Follow TV Tropes

Following

History TabletopGame / WraithTheArising

Go To

OR

Is there an issue? Send a MessageReason:
None


** The section on anchors mentions possibilities for [[Film/TheCar haunted cars]], [[WilliamSleator haunted dollhouses]], [[Film/TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.

to:

** The section on anchors mentions possibilities for [[Film/TheCar haunted cars]], [[WilliamSleator [[Creator/WilliamSleator haunted dollhouses]], [[Film/TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The "History and Other Myths" subchapter includes oblique references to the cosmology of ''Oblivion'', ''End of Empires'', the Time of Judgement metaplot, and the publication of the new ''World of Darkness''. In particular, the Red Star is identified with the Star of Bethlehem and it is implied that "the Sundering" was a result of Jesus' crucifixion.
Is there an issue? Send a MessageReason:
Added e-book for the project as it has been retaken.


''[[http://wraithproject.cattail.nu/archives/wraiththearising.html Wraith: The Arising]]'' is a remake of ''WraithTheOblivion'' set in the ''NewWorldOfDarkness'', with some elements of ''{{TabletopGame/Orpheus}}'' and ''{{TabletopGame/Exalted}}: The Abyssals'', written by J. Edward Tremlett and Chris Jackson and with some illustrations by artists Taz Jurz and Lost Soul. The story behind the game's genesis is explained in its [[http://wraithproject.cattail.nu/archives/0410wtasoi.html Statement of Intent]].

to:

''[[http://wraithproject.cattail.nu/archives/wraiththearising.html Wraith: The Arising]]'' is a remake of ''WraithTheOblivion'' set in the ''NewWorldOfDarkness'', with some elements of ''{{TabletopGame/Orpheus}}'' and ''{{TabletopGame/Exalted}}: The Abyssals'', written by J. Edward Tremlett and Chris Jackson and with some illustrations by artists Taz Jurz and Lost Soul. The story behind the game's genesis is explained in its [[http://wraithproject.cattail.nu/archives/0410wtasoi.html Statement of Intent]].
Intent]]. A compendium of the book has been created for download here [[http://faust91xroleplayingpage.weebly.com/wraith-the-arisen.html]]



A character sheet has been made by both [[http://mrgone.rocksolidshells.com/pdf/MiscNWOD/NWoD_WraithTheArising.pdf MrGone]] and [[http://mrgone.rocksolidshells.com/pdf/fansheets/wraith_new_v2.pdf Renfield286]]. Unfortunately, [[DeadFic the game was never finished]], although it is in a playable state.

to:

A character sheet has been made by both [[http://mrgone.rocksolidshells.com/pdf/MiscNWOD/NWoD_WraithTheArising.pdf MrGone]] and [[http://mrgone.rocksolidshells.com/pdf/fansheets/wraith_new_v2.pdf Renfield286]]. Unfortunately, [[DeadFic the game was never finished]], although it is in a playable state.
state. The project has been retaken by user Faust91x. Hooray! The updated e-book can now be downloaded from [[http://faust91xroleplayingpage.weebly.com/wraith-book.html]]
Is there an issue? Send a MessageReason:
None


* {{Splat}} -- The way a Wraith died and what kind of personality their Shadow has play a much larger role in the rules than in ''Oblivion''. This would predict a similar trend in GeistTheSinEaters.

to:

* {{Splat}} -- The way a Wraith died and what kind of personality their Shadow has play a much larger role in the rules than in ''Oblivion''. This would predict a similar trend in GeistTheSinEaters.TabletopGame/GeistTheSinEaters.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:''A Storytelling Game of Flying-By-The-Butt'' (paraphrased from the author's own words).]]

to:

[[caption-width-right:350:''A Storytelling Game of Flying-By-The-Butt'' (paraphrased from [[caption-width-right:350:''"Make sure to send a lazy man the author's own words).]]angel of death."'']]



Wraiths are not alone in their twilight state. Joining them are the ''Ferrymen'', enigmatic beings that may serve the role of Psychopomps. The Ferrymen rarely speak, save to tell the Wraiths to "have faith." If they are not careful, and wander to the outskirts of the Necropolis, a Wraith may encounter Reapers, [[http://wraithproject.cattail.nu/archives/tazreaperbluebig.jpg gaunt, cadaverous creatures wearing black, baroque armor]] that hunt ghosts for sport and drag them off to some horrible fate. Even worse are the Dark Walkers, vicious killers similar to Ferrymen at a distance, given away by their inability to speak. All of these beings originate from beyond the ''Barrier'', an imaginary wall that separates the land of the living from the Underworld, the "true" afterlife, which virtually no Wraith has ever seen. Those rare few that claim to have traveled beyond and returned are invariably insane, making it impossible to determine the truth of their claims.

to:

Wraiths are not alone in their twilight state. Joining them are the ''Ferrymen'', enigmatic beings hooded figures that may serve the role of Psychopomps. The Ferrymen rarely speak, save to tell the Wraiths to "have faith." If they are not careful, and wander to the outskirts of the Necropolis, a Wraith may encounter Reapers, [[http://wraithproject.cattail.nu/archives/tazreaperbluebig.jpg gaunt, cadaverous creatures wearing black, baroque armor]] armored beings that hunt ghosts for sport and drag them off to some horrible fate. Even worse are the Dark Walkers, vicious killers similar to Ferrymen at a distance, given away by their inability to speak. All of these beings originate from beyond the ''Barrier'', an imaginary wall that separates the land of the living from the Underworld, the "true" afterlife, which virtually no Wraith has ever seen. Those rare few that claim to have traveled beyond and returned are invariably insane, making it impossible to determine the truth of their claims.



* FanArt -- Italian artist Darcad drew [[http://darcad.deviantart.com/gallery/?q=believers#/d19wvbi this sketch of his Believer character.]]

to:

* FanArt -- Italian artist Darcad drew [[http://darcad.deviantart.com/gallery/?q=believers#/d19wvbi this sketch of his Believer character.]]]] Taz Jurs also painted [[http://wraithproject.cattail.nu/archives/tazreaperbluebig.jpg this image of a Reaper]].



* GenreLaunch -- Tremlett once jokingly stated the game's genre was "Gothic Horror Survivalist Heartbreak Psychic Trauma Brainfart Disco."

to:

* GenreLaunch -- Tremlett once jokingly stated the game's genre was "Gothic Horror Survivalist Heartbreak Psychic Trauma Brainfart Disco.Disco" and "Flying-By-The-Butt."
Is there an issue? Send a MessageReason:
None


** The section on anchors mentions possibilities for [[Film/TheCar haunted cars]], [[WilliamSleator haunted dollhouses]], [[TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.

to:

** The section on anchors mentions possibilities for [[Film/TheCar haunted cars]], [[WilliamSleator haunted dollhouses]], [[TheRing [[Film/TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.
Is there an issue? Send a MessageReason:
None


-> -- ''The Book of Old Times'', first Stanza

to:

-> -- -->-- ''The Book of Old Times'', first Stanza



** The section on anchors mentions possibilities for [[TheCar haunted cars]], [[WilliamSleator haunted dollhouses]], [[TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.

to:

** The section on anchors mentions possibilities for [[TheCar [[Film/TheCar haunted cars]], [[WilliamSleator haunted dollhouses]], [[TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.
Is there an issue? Send a MessageReason:
None


* TheHeartless -- If a Wraith falls to her Shadow, she becomes one of the ''Damned'' and falls across the Barrier, returning only to wreak havoc on other ghosts. The Damned are insane and homicidal (but [[TheChessmaster definitely]] ''not'' stupid), even attacking each other when given the chance.

to:

* TheHeartless -- If a Wraith falls to her Shadow, she becomes one of the ''Damned'' and falls across the Barrier, occasionally returning only in a monstrous form to to wreak havoc on other ghosts. any ghosts and living they can get their claws on. The Damned are insane and homicidal (but [[TheChessmaster definitely]] ''not'' stupid), stupid, having the ability to wait patiently and lay traps for the unwary), even attacking each other when given Damned if they ever come face-to-face (which is the chance.most reliable way to kill one).



* WorldWreckingWave -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) and are typically set off by extremely negative events in the Liveworld. Storms are often inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.

to:

* WorldWreckingWave -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) (typically ranging from one building and its immediate surroundings to the entire necropolis) which are typically set off by extremely negative events in the Liveworld. Storms are often usually inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.
Is there an issue? Send a MessageReason:
None


Wraiths are not alone in their twilight state. Joining them are the ''Ferrymen'', enigmatic beings that may serve the role of Psychopomps. The Ferrymen rarely speak, save to tell the Wraiths to "have faith." If they are not careful, and wander to the outskirts of the Necropolis, a Wraith may encounter Reapers, strange creatures that hunt ghosts for sport and drag them off to some horrible fate. Even worse are the Dark Walkers, vicious killers similar to Ferrymen at a distance, given away by their inability to speak. All of these beings originate from beyond the ''Barrier'', an imaginary wall that separates the land of the living from the "true" afterlife, which virtually no Wraith has ever seen. Those rare few that claim to have traveled beyond and returned are invariably insane, making it impossible to determine the truth of their claims.

to:

Wraiths are not alone in their twilight state. Joining them are the ''Ferrymen'', enigmatic beings that may serve the role of Psychopomps. The Ferrymen rarely speak, save to tell the Wraiths to "have faith." If they are not careful, and wander to the outskirts of the Necropolis, a Wraith may encounter Reapers, strange [[http://wraithproject.cattail.nu/archives/tazreaperbluebig.jpg gaunt, cadaverous creatures wearing black, baroque armor]] that hunt ghosts for sport and drag them off to some horrible fate. Even worse are the Dark Walkers, vicious killers similar to Ferrymen at a distance, given away by their inability to speak. All of these beings originate from beyond the ''Barrier'', an imaginary wall that separates the land of the living from the Underworld, the "true" afterlife, which virtually no Wraith has ever seen. Those rare few that claim to have traveled beyond and returned are invariably insane, making it impossible to determine the truth of their claims.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BodyHorror -- Higher levels of Embody can create some truly freakish visual effects. Meanwhile, higher levels of the Bios Path of Change allow the Wraith to ''severely'' alter their host's body. The Shaping Path of Flesh can allow Wraiths the do the same thing to ''themselves''; using Shaping to do this sort of thing is typically prohibited by the Concords, since extreme transformations can easily skirt the line into the horrific appearances of the Damned. The Damned are always freakishly hideous and unnatural-looking, and the symptoms of Thorns can cause lesser effects on ordinary Wraiths.
Is there an issue? Send a MessageReason:
None


* ''Believers'', who believe that Paradise exists beyond the Barrier. They see the Ferrymen as angels, and devoutly follow their few words. The Believers are the proprietors of the Anchorage Numen, which lets them provide valuable Anchor-related services to other Wraiths, including the creation of new Anchors. However, following the concord's faith requires them to slowly relinquish the ties to their own Anchors.
* ''Freewraiths'', who choose to live by their own rules, without regard for religion or organized government, seeing the Ferrymen and the Order as liars and fools. They are the proprietors of the Shaping Numen, which they use to produce goods to sell to the other Concords. Those who join the Freewraiths have the "colors" of their allegiance tattooed to their Corpus.
* ''Haunters'', who choose to scare the living for essence. All the other Concords distrust them, in many cases to the point of violence. Even amongst themselves, they do ''not'' tolerate mistakes.

to:

* ''Believers'', who believe that Paradise exists beyond the Barrier. They see the Ferrymen as angels, and devoutly follow their few words. Their faith puts them at odds with the Pardoners, but they usually get along with the Order. The Believers are the proprietors of the Anchorage Numen, which lets them provide valuable Anchor-related services to other Wraiths, including the creation of new Anchors. However, following the concord's faith requires them to slowly relinquish the ties to their own Anchors.
* ''Freewraiths'', who choose to live by their own rules, rules without regard for religion or organized government, the Injunction, seeing the Ferrymen and the Order as liars and fools. They are the proprietors of the Shaping Numen, which they use to produce goods to sell to the other Concords. Those who join the Freewraiths have the "colors" of their allegiance tattooed to their Corpus.
* ''Haunters'', who choose to scare take the common practice of haunting the living for essence.to cruel extremes. All the other Concords distrust them, in many cases to the point of violence. Even amongst themselves, they do ''not'' tolerate mistakes.



* ''The Order'', an organized government who follow and enforce the Injunction, a series of laws laid down by Charon in ancient times. Their traditions date back to the Etruscans, and their structure has shades of theocracy. As part of their initiation, members are mystically bound to uphold the Injunction, and must pay a tithe to the Order.
* ''Pardoners'', who wage war against the Shadow and are constantly on the lookout for the Lost and the Damned. They are the proprietors of the Castigate and Shaping Numina, but their initiation requires them to permanently sacrifice some of their strength to their Shadow, making it stronger than the Wraiths of other Concords.

to:

* ''The Order'', an organized government who follow and enforce a quasi-religious society that follows (and enforces) the Injunction, a series of laws laid down by Charon in ancient times. Their traditions date back to the Etruscans, and As part of their structure has shades faith, they venerate Charon and other Etruscan deities, awaiting the "Day of theocracy.Injunction" when the dead may enter the Underworld. As part of their initiation, members are mystically bound to uphold the Injunction, and must pay a tithe to the Order.
* ''Pardoners'', who wage war against the Shadow and are constantly on the lookout for the Lost and the Damned. In contrast to the Order and the Believers, they see the Ferrymen as literal demons. They are the proprietors of the Castigate and Shaping Numina, but their initiation requires them to permanently sacrifice some of their strength to their Shadow, making it stronger than the Wraiths of other Concords.
Is there an issue? Send a MessageReason:
None


* {{World-Wrecking Wave}} -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) and are typically set off by extremely negative events in the Liveworld. Storms are often inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.

to:

* {{World-Wrecking Wave}} WorldWreckingWave -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) and are typically set off by extremely negative events in the Liveworld. Storms are often inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GhostlyGoals -- All ghosts initially start out as Type As, which are colloquially known as Sleepers. The role of Type B ghosts is fulfilled by the worst of the Haunters.
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff -- Apparently, ''Arising'' proved popular enough in Italy that [[http://www.gdrzine.com/viewtopic.php?t=7661 a group of fans recruited enough people to translate it.]] ''[[CrowningMomentOfAwesome All 300 pages of it.]]''
Is there an issue? Send a MessageReason:
None


* GhostAmnesia -- Obviously, those who died by Mystery do not remember the details of their death. Sleepers are trapped in a perpetual state of this.
* GhostStory -- The premise.

to:

* GhostAmnesia -- Obviously, those who died by Mystery do not remember the details of their death. Sleepers are trapped in a perpetual state of this.
this (see TraumaInducedAmnesia, below).
* GhostStory -- The premise.premise, except that the main characters are the ghosts (and aware of this fact), as opposed to being the people who are haunted.



* ISeeDeadPeople -- Mediums, Projectors, and certain Consorts.

to:

* ISeeDeadPeople -- Mediums, Projectors, and certain Consorts.Consorts can perceive Wraiths. [[HilarityEnsues This can lead to some interesting situations.]]



* MagicalSociety -- Each of the Concords is one of these, more or less.

to:

* MagicalSociety -- Each of the Concords is one of these, more or less. Some of them even have proprietary powers.



* MonkeyMoralityPose -- This is inverted by a trio of Thorns: Speak Evil (see FreudianSlip, above), See Evil, and Hear Evil. The latter two allow the Shadow to manipulate the Wraith's senses to a certain degree.
* TheNecrocracy -- This is the stated purpose of the Order, and to a lesser degree the other Concords. Any city inhabited by Wraiths is known as a ''Necropolis'', and is usually split amongst multiple necrocracies in the form of the Concords.
* OurGhostsAreDifferent -- Eve within the game ghosts come in several varieties. The basic division is between Sleepers (ghosts trapped in a fugue state) and Arisen (fully self-aware ghosts). The Arisen are further divided by their manner of Death. Then Wraiths can become Lost or Damned. And ''then'' there are the Ferrymen, Dark Walkers, Reapers, and whatever weird fauna from beyond the Barrier that make forays into the Wilderness.

to:

* MonkeyMoralityPose -- This is reference and inverted by a trio of Thorns: Speak Evil (see FreudianSlip, above), See Evil, and Hear Evil. The latter two allow the Shadow to manipulate the Wraith's senses to a certain degree.
* TheNecrocracy -- This is the stated purpose of the Order, and to a lesser degree the other Concords. Any city inhabited by Wraiths is known as a ''Necropolis'', and is usually split amongst multiple necrocracies in the form of the Concords. The Order and the Freewraiths are most politically-focused of the Concords.
* OurGhostsAreDifferent -- Eve Even within the game ghosts come in several varieties. The basic division is between Sleepers (ghosts trapped in a fugue state) and Arisen (fully self-aware ghosts). The Arisen are further divided by their manner of Death. Then Wraiths can become Lost or Damned. And ''then'' there are the Ferrymen, Dark Walkers, Reapers, and whatever weird fauna from beyond the Barrier that make forays into the Wilderness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeadAllAlong -- Sleepers are often unaware that they are, in fact, dead. This always their first shock if they go through an Awakening.

Added: 149

Changed: 99

Is there an issue? Send a MessageReason:
None


* GhostAmnesia -- Obviously, those who died by Mystery do not remember the details of their death. Sleepers are trapped in a perpetual state of this.



* HauntedHouse -- Unsurprisingly, Wraiths tend to live in these. Any anchor that happens to be a building is known as a ''Haunt''.

to:

* HauntedHouse -- Unsurprisingly, Wraiths tend to live in these. Any anchor that happens to be a building building, a copse of trees, a pool of water, a tour bus, or any location really, is known as a ''Haunt''.



* HeroicBSOD -- A Wraith is provoked into one of these by losing an Anchor, performing a cruel and selfish action without remorse, or seeing anything that reminds them of their death. This gives the Shadow a free chance at taking control of their body or forcing the Wraith into a Harrowing.

to:

* HeroicBSOD -- A Wraith is provoked into one of these by losing an Anchor, performing a cruel and selfish action without remorse, or seeing anything that reminds them of their death. This gives the Shadow a free chance at taking control of their body or forcing the Wraith into a Harrowing.Harrowing, depending on the stimulus.
Is there an issue? Send a MessageReason:
Incorrect usage: not impossible


* FateWorseThanDeath -- There are [[BeyondTheImpossible quite a few of these]], actually. A Wraith might become [[TheSchizophreniaConspiracy Lost]], [[TheHeartless Damned]], [[AngstComa Ossified]], or [[AndIMustScream paralyzed in a state of perpetual agony]].

to:

* FateWorseThanDeath -- There are [[BeyondTheImpossible quite a few of these]], these, actually. A Wraith might become [[TheSchizophreniaConspiracy Lost]], [[TheHeartless Damned]], [[AngstComa Ossified]], or [[AndIMustScream paralyzed in a state of perpetual agony]].
Is there an issue? Send a MessageReason:
None


* ParanoiaFuel -- The express purpose of the Shadow. How can you trust your own senses when ''it'' can trick you at the tip of a hat?
Is there an issue? Send a MessageReason:
None


* The Heartless -- If a Wraith falls to her Shadow, she becomes one of the ''Damned'' and falls across the Barrier, returning only to wreak havoc on other ghosts. The Damned are insane and homicidal (but [[TheChessmaster definitely]] ''not'' stupid), even attacking each other when given the chance.

to:

* The Heartless TheHeartless -- If a Wraith falls to her Shadow, she becomes one of the ''Damned'' and falls across the Barrier, returning only to wreak havoc on other ghosts. The Damned are insane and homicidal (but [[TheChessmaster definitely]] ''not'' stupid), even attacking each other when given the chance.

Added: 1304

Changed: 301

Is there an issue? Send a MessageReason:
None


* FreudianSlip -- One of Thorns allows the Shadow to take control of the Wraith's voice for one breath, and say mean-spirited things or point out denied truths. This Thorn is known as "Speak Evil" (see MonkeyMoralityPose, below).



* HeroicBSOD -- When a Wraith becomes so angry or upset that he enters into an agreement to temporarily share power with his Shadow, known as Shadowstate.

to:

* HeroicBSOD -- When a A Wraith becomes so angry is provoked into one of these by losing an Anchor, performing a cruel and selfish action without remorse, or upset seeing anything that he enters reminds them of their death. This gives the Shadow a free chance at taking control of their body or forcing the Wraith into an agreement to temporarily share power with his Shadow, known as Shadowstate.a Harrowing.


Added DiffLines:

* MonkeyMoralityPose -- This is inverted by a trio of Thorns: Speak Evil (see FreudianSlip, above), See Evil, and Hear Evil. The latter two allow the Shadow to manipulate the Wraith's senses to a certain degree.


Added DiffLines:

* ParanoiaFuel -- The express purpose of the Shadow. How can you trust your own senses when ''it'' can trick you at the tip of a hat?


Added DiffLines:

* TheSchizophreniaConspiracy -- The Thorn known as "Alternate Reality" (and to a lesser degree other Thorns, see MonkeyMoralityPose, above) allows a Shadow to trap her Wraith in a state of delusion, making him see, hear, and ''do'' whatever she wants him to. A Wraith in this state is known as the Lost.


Added DiffLines:

* SuperPoweredEvilSide -- When a Wraith becomes so angry or upset that he enters into an agreement to temporarily share power with his Shadow, known as Shadowstate. This allows the Wraith to turn his Shadow's Thorns on those around him, playing merry havoc with their perceptions of reality.


Added DiffLines:

* ThroughTheEyesOfMadness -- Judicious use of the right Thorns can result in game sessions, perhaps entire chronicles, turning into this.
Is there an issue? Send a MessageReason:
None


* ShoutOut -- As a spiritual sequel to ''Oblivion'', this is par the course.

to:

* ShoutOut -- As a spiritual sequel to ''Oblivion'', this is par the course. Tremlett deliberately seeded the text with numerous Easter Eggs.



** Many of the nicknames for users of specific Numina are taken directly from ''Oblivion'', but they are often switched around since the author wanted to keep familiar readers on their toes.

to:

** Many of the nicknames for users of specific Numina are taken directly from ''Oblivion'', but they are often switched around since the author wanted to keep familiar readers on their toes. Furthermore, the Numina are revised expansions of Oblivion's Arcanoi; the Lexicon even states that Arcanos is an archaic term for Numen.
Is there an issue? Send a MessageReason:
None


* [[World-WreckingWave]] -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) and are typically set off by extremely negative events in the Liveworld. Storms are often inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.

to:

* [[World-WreckingWave]] {{World-Wrecking Wave}} -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) and are typically set off by extremely negative events in the Liveworld. Storms are often inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.
Is there an issue? Send a MessageReason:
None


* World-WreckingWave -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) and are typically set off by extremely negative events in the Liveworld. Storms are often inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.

to:

* World-WreckingWave [[World-WreckingWave]] -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) and are typically set off by extremely negative events in the Liveworld. Storms are often inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.

Added: 4685

Removed: 320

Is there an issue? Send a MessageReason:
None


** Ossification is, thankfully, the exact opposite. See AngstComa, below.



* BackFromTheDead -- Rejuvenating and reanimating a corpse, ''any'' corpse, is a simple matter of possessing the right Bios Arts.



* DeadToBeginWith -- The entire premise.
* DealWithTheDevil -- The Shadow can offer these. Whatever you do, ''do not accept them'', no matter how appetizing they appear.



* DreamWeaver -- The Fear Numen's Path of Nightmares allows for visiting and controlling dreams, of both the living ''and'' the dead.



* ElectromagneticGhosts -- The Decay Numen's Path of Animation allows for possessing objects, and certain Arts allow for riding across telephone lines or surfing the web.
* EnemyWithin -- The Shadow.



* EpiphanicPrison -- The state of being (un)dead. No one really knows why they're a ghost, and everyone has their own answer for escaping.



* FateWorseThanDeath -- There are [[BeyondTheImpossible quite a few of these]], actually. A Wraith might become [[TheSchizophreniaConspiracy Lost]], [[TheHeartless Damned]], [[AngstComa Ossified]], or [[AndIMustScream paralyzed in a state of perpetual agony]].
* FinalDeath -- If a Wraith suffers enough damage to their corpus, they can be permanently destroyed. This happens rarely however, and the Wraith is usually forced into a temporary state of "limbo," where they must fight with their Shadow for the right to reform at one of their Anchors. If the Shadow succeeds, however, they cease to exist.
* FunctionalMagic -- The Numina.



* GhostStory -- The premise.



* HauntedTechnology -- Wraiths can have mechanical or electronic objects as Anchors, which will exhibit weird behavior even when the Wraith isn't physically present. The Decay Numen allows a Wraith to enter and eventually control such objects at will, including traveling across power lines or even through the internet.



* The Heartless -- If a Wraith falls to her Shadow, she becomes one of the ''Damned'' and falls across the Barrier, returning only to wreak havoc on other ghosts. The Damned are insane and homicidal (but [[TheChessmaster definitely]] ''not'' stupid), even attacking each other when given the chance.
* HeroicBSOD -- When a Wraith becomes so angry or upset that he enters into an agreement to temporarily share power with his Shadow, known as Shadowstate.



* ISeeDeadPeople -- Mediums, Projectors, and certain Consorts.



* HauntedTechnology -- Wraiths can have mechanical or electronic objects as Anchors, which will exhibit weird behavior even when the Wraith isn't physically present. The Decay Numen allows a Wraith to enter and eventually control such objects at will, including traveling across power lines or even through the internet.


Added DiffLines:

* MagicalSociety -- Each of the Concords is one of these, more or less.


Added DiffLines:

* MeatPuppet -- These can be created using the Bios Numen's Path of Control.


Added DiffLines:

* OurGhostsAreDifferent -- Eve within the game ghosts come in several varieties. The basic division is between Sleepers (ghosts trapped in a fugue state) and Arisen (fully self-aware ghosts). The Arisen are further divided by their manner of Death. Then Wraiths can become Lost or Damned. And ''then'' there are the Ferrymen, Dark Walkers, Reapers, and whatever weird fauna from beyond the Barrier that make forays into the Wilderness.


Added DiffLines:

* PoisonousFriend -- Shadows claim, and often aspire, to be just this. They certainly want to achieve ToxicFriendInfluence.
* PsychologicalTormentZone -- When a Shadow accumulates enough Tainted Essence, they can attempt to force the Wraith into a ''Harrowing''. The Harrowing is a psychodrama that takes place ''inside'' the Wraith's mind, which can be a BlackBugRoom, but [[HappyPlace not always]]. At the end, the Shadow presents the Wraith with a choice, and if she fails, the Shadow gains Angst, a measure of its permanent power over the Wraith.
* {{Seer}} -- Ghosts with the Fate Numen, to varying degrees. Fate is divided into seeing what ''will'' happen, influencing what ''may'' happen, and just wandering until you get a ContrivedCoincidence.


Added DiffLines:

* {{Shapeshifting}} -- The Shaping Numen. It's divided into Flesh (creating objects out of corpus, transforming your physical features, becoming a jigsaw person, etc), Power (trading and collecting Essence), and Transmutation (converting between Corpus and Essence and vice versa).


Added DiffLines:

** Anchors are essentially a combination of Oblivion's Passions and Fetters.


Added DiffLines:

* SpiritAdvisor -- Shadows often try to be these, though their "advice" is given only to further their own goals.


Added DiffLines:

** Each anchor has an associated emotion. When the Wraith recharges their Essence, this emotion will color the Essence gained.


Added DiffLines:

* World-WreckingWave -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) and are typically set off by extremely negative events in the Liveworld. Storms are often inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.
Is there an issue? Send a MessageReason:
None


* FanArt -- Italian artist Darcad drew [[http://darcad.deviantart.com/gallery/?q=believers#/d19wvbi this sketch of his believer character.]]

to:

* FanArt -- Italian artist Darcad drew [[http://darcad.deviantart.com/gallery/?q=believers#/d19wvbi this sketch of his believer Believer character.]]
Is there an issue? Send a MessageReason:
None


** The section on anchors mentions possibilities for [[TheRing haunted video tapes]], [[TheCar haunted cars]], and [[Film/CatsEye haunted cats]], among other things.

to:

** The section on anchors mentions possibilities for [[TheCar haunted cars]], [[WilliamSleator haunted dollhouses]], [[TheRing haunted video tapes]], [[TheCar [[{{Film/DeathBedTheBedThatEats}} haunted cars]], beds]], and [[Film/CatsEye haunted cats]], among other things.

Changed: 166

Removed: 188

Is there an issue? Send a MessageReason:
None


* DarknessInducedAudienceApathy -- The reason why ''Arising'' dropped many of the structures and conventions of ''Oblivion'' was to avoid this very problem. YMMV as to how well that works.



* LighterAndSofter -- Compared to ''Oblivion'', at the least. Ghosts are no longer hopelessly separated from the living and slavery is no longer the norm.

to:

* LighterAndSofter -- Compared to ''Oblivion'', at the least. Ghosts are no longer hopelessly separated from the living and slavery is no longer the norm. The reason why ''Arising'' dropped many of the structures and conventions of ''Oblivion'' was to avoid DarknessInducedAudienceApathy. YMMV as to how well that works.
Is there an issue? Send a MessageReason:
None


** Taking cues directly from ''Orpheus'', even the most recently deceased Wraith is able to materialize and pass (mostly) for human, partially negating much of ''Oblivion'''s angst about being separated from the living. However, simple manifestations are not nearly as useful as using Numina, as the Wraith is cold, pale, physically weak, and unless they achieve a CriticalSuccess the effect lasts only for a few moments.

to:

** Taking cues directly from ''Orpheus'', even the most recently deceased Wraith is able to materialize and pass (mostly) for human, partially negating much of ''Oblivion'''s angst about being separated from the living. However, simple manifestations are not nearly as useful as using Numina, as the Wraith is cold, pale, physically weak, and unless they achieve a CriticalSuccess CriticalHit the effect lasts only for a few moments.
Is there an issue? Send a MessageReason:
None


** Taking cues directly from ''Orpheus'', even the most recently deceased Wraith is able to materialize and pass for human, partially negating much of ''Oblivion'''s angst about being separated from the living. However, simple manifestations are not nearly as useful as using Numina, as the Wraith is cold, pale, unable to do much physical labor, and usually lasts only for a few moments.

to:

** Taking cues directly from ''Orpheus'', even the most recently deceased Wraith is able to materialize and pass (mostly) for human, partially negating much of ''Oblivion'''s angst about being separated from the living. However, simple manifestations are not nearly as useful as using Numina, as the Wraith is cold, pale, unable to do much physical labor, physically weak, and usually unless they achieve a CriticalSuccess the effect lasts only for a few moments.

Top