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Trope was cut/disambiguated due to cleanup


* CoolGuns:
** The Minishark's tooltip describes it as "Half shark, half gun, completely awesome". There is also a hardmode variant called the Megashark and [[spoiler:The Moon Lord]] has an 11.11% chance to drop the Space Dolphin Machine Gun. Finally, the Travelling Merchant has a chance to sell the Gatligator in Hardmode, which is basically a Megashark but [[InfinityMinusOneSword easier to obtain and with lower accuracy]].
** As for guns not based on aquatic life, there's the Onyx Blaster, which is a combination of shotgun and energy cannon. Later on in the game, you can get the Vortex Beater, an alien machine gun that also shoots homing missiles. Even some of the more mundane ones, like the Venus Magnum and Undertaker, at least look cool.
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** There are three enemies that fit this: the [[DropTheHammer Cursed Hammer]] from the Corruption, the [[LightIsNotGood Enchanted Sword]] from the Hallow, and the Crimson Axe from... [[ExactlyWhatItSaysOnTheTin guess]]. There's also one, the Flying Knife, which the player can use which follows the cursor, can be deployed indefinitely, moves erratically and slashes at the target as it waves back and forth.

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** There are three enemies that fit this: the [[DropTheHammer Cursed Hammer]] Hammer from the Corruption, the [[LightIsNotGood Enchanted Sword]] Sword from the Hallow, and the Crimson Axe from... [[ExactlyWhatItSaysOnTheTin guess]].Axe. There's also one, the Flying Knife, which the player can use which follows the cursor, can be deployed indefinitely, moves erratically and slashes at the target as it waves back and forth.
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* DropTheHammer:
** Much like axes, hammers are not particularly strong as they are intended as tools, but can be used as weapons if necessary.
** Hamaxes, items that combine the functionality of hammers and axes, are more effective weapons and can be used to defend yourself while shaping terrain or chopping down trees.
** The Paladin's Hammer is a powerful thrown hammer weapon. The Paladin enemy who drops it throws said hammers at the player, albeit in a different nature.
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* AntiWastageFeature: Potions and healing items can still be used if even if your buffs are still active or you are at full health/mana, respectively. However, if you try to heal at the Nurse while you're at full health, she'll refuse, so you don't waste your money.

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* AntiWastageFeature: AntiWastageFeatures: Potions and healing items can still be used if even if your buffs are still active or you are at full health/mana, respectively. However, if you try to heal at the Nurse while you're at full health, she'll refuse, so you don't waste your money.
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* AntiWastageFeature: Potions and healing items can still be used if even if your buffs are still active or you are at full health/mana, respectively. However, if you try to heal at the Nurse while you're at full health, she'll refuse, so you don't waste your money.
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lilith

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* Animorphism: Along with the 1.4.4 update came "Lilith's Necklace", a "mount" item [[VictorGainsLosersPowers dropped by wolves]] which lets you turn into a wolf yourself, while still letting you use your regular items. The spoilers for the upcoming 1.4.5 update also feature one for a bat transformation and one for a dinosaur.
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** There are also weapons which fire things such as stars, coins, snowballs, candy corn, stakes and explosive Jack 'O Lanterns.

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** There are also weapons which fire things such as stars, coins, [[MoneyMauling coins]], snowballs, candy corn, stakes and explosive Jack 'O Lanterns.
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* BlatantLies: The "No Traps" seed. Thought you could make a world without traps using this seed [[SchmuckBait like the seed's name suggests]]? HaHaHaNo... it actually builds ''more'' traps in the world instead!

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* BlatantLies: The "No Traps" seed. Thought you could make a world without traps using this seed [[SchmuckBait like the seed's name suggests]]? HaHaHaNo... it actually builds ''more'' traps in the world instead!
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* BlatantLies: The "No Traps" seed. Thought you could make a world without traps using this seed [[SchmuckBait like the seed's name suggests]]? HAHAHANo... it actually builds ''more'' traps in the world instead!

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* BlatantLies: The "No Traps" seed. Thought you could make a world without traps using this seed [[SchmuckBait like the seed's name suggests]]? HAHAHANo...HaHaHaNo... it actually builds ''more'' traps in the world instead!
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* BlatantLies: The "No Traps" seed. Thought you could make a world without traps using this seed [[SchmuckBait like the seed's name suggests]]? HAHAHANo... it actually builds ''more'' traps in the world instead!
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Added to Boring But Practical

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** A Hellevator, which is just a simple shaft typically from your spawn point down to the Underworld. It takes a ''long'' time to set up, more the bigger your world is, but it's a straight shot down to the Underworld that is significantly quicker than having to remember (or continuously checking the map) a specific route you took to get there in the first place. Also, killing the Wall of Flesh has Hallow and Corruption/Crimson spread out in an X shape from the boss's position it was in when it died, so there is also a good chance one of those biomes will intersect with the Hellevator and thus provide a quick path to it for farming materials. If you don't have a Lucky Horseshoe equipped, you WILL have to compensate for fall damage, but still, by the time you dig one, you likely have a way of mitigating it anyway.
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** The early game itself is ''unbearably slow''. First, you chop wood, then build a work bench and housing, then go exploring to find loot (Hermes Boots in particular [[RandomNumberGod can be especially hard to find]]), mine for a bunch of ore to forge a full set of gear, craft a hammer and travel to the Corruption/Crimson to find more decent weapons from breaking Shadow Orbs/Crimson Hearts, hunt for Life Crystals (already a problem for reasons stated above ^), build a sufficient arena for each boss (e.g. Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu, Skeletron, etc.), and then at this point, you might be getting tired. It gets even worse in Expert Mode and Master Mode, where enemies deal increased damage and kill you in just 20-30 seconds, and the respawn time is ''increased to 15 seconds'', longer than Classic Mode's 10 seconds, which means even more slow waiting time.

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** The early game itself is ''unbearably slow''. First, you chop wood, then build a work bench and housing, then go exploring to find loot (Hermes Boots in particular [[RandomNumberGod can be especially hard to find]]), mine for a bunch of ore to forge a full set of gear, craft a hammer and travel to the Corruption/Crimson to find more decent weapons from breaking Shadow Orbs/Crimson Hearts, hunt for Life Crystals (already a problem for reasons stated above ^), build a sufficient arena for each boss (e.g. Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu, Skeletron, etc.), and then at this point, you might should be getting tired. It gets even worse in Expert Mode and Master Mode, where enemies deal increased damage and kill you in just 20-30 seconds, and the respawn time is ''increased to 15 seconds'', longer than Classic Mode's 10 seconds, which means even more slow waiting time.

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** Some items are only sold by the Skeleton Merchant and the Travelling Merchant, who don't make consistent appearances; the latter is worse about this, as his selection of wares is randomly chosen from a large pool of items, and unlike the former, his inventory can't be manipulated by the phases of the moon.
** Too many examples of [[RandomlyDrops equipment with 1% or worse drop rates]] that can make getting a perfect character far more frustrating than it should be. What might be the most prominent example of this is the Cell Phone; its base components include the Compass and Depth Meter (1-2% drop rates), the Metal Detector (drops from the [[MetalSlime Nymph]] only 50% of the time in regular mode), and all the ingredients of the Fish Finder (three of them, each one has 2.5% drop rate, and you can do only one of the Angler's quests roughly every 24 real-life minutes).

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** The early game itself is ''unbearably slow''. First, you chop wood, then build a work bench and housing, then go exploring to find loot (Hermes Boots in particular [[RandomNumberGod can be especially hard to find]]), mine for a bunch of ore to forge a full set of gear, craft a hammer and travel to the Corruption/Crimson to find more decent weapons from breaking Shadow Orbs/Crimson Hearts, hunt for Life Crystals (already a problem for reasons stated above ^), build a sufficient arena for each boss (e.g. Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu, Skeletron, etc.), and then at this point, you might be getting tired. It gets even worse in Expert Mode and Master Mode, where enemies deal increased damage and kill you in just 20-30 seconds, and the respawn time is ''increased to 15 seconds'', longer than Classic Mode's 10 seconds, which means even more slow waiting time.
** Some items are only sold by the Skeleton Merchant and the Travelling Traveling Merchant, who don't make consistent appearances; the latter is worse about this, as his selection of wares is randomly chosen from a large pool of items, and unlike the former, his inventory can't be manipulated by the phases of the moon.
** Too many examples of [[RandomlyDrops equipment with 1% or worse drop rates]] that can make getting a perfect character far more frustrating than it should be. What might be the most prominent example of this is the Cell Phone; its base components include the Compass and Depth Meter (1-2% drop rates), the Metal Detector (drops from the [[MetalSlime Nymph]] only 50% of the time in regular mode), mode; thankfully, it drops 100% in Expert Mode), and all the ingredients of the Fish Finder (three of them, each one has 2.5% drop rate, and you can do only one of the Angler's quests roughly every 24 real-life minutes).
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* DoubleEdgedBuff: Drinking alcohol will apply the Tipsy debuff, which increases your damage, attack speed, and crit chance, but also lowers your defense. Although this is downplayed, since all of the positive effects scale with the power of your weapon while the armor debuff is a negligible -4.
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Per TRS.


** In terms of world seeds, there's the "get fixed boi" seed, which combines all of the other secret seeds ([[invoked]][[WhatDoYouMeanItWasntMadeOnDrugs Drunk World]], [[BeeAfraid Not The Bees]], [[HarderThanHard For The Worthy]], [[MilestoneCelebration CelebrationMK10]], [[VideoGame/DontStarve The Constant]], [[DugTooDeep Remix]] and [[BlatantLies No Traps]]) into one.

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** In terms of world seeds, there's the "get fixed boi" seed, which combines all of the other secret seeds ([[invoked]][[WhatDoYouMeanItWasntMadeOnDrugs Drunk World]], (Drunk World, [[BeeAfraid Not The Bees]], [[HarderThanHard For The Worthy]], [[MilestoneCelebration CelebrationMK10]], [[VideoGame/DontStarve The Constant]], [[DugTooDeep Remix]] and [[BlatantLies No Traps]]) into one.
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* TheArtifact: While most songs from the soundtrack have a name corresponding to the place where they sound, the song for the Blood Moon event is not called "Blood Moon", but "Eerie". This is because, in early versions of the game, that song played in pretty much every location of supernatural and unsettling nature (such as the Corruption, the Dungeon, and the Underworld). Most of those locations each received its own unique song in later patches, with "Eerie" currently just playing during a Blood Moon and around a meteorite.
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* HumongousMecha: The Destroyer, a giant mechanical worm [[spoiler:simulacrum of Cthulhu’s spine]] and that stretches extremely long, fires lasers everywhere, and will release probes when damaged.

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* HumongousMecha: The Destroyer, a giant mechanical worm [[spoiler:simulacrum of Cthulhu’s spine]] and that which stretches extremely long, fires lasers everywhere, and will release probes when damaged.
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** There are varieties of Health and Mana potions the player can brew at an Alchemy Station, The lower-end potions can be bought, taken from pots and chests, or found in the dungeon. Higher-end potions must be crafted or looted from Hardmode bosses in large quantities.

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** There are varieties of Health and Mana potions the player can brew at an Alchemy Station, Station. The lower-end potions can be bought, taken from pots and chests, or found in the dungeon. Higher-end potions must be crafted or looted from Hardmode bosses in large quantities.
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* FantasyKitchenSink: the game has everything from handheld missile racks and energy swords, to people and animals made out of mushrooms, a fiery underworld, magic lethal harps, spreading evil biomes, martian armies, giant enemy bees, Krampus, blood-slinging giant flying squids, zombie brides, three different types of Mecha-Cthulhu, and a lot more.
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* AnchorsAway: Fishing in a Hardmode world occasionally nets you an Anchor (either directly or from wooden crates) that can be used as a flail-like weapon.

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* AnchorsAway: Fishing in a Hardmode world occasionally nets you an Anchor (either directly or from wooden (from pearlwood crates) that can be used as a flail-like weapon.



** The Bundle of Balloons gives you a ''quadruple jump'', but requires three Shiny Red Balloons and the three primary double jump bottles (normal, Blizzard, and Sandstorm) to make. Balloons only appear in chests on Floating Islands and even then likely only once or twice. You either have to create additional worlds to farm for more or fish up Sky Crates from Floating Lakes. The Sandstorm Bottle is even worse, as it can only be found in a chest in a Pyramid, a structure which isn't even guaranteed to spawn in a world, and even if it does you may not get the bottle. Getting it means creating world after world in the hopes that one will eventually spawn the bottle. Assuming you do all that, the Bundle of Balloons is actually a ''really good'' item that grants even more mobility than most early-mid hardmode wings, with the horseshoe balloons providing the negate fall damage effect, but the sheer utter ''luck'' needed to get this item often means that chances of getting it without specifically farming for it are extremely slim. The 1.4.4 update alleviated the issue somewhat for completionists by allowing you to craft the Blizzard and Sandstorm in a Bottle accessories using mid-level Hardmode materials, but as far as utility still goes, by that point, you're much better off investing in a pair of wings to make room for another useful accessory.

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** The Bundle of Balloons gives you a ''quadruple jump'', but requires three Shiny Red Balloons and the three primary double jump bottles (normal, Blizzard, and Sandstorm) to make. Balloons only appear in chests on Floating Islands and even then likely only once or twice. You either have to create additional worlds to farm for more or fish up Sky Crates from Floating Lakes. The Sandstorm Bottle is even worse, as it can only be found in a chest in a Pyramid, a structure which isn't even guaranteed to spawn in a world, and even if it does you may not get the bottle. Getting it means creating world after world in the hopes that one will eventually spawn the bottle. Assuming you do all that, the Bundle of Balloons is actually a ''really good'' item that grants even more mobility than most early-mid hardmode wings, with the horseshoe balloons providing the negate fall damage effect, but the sheer utter ''luck'' needed to get this item often means that chances of getting it without specifically farming for it are extremely slim. The 1.4.4 update alleviated the issue somewhat for completionists by allowing you to craft the Blizzard and Sandstorm in a Bottle accessories using mid-level early Hardmode materials, but as far as utility still goes, by that point, you're much better off investing in a pair of wings to make room for another useful accessory.



** [[https://terraria.wiki.gg/wiki/Terraprisma The Terraprisma]] is the most powerful summoning weapon in the game, even beating out the Stardust Dragon in terms of power. However, it can only be acquired if a player manages to beat the Empress of Light during the daytime, ''when all her attacks would insta-kill the player'' like the Dungeon Guardian would. (And no, you can't wear her down at night and finish her off during the day, ''all of the damage dealt to her has to be done during daytime.'') While it can be useful if you manage to beat her during the day, doing so without cheese tactics is nigh-impossible.

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** [[https://terraria.wiki.gg/wiki/Terraprisma The Terraprisma]] is the most powerful summoning weapon in the game, even beating out the Stardust Dragon in terms of power. However, it can only be acquired if a player manages to beat the Empress of Light during the daytime, ''when all her attacks would insta-kill the player'' like the Dungeon Guardian would. (And no, you can't wear her down at night and finish her off during the day, ''all of the damage dealt to her has to be done during daytime.'') While it can be useful if you manage to beat her during the day, doing so without cheese tactics is nigh-impossible. Any player who can obtain the Terraprisma (especially with Plantera or Golem gear) should be skilled enough to not need it to beat the Moon Lord.
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** And then that got taken BEYOND Eleven with the [[InfinityPlusOneSword Zenith]], which requires the most items in the game to craft. To note, it requires, in total, a Blade of Grass, a Light's Bane or Blood Butcherer, a Fiery Greatsword, a Muramasa, an Excalibur, two Broken Hero Swords (All of which is to make the aforementioned Terra Blade, which is one of the Zenith's ingredients), a Meowmere, a Star Wrath, a Horseman's Blade, an Influx Waver, a Seedler, an Enchanted Sword, a Starfury, a Bee Keeper, and a Copper Shortsword. To add to this, the Zenith's attack animation even features all of the swords that build up to it (as well as the Terragrim, for whatever reason).

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** And then that got taken BEYOND Eleven with the [[InfinityPlusOneSword Zenith]], which requires the most items in the game to craft. To note, it requires, in total, a Blade of Grass, a Light's Bane or Blood Butcherer, a Fiery Greatsword, Volcano, a Muramasa, an Excalibur, two Broken Hero Swords (All of which is to make the aforementioned Terra Blade, which is one of the Zenith's ingredients), a Meowmere, a Star Wrath, a Horseman's Blade, an Influx Waver, a Seedler, an Enchanted Sword, a Starfury, a Bee Keeper, and a Copper Shortsword. To add to this, the Zenith's attack animation even features all of the swords that build up to it (as well as the Terragrim, for whatever reason).



** The Fiery Greatsword. Sunfury is a flail version.

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** The Fiery Greatsword.Volcano. Sunfury is a flail version.
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Blade On A Stick is a disambig


* BladeOnAStick: There are several polearm-like weapons like spears, tridents, and glaives that all work the same. They tend to have lower damage than other melee weapons in the same tier, but possess a long reach, letting you easily stab through multiple enemies at a time. The main exceptions are the Daybreaker and Scourge of the Corruptor, which are thrown weapons.

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