various items into handy permanent buffs (such as turning a Life Crystal into a Vital Crystal, which permanently boosts health regeneration), split crafted items down into their original components (tossing some Spectre Boots in will give you the Hermes and Rocket Boots), morph certain items into a different one (for instance, a Lucky Coin into a Gold Ring), changing the appearances of [=NPCs=] or, after defeating [[spoiler: the Moon Lord]], upgrade certain items (throwing a Rod of Discord into the shimmer will turn it into the Rod of Harmony, which removes the Chaos State debuff). Just be careful not to fall in yourself, or you might find yourself becoming intangible and start falling to the centre of the earth...
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* PowerUpLetdown: The Mechanical Cart obtained by defeating The Twins, The Destroyer, and Skeletron Prime in Expert Mode. While it is the fastest cart in the game by far and also the only one to fire at enemies, It's A) still just a mine cart at a point where you've likely built a world-spanning teleport system and B) the ''only'' Expert exclusive reward for beating the three Mechanical Bosses, all of which can mess you up even on Normal mode.

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* PowerUpLetdown: The Mechanical Cart obtained by defeating The Twins, The Destroyer, and Skeletron Prime in Expert Mode. While it is the fastest cart in the game by far and also the only one to fire at enemies, It's A) still just a mine cart at a point where you've likely built a world-spanning teleport system and B) the ''only'' Expert exclusive reward for beating the three Mechanical Bosses, all of which can mess you up even on Normal mode. Not helping matters is that it eventually got replaced with the Minecart Upgrade Kit, which applies the cart's boosts to ''all other minecarts'', rendering it redundant.
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* OccamsRazor: Referenced by the "Ocram's Razor" item. [[spoiler:It replaces the proper Mechanical Boss items while condensing the Mechanical Bosses into one fight, thus reducing how many fights you have to go through in early Hardmode. Of course, considering it's still all three Mechanical Bosses at once, it's much tougher than just fighting each boss one at a time.]]

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* OccamsRazor: Referenced by the "Ocram's "[[MythologyGag Ocram's]] Razor" item. [[spoiler:It replaces the proper Mechanical Boss items while condensing the Mechanical Bosses into one fight, thus reducing how many fights you have to go through in early Hardmode. Of course, considering it's still all three Mechanical Bosses at once, it's much tougher than just fighting each boss one at a time.]]
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** There's also the Zoologist, who becomes a were''fox'' during both full and Bloody Moons.
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* RegionalBonus: The UsefulNotes/PlayStation3 port of ''Terraria'' is being published in Japan by Chunsoft, and if you watch closely during [[https://www.youtube.com/watch?v=Wz5M_xKFs_E this trailer]] you can spot the player wearing [[Franchise/{{Danganronpa}} Monobear]] and VideoGame/ShirenTheWanderer costumes.

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* RegionalBonus: The UsefulNotes/PlayStation3 port of ''Terraria'' is being was published in Japan by Chunsoft, and if you watch closely during [[https://www.youtube.com/watch?v=Wz5M_xKFs_E this trailer]] you can spot the player wearing [[Franchise/{{Danganronpa}} Monobear]] Monokuma]] and VideoGame/ShirenTheWanderer costumes.
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** ''Way'' too many to list, but the crowners go to the six Dungeon Keys (Corrupt, Hallowed, Crimson, Jungle, Ice and Desert). During 1.2.0.3.1, a mould of them dropped in the corresponding biome with a 1 in 2,500 (0.04%) drop rate (previously 1 in 4,000 or 0.025%), which then needs to be used with souls from Hardmode bosses and the key from the jungle's Hardmode boss to craft. In later versions, the key is dropped directly, instead of the mould. Without setting up a serious enemy farm, chances are you'll never see one of the moulds/keys. What the keys unlock though is ''well'' worth it.

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** ''Way'' too many to list, but the crowners go to the six Dungeon Keys (Corrupt, Hallowed, Crimson, Jungle, Ice and Desert). During 1.2.0.3.1, a mould of them the first five dropped in the corresponding biome with a 1 in 2,500 (0.04%) drop rate (previously 1 in 4,000 or 0.025%), which then needs to be used with souls from Hardmode bosses and the key from the jungle's Hardmode boss to craft. In later versions, the key is dropped directly, instead of the mould. Without setting up a serious enemy farm, chances are you'll never see one of the moulds/keys. What the keys unlock though is ''well'' worth it.
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** Wood can be found in different forms depending on the biome, including Shadewood (Crimson), Ebonwood (Corruption), Pearlwood (Hallow), Boreal (Snow), Palm (Beach/Sand), and Rich Mahogany (Jungle).

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** Wood can be found in different forms depending on the biome, including Shadewood (Crimson), Ebonwood (Corruption), Pearlwood (Hallow), Boreal (Snow), Palm (Beach/Sand), and (Beach/Sand) Rich Mahogany (Jungle).(Jungle), and Ashwood (Underworld).
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** Wearing the Lava Charm or the Lava Waders gives you a different type of "oxygen" that allows you to be submerged in lava for up to 7 seconds before you start to take damage from it. Both of those accessories can be worn together to extend that time to 14 seconds.

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** Wearing the Lava Charm or the Lava Waders gives you a different type of "oxygen" that allows you to be submerged in lava for up to 7 seconds before you start to take damage from it. Both of those accessories can be worn together to extend that time to 14 seconds, which in turn can be stacked with the Demonic Hellcart for ''21'' seconds.
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** The [[ArtificialGill Gills Potion]] allows you to breathe underwater. The Obsidian Skin potion also allows you to breath under''lava'' (along with its lava immunity effect) as of 1.2.

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** The [[ArtificialGill Gills Potion]] allows you to breathe underwater. The Obsidian Skin potion also allows you to breath under''lava'' under ''lava'' (along with its lava immunity effect) as of 1.2.
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* MasterOfTheLevitatingBlades: This is how the [[InfinityPlusOneSword Zenith]] functions; firing an assortment of blades (some of which require a lot of time to get) and decimating anything caught in its range.

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* MasterOfTheLevitatingBlades: This is how the [[InfinityPlusOneSword Zenith]] functions; firing an assortment of blades (some of which require a lot of time to get) and decimating anything caught in its range. The Terraprisma also counts.
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** This used to exist in full force with the Guide. A common hobby of people was bringing lava to him and trapping him in a pit with the stuff, watching him burn to death. Now, however, he's just as mortal as the other [=NPCs=], especially if you have a Guide Voodoo Doll, which lets you attack and kill him. It even [[DevelopersForesight kills him if destroyed by other means.]] And doing so summons a boss. As of the Big 1.2 Update and the subsequent supplemental patches, the Clothier has his own VoodooDoll now. Equipping it allows you to attack him directly; slaying him with it equipped will allow you to summon Skeletron. The Clothier even drops a special hat when killed, as if players weren't murdering [=NPCs=] enough already. The other [=NPCs=] can't be harmed by the player directly without the Rotten Eggs from Halloween, but they can be killed by monsters or lava.

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** This used to exist in full force with the Guide. A common hobby of people was bringing lava to him and trapping him in a pit with the stuff, watching him burn to death. Now, however, he's just as mortal as the other [=NPCs=], especially if you have a Guide Voodoo Doll, which lets you attack and kill him. It even [[DevelopersForesight kills him if destroyed by other means.]] And doing so summons a boss. As of the Big 1.2 Update and the subsequent supplemental patches, the Clothier has his own VoodooDoll now. Equipping it allows you to attack him directly; slaying him with it equipped will allow you to summon Skeletron. The Clothier even drops a special hat when killed, as if players weren't murdering [=NPCs=] enough already. The other [=NPCs=] can't be harmed by the player directly without the Rotten Eggs from Halloween, Halloween or the Flymeal (made by combining a Stinkbug with a Gold/Platinum Broadsword in honey), but they can be killed by monsters or lava.
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* ImmuneToFlinching: Knockback can be bothersome in battle as well as exploring (such as being hit into a tall chasm, taking fall damage). The player can equip a shield such as the Cobalt Shield (or its upgrade, the Obsidian Shield), which completely prevent knockback. You can also use a grappling hook to latch yourself to any surface, though obviously moving is out of the question unless you let go.

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* ImmuneToFlinching: Knockback can be bothersome in battle as well as exploring (such as being hit into a tall chasm, taking fall damage). The player can equip a shield such as the Cobalt Shield (or its upgrade, upgrades, the Obsidian Shield), and Ankh Shields), which completely prevent knockback. You can also use a grappling hook to latch yourself to any surface, though obviously moving is out of the question unless you let go.
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** ''Way'' too many to list, but the crowners go to the five Dungeon Keys (Corrupt, Hallowed, Crimson, Jungle, and Ice). During 1.2.0.3.1, a mould of them dropped in the corresponding biome with a 1 in 2,500 (0.04%) drop rate (previously 1 in 4,000 or 0.025%), which then needs to be used with souls from Hardmode bosses and the key from the jungle's Hardmode boss to craft. In later versions, the key is dropped directly, instead of the mould. Without setting up a serious enemy farm, chances are you'll never see one of the moulds/keys. What the keys unlock though is ''well'' worth it.

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** ''Way'' too many to list, but the crowners go to the five six Dungeon Keys (Corrupt, Hallowed, Crimson, Jungle, Ice and Ice).Desert). During 1.2.0.3.1, a mould of them dropped in the corresponding biome with a 1 in 2,500 (0.04%) drop rate (previously 1 in 4,000 or 0.025%), which then needs to be used with souls from Hardmode bosses and the key from the jungle's Hardmode boss to craft. In later versions, the key is dropped directly, instead of the mould. Without setting up a serious enemy farm, chances are you'll never see one of the moulds/keys. What the keys unlock though is ''well'' worth it.
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** "Pinky" is a [[ExactlyWhatItSaysOnTheTin bright pink]] slime that randomly spawns during the day. It has ten times the HP of the basic Green Slime (150 vs. 14), is smaller, and suffers double from knockback (hit it with an axe and watch it fly), but is otherwise the same but drops gold coins when killed. (To put that in perspective: 100 copper coins make one silver coin; 100 silver coins make one gold. Green slimes drop about 20-50 copper coins. Pinky drops the equivalent of 10,000 copper coins.) It also drops the special pink gel, which is crafted into bouncy items as well as {{Molotov Cocktail}}s and restoration potions.

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** "Pinky" is a [[ExactlyWhatItSaysOnTheTin bright pink]] slime that randomly spawns during the day. It has ten times the HP of the basic Green Slime (150 vs. 14), is smaller, and suffers double from knockback (hit it with an axe axe, or even a Slap Hand if you're feeling daring, and watch it fly), fly!), but is otherwise the same but drops gold coins when killed. (To put that in perspective: 100 copper coins make one silver coin; 100 silver coins make one gold. Green slimes drop about 20-50 copper coins. Pinky drops the equivalent of 10,000 copper coins.) It also drops the special pink gel, which is crafted into bouncy items as well as {{Molotov Cocktail}}s and restoration potions.
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** The Journey's End 1.4 update added a new, beyond-all doubt Infinity Plus One. A new melee weapon called the Zenith. It requires both the aforementioned Star Wrath and Meowmere, plus a Terra Blade (a sword with a very long crafting recipe, starting with four Pre-Hardmode Swords), a Horseman's Blade (drops from Pumpkings in the difficult Pumpkin Moon event), an Influx Waver (drops from the Martian Saucer during the Martian Invasion), a Bee Keeper (dropped from Queen Bee), a Seedler (dropped from Plantera), an Enchanted Sword (drops from Enchanted Sword Shrines), a Starfury (found in Sky Chests) and a Copper Shortsword (the weapon you start the game with, and can be crafted from copper bars). The crafting recipe is insane (and because it requires two drops from the Moon Lord, it's basically a BraggingRightsReward), but with the right modifiers and bonuses only the Last Prism can claim to rival it in power -- and bear in mind, the Last Prism guzzles insane amounts of mana whereas the Zenith doesn't require any ammo or mana to use. In terms of power and utility, the Zenith can hit any enemy and light up any point on the screen while passing through blocks, dealing rapid and incredible damage per "swing". It truly is a weapon that commemorates your entire journey, beginning to end. The achievement unlocked for obtaining it is even named after this trope.

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** The Journey's End 1.4 update added a new, beyond-all doubt Infinity Plus One. A One: a new melee weapon called the Zenith. It requires both the aforementioned Star Wrath and Meowmere, plus a Terra Blade (a sword with a very long crafting recipe, starting with four Pre-Hardmode Swords), a Horseman's Blade (drops from Pumpkings in the difficult Pumpkin Moon event), an Influx Waver (drops from the Martian Saucer during the Martian Invasion), a Bee Keeper (dropped from Queen Bee), a Seedler (dropped from Plantera), an Enchanted Sword (drops from Enchanted Sword Shrines), a Starfury (found in Sky Chests) and a Copper Shortsword (the weapon you start the game with, and can be crafted from copper bars). The crafting recipe is insane (and because it requires two drops from the Moon Lord, it's basically a BraggingRightsReward), but with the right modifiers and bonuses only the Last Prism can claim to rival it in power -- and bear in mind, the Last Prism guzzles insane amounts of mana whereas the Zenith doesn't require any ammo or mana to use. In terms of power and utility, the Zenith can hit any enemy and light up any point on the screen while passing through blocks, dealing rapid and incredible damage per "swing". It truly is a weapon that commemorates your entire journey, beginning to end. The achievement unlocked for obtaining it is even named after this trope.
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* OccamsRazor: Referenced by the "Ocram's Razor" item. [[spoiler:It replaces the proper Mechanical Boss items while condensing the Mechanical Bosses into one fight, thus reducing how many fights you have to go through in early Hardmode. Of course, considering it's still all four Mechanical Bosses at once, it's much tougher than just fighting each boss one at a time.]]

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* OccamsRazor: Referenced by the "Ocram's Razor" item. [[spoiler:It replaces the proper Mechanical Boss items while condensing the Mechanical Bosses into one fight, thus reducing how many fights you have to go through in early Hardmode. Of course, considering it's still all four three Mechanical Bosses at once, it's much tougher than just fighting each boss one at a time.]]

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