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* You've finally found your old hometown, the one razed by demons ten years ago. It's a [[DyingTown Dying Town]] now, populated only by the original survivors of the attack that first separated you and Anulis. Their graveyard bears a tomb with your name on it... and Anulis's body ''in'' it. This revelation leaves you so grief-stricken that all you can manage is to [[HeroicBSOD sit silently in front of the grave for days on end.]] Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guild mates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]

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* You've finally found your old hometown, the one razed by demons ten years ago. It's a [[DyingTown Dying Town]] now, populated only by the original survivors of the attack that first separated you and Anulis. Their graveyard bears a tomb with your name on it... and Anulis's body ''in'' it. This revelation leaves you so grief-stricken that all you can manage is to [[HeroicBSOD sit silently in front of the grave for days on end.]] Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have [[FireForgedFriends people in your life now now]] who care about you. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guild mates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]
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* You've finally found your old hometown, the one razed by demons ten years ago. It's a [[DyingTown Dying Town]] now, populated only by the original survivors of the attack that first separated you and Anulis. Their graveyard bears a tomb with your name on it... and Anulis's body in the grave, as (for obvious reasons) they couldn't find yours. This revelation leaves you so grief-stricken that all you can manage is to [[HeroicBSOD sit silently in front of the grave for days on end.]] Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guild mates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]

to:

* You've finally found your old hometown, the one razed by demons ten years ago. It's a [[DyingTown Dying Town]] now, populated only by the original survivors of the attack that first separated you and Anulis. Their graveyard bears a tomb with your name on it... and Anulis's body in the grave, as (for obvious reasons) they couldn't find yours.''in'' it. This revelation leaves you so grief-stricken that all you can manage is to [[HeroicBSOD sit silently in front of the grave for days on end.]] Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guild mates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]
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[[folder:Chapter 7]]

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[[folder:Chapter 7]]7: Truth]]
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* When you finally return to your old hometown, the one razed to the ground by demons ten years ago. The village is a [[DyingTown Dying Town]] now, populated only by the original survivors of the demon attack that first separated you and Anulis. Their graveyard bears a tomb with your name on it... and Anulis's body in the grave, as (for obvious reasons) they couldn't find yours. This revelation leaves you so grief-stricken that all you can manage is to [[HeroicBSOD sit silently in front of the grave for days on end.]] Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guildmates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]

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* When you You've finally return to found your old hometown, the one razed to the ground by demons ten years ago. The village is It's a [[DyingTown Dying Town]] now, populated only by the original survivors of the demon attack that first separated you and Anulis. Anulis. Their graveyard bears a tomb with your name on it... and Anulis's body in the grave, as (for obvious reasons) they couldn't find yours. This revelation leaves you so grief-stricken that all you can manage is to [[HeroicBSOD sit silently in front of the grave for days on end.]] Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guildmates]]...guild mates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]
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Despite its appearance, ''Astlibra'' is more than capable of doling out some [[AddedAlliterativeAppeal profoundly powerful]] [[PlayerPunch Player Punches.]]

to:

Despite its appearance, ''Astlibra'' is more than capable of doling out inflicting some [[AddedAlliterativeAppeal profoundly powerful]] [[PlayerPunch Player Punches.]]incredibly potent heartache.
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* When you finally return to your old hometown, the one razed to the ground by demons ten years ago. The village is a [[DyingTown Dying Town]] now, populated only by the original survivors of the demon attack that first separated you and Anulis. Their graveyard bears a tomb with your name on it... and Anulis's body in the grave, as (for obvious reasons) they couldn't find yours. This revelation leaves you so grief-stricken that all you can manage is to [[HeroicBSOD sit silently in front of the grave for days on end.]] Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you, and that you have a better choice than just sitting here and wasting away. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guildmates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]||

to:

* When you finally return to your old hometown, the one razed to the ground by demons ten years ago. The village is a [[DyingTown Dying Town]] now, populated only by the original survivors of the demon attack that first separated you and Anulis. Their graveyard bears a tomb with your name on it... and Anulis's body in the grave, as (for obvious reasons) they couldn't find yours. This revelation leaves you so grief-stricken that all you can manage is to [[HeroicBSOD sit silently in front of the grave for days on end.]] Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you, and that you have a better choice than just sitting here and wasting away.you. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guildmates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]||]]
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None


* When you finally return to your old hometown, the one razed to the ground by demons ten years ago. The village is a [[DyingTown Dying Town]] now, populated only by the original survivors of the demon attack that first separated you and Anulis. In the graveyard the survivors had built, there's a tomb with your name on it... and Anulis's body in the grave, as (for obvious reasons) they couldn't find yours. This revelation crushes you to the point where all you want to do is sit in front of the grave for hours, possibly days, silently grieving. Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you, and that you have a better choice than just sitting here and wasting away. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guildmates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]||

to:

* When you finally return to your old hometown, the one razed to the ground by demons ten years ago. The village is a [[DyingTown Dying Town]] now, populated only by the original survivors of the demon attack that first separated you and Anulis. In the Their graveyard the survivors had built, there's bears a tomb with your name on it... and Anulis's body in the grave, as (for obvious reasons) they couldn't find yours. This revelation crushes leaves you to the point where so grief-stricken that all you want can manage is to do is [[HeroicBSOD sit silently in front of the grave for hours, possibly days, silently grieving. days on end.]] Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you, and that you have a better choice than just sitting here and wasting away. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guildmates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]||

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Changed: 1146

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[[folder:Chapter 7]]When you finally return to your old hometown, the one razed to the ground by demons ten years ago. The village is a [[DyingTown Dying Town]] now, populated only by the original survivors of the demon attack that first separated you and Anulis. In the graveyard the survivors had built, there's a tomb with your name on it... and Anulis's body in the grave, as (for obvious reasons) they couldn't find yours. This revelation crushes you to the point where all you want to do is sit in front of the grave for hours, possibly days, silently grieving. Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you, and that you have a better choice than just sitting here and wasting away. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guildmates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]||

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[[folder:Chapter 7]]When 7]]
* When
you finally return to your old hometown, the one razed to the ground by demons ten years ago. The village is a [[DyingTown Dying Town]] now, populated only by the original survivors of the demon attack that first separated you and Anulis. In the graveyard the survivors had built, there's a tomb with your name on it... and Anulis's body in the grave, as (for obvious reasons) they couldn't find yours. This revelation crushes you to the point where all you want to do is sit in front of the grave for hours, possibly days, silently grieving. Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you, and that you have a better choice than just sitting here and wasting away. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guildmates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]||
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[[header:Per troping policy, '''[[Administrivia/SpoilersOff all spoilers are unmarked.]]''' Administrivia/YouHaveBeenWarned.]]

Despite its appearance, ''Astlibra'' is more than capable of doling out some [[AddedAlliterativeAppeal profoundly powerful]] [[PlayerPunch Player Punches.]]
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[[foldercontrol]]
[[folder:Chapter 7]]When you finally return to your old hometown, the one razed to the ground by demons ten years ago. The village is a [[DyingTown Dying Town]] now, populated only by the original survivors of the demon attack that first separated you and Anulis. In the graveyard the survivors had built, there's a tomb with your name on it... and Anulis's body in the grave, as (for obvious reasons) they couldn't find yours. This revelation crushes you to the point where all you want to do is sit in front of the grave for hours, possibly days, silently grieving. Karon tries to convince you to at least eat or drink something, and even later, reminds you that despite Anulis being long dead, you have people in your life now who care about you, and that you have a better choice than just sitting here and wasting away. Choosing to return to your friends rolls the credits and gives you an epilogue about how you've managed to [[BittersweetEnding make peace with Anulis's death and live in the present surrounded by your friends and guildmates]]... but it's not the end of the game. In order to keep playing, you have to choose [[PlayerPunch not to go back.]]||
[[/folder]]

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