Follow TV Tropes

Following

History TearJerker / ARMA

Go To

OR

Is there an issue? Send a MessageReason:
None


* Finding Dixon's body in ''ARMA II PMC'' in the final mission of the "Truth" route. Made even worse if you don't [[spoiler:stick together with Asano and he dies too, thus leaving you all alone to fight against the machinery of the world order.]]

to:

* Finding Dixon's body in ''ARMA II PMC'' in the final mission of the "Truth" route. Made even worse if you don't [[spoiler:stick stick together with Asano and he dies too, thus leaving you all alone to fight against the machinery of the world order.]]
Is there an issue? Send a MessageReason:


* Finding [[spoiler:Dixon's]] body in ''ARMA II PMC'' in the final mission of the "Truth" route. Made even worse if you don't [[spoiler:stick together with Asano and he dies too, thus leaving you all alone to fight against the machinery of the world order.]]
** If you go the "Deception" route though, [[spoiler:you're the one who has to put the bullets in Dixon]], and when the [[spoiler:the UN investigators are ambushed and killed there's a voiceover flashback of Dixon's words]]. This is the [[spoiler:canon]] route, by the way!
* The Eagle Wing mini-campaign (available in all versions of ARMA II after 1.05), after its first mission, where [[spoiler: the world gets [[TheEndOfTheWorldAsWeKnowIt devastated by nuclear war]]. The soundtrack didn't help. At all]].
* The third game introduces several MauveShirt NPCS. While no specially heartwarming moment or meaningful interactions occur, the familiarity with they adress the PlayerCharacter contrast with the desolate and violent enviroment of a war-torn nation, frequently causing players to get a certain level of affection for them. [[AnyoneCanDie Sadly many are shown dying both on screen or throught the radio]]. Still, you just leave them there lying because your mission takes priority and there's nothing you can do for them anymore.

to:

* Finding [[spoiler:Dixon's]] Dixon's body in ''ARMA II PMC'' in the final mission of the "Truth" route. Made even worse if you don't [[spoiler:stick together with Asano and he dies too, thus leaving you all alone to fight against the machinery of the world order.]]
** If you go the "Deception" route route, though, [[spoiler:you're you're the one who has to put the bullets in Dixon]], Dixon, and when the [[spoiler:the UN investigators are ambushed and killed there's a voiceover flashback of Dixon's words]]. words. This is the [[spoiler:canon]] canon route, by the way!
* The Eagle Wing mini-campaign (available in all versions of ARMA II after 1.05), after its first mission, where [[spoiler: the world gets [[TheEndOfTheWorldAsWeKnowIt devastated by nuclear war]]. The soundtrack didn't help. At all]].
all.
* The third game ARMA III introduces several MauveShirt NPCS. While no specially especially heartwarming moment moments or meaningful interactions occur, the familiarity with they adress address the PlayerCharacter contrast contrasts with the desolate and violent enviroment environment of a war-torn nation, frequently causing players to get a certain level of affection for them. [[AnyoneCanDie Sadly many are shown dying both on screen or throught through the radio]]. Still, you just leave them there lying because your mission takes priority and there's nothing you can do for them anymore.



* ARMA 3 begins with the prologue campaign, following the player-controlled Sergeant Conway and NPC Staff Sergeant Adams. The player gains a sort of affection for Adams throughout this campaign. The next campaign, Survive, follows a player-controlled Sergeant Ben Kerry, who is with Adams when [[spoiler:everything goes to shit and the AAF turns on NATO, attacking NATO forces and destroying many of their bases.]] Of course, after this happens, as Kerry and Adams are making their way [[spoiler:to rendezvous with other survivors,]] [[spoiler: Adams steps on an AP Mine and is instantly killed without any meaningful last words.]]
* The whole story for the ''Laws of War'' DLC's campaign. You're a member of an NGO there to clean up Altis after the events of the core game, and are working to disarm mines and unexploded ordinance in an abandoned village. While there, you learn piece-by-piece the tragic story of how the village came to be abandoned in the first place [[spoiler: as well as the reason for the tragic death of a civilian you play as at the very start of the campaign]].

to:

* ARMA 3 begins with the prologue campaign, following the player-controlled Sergeant Conway and NPC Staff Sergeant Adams. The player gains a sort of affection for Adams throughout this campaign. The next campaign, Survive, follows a player-controlled Sergeant Ben Kerry, who is with Adams when [[spoiler:everything everything goes to shit and the AAF turns on NATO, attacking NATO forces and destroying many of their bases.]] bases. Of course, after this happens, as Kerry and Adams are making their way [[spoiler:to to rendezvous with other survivors,]] [[spoiler: survivors, Adams steps on an AP Mine and is instantly killed without any meaningful last words.]]
words.
* The whole story for the ''Laws of War'' DLC's campaign. You're a member of an NGO there to clean up Altis after the events of the core game, and are working to disarm mines and unexploded ordinance in an abandoned village. While there, you learn piece-by-piece the tragic story of how the village came to be abandoned in the first place [[spoiler: as well as the reason for the tragic death of a civilian you play as at the very start of the campaign]].campaign.
Is there an issue? Send a MessageReason:
None


* The Eagle Wing mini-campaign (available in all versions after 1.05), after its first mission, where [[spoiler: the world gets [[TheEndOfTheWorldAsWeKnowIt devastated by nuclear war]]. The soundtrack didn't help. At all]].

to:

* The Eagle Wing mini-campaign (available in all versions of ARMA II after 1.05), after its first mission, where [[spoiler: the world gets [[TheEndOfTheWorldAsWeKnowIt devastated by nuclear war]]. The soundtrack didn't help. At all]].
Is there an issue? Send a MessageReason:
None


* ARMA 3 begins with the prologue campaign, following the player-controlled Sergeant Conway and NPC Staff Sergeant Adams. The player gains a sort of affection for Adams throughout this campaign. The next campaign, Survive, follows a player-controlled Sergeant Ben Kerry, who is with Adams when [[spoiler:everything goes to shit and the AAF turns on NATO, attacking NATO forces and destroying many of their bases.]] Of course, after this happens, as Kerry and Adams are making their way [[spoiler:to rendezvous with other survivors,]] [[spoiler: Adams steps on an AP Mine and is instantly killed without any meaningful last words.]]

to:

* ARMA 3 begins with the prologue campaign, following the player-controlled Sergeant Conway and NPC Staff Sergeant Adams. The player gains a sort of affection for Adams throughout this campaign. The next campaign, Survive, follows a player-controlled Sergeant Ben Kerry, who is with Adams when [[spoiler:everything goes to shit and the AAF turns on NATO, attacking NATO forces and destroying many of their bases.]] Of course, after this happens, as Kerry and Adams are making their way [[spoiler:to rendezvous with other survivors,]] [[spoiler: Adams steps on an AP Mine and is instantly killed without any meaningful last words.]]]]
* The whole story for the ''Laws of War'' DLC's campaign. You're a member of an NGO there to clean up Altis after the events of the core game, and are working to disarm mines and unexploded ordinance in an abandoned village. While there, you learn piece-by-piece the tragic story of how the village came to be abandoned in the first place [[spoiler: as well as the reason for the tragic death of a civilian you play as at the very start of the campaign]].
Is there an issue? Send a MessageReason:
None


** Ditto for the men under your orders. There's no penalty for losing them all, as long as you complete your objectives. But given that they have distinct names, individual appearances, roles and carry on from one mission to another if they survive, many players refuse to let them die.

to:

** Ditto for the men under your orders. There's no penalty for losing them all, as long as you complete your objectives. But given that they have distinct names, individual appearances, roles and carry on from one mission to another if they survive, many players refuse to let them die.die.
* ARMA 3 begins with the prologue campaign, following the player-controlled Sergeant Conway and NPC Staff Sergeant Adams. The player gains a sort of affection for Adams throughout this campaign. The next campaign, Survive, follows a player-controlled Sergeant Ben Kerry, who is with Adams when [[spoiler:everything goes to shit and the AAF turns on NATO, attacking NATO forces and destroying many of their bases.]] Of course, after this happens, as Kerry and Adams are making their way [[spoiler:to rendezvous with other survivors,]] [[spoiler: Adams steps on an AP Mine and is instantly killed without any meaningful last words.]]
Is there an issue? Send a MessageReason:
None


** The third game introduces several MauveShirt NPCS. While no specially heartwarming moment or meaningful interactions occur, the familiarity with they adress the PlayerCharacter contrast with the desolate an violent enviroment of a war-torn nation, frequently causing players to get a certain level of affection for them. [[AnyoneCanDie Sadly many are shown dying both on screen or throught the radio]]. Still, you just leave them there lying cause your mission takes priority and there's nothing you can do for them anymore.
** Ditto for the men under your orders. There's no penalty for losing them all, as long as you complete your objectives. But given that they have distinct names, individual appearances and roles and carry on from one mission to another if they survive, many players refuse to let them die.

to:

** * The third game introduces several MauveShirt NPCS. While no specially heartwarming moment or meaningful interactions occur, the familiarity with they adress the PlayerCharacter contrast with the desolate an and violent enviroment of a war-torn nation, frequently causing players to get a certain level of affection for them. [[AnyoneCanDie Sadly many are shown dying both on screen or throught the radio]]. Still, you just leave them there lying cause because your mission takes priority and there's nothing you can do for them anymore.
** Ditto for the men under your orders. There's no penalty for losing them all, as long as you complete your objectives. But given that they have distinct names, individual appearances and appearances, roles and carry on from one mission to another if they survive, many players refuse to let them die.
Is there an issue? Send a MessageReason:
None


* The Eagle Wing mini-campaign (available in all versions after 1.05), after its first mission, where [[spoiler: the world gets [[TheEndOfTheWorldAsWeKnowIt devastated by nuclear war]]. The soundtrack didn't help. At all]].

to:

* The Eagle Wing mini-campaign (available in all versions after 1.05), after its first mission, where [[spoiler: the world gets [[TheEndOfTheWorldAsWeKnowIt devastated by nuclear war]]. The soundtrack didn't help. At all]].all]].
**The third game introduces several MauveShirt NPCS. While no specially heartwarming moment or meaningful interactions occur, the familiarity with they adress the PlayerCharacter contrast with the desolate an violent enviroment of a war-torn nation, frequently causing players to get a certain level of affection for them. [[AnyoneCanDie Sadly many are shown dying both on screen or throught the radio]]. Still, you just leave them there lying cause your mission takes priority and there's nothing you can do for them anymore.
**Ditto for the men under your orders. There's no penalty for losing them all, as long as you complete your objectives. But given that they have distinct names, individual appearances and roles and carry on from one mission to another if they survive, many players refuse to let them die.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If you go the "Deception" route though, [[spoiler:you're the one who has to put the bullets in Dixon]], and when the [[spoiler:the UN investigators are ambushed and killed there's a voiceover flashback of Dixon's words]]. This is the [[spoiler:canon]] route, by the way!
Is there an issue? Send a MessageReason:
None


* Finding [[spoiler:Dixon's]] body in ''ARMA II PMC'' in the final mission of the "Truth" route. Made even worse if you don't [[spoiler:stick together with Asano and he dies too, thus leaving you all alone to fight against the machinery of the world order.]]

to:

* Finding [[spoiler:Dixon's]] body in ''ARMA II PMC'' in the final mission of the "Truth" route. Made even worse if you don't [[spoiler:stick together with Asano and he dies too, thus leaving you all alone to fight against the machinery of the world order.]]]]
* The Eagle Wing mini-campaign (available in all versions after 1.05), after its first mission, where [[spoiler: the world gets [[TheEndOfTheWorldAsWeKnowIt devastated by nuclear war]]. The soundtrack didn't help. At all]].
Is there an issue? Send a MessageReason:
An entry that is completely spoilered out is pretty much useless, especially if it\'s the only entry on the page.


* [[spoiler:Finding Dixon's body in ''ARMA II PMC'' in the final mission of the "Truth" route. Made even worse if you don't stick together with Asano and he dies too, thus leaving you all alone to fight against the machinery of the world order.]]

to:

* [[spoiler:Finding Dixon's Finding [[spoiler:Dixon's]] body in ''ARMA II PMC'' in the final mission of the "Truth" route. Made even worse if you don't stick [[spoiler:stick together with Asano and he dies too, thus leaving you all alone to fight against the machinery of the world order.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[spoiler:Finding Dixon's body in ''ARMA II PMC'' in the final mission of the "Truth" route. Made even worse if you don't stick together with Asano and he dies too, thus leaving you all alone to fight against the machinery of the world order.]]

Top