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* SummonMagic: Almost all the magic in ''Stormbringer'' involves summoning supernatural creatures like demons and elementals or even higher beings. Even enchanting an item is simply summoning a creature with a useful trait and binding it to an object.

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* SummonMagic: Almost all the magic in ''Stormbringer'' involves summoning supernatural creatures like demons and elementals or even higher beings. Even enchanting an item is simply summoning a creature with a useful trait and binding it to an object. The ''Elric!'' rpg moves away from this by greatly limiting summon magic and adding a large repertoire of spells to learn.
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* SummonMagic: Almost all the magic in ''Stormbringer'' involves summoning supernatural creatures like demons and elementals or even higher beings. Even enchanting an item is simply summoning a creature with a useful trait and binding it to an object.

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Removed: 369

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* MakeMeWannaShout: Two notable examples:
** The Crimson Xoar is a gigantic (60+ feet high) water buffalo whose bellow could damage the blood vessels and tissues of anyone within a mile of it.
** The None Such is a cross between a blink dog, a Greater Demon and a phase spider. It can give off a scream that causes 1-12 Hit Points and stuns opponents for 1-3 melee turns.


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* SuperScream: Two notable examples:
** The Crimson Xoar is a gigantic (60+ feet high) water buffalo whose bellow could damage the blood vessels and tissues of anyone within a mile of it.
** The None Such is a cross between a blink dog, a Greater Demon and a phase spider. It can give off a scream that causes 1-12 Hit Points and stuns opponents for 1-3 melee turns.
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* GlowingGem: Supplement ''The Stormbringer Companion'', adventure "The Crystal of Daerdaerdarth". The Crystal of Daerdaerdarth is a perfect 1,000 carat ruby that glows with magical energy.
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* InstantMassJustAddWater: When placed in water, a waterhorse wafer will swell up and become a full sized waterhorse (a demon from the Plane of Probability.

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* InstantMassJustAddWater: When placed in water, a waterhorse wafer will swell up and become a full sized waterhorse (a demon from the Plane of Probability.Probability).
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stormbringer.jpg]]
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** Adventure Stealer of Souls. The four merchants who hired Elric to kill Nikorn ask Freyda Nikorn to meet them at the Purple Dove Tavern in Bakshaan.

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** Adventure Stealer ''Stealer of Souls.Souls''. The four merchants who hired Elric to kill Nikorn ask Freyda Nikorn to meet them at the Purple Dove Tavern in Bakshaan.
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The first edition was written by Ken St Andre and Steve Perrin, and was followed by a 2nd (more of a tidy-up than anything else), 3rd (Creator/GamesWorkshop’s Hardcover book) and 4th edition (Chaosium’s single book format ~ which also included material from the ''Stormbringer Companion''). The ''Elric!'' edition was published in the 90s with the 5th edition of ''Stormbringer'' (a revised and expanded ''Elric!'' edition) published in 2000. With the rise of ''TabletopGame/DungeonsAndDragons'' 3rd edition, a Dragonlords of Melniboné D20 version was released in 2001.

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The first edition was written by Ken St Andre and Steve Perrin, and was followed by a 2nd (more of a tidy-up than anything else), 3rd (Creator/GamesWorkshop’s Hardcover book) and 4th edition (Chaosium’s single book format ~ which also included material from the ''Stormbringer Companion''). The ''Elric!'' edition was published in the 90s with the 5th edition of ''Stormbringer'' (a revised and expanded ''Elric!'' edition) published in 2000. With the rise of ''TabletopGame/DungeonsAndDragons'' 3rd edition, a Dragonlords ''Dragonlords of Melniboné Melniboné'' D20 version was released in 2001.
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''Stormbringer'' is a fantasy tabletop role-playing game published by Chaosium in 1981, based on the ''[[Literature/TheElricSaga Elric of Melnibone]]'' series by Creator/MichaelMoorcock and built on Creator/{{Chaosium}}’s Basic Role-Playing System.

The first edition was written by Ken St Andre and Steve Perrin, and was followed by a 2nd (more of a tidy-up than anything else), 3rd (Games Workshop’s Hardcover book) and 4th edition (Chaosium’s single book format ~ which also included material from the Stormbringer Companion). The Elric! edition was published in the 90s with the 5th edition of Stormbringer (a revised and expanded Elric! edition) published in 2000. With the rise of Dungeons & Dragons 3rd edition, a Dragonlords of Melniboné D20 version was released in 2001.

to:

''Stormbringer'' is a fantasy tabletop role-playing game published by Chaosium Creator/{{Chaosium}} in 1981, based on the ''[[Literature/TheElricSaga Elric of Melnibone]]'' series by Creator/MichaelMoorcock and built on Creator/{{Chaosium}}’s Basic Role-Playing System.

The first edition was written by Ken St Andre and Steve Perrin, and was followed by a 2nd (more of a tidy-up than anything else), 3rd (Games Workshop’s (Creator/GamesWorkshop’s Hardcover book) and 4th edition (Chaosium’s single book format ~ which also included material from the Stormbringer Companion). ''Stormbringer Companion''). The Elric! ''Elric!'' edition was published in the 90s with the 5th edition of Stormbringer ''Stormbringer'' (a revised and expanded Elric! ''Elric!'' edition) published in 2000. With the rise of Dungeons & Dragons ''TabletopGame/DungeonsAndDragons'' 3rd edition, a Dragonlords of Melniboné D20 version was released in 2001.
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** Demon Magic: The Second Stormbringer Companion adventure "The Velvet Circle". The {{PC}}s are sent to the town of Fakash, where they are to meet a man named Chunloom at the Black Camel Inn.

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** Demon Magic: The Second Stormbringer Companion ''Stormbringer Companion'' adventure "The Velvet Circle". The {{PC}}s are sent to the town of Fakash, where they are to meet a man named Chunloom at the Black Camel Inn.
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''Stormbringer'' is a fantasy tabletop role-playing game published by Chaosium in 1981, based on the [[Literature/TheElricSaga Elric of Melnibone books]] by Creator/MichaelMoorcock and built on Creator/{{Chaosium}}’s Basic Role-Playing System.

to:

''Stormbringer'' is a fantasy tabletop role-playing game published by Chaosium in 1981, based on the [[Literature/TheElricSaga ''[[Literature/TheElricSaga Elric of Melnibone books]] Melnibone]]'' series by Creator/MichaelMoorcock and built on Creator/{{Chaosium}}’s Basic Role-Playing System.
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** Stormbringer Companion adventure "Hall of Risk". One of the possible adventure rationales, "Quest for the Sybil", has the PCs meet their patron at the Screaming Gull Inn.
** Demon Magic: The Second Stormbringer Companion adventure "The Velvet Circle". The PCs are sent to the town of Fakash, where they are to meet a man named Chunloom at the Black Camel Inn.

to:

** Stormbringer Companion adventure "Hall of Risk". One of the possible adventure rationales, "Quest for the Sybil", has the PCs {{PC}}s meet their patron at the Screaming Gull Inn.
** Demon Magic: The Second Stormbringer Companion adventure "The Velvet Circle". The PCs {{PC}}s are sent to the town of Fakash, where they are to meet a man named Chunloom at the Black Camel Inn.
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None

Added DiffLines:

''Stormbringer'' is a fantasy tabletop role-playing game published by Chaosium in 1981, based on the [[Literature/TheElricSaga Elric of Melnibone books]] by Creator/MichaelMoorcock and built on Creator/{{Chaosium}}’s Basic Role-Playing System.

The first edition was written by Ken St Andre and Steve Perrin, and was followed by a 2nd (more of a tidy-up than anything else), 3rd (Games Workshop’s Hardcover book) and 4th edition (Chaosium’s single book format ~ which also included material from the Stormbringer Companion). The Elric! edition was published in the 90s with the 5th edition of Stormbringer (a revised and expanded Elric! edition) published in 2000. With the rise of Dungeons & Dragons 3rd edition, a Dragonlords of Melniboné D20 version was released in 2001.

!!Tropes:
* AdjectiveAnimalAlehouse:
** Adventure Stealer of Souls. The four merchants who hired Elric to kill Nikorn ask Freyda Nikorn to meet them at the Purple Dove Tavern in Bakshaan.
** Stormbringer Companion adventure "Hall of Risk". One of the possible adventure rationales, "Quest for the Sybil", has the PCs meet their patron at the Screaming Gull Inn.
** Demon Magic: The Second Stormbringer Companion adventure "The Velvet Circle". The PCs are sent to the town of Fakash, where they are to meet a man named Chunloom at the Black Camel Inn.
* AlchemicElementals: The standard four types: Fire/Salamanders, Water/Undines, Air/Sylphs, and Earth/Gnomes.
* BeastlyBloodsports: In the adventure “The Velvet Wall”, the Velvet Circle hosts a cockfighting establishment called the Rooster’s Wail.
* BlandNameProduct: One of the shops in the Velvet Circle is Froderik's Millinery, which sells "stunning garments of silk and cotton" that are "unsuitable for treks through the wilderness, but handy for an evening’s pleasure." (In our world, this would be Frederick's of Hollywood, known for creating lingerie.)
* BuildLikeAnEgyptian: Temples to Goldar (one of the Lords of Law) are built in the shape of a pyramid.
* CombatTentacles: The Kyrenee monster is made up of tentacles covered with an acid-based poison that causes serious damage to its victims and corrodes weapons that strike it.
* ComicSutra: The Serpent's Coils (a brothel in Ilmar) has prostitutes who know a Dharijorian love technique called "The Slithering Serpent."
* DarkFantasy: As with the source novels, the world is doomed by an idiot sorcerer king and his Evil Weapon.
* DuelToTheDeath: In the Stealer of Souls supplement, after 4 merchants have Elric of Melniboné kill Nikorn, one way for Nikorn's daughter Freya to get revenge is to challenge each of the merchants to a duel. If she takes too long dealing with them, one of the merchants will seek her out for a duel. In the sequel Black Sword, Freya can duel Elric himself.
* DyingRace: In the adventure "The Crystal of Daerdaerdarth", Valyk's Island holds a race of creatures known as the Kay, who were created using sorcery by the Melnibonean wizard Earl Valyk thousands of years earlier. They're in decline because 80% of their breeding females die soon after birth.
* ExtraDimensionalShortcut: The adventure "Sorcerer's Isle" introduced Gateway Opener demons, which could create a gateway to the Infinite Planes. The adventuress Lysansiptra was so familiar with the planes that she could use a gateway to travel to another plane, wait there for a while until the alignment changed, then create another gateway and return to the desired location on the Young Kingdoms plane.
* FungusHumongous: In the Forest of Troos are the Fungus Groves, which have mushrooms whose stems are as wide as a house and whose caps are large enough to build a castle upon.
* ImpliedDeathThreat: Tormiel's house has a Demon of Protection that is required to give two warnings before attacking intruders, such as, "Gee, this is an unhealthy place to visit without an invitation," or "Do you know where your blood comes from?" If the intruders ignore his warnings, he's free to kill them.
* InstantMassJustAddWater: When placed in water, a waterhorse wafer will swell up and become a full sized waterhorse (a demon from the Plane of Probability.
* KillItWithFire: The Kyrenee monster has only one weakness: flame. If it is set on fire it will shred into many fragments and dissolve, returning to its own plane of existence.
* KrakenAndLeviathan: The adventure "Sorcerer's Isle" has a Megalodon that could sink ships by biting through their hulls and a giant whale-like demon named Lvthn.
* LiminalTime: Mordaga's Throne gives anyone sitting in it the chance to contact the Lord of Chaos named Arioch. The attempt must be made at twilight, when the world seems to be both dissolving and reforming.
* MacGuffinGuardian: In “The Velvet Circle”, the box the adventurers are seeking is guarded by a demon named Tyik Tyva. Inside the box is a Melnibonean Wheel worth 500,000 large bronze pieces.
* MakeMeWannaShout: Two notable examples:
** The Crimson Xoar is a gigantic (60+ feet high) water buffalo whose bellow could damage the blood vessels and tissues of anyone within a mile of it.
** The None Such is a cross between a blink dog, a Greater Demon and a phase spider. It can give off a scream that causes 1-12 Hit Points and stuns opponents for 1-3 melee turns.
* PoisonIsCorrosive: The Kyrenee monster's CombatTentacles are covered with an acid-based poison that causes serious damage to its victims and corrodes weapons that strike it.
* PossessionPresumesGuilt: In “The Velvet Circle”, while the Player Characters are in the Velvet Circle, a man who has just stolen the famous fighting cock Desert Spur runs into one of them. He clumsily drops the bag holding the rooster and runs away. A few seconds later, a group of angry thugs shows up looking for the thief. If one of the Player Characters has picked up the bag, the thugs assume he's the thief and attack him and anyone who helps him.
* RedEyesTakeWarning:
** The Golden Icehound has eyes of red demon-fire.
** Adventure "Hall of Risk". The demon lord Baaleer has burning-red eyes.
** Adventure "The Crystal of Daerdaerdarth''. The demon guardian Trunchuss has red eyes.
* SupernaturalFearInducer: One of the powers usable by certain demons is Fear. A demon can use it to cause panic in any creature (other than a deity) within 10 meters by succeeding in a POW vs. POW conflict. A creature affected by Fear can only cringe, whine and whimper helplessly until the demon moves out of range.
* SwallowedWhole: The adventure "Sorcerer's Isle" has a megalodon haunt the water around the island. It attacks and sinks ships, and anyone unfortunate enough to end up in the water is in big trouble. If the megalodon makes a critical hit when biting a victim, it swallows them alive.
* TheTell: From the description of the pirate Janar Ra:
-->When she is angry, she goes into the jungle and hacks away at trees; when she is very angry, she sullenly sharpens her axes. The rest of the pirates do not disturb her when she sharpens her axes.
* TimmyInAWell: The Kelos family dog Rover is a clear ShoutOut to ''Series/{{Lassie}}''.
-->The Kelos family pet is a collie with an almost psychic awareness of trouble. When she senses danger she goes through elaborate pantomimes to warn her owners. Most of the family act as though they understand everything the collie tells them.
* WheelOfDecisions: The Wheels of Fortune in the Hall of Risk are all octagonal in shape, two meters wide, hung on a wall, cannot be removed or damaged and are split up into eight wedges, with each wedge having a number on it from one to eight. When all bets are placed, the Wheel spins on its own.
** One of the rooms in the Hall holds the Wheel of Fortune. It is made of gold and silver and its numbers are inlaid with precious stones. A PlayerCharacter can bet coins or gems on a specific number. If the Wheel of Fortune ends up on that number, the PlayerCharacter receives 1-8 times his bet back. If not, the bet is lost.
** One room in the Hall holds the Wheel of Life and Death. It is constructed of steel and ebony, is colored grey and black and its numbers are colored blood red. When the wheel spins, the result decides which creature the PlayerCharacter must fight to the death. If he wins, he receives one or two points of bonus Strength, Constitution, Size or Dexterity, depending on which creature he fought.
** One room in the Hall holds the Wheel of the Gods. It is made of a bone-white material the PlayerCharacters have never seen before and its numbers are all the colors of the rainbow, changing constantly. A PlayerCharacter can bet their Power, Intelligence and/or Charisma. If they win they gain 1-8 times the amount of the bet, if not they lose their bet.
* WhenTheClockStrikesTwelve: In “The Velvet Circle”:
** The {{PC}}s are summoned by the gods themselves to a fateful meeting with the Melnibonean sorcerer Kolan Tal. The meeting takes place at the Dark Pearl in the city of Ilmor at midnight.
** In the town of Fakash, the {{Human Sacrifice}}s to the Chaos Lord Hionhurn the Executioner begin at midnight.
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