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* AdventureFriendlyWorld: The entire point of the setting is to provide a world more suited to TTRPG adventures than Hollownest. The centerpiece is a massive tree inhabited by numerous cultures from enigmatic nomads to ruthless autocrats with a GreatBigLibraryOfEverything in its leaves and an EldritchLocation beneath its roots; while the land beyond the Great Oak has pirates, spirits, witches, monsters, and mysteries aplenty. Not to mention that the region has been thrown into instability due to a desperate war for survival due to an ongoing invasion from an OmnicidalManiac and his armies of twisted BattleThralls, adding even more chaos and conflict in which adventures might take place both in the Oak and outside of it.

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* AdventureFriendlyWorld: The entire point of the setting is to provide a world more suited to TTRPG adventures than Hollownest. The centerpiece is a massive tree inhabited by numerous cultures from enigmatic nomads to ruthless autocrats with a GreatBigLibraryOfEverything in its leaves and an EldritchLocation beneath its roots; while the land beyond the Great Oak has pirates, spirits, witches, monsters, and mysteries aplenty. Not to mention that the region has been thrown into instability due to a desperate war for survival due to an ongoing invasion from an OmnicidalManiac EvilOverlord and his armies of twisted BattleThralls, adding even more chaos and conflict in which adventures might take place both in the Oak and outside of it.



* BlackMagic: Dust magic is this. Aside from being this setting's equivalent of {{Necromancy}}, dedicated to inflicting pain, hunger, and undeath, it also originates from the [[OmnicidalManiac Lord of Dust]] and causes the wielder to slowly turn evil. Just knowing it transformed the peaceful and pastoral crickets into the endlessly ravenous locusts, and it's the reason why his BattleThralls are so loyal - they're just as twisted and evil as he is.

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* BlackMagic: Dust magic is this. Aside from being this setting's equivalent of {{Necromancy}}, dedicated to inflicting pain, hunger, and undeath, it also originates from the [[OmnicidalManiac [[EvilOverlord Lord of Dust]] and causes the wielder to slowly turn evil. Just knowing it transformed the peaceful and pastoral crickets into the endlessly ravenous locusts, and it's the reason why his BattleThralls are so loyal - they're just as twisted and evil as he is.



* WoobieDestroyerOfWorlds: All wyrms possess an innate desire to forge a great civilization, but this is an impossible goal for the Sandwyrm [[WalkingWasteland whose presence spreads madness and death regardless of intent]]. Eventually it shed its skin to take a new form as the Lord of Dust, deciding that if he could not forge his own kingdom, he would steal the kingdoms of others, moving on to the next as each inevitably withered and died from his influence.

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* WoobieDestroyerOfWorlds: All wyrms possess an innate desire to forge a great civilization, but this is an impossible goal for the Sandwyrm [[WalkingWasteland whose presence spreads madness and death regardless of intent]]. Eventually it shed its skin to take a new form as the Lord of Dust, deciding that if he could not forge his own kingdom, he would steal the kingdoms of others, moving on to the next as each inevitably withered and died from his influence.influence until the entire world is reduced to a barren, lifeless wasteland.
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* ScarabPower: Oddly {{Invoked}} by the scarabs of Sourcepool, who were once common dung beetles who gained their gleaming shell through selective breeding specifically to distance themselves from what they viewed as a demeaning title. Their Sultan Nasyrin is apparently so highly regarded that his subjects believe he could defeat the Lord of Dust in single combat, though it's unclear how accurate this belief is.


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* ToughBeetles: The Beetle Clans are a ProudWarriorRace with a culture oddly described as being similar to professional wrestling, of all things, right down to having Faces and Heels. Each clan devotes itself to a particular fighting style and takes part in a highly ritualized, non-lethal "war" with one another to prove the effectiveness of their chosen style.
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* ParasitesAreEvil: This trope is {{Downplayed}} with the ticks and fleas, who are portrayed as mostly being made up of criminals who use trickery and misdirection to pull one over on their opponents. This is implied to be due to their size rather than their parasitism though, as they need to use underhanded tactics to make up for just how much smaller they are than all of the other bugs. It's worth noting that the other two bloodsuckers, leeches and mosquitos are painted in a fairly positive light.
* ThePerfectionist: The Mantid Clans' hat. They believe in seeking perfection in everything, refusing to do almost anything publicly until it can be done flawlessly. This applies to nearly everything they do, to the point that most mantises will even refuse to lie as they consider it imperfect speech.

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* ParasitesAreEvil: This trope is {{Downplayed}} with the ticks and fleas, who are portrayed as mostly being made up of criminals who use trickery and misdirection to pull one over on their opponents. This is implied to be due to their size rather than their parasitism though, as they need to use underhanded tactics to make up for just how much smaller they are than all of the other bugs. It's worth noting that the other two bloodsuckers, leeches and mosquitos mosquitos, are painted in a fairly positive light.
* ThePerfectionist: The Mantid Clans' hat. They believe in seeking perfection in everything, refusing to do almost anything publicly until it can be done flawlessly. This applies to nearly everything they do, do from combat to crafts, to the point that most mantises will even refuse to lie as they consider it imperfect speech.
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* ParasitesAreEvil: This trope is {{Downplayed}} with the ticks, who are portrayed as mostly being made up of criminals who use trickery and misdirection to pull one over on their opponents. This is implied to be due to their size rather than their parasitism though, as they need to use underhanded tactics to make up for just how much smaller they are than all of the other bugs and the other two bloodsuckers inhabiting the Bayou are painted in a fairly positive light.

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* ParasitesAreEvil: This trope is {{Downplayed}} with the ticks, ticks and fleas, who are portrayed as mostly being made up of criminals who use trickery and misdirection to pull one over on their opponents. This is implied to be due to their size rather than their parasitism though, as they need to use underhanded tactics to make up for just how much smaller they are than all of the other bugs and bugs. It's worth noting that the other two bloodsuckers inhabiting the Bayou bloodsuckers, leeches and mosquitos are painted in a fairly positive light.
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* SleptThroughTheApocalypse: Due to their yearly hibernation cycle the cicadas didn't even realize that the Lord of Dust had invaded them until the war was already lost. Unfortunately for them they woke up just before him and his armies started to move on to the next land, and the Lord of Dust added them to his army of BattleThralls due to the utility of having soldiers who can sleep through supply shortages.

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* SleptThroughTheApocalypse: Due to their yearly hibernation cycle the cicadas didn't even realize that the Lord of Dust had invaded them until the war was already lost. Unfortunately for them they woke up just before him and his armies started to move on to the next land, and the Lord of Dust added forced them to into his army of BattleThralls due to the utility of having soldiers who can sleep through supply shortages.
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Due to the constraints of ''Hollow Knight's'' setting of Deepnest, the creators of the RPG have also made an original setting called Oakshade, meant to serve as a world more conducive to tabletop RPG adventures.

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Due to the constraints of ''Hollow Knight's'' setting of Deepnest, Hallownest, the creators of the RPG have also made an original setting called Oakshade, meant to serve as a world more conducive to tabletop RPG adventures.

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* BattleThralls: The Lord of Dust has a habit of taking a single species from each kingdom he conquers, typically against their will.

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* BattleThralls: The Lord of Dust has a habit of taking a single species from each kingdom he conquers, typically against their will. The [[ScaryScorpions scorpions]] are the exception to this, as they ''chose'' to serve him.



* BlackMagic: Dust magic is this. Aside from being this setting's equivalent of {{Necromancy}}, dedicated to inflicting pain, hunger, and undeath, it also originates from the [[OmnicidalManiac Lord of Dust]] and causes the wielder to slowly turn evil. Just knowing it transformed the peaceful and pastoral crickets into the endlessly ravenous locusts, and it's the reason why his BattleThralls are so loyal - they're just as twisted and evil as he is.



* HorrorHunger: The Lord of Dust's influence on the peaceful and pastoral crickets transformed them into the locusts, endlessly ravenous horrors who never stop eating. They never die of old age, as they simply grow larger and larger with age until they physically cannot find enough food to sustain themselves.



* ParasitesAreEvil: Largely {{Averted}}. Ticks are stereotyped as tricksters and criminals, but it's implied that their underhanded behavior is mostly just for the sake of survival, while the other two bloodsuckers in the Bayou are actually painted in a fairly positive light. Leeches are a culture of mystics and witch doctors who practice bloodletting and believe that in drinking the blood of a creature they can drain the guilt and sin from it as well, while mosquitos view blood as sacred for its part in their reproductive cycle, with the male mosquitos being described as living peaceful, studious lives.

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* ParasitesAreEvil: Largely {{Averted}}. Ticks This trope is {{Downplayed}} with the ticks, who are stereotyped portrayed as tricksters mostly being made up of criminals who use trickery and criminals, but it's misdirection to pull one over on their opponents. This is implied that to be due to their size rather than their parasitism though, as they need to use underhanded behavior is mostly tactics to make up for just for how much smaller they are than all of the sake of survival, while other bugs and the other two bloodsuckers in inhabiting the Bayou are actually painted in a fairly positive light. Leeches are a culture of mystics and witch doctors who practice bloodletting and believe that in drinking the blood of a creature they can drain the guilt and sin from it as well, while mosquitos view blood as sacred for its part in their reproductive cycle, with the male mosquitos being described as living peaceful, studious lives.light.



* SleptThroughTheApocalypse: Due to their yearly hibernation cycle the cicadas didn't even realize that the Lord of Dust had invaded them until the war was already lost. Unfortunately for them they woke up just before him and his armies started to move on to the next land, and the Lord of Dust added them to his army of BattleThralls due to the utility of having soldiers who can sleep through supply shortages.



* TryToFitThatOnABusinessCard: The scarab who rules the desert oasis known as Sourcepool is a scarab named Nasyrin, Renowned Sultan of the Great Oasis Sourcepool, Guardian of the Sacred Waters, Gilded Lord of the Endless Sands, Kin to Wyrms, Slayer of Dragonflies, Ouster of Traitors, Master of the Dunes, and Bearer of a Thousand Honors, He Whose Ichor Flows Through the Ages.

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* TryToFitThatOnABusinessCard: The scarab who rules the desert oasis known as Sourcepool is a scarab named Nasyrin, Renowned Sultan of the Great Oasis Sourcepool, Guardian of the Sacred Waters, Gilded Lord of the Endless Sands, Kin to Wyrms, Slayer of Dragonflies, Ouster of Traitors, Master of the Dunes, and Bearer of a Thousand Honors, He Whose Ichor Flows Through the Ages.



* WitchDoctor: This is the hat of the leeches inhabiting the Bayou, who are explicitly referred to as witch doctors. They practice a ritual form of bloodletting, believing that by drinking the blood of a patient then can also drain them of both physical ailments and of the patient's sins. They also perform magical services like the conjuring of helpful spirits and exorcism of harmful ones, though it's noted that some less benevolent leeches will intentionally conjure harmful spirits to inflict them on a rival.



* WorldTree: The reason why the setting is called "Oakshade." The Great Oak, also known as the God-Tree, is large enough to house an entire civilization and is said to have been created in order to shelter the bugs of the land from the scorching sun.

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* WorldTree: The reason why the setting is called "Oakshade." The Great Oak, also known as the God-Tree, is large enough to house an entire civilization and is said to have been created in order to shelter the bugs of the land from the scorching sun. Though seeing as everyone in the setting ''is'' a bug, it's unclear if the tree is only enormous relative to its inhabitants.
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* AdventureFriendlyWorld: The entire point of the setting is to provide a world more suited to TTRPG adventures than Hollownest. The centerpiece is a massive tree inhabited by numerous cultures from enigmatic nomads to ruthless autocrats with a massive library in its leaves and an EldritchLocation beneath its roots; and the land beyond the Great Oak has pirates, spirits, witch doctors, monsters, ruins, a brutal barbarian horde led by an omnicidal tyrant, the heroic resistance movement trying to undermine him, and innumerable mysteries and secrets for the players to discover.

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* AdventureFriendlyWorld: The entire point of the setting is to provide a world more suited to TTRPG adventures than Hollownest. The centerpiece is a massive tree inhabited by numerous cultures from enigmatic nomads to ruthless autocrats with a massive library GreatBigLibraryOfEverything in its leaves and an EldritchLocation beneath its roots; and while the land beyond the Great Oak has pirates, spirits, witch doctors, witches, monsters, ruins, a brutal barbarian horde led by an omnicidal tyrant, the heroic resistance movement trying to undermine him, and innumerable mysteries aplenty. Not to mention that the region has been thrown into instability due to a desperate war for survival due to an ongoing invasion from an OmnicidalManiac and secrets for his armies of twisted BattleThralls, adding even more chaos and conflict in which adventures might take place both in the players to discover.Oak and outside of it.
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* InsectQueen: The leader of the Vespine Authority holds the title of High Queen while individual cities and provinces are ruled by Low Queens, who are also called Overseers. The society of the ants has mostly collapsed following the Sandwyrm's conquest of their lands, but they seem to have had a similar system. The bees were an aversion, as while they did have "Queens," the Apidaen Union was actually a democracy where the Queens only acted as temporary leaders in times of crisis.

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* InsectQueen: The leader of the Vespine Authority holds the title of High Queen while individual cities and provinces are ruled by Low Queens, who are also called Overseers. The society of the ants has mostly collapsed following the Sandwyrm's conquest of their lands, but they seem to have had a similar system. The bees were an aversion, a subversion, as while they did have "Queens," the Apidaen Union was actually a democracy where the Queens only acted as temporary leaders in times of crisis.



* PoliticallyActivePrincess: "Princess" is the title for any of the Overseers that the High Queen deems worthy of becoming part of the line of succession, and as such any who hold the title of princess has already proven herself a competent ruler.

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* PoliticallyActivePrincess: "Princess" is the title for any of the Overseers that the High Queen deems worthy of becoming part of the line of succession, and as such any wasp who hold holds the title of princess has already proven herself a competent ruler.

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* AdventureFriendlyWorld: The entire point of the setting is to provide a world more suited to TTRPG adventures than Hollownest. The centerpiece is a massive tree inhabited by numerous cultures from enigmatic nomads to ruthless autocrats with a massive library in its leaves and an EldritchLocation beneath its roots; and the land beyond the Great Oak has pirates, spirits, witch doctors, monsters, ruins, a brutal barbarian horde led by an omnicidal tyrant, the heroic resistance movement trying to undermine him, and innumerable mysteries and secrets for the players to discover.



* EldritchLocation: The Abyssal Expanse is a massive cavern far beneath the Tree's roots, filled with a sea of liquid Void and inhabited by mysterious and inscrutable beings.
* EmotionEater: Spirits that feed on emotion naturally accumulate in the Bayou for reasons unclear, and are divided into the So'Raseo, Dream spirits that eat positive emotions, and the En'Raseo, Nightmare spirits that eat negative emotions. The former are considered malignant entities often blamed for woes such as a sudden loss of passion in a relationship or lack of motivation, while the latter are summoned by witch doctors to relieve bugs of things like anxiety and depression.



* WorldTree: The reason why the setting is called "Oakshade." The Great Oak, also known as the God-Tree, is large enough to house entire civilizations and is said to have been created in order to shelter the bugs of the land from the scorching sun.

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* WorldTree: The reason why the setting is called "Oakshade." The Great Oak, also known as the God-Tree, is large enough to house an entire civilizations civilization and is said to have been created in order to shelter the bugs of the land from the scorching sun.
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* LaResistance: Though the Kingdom of Sidhean has fallen to the Lord of Dust, the ants haven't given up the fight. What's left of them has reorganized into a literally underground resistance movement, hiding in a network of tunnels to shelter themselves from the searing sunlight as they work to undermine their conquerers.


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* ParasitesAreEvil: Largely {{Averted}}. Ticks are stereotyped as tricksters and criminals, but it's implied that their underhanded behavior is mostly just for the sake of survival, while the other two bloodsuckers in the Bayou are actually painted in a fairly positive light. Leeches are a culture of mystics and witch doctors who practice bloodletting and believe that in drinking the blood of a creature they can drain the guilt and sin from it as well, while mosquitos view blood as sacred for its part in their reproductive cycle, with the male mosquitos being described as living peaceful, studious lives.


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** The crabs and crayfish of the Stillwater Sea are both this, which has led to a fierce rivalry between the two.


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* TryToFitThatOnABusinessCard: The scarab who rules the desert oasis known as Sourcepool is a scarab named Nasyrin, Renowned Sultan of the Great Oasis Sourcepool, Guardian of the Sacred Waters, Gilded Lord of the Endless Sands, Kin to Wyrms, Slayer of Dragonflies, Ouster of Traitors, Master of the Dunes, and Bearer of a Thousand Honors, He Whose Ichor Flows Through the Ages.

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* BattleThralls: The Lord of Dust has a habit of taking a single species from each kingdom he conquers, typically against their will.
** The Locusts were once a peaceful and rustic society of crickets, twisted into a ravenous swarm by the Lord of Dust's foul magic.
** The Cicadas were enslaved by the Lord of Dust for their hibernation, as it meant that they could sustain themselves without food for the long spans between invasions.
** Though they have not been added to his ranks yet, the Lord of Dust has his eyes set on enslaving the ants as a force of diligent and loyal workers to support his army.



* ScaryScorpions: The scorpion tribes inhabit the desert wasteland to the northeast of the Great Oak. As a culture, they're described as a horde of brutal, merciless barbarians who take from the weak, worship the Sandwyrm, and practice [[BlackMagic Dust magic]].

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* ScaryScorpions: The scorpion tribes inhabit the desert wasteland to the northeast of the Great Oak. As a culture, they're described as a horde of brutal, merciless barbarians who take from the weak, worship the Sandwyrm, and practice [[BlackMagic Dust magic]]. Unlike the other two species who serve the Lord of Dust, the scorpions do so willingly.


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* WoobieDestroyerOfWorlds: All wyrms possess an innate desire to forge a great civilization, but this is an impossible goal for the Sandwyrm [[WalkingWasteland whose presence spreads madness and death regardless of intent]]. Eventually it shed its skin to take a new form as the Lord of Dust, deciding that if he could not forge his own kingdom, he would steal the kingdoms of others, moving on to the next as each inevitably withered and died from his influence.

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* AmicableAnts: The ants of the Kingdom of Sidhean were a meritocratic people who revered diligence, hard work, and self-improvement, and close allies to Oakshade. Even now that their lands have been blighted and conquered by the forces of the Sandwyrm, the survivors have reorganized into a ferocious resistance movement rather than give up to the Lord of Dust.
* FurryConfusion: Naturally for a setting where most of the people and animals are bugs, you can run into this on ocassion. As an example, Oakshade has a species of unintelligent beetle used as beasts of burden while also having clans of sapient beetles.



* InsectQueen: The leader of the Vespine Authority holds the title of High Queen while individual cities and provinces are ruled by Low Queens, who are also called Overseers. The bees were an aversion, as while they did have "Queens," the Apidaen Union was actually a democracy where the Queens only acted as temporary leaders in times of crisis.

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* InsectQueen: The leader of the Vespine Authority holds the title of High Queen while individual cities and provinces are ruled by Low Queens, who are also called Overseers. The society of the ants has mostly collapsed following the Sandwyrm's conquest of their lands, but they seem to have had a similar system. The bees were an aversion, as while they did have "Queens," the Apidaen Union was actually a democracy where the Queens only acted as temporary leaders in times of crisis.



* SapientEatSapient: It's implied that the inhabitants of the Oak don't really have much trouble with eating other sapient bugs.



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* GreatBigLibraryOfEverything: The Living Library consists of pretty much the entire canopy of the Great Oak, with the writings within being inscribed on the tree's leaves. It's so big that finding a particular piece of writing typically requires several days of travel and the aid of a dedicated ranger.
* HiveMind: The fungal creatures at the depths of the Great Oak's roots all share a single consciousness, referred to as the "micomind." This consciousness is as old as the Oak and possesses perfect memory but is so alien that it's impossible to learn anything from it without the use of Dream magic, and even that doesn't help much.


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* SapientEatSapient: It's implied that the inhabitants of the Oak don't really have much trouble with eating other sapient bugs.
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* ThePerfectionist: The Mantid Clans' hat. They believe in seeking perfection in everything, refusing to do almost anything publicly until it can be done flawlessly. This applies to nearly everything they do, to the point that most mantises will even refuse to lie as they consider it imperfect speech.


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* SneakySpider: The spiders are a mysterious tribe of nomads about whom little is known, save for the facts that they come from somewhere beyond the Oak and hoard secrets with an almost religious zeal.

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* InsectQueen: Naturally for a setting where everyone is an anthropomorphized bug, the leader of the Wasp Authority holds the title of High Queen, while individual cities and provinces are ruled by Low Queens, also called Overseers.
* OurDragonsAreDifferent: [[Pun Dragonflies]], also known as Lesser Wyrms, are massive, flying, predatory bugs possessing great speed and an electric BreathWeapon.

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* InsectQueen: Naturally for a setting where everyone is an anthropomorphized bug, the The leader of the Wasp Vespine Authority holds the title of High Queen, Queen while individual cities and provinces are ruled by Low Queens, who are also called Overseers.
Overseers. The bees were an aversion, as while they did have "Queens," the Apidaen Union was actually a democracy where the Queens only acted as temporary leaders in times of crisis.
* OurDragonsAreDifferent: [[Pun [[{{Pun}} Dragonflies]], also known as Lesser Wyrms, are massive, flying, predatory bugs possessing great speed and an electric BreathWeapon.



* ProudWarriorRace: Several.
** The Wasps are renowned for their ferocity in combat and pride as warriors, and it is generally agreed that Oakshade would be in a far worse state than it already is if not for their skill and cleverness in defending it.
** The culture of the Beetle Clans is oddly described as being similar to professional wrestling, of all things, right down to having Faces and Heels. Each clan devotes itself to a particular fighting style and takes part in a highly ritualized, non-lethal "war" with one another to prove the effectiveness of their chosen style.



* VirtuousBees: The bees once ruled Oakshade long ago, before they were ousted by the wasps. Not much detail is given on them, but they're described as being deeply spiritual and were willing to go into exile to avoid a bloody coup when the wasps began their rebellion, all of which paints a pretty flattering picture of the bees.
* WarriorPrince: The current High Queen of the wasps, Gorgatha, was the former Overseer of a fortress right on the frontline of the Dust war, earning a reputation as a skilled warrior and general. Due to their nature as a ProudWarriorRace this is likely quite common for wasps.
* WickedWasps: The Wasp Authority rules Oakshade, and is presented as authoritarian, [[ChurchMilitant fanatical]], and elitist, as well as discriminating against non-wasps - particularly Oakshade's remaining bee population.

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* VirtuousBees: The bees once Apidaen Union ruled Oakshade long ago, before they were ousted by the wasps. Not much detail is given on them, but they're described as being deeply spiritual and were willing to go into exile to avoid a bloody coup when the wasps began spiritual, approached their rebellion, subjects on more equal footing than the wasps, and despite having an InsectQueen they were actually a ''representative democracy'' where the queen only served as a temporary leader in times of crisis, all of which paints them in a pretty flattering picture of the bees.
very positive light.
* WarriorPrince: The current High Queen of the wasps, Gorgatha, was the former Overseer of a fortress right on the frontline of the Dust war, earning a reputation as a skilled warrior and general. Due to their nature as a ProudWarriorRace this is likely implied to be quite common for wasps.
* WickedWasps: The Wasp Vespine Authority rules Oakshade, and is presented as authoritarian, [[ChurchMilitant fanatical]], and elitist, as well as discriminating against non-wasps - particularly Oakshade's remaining bee population.

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* InsectQueen: Naturally for a setting where everyone is an anthropomorphized bug, the leader of the Wasp Authority holds the title of High Queen, while individual cities and provinces are ruled by Low Queens, also called Overseers.



* PoliticallyActivePrincess: "Princess" is the title for any of the Overseers that the High Queen deems worthy of becoming part of the line of succession, and as such any who hold the title of princess has already proven herself a competent ruler.



* WickedWasps: The wasps are the rulers of Oakshade, and are presented as a somewhat malevolent force, being authoritarian, [[ChurchMilitant fanatical]], and particularly oppressing the bees to the point of driving most of them from the Great Oak altogether after overthrowing them. Despite this, they are also noted to be skilled and unwavering protectors of Oakshade and sworn enemies of the Dust and anything else that might threaten the Oak, so they're more morally grey than outright evil.

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* WarriorPrince: The current High Queen of the wasps, Gorgatha, was the former Overseer of a fortress right on the frontline of the Dust war, earning a reputation as a skilled warrior and general. Due to their nature as a ProudWarriorRace this is likely quite common for wasps.
* WickedWasps: The wasps are the rulers of Wasp Authority rules Oakshade, and are is presented as a somewhat malevolent force, being authoritarian, [[ChurchMilitant fanatical]], and elitist, as well as discriminating against non-wasps - particularly oppressing the bees to the point of driving most of them from the Great Oak altogether after overthrowing them. Despite this, they are also noted to be skilled and unwavering protectors of Oakshade and sworn enemies of the Dust and anything else that might threaten the Oak, so they're more morally grey than outright evil.Oakshade's remaining bee population.

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* OurDragonsAreDifferent: Dragonflies, also known as Lesser Wyrms, are massive, flying, predatory bugs possessing great speed and an electric BreathWeapon.

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* AlienSky: The setting's "sun" is described as following unknowable patterns rather than any kind of regular cycle.
* OurDragonsAreDifferent: Dragonflies, [[Pun Dragonflies]], also known as Lesser Wyrms, are massive, flying, predatory bugs possessing great speed and an electric BreathWeapon.



* WorldTree: The reason why the setting is called "Oakshade." The Great Oak is large enough to house entire civilizations and is said to have been created in order to shelter the bugs of the world from the scorching sun.

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* VirtuousBees: The bees once ruled Oakshade long ago, before they were ousted by the wasps. Not much detail is given on them, but they're described as being deeply spiritual and were willing to go into exile to avoid a bloody coup when the wasps began their rebellion, all of which paints a pretty flattering picture of the bees.
* WickedWasps: The wasps are the rulers of Oakshade, and are presented as a somewhat malevolent force, being authoritarian, [[ChurchMilitant fanatical]], and particularly oppressing the bees to the point of driving most of them from the Great Oak altogether after overthrowing them. Despite this, they are also noted to be skilled and unwavering protectors of Oakshade and sworn enemies of the Dust and anything else that might threaten the Oak, so they're more morally grey than outright evil.
* WorldTree: The reason why the setting is called "Oakshade." The Great Oak Oak, also known as the God-Tree, is large enough to house entire civilizations and is said to have been created in order to shelter the bugs of the world land from the scorching sun.sun.

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!!''The Unofficial Hollow Knight RPG'' contains examples of the following tropes:

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!!''The Unofficial Hollow Knight RPG'' contains examples of [[folder:Tropes for the following tropes:
system in general]]





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\n[[/folder]]

[[folder:Tropes for the setting of Oakshade]]
* OurDragonsAreDifferent: Dragonflies, also known as Lesser Wyrms, are massive, flying, predatory bugs possessing great speed and an electric BreathWeapon.
* ScaryScorpions: The scorpion tribes inhabit the desert wasteland to the northeast of the Great Oak. As a culture, they're described as a horde of brutal, merciless barbarians who take from the weak, worship the Sandwyrm, and practice [[BlackMagic Dust magic]].
* WorldTree: The reason why the setting is called "Oakshade." The Great Oak is large enough to house entire civilizations and is said to have been created in order to shelter the bugs of the world from the scorching sun.
[[/folder]]




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* BoozeBasedBuff: Alcohol is considered a type of Potion, and each kind of drink comes with its own effects. They all come with the drawback of lowering the user's Grace, Insight, or both, but restore the drinker's Belly as well as granting a benefit specific to each kind of drink.



* CuteClumsyGirl: The Clumsy trait provides a small increase to the character's Cute score, presumably in reference to this trope.

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* CuteClumsyGirl: A non-gendered example. The Clumsy trait provides a small increase to the character's Cute score, presumably in reference to this trope.






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\n\n* WizardNeedsFoodBadly: Food is a fairly major gameplay mechanic, with beneficial traits in the game's PointBuildSystem making your character require more food when you rest and several traits and Paths allowing characters to expend Belly for some other benefit.


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* DreamWalker: The Speak With Dreams spell allows a bug to enter the dreams of a sleeping creature. After the fact, the target doesn't fully remember what happened in the dream and is convinced that anything they were convinced of in the dream was actually their own idea.

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* DreamWalker: The Speak With Dreams spell allows a bug to enter the dreams of a sleeping creature. After the fact, the target doesn't fully remember what happened in the dream and is convinced believes that anything they were convinced of in the dream was actually their own idea.



* ManaMeter: Called "Soul," just like in ''Hollow Knight.'' Soul can be regained by resting, as well as by striking enemies with a melee weapon, and a few Mystic paths add some other methods to regain it.

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* ManaMeter: {{Mana}}: Called "Soul," just like in ''Hollow Knight.'' Soul can be regained by resting, as well as by striking enemies with a melee weapon, and a few Mystic paths add some other methods to regain it.
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** Path of the Dream: This Path allows the bug to harness the powers of mind and memory, granting them clairvoyance, the ability to communicate with spirits, and spells that allowthem to weave illusions and peer into the minds of others.

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** Path of the Dream: This Path allows the bug to harness the powers of mind and memory, granting them clairvoyance, the ability to communicate with spirits, and spells that allowthem allow them to weave illusions and peer into the minds of others.
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* DreamWalker: The Speak With Dreams spell allows a bug to enter the dreams of a sleeping creature. After the fact, the target doesn't fully remember what happened in the dream and is convinced that anything they were convinced of in the dream was actually their own idea.


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* InterrogatingTheDead: The Speak With Dreams spell allows a bug to form an incorporeal pseudo-spirit from the residual memories of a dead bug, capable of speaking and answering questions.
* ISeeDeadPeople: The first rank of the Path of the Dream allows a bug to see and converse with spirits.


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* MagicMissile: The Missile spell, which simply deals a small amount of damage to a target without requiring any sort of attack roll.
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* CriticalStatusBuff: Just like in the video game, the Fury of the Fallen charm increases the character's damage when they are reduced to one heart.


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* DamageReduction: Characters struck by an attack can roll a number of dice equal to their Shell score to absorb an amount of damage equal to the successes rolled. Armor increases the number of dice rolled, and heavier armors provide a flat damage reduction as well. Most bugs aren't able to soak magical damage, but some special equipment like Lustrous armor or the [[AntiMagic Spiral Mark]] trait allow them to do so.


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* MagicIsMental: Insight is the stat used for most spellcasting, and is described as representing the bug's perceptiveness and intellect.


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* SufferTheSlings: Slings are the only type of ranged weapon, though the "sling" category also includes throwing weapons such as darts and boomerangs.

Added: 593

Changed: 2

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* CastFromCalories: Certain traits allow a bug to expend Belly to gain some other benefit, such as the Regeneration trair allowing a character to regain Hearts at the cost of Belly, or the Large Stomach trait allowing them to spend Belly in place of Stamina.

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* CastFromCalories: Certain traits allow a bug to expend Belly to gain some other benefit, such as the Regeneration trair trait allowing a character to regain Hearts at the cost of Belly, or the Large Stomach trait allowing them to spend Belly in place of Stamina.


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* DisabilitySuperpower: Characters with the Blind trait can choose the [[TheNoseKnows Scent]] or Tremorsense traits without having them count against their maximum number of traits, allowing them some form of vision despite their disability. Of course, since your character is a bug whose exact species is up to the player, this might instead be a case of them simply being a member of [[BizarreAlienSenses a species that naturally uses these senses instead of sight]] rather than them actually being disabled.


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* TheNoseKnows: The Scent trait allows a bug to "see" their surroundings via scent.

Added: 733

Removed: 77

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* BladeBelowTheShoulder: The Scythe Arms trait, which is exactly what it sounds like; making two of the character's arms end in razor-sharp blades.



* CastFromCalories: Certain traits allow a bug to expend Belly to gain some other benefit, such as the Regeneration trair allowing a character to regain Hearts at the cost of Belly, or the Large Stomach trait allowing them to spend Belly in place of Stamina.
* CastFromHitPoints: The Path of the Maw and Path of the Nightmare both allow the player to expend Hearts, the former able to use it in place of Stamina while the latter can use it in place of Soul.



* CuteClumsyGirl: The Clumsy trait provides a small increase to the character's Cute score, presumably in reference to this trope.



* PlayingWithFire: The Path of the Nightmare grants a bug control over fire,

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* BloodyMurder: The Bloodboil spell causes blood-soaked weapons to burst into flame, making those weapons deal bonus fire damage. It can also be cast directly on a creature to damage them.



** Path of the Spire: The "purest" Mage of the Mystic Paths, granting bonuses to all spellcasting and a very generalist choice of Arcana, including support, utility, and damage.
** Path of the Cloak: An extremely mobile Path, allowing a bug to move around the battlefield with ease and granting them Arcana that increases this capability even further, including {{Teleportation}}.
** Path of the Dream: This Path allows the bug to harness the powers of mind and memory, granting them clairvoyance, the ability to communicate with spirits, and Arcana that allows them to weave illusions and peer into the minds of others.
** Path of the Nightmare: A more sinister counterpart to the Path of Dream, allowing a bug to draw power from death and granting them Arcana that [[PlayingWithFire summon flames]] and manipulate the mind.
** Path fo the Bloom: The WhiteMage, with abilities themed around nature and healing and Arcana almost entirely devoted to support.
** Path of the Thorn: This path focuses more on the nastier parts of nature, granting the bug skill with poisons and Arcana that allow them to conjure thorns and poisons.
** Path of the Dust: The {{Necromancer}}, able to turn dead bugs into Husks under their control and use Arcana that inflicts pain, death, and madness.

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** Path of the Spire: The "purest" Mage of the Mystic Paths, granting bonuses to all spellcasting and a very generalist choice of Arcana, spells, including support, utility, and damage.
** Path of the Cloak: An extremely mobile Path, allowing a bug to move around the battlefield with ease and granting them Arcana spells that increases this capability even further, including {{Teleportation}}.
** Path of the Dream: This Path allows the bug to harness the powers of mind and memory, granting them clairvoyance, the ability to communicate with spirits, and Arcana spells that allows them allowthem to weave illusions and peer into the minds of others.
** Path of the Nightmare: A more sinister counterpart to the Path of Dream, allowing a bug to draw power from death and granting them Arcana spells that [[PlayingWithFire summon flames]] and manipulate the mind.
** Path fo the Bloom: The WhiteMage, with abilities themed around nature and healing and Arcana spells almost entirely devoted to support.
supporting their allies.
** Path of the Thorn: This path focuses more on the nastier parts of nature, granting the bug skill with poisons and Arcana spells that allow them to conjure thorns and poisons.
** Path of the Dust: The {{Necromancer}}, able to turn dead bugs into Husks under their control and use Arcana spells that inflicts inflict pain, death, and madness.madness.
* CombatTentacles: The Tentacle trait gives a bug one of these, able to attack and grapple enemies.
* GreenThumb: The Paths of Bloom and Thorn both grant the bug power to summon plant life. The former can create flowers, pollen, seeds, and vines that aid allies and hamper foes, while the latter can manifest sharp thorns.



* MesACrowd: The Swarm spell allows the caster to split into a number of smaller versions of themself, all able to act independently of one another and each possessing a portion of the caster's resource pools. Overlaps with OneToMillionToOne, as the caster can choose to cast it as a reaction to taking damage, negating that damage at the cost of essence.
* PlayingWithFire: The Path of the Nightmare grants a bug control over fire,



* WhiteMage: The Path of Bloom grants a bug magical abilities to heal and defend their allies.



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* VampiricDraining: The Bloodsucker trait allows a bug to feed themself by draining vitality from other creatures.
* WhiteMage: The Path of Bloom grants a bug magical abilities to heal and defend their allies.


allies, with none of the Bloom Arcana being capable of directly damaging a foe.


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* BewaremyStingerTail: Any character with the Stinger and Prehensile Tail traits has one of these.

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* BewaremyStingerTail: BewareMyStingerTail: Any character with the Stinger and Prehensile Tail traits has one of these.
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* MixNMatchCritters: Due to the flexibility of the game's character creation, it is full possible to make a bug with physical traits from all sorts of different arthropods, such as a bug with no shell, several dozen legs, a scorpion's tail, wings, and the ability to spin webs.

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* MixNMatchCritters: MixAndMatchCritters: Due to the flexibility of the game's character creation, it is full possible to make a bug with physical traits from all sorts of different arthropods, such as a bug with no shell, several dozen legs, a scorpion's tail, wings, and the ability to spin webs.
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''The Unofficial Hollow Knight RPG'' is a fan-made, unofficial Tabletop RPG based on the world of ''VideoGame/HollowKnight.'' It utilizes a d6 dice pool system, and has a very versatile character creation system that allows players to combine a variety of different physical traits to simulate playing as practically any kind of arthropod imaginable.

Due to the constraints of ''Hollow Knight's'' setting of Deepnest, the creators of the RPG have also made an original setting called Oakshade, meant to serve as a world more conducive to tabletop RPG adventures.

It can be downloaded at itch.io [[https://hkrpg-team.itch.io/hollow-knight-rpg here]].
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!!''The Unofficial Hollow Knight RPG'' contains examples of the following tropes:

* AntiMagic: Bugs with the Spiral Mark trait are able to partially absorb incoming hostile magic.
* BewaremyStingerTail: Any character with the Stinger and Prehensile Tail traits has one of these.
* CharacterClassSystem: Referred to as "Paths," each class has three ranks that a bug can take, and characters are fully able to mix and match different Paths as they increase in power. They are divided into Martial and Mystic Paths, the former granting an additional Stamina for each rank and the latter granting an additional Soul and access to spells unique to that Path.
** Path of the Nail: The well-rounded "Warrior" class. The Path's abilities grant BoringButPractical bonuses to combat, allowing them to hit more often and more reliably.
** Path of the Needle: Bugs who follow this Path are agile warriors, dashing around the battlefield and dodging away from enemy attacks.
** Path of the Tusk: Tuskbugs focus on the use of heavy weapons, battering enemies into submission with relentless force.
** Path of the Hook: The Rogue, focusing on traps and underhanded tactics.
** Path of the Maw: A Path favoring overwhelming aggression and the use of natural weapons.
** Path of the Shell: The Tank, focusing on defense and keeping enemies from moving away from them.
** Path of the Sling: The Path for long-distance fighters, granting various bonuses to the use of ranged weapons.
** Path of the Flask: This Path grants the bug skill with the mixture and application of flasks, throwing out chemical mixtures to heal or harm.
** Path of the Spire: The "purest" Mage of the Mystic Paths, granting bonuses to all spellcasting and a very generalist choice of Arcana, including support, utility, and damage.
** Path of the Cloak: An extremely mobile Path, allowing a bug to move around the battlefield with ease and granting them Arcana that increases this capability even further, including {{Teleportation}}.
** Path of the Dream: This Path allows the bug to harness the powers of mind and memory, granting them clairvoyance, the ability to communicate with spirits, and Arcana that allows them to weave illusions and peer into the minds of others.
** Path of the Nightmare: A more sinister counterpart to the Path of Dream, allowing a bug to draw power from death and granting them Arcana that [[PlayingWithFire summon flames]] and manipulate the mind.
** Path fo the Bloom: The WhiteMage, with abilities themed around nature and healing and Arcana almost entirely devoted to support.
** Path of the Thorn: This path focuses more on the nastier parts of nature, granting the bug skill with poisons and Arcana that allow them to conjure thorns and poisons.
** Path of the Dust: The {{Necromancer}}, able to turn dead bugs into Husks under their control and use Arcana that inflicts pain, death, and madness.
* FertileFeet: Small plants constantly sprout in the footsteps of bugs on the Path of Bloom, giving them free access to small quantities of edible plant matter.
* HooksAndCrooks: Hooks are one of the types of melee weapons, and are associated with sneaky, underhanded tactics.
* ManaMeter: Called "Soul," just like in ''Hollow Knight.'' Soul can be regained by resting, as well as by striking enemies with a melee weapon, and a few Mystic paths add some other methods to regain it.
* MixNMatchCritters: Due to the flexibility of the game's character creation, it is full possible to make a bug with physical traits from all sorts of different arthropods, such as a bug with no shell, several dozen legs, a scorpion's tail, wings, and the ability to spin webs.
* {{Necromancer}}: The Path of Dust allows a bug to create and control Husks.
* PointBuildSystem: At character creation the players can choose from a variety of traits, both physical ones (such as flight, extra legs, or blindness) and mental ones (such as a personality trait), and even a few magical traits. Positive traits increase the character's Hunger score (up to a maximum depending on the bug's size), while negative ones decrease the bug's Hunger. Having a higher Hunger causes the bug to require more food with each rest, and to starve more quickly if they are unable to eat.
* TheUndead: Husks are the shells of bugs filled with sand and dust, animated with magic. They have no Hearts, only Shell, and take Shell damage when they would lose Hearts. They can also be "killed" by reducing their Soul score to 0, removing the magic that animates them.
* WhiteMage: The Path of Bloom grants a bug magical abilities to heal and defend their allies.



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