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* BreatherEpisode: While there are some darker themes in the adventure, compared to two big campaign books that preceended it - ''TabletopGame/BaldursGateDescentIntoAvernus'' and ''TabletopGame/IcewindDaleRimeOfTheFrostMaiden'' - It has a much lighter tone.
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* GrannyClassic: Subverted. Skabatha Nightshade likes to ''present'' herself this way, but in reality, she's cruel and cold hearted.

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* GrannyClassic: Subverted. Skabatha Nightshade likes to ''present'' herself this way, but way -- she's even called "Granny Nightshade" by most of the populace of the Feywild. But in reality, she's cruel and cold hearted.cold-hearted. Should the party find her home, Skabatha will be polite and courteous to them all, but she'll also make it clear that she's using kidnapped children as slave labor.

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* CulturalRebel: Mr. Witch and Mr. Light are shadar-kai. The race as a whole is a species of TrueNeutral elves who serve the Raven Queen, the LawfulNeutral god of death, fate, and winter. Shadar-kai also have ties to the Shadowfell, which is essentially an afterlife waiting room where the souls of the dead are judged. Every member of the race as a whole tends to have a mournful and joyless disposition. Mr. Witch and Mr. Light, by contrast, are ChaoticGood carnival owners who want their guests to have a good time when they show up. [[SheepInSheepsClothing Digging beneath the surface also shows they really are as nice and joyful as this outward appearance]]; although they do have a few skeletons in the closet, the two carnival owners are nothing like typical shadar-kai.[[invoked]]



* CulturalRebel: Mr. Witch and Mr. Light are shadar-kai. The race as a whole is a species of TrueNeutral elves who serve the Raven Queen, the LawfulNeutral god of death, fate, and winter. Shadar-kai also have ties to the Shadowfell, which is essentially an afterlife waiting room where the souls of the dead are judged. Every member of the race as a whole tends to have a mournful and joyless disposition. Mr. Witch and Mr. Light, by contrast, are ChaoticGood carnival owners who want their guests to have a good time when they show up. [[SheepInSheepsClothing Digging beneath the surface also shows they really are as nice and joyful as this outward appearance]]; although they do have a few skeletons in the closet, the two carnival owners are nothing like typical shadar-kai.[[invoked]]
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* CulturalRebel: Mr. Witch and Mr. Light are shadar-kai. The race as a whole is a species of TrueNeutral elves who serve the Raven Queen, the LawfulNetural god of death, fate, and winter. Shadar-kai also have ties to the Shadowfell, which is essentially an afterlife waiting room where the souls of the dead are judged. Every member of the race as a whole tends to have a mournful and joyless disposition. Mr. Witch and Mr. Light, by contrast, are ChaoticGood carnival owners who want their guests to have a good time when they show up. [[SheepInSheepsClothing Digging beneath the surface also shows they really are as nice and joyful as this outward appearance]]; although they do have a few skeletons in the closet, the two carnival owners are nothing like typical shadar-kai.[[invoked]]

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* CulturalRebel: Mr. Witch and Mr. Light are shadar-kai. The race as a whole is a species of TrueNeutral elves who serve the Raven Queen, the LawfulNetural LawfulNeutral god of death, fate, and winter. Shadar-kai also have ties to the Shadowfell, which is essentially an afterlife waiting room where the souls of the dead are judged. Every member of the race as a whole tends to have a mournful and joyless disposition. Mr. Witch and Mr. Light, by contrast, are ChaoticGood carnival owners who want their guests to have a good time when they show up. [[SheepInSheepsClothing Digging beneath the surface also shows they really are as nice and joyful as this outward appearance]]; although they do have a few skeletons in the closet, the two carnival owners are nothing like typical shadar-kai.[[invoked]]
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* CulturalRebel: Mr. Witch and Mr. Light are shadar-kai. The race as a whole is a species of TrueNeutral elves who serve the Raven Queen, the LawfulNetural god of death, fate, and winter. Shadar-kai also have ties to the Shadowfell, which is essentially an afterlife waiting room where the souls of the dead are judged. Every member of the race as a whole tends to have a mournful and joyless disposition. Mr. Witch and Mr. Light, by contrast, are ChaoticGood carnival owners who want their guests to have a good time when they show up. [[SheepInSheepsClothing Digging beneath the surface also shows they really are as nice and joyful as this outward appearance]]; although they do have a few skeletons in the closet, the two carnival owners are nothing like typical shadar-kai.[[invoked]]
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* DecadentCourt: Downfall is full of scheming bullywugs vying to be king, with the position being very quick to change given that KlingonPromotion is in effect. The current king, King Gullop XIX, hasn't been in his position very long when the adventurers arrive. And given that [[spoiler:he had Bavlorna's Big Book of Bad Blood stolena way from her just a few hours ago]], he probably won't be in his position very long unless he can scheme his way out.

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* DecadentCourt: Downfall is full of scheming bullywugs vying to be king, with the position being very quick to change given that KlingonPromotion is in effect. The current king, King Gullop XIX, hasn't been in his position very long when the adventurers arrive. And given that [[spoiler:he had Bavlorna's Big Book of Bad Blood stolena way stolen away from her just a few hours ago]], he probably won't be in his position very long unless he can scheme his way out.

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* CircusEpisode: ''The Wild Beyond the Witchlight'' serves as this among the 5th Edition adventure modules, although it's [[SubvertedTrope subverted]] since much of the adventure is focused on exploring the realm of Prismeer after stumbling upon the secret portal within the Witchlight Carnival.

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* CircusEpisode: ''The Wild Beyond the Witchlight'' serves as this among the 5th Fifth Edition adventure modules, although it's [[SubvertedTrope subverted]] since much of the adventure is focused on exploring the realm of Prismeer after stumbling upon the secret portal within the Witchlight Carnival.


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* ClingyCostume: Agdon Longscarf is so named because he's always wearing a long scarf around his neck. However, Bavlorna Blightstraw has made it so the scarf can't be removed from Agdon, no matter what. Even killing Agdon won't loosen it. As punishment for his offenses against Bavlorna Blightstraw, the archfey demanded that Agdon give up his beloved scarf. When he refused, Zybilna cursed him so that he would never be able to remove it. But considering that the scarf essentially gives him SuperSpeed, [[CursedWithAwesome Agdon doesn't find this turn of events particularly bad for him]].
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* DealWithTheDevil: The hags are willing to bargain with parties when they're in the mood, and while they offer no impossible tasks and are true to their word, [[ExactWords they will certainly use those words to screw you over]] if given the opportunity. This one of the ways to recover a Lost Thing from a hag.

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* DealWithTheDevil: The hags are willing to bargain with parties when they're in the mood, and while they offer no impossible tasks and are true to their word, [[ExactWords they will certainly use those words to screw you over]] if given the opportunity. This is one of the ways to recover a Lost Thing from a hag.



* DecadentCourt: Downfall is full of scheming bullywugs vying to be king, with the position being very quick to change given that KlingonPromotion is in effect.

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* DecadentCourt: Downfall is full of scheming bullywugs vying to be king, with the position being very quick to change given that KlingonPromotion is in effect. The current king, King Gullop XIX, hasn't been in his position very long when the adventurers arrive. And given that [[spoiler:he had Bavlorna's Big Book of Bad Blood stolena way from her just a few hours ago]], he probably won't be in his position very long unless he can scheme his way out.
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* RoyalWe: Envy the iron hart refers to itself as "we" and "us" when spoken to, even though it's only one statue. From the way Envy talks about itself, it thinks very highly of itself. Envy demands their obeisance and commands them to [[KneelBeforeZod kneel before it]]. If the characters do as Envy commands, the lion allows them to remain in its presence. Characters who fail to show it deference are instructed to leave the tower at once, and the lion attacks those who refuse.

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* RedBaron: Each of the hags in the Hourglass Coven is frequently referred to with a nickname. Bavlorna Blightstraw is "Slack-Jawed Lorna", Skabatha Nightshade is "Granny Nightshade", and Endelyn Moongrave is "Creeping Lyn" or "Bitter End".



* SheepInSheepsClothing: Mr. Witch and Mr. Light are both presented as part of TheFairFolk, or at least very closely associated with them. The players can accuse them of IntangibleTheft from their childhood, but the carnival runners will tell the players truthfully that they had nothing to do with it. The two of them really do want their guests to have a good time at the carnival, and that's all. The only time they're actively malevolent is if you try to sneak into their carnival without a ticket, or try to attack them. They even can help direct you to Prismeer. [[spoiler:And even the intangible thefts as punishments aren't their fault, since Witch and Light's hands are tied by the Hourglass Coven. Witch and Light can admit they're not the carnival's original owners, and have agreed to let the Hourglass Coven steal from anyone who sneaks into the carnival without a ticket. Witch and Light have tried to neutralize this situation by diligently checking all visitors for tickets, but some unfortunates will inevitably slip through, making them targets for the hags' thieves. That being said, Witch and Light see the adventurers as a way to get around this problem, and hopefully free Zybilna and break the Coven's hold on their carnival.]]

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* SheepInSheepsClothing: Mr. Witch and Mr. Light are both presented as part of TheFairFolk, or at least very closely associated with them. The players can accuse them of IntangibleTheft from their childhood, but the carnival runners will tell the players truthfully that they had nothing to do with it. The two of them really do want their guests to have a good time at the carnival, and that's all. The only time they're actively malevolent is if you try to sneak into their carnival without a ticket, or try to attack them. They even can help direct you to Prismeer. [[spoiler:And even the intangible thefts as punishments aren't their fault, are only happening since Witch and Light's hands are tied by the Hourglass Coven. Witch and Light can admit they're are not the carnival's original owners, and have agreed to let the Hourglass Coven steal from anyone who sneaks into the carnival without a ticket. Witch and Light have tried to neutralize mitigate this situation by diligently checking all visitors for tickets, but some unfortunates will people inevitably slip through, making them targets for the hags' thieves. That being said, Witch and Light see the adventurers as a way to get around this problem, and hopefully free Zybilna and break the Coven's hold on their carnival.]]



* SlidingScaleOfGameplayAndStoryIntegration: It falls into the Natural Integration type, where where the gameplay and the story draw from separate convention pools but there is enough conceptual overlap for [[WillingSuspensionOfDisbelief the player to just ignore small internal inconsistencies]]. However, there is one exception with the Witchlight Monarch title, which can be earned in Chapter 1. Should a character be crowned the Monarch, they retain the title of Witchlight Monarch forever, and this title bears weight in the realm of Prismeer. Fey creatures in Prismeer will not attack a Witchlight Monarch unless the Monarch attacks first, and fey creatures in Prismeer treat a Witchlight Monarch with great reverence, addressing the character as "Your Majesty" or "Your Highness" throughout the campaign. A player who becomes a Monarch can thus use this to their advantage in gameplay terms, which would bump this into a Deliberate Integration of the two sides of the campaign.

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* SlidingScaleOfGameplayAndStoryIntegration: It falls into the Natural Integration type, where where the gameplay and the story draw from separate convention pools but there is with enough conceptual overlap for [[WillingSuspensionOfDisbelief the player to just ignore small internal inconsistencies]]. However, there is one exception with the Witchlight Monarch title, which can be earned in Chapter 1. Should a character be crowned the Monarch, they retain the title of Witchlight Monarch forever, and this title bears weight in the realm of Prismeer. Fey creatures in Prismeer will not attack a Witchlight Monarch unless the Monarch attacks first, and fey creatures in Prismeer treat a Witchlight Monarch with great reverence, addressing the character as "Your Majesty" or "Your Highness" throughout the campaign. A player who becomes a Monarch can thus use this to their advantage in gameplay terms, which would bump this into a Deliberate Integration of the two sides of the campaign.



* TimeStandsStill: [[spoiler:Most of the Palace of Heart's Desire is under this effect, with people still in the midst of their daily duties or mid combat. One guy, Strongheart, was frozen in the midst of falling to his death]].
* TooAwesomeToUse: Whomever gets crowned as the Witchlight Monarch gets three uses of magic butterfly wings that give them a flying speed for one hour, as well as advantage on all Charisma-based checks in Prismeer while the wings are out. However, the Monarch only gets three uses of these wings total, with no way to recharge it. As such, expect whichever PlayerCharacter gets the title to pull out their wings very sparingly.

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* TimeStandsStill: [[spoiler:Most of the Palace of Heart's Desire is under this effect, with people still in the midst of their daily duties or mid combat. One guy, Strongheart, was frozen in the midst of falling to his death]].
death. However, it also means that the players can't take anything or affect anything until time resumes its flow.]]
* TooAwesomeToUse: Whomever gets crowned as the Witchlight Monarch gets three uses of magic butterfly wings that give them a flying speed for one hour, as well as advantage on all Charisma-based checks in Prismeer while the wings are out. However, the Monarch only gets three uses of these wings total, with no way to recharge it.them. As such, expect whichever PlayerCharacter gets the title to pull out their wings very sparingly.



** Bavlorna is [[spoiler:allergic to running widdershins, and doing so prevents her from casting spells until the end of her turn]].
** Skabatha [[spoiler:forgets the first creature she sees on waking up, and can't see it until the end of her next rest]]. She has taken measures to counter this, however, by [[spoiler:keeping jar of moths in her room that can act as a harmless first creature to forget]].
** Endelyn [[spoiler:can only be killed when in the presence of a solar eclipse, symbolic or otherwise]].

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** Bavlorna is [[spoiler:allergic to running widdershins, and doing widdershins (counterclockwise). Anyone who does so in her presence prevents her Bavlorna from casting spells until the end of her turn]].
turn by making her unable to stop sneezing]].
** Skabatha [[spoiler:forgets the first creature she sees on waking up, up from sleep, and can't see it that creature until the end of her next rest]]. She has long rest. However, she's taken measures to counter this, however, this by [[spoiler:keeping keeping a jar of moths in her room that room. Each of them can act as a harmless first creature to forget]].
forget every day]].
** Endelyn [[spoiler:can only be killed when in the presence of a solar eclipse, eclipse. However, it doesn't have to be an actual eclipse -- a symbolic eclipse or otherwise]].a drawing of one also works]].
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* AnimalMotifs: Butterflies. Guests to the Witchlight Carnival wear butterfly wings to mark them as paid guests, and whomever becomes the Witchlight Monarch also gains magical butterfly wings. It's quite fitting, since a common type of the creature is a monarch butterfly. Also, since butterflies symbolize things like transformation and magic, they also appear throughout Prismeer, and whomever is the Witchlight Monarch is likewise treated with reverence.
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* TooAwesomeToUse: Whomever gets crowned as the Witchlight Monarch gets three uses of magic butterfly wings that give them a flying speed for one hour, as well as advantage on all Charisma-based checks in Prismeer while the wings are out. However, the Monarch only gets three uses of these wings total, with no way to recharge it. As such, expect whichever PlayerCharacter gets the title to pull out their wings very sparingly.
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** Candlefoot, a human, is in love with Palasha, the mermaid. Cnadlefoot was in the middle of proposing to Palasha when a kenku stole his voice, so they're separated when the story begins.

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** Candlefoot, a human, is in love with Palasha, the mermaid. Cnadlefoot Candlefoot was in the middle of proposing to Palasha when a kenku stole his voice, so they're separated when the story begins.
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* BizarroElements: This module introduces Custard as a damage type.

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* BizarroElements: This module introduces Custard "Custard" as a damage type.type, which occurs if you eat too much at the Carnival's eating contest.

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* CircusOfMagic: The Witchlight Carnival has multiple attractions that rely on magic, the fey, or magic from the fey. For instance, there's talking swan boats, mirros that show their reflections at different ages, and a teapot that lets people fly in bubbles. Fey also frequently perform in the Big Top, and they crown a Witchlight Monarch to cap off the evening, which enchants one person with a permanent title.



* EmpathicEnvironment: Prismeer's weather can ccasionally change, depending on if the mood of the place is good or bad. For instance, a sudden outburst of positive emotions will cause the clouds in the sky above to become shaped like hearts, whereas an outburst of negative emotion will cause the clouds to look like a frowning face.



* InterspeciesRomance: Alidor, the talking dandelion, is smitten with Pollinella, a honeybee.

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* InterspeciesRomance: InterspeciesRomance:
**
Alidor, the talking dandelion, is smitten with Pollinella, a honeybee.honeybee.
** Candlefoot, a human, is in love with Palasha, the mermaid. Cnadlefoot was in the middle of proposing to Palasha when a kenku stole his voice, so they're separated when the story begins.
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* SetRightWhatOnceWentWrong: Assuming the characters complete their mission successfully, this is a possibility. [[spoiler:As thanks for freeing her, Iggwilv the Witch Queen can use her cauldron and the Wish spell rewrite time so that the thefts the characters experienced at the Witchlight Carnival never happened.]]

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* IntangibleTheft: Some of the things the {{Player Character}}s may have lost when they were young at the carnival are metaphysical. These include artistic ability, the ability to smile, or even a memory. Part of the motivation for returning to the carnival is getting the thing they lost back.

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* IntangibleTheft: IntangibleTheft:
**
Some of the things the {{Player Character}}s may have lost when they were young at the carnival are metaphysical. These include artistic ability, the ability to smile, or even a memory. Part of the motivation for returning to the carnival is getting the thing they lost back.back.
** Agdon Longscarf's band of brigands have TheDragon named Jebbek, who demands that the players surrender the feeling of delight they remember from when they were given the best gift they ever received. Jebbek has a stoppered gourd that can hold these memories.



* MilesGloriosus: Agdon Longscarf. He talks big and has a whole crew of brigands literally singing his praises but if you [[spoiler:grab his scarf]] he'll surrender almost immediately, and start pathetically sobbing and begging for his life.

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* MilesGloriosus: Agdon Longscarf. He talks big and has a whole crew of brigands [[BraggingThemeTune literally singing his praises but praises]]. But if you [[spoiler:grab his scarf]] scarf and manage to hold on]], he'll surrender almost immediately, and start pathetically sobbing and begging for his life.
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* BraggingThemeTune: Agdon Longscarf has one, sung by his band of brigands about how great he is, which signals their arrival whent he characters arrive in Hither. [[spoiler:However, [[MilesGloriosus he's nowhere near as tough as he appears to be]]. Should the characters grab his scarf and he fails to break free on a contested Athletics check, he surrenders immediately, blubbering and pleading for his life like a coward.]]
-->With sticks and stones, we'll break your nose; We'll beat you blind and steal your clothes!\\
But none among us can compare to one wily, swift, and stand-up hare!\\
Scarf that's glorious, thief notorious, his deeds are truly meritorious!\\
With a wink and a grin, he'll show his cunning! A flash of his scarf, he'll take off running!\\
Quick as a bolt, his long scarf trailing,Gasping, grasping, you'll end up flailing.\\
You'll pout, you'll moan, you'll huff, you'll sneer; Thanks to Agdon Longscarf, brigand prince of Prismeer!

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* PacifistRun: This adventure is able to be completed without ever needing to get into a fight. Instead, you can talk your way out of a conflict, make deals, or solve problems with [[OutsideTheBoxTactic somewhat out-there tactics]]. It's the first ever ''D&D'' officially-licensed module in which you can go through the entire adventure as-written without ever getting into combat.

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* PacifistRun: This adventure is theoretically able to be completed without ever needing to get into a fight. Instead, you can talk your way out of a conflict, make deals, deals with TheFairFolk, or solve problems with [[OutsideTheBoxTactic somewhat out-there tactics]]. It's the first ever ''D&D'' officially-licensed module in which you can go through the entire adventure as-written without ever getting into combat.



* RiddleMeThis: The Maiden's Pond, in the Palace of Heart's Desire, features such a riddle when the players reach it. "The beginning of Whenever, the end of Ever After, the start of an Age, the finale of every Moment, the first in History." [[spoiler:Going by what the riddle says literally, the answer spells out "Wrath". It's a hint that Wrath the iron hart has something to do with a crown of thorns found in the same location.]]



* SacredHospitality: One of the three core rules of Prismeer is "When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality". Even the Hourglass Coven is bound to this rule.

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* SacredHospitality: One of the three core rules of Prismeer is "When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality". Even the Hourglass Coven is bound to this rule.rule, so showing up at their lairs doesn't automatically trigger a fight.


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* TheVeryDefinitelyFinalDungeon: The Palace of Heart's Desire, which can only be accessed after you've dealt with the Hourglass Coven in Hither, Thither, and Yon.

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** On the map of the carnival, the [[WesternAnimation/DungeonsAndDragons1983 roller coaster from the 80s cartoon]] can be seen.

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** On the map of the carnival, the [[WesternAnimation/DungeonsAndDragons1983 roller coaster from the 80s 1980s cartoon]] can be seen.seen.
* NeverGrewUp: Children kidnapped by Granny Nightshade don't physically get any older, which Nightshade does as a way to keep them healthy. She's using the kids for manual labor, and [[PragmaticVillainy it wouldn't make sense to have sick or senile servants]]. Having said that, the narrative paints it in such a way that even though she can't physically hurt them, [[WouldHurtAChild what Granny Nightshade is doing is still monstrous]].



* PrettyButterflies: Guests to the Carnival get fake butterfly wings when they get into the carnival that they have to either wear or carry at all times. Also, whoever gets crowned as the Witchlight Monarch gets three uses of magic butterfly wings that give them a flying speed for one hour.

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* PrettyButterflies: Guests to the Carnival get fake butterfly wings when they get into the carnival that they have to either wear or carry at all times.times, which mark them as paid guests with valid tickets. Also, whoever gets crowned as the Witchlight Monarch gets three uses of magic butterfly wings that give them a flying speed for one hour.



* WouldHurtAChild: Played with. Granny Nightshade has kidnapped multiple different children in Thither, and has no intention of letting them go. She even has one of them, a nine-year-old human girl naked Mishka, chained to a workbench for trying to escape. However, a powerful magic cast by Zybilna prevents children from being hurt in Prismeer. Any child in Prismeer who would take damage as a consequence of another creature's actions vanishes in a burst of multicolored light and is spirited away to a safe corner of Prismeer, unharmed and unreachable. Children sequestered in this fashion can't be located or scried upon using magic. So it's not that Granny Nightshade doesn't want to hurt them, it's that she ''can't'' hurt them, or they'll be teleported out of her reach. That being said, Nightshade keeps the children healthy and young, because she's using them for manual labour, and [[PragmaticVillainy it would be just plain wasteful to have servants who can't do anything]]. Plus, she's still kidnapping them and using them for her own devices away from their guardians and their home worlds, so it's still harming the children, albeit indirectly.

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* WouldHurtAChild: Played with. Granny Skabatha Nightshade has kidnapped multiple different children in Thither, and has no intention of letting them go. She even has one of them, a nine-year-old human girl naked Mishka, chained to a workbench for trying to escape. However, a powerful magic cast by Zybilna prevents children from being hurt in Prismeer. Any child in Prismeer who would take damage as a consequence of another creature's actions vanishes in a burst of multicolored light and is spirited away to a safe corner of Prismeer, unharmed and unreachable. Children sequestered in this fashion can't be located or scried upon using magic. So it's not that Granny Nightshade doesn't want to hurt them, it's that she ''can't'' hurt them, or they'll be teleported out of her reach. That being said, Nightshade keeps the children healthy and young, because she's using them for manual labour, and [[PragmaticVillainy it would be just plain wasteful to have servants who can't do anything]]. Plus, she's still kidnapping them and using them for her own devices away from their guardians and their home worlds, so it's still harming the children, albeit indirectly.
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* TheWeirdSisters: The Hourglass Coven.

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* TheWeirdSisters: The Hourglass Coven.Coven are a trio of three witches - Bavlorna Blightstraw, Skabatha Nightshade, and Endelyn Moongrave - who serve as the BigBadEnsemble of the adventure. The three witches are all some flavor of evil, possibly have stolen something precious from a party member in childhood, and are the ones holding Mr. Witch and Mr. Light at proverbial gunpoint to let them have their way with people who come into the Witchlight Carnival.
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* WouldHurtAChild: Played with. Granny Nightshade has kidnapped multiple different children in Thither, and has no intention of letting them go. She even has one of them, a nine-year-old human girl naked Mishka, chained to a workbench for trying to escape. That being said, Nightshade keeps the children healthy and young, because she's using them for manual labour, and [[PragmaticVillainy it would be just plain wasteful to have servants who can't do anything]]. Also, the hags are aware of a powerful magic cast by Zybilna which prevents children from being hurt in Prismeer. Any child in Prismeer who would take damage as a consequence of another creature's actions vanishes in a burst of multicolored light and is spirited away to a safe corner of Prismeer, unharmed and unreachable. Children sequestered in this fashion can't be located or scried upon using magic. So it's not that Granny Nightshade doesn't want to hurt them, it's that she ''can't'' hurt them, or they'll be teleported out of her reach.

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* WouldHurtAChild: Played with. Granny Nightshade has kidnapped multiple different children in Thither, and has no intention of letting them go. She even has one of them, a nine-year-old human girl naked Mishka, chained to a workbench for trying to escape. That being said, Nightshade keeps the children healthy and young, because she's using them for manual labour, and [[PragmaticVillainy it would be just plain wasteful to have servants who can't do anything]]. Also, the hags are aware of However, a powerful magic cast by Zybilna which prevents children from being hurt in Prismeer. Any child in Prismeer who would take damage as a consequence of another creature's actions vanishes in a burst of multicolored light and is spirited away to a safe corner of Prismeer, unharmed and unreachable. Children sequestered in this fashion can't be located or scried upon using magic. So it's not that Granny Nightshade doesn't want to hurt them, it's that she ''can't'' hurt them, or they'll be teleported out of her reach. That being said, Nightshade keeps the children healthy and young, because she's using them for manual labour, and [[PragmaticVillainy it would be just plain wasteful to have servants who can't do anything]]. Plus, she's still kidnapping them and using them for her own devices away from their guardians and their home worlds, so it's still harming the children, albeit indirectly.

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