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If something is listed under a trope, it should go without saying that it is "an example of this trope", and that by itself is not context.






* BattleAura: There are many spells who fall under this category.

to:

\n* %%* BattleAura: There are many spells who fall under this category.



* DraconicHumanoid: The now extinct Draconids (except for a few individuals) are an example of this trope.

to:

* %%* DraconicHumanoid: The now extinct Draconids (except for a few individuals) are an example of this trope.individuals).



* TheFairFolk: While there are indeed several well meaning fairies, Splittermonds definition of fairies comes pretty close to more classical interpretations.

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* %%* TheFairFolk: While there are indeed several well meaning fairies, Splittermonds ''Splittermonds''[='=] definition of fairies comes pretty close to more classical interpretations.%%How?



* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like being AlwaysChaoticEvil for example and in their appearence, they are far closer to insects in that they they are born by a queen who creates different orcs specifically for different jobs, those are quite different in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.

to:

* OurOrcsAreDifferent: While the Orcs of Loracis, Loracis have some similarities to tolkinesque tolkienesque Orcs, like being AlwaysChaoticEvil for example and in their appearence, appearance, they are far closer to insects in that they they are born by a queen who creates different orcs specifically for different jobs, those are quite different in intelligence, strength and appearence. appearance. On top of that that, they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like.orc-like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.
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* OurAngelsAreDifferent: Strictly spoken, there are no demons or angels in the usual sense in Splittermond, but the Gods use servants from their plane to punish, reward etc. mortals, if they are more like demons or angels depends on the gods and what said god uses them for.

to:

* OurAngelsAreDifferent: Strictly spoken, speaking, there are no demons or angels in the usual sense in Splittermond, but the Gods use servants from their plane to punish, reward etc. mortals, if they are more like demons or angels depends on the gods and what said god uses them for.
Is there an issue? Send a MessageReason:
None


* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like being AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates different orcs specifically for different jobs, those are quite different in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.

to:

* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like being AlwaysChaoticEvil for example and in their appearence,they appearence, they are far closer to insects in that they they are born by a queen who creates different orcs specifically for different jobs, those are quite different in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.
Is there an issue? Send a MessageReason:
None


* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like being AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates different orcs specifically for different jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.

to:

* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like being AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates different orcs specifically for different jobs, those are quite diffrent different in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.
Is there an issue? Send a MessageReason:
None


* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates different orcs specifically for different jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.

to:

* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing being AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates different orcs specifically for different jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.
Is there an issue? Send a MessageReason:
None


* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates different orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.

to:

* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates different orcs specifically for diffrent different jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.
Is there an issue? Send a MessageReason:
None


* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.

to:

* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent different orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.

Added: 60

Removed: 167

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Five Races is being replaced with Standard Fantasy Races as per this thread.


* FiveRaces: While Lorakis contains more than 5 species, the five playable ones (Dwarves, Elves, Gnomes, Humans and Vargs) make up the vast majority of the population.


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%%* StandardFantasyRaces: Dwarves, elves, gnomes and humans.
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correcting trope use and spelling numbers out


* PortalDoor: Lorakis, a continent that is as big as Asia and Europe combined, has 11 portal doors, so called moon portals, that can be used as shortcuts do get from one end of Lorakis to another in a matter of days instead of well over a year. Two of these portals are connected by a path through the fairy world with 5 pathways overall, each opens for roughly a week per month. While these pathways are much shorter then what you would have to travel in the mortal world, they can also be quite dangerous as hostile fairies will try to lure you away from those paths to make you lose your way in the fairy world or the pathways themselves are dangerous. One of them is filled with dangerous monsters, while another is the ultimate survival experience. Only the Path connecting the empires of Selenia and Kintai is rather safe. The portal guild provides, against a reasonable fee, travellers with trustworthy guides that help people to travel between the portals in a safe way.

to:

* PortalDoor: PortalNetwork: Lorakis, a continent that is as big as Asia and Europe combined, has 11 portal doors, so called eleven so-called moon portals, that can be used as shortcuts do get from one end of Lorakis to another in a matter of days instead of well over a year. Two of these portals are connected by a path through the fairy world with 5 five pathways overall, each opens for roughly a week per month. While these pathways are much shorter then what you would have to travel in the mortal world, they can also be quite dangerous as hostile fairies will try to lure you away from those paths to make you lose your way in the fairy world or the pathways themselves are dangerous. One of them is filled with dangerous monsters, while another is the ultimate survival experience. Only the Path connecting the empires of Selenia and Kintai is rather safe. The portal guild provides, against a reasonable fee, travellers with trustworthy guides that help people to travel between the portals in a safe way.

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Changed: 190

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minor style fixes


Splittermond is a german Pen and Paper TabletopRPG System, published by the Uhrwerk Verlag in the tradition of Franchise/{{Dungeons and Dragons}}, where the player directs the Actions of a Character in a medieval-style world full of Swords, Magic, Mystery and Danger.

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Splittermond ''Splittermond'' is a german Pen and Paper German pen-and-paper TabletopRPG System, system in the tradition of ''Franchise/DungeonsAndDragons'', published by the Uhrwerk Verlag in the tradition of Franchise/{{Dungeons and Dragons}}, where the player directs the Actions of a Character Verlag. It is set in a medieval-style world full of Swords, Magic, Mystery swords, magic, mystery, and Danger.
danger.



!! ''Splittermond'' can contain examples of:

to:

!! ''Splittermond'' can contain contains examples of:of:



* WindsOfDestinyChange: Every shard bearer is able to manipulate fate around him to a certain degree, this ability grows as the character becomes more experienced.

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* WindsOfDestinyChange: Every shard bearer is able to manipulate fate around him to a certain degree, this ability grows as the character becomes more experienced.experienced.
----
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None

Added DiffLines:

* BattleAura: There are many spells who fall under this category.
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None
Is there an issue? Send a MessageReason:
None
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None


* DraconicHumanoid: The now extinct Draconids are an example of this trope.

to:

* DraconicHumanoid: The now extinct Draconids (except for a few individuals) are an example of this trope.
Is there an issue? Send a MessageReason:
None


* ImmuneToFate: This is what the school of Fortune Magic revolves around. It provides the characters with several spells that can help them to turn things to their advantage, but the really powerfull spells are very difficult to learn.

to:

* ImmuneToFate: This is what the school School of Fortune Magic Fate revolves around. It provides the characters with several spells that can help them to turn things to their advantage, but the really powerfull spells are very difficult to learn.
Is there an issue? Send a MessageReason:
None


* ImmuneToFate: This is what the school of Fortune Magic revolves around. It provides the characters with several spells that can help them to turn things to their advantage, but the really powerfull spells are very difficult to learn.



* {{Precursors}}: The Draconids ruled almost all of Lorakis until 1000 years ago and kept the other species as their slave races. But when one of the moons broke apart, a magical disaster happened, which led to the extinction of the Draconids. Today you can find, especially in Selenia and the surrounding countries, many old ruins and artifacts which are still in working condition and very valuable. Many towns and cities in those areas are build around those ruins.

to:

* {{Precursors}}: The Draconids ruled almost all of Lorakis until 1000 years ago and kept the other species as their slave races. But when one of the moons broke apart, a magical disaster happened, which led to the extinction of the Draconids. Today you can find, especially in Selenia and the surrounding countries, many old ruins and artifacts which are still in working condition and very valuable. Many towns and cities in those areas are build around those ruins.ruins.
* WindsOfDestinyChange: Every shard bearer is able to manipulate fate around him to a certain degree, this ability grows as the character becomes more experienced.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EveryoneIsASuper: While most normal people are not capeable of outstanding feats, everyone in Lorakis is able to use magic, not only in special situations but very often for MundaneUtility as well.
Is there an issue? Send a MessageReason:
None


* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like.

to:

* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.
Is there an issue? Send a MessageReason:
None


* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaotivEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like.

to:

* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaotivEvil AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaotivEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like.
Is there an issue? Send a MessageReason:
None


Splittermond is a german PenAndPaper RolePlayingGame System, published by the Uhrwerk Verlag in the tradition of DungeonsAndDragons or TheDarkEye, where the player directs the Actions of a Character in a medieval-style world full of Swords, Magic, Mystery and Danger.

to:

Splittermond is a german PenAndPaper RolePlayingGame Pen and Paper TabletopRPG System, published by the Uhrwerk Verlag in the tradition of DungeonsAndDragons or TheDarkEye, Franchise/{{Dungeons and Dragons}}, where the player directs the Actions of a Character in a medieval-style world full of Swords, Magic, Mystery and Danger.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Splittermond is a german PenAndPaper RolePlayingGame System, published by the Uhrwerk Verlag in the tradition of DungeonsAndDragons or TheDarkEye, where the player directs the Actions of a Character in a medieval-style world full of Swords, Magic, Mystery and Danger.

----
!! ''Splittermond'' can contain examples of:
Is there an issue? Send a MessageReason:
None


* BeastMan: Splittermond has several of those, with the most prominent example beeing Vargs and Rattlings. While Vargs are wolf men who are one of the 5 playable species, rattlings are a very common and heavily discriminated aginst species.

to:

* BeastMan: Splittermond has several of those, with the most prominent example beeing being Vargs and Rattlings. While Vargs are wolf men who are one of the 5 playable species, rattlings are a very common and heavily discriminated aginst against species.



* FiveRaces: While Lorakis contains more the 5 playable species, the five playable species (Dwarves, Elves, Gnomes, Humans and Vargs) make up the vast majority of the population.
* GodEmperor: Empress Myuriko from Kintai is a literal example, as she is the actual godess of perfection and rules Kintai together with her Husband, who happens to be her high priest.
* MagicAIsMagicA: While pretty much everyone on Lorakis can use magic, said magic has clear rules regarding what it can and can't do. On top of that the spells are classified in several school of magic (Protection, Fire, Light...)

to:

* FiveRaces: While Lorakis contains more the than 5 playable species, the five playable species ones (Dwarves, Elves, Gnomes, Humans and Vargs) make up the vast majority of the population.
* GodEmperor: Empress Myuriko from Kintai is a literal example, as she is the actual godess goddess of perfection and rules Kintai together with her Husband, who happens to be her high priest.
* MagicAIsMagicA: While pretty much everyone on Lorakis can use magic, said magic has clear rules regarding what it can and can't do. On top of that the spells are classified in several school schools of magic (Protection, Fire, Light...)



* PortalDoor: Lorakis, a continent that is as big as Asia and Europe combined, has 11 portal doors, so called moon portals, that can be used as shortcuts do get from one end of Lorakis to another in a matter of days instead in well over a year. Always 2 portals are conected by a path through the fairy world with 5 pathways overall, each opens for roughly a week per month. While these pathways are much shorter then what you would have to travel in the mortal world, they can also be quite dangerous as hostile fairies will try to lure you of those paths to get you lost in the fairy world or the pathways themselves are dangerous. One of them is filled with dangerous monsters, while another is the ultimate survival experience. Only the Path connecting the empires of Selenia and Kintai is rather safe. The portal guild provides, aginst a reasonable fee, travelers with trustworthy guides that help people to travel between the portals in a safe way.
* {{Precursors}}: The Draconids ruled almost all of Lorakis untill 1000 years ago and kept the other species as their slave races. But when one of the moons broke apart, a magical disaster happend, which led to the extinction of the Draconids. Today you can find, especially in Selenia and the surrounding countries, many old ruins and artifacts which are still in working condition and very valueable. Many towns and cities in those areas are build around those ruins.

to:

* PortalDoor: Lorakis, a continent that is as big as Asia and Europe combined, has 11 portal doors, so called moon portals, that can be used as shortcuts do get from one end of Lorakis to another in a matter of days instead in of well over a year. Always 2 Two of these portals are conected connected by a path through the fairy world with 5 pathways overall, each opens for roughly a week per month. While these pathways are much shorter then what you would have to travel in the mortal world, they can also be quite dangerous as hostile fairies will try to lure you of away from those paths to get make you lost lose your way in the fairy world or the pathways themselves are dangerous. One of them is filled with dangerous monsters, while another is the ultimate survival experience. Only the Path connecting the empires of Selenia and Kintai is rather safe. The portal guild provides, aginst against a reasonable fee, travelers travellers with trustworthy guides that help people to travel between the portals in a safe way.
* {{Precursors}}: The Draconids ruled almost all of Lorakis untill until 1000 years ago and kept the other species as their slave races. But when one of the moons broke apart, a magical disaster happend, happened, which led to the extinction of the Draconids. Today you can find, especially in Selenia and the surrounding countries, many old ruins and artifacts which are still in working condition and very valueable.valuable. Many towns and cities in those areas are build around those ruins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortalDoor: Lorakis, a continent that is as big as Asia and Europe combined, has 11 portal doors, so called moon portals, that can be used as shortcuts do get from one end of Lorakis to another in a matter of days instead in well over a year. Always 2 portals are conected by a path through the fairy world with 5 pathways overall, each opens for roughly a week per month. While these pathways are much shorter then what you would have to travel in the mortal world, they can also be quite dangerous as hostile fairies will try to lure you of those paths to get you lost in the fairy world or the pathways themselves are dangerous. One of them is filled with dangerous monsters, while another is the ultimate survival experience. Only the Path connecting the empires of Selenia and Kintai is rather safe. The portal guild provides, aginst a reasonable fee, travelers with trustworthy guides that help people to travel between the portals in a safe way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheFairFolk: While there are indeed several well meaning fairies, Splittermonds definition of fairies comes pretty close to more classical interpretations.
* FiveRaces: While Lorakis contains more the 5 playable species, the five playable species (Dwarves, Elves, Gnomes, Humans and Vargs) make up the vast majority of the population.
Is there an issue? Send a MessageReason:
None


* [[Precursors]]: The Draconids ruled almost all of Lorakis untill 1000 years ago and kept the other species as their slave races. But when one of the moons broke apart, a magical disaster happend, which led to the extinction of the Draconids. Today you can find, especially in Selenia and the surrounding countries, many old ruins and artifacts which are still in working condition and very valueable. Many towns and cities in those areas are build around those ruins.

to:

* [[Precursors]]: {{Precursors}}: The Draconids ruled almost all of Lorakis untill 1000 years ago and kept the other species as their slave races. But when one of the moons broke apart, a magical disaster happend, which led to the extinction of the Draconids. Today you can find, especially in Selenia and the surrounding countries, many old ruins and artifacts which are still in working condition and very valueable. Many towns and cities in those areas are build around those ruins.
Is there an issue? Send a MessageReason:
None


* Precursors: The Draconids ruled almost all of Lorakis untill 1000 years ago and kept the other species as their slave races. But when one of the moons broke apart, a magical disaster happend, which led to the extinction of the Draconids. Today you can find, especially in Selenia and the surrounding countries, many old ruins and artifacts which are still in working condition and very valueable. Many towns and cities in those areas are build around those ruins.

to:

* Precursors: [[Precursors]]: The Draconids ruled almost all of Lorakis untill 1000 years ago and kept the other species as their slave races. But when one of the moons broke apart, a magical disaster happend, which led to the extinction of the Draconids. Today you can find, especially in Selenia and the surrounding countries, many old ruins and artifacts which are still in working condition and very valueable. Many towns and cities in those areas are build around those ruins.

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Changed: 430

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None


* DraconicHumanoid: The now extinct Draconids are an example of this trope.



* OurAngelsAreDifferent: Strictly spoken, there are no demons or angels in the usual sense in Splittermond, but the Gods use servants from their plane to punish, reward etc. mortals, if they are more like demons or angels depends on the gods and what said god uses them for.

to:

* MagicAIsMagicA: While pretty much everyone on Lorakis can use magic, said magic has clear rules regarding what it can and can't do. On top of that the spells are classified in several school of magic (Protection, Fire, Light...)
* OurAngelsAreDifferent: Strictly spoken, there are no demons or angels in the usual sense in Splittermond, but the Gods use servants from their plane to punish, reward etc. mortals, if they are more like demons or angels depends on the gods and what said god uses them for.for.
* Precursors: The Draconids ruled almost all of Lorakis untill 1000 years ago and kept the other species as their slave races. But when one of the moons broke apart, a magical disaster happend, which led to the extinction of the Draconids. Today you can find, especially in Selenia and the surrounding countries, many old ruins and artifacts which are still in working condition and very valueable. Many towns and cities in those areas are build around those ruins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeastMan: Splittermond has several of those, with the most prominent example beeing Vargs and Rattlings. While Vargs are wolf men who are one of the 5 playable species, rattlings are a very common and heavily discriminated aginst species.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CombatantCooldownSystem: Splittermond uses a VisualInitiativeQueue in combat, subdivided into 30 "tics", with player and non-player characters' tokens placed onto it in order of ActionInitiative (lower initiative is better, since it lets you act first). The character on the lowest "tic" field acts first, then their token is moved clockwise by as many tics as indicated by the rules governing their action (e.g. simple movement or a dagger attack are worth 5 tics, while a two-handed swing can cost as much as 12), wrapping around at 30. The character with the new lowest initiative acts next, and so on, until the encounter is resolved.
* GodEmperor: Empress Myuriko from Kintai is a literal example, as she is the actual godess of perfection and rules Kintai together with her Husband, who happens to be her high priest.
* OurAngelsAreDifferent: Strictly spoken, there are no demons or angels in the usual sense in Splittermond, but the Gods use servants from their plane to punish, reward etc. mortals, if they are more like demons or angels depends on the gods and what said god uses them for.

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