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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Elves are guided toward this due to having a Racial bonus of +2 to Archery. There is also a Skill Tree accessible by Man-At-Arms that is based around being a master of archery.

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--> '''“People,” Geralt turned his head, “like to invent monsters and monstrosities. Then they seem less monstrous themselves. When they get blind-drunk, cheat, steal, beat their wives, starve an old woman, when they kill a trapped fox with an axe or riddle the last existing unicorn with arrows, they like to think that the Bane entering cottages at daybreak is more monstrous than they are. They feel better then. They find it easier to live.”'''
-->-- '''Andrzej Sapkowski, The Last Wish'''

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--> -> '''“People,” Geralt turned his head, “like to invent monsters and monstrosities. Then they seem less monstrous themselves. When they get blind-drunk, cheat, steal, beat their wives, starve an old woman, when they kill a trapped fox with an axe or riddle the last existing unicorn with arrows, they like to think that the Bane entering cottages at daybreak is more monstrous than they are. They feel better then. They find it easier to live.”'''
-->--
”'''\\
--
'''Andrzej Sapkowski, The Last Wish'''


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* AttackFailureChance: Fumbling on a spellcasting roll (getting a 1 on a 1d10) causes MagicMisfire on the user. This ranges from doing mild damage to causing their focus to explode like a grenade and freezing them/stunning them/setting them on fire.
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[[caption-width-right:350:Cover of the 1st Edition Core Rulebook]]

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[[caption-width-right:350:Cover of the 1st Edition Core Rulebook]]

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House Rules is IUEO


* HouseRules: There are listed Optional Rules to make the setting either easier or harder, depending on the party. Including:
** Allowing female Witchers.
** Having monsters be vulnerable to either Meteorite or Silver rather than every monster being vulnerable to Silver.
** Adding adrenaline as a system.


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* OfficialGameVariant: There are listed optional rules to make the setting either easier or harder, depending on the party. Including:
** Allowing female Witchers.
** Having monsters be vulnerable to either Meteorite or Silver rather than every monster being vulnerable to Silver.
** Adding adrenaline as a system.
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* PowerUpgradingDeformation:
** Creatures that are genetically mutated take on attributes of the creature from whom their genes originate, both in terms of power and appearance.
** Monsters capable of taking on a human disguise (such as vampires) take on a more monstrous form when unlocking their full abilities.
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* TheGrotesque: Witchers, mutants, and sapient monsters are seen as this by human society at large.

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* BioAugmentation: Witchers have been enhanced through a series of mutations known at the Trial of the Grasses, and are able to injest further mutations from monsters they kill for mild power-ups such as increased health, vigor, melee damage, or stats.
** Mages are able to go further through Advanced Mutations, splicing monster genetics together to create stronger ones or injecting them into humanoids to give them monstrous abilities, at the risk of turning them feral.



* GeneticEngineeringIsTheNewNuke: Witchers were made with this policy in mind, though Mages of a particular MadScientist disposition can use genetic splicing to mutate the abilities of monsters to create stronger specimens at the cost of possibly turning the subject feral.



* ImprobableAimingSkills: The highest possible bonus for archery is +25 (Dexterity 10 + Archery 10 + Elf Bonus 2 + Elven Zhefar w/ Weapon Accuracy 3). That point, even on a fumble, you can hit most enemies.

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* ImprobableAimingSkills: The highest possible bonus for archery is +25 (Dexterity 10 + Archery 10 + Elf Bonus 2 + Elven Zhefar w/ Weapon Accuracy 3). That At that point, even on a fumble, you can hit most enemies.
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Creators don't go in italics


''The Witcher Role-Playing Game'' is a pen-and-paper role-playing game developed by ''R. Talsorian Games'' based on ''CD PROJEKT RED's [[Franchise/TheWitcher Witcher universe]],'' written by Cody and Lisa Pondsmith. It was first announced on July 29, 2015 on the official Witcher forums and was announced to be originally published in mid 2016. However, it was delayed for a couple years and was released during GenCon on August 2, 2018 and for multiple languages.

Much like [[TabletopGame/{{Cyberpunk}} other games]] produced by ''R. Talsorian Games'', The Witcher Role-Playing Game uses a 1d10 system, with bonuses based on the player-characters Stat+Skill. It is a class-based system with each player choosing a particular profession with a special role to play.

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''The Witcher Role-Playing Game'' is a pen-and-paper role-playing game developed by ''R. Talsorian Games'' Creator/RTalsorianGames based on ''CD PROJEKT RED's [[Franchise/TheWitcher Witcher universe]],'' written by Cody and Lisa Pondsmith. It was first announced on July 29, 2015 on the official Witcher forums and was announced to be originally published in mid 2016. However, it was delayed for a couple years and was released during GenCon on August 2, 2018 and for multiple languages.

Much like [[TabletopGame/{{Cyberpunk}} other games]] produced by ''R. R. Talsorian Games'', Games, The Witcher Role-Playing Game uses a 1d10 system, with bonuses based on the player-characters Stat+Skill. It is a class-based system with each player choosing a particular profession with a special role to play.
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* AllTrollsAreDifferent: These ones are large, lumbering, dumb, and incredibly strong and durable. Rock Trolls are actually rather amiable, though are still dangerous if provoked. [[BlueAndOrangeMorality And it's sometimes hard to tell what might provoke them.]]
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* TeleporterAccident: A possibility with the Teleport spell. Rolling a fumble on the Spellcasting or failing to meet the check can cause the teleporter to end up miles off of their target.
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* AttackItsWeakPoint: Armored opponents don't always have the same amount of armor everywhere, often having to mix and match armor sets due to circumstances or costs. Figuring out what body-party an enemy neglected to armor can make a fight significantly easier.

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