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* {{Jidaigeki}}: Of the hyperstylized variety, borrowing from all of the subgenres imaginable but especially SamuraiStories and NinjaFiction.

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* {{Jidaigeki}}: Of the hyperstylized variety, borrowing from all of the subgenres imaginable but especially SamuraiStories samurai-related fiction and NinjaFiction.
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* AudienceParticipation: Taking cues from the structure of KabukiTheater; players take turns as "actors" or "audience" ([[AudienceParticipation both of whom can influence events]])

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* AudienceParticipation: Taking cues from the structure of KabukiTheater; players take turns as "actors" or "audience" ([[AudienceParticipation both (both of whom can influence events]])events).
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* ArchetypalCharacter: Character creation involves picking (often tragic) archetypes for your character, many borrowed from {{Jidaigeki}} films and anime.


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* {{Jidaigeki}}: Of the hyperstylized variety, borrowing from all of the subgenres imaginable but especially SamuraiStories and NinjaFiction.

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Removed: 229

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Removed: Action girl – obvious, applies to any tabletop RPG. Humongous Mecha – the mecha in the game are not humongous. Clarified: Armor is Useless. Magic A is Magic A.


* ActionGirl: Player characters and NPC can be this, at the GM choice.
* ArmorIsUseless: Zig-zagged. There are no formal rules for armor in the game. Against many things in Tenra (such as firearms, cyborgs, shikigami, and ninjas), this trope is played perfectly straight, though it is also likely that armor rules were eschewed to keep the system streamlined. However, a distinction is made between conventional infantry armor and [[MiniMecha Yoroi armours]]. The translator uses the British-English spelling to distinguish the two, with the latter being mechsuits. Those are very useful. [[RuleOfCool And awesome.]]
* BadassLongcoat: In a game fueled by rule of cool, a Longcoat is easily a viable option.
* BadassNormal: It´s fully possible to avoid the fancy archetypes like being a magic monk or a cyborg and just be a really skilled and/or well armed badass normal human.

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* ActionGirl: Player characters and NPC can be this, at the GM choice.
* ArmorIsUseless: Zig-zagged. There are no formal The rules for armor in of the game. Against many things in Tenra (such as firearms, cyborgs, shikigami, and ninjas), this trope is played perfectly straight, though it is also likely game state that armor rules were eschewed to keep the system streamlined.player characters and weapons are so strong that they can cut through any armor. However, a distinction is made between conventional infantry armor and [[MiniMecha Yoroi armours]]. The translator uses the British-English spelling to distinguish the two, with the latter being mechsuits. Those are very useful. [[RuleOfCool And awesome.]]
* AudienceParticipation: Taking cues from the structure of KabukiTheater; players take turns as "actors" or "audience" ([[AudienceParticipation both of whom can influence events]])
* BadassLongcoat: In a game fueled by rule of cool, a Longcoat is easily a viable option.
option regardless of the flavor of the setting.
* BadassNormal: It´s fully PlayedWith; while it's not very feasible to play a normal human in the dangerous world of Tenra Bansho, it is possible to avoid - but more common are character sub-archetypes with a fate that forbids the fancy archetypes like being a magic monk character from using their class's [[SelfImposedChallenge flagship ability]] or a cyborg and just be a really skilled and/or well armed badass normal human.even from killing.



* BodyHorror: Annelidists

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* BodyHorror: AnnelidistsAnnelidists, people who allow magical bugs to use their bodies like a hive in exchange for their abilities.



*{{Doorstopper}}: Much like a play, campaigns can take as little as one session, provided you and your party are willing to play for the entire day.



* HumongousMecha: Armours, comes in two flavours, the specially crafted, old ones that can only be piloted by a child with a innocent mind and the mass produced cheap kind that´s inferior, but can piloted by anyone with training.



* MagicAIsMagicA:

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* MagicAIsMagicA:MagicAIsMagicA: Nearly every weapon of war in-universe is powered by the heart engines.
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''Tenra Bansho Zero'' is a Japanese TabletopRPG created by FEAR (not to be confused with [[{{VideoGame/FirstEncounterAssaultRecon}} the video game series]]) and was published in Japan in 2000, ''Zero'' is the second edition of a tabletop game called ''Tenra Bansho'', which was released in 1997. ''Zero'' refers to this second edition being a rework of rules, also known as starting from zero. The game's creator refers to it as "Hyper Asian Fantasy".

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''Tenra Bansho Zero'' is a Japanese TabletopRPG created by FEAR (not to be confused with [[{{VideoGame/FirstEncounterAssaultRecon}} the video game series]]) and was published in Japan in 2000, ''Zero'' is the second edition of a tabletop game called ''Tenra Bansho'', which was released in 1997. ''Zero'' refers to this second edition being a rework of rules, also known as starting from zero. The game's creator refers to it as "Hyper Asian Fantasy".
Fantasy", designed in both setting and gameplay to emulate KabukiTheatre.
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* HalfHumanHybrid: part of the Archtype system, players can be half human half X race, or even be one half race X one half race Y.

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* HalfHumanHybrid: part of the Archtype Archetype system, players can be half human half X race, or even be one half race X one half race Y.



* NinjaPirateZombieRobot: thanks to the Archtype system there are few limits to mixing up things found in this trope.

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* NinjaPirateZombieRobot: thanks to the Archtype Archetype system there are few limits to mixing up things found in this trope.
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IUEO only


* AwesomeMcCoolname: On par with a anime style RPG, players are free to give there characters one, in case of the Kongohki they almost always have fearsome descriptive names, like Red Hawk or Black Pedal.
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One Hundred And Eight is now Mystical 108; any examples must have religious/mystical usage or at least be a clear reference to Eastern religion


* OneHundredAndEight: If your Karma stat exceeds this number by the time the session is over, you become an Asura. Time to create another character!


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* Mystical108: If your Karma stat exceeds this number by the time the session is over, you become an Asura. Time to create another character!
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''Tenra Bansho Zero'' is a Japanese TabletopRPG created by FEAR (not to be confused with ''F.E.A.R.'' the video game series) and was published in Japan in 2000, ''Zero'' is the second edition of a tabletop game called ''Tenra Bansho'', which was released in 1997. ''Zero'' refers to this second edition being a rework of rules, also known as starting from zero. The game's creator refers to it as "Hyper Asian Fantasy".

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''Tenra Bansho Zero'' is a Japanese TabletopRPG created by FEAR (not to be confused with ''F.E.A.R.'' [[{{VideoGame/FirstEncounterAssaultRecon}} the video game series) series]]) and was published in Japan in 2000, ''Zero'' is the second edition of a tabletop game called ''Tenra Bansho'', which was released in 1997. ''Zero'' refers to this second edition being a rework of rules, also known as starting from zero. The game's creator refers to it as "Hyper Asian Fantasy".
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!!This game provides examples of:

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!!This game tabletop RPG provides examples of:
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None

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* ArmorIsUseless: Zig-zagged. There are no formal rules for armor in the game. Against many things in Tenra (such as firearms, cyborgs, shikigami, and ninjas), this trope is played perfectly straight, though it is also likely that armor rules were eschewed to keep the system streamlined. However, a distinction is made between conventional infantry armor and [[MiniMecha Yoroi armours]]. The translator uses the British-English spelling to distinguish the two, with the latter being mechsuits. Those are very useful. [[RuleOfCool And awesome.]]
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* ShoutOut: The Kuze-Shu are rather obviously [[{{Expy}} expies]] of the ComicBook/XMen (specifically, they're based heavily on the late nineties line-up of the X-Men following the "Operation: Zero Tolerance" storyline).
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The word 'tho'


* ChainsawGood: tho there is no flat out chainsaw like weapon, chainswords are mention as example weapons at least once in the books and with the weapon creation rules and a willing GM, a player can create a fitting chainsaw weapon.

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* ChainsawGood: tho Though there is no flat out chainsaw like weapon, chainswords are mention as example weapons at least once in the books and with the weapon creation rules and a willing GM, a player can create a fitting chainsaw weapon.



* HelmetsAreHardlyHeroic: lots of artwork follows this trope, tho it´s also partly adverted since players can pilot mecha with helmet shaped heads and other minor examples.

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* HelmetsAreHardlyHeroic: lots of artwork follows this trope, tho though it´s also partly adverted since players can pilot mecha with helmet shaped heads and other minor examples.
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* DeconstructedTrope: The game deconstructs the idea of the HotBlooded {{Determinator}} hero. [=PCs=] in TBZ are driven by the power of their passions. However, drawing upon and giving into your passions is a sign of madness, and being unwilling to turn from your goals will eventually drive you [[JumpingOffTheSlipperySlope off the slippery slope]] into full-fledged villainy.
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link fixed


* MixAndMatchWeapon: Swords comes in a Gunblade style like the ones in FF8, the weapon creation rules also have a option to do this, mixing all kinds of weapons.

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* MixAndMatchWeapon: Swords comes in a Gunblade style like the ones in FF8, VideoGame/FinalFantasyVIII, the weapon creation rules also have a option to do this, mixing all kinds of weapons.
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[[quoteright:216:http://static.tvtropes.org/pmwiki/pub/images/th_2082.jpg]]
''Tenra Bansho Zero'' is a Japanese TabletopRPG created by FEAR (not to be confused with ''F.E.A.R.'' the video game series) and was published in Japan in 2000, ''Zero'' is the second edition of a tabletop game called ''Tenra Bansho'', which was released in 1997. ''Zero'' refers to this second edition being a rework of rules, also known as starting from zero. The game's creator refers to it as "Hyper Asian Fantasy".

''Tenra Bansho Zero'' takes place in the distant future, where humans have colonised the distant planet of Tenra. After many wars, the world has become an AnachronismStew: of feudal Japan and anime-like science fiction future, in which katana-wielding robots stand shoulder to shoulder with spirit-powered monks.

As of October 2012, Kotodama Heavy Industries has translated the books into English. As of February 2013, [[http://rpg.drivethrustuff.com/product/111713/Tenra-Bansho-Zero%3A-Heaven-and-Earth-Edition-%5BPDF%5D the game is available in PDF format]].

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!!This game provides examples of:

* OneHundredAndEight: If your Karma stat exceeds this number by the time the session is over, you become an Asura. Time to create another character!
* ActionGirl: Player characters and NPC can be this, at the GM choice.
* AwesomeMcCoolname: On par with a anime style RPG, players are free to give there characters one, in case of the Kongohki they almost always have fearsome descriptive names, like Red Hawk or Black Pedal.
* BadassLongcoat: In a game fueled by rule of cool, a Longcoat is easily a viable option.
* BadassNormal: It´s fully possible to avoid the fancy archetypes like being a magic monk or a cyborg and just be a really skilled and/or well armed badass normal human.
* BecauseDestinySaysSo: all characters are bound to a fate, often used as a plot hook and a way to drive a character forward towards a goal.
* {{BFS}}: Greatswords, from the standard type to the soul fueled kind that could cut a man in two like a rag, the supposedly beefiest is actually a modified mecha shortsword.
** Special mention goes to the ZAKT-8R ("Hachiren Zan-Kou-Tou," or "Eight-Repeating Ultimate Cutting Blade"), a modified mecha shortsword bigger than most people.
* BodyHorror: Annelidists
* TheCorruption: Kiai is literally a measurement of your passions and [[HotBlooded your ability to channel them]]...and using it is explicitly a bad thing in the long run, since the more Kiai you spend, the higher your Karma gets. The more Karma you have, the crazier you are and the less you are willing to stop at to achieve your goals. Hit the 108 mark, you become an Asura, who is called out as being unplayable as their [[TheUnfettered utter lack of scruples]] means their morality [[BlueAndOrangeMorality is utterly unrecognizable as anything human.]]
* ChainsawGood: tho there is no flat out chainsaw like weapon, chainswords are mention as example weapons at least once in the books and with the weapon creation rules and a willing GM, a player can create a fitting chainsaw weapon.
* CreepyGood: Annelidists, feared for being living bug colonies, desperately needed in a setting that has little or no other avenues of medical care.
* {{Cyborg}}: Kijin, humans who have had parts of their body replaced with cybernetics. They have to be wary with not going overboard, because CyberneticsEatYourSoul.
* DeadlyDodging: The Empty Fist Art of War is all about redirecting your enemies attacks towards them-self, this include you making attacks and rolling damage with your enemies weapon bonus!
* DiagonalCut: This is how the best skill of the True Illusion Style Art of War works, you make a attack then designate a time after the strike, which can be anything from a minute up to three years! You can even choose to apply the damage over time or let it all hit in a instant.
* EnlightenmentSuperpower: Monks are all about seeking enlightenment and this leads to some developing powers from the search.
* TheFairFolk: The Ayakashi, spirits who are so alien the rulebook doesn't cover then completely.
* FantasyCounterpartCulture: well Sc-fi counterpart, the major one is feudal Japan but there are others ones.
* FantasticRacism: Most notably against Oni, with a major [[HumanResources economic motivation]] [[PoweredByAForsakenChild keeping it going]].
* ForeverWar: The default setting.
* GemHeart: See Human Resources below.
* GildedCage: Most Kugutsu will spend their lives as the pampered pets of powerful warlord, until another warlord decides [[LivingMacGuffin to claim her as their own.]]
* GoodOldFisticuffs: the Unarmed skill, a few limited Arts of War enhances Unarmed skill and allows you to pull of great feats.
* GunKata: The Art of War called Black Wing Gun Style is all about this, at higher ranks the player can parry melee attacks and counter other people's ranged attacks with their guns.
** GunsAkimbo: Black Wing Gun Style also provides this, as it´s built around the user having a gun in each hand. People can go akimbo without the style, but get very little out of it compared to those that possess the above Art of War.
* HalfHumanHybrid: part of the Archtype system, players can be half human half X race, or even be one half race X one half race Y.
* HandCannon: None in the standard loadout, but thanks to the weapon creation rules a player can give a gun enough damage to be one. Another way to make a real cannon out of a gun is to apply the rules for scaling it up to be used by the games mecha!
* HelmetsAreHardlyHeroic: lots of artwork follows this trope, tho it´s also partly adverted since players can pilot mecha with helmet shaped heads and other minor examples.
* HumanResources: RubberForeheadAlien resources, actually, but heart engines are precisely that-the hearts of oni, the native species of Tenra. Indeed, this is the core reason for FantasticRacism against them: It's a lot easier to pretend the people you are murdering to power your war machines are monsters than it is to admit that you're committing genocide to fuel war.
* HumongousMecha: Armours, comes in two flavours, the specially crafted, old ones that can only be piloted by a child with a innocent mind and the mass produced cheap kind that´s inferior, but can piloted by anyone with training.
* KarmaMeter: A literal one. It goes up whenever you do certain things, and goes down only rarely, when you willingly give up your characters Fates. Letting it get too high is a bad thing.
* KillerRobot: Kongohki, combat robots piloted by the brainwashed soul of a dead person, known to sometimes go AxCrazy if the soul starts to remember it´s past.
* LaserBlade: Oni, the natives of Tenra can learn to focus their power into a sword shaped beam of light they can wield.
* LightningBruiser: Both the Lightning Strike Style and the empty Mind Style is all about striking fast over striking hard.
* LowCultureHighTech:
* [[MagicalNativeAmerican Magical Indegenous Race]]: The Oni.
* MagicAIsMagicA:
* MartialArtsAndCrafts: The Arts of War, martial arts styles that ads new and powerful options to your standard use of unarmed or melee weapons.
* MixAndMatchWeapon: Swords comes in a Gunblade style like the ones in FF8, the weapon creation rules also have a option to do this, mixing all kinds of weapons.
* NamesToRunAwayFromReallyFast: With a setting like this, players and GM are welcomed to give characters these kind of names.
* NinjaPirateZombieRobot: thanks to the Archtype system there are few limits to mixing up things found in this trope.
* PaperTalisman: what the onmyouji use to summon/create there shikigami.
* RuleOfCool: Woven into the rules, the game allows players to reward the acting player with points that can be used later to boost dice roles or use in the same way as EXP to permanently improve the character. Promoting players to act out there character and preform daring and fun actions.
* TheSavageIndian: The powers that be promote this view of the Oni.
* SlaveRace: Kugutsu. Almost all are sold off to the highest bidder for prices that can reach the equivalent of billions of dollars in in-setting currency.
* SummonMagic:
* PoweredArmor: One model of the mecha mention in this article is scaled down to be worn like this. Comes in the same two flavours as the other mecha, fancy child piloted or mass produced piloted by anyone. Text suggest this model is still rare but slowly growing popular with the bigger nations on the planet, who seam to plan creating whole squads of powered armored troops.
* PoweredByAForsakenChild: Inverted. Yoroi Armour needs it's pilot to be as a be as innocent possible. Played straight by [[HumanResources heart engines]]
* WhatMeasureIsANonHuman: A major theme, nearly every splat is either functionally human in terms of emotion, mental and spiritual capacities but is the target of some sort of prejudice ''or'' was once a human and has been radically altered past the point of being human.
* WorldOfBadass: Normal human range for attributes is 1 to 3. Normal range for PC's and important NPC's starts at 4 and goes up from there.

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