Follow TV Tropes

Following

History TabletopGame / StarWarsRoleplayingGame

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WithFriendsLikeThese: One of the pre-made adventures is even named this, as players must gather an unlikely alliance of Rebels, Mandalorians, and Zygerrians to fend off an Imperial assault on a hidden Rebel shipyard. The situation is further complicated by various tensions between those groups.
Is there an issue? Send a MessageReason:
None


* ExclusiveEnemyEquipment: Several items that belong to major character's in the Star Wars universe are given entries in various sourcebooks, but their listed price is simply "Not For Sale". It's technically possible to obtain them by locating the character and stealing the item, but good luck obtaining something like Darth Vader's Armor.

to:

* ExclusiveEnemyEquipment: Several items that belong to major character's characters in the Star Wars universe are given entries in various sourcebooks, but their listed price is simply "Not For Sale". It's technically possible to obtain them by locating the character and stealing the item, but good luck obtaining something like Darth Vader's Armor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExclusiveEnemyEquipment: Several items that belong to major character's in the Star Wars universe are given entries in various sourcebooks, but their listed price is simply "Not For Sale". It's technically possible to obtain them by locating the character and stealing the item, but good luck obtaining something like Darth Vader's Armor.
Is there an issue? Send a MessageReason:
None


The game uses a unique set of UsefulNotes/{{dice}} with symbols on them rather than numbers. A conversion table for using a standard set of numbered polyhedral dice is provided in the books and an [[https://play.google.com/store/apps/details?id=com.fantasyflightgames.swdice&hl=en official roller app]] is available if you want to cut costs:

to:

The game uses a unique set of UsefulNotes/{{dice}} MediaNotes/{{dice}} with symbols on them rather than numbers. A conversion table for using a standard set of numbered polyhedral dice is provided in the books and an [[https://play.google.com/store/apps/details?id=com.fantasyflightgames.swdice&hl=en official roller app]] is available if you want to cut costs:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SwissArmySuperpower: The Utility Belt talent allows it's user to produce a previously undocumented item or weapon from a tool belt or satchel. This can be just about anything that the GM will reasonably let the player get away with.
Is there an issue? Send a MessageReason:
None


* NoStatAtrophy: Surprisingly subverted. While there are no rules on aging (and if anything, the [[Franchise/StarWars source]] [[StarWarsExpandedUniverse material]] proves that you only become ''more'' badass with age) there is a critical injury result that can ''permanently decrease one of your characteristics by 1.''

to:

* NoStatAtrophy: Surprisingly subverted. While there are no rules on aging (and if anything, the [[Franchise/StarWars source]] [[StarWarsExpandedUniverse [[Franchise/StarWarsExpandedUniverse material]] proves that you only become ''more'' badass with age) there is a critical injury result that can ''permanently decrease one of your characteristics by 1.''
Is there an issue? Send a MessageReason:
None


* CanonForeigner: As expected for a licensed RPG, the books borrow heavily from a variety of ''Franchise/StarWars'' sources (including [[StarWarsExpandedUniverse the expanded universe]] and [[Franchise/StarWarsLegends Legends]]), meaning many characters, items, and locations from the books, comics, and other games make appearances in the RPG. Some notable examples include [[ComicBook/StarWarsDoctorAphra Doctor Aphra]] in ''Allies & Adversaries'' and the [[Literature/AftermathEmpiresEnd Starhawk-class battleship]] in ''Starships & Speeders.'' So far, though, nothing from the RPG has crossed into canon. (Unless you count the [[TabletopGame/XWingMiniatures Raider-class corvette]] in ''Friends Like These.'')

to:

* CanonForeigner: As expected for a licensed RPG, the books borrow heavily from a variety of ''Franchise/StarWars'' sources (including [[StarWarsExpandedUniverse [[Franchise/StarWarsExpandedUniverse the expanded universe]] and [[Franchise/StarWarsLegends Legends]]), meaning many characters, items, and locations from the books, comics, and other games make appearances in the RPG. Some notable examples include [[ComicBook/StarWarsDoctorAphra Doctor Aphra]] in ''Allies & Adversaries'' and the [[Literature/AftermathEmpiresEnd Starhawk-class battleship]] in ''Starships & Speeders.'' So far, though, nothing from the RPG has crossed into canon. (Unless you count the [[TabletopGame/XWingMiniatures Raider-class corvette]] in ''Friends Like These.'')
Is there an issue? Send a MessageReason:
Blade On A Stick has been disambiguated


* BladeOnAStick: There are a few mundane options, but the lightsaber pike is a long staff with a short lightsaber blade on the tip.

Added: 1158

Removed: 1193

Is there an issue? Send a MessageReason:
House Rules is IUEO


* HouseRules: As with all tabletop [=RPGs=], house rules are generally encouraged and RuleZero always applies. But one house rule suggested explicitly in the ''Special Modifications'' sourcebook: the addition of a Cybernetics skill, for any group with a dedicated cyberneticist in their midst. The given reasoning is that neither Mechanics nor Medicine quite cover cybernetic modifications on their own, and for some [=GMs=] it might be preferable to have a single skill that can address all aspects.
** Less a house ''rule'' than a clarification, but the devs have said they don't believe the canonical Franchise/StarWars characters fit neatly into the careers and specializations on offer in the books. Instead, they suggest stats for such characters be tweaked depending on their role in the story, such as Luke being a Colonist in ''Film/ANewHope,''[[note]]representing his background as a moisture farmer at the start of the film[[/note]] an Ace or Commander in ''Film/TheEmpireStrikesBack,''[[note]]representing his ongoing role in the Rebel Alliance[[/note]] and any one of a number of careers in ''Film/ReturnOfTheJedi.''[[note]]representing his aspirations to be a Jedi Knight[[/note]]


Added DiffLines:

* OfficialGameVariant:
** As with all tabletop [=RPGs=], house rules are generally encouraged and RuleZero always applies. But one house rule suggested explicitly in the ''Special Modifications'' sourcebook: the addition of a Cybernetics skill, for any group with a dedicated cyberneticist in their midst. The given reasoning is that neither Mechanics nor Medicine quite cover cybernetic modifications on their own, and for some [=GMs=] it might be preferable to have a single skill that can address all aspects.
** The devs have said they don't believe the canonical Franchise/StarWars characters fit neatly into the careers and specializations on offer in the books. Therefore, they suggest stats for such characters be tweaked depending on their role in the story, such as Luke being a Colonist in ''Film/ANewHope,''[[note]]representing his background as a moisture farmer at the start of the film[[/note]] an Ace or Commander in ''Film/TheEmpireStrikesBack,''[[note]]representing his ongoing role in the Rebel Alliance[[/note]] and any one of a number of careers in ''Film/ReturnOfTheJedi.''[[note]]representing his aspirations to be a Jedi Knight[[/note]]
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


* AnAxeToGrind: Vibro-axes are big, mean, and can cut through personal armor.
Is there an issue? Send a MessageReason:
None


* MythologyGag: Fully one-third of the career rulebooks are named for lines from the Star Wars movies that link to the career, at least in concept (such as "Fly Casual", for Smugglers, "Stay on Target" for Aces, and "Unlimited Power" for Mystics.) A number of talents and actions also utilize famous lines from the movies, like the talents "The Force Is My Ally" and "Aggressive Negotiations".

to:

* MythologyGag: Fully one-third of the career rulebooks are named for lines from the Star Wars movies that link to the career, at least in concept (such as "Fly Casual", for Smugglers, "Stay on Target" for Aces, and "Unlimited Power" for Mystics.) A number of talents and actions also utilize famous lines from the movies, like the talents "The Force Is My Ally" and "Aggressive Negotiations".Negotiations", where others function identically to certain feats from [[VideoGame/KnightsOfTheOldRepublic KotOR]]; "Toughened", for example, serves the same purpose as "Toughness" did in that it increases a character's HitPoints.
Is there an issue? Send a MessageReason:
Corrected mistake I made about Force Die


** The Force Die has the majority of its faces (7) covered with Dark Side points, six of which are singular, while all but one of the remaining five faces have two Light Side points. This means that while you're more likely to roll Dark Side results, rolling Light Side results gives you more points to utilize for Force abilities. Which fits into the lore that the Dark Side is "quicker, easier, more seductive", but that the Light Side is more powerful overall.

to:

** The Force Die has the majority of its faces (7) covered with Dark Side points, six of which are singular, while all but one three of the remaining five faces have two Light Side points. This means that while you're more likely to roll Dark Side results, rolling Light Side results generally gives you more points to utilize for Force abilities. Which fits into the lore that the Dark Side is "quicker, easier, more seductive", but that the Light Side is more powerful overall.
Is there an issue? Send a MessageReason:
Corrected sourcebook title


** In ''Knights of Destiny'', the final career sourcebook for Force and Destiny, the last chapter of the book includes a history of lightsaber combat which also attempts to explain why and how different forms are able to use statistics other than Brawn with different forms of lightsaber combat (Presence with Form II, Intellect with Form III). It's up to the reader how good a job it does.

to:

** In ''Knights of Destiny'', Fate'', the final career sourcebook for Force and Destiny, the last chapter of the book includes a history of lightsaber combat which also attempts to explain why and how different forms are able to use statistics other than Brawn with different forms of lightsaber combat (Presence with Form II, Intellect with Form III). It's up to the reader how good a job it does.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Advantage symbol, combined with the Triumph symbol, forms the symbol of the Jedi Order, while the Despair symbol strongly resembles that of the Old Sith Empire. The failure symbol is a bit more tricky; perhaps because it looks like a Sith holocron.

Added: 465

Changed: 270

Is there an issue? Send a MessageReason:
None


* EnlightenmentSuperpowers: Aside from the Force being, as ever, largely this, the Ascetic (Consular) specialization's focus is self discipline, meditation, and learning to do without unlocking wondrous powers, granting them abilities such as upgrading any skill check, shaking off Force powers, and adding Force dice to soak. The Hermit (Seeker) and Seer (Mystic) specializations might also count, the former relying on withdrawing (at least partially) from and surviving without society to contemplate the Force, the latter being about using the Force to unlock greater wisdom and even powerful visions. (Notably, both the Hermit and Seer specalizations are the only specializations that offer ''two'' Force rating increases in a single spec.)

to:

* EnlightenmentSuperpowers: Aside from the Force being, as ever, largely this, the Ascetic (Consular) specialization's focus is self discipline, meditation, and learning to do without unlocking wondrous powers, granting them abilities such as upgrading any skill check, shaking off Force powers, and adding Force dice to soak. The Hermit (Seeker) (Seeker), Sage (Consular), and Seer (Mystic) specializations might also count, the former first relying on withdrawing (at least partially) from and surviving without society to contemplate the Force, the latter second involves studying the world and the Force in equal intensity, and the third being about using the Force to unlock greater wisdom and even powerful visions. (Notably, both the Hermit and Seer specalizations all three specializations are the only specializations that offer ''two'' Force rating increases in a single spec.)



** The Force Die has the majority of its faces (7) covered with Dark Side points, six of which are singular, while all but one of the remaining five faces have two Light Side points. This means that while you're more likely to roll Dark Side results, rolling Light Side results gives you more points to utilize for Force abilities. Which fits into the lore that the Dark Side is "quicker, easier, more seductive", but that the Light Side is more powerful overall.



* MythologyGag: Fully one-third of the career rulebooks are named for lines from the Star Wars movies that link to the career, at least in concept (such as "Fly Casual", for Smugglers, "Stay on Target" for Aces, and "Unlimited Power" for Mystics.)

to:

* MythologyGag: Fully one-third of the career rulebooks are named for lines from the Star Wars movies that link to the career, at least in concept (such as "Fly Casual", for Smugglers, "Stay on Target" for Aces, and "Unlimited Power" for Mystics.)) A number of talents and actions also utilize famous lines from the movies, like the talents "The Force Is My Ally" and "Aggressive Negotiations".
Is there an issue? Send a MessageReason:
Minor typo


* PurposelyOverpowered: In the Edge Of The Empire and Age Of Rebellion books lightsabers were an AwesomeButImpractical InfinityPlusOneSword--one of the most powerful weapons in the game, but hard to find, dangerous just to possess, and with no way of gaining the skills necessary to use it correctly (though a house rule allowing characters to use the Brawl skill is suggested). Though still powerful after being toned down to more balanced levels in Force and Destiny they're still high on the power curve, with high damage, and low critical thresholds, while ignoring all soak, and all this before attachments and mods are factored in. But then...they're ''lighsabers''.

to:

* PurposelyOverpowered: In the Edge Of The Empire and Age Of Rebellion books lightsabers were an AwesomeButImpractical InfinityPlusOneSword--one of the most powerful weapons in the game, but hard to find, dangerous just to possess, and with no way of gaining the skills necessary to use it correctly (though a house rule allowing characters to use the Brawl skill is suggested). Though still powerful after being toned down to more balanced levels in Force and Destiny they're still high on the power curve, with high damage, and low critical thresholds, while ignoring all soak, and all this before attachments and mods are factored in. But then...they're ''lighsabers''.''lightsabers''.
Is there an issue? Send a MessageReason:
None


* NoStatAtrophy: Surprisingly subverted. While there are no rules on aging (and if anything, the [[StarWars source]] [[StarWarsExpandedUniverse material]] proves that you only become ''more'' badass with age) there is a critical injury result that can ''permanently decrease one of your characteristics by 1.''

to:

* NoStatAtrophy: Surprisingly subverted. While there are no rules on aging (and if anything, the [[StarWars [[Franchise/StarWars source]] [[StarWarsExpandedUniverse material]] proves that you only become ''more'' badass with age) there is a critical injury result that can ''permanently decrease one of your characteristics by 1.''
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:38 books, 4 beginner games, [[StarWars one great galaxy]].]]

to:

[[caption-width-right:350:38 books, 4 beginner games, [[StarWars [[Franchise/StarWars one great galaxy]].]]



* CanonForeigner: As expected for a licensed RPG, the books borrow heavily from a variety of StarWars sources (including [[StarWarsExpandedUniverse the expanded universe]] and [[Franchise/StarWarsLegends Legends]]), meaning many characters, items, and locations from the books, comics, and other games make appearances in the RPG. Some notable examples include [[ComicBook/StarWarsDoctorAphra Doctor Aphra]] in ''Allies & Adversaries'' and the [[Literature/AftermathEmpiresEnd Starhawk-class battleship]] in ''Starships & Speeders.'' So far, though, nothing from the RPG has crossed into canon. (Unless you count the [[TabletopGame/XWingMiniatures Raider-class corvette]] in ''Friends Like These.'')

to:

* CanonForeigner: As expected for a licensed RPG, the books borrow heavily from a variety of StarWars ''Franchise/StarWars'' sources (including [[StarWarsExpandedUniverse the expanded universe]] and [[Franchise/StarWarsLegends Legends]]), meaning many characters, items, and locations from the books, comics, and other games make appearances in the RPG. Some notable examples include [[ComicBook/StarWarsDoctorAphra Doctor Aphra]] in ''Allies & Adversaries'' and the [[Literature/AftermathEmpiresEnd Starhawk-class battleship]] in ''Starships & Speeders.'' So far, though, nothing from the RPG has crossed into canon. (Unless you count the [[TabletopGame/XWingMiniatures Raider-class corvette]] in ''Friends Like These.'')



* GunsAreWorthless: Averted '''hard.''' Guns are the main mode of combat in StarWars generally, and that remains true in this game as well. And while the movies [[StarWarsExpandedUniverse et al.]] show lightsabers as mostly neutralizing the threat of guns, the mechanics of the RPG make that virtually impossible. (See GameplayAndStorySegregation above for more information.)
* GunsVsSwords: The standard StarWars tension of "an elegant weapon" vs "a good blaster at your side" is present, but they each have their uses, and many [=PCs=] will likely find themselves carrying one of each. In fact, it's possible to [[DualWielding use each of them at once]].

to:

* GunsAreWorthless: Averted '''hard.''' Guns are the main mode of combat in StarWars Franchise/StarWars generally, and that remains true in this game as well. And while the movies [[StarWarsExpandedUniverse [[Franchise/StarWarsExpandedUniverse et al.]] show lightsabers as mostly neutralizing the threat of guns, the mechanics of the RPG make that virtually impossible. (See GameplayAndStorySegregation above for more information.)
* GunsVsSwords: The standard StarWars Franchise/StarWars tension of "an elegant weapon" vs "a good blaster at your side" is present, but they each have their uses, and many [=PCs=] will likely find themselves carrying one of each. In fact, it's possible to [[DualWielding use each of them at once]].



** Less a house ''rule'' than a clarification, but the devs have said they don't believe the canonical StarWars characters fit neatly into the careers and specializations on offer in the books. Instead, they suggest stats for such characters be tweaked depending on their role in the story, such as Luke being a Colonist in ''Film/ANewHope,''[[note]]representing his background as a moisture farmer at the start of the film[[/note]] an Ace or Commander in ''Film/TheEmpireStrikesBack,''[[note]]representing his ongoing role in the Rebel Alliance[[/note]] and any one of a number of careers in ''Film/ReturnOfTheJedi.''[[note]]representing his aspirations to be a Jedi Knight[[/note]]

to:

** Less a house ''rule'' than a clarification, but the devs have said they don't believe the canonical StarWars Franchise/StarWars characters fit neatly into the careers and specializations on offer in the books. Instead, they suggest stats for such characters be tweaked depending on their role in the story, such as Luke being a Colonist in ''Film/ANewHope,''[[note]]representing his background as a moisture farmer at the start of the film[[/note]] an Ace or Commander in ''Film/TheEmpireStrikesBack,''[[note]]representing his ongoing role in the Rebel Alliance[[/note]] and any one of a number of careers in ''Film/ReturnOfTheJedi.''[[note]]representing his aspirations to be a Jedi Knight[[/note]]



* OneSizeFitsAll: Played straight, as no distinction is made between equipment based on your character's size, gender, or number of limbs--padded armor for a human costs the same and has the same qualities as padded armor for a Hutt. (Though it's possible to buy Hutt-specific armor.) You can assume that most armor-makers have learned how to design for the radically different body types in the StarWars universe.
* ParryingBullets: This is StarWars, so get Force sensitive, pick yourself up a lightsaber, and knock those blaster bolts around. But in order to avoid confusion, know that the talent allowing you to do this is called "Reflect"--the talent called "Parry" lets you block blows from melee attacks. (And doesn't require a [[InfinityPlusOneSword lightsaber]].)

to:

* OneSizeFitsAll: Played straight, as no distinction is made between equipment based on your character's size, gender, or number of limbs--padded armor for a human costs the same and has the same qualities as padded armor for a Hutt. (Though it's possible to buy Hutt-specific armor.) You can assume that most armor-makers have learned how to design for the radically different body types in the StarWars ''Franchise/StarWars'' universe.
* ParryingBullets: This is StarWars, ''Franchise/StarWars'', so get Force sensitive, pick yourself up a lightsaber, and knock those blaster bolts around. But in order to avoid confusion, know that the talent allowing you to do this is called "Reflect"--the talent called "Parry" lets you block blows from melee attacks. (And doesn't require a [[InfinityPlusOneSword lightsaber]].)

Changed: 1379

Removed: 353

Is there an issue? Send a MessageReason:
None


** ''Film/TheLastJedi'' and ''Film/TheEmpireStrikesBack'' imply that actual training with the Force isn't all that important when it comes to moving huge boulders or X-wings around. Instead what matters is [[ClapYourHandsIfYouBelieve believing you can do something with the Force]]. In game, for obvious balance reasons, it doesn't matter how much you believe; beginning characters are stuck straining to move lightsabers and blasters around until they can increase their Force rating enough to handle larger objects.

to:

** ''Film/TheLastJedi'' and ''Film/TheEmpireStrikesBack'' imply that actual training with the Force isn't all that important when it comes to moving huge boulders or X-wings around. Instead what matters is [[ClapYourHandsIfYouBelieve believing you can do something with the Force]]. In game, for obvious balance reasons, it doesn't matter how much you believe; beginning characters are stuck straining to move lightsabers and blasters around until they can increase their Force rating enough to handle larger objects.objects - though due to balancing problems, a mid-level force-sensitive character could telekinetically move a star destroyer, while a high-level one could move ''the Death Star''.



* [[LinearWarriorsQuadraticWizards Linear Bounty Hunters, Quadratic Jedi]]: This is mostly downplayed throughout the game, but there are shades of this at the extreme ends of experience point totals. Since beginner Force-using [=PCs=] have to purchase Force powers through earned XP and are unlikely to begin with lightsabers, non-Force users have something of an edge in the early game as they have more XP to put into skills, talents, and extra specializations. The gap closes fairly quickly and stays closed for a long time, keeping Force users and non-Force users in balance for most of the game. But at high levels of experience (anecdotally, around 1,000 earned XP or so) the Force users have usually dumped a lot of that XP into upgrading their Force powers, giving themselves supernatural abilities that can control armies or hold starships in place, while the non-Force users can... well, shoot guns and talk really good.
** Subverted by the ability of any PC (unless they're a Droid) to buy Force sensitivity through a universal specialization, allowing them to begin acquiring Force powers of their own. But depending on how long they wait to do this, they might be far behind the power curve from those who were Force sensitive from the start.
** Signature Abilities mitigate this somewhat, allowing non-Force users to accomplish profound ([[BadassNormal if still mundane]]) feats. But these are limited to being used once per session and cost Destiny Points to attempt... and anyone who started with a ''Force and Destiny'' career (and thus begins the game with Force sensitivity) gets them, too.

to:

* [[LinearWarriorsQuadraticWizards Linear Bounty Hunters, Quadratic Jedi]]: This is mostly downplayed throughout the game, but there are shades of this at the extreme ends of experience point totals. Since beginner Force-using [=PCs=] have to purchase Force powers through earned XP and are unlikely to begin with lightsabers, non-Force users have something of an edge in the early game as they have more XP to put into skills, talents, and extra specializations. The gap closes fairly quickly and stays closed for a long time, keeping Force users and non-Force users in balance for most of the game. But at high levels of experience (anecdotally, around 1,000 earned XP or so) the Force users have usually dumped a lot of that XP The quadratic part comes into upgrading their Force powers, giving themselves supernatural play more strongly with abilities that can control armies or hold starships in place, while let the non-Force force users can... well, shoot guns and talk really good.
** Subverted by
cheaply add their force rating into the ability dice pools of any PC (unless they're certain skills - not very relevant if it's just a Droid) to buy Force sensitivity through a universal specialization, allowing single additional die, extremely powerful if it's four of them that suddenly get applied to begin acquiring Force every social skill and put the face character out of a job. Additionally, some of the force powers published during Edge of their own. But depending on how long they wait to do this, they might be far behind the power curve from those who Empire were Force sensitive from balanced around the start.
assumption players would never advance past two force dice.
** Signature Abilities mitigate this somewhat, allowing non-Force users to accomplish profound ([[BadassNormal if still mundane]]) feats. But these are limited to being used once per session and cost Destiny Points to attempt... and anyone who started with a ''Force and Destiny'' career (and thus begins the game with Force sensitivity) gets them, too.too - if they can spare the XP.
Is there an issue? Send a MessageReason:
added "Sword Fight" trope and example

Added DiffLines:

* SwordFight: The Guardian's signature ability "Fated Duel" plays it straight, locking the initiating character and another in a three-round duel, in which no other character can intervene.
Is there an issue? Send a MessageReason:
added "Starships and Speeders" to the list of source books

Added DiffLines:

* ''Starships and Speeders:'' An essential collection of vehicle stat blocks.
Is there an issue? Send a MessageReason:
Formatting.


->''--Obi-Wan Kenobi, summarizing the end of the first session''

to:

->''--Obi-Wan Kenobi, summarizing the end of the first session''
-->-- '''Obi-Wan Kenobi'''
Is there an issue? Send a MessageReason:
Corrected attribute name
Is there an issue? Send a MessageReason:
Corrected attribute name


* '''Proficiency Dice''' (yellow d12) are rolled when a character has matching levels of attribute and skill for what they are attempting (i.e. if you have a Body of 3 and a Brawling of 3 you get to roll 3 Proficiency Dice when you use the Brawling skill). Talents that upgrade an Ability Die allow you to switch them to Proficiency Dice. Proficiency dice have a [[CriticalHit Critical Success]] face called a "Triumph", and faces with Success and Advantage, sometimes paired and sometimes doubled, as well as blank faces.
* '''Ability Dice''' (green d8) are rolled for a character that has unmatched skill or attribute levels. For example, a character with Body 3 but Brawling 2 would roll 2 Proficiency die for the matched Body and Brawling levels and one Ability die for the unmatched Body level. These dice have Success, Advantage, and blank faces.

to:

* '''Proficiency Dice''' (yellow d12) are rolled when a character has matching levels of attribute and skill for what they are attempting (i.e. if you have a Body Brawn of 3 and a Brawling of 3 you get to roll 3 Proficiency Dice when you use the Brawling skill). Talents that upgrade an Ability Die allow you to switch them to Proficiency Dice. Proficiency dice have a [[CriticalHit Critical Success]] face called a "Triumph", and faces with Success and Advantage, sometimes paired and sometimes doubled, as well as blank faces.
* '''Ability Dice''' (green d8) are rolled for a character that has unmatched skill or attribute levels. For example, a character with Body Brawn 3 but Brawling 2 would roll 2 Proficiency die for the matched Body Brawn and Brawling levels and one Ability die for the unmatched Body Brawn level. These dice have Success, Advantage, and blank faces.

Top