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** Unlike Polymerization in the original game, [[https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion]] can only use face-up monsters on the field as Fusion Material. Polymerization would eventually be released to Rush Duel, but as a Legend Card to prevent it from power creeping the weaker Fusion. Other cards that enable fusion from the hand is often tied down to specific typing, a massive drawback, a separate card to enable it or a mix of all of them. Best exemplified by the return of Power Bond, exclusive to summoning Machine Type Fusion Monsters, while it still doubles the ATK of said monster, you also take damage equal to the ATK boost, and it's a Legend card so you can't run Power Bond and Polymerization.

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** Unlike Polymerization in the original game, [[https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion]] can only use face-up monsters on the field as Fusion Material. Polymerization would eventually be released to Rush Duel, but as a Legend Card to prevent it from power creeping the weaker Fusion. Other cards that enable fusion from the hand is are often tied down to specific typing, a massive drawback, a separate card to enable it or a mix of all of them. Best exemplified by the return of Power Bond, exclusive to summoning Machine Type Fusion Monsters, while it still doubles the ATK of said monster, you also take damage equal to the ATK boost, and it's a Legend card so you can't run Power Bond and Polymerization.
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** In addition, all Maximum Monsters occupy all Monster Zones, and unless you want to tribute it with a Level 5 or 6 Monster, all Monster Cards you have in your hand is stuck in your hand outside of costs for effects.

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** In addition, all Maximum Monsters occupy all Monster Zones, and unless you want to tribute it with a Level 5 or 6 Monster, all Monster Cards you have in your hand is are stuck in your hand outside of costs for effects.

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* CompetitiveBalance: Due to being a new format with a new card pool, there are a lot of changes[[note]]2022, at the time of this writing[[/note]].
** The maximum level of the monster is 10 instead of the usual 12 and all of them are Maximum Monsters (at least until Blue-Eyes Ultimate Dragon was ported and pushed the level cap to 12 again).
** Except for Monster Legend cards, the maximum attack and defense of a monster up to Level 4 is 1600.

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* CompetitiveBalance: Due to being a new format with a new card pool, there are a lot of changes[[note]]2022, changes[[note]]2024, at the time of this writing[[/note]].
** The maximum level of the monster is 10 instead of the usual 12 and all of them are Maximum Monsters (at least until Blue-Eyes Ultimate Five-Headed Dragon was ported and pushed the level cap to 12 again).
** Except for Monster Legend cards, the maximum attack and defense of a monster up to Level 4 is 1600.1700.



*** For Legend Spell Cards that focuses on destruction, Tribute to The Doomed can destroy any monster on the field but requires the player to discard a card from hand. Smashing Ground has no requirement but can only destroy a face-up monster the opponent controls and it must be the one with the highest DEF.
*** For Legend Trap Cards that focuses on destruction, Mirror Force destroy all your opponent's face up attacking monsters in the battle phase, while Torrential Tribute destroys all monsters in the field whenever a player normal summons or set a monster.

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*** For Legend Spell Cards that focuses focus on destruction, Tribute to The Doomed can destroy any monster on the field but requires the player to discard a card from hand. Smashing Ground has no requirement but can only destroy a face-up monster the opponent controls and it must be the one with the highest DEF.
DEF. Dark Hole destroys all monsters on both fields.
*** For Legend Trap Cards that focuses focus on destruction, monster removal, Mirror Force destroy destroys all your opponent's face up attacking monsters in the battle phase, while Torrential Tribute destroys all monsters in the field whenever a player normal summons or set Summons a monster.monster. Compulsory Evacuation Device returns a monster to the hand, bypassing any destruction immunity effects it may have.



** In the [[Manga/YuGiOh]] manga, "Gaia the Fierce Knight" was described as "the strongest monster of the Magical Knight Type" in its first appearance, but such a Type does not exist in the card game (it was changed to say Warrior Type in the official English translations). Here, there really ''is'' a Magical Knight Type, so one of Gaia's Fusion counterparts, [[https://yugipedia.com/wiki/Gaia_the_Battle_Ruler "Gaia the Battle Ruler"]], has that Type.



** A slight example also exists in the maximum ATK a Normal, non-Legend Monster is allowed to have - prior to April 2022, Level 4 Normal Monsters capped out at 1500 ATK... then they introduced Transamu Reinac, who has ''16''00 ATK. So far, however, there have only been two monsters fitting that criteria, and they're both Galaxy monsters.

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** A slight example also exists in the maximum ATK a Normal, non-Legend Monster is allowed to have - prior to April 2022, Level 4 Normal Monsters capped out at 1500 ATK... then they introduced Transamu Reinac, who has ''16''00 ATK. So far, however, there have only And in April 2024, Beta the Magnet Warrior, who has ''17''00 ATK, has been two monsters fitting that criteria, and they're both Galaxy monsters.ported from the [=OCG/TCG=].


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** [[https://yugipedia.com/wiki/Love_Million "Love Million"]] rather appropriately causes an attacking monster to lose 1,000,000 ATK if it attacks a Fairy Type monster with 0 ATK.

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* BalanceBuff: Dark Magician Girl has her effect increased from 300 ATK to 500 ATK per Dark Magician in either players' Graveyards, identical to her manga counterpart. This is likely to compensate for the fact that Dark Magician is a LEGEND card in Rush and thus there can only be up to two of them in play in a duel.

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* BalanceBuff: BalanceBuff:
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Dark Magician Girl has her effect increased from 300 ATK to 500 ATK per Dark Magician in either players' Graveyards, identical to her manga counterpart. This is likely to compensate for the fact that Dark Magician is a LEGEND card in Rush and thus there can only be up to two of them in play in a duel.duel.
** Harpie's Pet Dragon gains 900 ATK for each Harpie Lady Sisters on the field in addition to its existing 300 ATK for each Harpie Lady. Additionally, Harpie Lady Sisters was given a PragmaticAdaptation into a Maximum Monster consisting of three 2100 ATK components that can be Tribute Summoned and have beneficial individual effects, making them much easier to put on the field and allowing them to pump Pet Dragon's ATK to colossal levels.

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** In addition, all Maximum Monsters occupy all Monster Zones, and unless you want to tribute it with a Level 5 or 6 Monster, all Monster Cards you have in your hand is stuck in your hand outside of costs for effects.



** Unlike Polymerization in the original game, [[https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion]] can only use face-up monsters on the field as Fusion Material. Polymerization would eventually be released to Rush Duel, but as a Legend Card to prevent it from power creeping the weaker Fusion.

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** Unlike Polymerization in the original game, [[https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion]] can only use face-up monsters on the field as Fusion Material. Polymerization would eventually be released to Rush Duel, but as a Legend Card to prevent it from power creeping the weaker Fusion. Other cards that enable fusion from the hand is often tied down to specific typing, a massive drawback, a separate card to enable it or a mix of all of them. Best exemplified by the return of Power Bond, exclusive to summoning Machine Type Fusion Monsters, while it still doubles the ATK of said monster, you also take damage equal to the ATK boost, and it's a Legend card so you can't run Power Bond and Polymerization.

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* BoringButPractical: Anything with a really big number can be difficult enough to surmount to be considered a boss monster, even in the 2200+ range, since the average range of monster ATK is comparatively low relative to Master Duels and effects to dispatch monsters or boost stats are fairly uncommon.

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* BoringButPractical: BoringButPractical:
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Anything with a really big number can be difficult enough to surmount to be considered a boss monster, even in the 2200+ range, since the average range of monster ATK is comparatively low relative to Master Duels and effects to dispatch monsters or boost stats are fairly uncommon.uncommon.
** "Multistrike Dragon Dragias". It's a 2500 ATK body that can send the top card of the deck to the Graveyard to attack a second time if it destroys an opponent's monster by battle. On top of having a common but relatively high statline for a monster that is comparatively trivial to bring out compared to other, more flashy boss monsters such as Maximum Monsters or Fusion Monsters, the ability to attack twice is extremely useful for breaking through an opponent's defensive line, able to beat stalemates of players setting 3 monsters and passing or otherwise trying to stall out until they get the correct cards in their hand. It is notably one of the only cards in the entire game that has been consistently resilient to PowerCreep despite being released at the start of the game.
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* FanservicePack: "[[https://yugipedia.com/wiki/Gemini_Elf_(Rush_Duel) Gemini Elf]]" received an artwork update in ''Rush Duel'' that not only makes the duo more conventionally attractive but also bumps up their breast sizes up a few notches and makes their cleavage line even more noticeable.

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* HotterAndSexier: As part of the "Bubble Era" archetype, the classic card "Dian Keto the Cure Master", originally depicted as a sagely, elderly woman, was spun off into younger counterparts "Dian Keto the Prison Master" (a young and sexy prison warden in a tight skirt) and "Dian Keto the Boogie Master" (an attractive middle-aged woman in a suit and fishnet stockings).

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* HotterAndSexier: HotterAndSexier:
** Despite being targeted towards a younger audience, female ''Rush Duel'' monsters tend to ease into the provocative and {{Fanservice}} side of artwork more heavily than standard ''Yu-Gi-Oh!'', with busty and curvy women being a relative frequency.
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As part of the "Bubble Era" archetype, the classic card "Dian Keto the Cure Master", originally depicted as a sagely, elderly woman, was spun off into younger counterparts "Dian Keto the Prison Master" (a young and sexy prison warden in a tight skirt) and "Dian Keto the Boogie Master" (an attractive middle-aged woman in a suit and fishnet stockings).

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* ArtEvolution: Many classic cards that are reprinted for Rush Duels have their art redrawn to make them look less dated. Compare the original Master Duel printings of [[https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts Gazelle, King of Mythical Beasts]] and [[https://yugipedia.com/wiki/LaMoon LaMoon]] to their [[https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts_(Rush_Duel) new]] [[https://yugipedia.com/wiki/LaMoon_(Rush_Duel) artwork]].

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* ArtEvolution: ArtEvolution:
**
Many classic cards that are reprinted for Rush Duels have their art redrawn to make them look less dated. Compare the original Master Duel printings of [[https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts Gazelle, King of Mythical Beasts]] and [[https://yugipedia.com/wiki/LaMoon LaMoon]] to their [[https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts_(Rush_Duel) new]] [[https://yugipedia.com/wiki/LaMoon_(Rush_Duel) artwork]].artwork]].
** The general art quality of ''Rush Duel'' cards is extraordinarily high, even by ''Yu-Gi-Oh!'' standards. This is especially pronounced with the game's exclusive "Over Rush Rare" rarity, a card rarity where the artwork pops out of the frame to cover nearly the entire card except for the effect text.
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* TheDividual: A Maximum Monster is comprised of three separate monsters that are joined together as a single monster on the field when the player performs a Maximum Summon. When a Maximum Monster is Maximum Summoned, the three monsters combine and grant the Maximum Monster all of their effects simultaneously.
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* NoSell: Maximum Monsters generally share the common property of having immunity to destruction by Trap Cards, either as a continuous effect or as part of their activated effect.

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