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** Iran tends to be a hot spot at the very beginning before becoming an ordinary Middle East region battleground as the game moves forward. The US starts the game with one[[note]]or more if playing with a pro-US influence handicap[[/note]] influence in the country, having no other influence from Israel to Australia and thus being essentially isolated in Iran. This vulnerability alone makes having control over said 2-stability country one of the top priorities for both sides during Turn 1. For the US, Iran provides a good chance to fight for Domination in the Middle East and the ability to reach Pakistan and India faster than the USSR, which, due to geographic proximity, could otherwise do so. Accordingly, for the USSR, the immediate knocking out of a competitor from Iran guarantees virtually unhindered expansion into a whole bunch of important (especially during the Early War) countries. Whoever prevails, by the Mid War, the entire value of controlling Iran comes down to Iran itself.

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** Iran tends to be a hot spot at the very beginning before becoming an ordinary Middle East region battleground as the game moves forward. The US starts the game with one[[note]]or more if playing with a pro-US influence handicap[[/note]] influence in the country, having no other influence from Israel to Australia and thus being essentially isolated in Iran. This vulnerability alone makes having control over said 2-stability country one of the top priorities for both sides during Turn 1. For the US, Iran provides a good chance to fight for Domination in the Middle East and the ability to reach Pakistan and India faster than the USSR, which, due to geographic proximity, could otherwise do so. Accordingly, for the USSR, the immediate knocking out of a competitor from Iran guarantees virtually unhindered expansion into a whole bunch number of important valuable (especially during the Early War) countries. Whoever prevails, by the Mid War, the entire value of controlling Iran comes down to Iran itself.
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** Iran tends to be a hot spot at the very beginning before becoming an ordinary battleground of the Middle East region as the game moves forward. The US starts the game with one[[note]]or more if playing with a pro-US influence handicap[[/note]] influence in the country, having no other influence from Israel to Australia and thus being essentially isolated in Iran. This vulnerability alone makes having control over said 2-stability country one of the top priorities for both sides during Turn 1. For the US, Iran provides a good chance to fight for Domination in the Middle East and the ability to reach Pakistan and India faster than the USSR, which, due to geographic proximity, could otherwise do so. Accordingly, for the USSR, the immediate knocking out of a competitor from Iran guarantees virtually unhindered expansion into a whole bunch of important (especially during the Early War) countries. Whoever prevails, by the Mid War, the entire value of controlling Iran comes down to Iran itself.
** It's hard to find a more illustrative example than "Vietnam Revolts" in the entire deck, as timing is everything for this 2-ops Soviet card. Arguably the best possible Turn 1 headline for the USSR, this event allows you to take over the Southeast Asia subregion with ease. On Turn 2, the effect of "Vietnam Revolts" may still come in handy depending on the board situation. On Turn 3, however, the card is much less likely to be played since either the US has already fortified all the points of interest in the subregion, such as Thailand and Laos/Cambodia, or the USSR itself has already gained control of them through "Decolonization", "De-Stalinization", or coups. After "Southeast Asia Scoring" has been played, "Vietnam Revolts" stands close to being a complete joke.

to:

** Iran tends to be a hot spot at the very beginning before becoming an ordinary battleground of the Middle East region battleground as the game moves forward. The US starts the game with one[[note]]or more if playing with a pro-US influence handicap[[/note]] influence in the country, having no other influence from Israel to Australia and thus being essentially isolated in Iran. This vulnerability alone makes having control over said 2-stability country one of the top priorities for both sides during Turn 1. For the US, Iran provides a good chance to fight for Domination in the Middle East and the ability to reach Pakistan and India faster than the USSR, which, due to geographic proximity, could otherwise do so. Accordingly, for the USSR, the immediate knocking out of a competitor from Iran guarantees virtually unhindered expansion into a whole bunch of important (especially during the Early War) countries. Whoever prevails, by the Mid War, the entire value of controlling Iran comes down to Iran itself.
** It's hard to find a more illustrative example in the entire deck than "Vietnam Revolts" in the entire deck, as timing is everything for this - a 2-ops Soviet card.card for which timing is everything. Arguably the best possible Turn 1 headline for the USSR, this event allows you to take over the Southeast Asia subregion with ease. On Turn 2, the effect of "Vietnam Revolts" may still come in handy depending on the board situation. On Turn 3, however, the card is much less likely to be played since either the US has already fortified all the points of interest in the subregion, such as Thailand and Laos/Cambodia, or the USSR itself has already gained control of them through "Decolonization", "De-Stalinization", or coups. After "Southeast Asia Scoring" has been played, "Vietnam Revolts" stands close to being a complete joke.
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None


** Iran tends to be a hot spot in the very beginning before becoming an ordinary battleground of the Middle East region as the game moves forward. The US starts the game with one[[note]]or more if playing with a pro-US influence handicap[[/note]] influence in the country, having no other influence from Israel to Australia and thus being essentially isolated in Iran. This vulnerability alone makes having control over said 2-stability country one of the top priorities for both sides during Turn 1. For the US, Iran provides a good chance to fight for Domination in the Middle East and the ability to reach Pakistan and India faster than the USSR, which, due to geographic proximity, could otherwise do so. Accordingly, for the USSR, the immediate knocking out of a competitor from Iran guarantees virtually unhindered expansion into a whole bunch of important (especially during the Early War) countries. Whoever prevails, by the Mid War, the entire value of controlling Iran comes down to Iran itself.

to:

** Iran tends to be a hot spot in at the very beginning before becoming an ordinary battleground of the Middle East region as the game moves forward. The US starts the game with one[[note]]or more if playing with a pro-US influence handicap[[/note]] influence in the country, having no other influence from Israel to Australia and thus being essentially isolated in Iran. This vulnerability alone makes having control over said 2-stability country one of the top priorities for both sides during Turn 1. For the US, Iran provides a good chance to fight for Domination in the Middle East and the ability to reach Pakistan and India faster than the USSR, which, due to geographic proximity, could otherwise do so. Accordingly, for the USSR, the immediate knocking out of a competitor from Iran guarantees virtually unhindered expansion into a whole bunch of important (especially during the Early War) countries. Whoever prevails, by the Mid War, the entire value of controlling Iran comes down to Iran itself.
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None


** It's hard to find a more illustrative example than "Vietnam Revolts" in the entire deck, as timing is everything for this 2-ops Soviet card. Arguably the best possible Turn 1 headline for the USSR, this event allows you to take over the Southeast Asia subregion with ease. On Turn 2, the effect of "Vietnam Revolts" may still come in handy depending on the board situation. On Turn 3, though, the card is no longer used that often since either the US has already fortified all the points of interest in the subregion, such as Thailand and Laos/Cambodia, or the USSR itself has already gained control of them through "Decolonization", "De-Stalinization", or coups. After "Southeast Asia Scoring" has been played, "Vietnam Revolts" stands close to being a complete joke.

to:

** It's hard to find a more illustrative example than "Vietnam Revolts" in the entire deck, as timing is everything for this 2-ops Soviet card. Arguably the best possible Turn 1 headline for the USSR, this event allows you to take over the Southeast Asia subregion with ease. On Turn 2, the effect of "Vietnam Revolts" may still come in handy depending on the board situation. On Turn 3, though, however, the card is no longer used that often much less likely to be played since either the US has already fortified all the points of interest in the subregion, such as Thailand and Laos/Cambodia, or the USSR itself has already gained control of them through "Decolonization", "De-Stalinization", or coups. After "Southeast Asia Scoring" has been played, "Vietnam Revolts" stands close to being a complete joke.
Is there an issue? Send a MessageReason:
None


** It's hard to find a more illustrative example than "Vietnam Revolts" in the entire deck, as timing is everything for this 2-ops Soviet card. Arguably the best Turn 1 headline for the USSR of all possible, this event allows you to take over the Southeast Asia subregion with ease. On Turn 2, the effect of "Vietnam Revolts" may still come in handy depending on the board situation. On Turn 3, the card is not even played by the USSR that often since either the US has already fortified all the points of interest in the subregion, such as Thailand and Laos/Cambodia, or the USSR itself has already gained control of them through "Decolonization", "De-Stalinization", or coups. After "Southeast Asia Scoring" has been played, "Vietnam Revolts" stands close to being a complete joke.

to:

** It's hard to find a more illustrative example than "Vietnam Revolts" in the entire deck, as timing is everything for this 2-ops Soviet card. Arguably the best possible Turn 1 headline for the USSR of all possible, USSR, this event allows you to take over the Southeast Asia subregion with ease. On Turn 2, the effect of "Vietnam Revolts" may still come in handy depending on the board situation. On Turn 3, though, the card is not even played by the USSR no longer used that often since either the US has already fortified all the points of interest in the subregion, such as Thailand and Laos/Cambodia, or the USSR itself has already gained control of them through "Decolonization", "De-Stalinization", or coups. After "Southeast Asia Scoring" has been played, "Vietnam Revolts" stands close to being a complete joke.
Is there an issue? Send a MessageReason:
None


** It's hard to find a more illustrative example than "Vietnam Revolts" in the entire deck, as timing is everything for this 2-ops Soviet card. Arguably the best Turn 1 Headline for the USSR of all possible, this event allows you to take over the Southeast Asia subregion with ease. On Turn 2, the effect of "Vietnam Revolts" may still come in handy depending on the board situation. On Turn 3, the card is not even played by the USSR that often since either the US has already fortified all the points of interest in the subregion, such as Thailand and Laos/Cambodia, or the USSR itself has already gained control of them through "Decolonization", "De-Stalinization", or coups. After "Southeast Asia Scoring" has been played, "Vietnam Revolts" stands close to being a complete joke.

to:

** It's hard to find a more illustrative example than "Vietnam Revolts" in the entire deck, as timing is everything for this 2-ops Soviet card. Arguably the best Turn 1 Headline headline for the USSR of all possible, this event allows you to take over the Southeast Asia subregion with ease. On Turn 2, the effect of "Vietnam Revolts" may still come in handy depending on the board situation. On Turn 3, the card is not even played by the USSR that often since either the US has already fortified all the points of interest in the subregion, such as Thailand and Laos/Cambodia, or the USSR itself has already gained control of them through "Decolonization", "De-Stalinization", or coups. After "Southeast Asia Scoring" has been played, "Vietnam Revolts" stands close to being a complete joke.

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