Follow TV Tropes

Following

History TabletopGame / TheWitcherGameOfImagination

Go To

OR

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Dryads, the poster-girls of this trope played ''very'' serious.
Is there an issue? Send a MessageReason:
None


* TheBlacksmith: Dwarven {{Splat}} gives players a choice to pick one of a few Craft skills as their starting. They include: [[OurDwarvesAreAllTheSame Armourer, Blacksmith, Goldsmith, Weaponsmith and Stonemason]].

to:

* TheBlacksmith: Dwarven {{Splat}} gives players a choice to pick one of a few Craft skills as their starting. They include: [[OurDwarvesAreAllTheSame Armourer, Blacksmith, Goldsmith, Weaponsmith and and... Stonemason]].
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* TheBlacksmith: Dwarven {{Splat}} gives players a choice to pick one of a few Craft skills as their starting. They include: [[OurDwarvesAreAllTheSame Armourer, Blacksmith, Goldsmith and Weaponsmith]]. Oh, and [[TheLastOfTheseIsNotLikeTheOthers Stonemason]].

to:

* TheBlacksmith: Dwarven {{Splat}} gives players a choice to pick one of a few Craft skills as their starting. They include: [[OurDwarvesAreAllTheSame Armourer, Blacksmith, Goldsmith Goldsmith, Weaponsmith and Weaponsmith]]. Oh, and [[TheLastOfTheseIsNotLikeTheOthers Stonemason]].
Is there an issue? Send a MessageReason:
None


** Stats take ''fifty'' times your desired level ''and'' all previous levels in Points of Proficiency. So upgrading something from 1 (and you can't have less than 1 in statistics) to 2 is ''100'' Points. Hoarding any higher numer of Points is simply inefficient and wasteful, so rising your stats beyond 2 (rememer that the scale for Stats is 1-5) is pretty much impossible. More - you can't rise them by more than a single point at a time and you must find an excuse why your character became better in that field, which is progressively harder to do with higher Stats. It's handwaved in the rules that it takes a really long time and lots of training to actually improve your body or mind, hence the price and justification.

to:

** Stats take ''fifty'' times your desired level ''and'' all previous levels in Points of Proficiency. So upgrading something from 1 (and you can't have less than 1 in statistics) to 2 is ''100'' Points. Hoarding any higher numer of Points is simply inefficient and wasteful, so rising your stats beyond 2 (rememer (remember that the scale for Stats is 1-5) is pretty much impossible. More - you can't rise them by more than a single point at a time and you must find an excuse why your character became better in that field, which is progressively harder to do with higher Stats. It's handwaved in the rules that it takes a really long time and lots of training to actually improve your body or mind, hence the price and justification.
Is there an issue? Send a MessageReason:
None


** Stats take ''fifty'' times your desired level ''and'' all previous levels in Points of Proficiency. So upgrading someting from 1 (and you can't have less than 1 in statistics) to 2 is ''100'' Points. Hoarding any higher numer of Points is simply inefficient and wasteful, so rising your stats beyond 2 (rememer that the scale for Stats is 1-5) is pretty much impossible. More - you can't rise them by more than a single point at a time and you must find an excuse why your character became better in that field, which is progressively harder to do with higher Stats. It's handwaved in the rules that it takes a really long time and lots of training to actually improve your body or mind, hence the price and justification.

to:

** Stats take ''fifty'' times your desired level ''and'' all previous levels in Points of Proficiency. So upgrading someting something from 1 (and you can't have less than 1 in statistics) to 2 is ''100'' Points. Hoarding any higher numer of Points is simply inefficient and wasteful, so rising your stats beyond 2 (rememer that the scale for Stats is 1-5) is pretty much impossible. More - you can't rise them by more than a single point at a time and you must find an excuse why your character became better in that field, which is progressively harder to do with higher Stats. It's handwaved in the rules that it takes a really long time and lots of training to actually improve your body or mind, hence the price and justification.

Added: 396

Removed: 431

Is there an issue? Send a MessageReason:
Disambiguated


* AnythingThatMoves: As a result of being a DyingRace, elven sexuality descended into having as much procreation and conception as possible. It borders on ExtremeOmnisexual -- when given a choice, they prefer going to bed or raping humans and getting half-elves in the process than not having children at all. Because the aim is to get kids, homosexuality and purely romantic relationships are treated as TooDumbToLive among elves.


Added DiffLines:

* ExtremeOmnisexual: As a result of being a DyingRace, elven sexuality descended into having as much procreation and conception as possible. When given a choice, they prefer going to bed or raping humans and getting half-elves in the process than not having children at all. Because the aim is to get kids, homosexuality and purely romantic relationships are treated as TooDumbToLive among elves.
Is there an issue? Send a MessageReason:
disambiguated


* BrownNote: [[OurVampiresAreDifferent Bruxas]] can utter a scream strong enough to make your ears bleed. Or [[MakeMeWannaShout knock you to the ground]] at close distances.

to:

* BrownNote: [[OurVampiresAreDifferent Bruxas]] can utter a scream strong enough to make your ears bleed. Or [[MakeMeWannaShout knock you to the ground]] ground at close distances.
Is there an issue? Send a MessageReason:
None


** Example NPCs that are soldiers, mercenaries and thugs of all sorts, if armed with ranged weapons, will be carrying crossbows (usually the light variant). Meanwhile, elves, dryads and dedicated rangers come with not only bows, but also significantly higher ''Shooting'' skill.

to:

** Example NPCs [=NPCs=] that are soldiers, mercenaries and thugs of all sorts, if armed with ranged weapons, will be carrying crossbows (usually the light variant). Meanwhile, elves, dryads and dedicated rangers come with not only bows, but also significantly higher ''Shooting'' skill.
Tabs MOD

Removed: 167

Is there an issue? Send a MessageReason:
trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: Halflings, but to be honest they don't even have to wear them - the soles of their feet tend to be harder than shoes and seem to be immune to cold.
Is there an issue? Send a MessageReason:
Blade On A Stick has been disambiguated


* BladeOnAStick: Two-handed weapons that are not [[{{BFS}} swords]] are various kinds of pikes and polearms.
Is there an issue? Send a MessageReason:
Whip It Good has been disambiguated


* WhipItGood: The expansion about dryads introduced whips. Then the expansion covering Novigrad turned it up to eleven with spiked whips (lifted directly from a short story) and combat maneuvers for them.
Is there an issue? Send a MessageReason:
Trope has been redefined, example is now misuse


* PteroSoarer: All kinds of draconids capable of flight surely qualify.
Is there an issue? Send a MessageReason:
None


** Almost all examples of mechanics in action are made using three recurring characters: StraightMan-type mercenary Svarte, SpoonyBard Jezkier and GentlemanWizard[=/=]IneptMage Perignon. Sometimes they are joined by [[TheNondescript priest Groam and witcher Cormac]].

to:

** Almost all examples of mechanics in action are made using three recurring characters: StraightMan-type mercenary Svarte, SpoonyBard QuirkyBard Jezkier and GentlemanWizard[=/=]IneptMage Perignon. Sometimes they are joined by [[TheNondescript priest Groam and witcher Cormac]].

Added: 2304

Removed: 475

Is there an issue? Send a MessageReason:
None


* BoisterousBruiser: Dwarves, but only when you are nice to them. People from Skellige are like this as part of [[ProudWarriorRaceGuy their]] [[HornyVikings culture]].



* BoundAndGagged: The best way to deal with magic users when you don't have to kill them. Or at least a cost-efficient one, since [[PowerNullifier dvimerite]] handcuffs cost a fortune. This can [[TotalPartyKill badly backfire]] if the mage in question is good enough to cast spells without gestures or words.
* BoisterousBruiser: Dwarves, but only when you are nice to them. People from Skellige are like this as part of [[ProudWarriorRaceGuy their]] [[HornyVikings culture]].


Added DiffLines:

** Light crossbow, which has all the advantages of bows[[note]]Mainly - it can be shot each turn[[/note]] ''and'' crossbows[[note]]It rolls damage from a bigger dice pool than any bow, offering bigger minimum damage and a bigger median of rolls. Thanks to better damage potential, it also doesn't require all the extra effort and MinMaxing bows take to make them truly dangerous, while still getting the obvious benefits if one decides to go for aimed shots and similar[[/note]], without the disadvantages of either, being the perfect middle ground between both weapon types. It's also the "default" crossbow type in the game, making it easily the most common ranged weapon to encounter, further reinforcing its boring aspect.
* BoundAndGagged: The best way to deal with magic users when you don't have to kill them. Or at least a cost-efficient one, since [[PowerNullifier dvimerite]] handcuffs cost a fortune. This can [[TotalPartyKill badly backfire]] if the mage in question is good enough to cast spells without gestures or words.


Added DiffLines:

* BowsVersusCrossbows: While both weapon types are by default under a catch-all ''Shooting'' skill, they still are distinctively different and often very literally at odds with each other.
** Example NPCs that are soldiers, mercenaries and thugs of all sorts, if armed with ranged weapons, will be carrying crossbows (usually the light variant). Meanwhile, elves, dryads and dedicated rangers come with not only bows, but also significantly higher ''Shooting'' skill.
** Mechanically speaking, crossbows by default have far better damage output (the strongest bow is 2d6+1, the weakest crossbow is 3d6), but a shorter range (roughly 2/3 of that of corresponding bow types). The main distinction comes from the fact that any heavier crossbow than the light variant (3d6 damage) takes a turn to reload. The actual damage output is still, however, comparable with bows and lighter crossbows, as even with the turn "wasted" on reloading, they just deal so much more raw damage thanks to the bell curve spread of their damage rolls and the fact they can't deal less damage than the ''average'' outcome of bows.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OfficialGameVariant: By a trainload. The game is notorious for offering alternative rules and approaches to situations, always using a characteristic, scroll-like frame for those. They range from a simple flavour to completely reworking how certain aspects of the game operate. If that wasn't enough, it considers certain parts of regular mechanics to be purely optional, offering players to pick the level of granuality of the ruleset that's best suited for them.
Is there an issue? Send a MessageReason:
None


* EvilPaysBetter: The most profitable disadvantages - those giving the most Stat Points and those not crippling a character - require the player to pick some criminal or outright psychopatic background. It starts with having a HairTriggerTemper, advances through things like RevengeBeforeReason or going into an UnstoppableRage whenever someone wrongs your character, and ends with being a wanted outlaw chased in the ''whole country'' or having the urge to kill everything around you after drawing blood.

to:

* EvilPaysBetter: The most profitable disadvantages - -- those giving the most Stat Points and those not crippling a character - require the player to pick some criminal or outright psychopatic background. It starts with having a HairTriggerTemper, advances through things like RevengeBeforeReason or going into an UnstoppableRage whenever someone wrongs your character, and ends with being a wanted outlaw chased in the ''whole country'' or having the urge to kill everything around you after drawing blood.

Top