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General clarification on works content


* '''Shifting Memory of Ages''' - An earth spirit that did not want to become vast and powerful and slow, just to learn and learn again.

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* '''Shifting Memory of Ages''' - An earth spirit that did not want to become vast and powerful and slow, so chooses to diminish itself just to learn and learn again.


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** This uncertainty also shades into MultipleChoicePast somewhat - Serpent Slumbering Beneath the Island and Volcano Looming High can both be reasons for the island's existence and their stories do not have to agree with one another to each be true.
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* WhenTreesAttack: Minor power Rouse the Trees and Stones, which has golems and Ents mobilizing for an attack.

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* WhenTreesAttack: Minor power Rouse the Trees and Stones, which has golems and Ents mobilizing for an attack. May also be the method behind the Mysterious Abductions performed by Eyes Watch From the Trees.
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Removed broken link. Dropped reference to Shadows Flicker Like Flame from Breath of Darkness Down Your Spine's entry for flow.


* '''Breath Of Darkness Down Your Spine''' - a [[LivingShadow shadow beast]] that [[ShadowWalker readily flits about the island]] and abducts isolated people or even communities into [[DarknessEqualsDeath a mysterious endless darkness]]. Some come back. Possibly an aspect of '''Shadows Flicker Like Flame'''.

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* '''Breath Of Darkness Down Your Spine''' - a [[LivingShadow shadow beast]] that [[ShadowWalker readily flits about the island]] and abducts isolated people or even communities into [[DarknessEqualsDeath a mysterious endless darkness]]. Some come back. Possibly an aspect of '''Shadows Flicker Like Flame'''.



* '''Ember-Eyed Behemoth''' - A [[Kaiju walking mountain]] [[MonsterShapedMountain most akin to a snapping turtle]]. Devastating to Invader settlements, but takes some time to move from place to place.

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* '''Ember-Eyed Behemoth''' - A [[Kaiju walking mountain]] mountain [[MonsterShapedMountain most akin to a snapping turtle]]. Devastating to Invader settlements, but takes some time to move from place to place.

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Expanding on some things like the Servant Cults and Reckonings, adding spirits from Nature Incarnate.


!!''Nature Incarnate''

* '''Breath Of Darkness Down Your Spine''' - a [[LivingShadow shadow beast]] that [[ShadowWalker readily flits about the island]] and abducts isolated people or even communities into [[DarknessEqualsDeath a mysterious endless darkness]]. Some come back. Possibly an aspect of '''Shadows Flicker Like Flame'''.
* '''Dances Up Earthquakes''' - A spirit of dance [[EarthquakeMachine whose favourite partner is the earth]]. Particularly focused on timing and coordination, with preparatory turns leading into turns of great destruction and [[EarthquakesCauseFissures spreading fissures]].
* '''Ember-Eyed Behemoth''' - A [[Kaiju walking mountain]] [[MonsterShapedMountain most akin to a snapping turtle]]. Devastating to Invader settlements, but takes some time to move from place to place.
* '''Hearth-Vigil''' - A spirit of watching and vigilance. Expect [[ExtraEyes many eyes]] to watch you if it manifests a physical body. Hearth-Vigil's protective bargain with the Dahan is technically expired, but it finds it comfortable to continue keeping watch over their communities.
* '''Relentless Gaze of the Sun''' - The [[SinisterSentientSun sun, turning its attention and power on you personally]].
* '''Towering Roots of the Jungle''' - A [[WiseTree great sheltering tree]] with its own [[PlaceOfProtection place of protection]], who can [[RejectionRitual force Invaders to leave in a magical display of authority]].
* '''Wandering Voice Keens Delirium''' - [[LiteralSplitPersonality The voice of a powerful spirit split from its owner]]. Its [[SirenSong song and keening wails]] induce [[BrainwashedAndCrazy delirium , obsession and folly]] in those who listen.
* '''Wounded Waters Bleeding''' - Once a [[HealingSpring healing lake]], this spirit starts the game wounded by the Invaders' tanning industries and struggling to resolve a conflict in its nature, between that gentler past and a new possibility of [[SuperPersistentPredator predation]] and [[ThePlague spreading disease]].





* EmergencyBroadcast: Thunderspeaker has a starting power card called Words of Warning, which alert the Dahan to an incoming attack, letting them defend and respond far better than normal.

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* EmergencyBroadcast: EmergencyBroadcast:
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Thunderspeaker has a starting power card called Words of Warning, which alert the Dahan to an incoming attack, letting them defend and respond far better than normal.normal.
** It also features prominently in the arsenal of Hearth-Vigil, as a spirit of vigilance. At the maximum level of its innate, all Dahan in Hearth-Vigils lands get to attack first.



* NameThatUnfoldsLikeLotusBlossom: Most of the spirits have names like this.

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* NameThatUnfoldsLikeLotusBlossom: Most of the spirits have Spirits' names are given as (sometimes poetic) translations from Dahan languages, and longer names that include more elements of their nature is a way to be formal and respectful to a spirit. As such, most of their names are like this.



** A Second Recreance between spirits and Dahan is mentioned (the First being when the Dahan arrived), and appears to have been a very important event. Nothing else is detailed though, just stating the Dahan stopped treating spirits like gods around then.
** Servant Cults are also brought up but never explained, although likely related to the Recreance.

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** A Second Recreance Reckoning between spirits and Dahan is mentioned (the First being when the Dahan arrived), and appears to have been a very important event. Nothing else is detailed though, just stating the Dahan stopped treating spirits like gods around then.
** A conflict around the Servant Cults took place later, and was a turning point in the evolution of Hearth-Vigil. The goals of the cults are also brought up but never not explained, although likely related to the Recreance.we learn that this time involved brutal raids and mass poisonings.



** In gameplay, having 2 of your spirit's presence in a single land creates a sacred site. Such sites are required as a source for many powers, especially Major Powers, and may invoke your unique rules to your advantage.

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** In gameplay, having 2 of your spirit's presence in a single land creates a sacred site. Such sites are required as a source for many powers, especially Major Powers, and may invoke your unique rules to your advantage. More than this is not beneficial unless you are playing Volcano Looming High or Relentless Gaze of the Sun.



* RentAZilla: The major power Sea Monsters from ''Branch and Claw'' summons a pack of {{Kaiju}} from the deeps to attack the coast.

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* RentAZilla: The major power Sea Monsters from ''Branch and Claw'' summons a pack of {{Kaiju}} from the deeps to attack the coast. Unearth a Beast of Wrathful Stone will dig one up from the earth instead.

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!!Kickstarter Promo Pack 1

* '''Heart of the Wildfire''' - [[PlayingWithFire Spirit of destruction and renewal]], though other spirits are very wary of the first part. Friend to the Dahan, humans love fire, after all. Extremely potent attacker, but also creates and makes use of Blight, making it easy to do more harm than good.
* '''Serpent Slumbering Beneath the Island''' - Quite possibly the First Spirit. Sleeping deep in the bones of the earth, it can only touch the surface weakly. If other spirits allow it to feed on their essence above, however, the Serpent can send power to them in turn, and hasten its own awakening. Once fully roused, [[BeyondTheImpossible nothing can escape its rage]].



!!''Jagged Earth'' Kickstarter Promo Pack 2

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!!''Jagged Earth'' Kickstarter !!''Feather & Flame'' (Kickstarter Promo Pack 2
1 & 2)

* '''Heart of the Wildfire''' - [[PlayingWithFire Spirit of destruction and renewal]], though other spirits are very wary of the first part. Friend to the Dahan, humans love fire, after all. Extremely potent attacker, but also creates and makes use of Blight, making it easy to do more harm than good.
* '''Serpent Slumbering Beneath the Island''' - Quite possibly the First Spirit. Sleeping deep in the bones of the earth, it can only touch the surface weakly. If other spirits allow it to feed on their essence above, however, the Serpent can send power to them in turn, and hasten its own awakening. Once fully roused, [[BeyondTheImpossible nothing can escape its rage]].

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The game was introduced with a successful Kickstarter campaign in 2015, and reached players in 2017. A mini-expansion, ''Branch and Claw'', was also funded as a stretch goal from the original campaign, adding 2 more spirits, a new invader, new tokens that add effects to lands, and an event deck to introduce randomness. A second Kickstarter campaign was launched in 2018, for a full expansion titled ''Jagged Earth'', which was fully funded and blew past all its stretch goals before the day ended. Released in 2020, ''Jagged Earth'' added ten new spirits, more pieces for 5th or 6th players, 2 new adversaries, aspects that modify base game spirits, more scenarios, powers, events, fear effects, blight effects, and rules for varied island layouts. Finally, each Kickstarter has also included a promo pack with more spirits and content for backers, which is also available to buy separately for new fans. As of 2020, the game has 24 playable spirits.

A standalone game: titled ''Horizons of Spirit Island'' is a game that has four spirits that are easy to learn and with simplified components which was released in 2022.

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The game was introduced with a successful Kickstarter campaign in 2015, and reached players in 2017. A mini-expansion, ''Branch Multiple crowdfunding campaigns since have so far produced 2 mini-expansions, 2 major expansions, and Claw'', was also funded enough outside interest to create an introductory version of the game. It's consistently rated as a stretch goal one of the top recent boardgames for it's large amount of content, amount of variety and replayability, and staying engaging from the original campaign, adding 2 more spirits, a new invader, new tokens that add effects low to lands, and an event deck to introduce randomness. A second Kickstarter campaign was launched in 2018, for a full expansion titled ''Jagged Earth'', which was fully funded and blew past all its stretch goals before the day ended. Released in 2020, ''Jagged Earth'' added ten new spirits, more pieces for 5th or 6th players, 2 new adversaries, aspects that modify base game spirits, more scenarios, powers, events, fear effects, blight effects, and rules for varied island layouts. Finally, each Kickstarter has also included a promo pack with more spirits and content for backers, which is also available to buy separately for new fans. As of 2020, the game has 24 playable spirits.

A standalone game: titled ''Horizons of Spirit Island'' is a game that has four spirits that are easy to learn and with simplified components which was released in 2022.
high player counts.


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* ExpansionPack:
** ''Branch & Claw'' - Part of the original design of the game, and it's original Kickstarter, but separated out to keep the cost of the base game down. Introduced a deck of random events, several tokens for lasting effects, 2 new spirits, and 1 new invader.
** ''Jagged Earth'' - The first major expansion, it included extra boards and pieces to play up to 6 players, a whopping 8 new spirits with many tricky new mechanics, 2 new invaders, the Badlands and Isolate effects, and introduces Aspects to bring variety to old familiar spirits.
** ''Feather & Flame'' - Originally the crowdfunding campaigns contained bonus content that was hard to get a hold of (reprints tended to sell out in days). The 4 spirits and 2 invaders were rolled into this new box mini-expansion for retail sale.
** ''Horizons of Spirit Island'' - An introductory standalone version of the base game with enough pieces for 1 to 3 players, and 5 easier to learn spirits unique to this box.
** ''Nature Incarnate'' - The second major expansion that builds off ''Jagged Earth'', with lots of new Aspects, 8 new spirits, and introducing Incarna, a strong physical manifestation that can walk the land.
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A standalone game: titled ''Horizons of Spirit Island'' is a game that has four spirits that are easy to learn and with simplified components which was released in 2022.
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* {{Speedrun}}: The scenario card ''Blitz'', which tweaks a number of rules to speed up the game.
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Up To Eleven is a defunct trope


* GiantWallOfWateryDoom: Tsunami is a Major Power that can damage a lot of coastal lands at once. Taken UpToEleven in Branch & Claw with Cast Down Into The Briny Deep, which can not only wipe clean one coastal land, if given the elements, permanently destroys part of the board entirely.

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* GiantWallOfWateryDoom: Tsunami is a Major Power that can damage a lot of coastal lands at once. Taken UpToEleven Exaggerated in Branch & Claw with Cast Down Into The Briny Deep, which can not only wipe clean one coastal land, if given the elements, permanently destroys part of the board entirely.
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* LanguageBarrier: The scenario ''A Diversity of Spirits'' is built around the idea that spirits from different parts of nature can't communicate easily. The scenario's rules forbid players from using language to mutually plan their actions or discuss what other players should do. (Gestures and body language are allowed, and you can still speak normally to ask rules questions, describe your actions, and "out-of-character".)


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* NewGamePlus: The ''Second Wave'' scenario is designed to be played as a second game, immediately after a successful first game. Players may not play spirits that were used in the first game, but they may set aside one Power card from their original spirit, which they may use late in the second game.

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!!The Original Three Invaders

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!!The !! The Original Three Invaders



UNDER CONSTRUCTION

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UNDER CONSTRUCTION!! ''Jagged Earth''

* Habsburg Monarchy: The Habsburgs, newly secure in their power, are a relatively young player in the European scene, but are not to be ignored. They specialize in herding livestock, and are continually slashing and burning to provide pasture lands. Their rules let them grow faster before Blight becomes truly severe. As their difficulty increases, their settlements become harder to destroy, and they build increasingly faster.
* Russia: With no need for extra population or lands, the Russians instead seek a source of income, and have come to hunt the island's animals. Their rules let them expand faster into lands with Beasts, which they then hunt and destroy. As their difficulty increases, they become more resistant to Fear, and their Ravages gain in ferocity.

!! ''Jagged Earth'' Kickstarter Promo Pack 2
* Scotland: In this timeline, the Scots remain proud and independent. They seek to use the island as a trading hub, and their rules let them build faster on the coasts and build faster if they are well-established in coastal regions. As their difficulty increases, they move inwards from the coasts ever faster, doing more damage to the coasts in the process.


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** If Scotland ever has more cities in coastal lands than twice the number of boards being played on, the island becomes a central hub for Pacific trade activity, too entrenched to ever be removed.
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Added Invaders folder

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[[folder:Invaders]]
!!The Original Three Invaders

* Brandenburg-Prussia: Led by King Frederick II, the Prussians are extremely efficient at building up their territory, gaining extra town icons. As their difficulty increases, they weed out weaker cards from the Invader deck.
* England: Things haven't gone so well for the Brits in this timeline. Led by Edward VI, the son of Elizabeth I, they seek to make up for losses elsewhere on the island. Their rules help them build vertically, adding extra invaders to lands they already have a foothold in. As their difficulty increases, they bring in wave after wave of extra immigrants, increasing their foothold ever more.
* Sweden: Led by King Erik XV, the Swedes are skilled diplomats, able to recruit the Dahan into their empire and swap out Dahan for extra settlements. They've come to the island to mine it for its resources, and as their difficulty increases, their settlements do increasing amounts of damage to the land as they establish strip-mines.

!! ''Branch and Claw''

* France: King Louis XIV seeks wealth in order to back his bid to place his grandson on the Spanish throne, and slave-worked plantations on the island will do the job nicely. France's plantations are always growing, adding extra invaders each time they set up settlements in new territory. As their difficulty increases, their monoculture agriculture deals worsening damage to the island, and their starting footprint expands.

UNDER CONSTRUCTION
[[/folder]]


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* AlternateHistory: Things are ''radically'' different among the European powers than they were in our world around the same period.

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