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* SpikesOfVillainy: The Needlekin, described in the game as "The living embodiment of violence, combat, and physical force". In Razorback form, spikes and blade grow out of their bones and through their skin. In Bladeling form, they're covered in an exoskeleton of steel bristles.

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* SpikesOfVillainy: The Needlekin, described in the game as "The "the living embodiment of violence, combat, and physical force". In Razorback form, spikes and blade blades grow out of their bones and through their skin. In Bladeling form, they're covered in an exoskeleton of steel bristles.
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* SpikesOfVillainy: The Needlekin, described in the game as "The living embodiment of violence, combat, and physical force". In Razorback form, spikes and blade grow out of their bones and through their skin. In Bladeling form, they're covered in an exoskeleton of steel bristles.
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* TheAtoner: The Asilos are an entire race of atoners. They're incapable of letting go of their past and are primarily driven by the desire to repent for their sins by doing good.
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* BirdPeople: The Arventine
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* RagsToRiches: Ronald Singh was an impoverished, juvenile delinquent who went on to become Kade Merek, the most popular player in the game’s history. It has made him fabulously wealthy.

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A supplement, ''[[http://www.drivethrurpg.com/product/133397/Splinter-Superstar-Profile--Kade-Merek Superstar Profile: Kade Merek]]'', was released soon after Splinter was published. It details the titular character’s rise from the slums of Mumbai to fame and fortune in the game. In addition to providing extra insight into the game’s world, stats are included for his human and avatar forms.



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* NamesToRunAwayFromReallyFast: Kade also goes by "Jacknife Kade", "Springheel Jack", and "The Needlekin Assassin".
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* TheAce: Popular players are this, especially if they’re player academy graduates. They have to be or else they would have died long before getting recognition.
* AnotherDimension: The resistance says that the S.P.L.I.N.T.E.R. is this.
* BigBrotherIsWatching: Players in the S.P.L.I.N.T.E.R. are constantly being monitored. The government also monitors and arrests its citizens for committing thought crimes. It’s not quite so vigilant about preventing street crime in poor areas though.


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* DeadlyGame
* DeathTrap: In the short form settings, players have to complete an objective and escape the S.P.L.I.N.T.E.R. within 8 hours. If they don’t meet that objective, neurotoxins are released into their bloodstreams.
* DisproportionateRetribution: Were you caught in possession of books or associating with certain groups? You might get sent to play the game, which is an almost certain death sentence.


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* EliminatedFromTheRace: The short form games. If you survive enough of them then you get to join the long form games.


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* GameWithinAGame: The titular S.P.L.I.N.T.E.R. Even the most prolific players have a life outside of the game.


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* HuntingTheMostDangerousGame: Pitting players against each other in death matches is not uncommon. Not that the players involved necessarily know that they’re supposed to kill each other…


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** It’s entirely possible for a player to be killed by architecture suddenly shifting position without warning.


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* PatchworkWorld: The world inside of the S.P.L.I.N.T.E.R. to an insane degree. Adjacent areas may not even seem to be from the same time period, let alone environment.


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* ProudScholarRaceGuy: The Tzaetzi are dedicated to recovering their world’s history.
** The Mnemonics are generally interested in recovering and reverse engineering the technology scattered about the S.P.L.I.N.T.E.R.
* ProudWarriorRaceGuy: The Needlekin. They see their world as a massive proving ground.


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* RealityShow
* RecruitingTheCriminal: Criminals are sometimes sentenced to play the game.


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* ScrewedByTheNetwork: The network in charge of the games has zero problems with killing people for the sake of ratings. Sometimes they actually force players to kill each other instead of waiting for the game to do it.


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* VoluntaryShapeshifting: All avatars in the S.P.L.I.N.T.E.R. have this ability. Each race has three forms.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/splinter_cover-final2_7110.jpg]]
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[[quoteright:350:http://endtransmissiongames.com/Images/Splinter%20cover-FINAL2.jpg]]
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[[quoteright:350:http://endtransmissiongames.com/Images/Splinter%20cover-FINAL2.jpg]]
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''TabletopGame/TheSplinter'' is a fantasy/sci-fi tabletop RPG by End Transmission Games. The game's chief gimmick, as the blurb above suggests, is its dual nature: You play a citizen of a dystopian earth who is in turn a Player in a massive virtual-reality fantasy RPG called The Game. The Game is one part fantasy RPG, one part Arcade Deathmatch, one part pro football, and one part soap opera. It is the pinnacle of entertainment, and what allows Games.Corp to maintain control of the Plebeian Masses.

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''TabletopGame/TheSplinter'' ''[[http://rpg.drivethrustuff.com/product/105066/Splinter The Splinter]]'' is a fantasy/sci-fi tabletop RPG by End Transmission Games. The game's chief gimmick, as the blurb above suggests, is its dual nature: You play a citizen of a dystopian earth who is in turn a Player in a massive virtual-reality fantasy RPG called The Game. The Game is one part fantasy RPG, one part Arcade Deathmatch, one part pro football, and one part soap opera. It is the pinnacle of entertainment, and what allows Games.Corp to maintain control of the Plebeian Masses.



The game's Web site can be found here: http://www.endtransmissiongames.com/splinter.html

The creator's blog can be found here: http://tarotamerican.wordpress.com/.

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The game's Web site can be found here: http://www.[[http://www.endtransmissiongames.com/splinter.html

html here]].

The creator's blog can be found here: http://tarotamerican.[[http://tarotamerican.wordpress.com/.com/ here]].
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** OurOgresAreHungrier: Flammeogres: Four arms and are constantly ON FIRE.
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* FridgeHorror: At first, the Controll Test mechanic seems like an interesting way of highlighting the DiegeticInterface nature of the character sheet. Then you realize that it represents the Player fighting to control the body of a fully sentient Avatar who had just been going about his life before being possessed. What's worse: the way the numbers work out, Avatars have almost no chance of retaining control of their body against all but the weakest-willed players. They best they can hope for is to subtly influence the Player towards their own loyalties or goals.
* GrandTheftMe: What the Players do to their Avatars every time they enter The Game.
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** OurDemonsAreDifferent: Daemons are more akin to malevolent elementals than to judaeo-christian demons. Turns into FridgeHorror when you realize that these horrible, tortuous beings represent part of the essential nature of The Realm.
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* ShoutOut:
** The Luciform daemons are a shout out to a TheMarsVolta song of the same name.
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* {{Magitech}}: In The Realm, Magic & science are indistinguishable. As far as citizens of the realm are concerned, magic animates golems, makes guns fire, powers your fireball spells, holds you to the ground, and everything else. The powers-that-be on Earthside are frantically trying to figure all this out, as The Realm (in theory) operates on nearly identical physics as the real world.

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* {{Magitech}}: In The Realm, Magic magic & science are indistinguishable. As far as citizens of the realm are concerned, magic animates golems, makes guns fire, powers your fireball spells, holds you to the ground, and everything else. The powers-that-be on Earthside are frantically trying to figure all this out, as The Realm (in theory) operates on nearly identical physics as the real world.
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* WinToExit: If a Player's Avatar dies, the Player dies on Earthside. This isn't a side effect of the VR technology being used, rather it's because the MegaCorp in control of the VR technology will give you an immediate lethal injection if you loose. Thanks, Gamescorp!

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* DysonSphere: Some of the fluff from the corebook suggests that The Realm is in fact a dyson sphere. Anyone's guess what it's built around.



** OurGnomesAreWeirder: The Neomonte, who created the realm by naming everything within, are sometimes referred to as the Gnomos or Gnomes for short. Strangely, this makes the Gnomes one of the most potentially powerful groups of entities in the entire Realm, assuming they're still around and aren't just mythically inflated Earthside programmers.


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*** Well, that's ONE interpretation.


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*RecursiveReality: Of the Russian Nesting Doll variety. Earthside scientists created the Realm as a computer simulation, and then the Pyx created their own universe from within the Realm.
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* {{Precursors}}: Considering how incredibly vast the simulated history of The Realm is (over 100 billion years according to the tagline from one of the splatbooks), there are hundres, possibly ''thousands'' of Precurser species in the setting, which helps explain the SchizoTech to a degree.

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* {{Precursors}}: Considering how incredibly vast the simulated history of The Realm is (over 100 billion years according to the tagline from one of the splatbooks), there are hundres, hundreds, possibly ''thousands'' of Precurser species in the setting, which helps explain the SchizoTech to a degree.
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On the other side of the equation is the Avatar, which the player's Player inhabits when playing the game. Avatars are shape-shifting demigods who inhabit The Realm, a universe composed entirely of an infinite, shape-shifting mega-dungeon. The Realm's history stretches back 100 billion years, including the rise and fall of 'thousands' of {{Precursor}} civilizations that have all left relics of their technology behind for modern societies to discover. Recently, the citizens of the Realm have been under assault by the "outsiders", strange beings from beyond reality who possess Avatars and force them to participate in murderous games...

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On the other side of the equation is the Avatar, which the player's Player inhabits when playing the game. Avatars are shape-shifting demigods who inhabit The Realm, a universe composed entirely of an infinite, shape-shifting mega-dungeon. The Realm's history stretches back 100 billion years, including the rise and fall of 'thousands' ''thousands'' of {{Precursor}} civilizations that have all left relics of their technology behind for modern societies to discover. Recently, the citizens of the Realm have been under assault by the "outsiders", strange beings from beyond reality who possess Avatars and force them to participate in murderous games...
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* MegaCorp: Earthside is controlled entirely by Gamescorp, which absorbed all other corperations during the CorporateWarfare of the previous centry.


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* PoliceState: Earthside is a police state controlled by a lone MegaCorp.
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** Earthside is very cyber punk, both in terms of tech level and in a "ruled by megacorps" type of way.
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TwentyMinutesIntoTheFuture: Earthside is this. Overlaps with CyberPunk.

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* TwentyMinutesIntoTheFuture: Earthside is this. Overlaps with CyberPunk.

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* MindScrew: The way Earthside and The Realm interact is a bit mind-screwey
** To clarify: Earthside programmers created The Realm as the ultimate virtual reality playground, and have since lost the ability to influence it directly beyond a few minor changes. Rather than simply loading up an avatar of their own design, Players are forced to override the consciousness of an already existent being in The Realm, and must actively fight for control of the body both minds inhabit. The beings of The Realm have become aware of Earthside as a result, and believe they are under attack by some extra-dimensional alien force. Compared to Earthside, The Realm is far older and far more complex. The question is, at what point does (did?) the realm stop being a simulation and become real?
**The experience of being an IRL player playing an Earthside Player playing an Avatar in The Realm is also a bit of a mind screw.



* RandomlyGeneratedLevels: The Realm is randomly generated diegetically, to a degree that the inhabitants of said universe are acutely aware of.



* RandomlyGeneratedLevels: The Realm is a randomly generated universe, to a degree that the inhabitants of said universe are acutely aware of.


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TwentyMinutesIntoTheFuture: Earthside is this. Overlaps with CyberPunk.
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* MalevolentArchitecture: The vast majority of the traps encounters in The Realm weren't put there by any sentient being: they just ''grew.''

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* MalevolentArchitecture: The vast majority of the traps encounters in The Realm weren't put there by any sentient being: being, they just ''grew.'' sort of appeared.
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* MalevolentArchitecture: The vast majority of the traps encounters in The Realm weren't put there by any sentient being: they just ''grew.''
** Not entirely true: the Earthside programmers who created The Realm designed it this way.

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