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** The Rod of Discord's TeleportSpam was made less absurd by adding a Teleportation Sickness debuff that prevents you from spamming it constantly.

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** The Rod of Discord's TeleportSpam was made less absurd by adding a Teleportation Sickness debuff that prevents you from spamming it constantly. [[spoiler: Its Shimmer upgrade, the Rod of Harmony, removes the debuff]].



** The [[TeleportSpam Rod of Discord]] was such a massive GameBreaker (being able to teleport spam at no cost) that the 1.2.1.2 update changed it so that attempting to teleport spam made the user CastFromHitPoints. You can still use it to explore or in an emergency, but not at the same rate as before.

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** The [[TeleportSpam Rod of Discord]] was such a massive GameBreaker (being able to teleport spam at no cost) that the 1.2.1.2 update changed it so that attempting to teleport spam made the user CastFromHitPoints. You can still use it to explore or in an emergency, but not at the same rate as before. Of course, [[spoiler: considering that you can upgrade it into the Rod of Harmony (which lacks that debuff) via throwing it into some Shimmer after defeating the Moon Lord kind of renders it a moot point]].
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* {{Irony}}: The Goblin '''Summoner''' boss's loot includes an item for every class ''except'' the summoner class.

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* {{Irony}}: The Goblin '''Summoner''' boss's A certain boss formerly known as the "Goblin Summoner" has loot which includes an item for every class ''except'' the summoner class.class. 1.4.4.6 noted this and renamed her to the Goblin Warlock.
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** The angel statues. The tooltip even says "''It doesn't do anything.''" Except for [[spoiler:taking up inventory space. They ''really'' don't do anything.[[note]]though as of 1.4.4, they do gain one use: to throw into some [[MutagenicGoo Shimmer]] to get an Aether Monolith[[/note]]]]

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** The angel statues. The tooltip even says "''It doesn't do anything.''" Except for [[spoiler:taking up inventory space. They ''really'' don't do anything.[[note]]though as of 1.[[spoiler:1.4.4, they do gain 4 finally gave the joke item a use, if only a cosmetic one use: to throw -- tossing it into some [[MutagenicGoo Shimmer]] to get Shimmer turns it into an Aether Monolith[[/note]]]]Monolith, allowing you to mimic the trippy background effect of the Shimmer wherever you like and/or suppress it in the actual Shimmer]].
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* MolotovCocktail: With some Torches, Ale, Pink Gel, and Silk, you can make these in a pinch. Prior to a damage nerf and a change to the recipe (the old one only required regular gel, easily farmed from ordinary slimes), they were the WeaponOfChoice of many speedrunners looking to kill the Wall of Flesh before the first night ended.

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* MolotovCocktail: With some Torches, Ale, Pink Gel, and Silk, you can make these in a pinch. Prior to a damage nerf and a change to the recipe (the old one only required regular gel, easily farmed from ordinary slimes), they were the WeaponOfChoice weapons of many speedrunners looking to kill the Wall of Flesh before the first night ended.
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no sinkhole chaining please


* NothingIsScarier: After defeating the second-to-last group of bosses in the game the message "Impending doom approaches" appears on screen, and everything starts going dark. All remaining monsters flee, and the music, which in Terraria never stops even in the creepiest of occasions, grinds to a halt, leaving you with an empty, silent screen periodically darkening and flickering. This goes on for about a minute until [[spoiler:[[EldritchAbomination the]] [[FinalBoss Moon]] [[Creator/HPLovecraft Lord]] appears]].

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* NothingIsScarier: After defeating the second-to-last group of bosses in the game the message "Impending doom approaches" appears on screen, and everything starts going dark. All remaining monsters flee, and the music, which in Terraria never stops even in the creepiest of occasions, grinds to a halt, leaving you with an empty, silent screen periodically darkening and flickering. This goes on for about a minute until [[spoiler:[[EldritchAbomination the]] [[FinalBoss Moon]] [[Creator/HPLovecraft Lord]] [[spoiler:the Moon Lord appears]].
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** The angel statues. The tooltip even says "''It doesn't do anything.''" Except for [[spoiler:taking up inventory space. They ''really'' don't do anything.]]

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** The angel statues. The tooltip even says "''It doesn't do anything.''" Except for [[spoiler:taking up inventory space. They ''really'' don't do anything.]][[note]]though as of 1.4.4, they do gain one use: to throw into some [[MutagenicGoo Shimmer]] to get an Aether Monolith[[/note]]]]
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* OccamsRazor: Referenced by the "Ocram's Razor" item. [[spoiler:It replaces the proper Mechanical Boss items while condensing the Mechanical Bosses into one fight, thus reducing how many fights you have to go through in early Hardmode. Of course, considering it's still all four Mechanical Bosses at once, it's much tougher than just fighting each boss one at a time.]]
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* IconicLogo: The green tree, which has several variants for specific biomes as shown in some trailers.

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** Summoner builds. Most of their best items are gotten late hardmode, and their early game armor tends to have paper thin defense. Unless you feel like farming for the rarest item in the game, they don't even get their first summon until ''after'' beating the Queen Bee. Once they do get going though, they're quite a force to be reckoned with, with their summons being able to easily tear through most bosses and invasions with little effort. And the InfinityPlusOneSword for the Summoner Class added in in Journey's End, the Terraprisma, is [[UpToEleven one of the most powerful weapons in the entire game.]]

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** Summoner builds. Most of their best items are gotten late hardmode, and their early game armor tends to have paper thin defense. Unless you feel like farming for the rarest item in the game, they don't even get their first summon until ''after'' beating the Queen Bee. Once they do get going though, they're quite a force to be reckoned with, with their summons being able to easily tear through most bosses and invasions with little effort. And the InfinityPlusOneSword for the Summoner Class added in in Journey's End, the Terraprisma, is [[UpToEleven one of the most powerful weapons in the entire game.]]



** The Snowman Cannon is a powerful rocket launcher that fires explosive snowmen capable of homing in on enemies. Coupled with terrain destroying rockets, people used it for rapid, if imprecise excavation. And this is taken UpToEleven with the Celebration [=Mk2=]. While intended to obliterate large crowds thanks to its combination of no self-damage, spreading shots and rapid fire rate, people have coupled it with terrain destroying rockets to ''very'' rapidly remove large swathes of terrain.
* NothingIsScarier: After defeating the second-to-last group of bosses in the game the message "Impending doom approaches" appears on screen, and everything starts going dark. All remaining monsters flee, and the music, which in Terraria never stops even in the creepiest of occasions, grinds to a halt, leaving you with a empty, silent screen periodically darkening and flickering. This goes on for about a minute until [[spoiler:[[EldritchAbomination the]] [[FinalBoss Moon]] [[Creator/HPLovecraft Lord]] appears]].

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** The Snowman Cannon is a powerful rocket launcher that fires explosive snowmen capable of homing in on enemies. Coupled with terrain destroying rockets, people used it for rapid, if imprecise excavation. And this is taken UpToEleven with the The Celebration [=Mk2=]. While [=Mk2=] is similar: while intended to obliterate large crowds thanks to its combination of no self-damage, spreading shots and rapid fire rate, people have coupled it with terrain destroying rockets to ''very'' rapidly remove large swathes of terrain.
* NothingIsScarier: After defeating the second-to-last group of bosses in the game the message "Impending doom approaches" appears on screen, and everything starts going dark. All remaining monsters flee, and the music, which in Terraria never stops even in the creepiest of occasions, grinds to a halt, leaving you with a an empty, silent screen periodically darkening and flickering. This goes on for about a minute until [[spoiler:[[EldritchAbomination the]] [[FinalBoss Moon]] [[Creator/HPLovecraft Lord]] appears]].



* RandomlyDrops: Some items can only be found as rare drops. Taken UpToEleven with the 1.2 update. Now nearly EVERY enemy has a rare drop! Happy hunting!

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* RandomlyDrops: Some items can only be found as rare drops. Taken UpToEleven {{Exaggerated|Trope}} with the 1.2 update. Now update: now nearly EVERY enemy has a rare drop! Happy hunting!
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* PhysicalMysticalTechnological: Played With. The weapons fall into this with melee being physical, ranged being technological due to the addition of guns, and magic being mystical. Later in the game armor sets start to match this by having different helmets for each category which can provide substantially different bonuses. However, nothing is stopping you from freely switching between types of equipment, mixing and matching the play a hybrid character (at the very least it's common to have both a melee and ranged weapon available regardless of your overall focus) and there is also a bit of equipment catering to the more niche summoning archetype.

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** Skeletron Prime has been killed after sunrise--where he gains the same excessive defenses and instant-kill capabilities of the Dungeon Guardian--using similar tactics. Unlike the Guardian, he doesn't drop anything special in the daytime, so this is purely a SelfImposedChallenge.

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** Skeletron Prime has been killed after sunrise--where sunrise -- where he gains the same excessive defenses and instant-kill capabilities of the Dungeon Guardian--using Guardian -- using similar tactics. Unlike the Guardian, he doesn't drop anything special in the daytime, so this is purely a SelfImposedChallenge.


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* LoreCodex: One is included in "Journey's End" update, which contains entries about [=NPCs=], critters, enemies, and bosses. The bestiary describes the lore of the entities, their stats, and their drops. The entries need to be filled out depending on how much experience the player had with the entity in question. For critters, it's how many the player came in close proximity with. For [=NPCs=], it's how much they chatted with them. For enemies, it's how many were killed, with more additional info being revealed depending on the kill count, with ffifty kills completely filling out the entry. For bosses, the player only has to kill one.
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* {{Irony}}: The Goblin '''Summoner''' boss's loot includes an item for every class ''except'' the summoner class.

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** Mimics are another example; they spawn randomly and fairly rarely in Hardmode, and drop up to ten gold coins and one of several items. Just like Nymphs, they disguise themselves as normal chests, which means again that you may miss it because it won't attack you until you get very close.

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** Mimics are another example; they spawn randomly and fairly rarely in Hardmode, and drop up to ten gold coins and one of several items. Just like Nymphs, they disguise themselves as normal chests, which means again that you may miss it because it won't attack you until you get very close. That said, their spawn rate isn't quite as low as the Nymphs, but they have special biome variants that not only spawn more rarely, but are also incredibly dangerous, liable to kill any early-hardmode player that encounters them. Slightly mitigated in that putting a Key of Light/Night into a chest allows you to just summon them.


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** Tim and his Hardmode variant the Rune Wizard are also examples. They only show up in a certain layer of the world, and even then they have an exceedingly rare chance to spawn, and much like the Nymph, killing Tim will give you an achievement. It's also the only way to get the Wizard Hat/Rune set, and to add further insult to injury, the Rune Wizard deals ''absurd'' amounts of contact damage, enough to one shot a player on Expert and Master Mode!
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* PsychoKnifeNut: There's the Psycho mob from the Solar Eclipse event, confirmed by the devs to be a reference to ''Franchise/{{Halloween}}''. He uses a knife to attack and drops the [[http://terraria.gamepedia.com/Psycho_Knife Psycho Knife]], which stealths you when wielded and gives a massive damage boost in the process.
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dewicking disambig


* KnifeNut:
** Throwing Knives are a pretty reliable weapon early in the game. Their more powerful magic counterpart has unlimited ammunition (but consumes mana). 1.2 has the even-more-powerful Vampire Knives which restores health points from dealing damage.
** 1.3 gave [=NPCs=] weapons to defend themselves against enemies. The Merchant uses Throwing Knives, and the Angler has Frost Daggerfish.
** There's also the Psycho mob from the Solar Eclipse event, confirmed by the devs to be a reference to ''Franchise/{{Halloween}}''. He uses a knife to attack and drops the [[http://terraria.gamepedia.com/Psycho_Knife Psycho Knife]], which stealths you when wielded and gives a massive damage boost in the process.

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* {{Mummy}}: Mummies appear in Hardmode deserts, with variants for Corrupted, Crimson, or Hallowed deserts. They drop anti-debuff items, the Light or Dark shards (depending on the variant), and the Mummy costume set which you can use to dress like a mummy yourself.



* OurGhoulsAreCreepier: Ghouls exist in Hardmode deserts (a homage to their origins in Arabic myths), with variants for Corrupted, Crimson or Hallowed. They have a large mouth and long pointy ears, and they drop the Ancient Cloth when they're killed, which is used to craft the Ancient vanity set.

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* OurGhoulsAreCreepier: Ghouls exist appear in Hardmode underground deserts (a homage to their origins in Arabic myths), with variants for Corrupted, Crimson or Hallowed. They have a large mouth and long pointy ears, and they drop the Ancient Cloth when they're killed, which is used to craft the Ancient vanity set.
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* LesserOfTwoEvils / NecessaryEvil: Spreading the Hallow, in most cases. The Hallow isn't exactly friendly, but [[NonPlayerCharacter NPC]]s can live in the Hallow and it won't encroach upon the Jungle. In desperate situations, spreading it may be the best way to deal with a particularly bad Corruption/Crimson spread.

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* LesserOfTwoEvils / NecessaryEvil: NecessarilyEvil: Spreading the Hallow, in most cases. The Hallow isn't exactly friendly, but [[NonPlayerCharacter NPC]]s can live in the Hallow and it won't encroach upon the Jungle. In desperate situations, spreading it may be the best way to deal with a particularly bad Corruption/Crimson spread.
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* RenovatingThePlayerHeadquarters: Building new rooms in the PlayerHeadquarters allows new merchants and helpful characters to move in, some of which can be found out and about on the world map.
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* OneWordTitle: ThePlace, a.k.a world, where the game takes place.
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* MadeOGold: There are bricks, tools and armour, keys, and an entire golden furniture set carried by pirates, all made of gold.
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* PhotoMode: The Camera Mode lets you either capture a screenshot of your current screen or select a frame to take a larger snapshot with, allowing you to remove the presence of entities as well as select a different background, letting you get pictures of your mega buildings. Larger pictures will have lower resolution but you can have the game save separate, full scale pictures that can then be stitched together in an image program.
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* LaserBlade: The Phaseblade is unabashedly a [[StarWars lightsaber]], complete with the classic "vwomm" sound effect. Happily, the gems you use in its construction affect the color of the blade, allowing for white, red, yellow, blue, green, and [[Creator/SamuelLJackson purple]] Phaseblades. Once you hit Hardmode, you can use Crystal Shards to upgrade you Phaseblade into the Phasesaber (42 base attack and Light Knockback).

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* LaserBlade: The Phaseblade is unabashedly a [[StarWars [[Franchise/StarWars lightsaber]], complete with the classic "vwomm" sound effect. Happily, the gems you use in its construction affect the color of the blade, allowing for white, red, yellow, blue, green, and [[Creator/SamuelLJackson purple]] Phaseblades. Once you hit Hardmode, you can use Crystal Shards to upgrade you Phaseblade into the Phasesaber (42 base attack and Light Knockback).
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Renamed trope

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* {{Permadeath}}: In Hardcore mode, you will not be able to continue after your character dies. Unlike the ''VideoGame/{{Minecraft}}'' example, dying doesn't force you to delete the world, only the character; this means you can start another character to attempt to continue the game.
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* InfantImmortality: The Angler and the Princess are the only children in the game. They can both be hurt by monsters or traps like the other townsfolk, but instead of dying bloodily like the others, they vanish in a puff of smoke with the message [[ScrewThisImOuttaHere "[name] has left!"]] when their health runs out.

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* InfantImmortality: ImprobableInfantSurvival: The Angler and the Princess are the only children in the game. They can both be hurt by monsters or traps like the other townsfolk, but instead of dying bloodily like the others, they vanish in a puff of smoke with the message [[ScrewThisImOuttaHere "[name] has left!"]] when their health runs out.
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* OdangoHair: CharacterCustomization options involves two Odango hairstyles (one of them being [[Franchise/StarWars Princess Leia]]'s), as of the 1.3 update the Stylist can also give your character a hairstyle like [[Anime/SailorMoon Chibiusa's]] (thought interestingly not Usagi's hairstyle) for a total of 3.
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* MoleMonster: Most of the wormlike monsters are found underground. They burrow within the dirt while homing in toward you, launching out to do damage before going back into the dirt.
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Adjusted No Hero Discount's entry to reflect the new happiness mechanic.


* NoHeroDiscount: Averted if you have the Discount Card, a rare drop from the pirates. Otherwise played straight. Just saved your [=NPCs=] from a blood moon attack? Rescued them from the dungeon? Great, except they still charge you full price for their wares.

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* NoHeroDiscount: Averted if you have the Discount Card, a rare drop from the pirates. Otherwise played straight.PlayedWith. Just saved your [=NPCs=] from a blood moon attack? Rescued them from the dungeon? Great, except they still charge you full price for their wares. However, that full price changes depending on their happiness with their current surroundings and neighbors, so there is a way to lower their prices.
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Made the entry under Mook Maker more accurate to the current game.


** Some statues when powered will spawn monsters though the monsters spawned from statues do not drop rare items or coins. For example, slimes still drop their regular gel but no money, and the Mimic will not drop its highly useful rare drops at all.

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** Some statues when powered will spawn monsters monsters, though the monsters spawned from statues do not drop rare items or coins.coins when they're killed by traps/lava, or in the case of the Mimic, none at all. For example, slimes still drop their regular gel but no money, and the Mimic will not drop its highly useful rare drops at all.
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* {{Mithril}}: Mythril is a blueish-green metal used to craft decent gear and the ever-important Mythril Anvil. At the time of its addition, Mythril was the third-strongest metal in the game (beaten by Adamantite and Hallowed metal), but years of feature creep have left it basically a footnote, with worlds even having a 50% chance to generate largely superior {{Orichalcum}} instead.
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* MasterOfTheLevitatingBlades: This is how the [[InfinityPlusOneSword Zenith]] functions; firing an assortment of blades (some of which require a lot of time to get) and decimating anything caught in its range.

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