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* PocketDimension: Shallow Abysses basically function this way. The 2.5 Supplement ''"Bubble World" Monochromatica'' introduces a much bigger more permanent version of this that's closer to an AlternateUniverse (or [[TabletopGame/DungeonsAndDragons DnD's]] Demiplanes), called Bubble Worlds.

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* PocketDimension: Shallow Abysses basically function this way.way, though they usually don't last long, collapsing as soon as their core is destroyed. The 2.5 Supplement ''"Bubble World" Monochromatica'' introduces a much bigger more permanent version of this that's closer to an AlternateUniverse (or [[TabletopGame/DungeonsAndDragons DnD's]] Demiplanes), called Bubble Worlds.
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* PocketDimension: Shallow Abysses basically function this way. The 2.5 Supplement ''"Bubble World" Monochromatica'' introduces a much bigger more permanent version of this that's closer to an AlternateUniverse (or [[TabletopGame/DungeonsAndDragons DnD's]] Demiplanes), called Bubble Worlds.
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** Daemons, on the other hand, play this straight. They do appear to be sentient, but there's nothing in the lore that paints them as even remotely sympathetic. They only ever cause destruction and chaos whenever they invade Raxia, and while the Warlock class does allow a [=PC=] to summon and control them, this control is tenuous at best and they will absolutely wreck havoc if they manage to slip the leash. Warlocks are considered inherently unreliable and untrustworthy both for this reason and also because Warlocks have a habit of turning evil due to their summoned daemons [[TheCorruptor being a potentially corrupting influence on them]].

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** Daemons, on the other hand, play this straight. They do appear to be sentient, but there's nothing in the lore that paints them as even remotely sympathetic. They only ever cause destruction and chaos whenever they invade Raxia, and while the Warlock class does allow a [=PC=] to summon and control them, this control is tenuous at best and they will absolutely wreck havoc if they manage to slip the leash. Warlocks are considered inherently unreliable and untrustworthy both for this reason and also because Warlocks have a habit of turning evil due to their summoned daemons [[TheCorruptor being a potentially corrupting influence on them]]. Notably, the majority of [=NPCs=] introduced in the rulebooks and supplements who are warlocks are antagonists.



** The ''Outlaw Building Book'' introduces another variety of humanoid born with soulscars called Alfs, which stick out due to having black sclera and have the ability to drain mana from other non-alf humanoids, which they have to do at least once a week to survive. Naturally they're also often discriminated against, but their need to drain mana from humanoids means they can't completely separate themselves from humanoid society.

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** The ''Outlaw Building Book'' introduces another variety of humanoid born with soulscars called Alfs, Alves, which stick out due to having black sclera and have the ability to drain mana from other non-alf humanoids, which they have to do at least once a week to survive. Naturally they're also often discriminated against, but their need to drain mana from humanoids means they can't completely separate themselves from humanoid society.
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* CuteButCacophonic: Pico Tabbits are a small breed of Tabbit who have very high pitched voices capable of carrying over long distances which they can use to communicate with each other using a unique language called Pico Speak. This is intended to help them warn each other of potential threats. Other species can learn to understand Pico Speak, but only Pico Tabbits can speak it.


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* KleptomaniacHero: Crimenos Grassrunners have sticky fingers and have been known to take whatever they feel like taking. Alisha Grassrunners also like to collect treasures, but they won't take anything they know belongs to someone else because they know stealing is wrong.
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* The ''Outlaw Building Book'' introduces another variety of humanoid born with soulscars called Alfs, which stick out due to having black sclera and have the ability to drain mana from other non-alf humanoids, which they have to do at least once a week to survive. Naturally they're also often discriminated against, but their need to drain mana from humanoids means they can't completely separate themselves from humanoid society.
* Abyssborn, being humans born in or at least conceived in Shallow Abysses are often reviled, with some believing that they are part daemon and have daemon-like minds, though this doesn't really seem to be the case. Sometimes their parents will basically force them to spend their entire childhoods inside of the Shallow Abyss they were born in, which often leads to them being even more odd. They can usually avoid detection through hiding whatever part of their body is marked by the "Abyssal Curse," but people tend to instinctively recoil from them if they ever do see the cursed bodypart.

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* ** The ''Outlaw Building Book'' introduces another variety of humanoid born with soulscars called Alfs, which stick out due to having black sclera and have the ability to drain mana from other non-alf humanoids, which they have to do at least once a week to survive. Naturally they're also often discriminated against, but their need to drain mana from humanoids means they can't completely separate themselves from humanoid society.
* ** Abyssborn, being humans born in or at least conceived in Shallow Abysses are often reviled, with some believing that they are part daemon and have daemon-like minds, though this doesn't really seem to be the case. Sometimes their parents will basically force them to spend their entire childhoods inside of the Shallow Abyss they were born in, which often leads to them being even more odd. They can usually avoid detection through hiding whatever part of their body is marked by the "Abyssal Curse," but people tend to instinctively recoil from them if they ever do see the cursed bodypart.
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Added DiffLines:

* The ''Outlaw Building Book'' introduces another variety of humanoid born with soulscars called Alfs, which stick out due to having black sclera and have the ability to drain mana from other non-alf humanoids, which they have to do at least once a week to survive. Naturally they're also often discriminated against, but their need to drain mana from humanoids means they can't completely separate themselves from humanoid society.
* Abyssborn, being humans born in or at least conceived in Shallow Abysses are often reviled, with some believing that they are part daemon and have daemon-like minds, though this doesn't really seem to be the case. Sometimes their parents will basically force them to spend their entire childhoods inside of the Shallow Abyss they were born in, which often leads to them being even more odd. They can usually avoid detection through hiding whatever part of their body is marked by the "Abyssal Curse," but people tend to instinctively recoil from them if they ever do see the cursed bodypart.
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* DeathByChildbirth: [[MaternalDeathBlameTheChild One of the reasons]] Nightmares are discriminated against is because they're born with horns on their heads [[SurprisinglyRealisticOutCome which greatly increases the chances of their human, elven or dwarven mothers falling victim to this]]. Nightmares with Lildraken mothers are the only exception because they lay eggs rather than giving birth, and if anything the horns make it easier for them to break out of their shells when they hatch. This is one of the reasons why Lildraken Nightmares face the least amount of discrimination from their own people, aside from Lildraken not seeming to care about humanoids having soulscars as much as the other races do in general.

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* DeathByChildbirth: [[MaternalDeathBlameTheChild One of the reasons]] Nightmares are discriminated against is because they're born with horns on their heads [[SurprisinglyRealisticOutCome which greatly increases the chances of their human, elven or dwarven mothers falling victim to this]]. Nightmares with Lildraken mothers are the only exception because they lay eggs rather than giving birth, and if anything the horns make it easier for them to break out of their shells when they hatch. This is one of the reasons why Lildraken Nightmares face the least amount of discrimination from their own people, aside from Lildraken not seeming to care about humanoids having soulscars as much as the other races do in general. ''Arcane Relic'' reveals that Soleil and Shadows can also give birth to Nightmare children and while Shadows also fall victim to this problem, Soleil don't thanks to being far more durable than most other humanoids and having the ability to rapidly heal wounds through exposure to sunlight.
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* CursedWithAwesome: The Abyssborn from 2.5 are humans who were somehow either conceived or born in a Shallow Abyss. This results in a select part of their body, of the player's choosing, being discolored dark purple as a result of the "Abyssal Curse" which will deeply unsettle anyone who sees it, but grant bonuses depending on the specific body part. If it's one of their arms, it grants a bonus to melee damage, their torso grants a bonus to defense and if it's the sclera of one eye then they gain a bonus to accuracy and don't lose depth perception even if they keep that eye closed all the time or covered with an eyepatch.

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* CameBackWrong: In 2.X, it's possible to resurrect a dead party member, but not only does it require a fee of 10,000G, but resurrecting the dead in Raxia causes [[DamagedSoul soulscars]], which can alter the behavior and appearance of the person drastically depending on dice rolls, the amount of days it took before they were revived and the number of scars they had previously. A humanoid can only take on a total of four soulscars. If they end up with a fifth one, they'll instead come back as a [[OurZombiesAreDifferent Revenant]]. Rune-folk are the only exception to this, being robots, so instead they lose [[LaserGuidedAmnesia an entire years worth of their memories]]. Due to these factors, and the fact that Adventurer's Guilds are more than happy to foot the bill for any adventurers who might want to try resurrecting their guildmates, it's typically only adventurers that even bother to partake in resurrection services. For Barbarous, who already have a lot of soulscars to begin with, it's basically out of the question.
* DamagedSoul: A fairly major piece of the lore in 2.X revolves around soulscars (simply called impurities in the original Japanese). In addition to them happening when a character is resurrected, Barbarous have them by default. Deliberately damaging the souls of his human followers was part of how their god created them to begin with. The strength of a specific Barbarous race is determined by how many they have. As mentioned elsewhere, Nightmares are born with their soul already damaged.

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* CameBackWrong: In 2.X, it's possible to resurrect a dead party member, but not only does it require a fee of 10,000G, but resurrecting the dead in Raxia causes [[DamagedSoul soulscars]], soulscars, which can alter the behavior and appearance of the person drastically depending on dice rolls, the amount of days it took before they were revived and the number of scars they had previously. A humanoid can only take on a total of four soulscars. If they end up with a fifth one, they'll instead come back as a [[OurZombiesAreDifferent Revenant]]. Rune-folk are the only exception to this, being robots, so instead they lose [[LaserGuidedAmnesia an entire years worth of their memories]]. Due to these factors, and the fact that Adventurer's Guilds are more than happy to foot the bill for any adventurers who might want to try resurrecting their guildmates, it's typically only adventurers that even bother to partake in resurrection services. For Barbarous, who already have a lot of soulscars to begin with, it's basically out of the question.
* DamagedSoul: A fairly major piece of the lore in 2.X revolves around soulscars (simply called impurities in the original Japanese). In addition to them happening when a character is resurrected, Barbarous have them by default. Deliberately damaging the souls of his human followers was part of how their god created them to begin with. The strength of a specific Barbarous race is determined by how many they have. As mentioned elsewhere, Nightmares are born with their soul already damaged.
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* DamagedSoul: A fairly major piece of the lore in 2.X revolves around soulscars (simply called impurities in the original Japanese). In addition to them happening when a character is resurrected, Barbarous have them by default. Deliberately damaging the souls of his human followers was part of how their god created them to begin with. The strength of a specific Barbarous race is determined by how many they have. As mentioned elsewhere, Nightmares a born with their soul already damaged.

to:

* DamagedSoul: A fairly major piece of the lore in 2.X revolves around soulscars (simply called impurities in the original Japanese). In addition to them happening when a character is resurrected, Barbarous have them by default. Deliberately damaging the souls of his human followers was part of how their god created them to begin with. The strength of a specific Barbarous race is determined by how many they have. As mentioned elsewhere, Nightmares a are born with their soul already damaged.

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* CameBackWrong: In 2.X, it's possible to resurrect a dead party member, but not only does it require a fee of 10,000G, but resurrecting the dead in Raxia causes soulscars, which can alter the behavior and appearance of the person drastically depending on dice rolls, the amount of days it took before they were revived and the number of scars they had previously. A humanoid can only take on a total of four soulscars. If they end up with a fifth one, they'll instead come back as a [[OurZombiesAreDifferent Revenant]]. Rune-folk are the only exception to this, being robots, so instead they lose [[LaserGuidedAmnesia an entire years worth of their memories]]. Due to these factors, and the fact that Adventurer's Guilds are more than happy to foot the bill for any adventurers who might want to try resurrecting their guildmates, it's typically only adventurers that even bother to partake in resurrection services. For Barbarous, who already have a lot of soulscars to begin with, it's basically out of the question.

to:

* CameBackWrong: In 2.X, it's possible to resurrect a dead party member, but not only does it require a fee of 10,000G, but resurrecting the dead in Raxia causes soulscars, [[DamagedSoul soulscars]], which can alter the behavior and appearance of the person drastically depending on dice rolls, the amount of days it took before they were revived and the number of scars they had previously. A humanoid can only take on a total of four soulscars. If they end up with a fifth one, they'll instead come back as a [[OurZombiesAreDifferent Revenant]]. Rune-folk are the only exception to this, being robots, so instead they lose [[LaserGuidedAmnesia an entire years worth of their memories]]. Due to these factors, and the fact that Adventurer's Guilds are more than happy to foot the bill for any adventurers who might want to try resurrecting their guildmates, it's typically only adventurers that even bother to partake in resurrection services. For Barbarous, who already have a lot of soulscars to begin with, it's basically out of the question.question.
* DamagedSoul: A fairly major piece of the lore in 2.X revolves around soulscars (simply called impurities in the original Japanese). In addition to them happening when a character is resurrected, Barbarous have them by default. Deliberately damaging the souls of his human followers was part of how their god created them to begin with. The strength of a specific Barbarous race is determined by how many they have. As mentioned elsewhere, Nightmares a born with their soul already damaged.
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* DeathByChildbirth: [[MaternalDeathBlameTheChild One of the reasons]] Nightmares are discriminated against is because they're born with horns on their heads [[SurprisinglyRealisticOutCome which greatly increases the chances of their human, elven or dwarven mothers falling victim to this]]. Nightmares born to Lildraken mothers are the only exception because they lay eggs rather than giving birth, and if anything the horns make it easier for them to break out of their shells when they hatch. This is one of the reasons why Lildraken Nightmares face the least amount of discrimination from their own people, aside from Lildraken not seeming to care about humanoids having soulscars as much as the other races do in general.

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* DeathByChildbirth: [[MaternalDeathBlameTheChild One of the reasons]] Nightmares are discriminated against is because they're born with horns on their heads [[SurprisinglyRealisticOutCome which greatly increases the chances of their human, elven or dwarven mothers falling victim to this]]. Nightmares born to with Lildraken mothers are the only exception because they lay eggs rather than giving birth, and if anything the horns make it easier for them to break out of their shells when they hatch. This is one of the reasons why Lildraken Nightmares face the least amount of discrimination from their own people, aside from Lildraken not seeming to care about humanoids having soulscars as much as the other races do in general.
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None


* DeathByChildbirth: One of the reasons Nightmares are discriminated against is because they're born with horns on their heads [[SurprisinglyRealisticOutCome which greatly increases the chances of their human, elven or dwarven mothers falling victim to this]]. Nightmares born to Lildraken mothers are the only exception because they lay eggs rather than giving birth, and if anything the horns make it easier for them to break out of their shells when they hatch. This is one of the reasons why Lildraken Nightmares face the least amount of discrimination from their own people, aside from Lildraken not seeming to care about humanoids having soulscars as much as the other races do in general.

to:

* DeathByChildbirth: [[MaternalDeathBlameTheChild One of the reasons reasons]] Nightmares are discriminated against is because they're born with horns on their heads [[SurprisinglyRealisticOutCome which greatly increases the chances of their human, elven or dwarven mothers falling victim to this]]. Nightmares born to Lildraken mothers are the only exception because they lay eggs rather than giving birth, and if anything the horns make it easier for them to break out of their shells when they hatch. This is one of the reasons why Lildraken Nightmares face the least amount of discrimination from their own people, aside from Lildraken not seeming to care about humanoids having soulscars as much as the other races do in general.
Is there an issue? Send a MessageReason:
None


* DeathByChildbirth: One of the reasons Nightmares a discriminated against is because they're born with horns on their heads [[SurprisinglyRealisticOutCome which greatly increases the chances of their human, elven or dwarven mothers falling victim to this]]. Nightmares born to Lildraken mothers are the only exception because they lay eggs rather than giving birth, and if anything the horns make it easier for them to break out of their shells when they hatch. This is one of the reasons why Lildraken Nightmares face the least amount of discrimination from their own people, aside from Lildraken not seeming to care about humanoids having soulscars as much as the other races do in general.

to:

* DeathByChildbirth: One of the reasons Nightmares a are discriminated against is because they're born with horns on their heads [[SurprisinglyRealisticOutCome which greatly increases the chances of their human, elven or dwarven mothers falling victim to this]]. Nightmares born to Lildraken mothers are the only exception because they lay eggs rather than giving birth, and if anything the horns make it easier for them to break out of their shells when they hatch. This is one of the reasons why Lildraken Nightmares face the least amount of discrimination from their own people, aside from Lildraken not seeming to care about humanoids having soulscars as much as the other races do in general.
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* DeathByChildbirth: One of the reasons Nightmares a discriminated against is because they're born with horns on their heads [[SurprisinglyRealisticOutCome which greatly increases the chances of their human, elven or dwarven mothers falling victim to this]]. Nightmares born to Lildraken mothers are the only exception because they lay eggs rather than giving birth, and if anything the horns make it easier for them to break out of their shells when they hatch. This is one of the reasons why Lildraken Nightmares face the least amount of discrimination from their own people, aside from Lildraken not seeming to care about humanoids having soulscars as much as the other races do in general.
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** Another example of barbarous discriminating against other barbarous is the Weaklings, who are essentially the barbarous counterpart to Nightmares, being children born to any of the barbarous races (though the ones available as [=PCs=] come from Basilisks, Mermen, Garuda and Minotaurs) who look more humanoid than their parents and are considerably weaker than them. Like the kobolds, they tend to get mistreated for being weak and often get it even worse than the kobolds. Many don't even survive past the age of 10. This also tends to lead them to running away to live among humanoids.

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** Another example of barbarous discriminating against other barbarous is the Weaklings, who are essentially the barbarous counterpart to Nightmares, being children born to any of the barbarous races (though the ones available as [=PCs=] come from Basilisks, Mermen, Garuda and Minotaurs) who look more humanoid than their parents and are considerably weaker than them.them, having fewer soulscars. Like the kobolds, they tend to get mistreated for being weak and often get it even worse than the kobolds. Many don't even survive past the age of 10. This also tends to lead them to running away to live among humanoids.
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* HappilyMarried: The Sun God Tidan and the Moon Goddess Sien in 2.X, with Tidan's devotion to his wife being so famous that he's also considered the God of Marriage and weddings are traditionally held in his temples. Tidan is the second oldest of the Ancient Gods to be granted divinity by Lumiere after Lyphos due to being his best friend, but Tidan personally granted it to his wife so that they could stay together. On the other hand, some of Tidan's followers insist that the sun god actually [[ReallyGetsAround had many lovers]] among the other ancient gods at one point, with even [[EvenTheGuysWantHim his own best friend Lyphos]] among them, but it's left ambiguous whether this was before or after he married Sien or if it's even true. Though to be fair, the followers who believe this only speak of it positively and never seem to imply he was unfaithful to Sien either.

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* HappilyMarried: The Sun God Tidan and the Moon Goddess Sien in 2.X, with Tidan's devotion to his wife being so famous that he's also considered the God of Marriage and weddings are traditionally held in his temples. Tidan is the second oldest of the Ancient Gods to be granted divinity by Lumiere after Lyphos due to being his best friend, but Tidan personally granted it to his wife so that they could stay together. On the other hand, some of Tidan's followers insist that the sun god actually [[ReallyGetsAround had many lovers]] among the other ancient gods at one point, with even [[EvenTheGuysWantHim his own best friend Lyphos]] among them, but it's left ambiguous whether this was before or after he married Sien or if it's even true. Though to be fair, the followers who believe this only speak of it positively and never seem to imply he was unfaithful to Sien either.
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* HappilyMarried: The Sun God Tidan and the Moon Goddess Sien in 2.X, with Tidan's devotion to his wife being so famous that he's also considered the God of Marriage and weddings are traditionally held in his temples. Tidan is the second oldest of the Ancient Gods to be granted divinity by Lumiere after Lyphos due to being his best friend, but Tidan personally granted it to his wife so that they could stay together. On the other hand, some of Tidan's followers insist that the sun god actually [[ReallyGetsAround had many lovers]] among the other ancient gods at one point, with even [[EvenTheGuysWantHim his own best friend Lyphos]] among them, but it's left ambiguous whether this was before or after he married Sien or if it's even true.

to:

* HappilyMarried: The Sun God Tidan and the Moon Goddess Sien in 2.X, with Tidan's devotion to his wife being so famous that he's also considered the God of Marriage and weddings are traditionally held in his temples. Tidan is the second oldest of the Ancient Gods to be granted divinity by Lumiere after Lyphos due to being his best friend, but Tidan personally granted it to his wife so that they could stay together. On the other hand, some of Tidan's followers insist that the sun god actually [[ReallyGetsAround had many lovers]] among the other ancient gods at one point, with even [[EvenTheGuysWantHim his own best friend Lyphos]] among them, but it's left ambiguous whether this was before or after he married Sien or if it's even true. Though to be fair, the followers who believe this only speak of it positively and never seem to imply he was unfaithful to Sien either.

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