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Fixed the spelling of Emperor Strephon's name from "Strephen"


* AlternateContinuity: ''TabletopGame/{{GURPS}} Traveller'' presented a timeline where Strephen was not assassinated.

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* AlternateContinuity: ''TabletopGame/{{GURPS}} Traveller'' presented a timeline where Strephen Strephon was not assassinated.
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** Magazine ''Magazine/TheTravellerChronicle'' Issue #4 article "Astrogator's Update to Diaspora Sector". The planet Netti has the "chip chicken", a silicon-based alien creature that eats basalt and breathes methane. Its waste products are silicate crystal nodules that can be used as computer data chips.

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** Magazine ''Magazine/TheTravellerChronicle'' Issue ''Magazine/TheTravellerChronicle'', issue #4 article "Astrogator's Update to Diaspora Sector". The planet Netti has the "chip chicken", a silicon-based alien creature that eats basalt and breathes methane. Its waste products are silicate crystal nodules that can be used as computer data chips.
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** Magazine ''Magazine/TheTravellerChronicle'' Issue #4 article "Astrogator's Update to Diaspora Sector". The planet Netti has the "chip chicken", a silicon-based alien creature that eats basalt and breathes methane. Its waste products are silicate crystal nodules that can be used as computer data chips.

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** Classic supplement ''Rogues in Space Volume II: Scam''. In the adventure "A Matter of Reputation", Sir John [=Macalasdair=]'s preferred restaurant is a high class place called The Rampant Lion.
** Classic supplement ''Port Xanatath''. The spaceport has a tavern called the Shimmering Worm.

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** Classic supplement ''TabletopGame/{{Traveller}}''
*** Supplement
''Rogues in Space Volume II: Scam''. In the adventure "A Matter of Reputation", Sir John [=Macalasdair=]'s preferred restaurant is a high class place called The Rampant Lion.
** Classic supplement *** Supplement ''Port Xanatath''. The spaceport has a tavern called the Shimmering Worm.Worm.
** ''[=The New Era=]''. In the magazine ''The Traveller Chronicle'' #3, the adventure "A Bonnie Mess" has the adventurers meeting a potential patron in a nightclub called the Silver Stallion.
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* PointsOfLightSetting: The "Galaxiad" setting for T5, also known as Milieu 1900, is set 700 years after The New Era and consists of pocket empires of up to a couple dozen worlds. These pocket empires are separated by tenuous routes 40-50 parsecs long.
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Added new trope and example.

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* MilitaryAcademy: An option for character creation in most versions of the rules.

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*** The Harundali are a race of aliens shaped like jellyfish who come from gas giant planets. They can store hydrogen in their bodies and use it to float in the air.



** ''Spacefarer's Guide to Alien Races''. The Harundali are a race of aliens shaped like jellyfish who come from gas giant planets. They can store hydrogen in their bodies and use it to float in the air.
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* HomeworldEvacuation: Classic ''Traveller'', Double Adventure ''he Chamax Plague/Horde''. In the BackStory, the alien population of a planet was close to being wiped out by a SuperPersistentPredator species called the Chamax. They decided their only chance was to build a fleet of {{Sleeper Starship}}s to carry all of the remaining aliens to other star systems.

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* HomeworldEvacuation: Classic ''Traveller'', Double Adventure ''he ''The Chamax Plague/Horde''. In the BackStory, the alien population of a planet was close to being wiped out by a SuperPersistentPredator species called the Chamax. They decided their only chance was to build a fleet of {{Sleeper Starship}}s to carry all of the remaining aliens to other star systems.
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Added a note about Hostile


** ''Cepheus Engine'' (2017-Present): Because ''Mongoose Traveller'' included an "open-license" format, several small game publishers produced supplements or adventures for it. The ''Cepheus Engine'' is basically the 1st edition ''Mongoose Traveller'' rules system without the Third Imperium setting. There are Cepheus sourcebooks for modern-day espionage, sword & sorcery, superheroes, horror, and several science fiction settings distinct from the Third Imperium universe. Because it's all based on open-game content any small publisher can produce a Cepheus Engine product, and they are all reasonably compatible with the ''Mongoose Traveller'' system.

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** ''Cepheus Engine'' (2017-Present): Because ''Mongoose Traveller'' included an "open-license" format, several small game publishers produced supplements or adventures for it. The ''Cepheus Engine'' is basically the 1st edition ''Mongoose Traveller'' rules system without the Third Imperium setting. There are Cepheus sourcebooks for modern-day espionage, sword & sorcery, superheroes, horror, and several science fiction settings distinct from the Third Imperium universe.universe[[note]]Peraps most notably ''Hostile'', modelled after '80s sci-fi/horror movies like ''Aliens'', ''Bladerunner'' and ''Outland''[[/note]]. Because it's all based on open-game content any small publisher can produce a Cepheus Engine product, and they are all reasonably compatible with the ''Mongoose Traveller'' system.

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* UterineReplicator: there is cloning available for both individual and organizational use, though individual use comes up more often (for instance, some nobles have clones - politely called "true-sons" or "true-daughters" - for their designated successors, in place of or alongside natural-born children).



* VaguenessIsComing: The whole "Empress Wave" MetaPlot of the ''New Era''. Some sort of psychic phenomenon which includes images of an "Empress" is emanating from the core, moving at lightspeed, and it seems to badly affect anyone psionic. It turns out to be the reason the Emperor was not on Capital to be assassinated and why he sent his son to the Regency. It's the reason for the civil war in Zhodani space and lots of Zhodani refuges in the Regency. However, because no later versions of the game have been set after the wave reached charted space it's never really been explained any further and is something of an AbortedArc.

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* VaguenessIsComing: The whole "Empress Wave" MetaPlot of the ''New Era''. Some sort of psychic phenomenon which includes images of an "Empress" is emanating from the core, moving at lightspeed, and it seems to badly affect anyone psionic. It turns out to be the reason the Emperor was not on Capital to be assassinated and why he sent his son to the Regency. It's the reason for the civil war in Zhodani space and lots of Zhodani refuges in the Regency. However, because no later versions of the game have been set after the wave reached charted space Charted Space it's never really been explained any further and is something of an AbortedArc.

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* ProudWarriorRace: The Aslan. Also the Sword Worlds, a cluster of Solomani cultures that claim Scandinavian-Teutonic heritage. There are a number of minor {{Proud Warrior Race}}s as well. The planet of Lanth, as described in the volume ''Spinward Marches'' seems to be a fortress world on the Imperial border and can be justifiably pictured as a ProudWarriorRace, especially as the Imperium's strategic interests, would allow the culture to specialize.

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* ProudWarriorRace: Several.
**
The Aslan. Also Vaguely lion-like aliens with a culture that stresses strict gender roles. The males are obsessed with owning land and fighting. The females are the accountants, scientists, and merchants.
** The
Sword Worlds, a cluster of Solomani cultures that claim Scandinavian-Teutonic heritage. heritage.
**
There are a number of minor {{Proud Warrior Race}}s as well. well, including the Azhanti and the Ithklurr, already mentioned on this page.
**
The planet of Lanth, as described in the volume ''Spinward Marches'' seems to be a fortress world on the Imperial border and can be justifiably pictured as a ProudWarriorRace, especially as the Imperium's strategic interests, would allow the culture to specialize.
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Added new trope and example.

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* NuclearTorchRocket: The [=HEPlaR=][[note]]"High Energy Plasma Recombination", basically a very efficient Nuclear Torch Rocket that used Nuclear Damper technology to help control the reaction[[/note]] drive from ''The New Era'' replaced the reactionless drives used in earlier versions of ''Traveller''. All of the later editions brought back the much more efficient (if less scientifically plausible) reactionless drives as the primary maneuver drive for starships, but also kept the [=HEPlaR=] drive as an available alternate technology.
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Crosswicking.............

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* WorldOfTechnicolorHair: The variant races of humans scattered around space generally have aesthetic differences (and in most cases, non-aesthetic) from those who remained back on Earth. Hair color is sometimes one of them. In particular for this trope, the Pirians have blue or green hair, their follicles concentrating cobalt and copper depending on genetics.

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Did a bit of updating and a little more detail on editions.


* ''Traveller: The New Era'' (1993-95): A [[AfterTheEnd post-apocalyptic]] take on the original setting, with options for almost-original flavour and an entirely new system.[[note]]New to ''Traveller'', that is - the rules system was a modified version of the set used for the 2nd edition of [=GDW's=] TabletopGame/{{Twilight 2000}}.[[/note]] Some {{retcon}}s were present as well, mostly dealing with how tech worked in the Third Imperium. Although it certainly has its fans, the final destruction of the Third Imperium in this version's MetaPlot was what [[BrokenBase broke the base]].

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* ''Traveller: The New Era'' (1993-95): A [[AfterTheEnd post-apocalyptic]] take on the original setting, with options for almost-original flavour and an entirely new system.[[note]]New to ''Traveller'', that is - the rules system was a modified version of the set used for the 2nd edition of [=GDW's=] TabletopGame/{{Twilight 2000}}.2000}}, which GDW used as its "house system" for a few other games.[[/note]] Some {{retcon}}s were present as well, mostly dealing with how tech worked in the Third Imperium. Although it certainly has its fans, the final destruction of the Third Imperium in this version's MetaPlot was what [[BrokenBase broke the base]].



The financing deal Miller struck to produce T4 left him in debt, and he turned to licensing ''Traveller'' to other game companies. These versions were adaptations of the setting using the core mechanics of other [=RPG=] systems:
* ''TabletopGame/{{GURPS}} Traveller'' (1998-2015): by Creator/SteveJacksonGames. ExactlyWhatItSaysOnTheTin, complete with a timeline reboot in an ultimately unsuccessful attempt to [[BrokenBase unbreak the base.]] The last book in the line, ''Interstellar Wars'', released in 2006, presented the initial contact between Earth and the First Imperium from the BackStory for the first time. This was a well-produced version, with several of the same people who worked on the original ''Traveller'', and was quite popular in its time. Although as with the other licensed versions no new materials were created for the line after ''Mongoose Traveller'' was released in 2008, the GURPS license was still technically active until the end of 2015, when Steve Jackson games allowed it to expire.
* ''Traveller 20'' (2002-2008): The inevitable UsefulNotes/{{d20System}} version, by Quick Link Interactive/RPG Realms Publishing. The preferred setting was in the Domain of Gateway in year 990, approximately 100 years before Classic Traveller. The license was terminated when ''Mongoose Traveller'' was released.
* ''Traveller [[TabletopGame/HeroSystem Hero]]'' (2006-2008): Again, ExactlyWhatItSaysOnTheTin. Produced under license by Comstar Games using the 5th edition of the Hero system. It shared the classic Traveller setting. As with ''T20'', the Comstar license terminated when ''Mongoose Traveller'' was released.
A more traditional (mechanically speaking) follow up came next:
* ''Mongoose Traveller'' (2008-2016): An updated version of ''Classic Traveller'' incorporating some of the later innovations of the line, published by, well, Mongoose Publishing. The setting is the same as the ''Classic Traveller'' Third Imperium setting, just before the Fifth Frontier War. Mongoose made the basic system available on an "open-license" basis, and also adapted several of their licensed properties to use the ''Traveller'' rule set. A ''Traveller'' version of ''Series/BabylonFive'' was released in 2009 to mixed reviews, along with ''Comicbook/JudgeDredd'' in the same year. Later adaptations have included ''Literature/HammersSlammers,'' ''Comicbook/StrontiumDog'', and a version of ''TabletopGame/TwentyThreeHundredAD''. ''Mongoose Traveller'' is not the official name: it's sold simply as ''Traveller''. This was a very successful version, with lots of [[{{Splat}} Splatbooks]] and resulting in the 2nd edition in 2016 (see below).
** ''Cepheus Engine'' (2017-Present): Because Mongoose Traveller included an "open-license" format, several game publishers produced supplements or adventures for it. The ''Cepheus Engine'' is basically the 1st edition ''Mongoose Traveller'' system without the Third Imperium setting. There are Cepheus sourcebooks for modern-day espionage, sword & sorcery, superheroes, horror, and several science fiction settings distinct from the Third Imperium universe. Because it's all based on open-game content any small publisher can produce a Cepheus Engine product, and they are all reasonably compatible with the Mongoose system.

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The financing deal Miller struck to produce T4 left him in debt, and he turned to licensing ''Traveller'' to other game companies. These versions were adaptations of the Third Imperium setting using the core mechanics of other [=RPG=] systems:
* ''TabletopGame/{{GURPS}} Traveller'' (1998-2015): by Creator/SteveJacksonGames. ExactlyWhatItSaysOnTheTin, complete with a using the 3rd edition of the GURPS rules. It was set in an alternate timeline reboot in which the Rebellion didn't happen in an ultimately unsuccessful attempt to [[BrokenBase unbreak the base.]] The last book in ]][[note]]In this timeline Archduke Dulinor died when his ship's boat exploded on its way to his fateful audience with the line, ''Interstellar Wars'', released in 2006, presented the initial contact between Earth and the First Imperium from the BackStory for the first time. Emperor. It is suggested this was not an accident.[[/note]] This was a well-produced version, with several of the same people who worked on the original ''Traveller'', and was quite popular in its time. Although The last book produced for the line, ''Interstellar Wars'', used the 4th edition of the GURPS rules and presented the conflict between the Terrans and Vilani Imperium, long a part of the Third Imperium's backstory, as a campaign setting.[[note]]Although as with the other licensed versions no new materials were created for the line after ''Mongoose Traveller'' was released in 2008, the GURPS license was still technically active until the end of 2015, when Steve Jackson games allowed it to expire.
expire.[[/note]]
* ''Traveller 20'' (2002-2008): The inevitable UsefulNotes/{{d20System}} version, [[note]]Using the 3.5 edition SRD[[/note]] by Quick Link Interactive/RPG Realms Publishing. The preferred setting was in the Domain of Gateway in year 990, approximately 100 years before Classic Traveller.''Classic Traveller'' was set. The license was terminated when ''Mongoose Traveller'' was released.
* ''Traveller [[TabletopGame/HeroSystem Hero]]'' (2006-2008): Again, ExactlyWhatItSaysOnTheTin. Produced under license by Comstar Games using the 5th edition of the Hero system. It shared the classic Traveller ''Classic Traveller'' setting. As with ''T20'', the Comstar license terminated when ''Mongoose Traveller'' was released.
A more traditional (mechanically speaking) follow up came next:
revision of the original ruleset followed next. All of the licensed variant rule versions of ''Traveller'' had their licenses pulled and ceased production to make room for:
* ''Mongoose Traveller'' (2008-2016): An updated version of ''Classic Traveller'' rules incorporating some of the later innovations of the line, published by, well, Mongoose Publishing. The setting is the same as the ''Classic Traveller'' Third Imperium setting, just before the Fifth Frontier War. Mongoose made the basic system available on an "open-license" basis, and also adapted several of their licensed properties to use the ''Traveller'' rule set. A ''Traveller'' version of ''Series/BabylonFive'' was released in 2009 to mixed reviews, along with ''Comicbook/JudgeDredd'' in the same year. Later adaptations have included ''Literature/HammersSlammers,'' ''Comicbook/StrontiumDog'', and a version of ''TabletopGame/TwentyThreeHundredAD''. ''Mongoose Traveller'' is not the official name: it's sold simply as ''Traveller''. This was a very successful version, with lots of [[{{Splat}} Splatbooks]] and resulting in eventually leading to the release of a 2nd edition in 2016 (see below).
** ''Cepheus Engine'' (2017-Present): Because Mongoose Traveller ''Mongoose Traveller'' included an "open-license" format, several small game publishers produced supplements or adventures for it. The ''Cepheus Engine'' is basically the 1st edition ''Mongoose Traveller'' rules system without the Third Imperium setting. There are Cepheus sourcebooks for modern-day espionage, sword & sorcery, superheroes, horror, and several science fiction settings distinct from the Third Imperium universe. Because it's all based on open-game content any small publisher can produce a Cepheus Engine product, and they are all reasonably compatible with the Mongoose ''Mongoose Traveller'' system.



* ''Traveller 5'' (2013-present): By Far Future Enterprises, Miller's holding company for ''Traveller'' properties. Released in 2013 after a lengthy development process, this version consists of a massive (759 pages) core rulebook that resembles a large toolbox with lots of systems for building characters, vehicles, ships, planets, etc. but little in the way of setting information and no metaplot. Something of a throwback to the original version then. The system uses a further development of the ''Traveller 4'' game mechanics but is considerably more complex. It has been modestly received, with many fans describing it as a "good sourcebook for use with Mongoose ''Traveller''."

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* ''Traveller 5'' (2013-present): By Far Future Enterprises, Miller's holding company for ''Traveller'' properties. Released in 2013 after a lengthy development process, this version consists of a massive (759 pages) core rulebook that resembles a large toolbox with lots of systems for building characters, vehicles, ships, planets, etc. but little in the way of setting information and no metaplot. Something of a throwback to the original version then. The system uses a further development of the ''Traveller 4'' game mechanics but is considerably more complex. It has been modestly received, with many fans describing it as a "good sourcebook for use with Mongoose ''Traveller''.''Mongoose Traveller''."



* ''Mongoose Traveller 2nd Edition'' (2016-present): An updated version of the first ''Mongoose Traveller'', featuring a full-color layout with some changes to the 1st edition system, with the most significant changes in the starship rules. It shares the same ''Classic Traveller'' Third Imperium setting as the original game. Where the 1st edition of Mongoose Traveller did a lot of splatbooks, this version focuses more on adventures and campaign settings. Several boxed campaign sets have been funded through Kickstarter. A minor revision of the core rulebook was published in 2022. This version is produced under license by Studio 2 Publishing, which did some of the later books for the first Mongoose Traveller.

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* ''Mongoose Traveller 2nd Edition'' (2016-present): An updated version of the first ''Mongoose Traveller'', featuring a full-color layout with some changes to the 1st edition system, with the most significant changes in the starship rules. It shares the same ''Classic Traveller'' Third Imperium setting as the original game. Where the 1st edition of Mongoose Traveller did a lot of splatbooks, this version focuses more on adventures and campaign settings. Several boxed campaign sets have been funded through Kickstarter. A minor revision of the core rulebook was also published in 2022. This version of the game is produced under license by Studio 2 Publishing, which did some of the later books for the first Mongoose Traveller.''Mongoose Traveller''.

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* PlanetaryNation: While single planetary governments are the norm, {{balkaniz|eMe}}ation is common enough that the Third Imperium has [[FictionalGenevaConventions rules for intraplanetary warfare]]. Those Balkanized planets are subversions.
* PlanetaryRomance: A number of the planets would make good settings for this. An entire [[TheEpic epic]] can often be made on a single world.


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* PlanetaryNation: While single planetary governments are the norm, {{balkaniz|eMe}}ation is common enough that the Third Imperium has [[FictionalGenevaConventions rules for intraplanetary warfare]]. Those Balkanized planets are subversions.
* PlanetaryRelocation: In the Vargr Extents, outside the Imperium, there is a Klemperer rosette of planets that orbit around a common point. They were moved into position by [[{{Precursors}} the Ancients]] 300,000 years ago.
* PlanetaryRomance: A number of the planets would make good settings for this. An entire [[TheEpic epic]] can often be made on a single world.
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* CallBack: The GURPS Traveller cover text, in the page quote above.

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* CallBack: The GURPS Traveller cover text, in quoted at the page quote above.bottom of the page.

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Moved the second quote to the end of the article to bookend it, as per discussion page


->''Free Trader Beowulf...\\
Come in, Free Trader Beowulf...\\
Can you hear me? Come in, Free Trader Beowulf...\\
... hang in there, Beowulf, help is on the way!"''
-->The cover of TabletopGame/{{GURPS}} ''Traveller'', nearly 20 years later.



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->''Free Trader Beowulf...\\
Come in, Free Trader Beowulf...\\
Can you hear me? Come in, Free Trader Beowulf...\\
... hang in there, Beowulf, help is on the way!"''
-->The cover of TabletopGame/{{GURPS}} ''Traveller'', nearly 20 years after the first edition.
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* PocketRocketLauncher: Gyrojet weapons are one of the available weapon options. They are balanced out by the fact that they are more expensive than regular ammunition, and needing distance to build up speed, making point-blank shooting almost useless.
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* SpaceSector: The Imperium is divided into domains (or archduchies), each of which is divided into several sectors (or duchies), which are in turn divided into subsectors (or counties).
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* BodyHorror: What the Deepnight Entity from the ''Deepnight Revelation'' campaign set is all about. [[spoiler:It infects victims with "spores" that are really individual cells of the creature that slowly eat the victim from within, starting with their nervous system. The [[ZombieInfectee victim]] at first just feels strong compulsions to do things like infect other people, but eventually degenerates into a mostly mindless [[OurZombiesAreDifferent "shambler"]] searching for food for the creature until they themselves become food for the central cluster. Meanwhile the Entity gets smarter with every victim it absorbes, and eventually develops psionic powers.]]
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* SpaceOpera: The standard scope of the game, although the game your Referee runs doesn't ''have'' to be SpaceOpera. There's a definite [[MohsScaleOfScienceFictionHardness Hard SF]] feel to the technical limitations of the weapons, the tight parameters for ship design, etc. The character creation system encourages characters with human-scale abilities and limitations, not even Heinlein-style [[Creator/RobertAHeinlein Competent Men]], let alone larger-than-life heroes. Contrast this with, for example, ''TabletopGame/StarWarsD20'', in which you can't ''not'' play space opera.

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* SpaceOpera: The standard scope of the game, although the game your Referee runs doesn't ''have'' to be SpaceOpera. There's a definite [[MohsScaleOfScienceFictionHardness Hard SF]] hard science fiction feel to the technical limitations of the weapons, the tight parameters for ship design, etc. The character creation system encourages characters with human-scale abilities and limitations, not even Heinlein-style [[Creator/RobertAHeinlein Competent Men]], let alone larger-than-life heroes. Contrast this with, for example, ''TabletopGame/StarWarsD20'', in which you can't ''not'' play space opera.
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* MohsScaleOfSciFiHardness: At the '''Mohs/PhysicsPlus''' level. The jump drive, artificial gravity, reactionless thrusters, and psionic powers are usually handled fairly realistically. Some of the things the Ancients could do, however, are on the '''Mohs/WorldOfPhlebotinum''' level.
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* TheBattlestar: Several examples, most notably the ''Tigress'' battleship which can only be described as a mini-[[StarWars Death Star]]. The ''Azhanti High Lightning'' is the other iconic example.

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* TheBattlestar: Several examples, most notably the ''Tigress'' battleship which can only be described as a mini-[[StarWars mini-[[Franchise/StarWars Death Star]]. The ''Azhanti High Lightning'' is the other iconic example.



* BedouinRescueService: Classic adventure ''Duneraiders'' by Gamelords. The PlayerCharacters's orecrawler vehicle will be disabled or destroyed during the adventure, forcing them to travel through the desert to return to civilization. The referee (gamemaster) is ordered to have the PCs meet the title duneraiders (desert dwellers) so they can be rescued.

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* BedouinRescueService: Classic adventure ''Duneraiders'' by Gamelords. The PlayerCharacters's orecrawler vehicle will be disabled or destroyed during the adventure, forcing them to travel through the desert to return to civilization. The referee (gamemaster) is ordered to have the PCs [=PCs=] meet the title duneraiders (desert dwellers) so they can be rescued.



* EarthShatteringKaboom: Siege-class starships in T5 and Agent of the Imperium. They can destroy systems with large mass driver based ColonyDrops. An inherent power of the Ancients as well.

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* EarthShatteringKaboom: Siege-class starships in T5 and Agent of the Imperium. They can destroy systems with large mass driver based ColonyDrops.[[ColonyDrop Colony Drops]]. An inherent power of the Ancients as well.



** ''Magazine/TheSpaceGamer'' article "Tools for Terrorists". The sword cane has a foil (sword) inside of it. It weighs one kilogram and costs 150 credits. Once drawn from the cane, the foil can be used normally. The scabbard can be used to parry other melee weapons.

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** ''Magazine/TheSpaceGamer'' ''Magazine/SpaceGamer'' article "Tools for Terrorists". The sword cane has a foil (sword) inside of it. It weighs one kilogram and costs 150 credits. Once drawn from the cane, the foil can be used normally. The scabbard can be used to parry other melee weapons.
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* SpiderTank: Classic supplement ''The Adjutant RM-90-08 Imperial Armed Forces Vehicle Guide Set Number 8 - Exotic''. The XM-125 is a tank that moves using its eight legs. The legs allow it to move over almost any type of solid terrain, including crossing ditches, fording rivers, passing over obstacles and climbing slopes of up to 60°.

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* SpiderTank: Classic supplement ''The Adjutant RM-90-08 ''RM-90-08 Imperial Armed Forces Vehicle Guide Set Number 8 - Exotic''. The XM-125 is a tank that moves using its eight legs. The legs allow it to move over almost any type of solid terrain, including crossing ditches, fording rivers, passing over obstacles and climbing slopes of up to 60°.
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* SpiderTank: Classic supplement ''The Adjutant RM-90-08 Imperial Armed Forces Vehicle Guide Set Number 8 - Exotic''. The XM-125 is a tank that moves using its eight legs. The legs allow it to move over almost any type of solid terrain, including crossing ditches, fording rivers, passing over obstacles and climbing slopes of up to 60°.
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** ''Spacefarer's Guide to Alien Races''. The Harundali are a race of aliens shaped like jellyfish who come from gas giant planets. They can store hydrogen in their bodies and use it to float in the air.
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Typos, some o

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** The first licensed ''Traveller'' novels were published during ''The New Era'' edition in the mid-'90s. Two books of a planned trilogy called ''The Death of Wisdom'' were published before GDW shut down. Interestingly, there are two entirely different versions of the third book written by two different authors are now available.

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** The first licensed ''Traveller'' novels were published during ''The New Era'' edition in the mid-'90s. Two books of a planned trilogy called ''The Death of Wisdom'' were published before GDW shut down. Interestingly, Due to the shutdown and a lost manuscript there are two entirely different versions of the third book written by two different authors are now available.available, both called ''The Backward Mask'' and sharing characters from the first two books, but with entirely different plots .



** Mongoose Publishing has published some official ''Traveller'' short fiction along with its second edition of teh game. Some of the stories are set-ups for the "Pirates of Drinax" campaign, while others are stand-alone short-stories.

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** Mongoose Publishing has published some official ''Traveller'' short fiction along with its second edition of teh the game. Some of the stories are set-ups backstory for the "Pirates of Drinax" campaign, while others are stand-alone short-stories.
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Not what "genre" means.


* ExpandedUniverse: There has been suprisingly little of ''Traveller'' produced in other genres:

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* ExpandedUniverse: There has been suprisingly little of ''Traveller'' produced in other genres:media:
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*** The spitter is a lizard which can spit an instantly fatal contact nerve poison up to ten meters.

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