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Spirited young lady, Victorian Britain, Queen Vicky and The British Empire


* TheBritishEmpire: Obviously



* NoWomansLand: Victorian Britain treats respectable women with heavy-handed patronisation and women they choose not to respect horribly. The books state this, but the misogyni is de-emphasized in the stories and mentiones several women who managed to break out of their gender role and still be considered respectable -suggesting the female characters could be like those.

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* NoWomansLand: Victorian Britain treats respectable women with heavy-handed patronisation and women they choose not to respect horribly. The books state this, but the misogyni is de-emphasized in the stories and mentiones several women who managed to break out of their gender role and still be considered respectable -suggesting the female characters could be like those.those a version of the SpiritedYoungLady trope.



* PoliticallyCorrectHistory: Mostly averted. The books describe the time period quite correctly and certainly do not deny that the Victorians looked down on uneducated workers, people of other cultures and races and treated respectable women like second class citizens in need of guidance and protection and women they choose not to respect downright terribly. These aspects of Victorian society are downplayed in the adventures though and in illustrations aristocrats, workers and women seem to be in the same adventuring party, even if the men often seem to make an effort to put the women out of harm's way. The books give some historical examples of female adventurers in the era and imply that players wanting to play female characters could play such a rare person. All or almost all illustrations seem to imply that the player characters are white humans though.

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* PoliticallyCorrectHistory: Mostly averted. The books describe the time period quite correctly and certainly do not deny that the Victorians looked down on uneducated workers, people of other cultures and races and treated respectable women like second class citizens in need of guidance and protection and women they choose not to respect downright terribly. These aspects of Victorian society are downplayed in the adventures though and in illustrations aristocrats, workers and women seem to be in the same adventuring party, even if the men often seem to make an effort to put the women out of harm's way. The books give some historical examples of female adventurers in the era and imply that players wanting to play female characters could play such a rare person. person, a version of SpiritedYoungLady. All or almost all illustrations seem to imply that the player characters are white humans though.though.
* QueenVicky: British are expected to toast to the "deer Queen" and use "for Queen and country" as a slogan -it is unlikely that they will meet her in person unless they perform som truly great deed and are awarded with some of the great orders of merit or the like. In one adventure in Transactions of the Royal Martian Geographical Society the PCs get to meet her in person.


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* SpiritedYoungLady: the women in the illustrations depicted the PCs seem to be of this type, dressed in a compromise between practical and ladylike, typically with some type of handgun and in a dangerous and dramatic situation where they have presumably willing put themselves.


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* VictorianBritain: PCs are generally assumed to be British or at least willing to serve British interests.
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Amazon Brigade, Kaiser Reich, Science Marshes On Deadly Decadent Court No Woman\'s Land

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* AmazonBrigade: Soldier's Companion mentions Company A of the 62nd St. JohnFusiliers of Syrtis Major, better known as the Amazonians, is all female. Averted in that it is not an elite unit. Also mentioned in Transactions of Royal Martian Geographical Society part 1.


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* DeadlyDecadentCourt many of the Martian city-states have one of these.


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* KaiserReich: often the antagonist -which is surprising given that Britain was more hostile to France and Russia in 1889 and there is nothing in the alternate history that would make them particularly more hostile.


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* NoWomansLand: Victorian Britain treats respectable women with heavy-handed patronisation and women they choose not to respect horribly. The books state this, but the misogyni is de-emphasized in the stories and mentiones several women who managed to break out of their gender role and still be considered respectable -suggesting the female characters could be like those.


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* ScienceMarchesOn: an odd version. Frank Chadwick explains flying ships and space travel by making the 19th century ether theory correct in the world of Space 1889. There are no signs of other erroneous scientific theories of the late 19th century, such as élan vitale (life force) or recapitulation theory.
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Golddigger

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* GoldDigger: A minor female character in [[spoiler: Canal Priests of Mars]] turns out to be a particularly unsympathetic example of golddigger.
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trying to get spoiler text to work


* ToplessnessFromTheBack: There is an illustration like that from Beastmen of Mars showing male and female PCs [[spoiler: stripped to the waste to be sacrificed -they survive))

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* ToplessnessFromTheBack: There is an illustration like that from Beastmen of Mars showing male and female PCs [[spoiler: stripped to the waste waist to be sacrificed -they survive))survive.]]

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Topless from the back


* WhoWantsToLiveForever: A fair clever version is a plot point in [[spoiler: Beastmen of Mars. A precursor society discovered a medical treatment that gave them something very close to complete immortality. As long as there is a place that can sustain life they live, regenerating any injuries and suspended animation when the necessities for life is abscent and regeneration from suspended animation to regular form as soon as the necessities for life is present again. Paradoxically this made them terrified of and obsessed with death. A mortal fears sickness, an immortal fears the enthropy death of the universe. They also lacked memories to handle vast amount of time. Paradoxically immortality drew them to suicide by completely destroying their bodies. The only being capable of psychologically handling immortality is one person who is whimsy and forgetful to the point of being hopelessly insane.]]

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* ToplessnessFromTheBack: There is an illustration like that from Beastmen of Mars showing male and female PCs [[spoiler: stripped to the waste to be sacrificed -they survive))
* WhoWantsToLiveForever: A fair There is a fairly clever version is a plot point in [[spoiler: Beastmen of Mars. A precursor society discovered a medical treatment that gave them something very close to complete immortality. As long as there is they are in a place that can sustain life they live, regenerating any injuries and suspended animation when the necessities for life is abscent and regeneration from suspended animation to regular form as soon as the necessities for life is present again.again. Only complete destruction of the body can kill them irrevocably. Paradoxically this made them terrified of and obsessed with death. A mortal fears sickness, an immortal fears the enthropy death of the universe. They also lacked memories to handle vast amount of time. Paradoxically immortality drew them to suicide by completely destroying their bodies. The only being capable of psychologically handling immortality is one person who is whimsy and forgetful to the point of being hopelessly insane.]]

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Making spoilertext work


* WhoWantsToLiveForever: A fair clever version is a plot point in [[spoiler:
Beastmen of Mars. A precursor society discovered a medical treatment that gave them something very close to complete immortality. As long as there is a place that can sustain life they live, regenerating any injuries and suspended animation when the necessities for life is abscent and regeneration from suspended animation to regular form as soon as the necessities for life is present again. Paradoxically this made them terrified of and obsessed with death. A mortal fears sickness, an immortal fears the enthropy death of the universe. They also lacked memories to handle vast amount of time. Paradoxically immortality drew them to suicide by completely destroying their bodies. The only being capable of psychologically handling immortality is one person who is whimsy and forgetful to the point of being hopelessly insane.]]

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* WhoWantsToLiveForever: A fair clever version is a plot point in [[spoiler:
[[spoiler: Beastmen of Mars. A precursor society discovered a medical treatment that gave them something very close to complete immortality. As long as there is a place that can sustain life they live, regenerating any injuries and suspended animation when the necessities for life is abscent and regeneration from suspended animation to regular form as soon as the necessities for life is present again. Paradoxically this made them terrified of and obsessed with death. A mortal fears sickness, an immortal fears the enthropy death of the universe. They also lacked memories to handle vast amount of time. Paradoxically immortality drew them to suicide by completely destroying their bodies. The only being capable of psychologically handling immortality is one person who is whimsy and forgetful to the point of being hopelessly insane.]]

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Who wants to live forever


* WhoWantsToLiveForever: Plot point in Beastmen of Mars. The only being capable of psychologically handling immortality is one person who is hopelessly insane.

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* WhoWantsToLiveForever: Plot A fair clever version is a plot point in [[spoiler:
Beastmen of Mars. A precursor society discovered a medical treatment that gave them something very close to complete immortality. As long as there is a place that can sustain life they live, regenerating any injuries and suspended animation when the necessities for life is abscent and regeneration from suspended animation to regular form as soon as the necessities for life is present again. Paradoxically this made them terrified of and obsessed with death. A mortal fears sickness, an immortal fears the enthropy death of the universe. They also lacked memories to handle vast amount of time. Paradoxically immortality drew them to suicide by completely destroying their bodies. The only being capable of psychologically handling immortality is one person who is whimsy and forgetful to the point of being hopelessly insane.]]
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Who wants to live forever

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* WhoWantsToLiveForever: Plot point in Beastmen of Mars. The only being capable of psychologically handling immortality is one person who is hopelessly insane.
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Politically Correct History

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* PoliticallyCorrectHistory: Mostly averted. The books describe the time period quite correctly and certainly do not deny that the Victorians looked down on uneducated workers, people of other cultures and races and treated respectable women like second class citizens in need of guidance and protection and women they choose not to respect downright terribly. These aspects of Victorian society are downplayed in the adventures though and in illustrations aristocrats, workers and women seem to be in the same adventuring party, even if the men often seem to make an effort to put the women out of harm's way. The books give some historical examples of female adventurers in the era and imply that players wanting to play female characters could play such a rare person. All or almost all illustrations seem to imply that the player characters are white humans though.
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Spartan way


* SpartanWay: Skrill Rider training kills 60% of their male population. Understandably, they are not monogamous.

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* SpartanWay: Taken to Eleven by the Skrill Rider Riders. Their training kills 60% of their male population. Understandably, they are not monogamous.

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No biochemical barriers


* HistoricalDomainCharacter: Less often than you would expect. Female American journalist Nellie Bly appears in one adventure. Quite a few are first class passengers on the Ether Flyer in the adventure Canal Priest of Mars.

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* HistoricalDomainCharacter: Less often than you would expect. Female American journalist Nellie Bly appears in one adventure. Quite a few are first class passengers on the Ether Flyer in the adventure Canal Priest Priests of Mars.


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* NoBiochemicalBarriers: Played fairly straight humans can breathe the air of Mars and Venus and eat the food. Humans just find typical Martian food way too spicy for their taste. Nothing seems to indicate that of crossbreeding between humans and aliens are possible though.

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Rubber Forehead Aliens


* Handwave: A few times. For instance, in the game Mars has a surface gravity is just a little bit lower than Earths. In reality it is less than half of Earth’s surface gravity. In the core book it is mentioned that Mars’ gravity is significantly higher than scientists had expected and that they have no real explanation for this.

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* Handwave: HandWave: A few times. For instance, in the game Mars has a surface gravity is just a little bit lower than Earths. In reality it is less than half of Earth’s surface gravity. In the core book it is mentioned that Mars’ gravity is significantly higher than scientists had expected and that they have no real explanation for this.


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* RubberForeheadAliens: The Hill and Canal Martians are taller and thinner than humans, have very different ears and bigger eyes, the entire head is slightly differently shaped and usually longer than a human face. The gait is also different. Apart from that they are quite human-like. As is sometimes the case with RubberForeheadAliens, there are some hints of the existence of a common ancestor in some of the adventures. In some illustrations, such as the ones in Steppelords of Mars, they are quite close to humans to the point were the women might qualify as GreenSkinnedSpaceBabe.

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Spartan Way with Skrill Riders


* RagnarokProofing: When the Ancient Martians built the Canal system and the Cities it supported, they already knew their world was declining. Hence, the cities were designing to be rather self-sustaining- Martian sewage is converted by bacteria deep under the city into gas which produce gas for lighting and heating, the buildings were made to be incredibly sturdy and the Canals themselves leak-by design- into the surrounding countryside, which creates a water table to support agriculture all along the canals. Some of the pumping stations have failed, although the stations have been built to many different designs, so although some complex systems are irreparable, other, very hardy and simple pumps look like they will continue to work for the foreseeable future. In any case, Mars is very short on raw materials- there is little metal or fuel on Mars, except for renewable resources like trees and the only arable land exists in bands around the canals which vary in width from 10 to 50 miles. Mars has stagnated, and seems unable to pick itself back up

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* RagnarokProofing: When the Ancient Martians built the Canal system and the Cities it supported, they already knew their world was declining. Hence, the cities were designing to be rather self-sustaining- Martian sewage is converted by bacteria deep under the city into gas which produce gas for lighting and heating, the buildings were made to be incredibly sturdy and the Canals themselves leak-by design- into the surrounding countryside, which creates a water table to support agriculture all along the canals. Some of the pumping stations have failed, although the stations have been built to many different designs, so although some complex systems are irreparable, other, very hardy and simple pumps look like they will continue to work for the foreseeable future. In any case, Mars is very short on raw materials- there is little metal or fuel on Mars, except for renewable resources like trees and the only arable land exists in bands around the canals which vary in width from 10 to 50 miles. Mars has stagnated, and seems unable to pick itself back upup.
* SpartanWay: Skrill Rider training kills 60% of their male population. Understandably, they are not monogamous.
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Steampunk -depending on definition


* ReligionofEvil: Cult of the Worm

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* ReligionofEvil: Cult of the WormWorm from the core books and Cult of Phobos from Transactions of the Royal Martian Geographical Society 3.



* {{Steampunk}} one of the oldest examples, from roughly about the time the term was invented, but before it was spread.

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* {{Steampunk}} one of the oldest examples, examples of steampunk, from roughly about the time the term was invented, but before it was spread.spread. That is, unless you are one of those who think that the suffix "-punk" requires the protagonists and the story to be disillusioned and somewhat anti-establishment -like the real punk culture or like the vast majority of the cyberpunk stories- in which case Space 1889 will not fit that definition. The adventures to Space 1889 generally expect the heroes to stand up for queen and country and for Victorian values against agents from foreign countries, native rebellions, mad scientists, mad cultists and Fenian or Anarchist terrorists.
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Spelling errors


* NobleSavage: Mostly played straight with the nomadic Hill Martians. The feral, barbaric High Martians, however are clearly un inversion.
* OfCorsetsSexy: Given that it is the late 19th century, all women are expected to wear this and the figures of the women in the illustrations seem to strongly support this. You do not see the actual corset of course. That is underwear.

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* NobleSavage: Mostly played straight with the nomadic Hill Martians. The feral, barbaric High Martians, however are clearly un an inversion.
* OfCorsetsSexy: Given that it is the late 19th century, all women are expected to wear this and the figures of the women in the illustrations seem to strongly support this. this (look at waist of the woman on the cover in the illustration above for instance). You do not see the an actual corset of course. That is underwear.
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Cool Airship


* CoolAirship

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* CoolAirshipCoolAirship: Mars and Earth now have flying ships based on liftwood. Venus as Zeppelins because liftwood deteriorates very quickly on Venus. In real history the first Zeppelin was built in 1900.

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Noble savage


* HistoricalDomainCharacter: Less often than you would think. Female American journalist Nellie Bly appears in one adventure. Quite a few are first class passengers on the Ether Flyer in the adventure Canal Priest of Mars.

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* Handwave: A few times. For instance, in the game Mars has a surface gravity is just a little bit lower than Earths. In reality it is less than half of Earth’s surface gravity. In the core book it is mentioned that Mars’ gravity is significantly higher than scientists had expected and that they have no real explanation for this.
* HistoricalDomainCharacter: Less often than you would think.expect. Female American journalist Nellie Bly appears in one adventure. Quite a few are first class passengers on the Ether Flyer in the adventure Canal Priest of Mars.



* OrCorsetsSexy: Given that it is the late 19th century, all women are expected to wear this and the figures of the women in the illustrations seem to strongly support this. You do not see the actual corset of course. That is underwear.

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* OrCorsetsSexy: NobleSavage: Mostly played straight with the nomadic Hill Martians. The feral, barbaric High Martians, however are clearly un inversion.
* OfCorsetsSexy:
Given that it is the late 19th century, all women are expected to wear this and the figures of the women in the illustrations seem to strongly support this. You do not see the actual corset of course. That is underwear.



* {{Steampunk}}

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* {{Steampunk}}{{Steampunk}} one of the oldest examples, from roughly about the time the term was invented, but before it was spread.

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None


* ReligionofEvil: Cult of the Worn

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* OrCorsetsSexy: Given that it is the late 19th century, all women are expected to wear this and the figures of the women in the illustrations seem to strongly support this. You do not see the actual corset of course. That is underwear.
* ReligionofEvil: Cult of the WornWorm

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Historical Domain Characters


* HistoricalDomainCharacter: Less often than you would think. Female American journalist Nellie Bly appears in one adventure. Quite a few are first class passengers on the Ether Flyer in the adventure Canal Priest of Mars.



* Religion of Evil: Cult of the Worn

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* Religion of Evil: ReligionofEvil: Cult of the Worn
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Added \"Religion of Evil\" Cult of the Worm

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* Religion of Evil: Cult of the Worn
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None


It is set in an AlternateUniverse Victorian era, where [[AllTheoriesAreTrue the scientific theories of the day are true]]; a luminiferous aether fills the depths of space, which is what people use to travel from world to world in {{Cool Airship}}s. Indeed, the game describes itself as Victorian era science fiction. As the game is set in an alternate-Victorian era, all the great powers have colonies on the other planets.

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It is set in an AlternateUniverse Victorian era, era where [[AllTheoriesAreTrue the scientific theories of the day are true]]; a luminiferous aether fills the depths of space, which is what people use to travel from world to world in {{Cool Airship}}s. Indeed, the game describes itself as Victorian era science fiction. As the game is set in an alternate-Victorian era, all the great powers have colonies on the other planets.
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None


Space1889 is a SteamPunk Tabletop Roleplaying Game by Frank Chadwick, and published first in 1988 by Game Designers Workshop, then by Heliograph Inc.

It is set in an AlternateUniverse Victorian era, where [[AllTheoriesAreTrue the scientific theories of the day are true]]; a luminiferous aether fills the depths of space, which is what people use to travel from world to world in {{Cool Airship}}s. Indeed, the game describes itself as Victorian era science fiction.
This being an alternate-Victorian era, all the great powers have colonies on the other planets.

It had at least two TabletopGame semi-spinoff/semi-expansions; Sky Galleons of Mars, which provided detailed rules for ship-to-ship combat, and the Soldier's Companion, which provided rules for playing a minitures game.

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Space1889 [[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/space1889_cover_9430.jpg]]

''Space 1889''
is a SteamPunk {{Steampunk}} Tabletop Roleplaying Game by Frank Chadwick, and published first in 1988 by Game Designers Workshop, then by Heliograph Inc.

It is set in an AlternateUniverse Victorian era, where [[AllTheoriesAreTrue the scientific theories of the day are true]]; a luminiferous aether fills the depths of space, which is what people use to travel from world to world in {{Cool Airship}}s. Indeed, the game describes itself as Victorian era science fiction.
This being
fiction. As the game is set in an alternate-Victorian era, all the great powers have colonies on the other planets.

It had at least two TabletopGame semi-spinoff/semi-expansions; Sky ''Sky Galleons of Mars, Mars'', which provided detailed rules for ship-to-ship combat, and the Soldier's Companion, ''Soldier's Companion'', which provided rules for playing a minitures game.
miniatures wargame.



* SteamPunk

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* SteamPunk{{Steampunk}}
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Crosswicking

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* ExcessiveSteamSyndrome: Justified where ships use solar boilers to power their "aether propellers" between planets. The boilers, which consist of a large parabolic mirror and a boiler on a turntable vent their safety valves directly into the engine room on a space ship, in order to preserve as much water as possible from being lost.
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Not This Trope


* ExcessiveSteamSyndrome: All Spaceships are powered by Solar Boilers, which are heated by huge parabolic mirrors mounted to the outside of the Spacecraft. However, as the strength of the Sun's rays diminishes as the craft travels further from it, the light becomes insufficient to heat the Boiler. Until a better power system is developed, Humanity cannot travel beyond the Asteroid Belt.

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* ExcessiveSteamSyndrome: All Spaceships are powered by Solar Boilers, which are heated by huge parabolic mirrors mounted to the outside of the Spacecraft. However, as the strength of the Sun's rays diminishes as the craft travels further from it, the light becomes insufficient to heat the Boiler. Until a better power system is developed, Humanity cannot travel beyond the Asteroid Belt.



* StanleySteamerSpaceship: Quite Literally. All Spaceships are powered by Solar Boilers, which are heated by huge parabolic mirrors mounted to the outside of the Spacecraft. However, as the strength of the Sun's rays diminishes as the craft travels further from it, the light becomes insufficient to heat the Boiler. Until a better power system is developed, Humanity cannot travel beyond the Asteroid Belt.
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None


This show provides examples of:

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This show !This game provides examples of:

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It is set in an AlternateUniverse Victorian era, where the scientific theories of the day are true; a luminiferous aether fills the depths of space, which is what people use to travel from world to world in {{CoolAirship}}s. Indeed, the game describes itself as Victorian era science fiction.

to:

It is set in an AlternateUniverse Victorian era, where [[AllTheoriesAreTrue the scientific theories of the day are true; true]]; a luminiferous aether fills the depths of space, which is what people use to travel from world to world in {{CoolAirship}}s.{{Cool Airship}}s. Indeed, the game describes itself as Victorian era science fiction.



* AllPlanetsAreEarthLike: Mercury, Venus and Mars can all support Human life quite easily, although only Mars has any sort of civilization on it- Mercury has only very basic life, such as trilobites, Venus has Sentient Lizardmen, although they are only at the Stone Age level. Mars has an ancient Civilization based around their canals, although they have lost the technology necessary to build new canals or even to maintain their cities. The Moon can also support life, although there is no atmosphere on the surface- it only exists nearer to the Moon's core.
* AppliedPhlebotinum: Largely absent, except for Edison's Etheric Propeller, whose workings are not disclosed and Martian Liftwood, a Martian Tree whose specially treated wood can be used to make flying ships. Rest assured, all the Earthly Powers with influence on Mars are desperate to control more of this material which can create air born Dreadnoughts.



* LostTechnology: The Martians were once a highly advanced Space-faring civilization, but have heavily declined over the millennia, until they reached the state that we find them now- a decadent Renaissance level world. Mars is a vast desert, and life only exists around the canals that the Martians built hundreds of thousands of years ago. The pump stations and power stations which enable their culture to exist were built for extreme long-use, but the more complex systems have failed, and some canals have disappeared as the water which filled them dried up. Martian cities are enormous and filled with gigantic skyscrapers, but the smaller populations who now inhabit them only live on the first few floors in the towers closest to the canals- the cities are too big and too tall to transverse by foot, but there are rumours of unexplored rooms with ancient Martian devices....
* RagnarokProofing: When the Ancient Martians built the Canal system and the Cities it supported, they already knew their world was declining. Hence, the cities were designing to be rather self-sustaining- Martian sewage is converted by bacteria deep under the city into gas which produce gas for lighting and heating, the buildings were made to be incredibly sturdy and the Canals themselves leak-by design- into the surrounding countryside, which creates a water table to support agriculture all along the canals. Some of the pumping stations have failed, although the stations have been built to many different designs, so although some complex systems are irreparable, other, very hardy and simple pumps look like they will continue to work for the foreseeable future. In any case, Mars is very short on raw materials- there is little metal or fuel on Mars, except for renewable resources like trees and the only arable land exists in bands around the canals which vary in width from 10 to 50 miles. Mars has stagnated, and seems unable to pick itself back up



* AllPlanetsAreEarthLike: Mercury, Venus and Mars can all support Human life quite easily, although only Mars has any sort of civilization on it- Mercury has only very basic life, such as trilobites, Venus has Sentient Lizardmen, although they are only at the Stone Age level. Mars has an ancient Civilization based around their canals, although they have lost the technology necessary to build new canals or even to maintain their cities. The Moon can also support life, although there is no atmosphere on the surface- it only exists nearer to the Moon's core.
* AppliedPhlebotinum: Largely absent, except for Edison's Etheric Propeller, whose workings are not disclosed and Martian Liftwood, a Martian Tree whose specially treated wood can be used to make flying ships. Rest assured, all the Earthly Powers with influence on Mars are desperate to control more of this material which can create air born Dreadnoughts.
* LostTechnology: The Martians were once a highly advanced Space-faring civilization, but have heavily declined over the millennia, until they reached the state that we find them now- a decadent Renaissance level world. Mars is a vast desert, and life only exists around the canals that the Martians built hundreds of thousands of years ago. The pump stations and power stations which enable their culture to exist were built for extreme long-use, but the more complex systems have failed, and some canals have disappeared as the water which filled them dried up. Martian cities are enormous and filled with gigantic skyscrapers, but the smaller populations who now inhabit them only live on the first few floors in the towers closest to the canals- the cities are too big and too tall to transverse by foot, but there are rumours of unexplored rooms with ancient Martian devices....
* RagnarokProofing: When the Ancient Martians built the Canal system and the Cities it supported, they already knew their world was declining. Hence, the cities were designing to be rather self-sustaining- Martian sewage is converted by bacteria deep under the city into gas which produce gas for lighting and heating, the buildings were made to be incredibly sturdy and the Canals themselves leak-by design- into the surrounding countryside, which creates a water table to support agriculture all along the canals. Some of the pumping stations have failed, although the stations have been built to many different designs, so although some complex systems are irreparable, other, very hardy and simple pumps look like they will continue to work for the foreseeable future. In any case, Mars is very short on raw materials- there is little metal or fuel on Mars, except for renewable resources like trees and the only arable land exists in bands around the canals which vary in width from 10 to 50 miles. Mars has stagnated, and seems unable to pick itself back up

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None


* StanleySteamerSpaceship

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* StanleySteamerSpaceshipStanleySteamerSpaceship: Quite Literally. All Spaceships are powered by Solar Boilers, which are heated by huge parabolic mirrors mounted to the outside of the Spacecraft. However, as the strength of the Sun's rays diminishes as the craft travels further from it, the light becomes insufficient to heat the Boiler. Until a better power system is developed, Humanity cannot travel beyond the Asteroid Belt.
*AllPlanetsAreEarthLike: Mercury, Venus and Mars can all support Human life quite easily, although only Mars has any sort of civilization on it- Mercury has only very basic life, such as trilobites, Venus has Sentient Lizardmen, although they are only at the Stone Age level. Mars has an ancient Civilization based around their canals, although they have lost the technology necessary to build new canals or even to maintain their cities. The Moon can also support life, although there is no atmosphere on the surface- it only exists nearer to the Moon's core.
*AppliedPhlebotinum: Largely absent, except for Edison's Etheric Propeller, whose workings are not disclosed and Martian Liftwood, a Martian Tree whose specially treated wood can be used to make flying ships. Rest assured, all the Earthly Powers with influence on Mars are desperate to control more of this material which can create air born Dreadnoughts.
*LostTechnology: The Martians were once a highly advanced Space-faring civilization, but have heavily declined over the millennia, until they reached the state that we find them now- a decadent Renaissance level world. Mars is a vast desert, and life only exists around the canals that the Martians built hundreds of thousands of years ago. The pump stations and power stations which enable their culture to exist were built for extreme long-use, but the more complex systems have failed, and some canals have disappeared as the water which filled them dried up. Martian cities are enormous and filled with gigantic skyscrapers, but the smaller populations who now inhabit them only live on the first few floors in the towers closest to the canals- the cities are too big and too tall to transverse by foot, but there are rumours of unexplored rooms with ancient Martian devices....
*RagnarokProofing: When the Ancient Martians built the Canal system and the Cities it supported, they already knew their world was declining. Hence, the cities were designing to be rather self-sustaining- Martian sewage is converted by bacteria deep under the city into gas which produce gas for lighting and heating, the buildings were made to be incredibly sturdy and the Canals themselves leak-by design- into the surrounding countryside, which creates a water table to support agriculture all along the canals. Some of the pumping stations have failed, although the stations have been built to many different designs, so although some complex systems are irreparable, other, very hardy and simple pumps look like they will continue to work for the foreseeable future. In any case, Mars is very short on raw materials- there is little metal or fuel on Mars, except for renewable resources like trees and the only arable land exists in bands around the canals which vary in width from 10 to 50 miles. Mars has stagnated, and seems unable to pick itself back up
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